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Smoke Grenade

From Diablo 4 Wiki

Smoke Grenade is an upgrade to Smoke Grenade, a Rogue skill from the Subterfuge Skill Tree. For full information on this skill visit the Smoke Grenade page.

Grants Player Exploits Condition
Dazes (CC) Vulnerable
Increased Dmg Slowed (CC)
Grenade Chilled (CC)
Subterfuge

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Smoke grenade

Smoke Grenade

Throw a smoky concoction at enemies that Dazes (CC) them for 4 seconds.

Cooldown: 13 seconds

Tags: Subterfuge, Grenade

Dazed enemies cannot attack or use skills but are able to move.

Upgrades

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Enhanced Smoke Grenade

Enemies affected by Smoke Grenade take x 25% increased damage from you.

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Subverting Smoke Grenade

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer.

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Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.


Other Skills that work with Smoke Grenade

The following skills either:

  • Create a condition Smoke Grenade can exploit
  • Exploit a condition Smoke Grenade creates
Basic Tree
Puncture

Puncture

Throw your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Requires Dual Wielded Weapons.

Damage: Physical

Lucky Hit Chance: 35%

Tags: Basic, Marksman

Skill

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Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Upgrade Hub
Primary Invigorating Strike

Invigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance.

Skill

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Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.

Skill

Forceful arrow

Forceful Arrow

Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 5. seconds.

Requires a Ranged Weapon

Damage: Physical

Tags: Basic, Marksman

Lucky Hit Chance: 50%

Skill

Core Tree
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Improved Twisting Blades

Enemies are Dazed (CC) while impaled with Twisting Blades.

Skill

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Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Skill

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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Upgrade Hub
Improved Flurry

If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Skill

Upgrade Hub
Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Skill

Agility Tree
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Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Skill

Caltrops

Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%.  Lasts 7 seconds.

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Tags: Agility, Trap

Lucky Hit Chance: 25%

Skill

Upgrade Hub
Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.

Skill

Rapid Gambits

Rapid Gambits

Your Evade Cooldown is reduced by 0.5/1/1.5 seconds when you Daze (CC) enemy.

Passive

Trick Attacks
Trick Attacks

When you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds.

Point required in Concussive or Rapid Gambits.

Passive

Subterfuge Tree
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Subverting Stealth

The skill that breaks Concealment makes enemies Vulnerable for 6 seconds.

Skill

Imbuement Tree
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Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

Cold imbuement

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.

Cooldown: 13 seconds

Damage: Cold

Tags: Imbuement

Skill

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Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Skill

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Mixed Cold Imbuement

Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Skill

Ultimate Tree
Trap Mastery

Trap Mastery

When  Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Passive

Key Passives Tree
Momentum
Momentum

Cutthroat skills grant a stack of Momentum for 8 seconds if they either:

While at 3 stacks if Momentum you gain:

Passive

Close Quarters Combat

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus.

While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.

Passive


Items that work with Smoke Grenade

The following items either:

  • Grant a bonus when using Smoke Grenade
  • Create a condition Smoke Grenade can exploit
  • Exploit a condition Smoke Grenade creates

Legendary Aspects

Aspect of Explosive Verve
Utility Your Grenade skills count as Trap skills. Whenever you arm a Trap or drop Grenades, you gain 10 - 18% increased Movement Speed for 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Derelict Lodge
(Map)
Fractured Peaks Rogue
Aspect of Synergy
Offensive Using an Agility skill reduces the Cooldown of your next Subterfuge skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility skill by 30 - 50%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing direct damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15 - 45% Control Impaired Duration Reduction for 4 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Demon's Wake
(Map)
Scosglen Rogue
Cheat's Aspect
Defensive You take 15 - 25% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Luban's Rest
(Map)
Scosglen Rogue
Frostbitten Aspect
Utility Chilled enemies hit by your Grenade skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal 10 - 25% increased Critical Strike Damage against Frozen enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Cowl_of_the_Nameless.png

Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Helm
Class: Rogue

Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies.

Affixes:

  • % Cooldown Reduction
  • % Damage Reduction from Close Enemies
  • + % Crowd Control Duration
  • + 2 Ranks in All Imbuement skills
Eaglehorn.png

Eaglehorn

Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements

Type: Bow

Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20%–40%[x] bonus damage./span>

Affixes:

  • % Damage to Distant Enemies


Changes to Smoke Grenade

Patch 1.2.0, October 17, 2023

Patch 1.1.0a, July 18, 2023

Patch 1.0.3, June 27, 2023

  • Cooldown reduced from 15 to 13 seconds.