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While Diablo 3 featured the Wizard, Diablo 2 brought us the Sorceress and in Diablo 4 the class makes a return.


The Diablo 4 Sorceress was revealed at BlizzCon 2019 and is Diablo 4’s true mage class. This latest incarnation of the class, like other returning classes, will likely follow in the same mould as the original which was described by Blizzard as:<blockquote>''A rebellious woman who has wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this weakness with fierce combative magic for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, and sometimes seems capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.''</blockquote>The Sorceress’s main abilities in Diablo 2 focused around cold, fire, and lightning. In development, Diablo IV looks to be remaining faithful to the elemental tour de force.


== THE DIABLO 4 SORCERESS SKILL TREE ==
On 29 December 2020, Blizzard revealed a major change to the way in which skills and passives would be presented to the player. Blizzard showed a revamped Sorceress skill and passives tree which can be seen below.


* The square skills are where players add skill points.
== Sorcerer Fundamentals==
* The round nodes can be activated to augment the skills players have unlocked
* Along the branches are also passive nodes which can be activated.
* At the bottom of the tree in the root system, there are nodes that can be activated to provide “powerful effects”.
* Blizzard has stated that players will not be able to acquire every Skill Tree node. By end-game, only 30-40% will be filled.


[[File:Skill-tree-September-2020-680x754.jpg|alt=Skill Tree 2020|none|thumb|Skill Tree - Sept 2020]]
* Resource: [[Mana]] - Refills automatically
 
* Weapon Slots: - 2 x 1 handed weapons. 1 x 2 handed weapon.
== DIABLO 4 SORCERESS SKILLS ==
* Dismount Skill: [[Freezing Wake]]
 
* [[Sorcerer Skill Tree]]s:
* Minor Destruction Skills – Zero cost mana & mana generator skills dealing all types of elemental damage
**[[Sorcerer_Skill_Tree#Basic|Basic]] - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
* Major Destruction Skills – Higher cost mana skills dealing all types of elemental damage
**[[Sorcerer_Skill_Tree#Core|Core]] - Elemental damage at the cost of mana. No Cooldowns.
* Defensive Skills – Skills to remove the sorceress from danger or envelope her in protective elements or destructive barriers
**[[Sorcerer_Skill_Tree#Defensive|Defensive]] - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
* Conjuring Skills – Direct and Area of Effect elemental damage
**[[Sorcerer_Skill_Tree#Conjuration|Conjuration]] - Summon elemental entities. They don't cost mana.
* Mastery Skills – High damage at a high mana cost
**[[Sorcerer_Skill_Tree#Mastery|Mastery]] - Heavy-duty damage. Cost mana but don't have Cooldowns.
* Ultimate Skills – Offering immunity on very long cooldowns
**[[Sorcerer_Skill_Tree#Ultimate|Ultimate]] - Offensive and defensive. They don't cost mana but have long Cooldowns.
**[[Sorcerer_Skill_Tree#Key Passives|Key Passives]]
* Sorcerer Specialization:
**[[#Sorcerer Enchantment System - Class Mechanic|Enchantment System]]


Certain Talents can affect an entire category of skills, for example points in Align the Elements talent reduces the cost of all Mastery spells.
=== Starting and Levelling Up===
 
=== Minor Destruction Skills ===
{| class="wikitable"
{| class="wikitable"
!Name
!Icon
!Damage
!Generates
!Description
|-
|-
|'''Lightning'''
! !!Strength !!Intelligence!!Dexterity!!Willpower
|[[File:Lightning-skill-nov-2019.jpg|alt=Lightning Skill Icon|none|thumb]]
|Lightning
|0 mana
|Launch a bolt of lightning that deals X damage and bounces to nearby enemies, dealing 30% less to each enemy hit.
|-
|-
|'''Fire Bolt'''
|Start With ||7||10 || 7|| 8
|[[File:Fire-bolt-skill-nov-2019.jpg|alt=Fire Bolt|none|thumb]]
|Fire
|0 mana
|Hurl a flaming bolt, dealing X and burning nearby enemies for X bleeding over 8 seconds.
Requires a slashing weapon.
|-
|-
|'''Frost Bolt'''
|1 Point in adds||+ 1 Armor
|[[File:Frost-bolt-skill-nov-2019-1.jpg|alt=Frost Bolt|none|thumb]]
| + 0.05% All Resistances<br>x 0.01% Skill Damage
|Cold
| + 0.025% Dodge Chance<br>x 0.2% [[Critical Strike]] Chance
|0 mana
| + 0.1% Healing received<br>+ 0.25% [[Overpower]] damage<br>x 0.1% [[Mana]] Regeneration
|Throw a bolt of frost at an enemy, dealing X and Chilling them.
|-
|'''Arc Lash'''
|[[File:Arc-lash-skill-nov-2019.jpg|alt=Arc Lash|none|thumb]]
|Lightning
|10 mana
|Unleash arcing lightning that shocks enemies in front of you for X and then returns to you, restoring X mana.
|}
|}


=== Major Destruction Skills ===
 
== Strengths and Weaknesses ==
{| class="wikitable"
{| class="wikitable"
!Name
|+
!Icon
! style="width:50%; text-align:center;" |Strengths
!Damage
! style="width:50%; text-align:center;" |Weaknesses
!Mana Cost
!Description
|-
|'''Charged Bolts'''
|[[File:Charged-bolt-skill-nov-2019.jpg|alt=Charged Bolts|thumb]]
|Lightning
|18 Mana
|Release 6 bolts of lightning that course along the ground in an erratic pattern, dealing 18-22 damage each.
|-
|'''Fireball'''
|[[File:Fireball-skill-nov-2019.jpg|alt=Fireball|none|thumb]]
|Fire
|30 mana
|Hurl a ball of fire that explodes on contact, dealing X damage to nearby enemies.
|-
|-
|'''Ice Shards'''
| style="background: #002f07;" |Plenty of AOE skills
|[[File:Ice-shards-skill-nov-2019.jpg|alt=Ice Shards|none|thumb]]
| style="background: #2f0000;" |Heavy on mana usage.
|Cold
|18 mana
|Launch 5 shards that deal X damage each.
Deals X% more to Frozen enemies.
|-
|-
|'''Incinerate'''
| style="background: #002f07;" |Defensive skills such as [[Flame Shield]], [[Frost Nova]], and [[Ice Armor]].
|[[File:Incinerate-skill-nov-2019.jpg|alt=Incinerate|none|thumb]]
| style="background: #2f0000;" |Most suited to ranged combat only.
|Fire
|20 / second
|Channel a beam of fire, burning enemies for X damage. Damage increases by X per second, up to X.
|-
|-
|'''Chain Lightning'''
| style="background: #002f07;" |[[Teleport]] to get out of sticky situations.
|[[File:Chain-lightning-skill-nov-2019.jpg|alt=Chain Lightning|none|thumb]]
| style="background: #2f0000;" |A more limited arsenal to pick from. Daggers, Wands, [[Staves]], and Focuses
|Lightning
|35 mana
|Unleash a bolt of lightning, dealing X damage and jumping to X nearby targets.
|-
|-
|'''Frozen Orb'''
| style="background: #002f07;" | Conjuration skills such as [[Hydra]], [[Ice Blades]], and [[Lightning Spear]] luring enemies to their death.
|[[File:Frozen-orb-skill-nov-2019.jpg|alt=Frozen Orb|none|thumb]]
| style="background: #2f0000;" |
|Cold
|40 mana
|Unleash an orb that Chills and expels piercing shards for a total of X damage, and then explodes into Frost Bolts.
|}
|}


=== Defensive Skills ===
 
{| class="wikitable"
==Diablo 4 Sorcerer Skills==
!Name
 
!Icon
 
!Damage
===Sorcerer Skill Notes===
!Cooldown/Cost
A new mechanic added to the Sorceress cold skills is [[chill]]. When a cold spell is used, it has a [[chilling]] effect which makes their movement speed slower and slower until they are [[frozen]].
!Description
 
|-
==Sorcerer Passives==
|'''Flame Shield'''
Certain Passives can affect an entire category of skills, for example, points in [[Align the Elements]] passive reduces the cost of all Mastery spells.
|[[File:Flame-shield-skill-nov-2019.jpg|alt=Flame Shield|none|thumb]]
===Skill Trees===
|Fire
 
|29 seconds
*[[Sorcerer Skill Tree|View the Sorcerer Skill Tree]]
|Engulf yourself in flames for 2 seconds, burning nearby enemies for X per second.
 
