Patch 1.1.0a Build #43333 (PC) and #43223 (Console) was released on 18 July 2023. These are the changes, not bug fixes. This patch introduced Season 1, Season of the Malignant.
New Unique items and Legendary Aspects
New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.
Unique Items
General
- Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Barbarian
- Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.
Druid
- Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.
Necromancer
- Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.
Rogue
- Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
Sorcerer
- The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
7 New Legendary Aspects
General
- Audacity Aspect (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
- Craven Aspect (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.
Barbarian
- Ancestral Charge Aspect (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.
Druid
- Subterranean Aspect (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
Necromancer
- Gore Quills Aspect (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Rogue
- Aspect of Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.
Sorcerer
- Aspect of Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Barbarian
Skills
- Vulnerable duration increased from 1 to 2 seconds.
- Damage bonus per stack increased from 3% to 5%.
- Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.
- Fury gain increased from 25 to 40.
- Damage bonus to Bosses increased from 100% to 150%.
- Vulnerable duration increased from 2.5 to 3 seconds.
- Damage increased from 30% to 45%.
- Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.
- Healing increased from 15% to 18% Maximum Life.
Passives
- Now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
- Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.
Paragon
Wrath Glyph's
- Bonus now affects all damage instead of just Core Skills.
Legandary Aspects
- Berserking duration increased from 1 to 2 seconds.
- Beserking duration increased from 1-2.5 to 2-3.5 seconds.
- Damage increased from 1-1.3 to 1.5-1.8.
- Damage increased from .08-.14 to .22-.28.
- Damage Reduction increased from 15-25% to 18-28%.
- Lucky Hit Chance increased from 30-50% to 40-60%.
- Lucky Hit Chance increased from 40-50% to 50-60%.
- Lucky Hit Chance increased from 32-50% to 37%-55%.
Unique Items
- Now explodes every 2 seconds or after it ends, and its hit cap has been removed.
- Bleeding damage bonus increased from 10% to 15%.
Druid
Skills
- Attack Speed bonus increased from 10% to 15%.
- Damage Reduction reduced from 25% to 15%.
- Damage increase from 33% to 46%.
- Spirit gain increased from 20 to 40.
- Healing increased from 3% to 5%.
- Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
- Vulnerable duration increased from 2 to 3 seconds.
- Duration increased from 2 to 4 seconds.
- Now grants Unstoppable for 6 seconds instead of while active.
Passives
- Threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.
Spirit Boon
- Now also requires a Lucky Hit chance of 75%.
- Thorns increased from .1 to .15.
- Maximum Life increased from 10% to 14%.
- Fortify increased from 10% to 15% of Maximum Life.
- Damage increased from .2 to .25.
Paragon
Spirit Glyph's bonus now affects all damage instead of just Core Skills.
Legendary Aspects
- Lucky Hit chance increased from 5-10% to 7-12%.
- Maximum Spirit increased from 30-50 to 60-80.
- Damage bonus increased from 7-15% to 10-18%.
- Healing increased from .05-.1 to .07-.12.
- Cooldown reduction reduced from 4-8 to 3-5.
- Damage bonus increased from 10-20 to 16-26%.
- Damage bonus increased from 6-8% to 6-10%.
Unique Items
- Werebear Skill Ranks increased from 2 to 3.
- Werewolf Skill Ranks increased from 2 to 3.
Necromancer
Skills
- Slow increased from 30% to 50%.
- Casts required for Vulnerable reduced from 4 to 3.
- Healing increased from 2.5% to 3% of Maximum Life.
- Damage reduction for piercing reduced from 15% to 10%.
- Initial Essence gained increased from 15 to 25.
- healing increased from 5% to 7% of Maximum Life.
- Move faster and unhindered through enemies when their Cooldown is activated.
- Leaves behind Blood Orbs earlier in its path.
Raise Skeleton, Corpse Explosion, and Corpse Tendrils
- Range for auto-targeting Corpses on mouse and keyboard increased by 50%.
Raise Skeleton Skeletal Priest
- Bonus damage increased from 20% to 30%.
Raise Skeleton Skeletal Priest
- Healing increased from 10% to 15%.
Passives
- Bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
- Minion healing increased from 15/30/45% to 20/40/60%.
- Lucky Hit Chance increased from 25% to 30%.
- Increased from 3/6/9% to 4/8/12%.
Book of the Dead
- Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
- Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
- Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
- Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
- Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.
Paragon
Essence Glyph's bonus now affects all damage instead of just Core Skills.
Legendary Aspects
- Bone Shard damage bonus reduced from 50-100% to 30-60%.
- Bonus damage increased from 50-100% to 75-125%.
