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Ball Lightning

From Diablo 4 Wiki

Ball Lightning is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Lightning Dmg Attack Speed
Stuns (CC)
Crackling Energy
Mastery
Shock

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


ball lightning

Ball Lightning

Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 18% damage.

Mana Cost: 50

Enchantment Slot Effect

Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

Damage: Lightning

Lucky Hit Chance: 5%

Tags: Mastery, Shock

Upgrades

Upgrade Hub
Enhanced Ball Lightning

Ball Lightning's damage rate is increased by your Attack Speed Bonus, Up to 25%.

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Mage's Ball Lightning

After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns (CC) enemies for 1 second.

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Wizard's Ball Lightning

If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.


Items that work with Ball Lightning

The following items either:

  • Grant a bonus when using Ball Lightning
  • Create a condition Ball Lightning can exploit
  • Exploit a condition Ball Lightning creates

Legendary Aspects

Accelerating Aspect
Offensive Critical Strikes with Core skills increase your Attack Speed by 15 - 25% for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Aspect of Abundant Energy
Offensive Crackling Energy has a 30 - 40% chance to chain to an additional enemy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Ancient Flame
Offensive While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 40 - 50.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Control
Offensive You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Retribution
Offensive Distant enemies have a 8% chance to be Stunned (CC) for 2 seconds when they hit you. You deal x 10 - 20% increased damage to Stunned (CC)enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Abandoned Mineworks
(Map)
Kehjistan All
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 30 - 50% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of the Umbral
Resource Restore 1 - 4 of your Primary Resource when you Crowd Control an enemy.

Ring

Champion's Demise
(Map)
Dry Steppes All
Charged Aspect
Mobility Collecting Crackling Energy increases your Movement Speed by 10 - 15% for 8 seconds.

Boots, Amulet (+50%)

Maddux Watch
(Map)
Scosglen Sorcerer
Everliving Aspect
Defensive You take 20 - 25% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have + 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x 20 - 40% increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Gravitational Aspect
Offensive Ball Lightning orbits around you, but its damage is decreased by 10 - 20%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Rapid Aspect
Offensive Basic skills gain + 15 - 30% Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Buried Halls
(Map)
Dry Steppes All
Smiting Aspect
Offensive You have x 10 - 20% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x 20 - 40% increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Stable Aspect
Offensive While Unstable Currents is not active, your Shock skills have a 7 - 12% chance to trigger a free cast from it.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer

Unique Items

Ahavarion_Spear_of_Lycander.png

Ahavarion Spear of Lycander

The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still. - Oracle Argoysni

Type: Staff - Uber Unique
Class: Druid and Sorcerer

Description: Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

+ % Damage to Crowd Controlled Enemies


Affixes:

Andariels_Visage.png

Andariel's Visage

The horrific whispers of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness...

Type: Helm - Uber Unique
Class: All

Description: Lucky Hit: Up to a 15 - 20% chance to trigger a poison nova that applies # Poisoning damage over 5 seconds to enemies in the area.

Affixes:

  • + # All Stats
  • + % Attack Speed
  • + % Life Steal
  • % Poison Resistance
Esadoras_Overflowing_Cameo.png

Esadora's Overflowing Cameo

The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.

Type: Amulet
Class: Sorcerer

Description: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [# - #] Lightning damage, increased by x 50% for every 100 Intelligence you have.

  • + % Resistance to All Elements

Affixes:

Flickerstep.png

Flickerstep

""Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements"

Type: Boots
Class: All

Description: Each enemy you Evade through reduces your active Ultimate Cooldown by # seconds, up to 10 seconds.


  • Attacks Reduce Evade's Cooldown by # Seconds

Affixes:

Frostburn.png

Frostburn

A touch so frigid it stops the heart and chills the very soul.

Type: Gloves
Class: All

Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds.

Affixes:

Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
Paingorgers_Gauntlets.png

Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

Type: Gloves
Class: All

Description: Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.

Affixes:


Raiment_of_the_Infinite.png

Raiment of the Infinite

The power you have is never enough.

Type: Chest Armor
Class: Sorcerer

Description: After using Teleport, Close enemies are pulled to you and Stunned (CC) for 2 - 3 seconds, but Teleport's Cooldown is increased by x 20.0%.

Affixes:

  • + 28 - 42 Intelligence
  • + 1 Rank of Glass Cannon Passive skill
  • + 16.5 - 23.5% Damage to Close enemies
  • + 16.5 - 23.5% Damage to Stunned enemies
Staff_of_Lam_Esen.png

Staff of Lam Esen

"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artefacts that have survived to this day." - Barrett's Book of Implements

Type: Staff
Class: Sorcerer

Description: Your casts of Charged Bolts have a x40 - 60% chance to be attracted to enemies and last 300% longer.


Affixes:

Tal_Rashas_Iridescent_Loop.png

Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction


Paragon Glyphs

magicglyph.png

Advantage

Magic: Barbarian / Necromancer / Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
40int.png

Adept

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Mastery Skills gain + 2 - 10% increased damage.

Additional Bonus:

Requirements: 40 Intelligence

40int.png

Charged

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Crackling Energy deals + [2.6-13.2]% increased damage.

Additional Bonus:

  • Picking up Crackling Energy grants you x5% increased damage for 5 seconds, up to x15%.

Requirements: 40 Intelligence

40int.png

Control

Rare: Necromancer / Sorcerer

Bonus:

  • For every 5 Intelligence (Necro) / Dexterity (Sorc) purchased within range, you deal + 2-10% increased damage to Crowd Controlled targets.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

25dex.png

Electrocute

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + [15-75]% bonus to their Lightning damage and damage reduction modifiers.

Additional Bonus:

Requirements: 25 Dexterity

40int.png

Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + [15-75]% bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence

40int.png

Enchanter

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, you deal + [1.3 - 6.5]% increased Non-physical damage.

Additional Bonus:

  • For each skill equipped in your Enchantment Slots, gain 13.3% Resistance to that Skill's element.

Requirements: 40 Intelligence


Item Affixes

The following Affixes are particularly useful with Ball Lightning

Attribute Amulet Ring Helm Chest Legs Gloves Boots Weap 1H Weap 2H Offhand
Ranks in Ball Lightning
[2 - 3]
Ranks in All Mastery Skills
[1 - 2]
Shock Skill Damage
[10.5 - 17.5%]
Lightning Damage
[10.5 - 17.5%]
Lightning Critical Strike Damage
[10.5 - 17.5%]
Lightning Critical Strike Damage
[28 - 42%]
Damage to Crowd Controlled Enemies
[5 - 12%]
Damage to Crowd Controlled Enemies
[10 - 24%]
Staff: Damage to Crowd Controlled Enemies
[35%]
Crowd Control Duration
[5 - 12%]
Damage to Stunned Enemies
[16.5 - 23.5%]
Damage to Sunned Enemies
[33 - 47%]
Crackling Energy Damage
[14 - 28%]
Attack Speed
[4.4 - 10%]
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weap 1H Weap 2H Offhand


Changes to Ball Lightning

Patch 1.3.0, January 23, 2023

Patch 1.2.0, October 17, 2023