|-
==Sorcerer Enchantment System - Class Mechanic==
|'''Ice Armor'''
 
|[[File:Ice-armor-skill-nov-2019-1.jpg|alt=Ice Armor|none|thumb]]
Part of the Sorceresses class mechanic the ''Enchantement System''' allows you to add a selected skill to the skills Enchantment slot (Press S key to bring it up) and gain a bonus passive power from that skill. The Skill can still be used as an active skill.
|
 
|Passive
Each skill offers something quite different whether it's dropping a random [[Meteor]] or increasing the chances of [[chilling]] a target.  These Enchantment effects are passive so they happen automatically.
|After not taking damage for 5 seconds, ice accumulates on you, absorbing X damage
 
 
[[File:Sorcerer-enchantments.jpg|alt=Sorcerer Enchantments|none|thumb|899x899px|Enchantment Slot]]
 
 
* First Enchantment slot unlocks at level 15 with the completion of the Sorcerer class quest. The second slot automatically unlocks at level 30.
* You must have assigned at least one point to the skill. It won't be available to use as an Enchantment if the only points in it are from items.
* The Enchantments cost '''zero mana''' when they activate.
* Skills in the Enchantment slot can be swapped out at any time, on the fly at no cost. Simply drag and drop your new choice into the slot.
* All active skills from the Basic, Core, Defensive, Conjuration and Mastery trees come with an Enchantment possibility and you can '''view all of those below''' in the expandable table.
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!+ Expand drop-down for all <nowiki>Enchantment</nowiki> Statistics.
|-
|-
|'''Blizzard'''
| colspan="2" |{{Template:Sorcerer Enchantments}}
|[[File:Blizzard-skill-nov-2019.jpg|alt=Blizzard|none|thumb]]
|Cold
|40 mana
|Summon a frigid blizzard that deals X damage and Chills enemies over X seconds.
|-
|'''Teleport'''
|[[File:Teleport-skill-nov-2019.jpg|alt=Teleport|none|thumb]]
|Lightning
|22 seconds
|Transform into lightning, becoming Immune and surging to the target location.
|}
|}


=== Conjuring Skills ===
 
{| class="wikitable"
===How to unlock the Enchantment System ===
!Name
The system is unlocked via a quest called [[Legacy of the Magi]] which becomes available to you at level 15.  You will need to battle through the [[Lost Archives]] dungeon and collect missing pages from the forgotten Codex for the NPC [[Mordarin]] who is located Southwest of [[Nevesk]] ([https://www.purediablo.com/diablo4/map/?markerId=marker_1728386482404 Map]).
!Icon
 
!Damage
When the pages are returned to [[Mordarin]] you will take part in a ritual which goes wrong. [[Mordarin]] will then give you the Codex and the Enchantment system will unlock.
!Cooldown/Cost
 
!Description
==Items and Weapons==
 
The Sorcerer can equip the following weapons:
 
* Dagger or Wand leaving the off-hand free to equip a Focus
* Two-handed staff
* One-handed sword
* One-handed mace
 
 
===Item Affixes===
 
Each item type can come with certain item affixes.  These are all detailed below including [[affixes]] that improve the Sorcerer's skills and appear on weapons that he is able to use.
 
Click the column headings to sort by item type.  Refresh the page to reset.
 
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
!+ Expand drop-down for all <nowiki>Sorcerer Item Affixes by Slot</nowiki>.
!
|-
|-
|'''Frost Nova'''
| colspan="2" |{{:Template:Sorcerer_Items}}
|
|
|24 seconds
|Unleash a torrent of frost, Freezing nearby enemies.
|-
|'''Lightning Spear'''
|
|Lightning
|20 seconds
|Conjure a crackling spear of lightning that seeks out enemies for 6 seconds, dealing X damage per hit.
|-
|'''Ice Blades'''
|
|Cold
|20 mana
|Conjure ice blades for 12 seconds that rapidly slash enemies for X damage and Chill.
|-
|'''Hydra'''
|
|Fire
|20 seconds
|Summon a three headed hydra for 12 seconds. Each head spits fire at a nearby enemy dealing X damage.
|}
|}


=== Mastery Skills ===
 
{| class="wikitable"
=== Sorcerer Legendary Aspects===
!Name
 
!Icon
These are Aspects beneficial to the Sorcerer class. Included are also generic Aspects that are useful to all classes too.
!Damage
 
!Mana Cost
If a dungeon name is mentioned that Aspect is rewarded for completing the listed dungeon and will be automatically added to your Codex of Power. That Aspect can still be found as a drop however.
!Description
 
Use the drop-down [[below]] to see the full details of the Sorcerer [[Aspects]].
 
 
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
!+ Expand drop-down for all <nowiki>Sorcerer Aspect</nowiki> Statistics.
!
|-
|-
|'''Firewall'''
| colspan="2" |{{Template:Sorcerer Aspects}}
|
|Fire
|40 mana
|Creates a wall of flames dealing X damage to enemies over 8 seconds.
|-
|'''Nova'''
|
|Lightning
|Passive
|After spending 145 mana, you unleash a burst of lightning that deals X damage.
|-
|'''Meteor'''
|
|Fire
|40 mana
|Summon a meteor that strikes the target location, dealing X damage. The ground burns for X damage over 3 seconds
|-
|'''Ball Lightning'''
|
|Lightning
|60 Mana
|Conjure a ball of lightning that slowly moves forward zapping enemies for 25-31 damage.
|}
|}


=== Ultimate Skills ===
 
{| class="wikitable"
=== Sorcerer Unique Items ===
!Name
 
!Icon
There are also Unique items that are specifically tailored to the Sorcerer.
!Damage
 
!Cooldown
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
!Description
!+ Expand drop-down for all <nowiki>Sorcerer Unique</nowiki> Items.  
|-
!
|'''Deep Freeze'''
|
|Cold
|60 seconds
|Encase yourself in ice, becoming Immune for 4 seconds. For the duration, you emanate Chilling waves that deal X damage. This freezes enemies X% longer than normal.
|-
|'''Inferno'''
|
|Fire
|30 seconds
|Ignite a roaring inferno that pulses in and out of the target area, burning enemies for X over 8 seconds.
|-
|-
|'''Conduit'''
| colspan="2" |{{Template:Sorcerer Uniques}}
|
|Lightning
|90 seconds
|You become lighting incarnate. While in this form, you are Immune, nearby enemies are continually shocked for X damage and you can surge quickly between locations.
|}
|}


== SORCERESS TALENTS ==
The Sorceress has access to four talent trees.


=== Universal Talent Tree ===
=== Sorcerer Paragon Board Glyphs ===
{| class="wikitable"
 
!Talent
These Glyphs are only usable by the Sorcerer class in the [[Paragon Boards]].
!Icon
 
!Effect
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
|-
!+ Expand drop-down for all <nowiki>Sorcerer Paragon</nowiki> Glyphs.  
|'''Potent Warding'''
!
|
|Elemental damage and resistances are increased by 2% per point.
|-
|'''Devastation'''
|
|Critical strike chance is increased by 2% per point.
|-
|'''Align the Elements'''
|
|The Mana cost of your Mastery spells is reduced by 5% per point.
|-
|'''Precision Magic'''
|
|Increase your non-physical resistances by X%.
|-
|'''Inexorable Reach'''
|
|Targets hit by Spirit skills become Vulnerable for X% of the damage dealt.
|-
|-
|'''Elemental Attunement'''
| colspan="2" |<dpl>
|
resultsheader=__NOEDITSECTION__
|Elemental critical strike reduce the cooldown of your Defensive skills by 5% per point.
category=Sorcerer Glyphs
notcategory=Magic Glyphs
  mode=userformat
  ordermethod=title
  listseparators=\n,{|class="skillfeatures"\n|{{:%PAGE%}}|}\n
|uses = Template:Infobox
</dpl>
|}
|}


