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Meteor

From Diablo 4 Wiki

Meteor is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immobilizes (CC)
Mastery
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Meteor

Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.

Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.

Lucky Hit Chance: 40%
Damage: Fire Damage
Tags: Mastery, Pyromancy, Core

Upgrades

Enhanced Meteor Upgrade

Enhanced Meteor

If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

Upgrade Hub
Mage's Meteor

Meteor falls 30% faster.

Upgrade Hub
Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.


Items that work with Meteor

The following items either:

  • Grant a bonus when using Meteor
  • Create a condition Meteor can exploit
  • Exploit a condition Meteor creates

Legendary Aspects

Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by x25 - 40%. Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 345 over 6 seconds. This effect occurs once per 3 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal [20 - 35]%[x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Engulfing Flames
Offensive You deal [15 - 30]%[x] increased Burning damage (DoT) to enemies below 50% Life. Additionally, you deal [70 - 100]%[x] increased Burning damage (DoT) to enemies while they are affected by more Damage Over Time than their total Life.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [35 - 50]% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of Shattered Stars
Offensive Meteorites fall around Meteor, dealing [30 - 45]% of Meteor's damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for 0 damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Singed Extremities
Utility After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 60% for 4 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

Earthen Wound
(Map)
Hawezar Sorcerer
Aspect of Three Curses
Offensive Increase the Critical Strike Damage of Meteor and Fireball by [25 - 40]%[x]. Double this bonus against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Serpent's Lair
(Map)
Hawezar Sorcerer
Assimilation Aspect
Resource You have +8% increased Dodge Chance. When you Dodge, Fortify for 5 - 10% of your Maximum Life.

Helm, Chest, Pants, Ring, Amulet (+50%)

N/A Extraction All
Elementalist's Aspect
Offensive Core Skills cast at or above 100 Mana gain a [25.0 - 40.0]%[+] increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take [10 - 25]% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have 20%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [25 - 40]%[x] increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 22% chance to restore 10 Mana.

Ring, Amulet (+50%)

Tomb of the Saints
(Map)
Kehjistan Sorcerer


Unique Items

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Flamescar

The burn may heal, but the pain is eternal.

Type: Unique Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 128 - 158 Fire damage.


Affixes: (Item Power 925)

  • +7 -14% Damage to Burning Enemies
  • +4.4 - 10% Fire Lucky Hit Chance
  • +4 - 5 to Incinerate
  • 4.2 - 7% Mana Cost Reduction
Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Unique Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
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Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.


Type: Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes: (Item Power 925)
    • +[18.5 - 39.5]% Basic Damage
    • +[4.4 - 10.0]% Attack Speed
    • +[10 - 18] All Stats
    • +[3.0 - 8.0]% Critical Strike Chance
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    Staff of Endless Rage

    "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

    Type: Unique Staff
    Class: Sorcerer

    Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x50 - 70% increased damage.


    Affixes: (Item Power 925)

    • +25 - 39% Core Damage
    • +33 - 47% Damage to Close Enemies
    • +21 - 35% Fire Damage
    • +1 - 2 to Inner Flames
    Starfall_Coronet.png

    Starfall Coronet

    "The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times are nigh. A rallying cry to take up arms and protect Sanctuary. - Crusader Hamilton"

    Type: Unique Helm
    Class: Sorcerer

    Description: Meteor now has 2 charges with a %[11.0-6.0] second Charge Cooldown instead of a mana cost, and drops 3 additional meteors around the target.

    Meteors's Enchantment Effect and Enhanced Meteor drop 1 additional Meteor.

    Affixes:

    Tal_Rashas_Iridescent_Loop.png

    Tal Rasha's Iridescent Loop

    "Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

    Type: Unique Ring
    Class: Sorcerer

    Description: For each type of elemental damage you deal, gain x 10 - 15% increased damage for 4 seconds, up to x40 - 60%. Dealing Elemental damage refreshes all bonuses.

    • + 10% Resistance to All Elements
    • + 4% Resistance to All Elements

    Affixes:

    • + 19 - 26% Non-Physical Damage
    • + 3.2 - 6% Lucky Hit Chance
    • + 4.2 - 7% Cooldown Reduction
    • 5 - 12% Resource Generation
    XFalsCorrodedSignet.png

    X'Fal's Corroded Signet

    Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.

    Type: Unique Ring
    Class: All

    Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies.

    • + % Resistance to All Elements
    • + % Fire Resistance

    Affixes:


    Paragon Glyphs

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    Advantage

    Magic: Barbarian / Necromancer / Sorcerer

    Bonus:

    • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
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    Adept

    Rare: Sorcerer

    Bonus:

    • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

    Additional Bonus:

    Requirements: 40 Intelligence (in radius range)

    40int.png

    Control

    Rare: Necromancer / Sorcerer / Rogue

    Bonus:

    • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
    • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

    Additional Bonus:

    Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

    25dex.png

    Electrocute

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

    Additional Bonus:

    Requirements: 25 Dexterity (in radius range)

    40int.png

    Elementalist

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

    Additional Bonus:

    • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

    Requirements: 40 Intelligence (in radius range)

    40int.png

    Enchanter

    Rare: Sorcerer

    Bonus:

    • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

    Additional Bonus:

    • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

    Requirements: 40 Intelligence (in radius range)

    25dex.png

    Flamefeeder

    Rare: Sorcerer

    Bonus:

    • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

    Additional Bonus:

    • You deal x 10% increased direct damage to Burning (DoT) enemies.

    Requirements: 25 Dexterity (in radius range)

    25will.png

    Pyromaniac

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

    Additional Bonus:

    • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

    Requirements: 25 Willpower (in radius range)

    25will.png

    Torch

    Rare: Sorcerer

    Bonus:

    • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

    Additional Bonus:

    • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

    Requirements: 25 Willpower (in radius range)


    Item Affixes

    The following Affixes are particularly useful with Meteor

    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
    Ranks in Meteor
    [2 - 3]
    Ranks in All Mastery Skills
    [1 - 2]
    Pyromancy Skill Damage
    [10.5 - 17.5%]
    Fire Damage
    [10.5 - 17.5%]
    Fire Damage Over Time
    [12.5 - 19.5%]
    Damage Over Time
    [7.0 - 14.0%]
    Damage Over Time
    [14 - 28%]
    Damage to Burning Enemies
    [7- 14%]
    Damage to Burning Enemies
    [14 - 28%]
    Damage to Crowd Controlled Enemies
    [5 - 12%]
    Damage to Crowd Controlled Enemies
    [14 - 28%]
    Staff: Damage to Crowd Constrolled Enemies
    [35%]
    Crowd Control Duration
    [5 - 12%]
    Damage Reduction from Burning Enemies
    [5.0 - 12.0%]
    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand


    Changes to Meteor

    Patch 1.2.0, October 17, 2023

    • Meteor - Effect radius increased by 10%.