The Spiritborn has access to six groups of skills:
- Basic - Generate Essence with no cooldown so always available to cast.
- Core - Powerful attacks that cost Vigor but have no cooldown.
- Focus - Damage dealing attacks with AOE/Crowd control effects.
- Defensive - Defensive skills for added protection with CC and damage.
- Potency - Increased damage.
- Ultimate - Spirits aid you when called upon.
The tables below show the Spiritborn's skills and Passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
Note: All the skill and passive stats are correct prior to the launch of Vessel of Hatred
BasicRequired Points: 0 |
---|
ThrashGenerate Vigor: 8 |
Enhanced ThrashAfter killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash . |
Accelerated ThrashThrash continues to unleash its 3rd attack if cast again within 1.5 seconds. |
Sharp ThrashThrash's 3rd attack grants a stack of Ferocity . |
Withering FistGenerate Vigor: 9 |
Enhanced Withering FistYou gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist , up to 10 . |
Accelerated Withering FistEnemies Poisoned by Withering Fist deal 20% less damage. |
Sharp Withering FistWithering Fist's 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit. |
ThunderspikeGenerate Vigor: 9 |
Enhanced ThunderspikeThunderspike generates 5 additional Vigor if you have moved in the last 2 seconds. |
Accelerated ThunderspikeWhen you Evade , you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds. |
Sharp ThunderspikeThunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3.0 seconds. |
Rock SplitterGenerate Vigor: 11 |
Enhanced Rock SplitterRock Splitter increases your Block Chance by 15%[+] for 5 seconds and when you Block you gain 11 Vigor. |
Accelerated Rock SplitterRock Splitter increases your Thorns by 80 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies. |
Sharp Rock SplitterRock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit. |
CoreRequired Points: 2 |
---|
RakeVigor Cost: 30 |
Enhanced RakeCasting Rake grants a stack of Ferocity . |
Rampant RakeRake's Vigor cost is reduced by 2 per stack of Ferocity you have. |
Advantageous RakeHitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds. |
StingerVigor Cost: 40 |
Enhanced StingerStinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit. |
Rampant StingerStinger does 40%[x] increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times. |
Advantageous StingerIf Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds. |
Quill VolleyVigor Cost: 35 |
Enhanced Quill VolleyQuill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once. |
Rampant Quill VolleyQuill Volley's feathers fly 50% further and converge on your target with 0.20%[+] additional Critical Strike Chance for each point of Vigor you had on cast. |
Advantageous Quill VolleyQuill Volley hurls out 3 additional feathers and deals 10%[x] increased damage to each enemy per hit. |
Crushing HandVigor Cost: 30 |
Enhanced Crushing HandCrushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life (0) . |
Rampant Crushing HandCrushing Hand's damage increases by 3%[x] for every stack of Resolve you have, up to 24%[x] . |
Advantageous Crushing HandEnemies hit by both strikes of Crushing Hand are Knocked Down (CC) for 2 seconds. |
Passives
VigorousCasting a Core Skill increases all Vigor Generation by 5%[x] for 3 seconds. |
VelocityIf you've dealt damage within the last 5 seconds and are moving, you generate 1 Vigor per second. |
Balanced ExertionYour Core Skills cost 3%[x] more Vigor, but deal 5%[x] increased damage. |
Follow ThroughYour Basic Skills deal 2%[x] increased damage, doubled to 4%[x] for 3rd casts. |
FocusRequired Points: 6 |
---|
VortexCooldown: 12 seconds |
Enhanced VortexCasting Vortex increases the damage of the next Skill cast by 20%[x] . |
Measured VortexWhile you have an active Barrier , your Vortex does 300%[x] additional damage and Knocks enemies down for 3 seconds. |
Replenishing VortexCritical Strikes with Vortex reduce its Cooldown by 1 second. |
SoarCooldown: 15 seconds |
Enhanced SoarThe next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50%[+] increased Movement Speed for 3 seconds. |
Measured SoarSoar makes you Unstoppable for 4 seconds. |
Replenishing SoarSoar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable . |
Toxic SkinCooldown: 15 seconds |
Enhanced Toxic SkinWhile active, Toxic Skin's Poisoning is increased by 100% to 60% over 3 seconds. |
Measured Toxic SkinWhile Toxic Skin is active, you deal an additional 15% Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second. |
Replenishing Toxic SkinToxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%[x] . |
RavagerCooldown: 25 seconds |
Enhanced RavagerRavager's duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds. |
Measured RavagerWhile Ravager is active, your [x]_Skill_Tree#Core|Core Skills instantly dash to your target and all Vigor Generation is increased by 30%[x] . |
Replenishing RavagerRavager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4.2 times. |
Passives
Focal PointGain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds: Damage: Physical Damage |
ApexYou deal 3%[x] increased Vulnerable damage. Double this bonus vs Elite enemies. |
DiminishmentVulnerable enemies deal 5% less damage to you. |
MirageGain 20%[+] increased Dodge Chance during Evade. Whenever you Dodge, you gain 5%[+] Critical Strike Chance for 3 seconds. |
SwiftYour Mobility Skill Cooldowns are reduced up to 1 seconds based on how far you travel with them. |
Unrestrained PowerYou deal 4%[x] increased damage while Unhindered or Unstoppable. |
DefensiveRequired Points: 11 |
---|
Concussive StompCooldown: 10 seconds |
Enhanced Concussive StompConcussive Stomp grants a Barrier equal to 10% of your Maximum Life (0) per enemy hit for 3 seconds, up to 30% . |
Adaptable Concussive StompWhen enemies recover from Concussive Stomp , you Dodge their next 3 attacks. |
Reinforced Concussive StompConcussive Stomp gains an additional Charge and does 600%[x] increased damage to Unstoppable enemies and Bosses. |
CounterattackCharges: 2 |