=== Fire Talent Tree ===
{| class="wikitable"
!Talent
!Icon
!Effect
|-
|'''Char to Ash'''
|
|Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when you take damage.
|-
|'''Soulfire'''
|
|Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
|-
|'''Blaze of Glory'''
|
|Fire critical strike damage is increased by 3% per point. In addition, burning enemies deal 2% less per point to you.
|-
|'''Burning Resonance'''
|
|Hit Effect: Damaging a burning enemy has up to a 25% chance to restore 2% Mana per point.
|-
|'''Devouring Flames'''
|
|Each source of burning on an enemy increased the direct damage of your fire spells by 2%, up to 2% per point.
|-
|'''Endless Pyre'''
|
|Burning effects deal an additional 15% for each second the target remains burning , up to 75%.
|-
|'''Conflagration'''
|
|Your direct fire damage deals an additional 30% damage to burning targets.
|}


=== Cold Talent Tree ===
==Sorcerer / Sorceress History==
{| class="wikitable"
The female mage clan of [[Zann Esu]] is one of the oldest of the ancient [[clans]], although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches [[Left Behind|left behind]] their former lives and, as a group, disappeared into the Eastern Jungles.
!Talent
 
!Icon
The exact location of their community is a mystery. Until recently, their only contact with the outside world occurred during the recruitment missions. Once every seven years, the [[Zann Esu]] visited certain families across [[Sanctuary]]. These families had one thing in common — they each had a seven-year-old daughter. Always good-natured and polite, the [[Zann Esu]] visitors would meet the girls, ask a few questions, and then leave. A select few of the girls were visited a second time and offered apprenticeships. The families of those chosen enjoyed good fortune for many years after.
!Effect
 
|-
The [[Zann Esu]], or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic. They feel the other disciplines of magic are haphazard and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need — threatening all other magic disciplines with obsolescence. In order to achieve perfection in these elemental transmutations, they choose only those daughters of [[Sanctuary]] with the highest level of attunement to the magical elements.
|'''Numbing Cold'''
 
|
The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in [[Sanctuary]]. For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.
|Chilled enemies deal 4% less damage to you per point.
 
|-
The [[Zann Esu]] oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout [[Sanctuary]] to do battle with the minions of evil wherever they are found. – ''Compiled by Flux''
|'''Icy Touch'''
 
|
 
|Cold damage is increased by 2% per point.
==Changes Archive==
|-
''Archive updated 29 September 2020''
|'''Cold Snap'''
 
|
=== Sorcerer Skill-driven Deaths ===
|You apply 4% more Chill per point.
This system allows you to decapitate, bisect, [[freeze]], [[shatter]], eviscerate, and burn your enemies depending on [[skills]] used. The Sorceress' are as follows:
|-
 
|'''Hoarfrost'''
*[[Freeze]]/Shatter - Break [[frozen]] [[monsters]] into pieces
|
*Char - Singe the corpse of a monster with lightning
|After casting Blizzard, your next cold skill deals 4% more damage per point.
*Burn – Scorch the monster’s flesh, leaving the remains of a charred skeleton
|-
 
|'''Frostbite'''
[[File:Sorceress-Enchanment-System-3.gif|alt=Sorceress Enchanment System|none|thumb|[[File:Sorceress-Enchanment-System-4.gif|alt=Sorceress Enchantment System|none|thumb]]]]
|
 
|Damage against Chilled enemies is increased by 2% per point.
=== Skill Trees===
|-
 
|'''Chill to the Bone'''
Prior to the September 29 2020 developer update, the Diablo 4 Sorceress [[skills]] and passive trees were presented to the player in a typical Diablo style. When looking at the tree further, [[Blizzard]] decided to change the tree to include both [[skills]] and passives in a single tree (see above). [[Blizzard]] did not discuss the [[skills]] themselves or [[skills]] that would be removed or added at that time. [[Below]] is the original tree designs prior to that developer update.
|
 
|Cold damage against Frozen enemies is increased by 30%.
[[File:Skill-tree-September-2020-680x754.jpg|alt=Skill Tree 2020|none|thumb|Skill Tree - Sept 2020]]
|-
 
|'''Endless Winter'''
===Diablo 4 Sorcerer Skill Tree===
|
On 29 December 2020, [[Blizzard]] revealed a major change to the way in which [[skills]] and passives would be presented to the player. [[Blizzard]] showed a revamped Sorceress skill and passives tree which can be seen [[below]].
|Critical strike chance against Chilled and Frozen enemies is increased by 30%, but your Chill effects no longer Freeze.
 
|}
*The square [[skills]] are where players add skill points.
* The round nodes can be activated to augment the [[skills]] players have unlocked
*Along the branches are also passive nodes which can be activated.
*At the bottom of the tree in the root system, there are nodes that can be activated to provide “powerful effects”.
*[[Blizzard]] has stated that players will not be able to acquire every Skill Tree node. By end-game, only 30-40% will be filled.
[[File:Sorceress-talent-tree-1-350x455.jpg|alt=Old Talent System|none|thumb|Old Talent System]]


=== Lightning Talent Tree ===
===Old Enchantment System===
{| class="wikitable"
[[Below]] are shots of the old Enchantment system interface revealed on 29 September 2020.
!Talent
!Icon
!Effect
|-
|'''Ceaseless Bolts'''
|
|Lightning critical strikes increase your critical strike chance by 2% per point for 5 seconds, up to 10% per point.
|-
|'''Overcharge'''
|
|Hit Effect: Lightning critical strikes have up to a 1% chance per point to release 3 charged bolts.
|-
|'''Convulsions'''
|
|Hit Effect: Lightning skills have up to a 2% chance per point to stun enemies for 3 seconds.
|-
|'''Stagger'''
|
|Enemies deal 4% less damage per point for 3 seconds after being hit by your lightning skills.
|-
|'''Crackling Aura'''
|
|Deal 301-368 lightning damage to a random enemy every 11 seconds reduced based on allocated points.
|-
|'''Shocking Strikes'''
|
|Each time your lightning skills hit an enemy, they take 8% increased lightning damage for 1.5, up to 40%.
|-
|'''Lightning Mastery'''
|
|Lightning damage is increased by 40% against enemies within melee range.
|}


== SORCERESS ENCHANTMENT SYSTEM ==
Previously, if you placed a skill in the Enchantment slot, you could o longer use it as an active skill, but your character instead gaines a secondary bonus power.
Revealed on 29 September 2020, the Enchantment System hooks into the skill slots the players use for every class. However, with the Sorceress, skills can also be placed into an Enchantment slot. If you place a skill in the Enchantment slot, you can no longer use it as an active skill, but your character instead gains a secondary bonus power.


A skill can now be placed into the empty slot giving the following result.
This was changed slightly where the skill could be used and the an extra power was attached to each skill.[[File:Sorceress-Enchanment-System-2.jpg|alt=Sorceress Enchanment System|thumb|none]][[File:Sorceress-Enchanment-System-1.jpg|alt=Sorceress  Enchantment System|none|thumb|Note the empty round slot above the main skill slots.]]


Below is an example of this system using the Meteor skill. Meteor allows you to call a fiery chunk of rock from the sky. If you choose to slot it as an Enchantment, you won’t be able to control your Meteors, but they’ll fall onto enemies periodically. This skill is still under development and may be different in the final game.


== SORCERESS HISTORY ==
== Changes to {{PAGENAME}} ==
The female mage clan of Zann Esu is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern Jungles.


The exact location of their community is a mystery. Until recently, their only contact with the outside world occurred during the recruitment missions. Once every seven years, the Zann Esu visited certain families across Sanctuary. These families had one thing in common — they each had a seven-year-old daughter. Always good-natured and polite, the Zann Esu visitors would meet the girls, ask a few questions, and then leave. A select few of the girls were visited a second time and offered apprenticeships. The families of those chosen enjoyed good fortune for many years after.
{{Patch Date Season 5}}


The Zann Esu, or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic. They feel the other disciplines of magic are haphazard and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need — threatening all other magic disciplines with obsolescence. In order to achieve perfection in these elemental transmutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.
*Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
*Chain Lightning Enchantment
**Now has a 4 second Cooldown.
**No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.


The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary. For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.
{{Patch Date Season 4}}


The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of evil wherever they are found. – ''Compiled by Flux''
*Sorcerer Companions now receive 100% of the player’s attributes.
*Mastery Skills are now also considered Core Skills.
*Frost Nova Enchantment - Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
*Frost Bolt Enchantment - Chill amount increased from 15% to 18%.
*Flame Shield Enchantment
**Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
**Now Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.


