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Spiritborn Skill Tree

From Diablo 4 Wiki

The Spiritborn has access to six groups of skills:

  • Basic - Generate Essence with no cooldown so always available to cast.
  • Core - Powerful attacks that cost Vigor but have no cooldown.
  • Focus - Damage dealing attacks with AOE/Crowd control effects.
  • Defensive - Defensive skills for added protection with CC and damage.
  • Potency - Increased damage.
  • Ultimate - Spirits aid you when called upon.

The tables below show the Spiritborn's skills and Passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: All the skill and passive stats are correct prior to the launch of Vessel of Hatred


Basic

Required Points: 0

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Thrash

Generate Vigor: 8
Lucky Hit Chance: 20%
Dive at an enemy and slash into it dealing 18% damage.

Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 27% damage.

Damage: Fire Damage
Tags: Basic, Jaguar, Mobility

Enhanced Thrash Upgrade

Enhanced Thrash

After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash .

Accelerated Thrash Upgrade

Accelerated Thrash

Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.

Sharp Thrash Upgrade

Sharp Thrash

Thrash's 3rd attack grants a stack of Ferocity .


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Withering Fist

Generate Vigor: 9
Lucky Hit Chance: 25%
Dart at and jab an enemy several times, dealing a total of 5% damage and applying 30% Poisoning damage over 6 seconds.

Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.

Damage: Poison Damage
Tags: Basic, Centipede, Mobility

Enhanced Withering Fist Upgrade

Enhanced Withering Fist

You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist , up to 10 .

Accelerated Withering Fist Upgrade

Accelerated Withering Fist

Enemies Poisoned by Withering Fist deal 20% less damage.

Sharp Withering Fist Upgrade

Sharp Withering Fist

Withering Fist's 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.


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Thunderspike

Generate Vigor: 9
Lucky Hit Chance: 22%
Quickly jab forward with a piercing strike dealing 15% damage.

Your 3rd attack pierces further, dealing 32% damage and reducing your Evade Cooldown by 5 seconds.

Damage: Lightning Damage
Tags: Basic, Eagle

Enhanced Thunderspike Upgrade

Enhanced Thunderspike

Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.

Accelerated Thunderspike Upgrade

Accelerated Thunderspike

When you Evade , you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.

Sharp Thunderspike Upgrade

Sharp Thunderspike

Thunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3.0 seconds.


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Rock Splitter

Generate Vigor: 11
Lucky Hit Chance: 28%
Rush at a target and clobber enemies in front of you, dealing 20% damage.

Your 3rd attack strikes enemies around you, dealing 28% damage.

Damage: Physical Damage
Tags: Basic, Gorilla, Mobility

Enhanced Rock Splitter Upgrade

Enhanced Rock Splitter

Rock Splitter increases your Block Chance by 15%[+] for 5 seconds and when you Block you gain 11 Vigor.

Accelerated Rock Splitter Upgrade

Accelerated Rock Splitter

Rock Splitter increases your Thorns by 80 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.

Sharp Rock Splitter Upgrade

Sharp Rock Splitter

Rock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit.


Core

Required Points: 2

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Rake

Vigor Cost: 30
Lucky Hit Chance: 18%
Conjure claws that rake through enemies in front of you, dealing 30% damage before exploding for an additional 45% damage.

Damage: Fire Damage
Tags: Core, Jaguar

Enhanced Rake Upgrade

Enhanced Rake

Casting Rake grants a stack of Ferocity .

Rampant Rake Upgrade

Rampant Rake

Rake's Vigor cost is reduced by 2 per stack of Ferocity you have.

Advantageous Rake Upgrade

Advantageous Rake

Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.


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Stinger

Vigor Cost: 40
Lucky Hit Chance: 20%
Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.

Damage: Poison Damage
Tags: Core, Centipede

Enhanced Stinger Upgrade

Enhanced Stinger

Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.

Rampant Stinger Upgrade

Rampant Stinger

Stinger does 40%[x] increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.

Enhanced Ravager Upgrade

Advantageous Stinger

If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.


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Quill Volley

Vigor Cost: 35
Lucky Hit Chance: 12%
Hurl 5 feathers that pierce through enemies, each dealing 26% damage.

Damage: Lightning Damage
Tags: Core, Eagle

Enhanced Quill Volley Upgrade

Enhanced Quill Volley

Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.

