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Patch 1-1-0a

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Patch 1.1.0a Build #43333 (PC) and #43223 (Console) was released on 18 July 2023. These are the changes, not bug fixes. This patch introduced Season 1, Season of the Malignant.

New Unique items and Legendary Aspects

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

Unique Items

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.




7 New Legendary Aspects

General

  • Audacity Aspect (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven Aspect (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge Aspect (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean Aspect (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills Aspect (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

Sorcerer

  • Aspect of Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.




Barbarian

Skills

Violent Double Swing

  • Vulnerable duration increased from 1 to 2 seconds.

Furious Upheaval

  • Damage bonus per stack increased from 3% to 5%.

Power Charge

  • Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.

Tactical Ground Stomp

  • Fury gain increased from 25 to 40.

Enhanced Death Blow's

  • Damage bonus to Bosses increased from 100% to 150%.

Enhanced Steel Grasp

  • Vulnerable duration increased from 2.5 to 3 seconds.

Enhanced Rupture

  • Damage increased from 30% to 45%.

Warrior's Rupture

  • Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.

Fighter's Rupture

  • Healing increased from 15% to 18% Maximum Life.

Passives

Hamstrung

  • Now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.

Cut to the Bone

  • Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.

Paragon

Wrath Glyph's

  • Bonus now affects all damage instead of just Core Skills.

Legandary Aspects

Relentless Berserker's Aspect

  • Berserking duration increased from 1 to 2 seconds.

Battle-Mad Aspect

  • Beserking duration increased from 1-2.5 to 2-3.5 seconds.

Brawler's Aspect

  • Damage increased from 1-1.3 to 1.5-1.8.

Aspect of Burning Rage

  • Damage increased from .08-.14 to .22-.28.

Aspect of the Iron Warrior

  • Damage Reduction increased from 15-25% to 18-28%.

Slaking Aspect

  • Lucky Hit Chance increased from 30-50% to 40-60%.

Aspect of Ancestral Echoes

  • Lucky Hit Chance increased from 40-50% to 50-60%.

Weapon Master's Aspect

  • Lucky Hit Chance increased from 32-50% to 37%-55%.

Unique Items

Gohr's Devastating Grips

  • Now explodes every 2 seconds or after it ends, and its hit cap has been removed.

Fields of Crimson

  • Bleeding damage bonus increased from 10% to 15%.




Druid

Skills

Enhanced Claw

  • Attack Speed bonus increased from 10% to 15%.

Storm Strike

  • Damage Reduction reduced from 25% to 15%.

Boulder

  • Damage increase from 33% to 46%.

Savage Trample

  • Spirit gain increased from 20 to 40.

Prime Lacerate

  • Healing increased from 3% to 5%.

Cataclysm

  • Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.

Supreme Cataclysm

  • Vulnerable duration increased from 2 to 3 seconds.

Prime Cataclysm

  • Duration increased from 2 to 4 seconds.

Prime Grizzly Rage

  • Now grants Unstoppable for 6 seconds instead of while active.

Passives

Provocation

  • Threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.

Spirit Boon

Masochistic

  • Now also requires a Lucky Hit chance of 75%.

Prickleskin

  • Thorns increased from .1 to .15.

Iron Feather

  • Maximum Life increased from 10% to 14%.

Bolster

  • Fortify increased from 10% to 15% of Maximum Life.

Overload

  • Damage increased from .2 to .25.

Paragon

Spirit Glyph's bonus now affects all damage instead of just Core Skills.

Legendary Aspects

Aspect of the Calm Breeze

  • Lucky Hit chance increased from 5-10% to 7-12%.

Balanced Aspect

  • Maximum Spirit increased from 30-50 to 60-80.

Aspect of the Tempest

  • Damage bonus increased from 7-15% to 10-18%.

Skinwalker's Aspect

  • Healing increased from .05-.1 to .07-.12.

Symbiotic Aspect

  • Cooldown reduction reduced from 4-8 to 3-5.

Aspect of the Stampede

  • Damage bonus increased from 10-20 to 16-26%.

Shepherd's Aspect

  • Damage bonus increased from 6-8% to 6-10%.

Unique Items

Insatiable Fury

  • Werebear Skill Ranks increased from 2 to 3.