== CHANGES ARCHIVE ==
{{:Template:Class_Navigation}}
''Archive updated 29 September 2020''
[[Category:Classes]]
[[Category:Sorcerer]]


Prior to the September 29 2020 developer update, the Diablo 4 Sorceress skills and passive trees were presented to the player in a typical Diablo style. When looking at the tree further, Blizzard decided to change the tree to include both skills and passives in a single tree (see above). Blizzard did not discuss the skills themselves or skills that would be removed or added at that time. Below is the original tree designs prior to that developer update.
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Latest revision as of 12:07, 3 April 2025


Sorcerer Fundamentals

  • Resource: Mana - Refills automatically
  • Weapon Slots: - 2 x 1 handed weapons. 1 x 2 handed weapon.
  • Dismount Skill: Freezing Wake
  • Sorcerer Skill Trees:
    • Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
    • Core - Elemental damage at the cost of mana. No Cooldowns.
    • Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
    • Conjuration - Summon elemental entities. They don't cost mana.
    • Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
    • Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
    • Key Passives
  • Sorcerer Specialization:

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 7 10 7 8
1 Point in adds + 1 Armor + 0.05% All Resistances
x 0.01% Skill Damage
+ 0.025% Dodge Chance
x 0.2% Critical Strike Chance
+ 0.1% Healing received
+ 0.25% Overpower damage
x 0.1% Mana Regeneration


Strengths and Weaknesses

Strengths Weaknesses
Plenty of AOE skills Heavy on mana usage.
Defensive skills such as Flame Shield, Frost Nova, and Ice Armor. Most suited to ranged combat only.
Teleport to get out of sticky situations. A more limited arsenal to pick from. Daggers, Wands, Staves, and Focuses
Conjuration skills such as Hydra, Ice Blades, and Lightning Spear luring enemies to their death.


Diablo 4 Sorcerer Skills

Sorcerer Skill Notes

A new mechanic added to the Sorceress cold skills is chill. When a cold spell is used, it has a chilling effect which makes their movement speed slower and slower until they are frozen.

Sorcerer Passives

Certain Passives can affect an entire category of skills, for example, points in Align the Elements passive reduces the cost of all Mastery spells.

Skill Trees

Sorcerer Enchantment System - Class Mechanic

Part of the Sorceresses class mechanic the Enchantement System' allows you to add a selected skill to the skills Enchantment slot (Press S key to bring it up) and gain a bonus passive power from that skill. The Skill can still be used as an active skill.

Each skill offers something quite different whether it's dropping a random Meteor or increasing the chances of chilling a target. These Enchantment effects are passive so they happen automatically.


Sorcerer Enchantments
Enchantment Slot


  • First Enchantment slot unlocks at level 15 with the completion of the Sorcerer class quest. The second slot automatically unlocks at level 30.
  • You must have assigned at least one point to the skill. It won't be available to use as an Enchantment if the only points in it are from items.
  • The Enchantments cost zero mana when they activate.
  • Skills in the Enchantment slot can be swapped out at any time, on the fly at no cost. Simply drag and drop your new choice into the slot.
  • All active skills from the Basic, Core, Defensive, Conjuration and Mastery trees come with an Enchantment possibility and you can view all of those below in the expandable table.


+ Expand drop-down for all Enchantment Statistics.
Sorcerer Skill Multi-Elements
Familiar Each time you conjure a non-familiar Conjuration, you have a 25% chance to spawn a Familiar of the same element.


Sorcerer Skill Cold-Based Enchantment Effect
Frost Bolt Direct Damage from skills applies up to 18% Chill.
Frozen Orb Whenever you cast a non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a nearby enemy.
Ice Shards Ice Shards automatically conjure and fly towards Frozen enemies.
Frost Nova Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.
Ice Armor Upon getting hit, you have a 5% chance to apply Ice Armor.
Ice Blades For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Blizzard Every 15 seconds, a Blizzard forms over you and follows you for 10 seconds.


Sorcerer Skill Fire-Based Enchantment Effect
Fire Bolt Direct Damage from your skills applies up to an additional 23% Burning damage (DoT) over 8 seconds.
Fireball When you kill an enemy, they explode in a Fireball for 50% of its damage.
Incinerate Every 8 seconds a serpent spawns and Incinerates enemies for 8 seconds.
Flame Shield Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Hydra After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.
Firewall Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
Meteor Lucky Hit: Up to an 8% chance for a Meteor to fall on enemies.


Sorcerer Skill Lightning-Based Enchantment Effect
Spark Killing an enemy has a 14% chance to form a Crackling Energy.
Arc Lash When you use a Cooldown, enemies around you are Stunned (CC) for 1 second.
Chain Lightning Each time Chain Lightning bounces, it deals 10% increased damage for its duration, up to 30%. 4 second cooldown.
Charged Bolts When you Stun (CC) an enemy, there is a 40% chance to release 3 Charged Bolts from them.
Teleport Evade is replaced with a short-range Teleport on a 17 second cooldown. This version of Teleport does not make you Unstoppable.
Lightning Spear Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Ball Lightning Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.



How to unlock the Enchantment System

The system is unlocked via a quest called Legacy of the Magi which becomes available to you at level 15. You will need to battle through the Lost Archives dungeon and collect missing pages from the forgotten Codex for the NPC Mordarin who is located Southwest of Nevesk (Map).

When the pages are returned to Mordarin you will take part in a ritual which goes wrong. Mordarin will then give you the Codex and the Enchantment system will unlock.

Items and Weapons

The Sorcerer can equip the following weapons:

  • Dagger or Wand leaving the off-hand free to equip a Focus
  • Two-handed staff
  • One-handed sword
  • One-handed mace


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Sorcerer's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

+ Expand drop-down for all Sorcerer Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Sorcerer item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
[10 - 18]
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Strength
[28 - 42]
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Dexterity
[28 - 42]
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Intelligence

28 - 42

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Willpower

28 - 42

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Cold Resist

35 - 65%

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Fire Resist

35 - 65%

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Lightning Resist

35 - 65%

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Poison Resist

35 - 65%

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Shadow Resist

35 - 65%

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* 18.5% Resistance to All Elements
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* 25% Cold/Fire Resistance
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* 25% Cold/Lightning Resistance
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* 25% Cold/Poison Resistance
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* 25% Cold/Shadow Resistance
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* 25% Fire/Lightning Resistance
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* 25% Fire/Poison Resistance
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* 25% Fire/Shadow Resistance
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* 25% Lightning/Poison Resistance
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* 25% Lightning/Shadow Resistance
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* 25% Shadow/Poison Resistance
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Life on Kill

60 - 143

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Life Regen while not damaged recently

60 - 142

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Healing Received

7 - 14%

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Lucky Hit: Up to a [X]% Chance to Heal
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Maximum Life

358 - 776

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Potion Capacity
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Potion Drop Rate
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Maximum Mana
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Mana Cost Reduction
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Resource Generation
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Lucky Hit: Chance to Restore [X]% Primary Resource
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* While Injured, Your Potion Also Restores 20% Resource
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor

5.2 - 12.5%

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Barrier Generation

7 - 14%

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* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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Thorns
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Damage Reduction
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Damage Reduction while Injured
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Damage Reduction from Close Enemies
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Damage Reduction from Distant Enemies
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Damage Reduction from Enemies that are Burning
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* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
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Dodge Chance Against Close Enemies
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Dodge Chance Against Distant Enemies
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* +2 Max Evade Charges
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Movement Speed
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Movement Speed for 4 seconds After Killing an Elite
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* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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* Evade Grants +50% Movement Speed for 1 Second
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* Attacks Reduce Evade's Cooldown by 0.8 Second
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Control Impaired Duration
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Slow Duraction Reduction
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Shrine Buff Duration
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Damage
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Damage Over Time
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Critical Strike Damage
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Critical Strike Chance
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Attack Speed
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Basic Skills Attack Speed

4.4 - 10%

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Lucky Hit Chance
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* 10% Lucky Hit Chance (wand)
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Lucky Hit Chance while you have a Barrier

4.4 - 10%

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Damage to Injured Enemies
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Critical Strike Chance Against Injured Enemies
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Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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Damage to Close Enemies
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* 20% Damage to Close Enemies (dagger)
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Damage to Distant Enemies
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Damage to Slowed Enemies
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Lucky Hit: Up to a [X]% Chance to Slow
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Damage to Stunned Enemies
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Damage for 4 seconds After Killing an Elite
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Overpower Damage
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Vulnerable Damage
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Damage to Crowd Controlled Enemies
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* 35% Damage to Crowd Controlled Enemies (staff)
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Crowd Control Duration