Rampant Quill Volley Upgrade

Rampant Quill Volley

Quill Volley's feathers fly 50% further and converge on your target with 0.20%[+] additional Critical Strike Chance for each point of Vigor you had on cast.

Advantageous Quill Volley Upgrade

Advantageous Quill Volley

Quill Volley hurls out 3 additional feathers and deals 10%[x] increased damage to each enemy per hit.


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Crushing Hand

Vigor Cost: 30
Lucky Hit Chance: 25%
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 40% damage.

Damage: Physical Damage
Tags: Core, Gorilla

Enhanced Crushing Hand Upgrade

Enhanced Crushing Hand

Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life (0) .

Rampant Crushing Hand Upgrade

Rampant Crushing Hand

Crushing Hand's damage increases by 3%[x] for every stack of Resolve you have, up to 24%[x] .

Advantageous Crushing Hand Upgrade

Advantageous Crushing Hand

Enemies hit by both strikes of Crushing Hand are Knocked Down (CC) for 2 seconds.


Passives

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Vigorous

Casting a Core Skill increases all Vigor Generation by 5%[x] for 3 seconds.

Damage: Physical Damage

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Velocity

If you've dealt damage within the last 5 seconds and are moving, you generate 1 Vigor per second.

Damage: Physical Damage

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Balanced Exertion

Your Core Skills cost 3%[x] more Vigor, but deal 5%[x] increased damage.

Damage: Physical Damage


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Follow Through

Your Basic Skills deal 2%[x] increased damage, doubled to 4%[x] for 3rd casts.

Damage: Physical Damage
Tags: Basic


Focus

Required Points: 6


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Vortex

Cooldown: 12 seconds
Lucky Hit Chance: 20%
Create a cyclone that Pulls (CC) enemies inward followed by a crushing downdraft that deals 35% damage to them.

Damage: Lightning Damage
Tags: Focus, Eagle

Enhanced Vortex Upgrade

Enhanced Vortex

Casting Vortex increases the damage of the next Skill cast by 20%[x] .

Measured Vortex Upgrade

Measured Vortex

While you have an active Barrier , your Vortex does 300%[x] additional damage and Knocks enemies down for 3 seconds.

Replenishing Vortex Upgrade

Replenishing Vortex

Critical Strikes with Vortex reduce its Cooldown by 1 second.


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Soar

Cooldown: 15 seconds
Lucky Hit Chance: 25%
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.

Damage: Lightning Damage
Tags: Focus, Eagle, Mobility

Enhanced Soar Upgrade

Enhanced Soar

The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50%[+] increased Movement Speed for 3 seconds.

Measured Soar Upgrade

Measured Soar

Soar makes you Unstoppable for 4 seconds.

Replenishing Soar Upgrade

Replenishing Soar

Soar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable .


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Toxic Skin

Cooldown: 15 seconds
Lucky Hit Chance: 20%
Passive: Enemies that attack you are Poisoned for 30% damage over 3 seconds.

Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5.0 seconds.

Damage: Poison Damage
Tags: Focus, Centipede, Incarnate

Enhanced Toxic Skin Upgrade

Enhanced Toxic Skin

While active, Toxic Skin's Poisoning is increased by 100% to 60% over 3 seconds.

Measured Toxic Skin Upgrade

Measured Toxic Skin

While Toxic Skin is active, you deal an additional 15% Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second.

Replenishing Toxic Skin Upgrade

Replenishing Toxic Skin

Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%[x] .


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Ravager

Cooldown: 25 seconds
Lucky Hit Chance: 30%
Passive: Minimum Ferocity increased by 2[+].

Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% damage strike per enemy for 6 seconds.

Damage: Fire Damage
Tags: Focus, Jaguar, Incarnate

Enhanced Ravager Upgrade

Enhanced Ravager

Ravager's duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds.

Measured Ravager Upgrade

Measured Ravager

While Ravager is active, your [x]_Skill_Tree#Core|Core Skills instantly dash to your target and all Vigor Generation is increased by 30%[x] .

Replenishing Ravager Upgrade

Replenishing Ravager

Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4.2 times.

Passives


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Focal Point

Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds:

  • Glaive: 5%[+] Bonus Lucky Hit Chance
  • Quarterstaff: 3%[+] Blocked Damage Reduction
  • Polearm: 10%[+] Lucky Hit Chance to make enemies Vulnerable

    Damage: Physical Damage
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    Apex

    You deal 3%[x] increased Vulnerable damage. Double this bonus vs Elite enemies.

