Ice Shards is a Sorcerer skill from the Core skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Cold Dmg | Frozen |
| Vulnerable | Barrier |
| Core | |
| Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
![]() Ice ShardsMana Cost: 30 |
* Ice Shards does not chill.
Upgrades
Enhanced Ice ShardsIce Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen (CC) enemies. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen (CC) enemies. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
Items that work with Ice Shards
The following items either:
- Grant a bonus when using Ice Shards
- Create a condition Ice Shards can exploit
- Exploit a condition Ice Shards creates
Legendary Aspects
Accelerating Aspect |
Offensive | Critical Strikes with Core Skills increase your Attack Speed by 30.0 - 50.0%[+] for 5 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Efficiency |
Resource | Lucky Hit: Cast Basic Skills have up to a 35.0 - 50.0% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times. |
N/A | Extraction | All |
Aspect of Piercing Cold |
Utility | You apply 30.0 - 50.0% [x] more Chill and deal 20% [x] increased damage to Chilled enemies. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer, Rogue, Necromancer |
Aspect of the Expectant |
Offensive | Basic Skills grant 4.0 - 6.0% [x] increased damage for 4 seconds, stacking up to 10 times. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Elementalist's Aspect |
Offensive | Skill Casts at or above 100 Mana gain a 25.0 - 45.0%[+] increased Critical Strike Chance. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Everliving Aspect |
Defensive | Each Crowd Controlled enemy Nearby grants 2.0 - 3.0% Damage Reduction, up to 13 enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Storm Swell Aspect |
Offensive | You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 0% [x] against Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold | Dry Steppes | Sorcerer |
Unique Items
|
Banished Lord's Talisman"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved."- Scholar's Notes
Description: After you spend 275 of your Primary Resource, your next All Classes_Skill_Tree#Core|Core Skill is guaranteed to Overpower . Your Critical Strikes that Overpower deal [20 - 60]% [x] increased damage. |
Affixes: (Item Power 800)
|
|
Melted Heart of SeligArmor: 157 All Resist
"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe."- Last words of Master Selig Type: Mythic Unique Amulet Description: Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced. Your Primary Resource is doubled but Maximum Life is reduced by 75% . |
|
|
Mother's EmbraceArmor: 111 All Resist
"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith."- Elias
Description: If a All Classes_Skill_Tree#Core|Core Skill hits 4 or more enemies, [50 - 60]% of the Resource cost is refunded. |
|
|
Paingorger's GauntletsArmor: 600 Armor
Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.
Description: Damaging enemies with a Non- Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 125]% [x] increased damage. |
|
|
Ring of Starless SkiesArmor: 118 All Resist
"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough."- Unknown Type: Mythic Unique Ring Description: Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% [x] for 3 seconds, up to 50% [x] . |
|
|
Staff of Endless Rage"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah
Description: Fireball deals [40 - 60]% [x] increased damage and every 3rd Cast launches 2 additional projectiles. |
|
|
Tal Rasha's Iridescent LoopArmor: 111 All Resist
"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."- Rakhaan
Description: Casting a Pyromancy , Shock , or Frost Skill increases your damage by [10.0 - 20.0]% [x] for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element. |
Paragon Glyphs
|
SubdueMagic: Barbarian / Druid / Necromancer / Rogue / Sorcerer Bonus:
|
|
|
Elementalist GlyphClass: Sorcerer Bonus:
|
Additional Bonus:
Legendary Bonus:
|
Item Affixes
The following Affixes are particularly useful with Ice Shards
| Attribute | Amulet | Ring | Chest | Gloves | Weap 1H | Weap 2H |
|---|---|---|---|---|---|---|
| Ranks to Ice Shards [2 -3] |
||||||
| Core Skill Damage [12.5 - 19.5%] |
||||||
| Core Skill Damage [25 - 39%] |
||||||
| Frost Skill Damage [10.5 - 17.5%] |
||||||
| Cold Damage [10.5 - 17.5%] |
||||||
| Staff: Damage to Crowd Controlled Enemies [35%] |
||||||
| Vulnerable Damage [9.8 - 19.6%] |
||||||
| Vulnerable Damage [19.6 - 39.2%] |
||||||
| Attribute | Amulet | Ring | Chest | Gloves | Weap 1H | Weap 2H |
Changes to Ice Shards
Patch 1.5.0, August 6, 2024
- Damage increased from 32% to 36%.
Patch 1.4.0, May 14, 2024
- Damage increased by 28% (1.25 to 1.6).
- Enhanced Ice Shards - Ricochet chance increased from 40% to 50%.