5 - 12%

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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
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Core Skills Damage
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Conjuration Skill Damage
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Ranks to Conjuration Skills
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Ranks to the Conjuration Mastery Passive
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Ranks to Elemental Dominance Passive
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Ranks to Mastery Skills
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Ultimate Skills Damage
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Ranks to All Defensive Skills
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Ranks to Glass Cannon Passive
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Fire Damage
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Fire Damage Over Time
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Damage to Burning Enemies
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Pyromancy Skill Damage
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Ranks to Devouring Blaze Passive
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Ranks to Endless Pyre Passive
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Ranks to Fireball
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Ranks to Flame Shield
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Ranks to Firewall
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Ranks to Hydra
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Ranks to Incinerate
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Ranks to Inner Flames Passive
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Ranks to Meteor
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Cold Damage
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Frost Skill Damage
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Damage to Chilled Enemies
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Damage to Frozen Enemies
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Ranks to Blizzard
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Ranks to Frost Nova
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Ranks to Frozen Orb
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Ranks to Hoarfrost Passive
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Ranks to Ice Armor
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Ranks to Ice Blades
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Ranks to Ice Shards
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Ranks to the Icy Touch Passive
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Ranks to the Permafrost Passive
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Lightning Damage
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Lightning Critical Strike Damage
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Shock Skill Damage
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Crackling Energy Damage
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Ranks to Ball Lightning
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Ranks to Chain Lightning
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Ranks to Charged Bolts
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Ranks to Lightning Spear
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Ranks to Shocking Impact Passive
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Ranks to Teleport
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Cooldown Reduction

4.2 - 7%

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* 7% Cooldown Reduction
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Sockets 1 1 1 1-2 1-2 1-2 2
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand


Sorcerer Legendary Aspects

These are Aspects beneficial to the Sorcerer class. Included are also generic Aspects that are useful to all classes too.

If a dungeon name is mentioned that Aspect is rewarded for completing the listed dungeon and will be automatically added to your Codex of Power. That Aspect can still be found as a drop however.

Use the drop-down below to see the full details of the Sorcerer Aspects.


+ Expand drop-down for all Sorcerer Aspect Statistics.
These are Aspects beneficial to the Sorcerer class. Included are also generic Legendary Aspects that are useful to all classes too. If a dungeon name is mentioned then that Aspect is rewarded for completing the listed dungeon and will be automatically added to your Codex of Power. That Aspect can also be found as a drop and extracted too, however. Template loop detected: Template:Sorcerer Aspects

Aspects Navbar

Name Category Description Dungeon Zone Class
Aspect of Abundant Energy
Offensive Crackling Energy has a 20% chance to chain to an additional enemy and also deals 40 - 60% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Ancient Flame
Offensive Your Pyromancy Skills with a Cooldown deal 20 - 30% [x] increased damage per second of Cooldown they incurred.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Armageddon
Offensive Your Ultimate Skill grants you 150.0 - 225.0% increased damage of its element type while active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Arrogance
Offensive Shock Skills deal 30 - 45% [x] increased damage to Close or Stunned (CC) enemies. These bonuses can stack.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Binding Embers
Utility Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Biting Cold
Utility Cold damage is increased by 15.0 - 20.0% and makes enemies Vulnerable for 4 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Rogue, Necromancer
Aspect of Channeling
Offensive While channeling a Skill, all damage is increased by 50 - 70% [x] .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Aspect of Charged Flash
Offensive Crackling Energy deals 40 - 60% [x] increased damage. While you have Crackling Energy , Charged Bolts spends a charge to also fire a wave dealing Crackling Energy's damage in the area.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Combustion
Offensive Your Pyromancy Skills deal 70.0 - 100.0% increased Critical Strike Damage to Burning enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Concentration
Defensive Casting a Conjuration Skill grants you 15.0 - 30.0% [x] Damage Reduction for 5 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Conflagration
Offensive While channeling Incinerate , your Burning damage (DoT) is increased by 25 - 45% [x] . Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Light's Watch Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Sunken Library Kehjistan Sorcerer
Aspect of Efficiency
Resource Lucky Hit: Cast Basic Skills have up to a 35.0 - 50.0% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times.

N/A Extraction All
Aspect of Elemental Acuity
Resource Casting a Pyromancy , Shock , or Frost Skill grants 6 - 9 Mana Regeneration for 4 seconds, once per Element.

N/A Extraction Sorcerer
Aspect of Elemental Attunement
Resource Lucky Hit: Up to a 20% chance to reduce the Cooldown of one of your Defensive Skills by 8.0 - 10.0 seconds.

N/A Extraction Sorcerer
Aspect of Elemental Constellation
Offensive While you have an equal number of Frost , Pyromancy , and Shock Skills equipped, you deal 80.0 - 120.0% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Engulfing Flames
Offensive You deal 9% [x] increased Burning damage (DoT) to enemies for each second they remain Burning, up to 45% [x] after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage (DoT) to enemies that are not Healthy .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Fortune
Utility You gain 15.0 - 20.0% [x] Lucky Hit Chance against Elite enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Frenzied Onslaught
Offensive Your Summons gain 35 - 50%[+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Aspect of Frozen Memories
Offensive Cold damage deals 30 - 45% [x] increased damage to Chilled enemies, this bonus is tripled against Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Rogue, Necromancer
Aspect of Frozen Orbit
Offensive Frozen (CC) Orb deals 50 - 70% increased damage and explodes an additional time.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Merciless Cold
Offensive Your Cold direct damage causes enemies to take 10.0 - 15.0% increased Cold damage for 4 seconds, stacking up to 10 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Mind's Awakening
Utility Cast Skills grant a bonus based on their element: Pyromancy Immobilizes enemies for 1.0 - 2.0 seconds Shock grants 10 - 20% bonus Movement Speed for 4 seconds Frost grants a Barrier for 1.0% of your Maximum Life for 4 seconds If you've dealt damage with each element in the last 4 seconds, Skills grant all bonuses regardless of their element.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Overheating
Offensive After channeling Incinerate for 2 seconds it deals 75 - 100% [x] increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Overwhelming Currents
Offensive Shock Skill Critical Strikes grant 2.00 - 3.00% [x] Shock damage for 4 seconds. Stacks do not refresh the duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Piercing Cold
Utility You apply 30.0 - 50.0% [x] more Chill and deal 20% [x] increased damage to Chilled enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Rogue, Necromancer
Aspect of Piercing Static
Offensive Your Crackling Energy charges grant 4.0 - 6.0% increased Critical Strike Damage and 2.5% Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Refutation
Resource Your Defensive Skills gain additional 1 - 2 charges.

N/A Extraction Sorcerer
Aspect of Searing Impact
Offensive Meteorites deal 60.0 - 90.0% bonus damage as Burning over 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Searing Wards
Defensive Firewall Slows enemies within by 60% . After spending 125 - 65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Shattered Stars
Offensive Meteorites fall around Meteor , dealing 75 - 135 Fire damage. Your Meteorites gain 30 - 50% of Meteor's damage and Burn (DoT) enemies for 135 - 225 damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Shredding Blades
Utility Conjuration damage makes enemies Vulnerable for 4 seconds. You deal 15.0 - 20.0% [x] increased damage to Vulnerable enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Singed Extremities
Utility After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Earthen Wound Hawezar Sorcerer
Aspect of Splintering Energy
Offensive Your Shock Skills deal 120.0 - 180.0% [x] increased damage, but this bonus is reduced by 10% per subsequent hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Tenuous Agility
Mobility Gain 20.0 - 80.0%[+] Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.

Boots, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Tenuous Destruction
Offensive Deal 25 - 45% [x] increased damage while you have no Defensive Skills on your Action Bar.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Tenuous Survival
Defensive While you have no Defensive Skills equipped, gain 20 - 30% Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Bounding Conduit
Mobility Teleport's Cooldown is reduced by 3.0 - 5.0 seconds. After Teleporting , Crackling Energy hits 2 additional enemies for 5 seconds.

