| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Offensive
|
Crackling Energy has a 20% chance to chain to an additional enemy and also deals 40 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Pyromancy Skills with a Cooldown deal 20 - 30% [x] increased damage per second of Cooldown they incurred.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Ultimate Skill grants you 150.0 - 225.0% increased damage of its element type while active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Shock Skills deal 30 - 45% [x] increased damage to Close or Stunned (CC) enemies. These bonuses can stack.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Cold damage is increased by 15.0 - 20.0% and makes enemies Vulnerable for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Crackling Energy deals 40 - 60% [x] increased damage. While you have Crackling Energy , Charged Bolts spends a charge to also fire a wave dealing Crackling Energy's damage in the area.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Pyromancy Skills deal 70.0 - 100.0% increased Critical Strike Damage to Burning enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Casting a Conjuration Skill grants you 15.0 - 30.0% [x] Damage Reduction for 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While channeling Incinerate , your Burning damage (DoT) is increased by 25 - 45% [x] . Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Light's Watch
|
Fractured Peaks
|
Sorcerer
|
|
|
Offensive
|
You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Sunken Library
|
Kehjistan
|
Sorcerer
|
|
|
Resource
|
Lucky Hit: Cast Basic Skills have up to a 35.0 - 50.0% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times.
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Casting a Pyromancy , Shock , or Frost Skill grants 6 - 9 Mana Regeneration for 4 seconds, once per Element.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Lucky Hit: Up to a 20% chance to reduce the Cooldown of one of your Defensive Skills by 8.0 - 10.0 seconds.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While you have an equal number of Frost , Pyromancy , and Shock Skills equipped, you deal 80.0 - 120.0% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
You deal 9% [x] increased Burning damage (DoT) to enemies for each second they remain Burning, up to 45% [x] after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage (DoT) to enemies that are not Healthy .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
You gain 15.0 - 20.0% [x] Lucky Hit Chance against Elite enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Your Summons gain 35 - 50%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Cold damage deals 30 - 45% [x] increased damage to Chilled enemies, this bonus is tripled against Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Offensive
|
Frozen (CC) Orb deals 50 - 70% increased damage and explodes an additional time.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Cold direct damage causes enemies to take 10.0 - 15.0% increased Cold damage for 4 seconds, stacking up to 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Cast Skills grant a bonus based on their element: Pyromancy Immobilizes enemies for 1.0 - 2.0 seconds Shock grants 10 - 20% bonus Movement Speed for 4 seconds Frost grants a Barrier for 1.0% of your Maximum Life for 4 seconds If you've dealt damage with each element in the last 4 seconds, Skills grant all bonuses regardless of their element.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
After channeling Incinerate for 2 seconds it deals 75 - 100% [x] increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Shock Skill Critical Strikes grant 2.00 - 3.00% [x] Shock damage for 4 seconds. Stacks do not refresh the duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
You apply 30.0 - 50.0% [x] more Chill and deal 20% [x] increased damage to Chilled enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Offensive
|
Your Crackling Energy charges grant 4.0 - 6.0% increased Critical Strike Damage and 2.5% Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Your Defensive Skills gain additional 1 - 2 charges.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Meteorites deal 60.0 - 90.0% bonus damage as Burning over 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Firewall Slows enemies within by 60% . After spending 125 - 65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Meteorites fall around Meteor , dealing 75 - 135 Fire damage. Your Meteorites gain 30 - 50% of Meteor's damage and Burn (DoT) enemies for 135 - 225 damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Conjuration damage makes enemies Vulnerable for 4 seconds. You deal 15.0 - 20.0% [x] increased damage to Vulnerable enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Earthen Wound
|
Hawezar
|
Sorcerer
|
|
|
Offensive
|
Your Shock Skills deal 120.0 - 180.0% [x] increased damage, but this bonus is reduced by 10% per subsequent hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Gain 20.0 - 80.0%[+] Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Deal 25 - 45% [x] increased damage while you have no Defensive Skills on your Action Bar.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
While you have no Defensive Skills equipped, gain 20 - 30% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Teleport's Cooldown is reduced by 3.0 - 5.0 seconds. After Teleporting , Crackling Energy hits 2 additional enemies for 5 seconds.
Boots, Amulet (+50%)
|
Komdor Temple
|
Dry Steppes
|
Sorcerer
|
|
|
Utility
|
You gain 15.0 - 20.0% Enchantment Potency.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
While Flame Shield is active, Meteorites cascade around you and deal 75 - 135 Fire damage. Your Meteorites gain 2% Lucky Hit Chance.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing 150 - 195 Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Forming an Ice Spike increases their damage by 2.0 - 3.0% [x] for 2 seconds, stacking up to 30 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Cast Core Skill damage reduces the Cooldown of one of your Skills by 0.7 - 1.0 second.
