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Hydra

From Diablo 4 Wiki

Hydra is a Sorcerer skill from the Conjuration skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg Critical Strike Damage
Burning Dmg (DoT)
Conjuration
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Hydra

Mana Cost: 20
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 18% damage.

Yu may have up to 2 active Hydras at a time.

Enchantment
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.

Damage: Fire
Tags: Conjuration, Pyromancy

Upgrades

Enhanced Hydra Upgrade

Enhanced Hydra

While Healthy , your casts of Hydra gain 1 additional head.

Upgrade Hub
Summoned Hydra

Hydra also Burns (DoT) enemies for an additional 100% of its base damage dealt over 6 seconds.

Upgrade Hub
Invoked Hydra

After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.


Items that work with Hydra

The following items either:

  • Grant a bonus when using Hydra
  • Create a condition Hydra can exploit
  • Exploit a condition Hydra creates

Legendary Aspects

Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x].

Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Engulfing Flames
Offensive You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Battle Caster's Aspect
Offensive Lucky Hit: When your Conjuration Skills hit you have up to a 25 - 45% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana.

Ring, Amulet (+50%)
Tomb of the Saints
(Map)
Kehjistan Sorcerer
Serpentine Aspect
Offensive You may have 1 additional Hydra active, and Hydra's duration is increased by 10 - 30%

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer


Unique Items

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Blue Rose

"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter." - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"


Type: Unique Ring
Class: Sorcerer

Description: Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing [75 - 150] Cold damage. Triple this chance if the enemy is Frozen (CC).

  • +10.0% Resistance to All Elements
  • +10.0% Cold Resistance

Affixes: (Item Power 925)
  • +[251.0 - 350.0]% Ice Spike Damage
  • +[129.5 - 170.0]% Cold Damage
  • +[9.0 - 11.0]% Critical Strike Chance
  • +[26.0 - 35.0]% Chance for Ice Spikes to Explode Twice
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Esu's Heirloom

"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans." - Barrett's Book of Implements


Type: Unique Boots
Class: Sorcerer

Description: Your Critical Strike Chance is increased by [20 - 40]% of your Movement Speed bonus.Current Bonus: -[20.0 - 40.0]%

  • Evade Grants +125% Movement Speed for 3.0 Seconds

Affixes: (Item Power 925)
  • +[12.5 - 18.0]% Movement Speed
  • +[57.0 - 75.0]% Critical Strike Damage
  • +[8.0 - 12.5]% Movement Speed for 7 Seconds After Killing an Elite
  • +[8.0 - 10.0]% Resistance to All Elements
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Flamescar

The burn may heal, but the pain is eternal.


Type: Unique Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [150 - 300] Fire damage.

  • +130 Life On Hit
  • Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage

Affixes: (Item Power 925)
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Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.


Type: Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes: (Item Power 925)
    • +[7.0 - 9.0]% Attack Speed
    • +[2 - 4] to Basic Skills
    • [6.0 - 8.0]% Cooldown Reduction
    • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
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    Mother's Embrace

    "Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias


    Type: Unique Ring
    Class: All Classes

    Description: If a All Classes_Skill_Tree#Core|Core Skill hits 4 or more enemies, [30 - 60]% of the Resource cost is refunded.

    • +10.0% Resistance to All Elements
    • +10.0% Shadow Resistance

    Affixes: (Item Power 925)
    • +[10.5 - 15.0]% Attack Speed
    • +[6.0 - 8.0]% Critical Strike Chance
    • +[6.0 - 8.0]% Lucky Hit Chance
    • +[47 - 65] All Stats
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    Ring of Starless Skies

    "Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown

    Type: Mythic Unique Ring
    Class: All Classes

    Description: Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].

    • +10.0% Resistance to All Elements
    • +10.0% Resistance to All Elements

    Affixes: (Item Power 925)
    • +17.5% Attack Speed
    • +12.5% Critical Strike Chance
    • +12.5% Lucky Hit Chance
    • +2 to Core Skills
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    Staff of Endless Rage

    "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah


    Type: Unique Staff
    Class: Sorcerer

    Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]%[x] increased damage.

    • +170.0% Fire Damage

    Affixes: (Item Power 925)
    • +[57.0 - 75.0]% Chance for Fireball Projectiles to Cast Twice
    • +[37.0 - 55.0]% Fireball Projectile Speed
    • +[4 - 6] to Fireball
    • +[252 - 360] Intelligence
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    Staff of Lam Esen

    "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day." - Barrett's Book of Implements


    Type: Unique Staff
    Class: Sorcerer

    Description: Your casts of Charged Bolts have a [40.0 - 80.0]% chance to be attracted to enemies and last 300% longer.

