Immobalized is a form of crowd control. When an enemy is immoblized, they are rooted to the spot but still allows the target to attack.
Class Immobilize skills
Barbarian Immobilized skills
Weapon Mastery |
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![]() No MercyYou have 3%[+] increased Critical Strike Chance. |
Druid Immobilized skills
Wrath |
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![]() Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
![]() Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
![]() Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead. |
Key Passives |
![]() Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to: |
Companion |
![]() Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back. |
Ultimate |
![]() Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back. |
![]() Thick HideWhenever you are Stunned (CC), Immobilized (CC) or Knocked Down (CC), Fortify for 10% of your Maximum Life. |
Necromancer Immobilized skills
Corpse & Macabre |
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![]() TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions. |
Sorcerer Immobilized skills
Mastery |
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![]() Devouring BlazeYou deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x]. |