- Blizzard cooldown reduced from 10 to 8 seconds.
- Chance to fire a Blood Lance increased from 10-20% to 13-23%.
- Damage increased from .15-.2 to .24-.31.
- Damage increased from .16-.22 to .43-.48.
- Critical Strike Damage bonus reduced from 30-60% to 20-40%.
- Bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
- Damage bonus increased from 30-40% to 40-50%.
- Echo damage reduction reduced from 70-60% to 60-50%.
- Skeletons damage bonus increased from 20-30% to 30-40%.
Unique Items
- Essence gained increased from 2-5 to 7-10.
- Damage increased from .25-.35 to .28-.38.
Rogue
Skills
- Duration increased from 3 to 5 seconds.
- Cast speed increased by 15%.
- Lucky Hit Chance increased from 30% to 40%.
- Damage bonus increased from 15% to 20%.
- Maximum Cooldown reduction increased from 3 to 4 seconds.
- Stealth duration increased from 4 to 5 seconds.
- Chance to not be consumed increased from 10% to 14%.
- Cooldown reduction increased from 10 to 12 seconds.
Passives
- Lucky Hit Chance increased from 30% to 35%.
- Now also requires a Lucky Hit chance of 75%.
- Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
- Healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
- Energy restored increased from 25/50/75 to 30/60/90.
Paragon
- Combat Glyph's bonus now affects all damage instead of just Core Skills.
- Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.
Specialization
- Ultimate Cooldown reduction increased from 4 to 5 seconds.
Legendary Aspects
- Damage increased from .1075-.193 to .2-.27.
- Chill increased from 15% to 25%.
- Damage increased from 25-35% to 80-100%.
- Damage increased from 0.080-0.13 to .11-.16.
- Lucky Hit Chance increased from 30-50% to 40-60%.
- Duration increased from 5 to 9 seconds.
- Healing increased from .02-.06 to .04-.08.
- Life of Kill duration increased from 4 to 6 seconds.
- Bonus damage increased from 10-25% to 14-29%.
- Dodge chance increased from 1-5% to 3-7%.
Unique Items
- Energy gain increased from 15-25 to 20-30.
- Lucky Hit Chance increased from 20-30% to 24-34%.
Sorcerer
Skills
- damage increased from 24% to 30%, and now benefits from Skill Ranks.
- Damage Reduction increased from 20% to 25%.
- Damage Reduction increased from 20% to 25%.
- Cast clean up has been tightened, allowing players to act after its cast sooner.
- initial damage increased from 10% to 18%.
- maximum increased Mana Regeneration increased from 25% to 35%.
- Core Skill Mana cost reduction increased from 10% to 20%.
- Cooldown Reduction increased from 50% to 100%.
Passives
- Now also affects Mastery Skills instead of just Core Skills.
- Duration increased from 3 to 9 seconds.
- Barrier duration increased from 2 to 3 seconds.
- Damage Reduction per second increased from 1/2/3 to 3/6/9.
- Damage Reduction increased from 5/10/15% to 7/14/21%.
- Bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
- Bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
- Mana Regeneration increased from 10/20/30% to 15/30/45%.
Gameplay Updates
General
- Altar of Lilith Unlocks are now account-wide.
- Map discovery is now account-wide.
- Whispers will no longer reward Sigil Dust.
- Overall loot quality has been significantly improved for Silent Chests.
- The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
- We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much.
- Added PS5 Dual Sense Edge Wireless controller support for PC.
World Tier
- World Tier II has had the following bonuses added:
- Bonus Gold: Increased from 15% to 20%.
- Monsters now drop 15% more items.
- Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.
- World Tier III Example:
- If the the player's Level is below 55, the monster's Level is 55.
- If the player’s Level is 56-60, the monster’s Level is 55.
- If the player’s Level is 61, the monster’s Level is 56.
- If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).
- World Tier IV Example:
- If the player’s Level is below 75, the monster’s Level is 75.
- If the player’s Level is 76-80, the monster Level is 75.
- If the player’s Level is 81, the monster’s Level is 76.
- If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).
- World Tier III Example:
Experience
- Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.
- We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
- Pre-Season of the Malignant bonuses:
- 1 Level higher: +15%.
- 2 Levels higher: +20%.
- 3+ Levels higher: +25%.
- Post-Season of the Malignant:
- 1.5% bonus per Level up to 10 Levels. Example:
- +1 level: +1.5%.
- +2 levels: +3%.
- +10 levels: +15%.
- 1.5% bonus per Level up to 10 Levels. Example:
- Pre-Season of the Malignant bonuses:
- We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
- Current World Tier Level offsets
- World Tier II: Up to +3.