    Damage: Physical Damage

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    Diminishment

    Vulnerable enemies deal 5% less damage to you.

    Damage: Physical Damage


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    Mirage

    Gain 20%[+] increased Dodge Chance during Evade. Whenever you Dodge, you gain 5%[+] Critical Strike Chance for 3 seconds.

    Damage: Physical Damage

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    Swift

    Your Mobility Skill Cooldowns are reduced up to 1 seconds based on how far you travel with them.

    Damage: Physical Damage
    Tags: Mobility

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    Unrestrained Power

    You deal 4%[x] increased damage while Unhindered or Unstoppable.


    Defensive

    Required Points: 11

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    Concussive Stomp

    Cooldown: 10 seconds
    Lucky Hit Chance: 20%
    Stomp in front of you, releasing a shockwave that deals 30% damage and Knocks Down enemies for 3 seconds.

    Damage: Physical Damage
    Tags: Defensive, Gorilla

    Enhanced Concussive Stomp Upgrade

    Enhanced Concussive Stomp

    Concussive Stomp grants a Barrier equal to 10% of your Maximum Life (0) per enemy hit for 3 seconds, up to 30% .

    Adaptable Concussive Stomp Upgrade

    Adaptable Concussive Stomp

    When enemies recover from Concussive Stomp , you Dodge their next 3 attacks.

    Reinforced Concussive Stomp Upgrade

    Reinforced Concussive Stomp

    Concussive Stomp gains an additional Charge and does 600%[x] increased damage to Unstoppable enemies and Bosses.


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    Counterattack

    Charges: 2
    Charge Cooldown: 20 seconds
    Lucky Hit Chance: 30%
    Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.

    Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.

    Damage: Fire Damage
    Tags: Defensive, Jaguar, Incarnate

    Enhanced Ravager Upgrade

    Enhanced Counterattack

    Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.

    Adaptable Counterattack Upgrade

    Adaptable Counterattack

    When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.

    Reinforced Counterattack Upgrade

    Reinforced Counterattack

    Counterattack passively increases your Critical Strike Damage by 6%[x] for every Close enemy, up to 30%[x] .


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    Scourge

    Cooldown: 12 seconds
    Lucky Hit Chance: 10%
    Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for 3 seconds while applying 100% Poisoning damage over 6 seconds.

    Damage: Poison Damage
    Tags: Defensive, Centipede

    Enhanced Scourge Upgrade

    Enhanced Scourge

    Each time you hit an enemy with Scourge you gain 1%[x] increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%[x] .

    Adaptable Scourge Upgrade

    Adaptable Scourge

    Lucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life (0) .

    Reinforced Scourge Upgrade

    Reinforced Scourge

    Casting Scourge grants 60% of your Maximum Vigor over 6 seconds.


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    Armored Hide

    Cooldown: 25 seconds
    Lucky Hit Chance: 30%
    Passive: Gain 1 Resolve every 5.0 seconds.

    Active: Encase yourself, becoming Unstoppable and gaining 100%[+] Block Chance for 3 seconds.

    Damage: Physical Damage
    Tags: Defensive, Gorilla, Incarnate

    Enhanced Armored Hide Upgrade

    Enhanced Armored Hide

    Activating Armored Hide grants you Maximum Resolve and increases your Thorns by 400 for the duration.

    Adaptable Armored Hide Upgrade

    Adaptable Armored Hide

    When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life (0) per hit.

    Reinforced Armored Hide Upgrade

    Reinforced Armored Hide

    While active, Armored Hide increases your Blocked Damage Reduction by 5%[+] for every Nearby enemy, up to 20%[+] .

    Passives

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    Auspicious

    You accumulate 1% of your Maximum Life (0) as Barrier every second, up to 10% (0).

    Taking damage prevents additional accumulation for 5 seconds.

    Damage: Physical Damage


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    Antivenom

    You gain 15%[+] increased Poison Resistance and your Maximum Poison Resistance is increased by 3%[+].

    Damage: Physical Damage


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    Nourishment

    Your Healing is increased by 20%[+]. Whenever you Heal, your Poisoning Damage is increased by 3%[x] for 3 seconds.

    Damage: Physical Damage


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    Bastion

    Gain 40 Thorns. While you have a Barrier your Thorns are increased by 20%[x].

    Damage: Physical Damage


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    Patient Guard

    You gain 10%[+] Block Chance.