Mad Wolf's Glee

  • Werewolf Skill Ranks increased from 2 to 3.




Necromancer

Skills

Initiate's Decompose

  • Slow increased from 30% to 50%.

Paranormal Sever

  • Casts required for Vulnerable reduced from 4 to 3.

Enhanced Blood Surge

  • Healing increased from 2.5% to 3% of Maximum Life.

Enhanced Blood Lance

  • Damage reduction for piercing reduced from 15% to 10%.

Bone Prison

  • Initial Essence gained increased from 15 to 25.

Abhorrent Iron Maiden

  • healing increased from 5% to 7% of Maximum Life.

Golems

  • Move faster and unhindered through enemies when their Cooldown is activated.

Supreme Blood Wave

  • Leaves behind Blood Orbs earlier in its path.

Raise Skeleton, Corpse Explosion, and Corpse Tendrils

  • Range for auto-targeting Corpses on mouse and keyboard increased by 50%.

Raise Skeleton Skeletal Priest

  • Bonus damage increased from 20% to 30%.

Raise Skeleton Skeletal Priest

  • Healing increased from 10% to 15%.

Passives

Evulsion

  • Bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.

Transfusion

  • Minion healing increased from 15/30/45% to 20/40/60%.

Drain Vitality

  • Lucky Hit Chance increased from 25% to 30%.

Amplify Damage

  • Increased from 3/6/9% to 4/8/12%.

Book of the Dead

  • Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
  • Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
  • Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
  • Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
  • Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.

Paragon

Essence Glyph's bonus now affects all damage instead of just Core Skills.

Legendary Aspects

Splintering Aspect

  • Bone Shard damage bonus reduced from 50-100% to 30-60%.

Aspect of Plunging Darkness

  • Bonus damage increased from 50-100% to 75-125%.

Coldbringer's Aspect

  • Blizzard cooldown reduced from 10 to 8 seconds.

Aspect of Hungry Blood

  • Chance to fire a Blood Lance increased from 10-20% to 13-23%.

Blood-soaked Aspect

  • Damage increased from .15-.2 to .24-.31.

Aspect of Ultimate Shadow

  • Damage increased from .16-.22 to .43-.48.

Aspect of Grasping Veins

  • Critical Strike Damage bonus reduced from 30-60% to 20-40%.

Osseous Gale Aspect

  • Bonus Bone Storm duration increased from 4-8 to 5-10 seconds.

Aspect of the Damned

  • Damage bonus increased from 30-40% to 40-50%.

Blood-bathed Aspect

  • Echo damage reduction reduced from 70-60% to 60-50%.

Aspect of Reanimation

  • Skeletons damage bonus increased from 20-30% to 30-40%.

Unique Items

Bloodless Scream

  • Essence gained increased from 2-5 to 7-10.

Deathless Visage

  • Damage increased from .25-.35 to .28-.38.



Rogue

Skills

Advanced Rapid Fire

  • Duration increased from 3 to 5 seconds.

Caltrops

  • Cast speed increased by 15%.

Enhanced Cold Imbuement

Enhanced Smoke Grenade

  • Damage bonus increased from 15% to 20%.

Methodical Dash

  • Maximum Cooldown reduction increased from 3 to 4 seconds.

Concealment

  • Stealth duration increased from 4 to 5 seconds.

Enhanced Dark Shroud

  • Chance to not be consumed increased from 10% to 14%.

Supreme Death Trap

  • Cooldown reduction increased from 10 to 12 seconds.

Passives

Victimize

Siphoning Strikes

  • Now also requires a Lucky Hit chance of 75%.

Rugged

  • Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.

Mending Obscurity

  • Healing per second while Stealthed increased from 3/6/9% to 4/8/12%.

Aftermath

  • Energy restored increased from 25/50/75 to 30/60/90.

Paragon

  • Combat Glyph's bonus now affects all damage instead of just Core Skills.
  • Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.

Specialization

Preparation

  • Ultimate Cooldown reduction increased from 4 to 5 seconds.

Legendary Aspects

Aspect of Volatile Shadows

  • Damage increased from .1075-.193 to .2-.27.

Icy Alchemist's Aspect

  • Chill increased from 15% to 25%.

Shadowslicer Aspect

  • Damage increased from 25-35% to 80-100%.

