These are the Necromancer Macabre Skills and they include skills of different damage types which are typical throughout the Necromancer Skill Trees. For a full guide on each skill click its name.
Blood MistDisperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and heal for 0.5% of your Maximum Life. Damage: Physical Cooldown: 24 seconds Lucky Hit Chance: 9% |
Bone PrisonUnearth a prison of bone with [#] Life that surrounds the target area for 6 seconds. Damage: None Cooldown: 18 seconds Essence Cost: 0 |
Bone SpiritConsume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit. Damage: Physical Cooldown: 12 seconds Essence Cost: All remaining Lucky Hit Chance: 33% |
Coalesced BloodWhile Healthy, your Blood skills deal x 6% increased damage Point required in Gruesome Mending. |
Compound FractureAfter Critically Striking 10 times with Bone skills, your Bone skills deal x 5% increased damage for 5 seconds. Point required in Serration. |
Crippling DarknessLucky Hit: Darkness skills have up to a 15% chance to Stun (CC) for 1 second. Point required in Reaper's Pursuit. |
Drain VitalityLucky Hit: Hitting enemies with Blood skills has up to a 30% chance to Fortify you for 2.5% Maximum life. Point required in Coalesced Blood. |
EvulsionYour Bone skills deal x 5 / 6 / 15% increased Critical Strike Damage to Vulnerable enemies. Point required in Compound Fracture or Rapid Ossification. |
Fueled by DeathYou deal x3% increased damage for 6 seconds after consuming a Corpse. Point required in Grim Harvest. |
GloomWhen you damage enemies with Darkness skills, they take x2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times. Point required in Reaper's Pursuit. |
Grim HarvestConsuming a Corpse generates 2/4/6 Essence. |
Gruesome MendingReceive + 10 / 20 / 30% more Healing from all sources. |
Rapid OssificationEvery 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds. Point required in Serration. |
Reaper's PursuitDamaging enemies with Darkness skills increases your Movement Speed by +5% for 3 seconds. |
SerrationYour Bone skills have a + 0.3% / 0.6% / 0.9% increased Critical Strike Chance for each 30 Essence you have upon cast. |
Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by x15%. |
Spiked ArmorGain .1/.2/.3 Thorns. |
TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions. Point required in Crippling Darkness and Gloom. |
Tides of BloodYour Blood skills deal x 5% increased Overpower damage. This bonus is doubled while you are Healthy. Point required in Coalesced Blood or Transfusion. |
TransfusionLucky Hit: Blood Skills have a 3 / 6 / 9% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds. This chance is doubled against bosses. Point required in Gruesome Mending. |