    After standing still for 0.5 seconds, you gain 3%[+] Blocked Damage Reduction until you move.

    Damage: Physical Damage


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    Endurance

    Casting a Defensive Skill grants 5 Vigor.

    Damage: Physical Damage
    Tags: Defensive


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    Perseverance

    Gain 0.5% additional Damage Reduction per stack of Resolve.

    Damage: Physical Damage


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    Fueled

    Gain increased Life On Kill equal to 5% of your Maximum Life (0) while you have at least 4 stacks of Ferocity.

    Damage: Physical Damage


    Potency

    Required Points: 16

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    Touch of Death

    Cooldown: 15 seconds
    Lucky Hit Chance: 20%
    Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds.

    When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.

    You can have up to 3 swarms active at once.

    Damage: Poison Damage
    Tags: Potency, Centipede

    Enhanced Touch of Death Upgrade

    Enhanced Touch of Death

    Touch of Death's infection Heals you for 2.0% of your Maximum Life (0) per second for a total of 18% Maximum Life (0) . You Heal any remaining when the swarm hatches.

    Invasive Touch of Death Upgrade

    Invasive Touch of Death

    Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.

    Poised Touch of Death Upgrade

    Poised Touch of Death

    Touch of Death is now also a Spiritborn_Skill_Tree#Core|Core Skill which costs 70 Vigor and has no Cooldown.


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    Rushing Claw

    Charges: 4
    Charge Cooldown: 4 per 20 seconds
    Lucky Hit Chance: 25%
    Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage.

    Damage: Fire Damage
    Tags: Potency, Jaguar, Mobility

    Enhanced Rushing Claw Upgrade

    Enhanced Rushing Claw

    Enemies hit by Rushing Claw take 10%[x] increased damage from Rushing Claw , up to 80%[x] .

    Invasive Rushing Claw Upgrade

    Invasive Rushing Claw

    Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity .

    Poised Rushing Claw Upgrade

    Poised Rushing Claw

    When Rushing Claw hits an Elite enemy you gain 10% increased Dodge Chance for 3 seconds.


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    Razor Wings

    Charges: 3
    Charge Cooldown: 10 seconds
    Lucky Hit Chance: 22%
    Whirl out a cluster of razor sharp feathers that rebound back, dealing 50% damage each way.

    You can have up to 12 active Razor Wings.

    Damage: Lightning Damage
    Tags: Potency, Eagle

    Enhanced Razor Wings Upgrade

    Enhanced Razor Wings

    Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.

    Invasive Razor Wings Upgrade

    Invasive Razor Wings

    Razor Wings last 300% longer and spiral outwards.

    Poised Razor Wings Upgrade

    Poised Razor Wings

    Razor Wings has a 10% chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier .


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    Payback

    Cooldown: 15 seconds
    Lucky Hit Chance: 30%
    Smash enemies in front of you, dealing 125% damage.

    When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1.0 seconds.

    Damage: Physical Damage
    Tags: Potency, Gorilla

    Enhanced Payback Upgrade

    Enhanced Payback

    Each time an enemy attacks you the damage they take from Payback is increased by 5%[x] for 60 seconds, up to 100%[x] .

    Invasive Payback Upgrade

    Invasive Payback

    Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.

    Poised Payback Upgrade

    Poised Payback

    Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by 0.5%[x] for each point you had on cast.


    Passives

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    Potent

    <Hitting enemies with Jaguar Skills increases the damage they take from you by 0.1%[x], up to 10%[x].

    Damage: Physical Damage
    Tags: Jaguar


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    Furnace

    Jaguar Skills deal 0.5%[x] increased Critical Strike Damage per stack of Ferocity.

    Damage: Physical Damage
    Tags: Jaguar


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    Resilient

    Casting a Gorilla Skill grants 5%[x] increased Maximum Life for 10 seconds.

    Damage: Physical Damage
    Tags: Gorilla


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    Dominant

    Gorilla Skills deal 5%[x] increased damage to Knocked Down (CC) enemies and their first hits have a 5% chance to Execute Non-Bosses.

    Damage: Physical Damage
    Tags: Gorilla


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    Ravenous

    Your Centipede Skills deal 2.5%[x] increased damage. Double this bonus vs Healthy enemies.

    Damage: Physical Damage
    Tags: Centipede


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    Oppressive

    Your Centipede Skills deal 4%[x] increased damage to Crowd Controlled enemies and gain 30%[+] increased Crowd Control Durations.