Toxic Alchemist's Aspect

  • Damage increased from 0.080-0.13 to .11-.16.

Vengeful Aspect

  • Lucky Hit Chance increased from 30-50% to 40-60%.

Aspect of Imitated Imbuement

  • Duration increased from 5 to 9 seconds.

Aspect of Stolen Vigor

  • Healing increased from .02-.06 to .04-.08.

Aspect of Lethal Dusk

  • Life of Kill duration increased from 4 to 6 seconds.

Aspect of Noxious Ice

  • Bonus damage increased from 10-25% to 14-29%.

Aspect of Elusive Menace

  • Dodge chance increased from 1-5% to 3-7%.

Unique Items

Skyhunter

  • Energy gain increased from 15-25 to 20-30.

Grasp of Shadow

  • Lucky Hit Chance increased from 20-30% to 24-34%.




Sorcerer

Skills

Enhanced Charged Bolts

  • damage increased from 24% to 30%, and now benefits from Skill Ranks.

Destructive Charged Bolts

  • Damage Reduction increased from 20% to 25%.

Destructive Incinerate

  • Damage Reduction increased from 20% to 25%.

Ice Blades

  • Cast clean up has been tightened, allowing players to act after its cast sooner.

Fire Bolt

  • initial damage increased from 10% to 18%.

Wizard's Firewall

  • maximum increased Mana Regeneration increased from 25% to 35%.

Wizard's Blizzard

  • Core Skill Mana cost reduction increased from 10% to 20%.

Supreme Deep Freeze

  • Cooldown Reduction increased from 50% to 100%.

Passives

Elemental Dominance

  • Now also affects Mastery Skills instead of just Core Skills.

Potent Warding

  • Duration increased from 3 to 9 seconds.

Protection

  • Barrier duration increased from 2 to 3 seconds.

Align the Elements

  • Damage Reduction per second increased from 1/2/3 to 3/6/9.

Mana Shield

  • Damage Reduction increased from 5/10/15% to 7/14/21%.

Devouring Blaze

  • Bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.

Devouring Blaze

  • Bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.

Fiery Surge

  • Mana Regeneration increased from 10/20/30% to 15/30/45%.




Gameplay Updates

General

  • Altar of Lilith Unlocks are now account-wide.
  • Map discovery is now account-wide.
  • Whispers will no longer reward Sigil Dust.
  • Overall loot quality has been significantly improved for Silent Chests.
  • The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
  • We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much.
  • Added PS5 Dual Sense Edge Wireless controller support for PC.

World Tier

  • World Tier II has had the following bonuses added:
    • Bonus Gold: Increased from 15% to 20%.
    • Monsters now drop 15% more items.
  • Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.
    • World Tier III Example:
      • If the the player's Level is below 55, the monster's Level is 55.
      • If the player’s Level is 56-60, the monster’s Level is 55.
      • If the player’s Level is 61, the monster’s Level is 56.
      • If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).
    • World Tier IV Example:
      • If the player’s Level is below 75, the monster’s Level is 75.
      • If the player’s Level is 76-80, the monster Level is 75.
      • If the player’s Level is 81, the monster’s Level is 76.
      • If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

Experience

  • Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.
  • We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
    • Pre-Season of the Malignant bonuses:
      • 1 Level higher: +15%.
      • 2 Levels higher: +20%.
      • 3+ Levels higher: +25%.
    • Post-Season of the Malignant:
      • 1.5% bonus per Level up to 10 Levels. Example:
        • +1 level: +1.5%.
        • +2 levels: +3%.
        • +10 levels: +15%.
  • We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
    • Current World Tier Level offsets
      • World Tier II: Up to +3.
      • World Tier III: Up to +10.
      • World Tier IV: Up to +100.
    • We are changing this to:
      • World Tier II: Up to +3 (Unchanged).
      • World Tier III: Up to +6.
      • World Tier IV: Up to +10.

For Example:

  • You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
    • Prior to Season of the Malignant, you get:
      • (Level 100 Monster XP) * (1 + 25%)
    • After Season of the Malignant, you get:
      • (Level 11 Monster XP) * (1 + 15%)

Helltide

  • Helltide monsters are now 3 Levels higher than the player instead of 2.
  • The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
  • All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.




