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Necromancer Macabre Skills

From Diablo 4 Wiki

These are the Necromancer Macabre Skills and they include skills of different damage types which are typical throughout the Necromancer Skill Trees. For a full guide on each skill click its name.


Blood Mist

Blood Mist

Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and heal for 0.5% of your Maximum Life.

Damage: Physical

Cooldown: 24 seconds

Lucky Hit Chance: 9%

Tags: Macabre, Blood

Bone Prison

Bone Prison

Unearth a prison of bone with [#] Life that surrounds the target area for 6 seconds.

Damage: None

Cooldown: 18 seconds

Essence Cost: 0

Lucky Hit Chance: 0

Tags: Macabre, Bone

Bone Spirit

Bone Spirit

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.

Damage: Physical

Cooldown: 12 seconds

Essence Cost: All remaining

Lucky Hit Chance: 33%

Tags: Macabre, Bone

Coalesced Blood
Coalesced Blood

While Healthy, your Blood skills deal x 6% increased damage

Point required in Gruesome Mending.

Compound Fracture
Compound Fracture

After Critically Striking 10 times with Bone skills, your Bone skills deal x 5% increased damage for 5 seconds.

Point required in Serration.

Crippling Darkness
Crippling Darkness

Lucky Hit: Darkness skills have up to a 15% chance to Stun (CC) for 1 second.

Point required in Reaper's Pursuit.

Drain Vitality
Drain Vitality

Lucky Hit: Hitting enemies with Blood skills has up to a 30% chance to Fortify you for 2.5% Maximum life.

Point required in Coalesced Blood.

Evulsion
Evulsion

Your Bone skills deal x 5 / 6 / 15% increased Critical Strike Damage to Vulnerable enemies.

Point required in Compound Fracture or Rapid Ossification.

Fueled by Death
Fueled by Death

You deal x3% increased damage for 6 seconds after consuming a Corpse.

Point required in Grim Harvest.

Gloom
Gloom

When you damage enemies with Darkness skills, they take x2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

Point required in Reaper's Pursuit.

Grim Harvest

Grim Harvest

Consuming a Corpse generates 2/4/6 Essence.

Gruesome Mending

Gruesome Mending

Receive + 10 / 20 / 30% more Healing from all sources.

Rapid Ossification
Rapid Ossification

Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.

Point required in Serration.

Reaper's Pursuit

Reaper's Pursuit

Damaging enemies with Darkness skills increases your Movement Speed by +5% for 3 seconds.

Serration

Serration

Your Bone skills have a + 0.3% / 0.6% / 0.9% increased Critical Strike Chance for each 30 Essence you have upon cast.

Skeletal Warrior Mastery

Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by x15%.

Spiked Armor

Spiked Armor

Gain .1/.2/.3 Thorns.

Terror
Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions.

Point required in Crippling Darkness and Gloom.

Tides of Blood
Tides of Blood

Your Blood skills deal x 5% increased Overpower damage. This bonus is doubled while you are Healthy.

Point required in Coalesced Blood or Transfusion.

Transfusion
Transfusion

Lucky Hit: Blood Skills have a 3 / 6 / 9% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds. This chance is doubled against bosses.

Point required in Gruesome Mending.