Boots, Amulet (+50%)
Komdor Temple Dry Steppes Sorcerer
Aspect of the Enchanter
Utility You gain 15.0 - 20.0% Enchantment Potency.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Firebird
Utility While Flame Shield is active, Meteorites cascade around you and deal 75 - 135 Fire damage. Your Meteorites gain 2% Lucky Hit Chance.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Frozen Tundra
Offensive While Deep Freeze is active, exploding Ice Spikes form in the area, dealing 150 - 195 Cold damage. Your Ice Spikes have a 50% increased explosion radius.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Frozen Wake
Offensive Forming an Ice Spike increases their damage by 2.0 - 3.0% [x] for 2 seconds, stacking up to 30 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Orange Herald
Resource Cast Core Skill damage reduces the Cooldown of one of your Skills by 0.7 - 1.0 second.

N/A Extraction All
Aspect of the Unbroken Tether
Offensive Chain Lightning has a 25 - 45% chance to chain 5 additional times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Unholy Confederate
Mobility You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.

Boots, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Aspect of the Untarnished Blaze
Offensive While Healthy , your Pyromancy Skills deal 50 - 70% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Unwavering
Defensive Taking direct damage has a 2.0 - 10.0% chance to reset the Cooldown of one of your Defensive Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
Putrid Aquifer Kehjistan Sorcerer
Aspect of Three Curses
Offensive Increase the Critical Strike Damage of Meteor and Fireball by 25 - 45% [x]. Double this bonus against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Serpent's Lair
(Map)
Hawezar Sorcerer
Aspect of Warmth
Utility Each Nearby Burning enemy Heals you for 2.0 - 3.0% of your Maximum Life every second.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Barbarian
Battle Caster's Aspect
Offensive Lucky Hit: Conjuration damage has up to a 15% chance to increase its damage by 5.0 - 6.5% and Lucky Hit Chance by 2.5% [+] for 8 seconds, stacking up to 10 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Blasting Aspect
Offensive Ice Spikes and Meteorites deal 60 - 90% [x] increased damage and have 50% [+] increased size.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Charged Aspect
Mobility Collecting Crackling Energy increases your Movement Speed by 15 - 30%[+] for 8 seconds.

Boots, Amulet (+50%)
N/A Extraction Sorcerer
Conjuration Master's Aspect
Offensive Your maximum number of Conjurations is increased by 1 and your Conjuration damage is increased by 40 - 60% [x] .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Cremator's Aspect
Offensive While you have 4 or more Overpower , your Fire Skill Casts deal 70 - 100% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Barbarian, Spiritborn, Warlock
Elementalist's Aspect
Offensive Skill Casts at or above 100 Mana gain a 25.0 - 45.0%[+] increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Encased Aspect
Defensive Freezing enemies grants you 6.0 - 8.0% Damage Reduction for 8 seconds, up to 5 times.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Rogue, Necromancer
Everliving Aspect
Defensive Each Crowd Controlled enemy Nearby grants 2.0 - 3.0% Damage Reduction, up to 13 enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Ferocious Aspect
Offensive Your Maximum Ferocity stacks are increased by 4 - 6.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Firestarter Aspect
Offensive Gain 10 - 30% [x] increased Fire Damage. When newly Burning an enemy, you deal an additional 225 Pyromancy Fire damage to them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Flamethrower's Aspect
Offensive Incinerate splits into 3 beams, each dealing 70 - 90% [x] of normal damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Flamewalker's Aspect
Mobility Coming in contact with your Firewall grants you 10 - 30%[+] Movement Speed for 6 seconds.

Boots, Amulet (+50%)
Cultist Refuge Fractured Peaks Sorcerer
Flash Fire Aspect
Offensive Increase the Critical Strike Damage of Pyromancy Skills by 25 - 45% [x] . Double this bonus against Healthy targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Serpent's Lair Hawezar Sorcerer
Frostblitz Aspect
Defensive Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 55 - 35%.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Galvanic Aspect
Offensive Lucky Hit: Lightning damage has up to a 15% chance to echo 50 - 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Spiritborn
Glacial Aspect
Offensive Blizzard periodically spawns exploding Ice Spikes that deal 150 - 195 damage. Your Ice Spikes Chill enemies for 15% .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Gravitational Aspect
Utility After creating 7 - 2 Ball Lightnings , your next Ball Lightning implodes Pulling In surrounding enemies before dealing 135 Lightning damage in a small area. This damage scales with Ball Lightning .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Great Storm Aspect
Utility Lucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity . You gain 10.0 - 15.0% Damage Reduction while you have Ferocity .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Spiritborn
Hellbent Commander Aspect
Offensive You deal 50 - 70% [x] increased Summon damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7.0 - 27.0% chance to restore 10 Mana.

Tomb of the Saints Kehjistan Sorcerer
Jolting Aspect
Offensive Every 3.0 - 0.3 seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Joltkeeper's Aspect
Offensive Crackling Energy has a 25% chance to preserve its charge and deals 40 - 60% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Lightning Rod Aspect
Offensive Chain Lightning has a 25% chance to deal 50 - 90% [x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Lingering Aspect
Offensive Your [[Mastery]] Skills deal 20.0 - 30.0% [x] increased damage every second they are active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Mage-Lord's Aspect
Defensive Dealing Shock damage to Close enemies grants 30 - 45% Damage Reduction for 6 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
of Arcane Ward Aspect
Defensive Your [[Mastery]] Skills grant 20 - 30% Damage Reduction while their effects are active.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
of Cold Judgement Aspect
Offensive Frost Skills deal 60 - 90% [x] increased damage while no enemies are Close to you.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Overheating Aspect
Utility Slain Burning enemies have a 10% chance to grant Overpower . Your Fire damage is increased by 15.0 - 20.0% [x] .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Barbarian
Prodigy's Aspect
Resource Using a Cooldown grants you 20 - 30 Mana Regeneration for 4 seconds.

N/A Extraction Sorcerer
Recharging Aspect
Resource Absorbing Crackling Energy grants you 4.0 - 6.0 Mana Regeneration for 2 seconds, stacking up to 5 times.

N/A Extraction Sorcerer
Sapping Aspect
Resource Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.

N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Scornful Aspect
Offensive Your Pyromancy Skills deal 40 - 60% [x] increased damage against Distant or Immobilized (CC) enemies. These bonuses can stack.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Serpentine Aspect
Offensive Hydra deals 0.30 - 0.50% [x] increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Shattered Aspect
Offensive Explosions from the Shatter Key Passive deal 30 - 50% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Shivering Aspect
Offensive Enemies take up to 60 - 90% [x] increased damage based on how Chilled or Staggered they have built up.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Rogue, Necromancer
Sickfoot's Aspect
Mobility Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.

Boots, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Snowguard's Aspect
Defensive While within your own Blizzard and for 3 seconds after leaving it, you take 15 - 35% less damage.

Helm, Chest, Pants, Shield, Amulet (+50%)
Fetid Mausoleum Hawezar Sorcerer
Snowveiled Aspect
Defensive While you have a Barrier , gain 20 - 30% Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Stable Aspect
Offensive While Unstable Currents is not active, your Shock Skills have a 6.5 - 17.0% chance to trigger a free cast from it.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Storm Splitter's Aspect
Offensive Your non-Channeled Shock Skills deal 30 - 45% [x] increased damage and have a 15% chance to trigger themselves on Cast.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Storm Swell Aspect
Offensive You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 0% [x] against Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Onyx Hold Dry Steppes Sorcerer
Sunderfrost Aspect
Offensive Your Frost damage is increased by 50 - 75% against Vulnerable enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Winter Touch Aspect
Offensive When you Freeze an enemy, you deal 225 - 525 Cold damage to them. This effect is treated as a Frost Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Writhing Aspect
Offensive Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Wyward's Aspect
Utility Lucky Hit: Lightning Damage has up to a 25 - 35% chance to Stun (CC) enemies for 1.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Spiritborn



Sorcerer Unique Items

There are also Unique items that are specifically tailored to the Sorcerer.

+ Expand drop-down for all Sorcerer Unique Items.
595234048.png

Ahavarion Spear of Lycander

"The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still."- Oracle Argoysni

Type: Mythic Unique Staff
Class: Druid, Sorcerer

Description: Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

    • +18.0% All Stats
    • +33% Movement Speed
    • +66 Resistance to All Elements
    • Lucky Hit: Up to a 15% Chance to Restore +22.0% Primary Resource
    2206693627.png

    Axial Conduit

    Armor: 1,500 Armor

    "Do not confuse your manipulation of lightning as control. The azure flame is its own master and needs no hand to wield it. You are merely a conduit for its chaos." -Ascribed to the mage Woh


    Type: Unique Pants
    Class: Sorcerer

    Description: Casting Chain Lightning has a 50% chance to activate 1 to [2 - 5] additional times.