Balance Updates

General

Legendary Aspects

Aspect of Disobedience

  • Maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.

Aspect of Retribution

  • Bonus damage to Stunned reduced from 20-40% to 10-20%.

Exploiter's Aspect

  • Bonus damage to Unstoppable reduced from 20-50% to 20-40%.

Starlight Aspect

  • Resource restore increased from 10-20 to 20-40.

Unique Items

The Butcher's Cleaver

  • Slow increased from 40-75% to 61-75%.
  • Drop Rate Adjustments:
    • Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
    • Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
    • Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
    • Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
    • Nightmare Dungeons now give 3 rare items upon completion, up from 1.

Monsters

  • Increased monster HP scaling from 85% to 100% bonus per extra player in a party.

Miscellaneous

  • Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
  • World bosses now drop potions more often.
  • There is no longer a limit to how many materials you can refine into higher materials at once.

Item Affixes

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

  • Control Impaired Duration Reduction: Can now appear on Pants.
  • Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
  • Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
  • Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
  • Resistance to All Elements: Can now appear on Shields.
  • Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Cooldown Reduction: Reduced by ~30%.
  • Imbuement Skill Cooldown Reduction: Reduced by ~30%.
  • Trap Skill Cooldown Reduction: Reduced by ~30%.
  • Critical Strike Damage: Reduced by ~17%.
  • Lightning Critical Strike Damage: Reduced by ~17%.
  • Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
  • Vulnerable Damage: Reduced by ~40%.
  • Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
  • Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
  • Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
  • Damage to Crowd Controlled Enemies: Decreased by ~30%.
  • Damage to Frozen Enemies: Increased by ~20%.
  • Physical Damage: Increased by ~25%.
  • Fire Damage: Increased by ~25%.
  • Cold Damage: Increased by ~25%.
  • Lightning Damage: Increased by ~25%.
  • Poison Damage: Increased by ~25%.
  • Shadow Damage: Increased by ~25%.
  • Non-Physical Damage: Increased by ~25%.
  • Physical Damage Over Time: Increased by ~40%.
  • Fire Damage Over Time: Increased by ~40%.
  • Shadow Damage Over Time: Increased by ~40%.
  • Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
  • Damage with Two-Handed Slashing Weapons: Increased by ~25%.
  • Damage with Dual-Wielded Weapons: Increased by ~25%.
  • Damage with Ranged Weapons: Increased by ~25%.
  • Damage with Skills that Swap to New Weapons: Increased by ~25%.
  • Damage while in Human Form: Increased by ~25%.
  • Damage while Shapeshifted: Increased by ~25%.
  • Blood Skill Damage: Increased by ~25%.
  • Bone Skill Damage: Increased by ~25%.
  • Brawling Skill Damage: Increased by ~33%.
  • Companion Skill Damage: Increased by ~33%.
  • Conjuration Skill Damage: Increased by ~33%.
  • Cutthroat Skill Damage: Increased by ~25%.
  • Darkness Skill Damage: Increased by ~25%.
  • Earth Skill Damage: Increased by ~25%.
  • Frost Skill Damage: Increased by ~25%.
  • Imbued Skill Damage: Increased by ~25%.
  • Imbuement Skill Damage: Increased by ~33%.
  • Marksman Skill Damage: Increased by ~25%.
  • Pyromancy Skill Damage: Increased by ~25%.
  • Shock Skill Damage: Increased by ~25%.
  • Storm Skill Damage: Increased by ~25%.
  • Summoning Skill Damage: Increased by ~25%.
  • Trap Skill Damage: Increased by ~33%.
  • Weapon Mastery Skill Damage: Increased by ~33%.
  • Werebear Skill Damage: Increased by ~25%.
  • Werewolf Skill Damage: Increased by ~25%.
  • Total Armor: Reduced by ~30%.
  • Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Total Armor while in Werebear Form: Reduced by ~25%.
  • Total Armor while in Werewolf Form: Reduced by ~25%.
  • Damage Reduction from Close Enemies: Reduced by ~20%.
  • Damage Reduction from Distant Enemies: Reduced by ~20%.
  • Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
  • Damage Reduction from Enemies that are Burning: Reduced by ~25%.
  • Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
  • Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
  • Damage Reduction while Fortified: Reduced by ~25%.