    • +170.0% Lightning Damage

    Affixes: (Item Power 925)
    • +[57.0 - 75.0]% Chance for Charged Bolts Projectiles to Cast Twice
    • +[252 - 360] Intelligence
    • +[4 - 6] to Charged Bolts
    • [27.0 - 45.0]% Resource Cost Reduction
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    Tal Rasha's Iridescent Loop

    "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan


    Type: Unique Ring
    Class: Sorcerer

    Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses.

    • +10.0% Resistance to All Elements
    • +4.0% Resistance to All Elements

    Affixes: (Item Power 925)
    • +[57.0 - 75.0]% Non-Physical Damage
    • [6.0 - 8.0]% Cooldown Reduction
    • +[6.0 - 8.0]% Lucky Hit Chance
    • +[2 - 3] to Potent Warding
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    X'Fal's Corroded Signet

    Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.


    Type: Unique Ring
    Class: All Classes

    Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

    • +10.0% Resistance to All Elements
    • +10.0% Fire Resistance

    Affixes: (Item Power 925)
    • +[47 - 65] All Stats
    • +[72.5 - 95.0]% Damage Over Time
    • +[46.5 - 60.0]% Vulnerable Damage
    • +[5.0 - 6.0]% Lucky Hit Chance


    Paragon Glyphs

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    Conjurer

    Rare: Sorcerer

    Bonus:

    • For every 5 Intelligence within range, Conjuration Skills gain + 3% (lvl 1) - 15% (lvl 21) increased damage.

    Additional Bonus:

    Requirements: 40 Intelligence (in radius range)

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    Destruction

    Rare: Sorcerer

    Bonus:

    • For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.

    Additional Bonus:

    • Critical Strikes increase all damage the enemy takes from you by x 2% for 10 seconds, up to x 12%.

    Requirements: 25 Dexterity (in radius range)

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    Elementalist

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

    Additional Bonus:

    • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

    Requirements: 40 Intelligence (in radius range)

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    Enchanter

    Rare: Sorcerer

    Bonus:

    • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

    Additional Bonus:

    • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

    Requirements: 40 Intelligence (in radius range)

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    Flamefeeder

    Rare: Sorcerer

    Bonus:

    • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

    Additional Bonus:

    • You deal x 10% increased direct damage to Burning (DoT) enemies.

    Requirements: 25 Dexterity (in radius range)

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    Invocation

    Rare: Sorcerer

    Bonus:

    Additional Bonus:

    • Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.

    Requirements: 25 Dexterity (in radius range)

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    Pyromaniac

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

    Additional Bonus:

    • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

    Requirements: 25 Willpower (in radius range)

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    Torch

    Rare: Sorcerer

    Bonus:

    • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

    Additional Bonus:

    • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

    Requirements: 25 Willpower (in radius range)

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    Ruin

    Magic: Barbarian / Druid / Necromancer / Rogue / Sorcerer

    Bonus:

    • For every 5 Dexterity (Barb, Druid, Necro, Sorc) / Intelligence (Rogue) purchased within range, you gain + 1.1% increased Critical Strike Damage.



    Item Affixes

    The following Affixes are particularly useful with Hydra

    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
    Ranks in Hydra
    [2 - 3]
    Ranks in All Conjuration Skills
    [1 - 2]
    Pyromancy Skill Damage
    [10.5 - 17.5%]
    Conjuration Skill Damage
    [14 - 28%]
    Fire Damage
    [10.5 - 17.5%]
    Damage Over Time
    [7.0 - 14.0%]
    Damage Over Time
    [14 - 28%]
    Fire Damage Over Time
    [12.5 - 19.5%]
    Damage to Burning Enemies
    [7- 14%]
    Damage to Burning Enemies
    [14 - 28%]
    Critical Strike Damage
    [10.5 - 17.5%]
    Critical Strike Damage
    [28 - 42%]
    Damage Reduction from Burning Enemies
    [5.0 - 12.0%]
    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand


    Changes to Hydra

    Patch 2.0, October 8, 2024

    • Hydra Enchantment - Duration increased from 5 to 10 seconds.

    Patch 1.3.3, March 5, 2023

    • Damage increased by 15%.

    Patch 1.2.0, October 17, 2023