- World Tier III: Up to +10.
- World Tier IV: Up to +100.
- We are changing this to:
- World Tier II: Up to +3 (Unchanged).
- World Tier III: Up to +6.
- World Tier IV: Up to +10.
- Current World Tier Level offsets
For Example:
- You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
- Prior to Season of the Malignant, you get:
- (Level 100 Monster XP) * (1 + 25%)
- After Season of the Malignant, you get:
- (Level 11 Monster XP) * (1 + 15%)
- Prior to Season of the Malignant, you get:
Helltide
- Helltide monsters are now 3 Levels higher than the player instead of 2.
- The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
- All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.
Balance Updates
General
Legendary Aspects
- Maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
- Bonus damage to Stunned reduced from 20-40% to 10-20%.
- Bonus damage to Unstoppable reduced from 20-50% to 20-40%.
- Resource restore increased from 10-20 to 20-40.
Unique Items
- Slow increased from 40-75% to 61-75%.
- Drop Rate Adjustments:
- Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
- Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
- Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
- Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
- Nightmare Dungeons now give 3 rare items upon completion, up from 1.
Monsters
- Increased monster HP scaling from 85% to 100% bonus per extra player in a party.
Miscellaneous
- Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
- World bosses now drop potions more often.
- There is no longer a limit to how many materials you can refine into higher materials at once.
Item Affixes
We’re increasing the availability of the Affixes below to make them easier to include in different builds.
- Control Impaired Duration Reduction: Can now appear on Pants.
- Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
- Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
- Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
- Resistance to All Elements: Can now appear on Shields.
- Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Cooldown Reduction: Reduced by ~30%.
- Imbuement Skill Cooldown Reduction: Reduced by ~30%.
- Trap Skill Cooldown Reduction: Reduced by ~30%.
- Critical Strike Damage: Reduced by ~17%.
- Lightning Critical Strike Damage: Reduced by ~17%.
- Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
- Vulnerable Damage: Reduced by ~40%.
- Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
- Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
- Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
- Damage to Crowd Controlled Enemies: Decreased by ~30%.
- Damage to Frozen Enemies: Increased by ~20%.
- Physical Damage: Increased by ~25%.
- Fire Damage: Increased by ~25%.
- Cold Damage: Increased by ~25%.
- Lightning Damage: Increased by ~25%.
- Poison Damage: Increased by ~25%.
- Shadow Damage: Increased by ~25%.
- Non-Physical Damage: Increased by ~25%.
- Physical Damage Over Time: Increased by ~40%.
- Fire Damage Over Time: Increased by ~40%.
- Shadow Damage Over Time: Increased by ~40%.
- Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
- Damage with Two-Handed Slashing Weapons: Increased by ~25%.
- Damage with Dual-Wielded Weapons: Increased by ~25%.
- Damage with Ranged Weapons: Increased by ~25%.
- Damage with Skills that Swap to New Weapons: Increased by ~25%.
- Damage while in Human Form: Increased by ~25%.
- Damage while Shapeshifted: Increased by ~25%.
- Blood Skill Damage: Increased by ~25%.
- Bone Skill Damage: Increased by ~25%.
- Brawling Skill Damage: Increased by ~33%.
- Companion Skill Damage: Increased by ~33%.
- Conjuration Skill Damage: Increased by ~33%.
- Cutthroat Skill Damage: Increased by ~25%.
- Darkness Skill Damage: Increased by ~25%.
- Earth Skill Damage: Increased by ~25%.
- Frost Skill Damage: Increased by ~25%.
- Imbued Skill Damage: Increased by ~25%.
- Imbuement Skill Damage: Increased by ~33%.
- Marksman Skill Damage: Increased by ~25%.
- Pyromancy Skill Damage: Increased by ~25%.
- Shock Skill Damage: Increased by ~25%.
- Storm Skill Damage: Increased by ~25%.
- Summoning Skill Damage: Increased by ~25%.
- Trap Skill Damage: Increased by ~33%.
- Weapon Mastery Skill Damage: Increased by ~33%.
- Werebear Skill Damage: Increased by ~25%.
- Werewolf Skill Damage: Increased by ~25%.
- Total Armor: Reduced by ~30%.
- Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
- Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
- Total Armor while in Werebear Form: Reduced by ~25%.
- Total Armor while in Werewolf Form: Reduced by ~25%.
- Damage Reduction from Close Enemies: Reduced by ~20%.
- Damage Reduction from Distant Enemies: Reduced by ~20%.
- Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
- Damage Reduction from Enemies that are Burning: Reduced by ~25%.
- Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
- Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
- Damage Reduction while Fortified: Reduced by ~25%.