| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Defensive
|
Each stack of Fervor grants you [10.0 - 20.0]% bonus Healing Received from all sources.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Blocks have a [5 - 15]% chance to reduce all Cooldowns by 1 second.
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Your All Resistance is increased by [100.0 - 140.0]% while in Arbiter form.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Casting a Skill that grants Arbiter form increases your damage by [8.0 - 12.0]%[x], stacking up to 10 times. All stacks are lost when leaving Arbiter form.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
While in Arbiter, kills grant [1.5 - 2.5]%[x] increased Vulnerable damage, up to a maximum of [75 - 125]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Your Juggernaut Skills deal [55 - 75]%[x] increased damage to Bosses and Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Every time you consume Judgement, reduce one of your active Cooldowns by [0.10 - 0.20] seconds.
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
The first time you apply Judgement to an enemy, you Daze them for [1.0 - 3.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Gain [5 - 25] Faith every 10 times you consume Judgement.
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Crowd Controlling an enemy has a 25% chance to generate [1 - 5] Resolve.
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Losing 0 Resolve grants [30 - 50]% increased Retribution chance for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Lucky Hit: Holy damage has up to a [5 - 25]% chance to Execute non-Boss enemies with less than 0% Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Judging an enemy grants you [60 - 100]%[x] increased Armor for 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Your maximum Resolve is increased by 2.Resolve increases your Damage Reduction by an additional [1 - 5]%[+].
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Healing while at full life Fortifies you for [0.5 - 1.0]% Maximum Life and grants 50% increased Armor for 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Your Damage Reduction is increased by [10.00 - 20.00]% while wielding a Two Handed Weapon.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Mobility
|
When Judgement detonates you gain [20 - 47]%[+] increased Movement Speed for 8 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Holy and Fire damage are increased by [50.0 - 70.0]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Each stack of Fervor grants you [15.0 - 20.0]%[x] bonus Critical Strike Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Your Disciple Skills deal [40.0 - 60.0]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Losing Resolve grants you [76 - 140] Thorns for 10 seconds. Stacks up to 20 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Gain 20 Armor and 2 All Resistance every [25 - 5] Faith you spend for 4 seconds, stacking up to 50 times.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Lucky Hit: Critically Striking has up to a 25% chance to Fortify for [0.25 - 0.50]% of your Maximum Life for each stack of Fervor you have.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Your Disciple Skills with Cooldowns generate up to [20 - 60] Faith based on how far your travel with them.
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Judicator Skills have a 40% chance to chain to a Close enemy for [50 - 150]%[x] of their damage. If no enemy is within range, damage the initial target instead.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Lucky Hit: Critical Strikes with Zealot Skills have up to a 20% chance to restore [3 - 7] Faith.
|
N/A
|
Extraction
|
Paladin
|
|
|
Mobility
|
Losing Resolve grants [5.0 - 15.0]%[+] Movement Speed for 10 seconds, stacking up to 5 times.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Mobility
|
Arbiter's evade cooldown is reduced by [1.0 - 3.0] Seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Your Disciple skills now Weaken enemies for [2.0 - 6.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Judgement detonations can detonate other Judgements early. Judgement deals [60 - 100]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Gain up to [100 - 140]% Armor and Impairment Resistance, based on your Block chance.Current Bonus: 0%
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Increase the damage and size of Judgement's explosion by [40 - 60]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Consuming Resolve stacks with Juggernaut Oath grants an additional [60 - 100]%[x] damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Consuming Judgement has a 10% chance to restore [1.00 - 2.50]% of your Maximum Life to you and nearby allies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Blocks have a [25 - 45]% chance to Freeze the attacker for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Justice Skills deal [60.0 - 80.0]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Additional hits from Zealot Oath deal [100.0 - 120.0]%[x] increased damage.Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Arbiter's Wing Strikes now seek nearby enemies and deal [160 - 240]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Mobility
|
Gain [5.0 - 20.0]% Movement Speed. Double this bonus while Unhindered or Unstoppable.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
While Healthy your Skills deal [20 - 35]%[x] increased damage. Double this bonus against Weakened enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Valor Skills generate [1 - 6] Resolve when cast.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Thorns damage heals you for [0.20 - 0.40]% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Your Judicator Skills deal [45.0 - 65.0]%[x] increased damage against enemies affected by Judgement.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
You no longer dodge, but your Block chance is increased by [10 - 30]%[+].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Lucky Hit: Up to a 20% chance to heal you for [1.0 - 9.0]% of your missing Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Zealot Skills deal [12.5 - 32.5]%[x] increased damage, doubled while at 3 or more stacks of Fervor.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Basic Skills increase the Critical Strike Chance of your Core Skills by [10.0 - 20.0]% for 5 seconds, up to 3 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Spending Health on a Skill grants you [5.0 - 15.0]% Critical Strike Chance and [35 - 55]%[x] Critical Strike Damage for 0 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Juggernaut Skills deal [100 - 140]%[x] increased damage to the first 3 enemies hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|