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Meteor

From Diablo 4 Wiki

Meteor is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immobilizes (CC)
Mastery
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Meteor

Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 96% damage and Burning (DoT) the ground for 35% damage over 3 seconds.

Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.


Damage: Fire
Tags: Mastery, Pyromancy, Core
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Devouring Blaze

You deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x].

Prerequisite: Can also reach Devouring Blaze via Meteor.

Upgrades

Enhanced Meteor Upgrade

Enhanced Meteor

If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

Upgrade Hub
Mage's Meteor

Meteor falls 30% faster.

Upgrade Hub
Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.


Items that work with Meteor

The following items either:

  • Grant a bonus when using Meteor
  • Create a condition Meteor can exploit
  • Exploit a condition Meteor creates

Legendary Aspects

Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x].

Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Engulfing Flames
Offensive You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Shattered Stars
Offensive Meteorites fall around Meteor, dealing 30 - 50% of Meteor's damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for 135 - 225 damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Singed Extremities
Utility After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
Earthen Wound
(Map)
Hawezar Sorcerer
Aspect of Three Curses
Offensive Increase the Critical Strike Damage of Meteor and Fireball by 25 - 45% [x]. Double this bonus against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Serpent's Lair
(Map)
Hawezar Sorcerer
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Elementalist's Aspect
Offensive Core Skills cast at or above 100 Mana gain a 25 - 45% [+] increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana.

Ring, Amulet (+50%)
Tomb of the Saints
(Map)
Kehjistan Sorcerer


Unique Items

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Flamescar

The burn may heal, but the pain is eternal.


Type: Unique Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [150 - 300] Fire damage.

  • +130 Life On Hit
  • Lucky Hit: Up to a 40% Chance to Deal +6,000 Fire Damage

Affixes: (Item Power 925)
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Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Unique Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
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Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.


Type: Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes: (Item Power 925)
    • +[7.0 - 9.0]% Attack Speed
    • +[2 - 4] to Basic Skills
    • [6.0 - 8.0]% Cooldown Reduction
    • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
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    Staff of Endless Rage

    "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah


    Type: Unique Staff
    Class: Sorcerer

    Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 90]%[x] increased damage.

    • +170.0% Fire Damage

    Affixes: (Item Power 925)
    • +[57.0 - 75.0]% Chance for Fireball Projectiles to Cast Twice
    • +[37.0 - 55.0]% Fireball Projectile Speed
    • +[4 - 6] to Fireball
    • +[252 - 360] Intelligence
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    Starfall Coronet

    "The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!" - Crusader Hamilton


    Type: Unique Helm
    Class: Sorcerer

    Description: Meteor's Mana cost is replaced with a [10.0 - 4.0] second Cooldown and 2 total Charges. Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead.


      Affixes: (Item Power 925)
      • +[4 - 6] to Meteor
      • [6.0 - 8.0]% Cooldown Reduction
      • +[18.5 - 27.5]% Meteor Size
      • +[126 - 180] Intelligence
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      Tal Rasha's Iridescent Loop

      "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan


      Type: Unique Ring
      Class: Sorcerer

      Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses.

      • +10.0% Resistance to All Elements
      • +4.0% Resistance to All Elements

      Affixes: (Item Power 925)
      • +[57.0 - 75.0]% Non-Physical Damage
      • [6.0 - 8.0]% Cooldown Reduction
      • +[6.0 - 8.0]% Lucky Hit Chance
      • +[2 - 3] to Potent Warding
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      X'Fal's Corroded Signet

      Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.


      Type: Unique Ring
      Class: All Classes

      Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

      • +10.0% Resistance to All Elements
      • +10.0% Fire Resistance

      Affixes: (Item Power 925)
      • +[47 - 65] All Stats
      • +[72.5 - 95.0]% Damage Over Time
      • +[46.5 - 60.0]% Vulnerable Damage
      • +[5.0 - 6.0]% Lucky Hit Chance


      Paragon Glyphs

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      Advantage

      Magic: Barbarian / Necromancer / Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
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      Adept

      Rare: Sorcerer

      Bonus:

      • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

      Additional Bonus:

      Requirements: 40 Intelligence (in radius range)

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      Control

      Rare: Necromancer / Sorcerer / Rogue

      Bonus:

      • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
      • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

      Additional Bonus:

      Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

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      Electrocute

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

      Additional Bonus:

      Requirements: 25 Dexterity (in radius range)

      40int.png

      Elementalist

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

      Additional Bonus:

      • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

      Requirements: 40 Intelligence (in radius range)

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      Enchanter

      Rare: Sorcerer

      Bonus:

      • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

      Additional Bonus:

      • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

      Requirements: 40 Intelligence (in radius range)

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      Flamefeeder

      Rare: Sorcerer

      Bonus:

      • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

      Additional Bonus:

      • You deal x 10% increased direct damage to Burning (DoT) enemies.

      Requirements: 25 Dexterity (in radius range)

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      Pyromaniac

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

      Additional Bonus:

      • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

      Requirements: 25 Willpower (in radius range)

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      Torch

      Rare: Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

      Additional Bonus:

      • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

      Requirements: 25 Willpower (in radius range)


      Item Affixes

      The following Affixes are particularly useful with Meteor

      Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
      Ranks in Meteor
      [2 - 3]
      Ranks in All Mastery Skills
      [1 - 2]
      Pyromancy Skill Damage
      [10.5 - 17.5%]
      Fire Damage
      [10.5 - 17.5%]
      Fire Damage Over Time
      [12.5 - 19.5%]
      Damage Over Time
      [7.0 - 14.0%]
      Damage Over Time
      [14 - 28%]
      Damage to Burning Enemies
      [7- 14%]
      Damage to Burning Enemies
      [14 - 28%]
      Damage to Crowd Controlled Enemies
      [5 - 12%]
      Damage to Crowd Controlled Enemies
      [14 - 28%]
      Staff: Damage to Crowd Constrolled Enemies
      [35%]
      Crowd Control Duration
      [5 - 12%]
      Damage Reduction from Burning Enemies
      [5.0 - 12.0%]
      Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand


      Changes to Meteor

      Patch 1.2.0, October 17, 2023

      • Meteor - Effect radius increased by 10%.