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Poison Trap

From Diablo 4 Wiki

Poison Trap is a Rogue skill from the Subterfuge skill tree. Its features are:

Grants Player Exploits Condition
Poison Dmg N/A
Knocks Down (CC)
Increased Poison Dmg
- Cooldowns
Traps
Subterfuge

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Poison Trap

Cooldown: 10 seconds
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.

Damage: Poison Damage
Tags: Subterfuge, Trap

Upgrades

Enhanced Poison Trap Upgrade

Enhanced Poison Trap

Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

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Subverting Poison Trap

You deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap.

Countering Poison Trap Upgrade

Countering Poison Trap

Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.


Other Skills that work with Poison Trap

The following skills either:

  • Create a condition Poison Trap can exploit
  • Exploit a condition Poison Trap creates
Basic Tree
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Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Skill

Core Tree
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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Agility Tree
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Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

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Unstable Elixirs

Using a Healing Potion Stuns (CC) surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds.

Passive

Imbuement Tree
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Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

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Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Skill

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Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Skill

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

Skill

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Deadly Venom

You deal 6%[x] increased Poisoning damage. Passive

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Alchemical Advantage

Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1%[+] for 8 seconds, up to 5%[+] .

Prerequisite: Can also reach Alchemical Advantage via Poison Imbuement. Passive

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Debilitating Toxins

Poisoned enemies deal 5% less damage. Passive

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

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Alchemist's Fortune

Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

Damage: Physical Damage
Passive

Key Passives Tree
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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 25%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive

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Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade Passive

Items that work with Poison Trap

The following items either:

  • Grant a bonus when using Poison Trap
  • Create a condition Poison Trap can exploit
  • Exploit a condition Poison Trap creates

Legendary Aspects

Aspect of Synergy
Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 2 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Luban's Rest
(Map)
Scosglen Rogue
Infiltrator's Aspect
Offensive Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 - 4 seconds per trap placed.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Toxic Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 60 - 90 Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100% [x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment


Type: Unique Helm
Class: Rogue

Description: You gain [20 - 40]%[x] increased Lucky Hit Chance against Crowd Controlled enemies.


    Affixes: (Item Power 925)


    Changes to Poison Trap

    Patch 1.1.1, August 8, 2023

    • Damage increased from 344% to 396%.,