Blood Mist is a Necromancer skill from the Corpse & Macabre skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Dmg | N/A |
Immunity | |
Healing | |
Corpses | |
Fortifies | |
Macabre | |
Blood |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Blood Mist Details and Upgrades
Blood MistCooldown: 24 seconds |
Upgrades
Enhanced Blood MistCasting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every 1 second. |
Dreadful Blood MistYou gain 10%[+] Critical Strike Chance for 4 seconds after Blood Mist ends. |
Items that work with Blood Mist
The following items either:
- Grant a bonus when using Blood Mist
- Create a condition Blood Mist can exploit
- Exploit a condition Blood Mist creates
Legendary Aspects
Aspect of Explosive Mist |
Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Blood-soaked Aspect |
Offensive | Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 68 - 98 Shadow damage per second. Gain 20% [+] Movement Speed while Blood Mist is active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Unique Items
There are no unique items that work with Blood Mist.
Changes to Blood Mist
Patch 1.2.0, October 17, 2023
- Dreadful Blood Mist - Fortify amount changed from being based on Base Life to Maximum life.