Enhanced CounterattackCounterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have. |
Adaptable CounterattackWhen you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds. |
Reinforced CounterattackCounterattack passively increases your Critical Strike Damage by 6%[x] for every Close enemy, up to 30%[x] . |
ScourgeCooldown: 12 seconds |
Enhanced ScourgeEach time you hit an enemy with Scourge you gain 1%[x] increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%[x] . |
Adaptable ScourgeLucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life (0) . |
Reinforced ScourgeCasting Scourge grants 60% of your Maximum Vigor over 6 seconds. |
Armored HideCooldown: 25 seconds |
Enhanced Armored HideActivating Armored Hide grants you Maximum Resolve and increases your Thorns by 400 for the duration. |
Adaptable Armored HideWhen you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life (0) per hit. |
Reinforced Armored HideWhile active, Armored Hide increases your Blocked Damage Reduction by 5%[+] for every Nearby enemy, up to 20%[+] . |
Passives
AuspiciousYou accumulate 1% of your Maximum Life (0) as Barrier every second, up to 10% (0). |
AntivenomYou gain 15%[+] increased Poison Resistance and your Maximum Poison Resistance is increased by 3%[+]. |
NourishmentYour Healing is increased by 20%[+]. Whenever you Heal, your Poisoning Damage is increased by 3%[x] for 3 seconds. |
BastionGain 40 Thorns. While you have a Barrier your Thorns are increased by 20%[x]. |
Patient GuardYou gain 10%[+] Block Chance. |
EnduranceCasting a Defensive Skill grants 5 Vigor. |
PerseveranceGain 0.5% additional Damage Reduction per stack of Resolve. |
FueledGain increased Life On Kill equal to 5% of your Maximum Life (0) while you have at least 4 stacks of Ferocity. |
PotencyRequired Points: 16 |
---|
Touch of DeathCooldown: 15 seconds |
Enhanced Touch of DeathTouch of Death's infection Heals you for 2.0% of your Maximum Life (0) per second for a total of 18% Maximum Life (0) . You Heal any remaining when the swarm hatches. |
Invasive Touch of DeathTouch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies. |
Poised Touch of DeathTouch of Death is now also a Spiritborn_Skill_Tree#Core|Core Skill which costs 70 Vigor and has no Cooldown. |
Rushing ClawCharges: 4 |
Enhanced Rushing ClawEnemies hit by Rushing Claw take 10%[x] increased damage from Rushing Claw , up to 80%[x] . |
Invasive Rushing ClawUsing Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity . |
Poised Rushing ClawWhen Rushing Claw hits an Elite enemy you gain 10% increased Dodge Chance for 3 seconds. |
Razor WingsCharges: 3 |
Enhanced Razor WingsRazor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind. |
Invasive Razor WingsRazor Wings last 300% longer and spiral outwards. |
Poised Razor WingsRazor Wings has a 10% chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier . |
PaybackCooldown: 15 seconds |
Enhanced PaybackEach time an enemy attacks you the damage they take from Payback is increased by 5%[x] for 60 seconds, up to 100%[x] . |
Invasive PaybackBecoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds. |
Poised PaybackPayback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by 0.5%[x] for each point you had on cast. |
Passives
Potent<Hitting enemies with Jaguar Skills increases the damage they take from you by 0.1%[x], up to 10%[x]. |
FurnaceJaguar Skills deal 0.5%[x] increased Critical Strike Damage per stack of Ferocity. |
ResilientCasting a Gorilla Skill grants 5%[x] increased Maximum Life for 10 seconds. |
DominantGorilla Skills deal 5%[x] increased damage to Knocked Down (CC) enemies and their first hits have a 5% chance to Execute Non-Bosses. |
RavenousYour Centipede Skills deal 2.5%[x] increased damage. Double this bonus vs Healthy enemies. |
OppressiveYour Centipede Skills deal 4%[x] increased damage to Crowd Controlled enemies and gain 30%[+] increased Crowd Control Durations. |
BrillianceYour Eagle Skill damage is increased by 3.0%[x] of your Movement Speed. |
AccelerationGain 1[+] additional Evade Charge. After you Evade your next Eagle Skill deals 10%[x] increased damage. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
---|
The DevourerCooldown: 45 seconds |
Harmonious DevourerAs it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land. |
Exalted DevourerWhile The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through. |
The HunterCooldown: 45 seconds |
Harmonious HunterThe Hunter overfills your Ferocity by 4 stacks and causes you to deal 100%[x] increased damage to Injured enemies for 8 seconds. |
Exalted HunterKilling an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times. |
The SeekerCharges: 3 |
Harmonious SeekerThe Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. |
Exalted SeekerThe Seeker constantly makes all Nearby enemies Vulnerable while active. |
The ProtectorCooldown: 45 seconds |
Harmonious ProtectorThe Protector's strikes deal 300%[x] increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds. |
Exalted ProtectorThe Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%. |
Passives
ResolutionCasting an Ultimate Skill grants 5%[x] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy. |
Spiritual AttunementYour maximum Vigor is increased by 10 while you have an Ultimate Skill equipped. |
SustenanceHitting enemies with Ultimate Skills Heals you for 2% of your Maximum Life (0). |
SupremacyAny enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1%[x], up to 10%[x]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. |
InitiativeCasting an Ultimate Skill makes you Unstoppable for 2 seconds. |
IntricacyUpon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to 1 times in the next 5 seconds. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
---|
Vital StrikesYou deal 45%[x] increased damage to Vulnerable enemies. |
Noxious ResonanceYour Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target. |
Adaptive StancesThe Base Spirit of a Skill cast grants: |
Prodigy's TempoEvery 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by 2 for 5 seconds. |