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Chain Lightning has a 25 - 45% chance to chain 5 additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
While Healthy , your Pyromancy Skills deal 50 - 70% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Taking direct damage has a 2.0 - 10.0% chance to reset the Cooldown of one of your Defensive Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Putrid Aquifer
|
Kehjistan
|
Sorcerer
|
|
|
Offensive
|
Increase the Critical Strike Damage of Meteor and Fireball by 25 - 45% [x]. Double this bonus against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Serpent's Lair (Map)
|
Hawezar
|
Sorcerer
|
|
|
Utility
|
Each Nearby Burning enemy Heals you for 2.0 - 3.0% of your Maximum Life every second.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian
|
|
|
Offensive
|
Lucky Hit: Conjuration damage has up to a 15% chance to increase its damage by 5.0 - 6.5% and Lucky Hit Chance by 2.5% [+] for 8 seconds, stacking up to 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Ice Spikes and Meteorites deal 60 - 90% [x] increased damage and have 50% [+] increased size.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Collecting Crackling Energy increases your Movement Speed by 15 - 30%[+] for 8 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your maximum number of Conjurations is increased by 1 and your Conjuration damage is increased by 40 - 60% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While you have 4 or more Overpower , your Fire Skill Casts deal 70 - 100% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian, Spiritborn, Warlock
|
|
|
Offensive
|
Skill Casts at or above 100 Mana gain a 25.0 - 45.0%[+] increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Freezing enemies grants you 6.0 - 8.0% Damage Reduction for 8 seconds, up to 5 times.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Defensive
|
Each Crowd Controlled enemy Nearby grants 2.0 - 3.0% Damage Reduction, up to 13 enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Your Maximum Ferocity stacks are increased by 4 - 6.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Offensive
|
Gain 10 - 30% [x] increased Fire Damage. When newly Burning an enemy, you deal an additional 225 Pyromancy Fire damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Incinerate splits into 3 beams, each dealing 70 - 90% [x] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Coming in contact with your Firewall grants you 10 - 30%[+] Movement Speed for 6 seconds.
Boots, Amulet (+50%)
|
Cultist Refuge
|
Fractured Peaks
|
Sorcerer
|
|
|
Offensive
|
Increase the Critical Strike Damage of Pyromancy Skills by 25 - 45% [x] . Double this bonus against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Serpent's Lair
|
Hawezar
|
Sorcerer
|
|
|
Defensive
|
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 55 - 35%.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Lucky Hit: Lightning damage has up to a 15% chance to echo 50 - 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Spiritborn
|
|
|
Offensive
|
Blizzard periodically spawns exploding Ice Spikes that deal 150 - 195 damage. Your Ice Spikes Chill enemies for 15% .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
After creating 7 - 2 Ball Lightnings , your next Ball Lightning implodes Pulling In surrounding enemies before dealing 135 Lightning damage in a small area. This damage scales with Ball Lightning .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Lucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity . You gain 10.0 - 15.0% Damage Reduction while you have Ferocity .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Spiritborn
|
|
|
Offensive
|
You deal 50 - 70% [x] increased Summon damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Resource
|
Lucky Hit: Damage from your Pyromancy Skills has up to a 7.0 - 27.0% chance to restore 10 Mana.
|
Tomb of the Saints
|
Kehjistan
|
Sorcerer
|
|
|
Offensive
|
Every 3.0 - 0.3 seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Crackling Energy has a 25% chance to preserve its charge and deals 40 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Chain Lightning has a 25% chance to deal 50 - 90% [x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your [[Mastery]] Skills deal 20.0 - 30.0% [x] increased damage every second they are active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Dealing Shock damage to Close enemies grants 30 - 45% Damage Reduction for 6 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Your [[Mastery]] Skills grant 20 - 30% Damage Reduction while their effects are active.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Frost Skills deal 60 - 90% [x] increased damage while no enemies are Close to you.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Slain Burning enemies have a 10% chance to grant Overpower . Your Fire damage is increased by 15.0 - 20.0% [x] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian
|
|
|
Resource
|
Using a Cooldown grants you 20 - 30 Mana Regeneration for 4 seconds.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Absorbing Crackling Energy grants you 4.0 - 6.0 Mana Regeneration for 2 seconds, stacking up to 5 times.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Your Pyromancy Skills deal 40 - 60% [x] increased damage against Distant or Immobilized (CC) enemies. These bonuses can stack.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Hydra deals 0.30 - 0.50% [x] increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Explosions from the Shatter Key Passive deal 30 - 50% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Enemies take up to 60 - 90% [x] increased damage based on how Chilled or Staggered they have built up.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Mobility
|
Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Defensive
|
While within your own Blizzard and for 3 seconds after leaving it, you take 15 - 35% less damage.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Fetid Mausoleum
|
Hawezar
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Sorcerer
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Defensive
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While you have a Barrier , gain 20 - 30% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
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N/A
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Extraction
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Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
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Offensive
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While Unstable Currents is not active, your Shock Skills have a 6.5 - 17.0% chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Sorcerer
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Offensive
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Your non-Channeled Shock Skills deal 30 - 45% [x] increased damage and have a 15% chance to trigger themselves on Cast.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Sorcerer
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Offensive
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You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 0% [x] against Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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Onyx Hold
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Dry Steppes
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Sorcerer
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Offensive
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Your Frost damage is increased by 50 - 75% against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Sorcerer
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Offensive
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When you Freeze an enemy, you deal 225 - 525 Cold damage to them. This effect is treated as a Frost Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Sorcerer
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Offensive
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Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
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Extraction
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Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
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Utility
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Lucky Hit: Lightning Damage has up to a 25 - 35% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
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N/A
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Extraction
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Sorcerer, Druid, Spiritborn
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