    Damage: Physical Damage
    Tags: Centipede


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    Brilliance

    Your Eagle Skill damage is increased by 3.0%[x] of your Movement Speed.

    Current Bonus: 0.0%[x]

    Damage: Physical Damage
    Tags: Eagle


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    Acceleration

    Gain 1[+] additional Evade Charge. After you Evade your next Eagle Skill deals 10%[x] increased damage.

    Damage: Physical Damage
    Tags: Eagle


    Ultimate

    Required Points: 23 - You can have only one Ultimate active at a time.

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    The Devourer

    Cooldown: 45 seconds
    Lucky Hit Chance: 10%
    The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.

    Damage: Poison Damage
    Tags: Ultimate, Centipede

    Harmonious Devourer Upgrade

    Harmonious Devourer

    As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land.

    Exalted Devourer Upgrade

    Exalted Devourer

    While The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.


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    The Hunter

    Cooldown: 45 seconds
    Lucky Hit Chance: 15%
    Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.

    Damage: Fire Damage
    Tags: Ultimate, Jaguar

    Harmonious Hunter Upgrade

    Harmonious Hunter

    The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100%[x] increased damage to Injured enemies for 8 seconds.

    Exalted Hunter Upgrade

    Exalted Hunter

    Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.


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    The Seeker

    Charges: 3
    Charge Cooldown: 45 seconds
    Lucky Hit Chance: 35%
    The Eagle Spirit swoops down and deals 35% damage. After a short delay it blasts off dealing 300% damage.

    Damage: Lightning Damage
    Tags: Ultimate, Eagle

    Harmonious Seeker Upgrade

    Harmonious Seeker

    The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.

    Exalted Seeker Upgrade

    Exalted Seeker

    The Seeker constantly makes all Nearby enemies Vulnerable while active.


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    The Protector

    Cooldown: 45 seconds
    Lucky Hit Chance: 15%
    The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life (0) every 1.5 seconds.

    Damage: Physical Damage
    Tags: Ultimate, Gorilla

    Harmonious Protector Upgrade

    Harmonious Protector

    The Protector's strikes deal 300%[x] increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.

    Exalted Protector Upgrade

    Exalted Protector

    The Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%.


    Passives

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    Resolution

    Casting an Ultimate Skill grants 5%[x] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.

    Damage: Physical Damage


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    Spiritual Attunement

    Your maximum Vigor is increased by 10 while you have an Ultimate Skill equipped.

    Damage: Physical Damage


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    Sustenance

    Hitting enemies with Ultimate Skills Heals you for 2% of your Maximum Life (0).

    Damage: Physical Damage


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    Supremacy

    Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1%[x], up to 10%[x]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.

    Damage: Physical Damage


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    Initiative

    Casting an Ultimate Skill makes you Unstoppable for 2 seconds.

    Damage: Physical Damage


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    Intricacy

    Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to 1 times in the next 5 seconds.

    Damage: Physical Damage
    Tags: Potency, Defensive, Focus

    Key Passives

    Required Points: 33 - You can have a point in only one of these at a time.

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    Vital Strikes

    You deal 45%[x] increased damage to Vulnerable enemies.

    After making an enemy Vulnerable, your next Direct damage dealt to them:
    Heals you for 2% of your Maximum Life (0)
    Generates 5 Vigor
    Removes the Vulnerable effect

    Damage: Physical Damage


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    Noxious Resonance

    Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target.

    Damage increased by 30%[x] of your Critical Strike Damage bonus.

    Current Damage Bonus: -30%[x]

    Damage: Physical Damage


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    Adaptive Stances

    The Base Spirit of a Skill cast grants:
    Eagle: 30%[+] Movement Speed
    Gorilla: 30% Damage Reduction
    Jaguar: 30%[+] Attack Speed
    Centipede: 3% Life per Second

    Casting a Skill of a different Base Spirit:
    Swaps to the new bonus
    Increases Spiritborn_Skill_Tree#Core|Core Stats by 50%[+] for 5 seconds

    Damage: Physical Damage
    Tags: Eagle, Centipede, Jaguar, Gorilla


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    Prodigy's Tempo

    Every 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by 2 for 5 seconds.

    Every 3rd consecutive cast of the same Spiritborn_Skill_Tree#Core|Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.

    Damage: Physical Damage
    Tags: Basic, Potency