        3468537845.png

        Blue Rose

        Armor: 111 All Resist

        "Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter."- Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"


        Type: Unique Ring
        Class: Sorcerer

        Description: Skills that form Ice Spikes deal [40 - 60]% [x] increased damage. Lucky Hit: Up to a 15% chance to form an exploding Ice Spike , dealing 225 Cold damage.

            3125733840.png

            Esadora's Overflowing Cameo

            The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.


            Type: Unique Amulet
            Class: Sorcerer

            Description: Crackling Energy now gains 10% [x] damage for every level in Shock Skills you have equipped and enemies hit have a 5% chance to refund a charge. Upon reaching maximum Crackling Energy , you rapidly unleash all charges on the closest enemy to you dealing [40 - 80]% [x] increased damage. You cannot gain charges from hits while rapidly discharging.


              Affixes: (Item Power 800)
              • +[10.5 - 15.0]% Intelligence
              • [1.4 - 2.0]% Damage Reduction per Crackling Energy Charge
              • +[16.0 - 25.0]% Movement Speed for 4 Seconds After Picking Up Crackling Energy
              • +[365.0 - 500.0]% Crackling Energy Damage
              4161198287.png

              Esu's Heirloom

              Armor: 600 Armor

              "While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans."- Barrett's Book of Implements


              Type: Unique Boots
              Class: Sorcerer

              Description: Your Critical Strike Chance is increased by [20 - 40]% of your Movement Speed bonus. Current Bonus: 0.0%

                  2266174600.png

                  Flamescar

                  The burn may heal, but the pain is eternal.


                  Type: Unique Wand
                  Class: Sorcerer

                  Description: Incinerate gains one final charge, irradiating the area around you and increasing damage dealt by [200 - 300]% [x] but costing an additional 50 Mana per second.

                      3169250237.png

                      Flameweaver

                      Armor: 600 Armor

                      Driven to surpass Esu, the wizard Naridan's reckless enchantments caused an inferno, devastating the ancient town of Cagrim. Only the gauntlets remained - a solemn warning to all who dare tame fire.


                      Type: Unique Gloves
                      Class: Sorcerer

                      Description: Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing [80 - 100]% [x] increased damage.

                          2403703918.png

                          Fractured Winterglass

                          Winterglass refracts light and also manipulates mana - forming complex arrays of spells and enchantments. These distinct characteristics possess great power, yet the outcomes remain unpredictable.


                          Type: Unique Amulet
                          Class: Sorcerer

                          Description: Frozen (CC) Orbs deal [4.0 - 8.0]% [x] more damage per active Summon and have a 65% chance to create a random Conjuration when Cast. Lucky Hit: Your Summons have up to a 90% chance to launch a Frozen (CC) Orb at a Nearby enemy.

                          • Conjuration Cooldowns are Reduced by +0.3 Seconds when a Frozen (CC) Orb Explodes

                          Affixes: (Item Power 800)
                          • +[15.0 - 17.5]% Chance for Frozen (CC) Orb Projectiles to Cast Twice
                          • +[57.0 - 75.0]% Non-Physical Damage
                          • +[56 - 70] Resistance to All Elements
                          • +[4 - 6] to Frozen (CC) Orb
                          943322383.png

                          Gloves of the Illuminator

                          Armor: 600 Armor

                          After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.


                          Type: Unique Gloves
                          Class: Sorcerer

                          Description: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [70 - 100]% of normal damage.

                            • +[69 - 83] Intelligence
                            • +[2 - 3] to Fireball
                            3864812508.png

                            Iceheart Brais

                            Armor: 1,500 Armor

                            The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.


                            Type: Unique Pants
                            Class: Sorcerer

                            Description: Your Conjurations periodically unleash Frost Nova . Enemies affected by Frost Nova take [20 - 30]% [x] increased damage from you.

                                3864650843.png

                                Raiment of the Infinite

                                The power you have is never enough.


                                Type: Unique Chest Armor
                                Class: Sorcerer

                                Description: Teleport pulls (CC) Close enemies to you and you gain [10 - 30] Damage Reduction.


                                  Affixes: (Item Power 800)
                                  • +[80 - 94] Intelligence
                                  • +[66 - 80] Resistance to All Elements
                                  • [26.5 - 40.0]% Teleport Cooldown Reduction
                                  • +[1 - 2] to Glass Cannon
                                  595234013.png

                                  Staff of Endless Rage

                                  "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah


                                  Type: Unique Staff
                                  Class: Sorcerer

                                  Description: Fireball deals [40 - 60]% [x] increased damage and every 3rd Cast launches 2 additional projectiles.

                                      595234045.png

                                      Staff of Lam Esen

                                      "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day."- Barrett's Book of Implements


                                      Type: Unique Staff
                                      Class: Sorcerer

                                      Description: Charged Bolts deal [55 - 80]% [x] increased damage, last 300% longer and seek enemies.

                                          2778329159.png

                                          Starfall Coronet

                                          Armor: 1,200 Armor

                                          "The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!"- Crusader Hamilton


                                          Type: Unique Helm
                                          Class: Sorcerer

                                          Description: Meteor Casts consume Overpower when possible, dropping an additional Meteor for every 2 Overpower consumed. Meteor deals [50 - 70]% [x] increased damage.

                                              1785912170.png

                                              Tal Rasha's Iridescent Loop

                                              Armor: 111 All Resist

                                              "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."- Rakhaan


                                              Type: Unique Ring
                                              Class: Sorcerer

                                              Description: Casting a Pyromancy , Shock , or Frost Skill increases your damage by [10.0 - 20.0]% [x] for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.

                                                  2266174607.png

                                                  The Oculus

                                                  "The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight."- Master Eos


                                                  Type: Unique Wand
                                                  Class: Sorcerer

                                                  Description: Each enemy hit by Teleport increases the damage by [10.0 - 15.0]% [x] and reduces the Cooldown by 0.50 of the next Cast. Becoming Injured will Teleport you to a random location.

                                                      1241072967.png

                                                      Vox Omnium

                                                      Your incantations are echoed by a chorus of the damned. Wield their torment, their vengeance, their pain against the Hellborne that tortured them.


                                                      Type: Unique Staff
                                                      Class: Sorcerer

                                                      Description: Casting a Sorcerer_Skill_Tree#Core|Core Skill triggers a random equipped Basic Skill at a random enemy which deals [300 - 360]% [x] increased damage.



                                                          Sorcerer Paragon Board Glyphs

                                                          These Glyphs are only usable by the Sorcerer class in the Paragon Boards.

                                                          + Expand drop-down for all Sorcerer Paragon Glyphs.
                                                          2456478681.png

                                                          Adept Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Intelligence within range, Mastery Skills gain +3% increased damage.
                                                          Additional Bonus:
                                                          • Mastery Skills have 30% increased area.
                                                          • Required (purchased in range):
                                                            • +40 Intelligence

                                                          Legendary Bonus:

                                                          2456478681.png

                                                          Charged Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Intelligence purchased within range, Crackling Energy deals +2.64% increased damage.
                                                          Additional Bonus:
                                                          • Picking up Crackling Energy grants you x5% increased damage for 5 seconds, up to x15%.
                                                          • Required (purchased in range):
                                                            • +40 Intelligence

                                                          Legendary Bonus:

                                                          • Increase Lightning damage by x0.5%.
                                                          2456478681.png

                                                          Conjurer Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          2456702841.png

                                                          Control Glyph

                                                          Class: Necromancer, Paladin, Rogue, Sorcerer

                                                          Bonus:

                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          3933961978.png

                                                          Cryopathy Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Willpower purchased within range, you deal +3.0% increased damage to Chilled targets.
                                                          Additional Bonus:
                                                          • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.
                                                          • Required (purchased in range):
                                                            • +25 Willpower

                                                          Legendary Bonus:

                                                          • Increase Cold damage by x0.5%.
                                                          1236117199.png

                                                          Destruction Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          Additional Bonus:
                                                          • Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%.
                                                          • Required (purchased in range):
                                                            • +25 Dexterity

                                                          Legendary Bonus:

                                                          1236117199.png

                                                          Electrocute Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          • Increase Lightning damage by x0.5%.
                                                          2456478681.png

                                                          Elementalist Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:
                                                          • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x5% for 10 seconds, stacking once per Element.
                                                          • Required (purchased in range):
                                                            • +40 Intelligence

                                                          Legendary Bonus:

                                                          • Increase Non-Physical damage by x0.5%.
                                                          2456478681.png

                                                          Eliminator Glyph

                                                          Class: Necromancer, Sorcerer

                                                          Bonus:

                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          2456478681.png

                                                          Enchanter Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Intelligence purchased within range, you deal +2% increased damage.
                                                          Additional Bonus:
                                                          • For each Skill equipped in your Enchantment Slots, gain +5% Resistance to that Skill's Element.
                                                          • Required (purchased in range):
                                                            • +40 Intelligence

                                                          Legendary Bonus:

                                                          • Increase damage by x0.5%.
                                                          1236117199.png

                                                          Exploit Glyph

                                                          Class: Barbarian, Druid, Necromancer, Paladin, Rogue, Sorcerer, Spiritborn

                                                          Bonus:

                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          1236117199.png

                                                          Flamefeeder Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Dexterity purchased within range, you deal +2% increased damage to Burning (DoT) targets.
                                                          Additional Bonus:
                                                          • You deal x10% increased Non-Physical damage.
                                                          • Required (purchased in range):
                                                            • +25 Dexterity

                                                          Legendary Bonus:

                                                          • Increase damage by x0.5%.
                                                          3933961978.png

                                                          Imbiber Glyph

                                                          Class: Barbarian, Necromancer, Paladin, Sorcerer

                                                          Bonus:

                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          1236117199.png

                                                          Invocation Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          Additional Bonus:
                                                          • Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.
                                                          • Required (purchased in range):
                                                            • +25 Dexterity

                                                          Legendary Bonus:

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                                                          Pyromaniac Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:
                                                          • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x3% for 6 seconds, up to x18%.
                                                          • Required (purchased in range):
                                                            • +25 Willpower

                                                          Legendary Bonus:

                                                          • Increase Fire damage by x0.5%.
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                                                          Reinforced Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          • Increase damage by x0.5%.
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                                                          Stalagmite Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Intelligence purchased within range, your Ice Spikes deal +2.0% increased damage.
                                                          Additional Bonus:

                                                          Legendary Bonus:

                                                          • Increase Cold damage by x0.5%.
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                                                          Tactician Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:
                                                          • You deal x15% increased damage for 4 seconds after casting a Defensive Skill. This duration is increased by 4 seconds for each Defensive Skill not on your Action Bar.
                                                          • Required (purchased in range):
                                                            • +25 Dexterity

                                                          Legendary Bonus:

                                                          • Increase damage by x0.5%.
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                                                          Territorial Glyph

                                                          Class: Barbarian, Druid, Necromancer, Sorcerer

                                                          Bonus:

                                                          Additional Bonus:

                                                          Legendary Bonus:

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                                                          Torch Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • For every 5 Willpower purchased within range, you deal +2% increased Burning damage (DoT).
                                                          Additional Bonus:
                                                          • You deal x2.5% increased damage per Nearby Burning enemy, up to x25%.
                                                          • Required (purchased in range):
                                                            • +25 Willpower

                                                          Legendary Bonus:

                                                          • Increase damage by x0.5%.
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                                                          Unleash Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +30% bonus to all Magic nodes within range.
                                                          Additional Bonus:
                                                          • After spending 50 Mana, you deal x8% increased damage and gain 25% increased Mana Regeneration for 3 seconds.
                                                          • Required (purchased in range):
                                                            • +40 Intelligence

                                                          Legendary Bonus:

                                                          • Increase damage by x0.5%.
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                                                          Warding Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:
                                                          • You take reduced damage the less Mana you have, up to 25%.
                                                          • Required (purchased in range):
                                                            • +25 Willpower

                                                          Legendary Bonus:

                                                          • Increase Non-Physical damage by x0.5%.
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                                                          Winter Glyph

                                                          Class: Sorcerer

                                                          Bonus:

                                                          • Grants +25% bonus to all Rare nodes within range.
                                                          Additional Bonus:
                                                          • Whenever you Chill or Freeze an enemy, you deal x3.6% increased Cold damage for 10 seconds, up to x18%.
                                                          • Required (purchased in range):
                                                            • +25 Dexterity

                                                          Legendary Bonus:


                                                          Sorcerer / Sorceress History

                                                          The female mage clan of Zann Esu is one of the oldest of the ancient clans, although little is actually known about them. Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations. What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern Jungles.

                                                          The exact location of their community is a mystery. Until recently, their only contact with the outside world occurred during the recruitment missions. Once every seven years, the Zann Esu visited certain families across Sanctuary. These families had one thing in common — they each had a seven-year-old daughter. Always good-natured and polite, the Zann Esu visitors would meet the girls, ask a few questions, and then leave. A select few of the girls were visited a second time and offered apprenticeships. The families of those chosen enjoyed good fortune for many years after.

                                                          The Zann Esu, or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic. They feel the other disciplines of magic are haphazard and have instead chosen to focus strictly upon elemental magic. They mold the base elements into whatever magical forms they need — threatening all other magic disciplines with obsolescence. In order to achieve perfection in these elemental transmutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.

                                                          The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary. For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil. Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.

                                                          The Zann Esu oracles have decreed that the time of the Emergence is at hand. The destruction of the Prime Evils is to be the great test of their clan. Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of evil wherever they are found. – Compiled by Flux


                                                          Changes Archive

                                                          Archive updated 29 September 2020

                                                          Sorcerer Skill-driven Deaths

                                                          This system allows you to decapitate, bisect, freeze, shatter, eviscerate, and burn your enemies depending on skills used. The Sorceress' are as follows:

                                                          • Freeze/Shatter - Break frozen monsters into pieces
                                                          • Char - Singe the corpse of a monster with lightning
                                                          • Burn – Scorch the monster’s flesh, leaving the remains of a charred skeleton
                                                          Sorceress Enchanment System
                                                          Sorceress Enchantment System

                                                          Skill Trees

                                                          Prior to the September 29 2020 developer update, the Diablo 4 Sorceress skills and passive trees were presented to the player in a typical Diablo style. When looking at the tree further, Blizzard decided to change the tree to include both skills and passives in a single tree (see above). Blizzard did not discuss the skills themselves or skills that would be removed or added at that time. Below is the original tree designs prior to that developer update.

                                                          Skill Tree 2020
                                                          Skill Tree - Sept 2020

                                                          Diablo 4 Sorcerer Skill Tree

                                                          On 29 December 2020, Blizzard revealed a major change to the way in which skills and passives would be presented to the player. Blizzard showed a revamped Sorceress skill and passives tree which can be seen below.

                                                          • The square skills are where players add skill points.
                                                          • The round nodes can be activated to augment the skills players have unlocked
                                                          • Along the branches are also passive nodes which can be activated.
                                                          • At the bottom of the tree in the root system, there are nodes that can be activated to provide “powerful effects”.
                                                          • Blizzard has stated that players will not be able to acquire every Skill Tree node. By end-game, only 30-40% will be filled.
                                                          Old Talent System
                                                          Old Talent System

                                                          Old Enchantment System

                                                          Below are shots of the old Enchantment system interface revealed on 29 September 2020.

                                                          Previously, if you placed a skill in the Enchantment slot, you could o longer use it as an active skill, but your character instead gaines a secondary bonus power.

                                                          This was changed slightly where the skill could be used and the an extra power was attached to each skill.

                                                          Sorceress Enchanment System
                                                          Sorceress Enchantment System
                                                          Note the empty round slot above the main skill slots.


                                                          Changes to Sorcerer

                                                          Patch 1.5.0, August 6, 2024

                                                          • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
                                                          • Chain Lightning Enchantment
                                                            • Now has a 4 second Cooldown.
                                                            • No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.

                                                          Patch 1.4.0, May 14, 2024

                                                          • Sorcerer Companions now receive 100% of the player’s attributes.
                                                          • Mastery Skills are now also considered Core Skills.
                                                          • Frost Nova Enchantment - Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
                                                          • Frost Bolt Enchantment - Chill amount increased from 15% to 18%.
                                                          • Flame Shield Enchantment
                                                            • Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
                                                            • Now – Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.


                                                          Barbarian Druid Necromancer Rogue Sorcerer Spiritborn