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== Necromancer Fundamentals == | |||
* Resource: Essence - Refills automatically | |||
* Weapon Slots: - | |||
* Dismount Skill: [[Bone Spikes]] | |||
* [[Necromancer Skill Tree]]s: | |||
** Basic | |||
** Core | |||
** Corpse and Macabre | |||
** Curse | |||
** Corpse and Macabre | |||
** Ultimate | |||
** Key Passives | |||
== Necromancer Resources == | == Necromancer Resources == | ||
| Line 15: | Line 26: | ||
{{Template:Necromancer_Class}} | {{Template:Necromancer_Class}} | ||
== | ==Items and Weapons== | ||
The Necromancer can equip the following weapons: | |||
* | * Dagger | ||
* | * Focuses | ||
* Shields | |||
* 1-Handed Sword | |||
* 1-Handed Axe | |||
* 1-Handed Mace | |||
* Wands | * Wands | ||
* | |||
* | * Scythe | ||
* | * 2-Handed Sword | ||
* 2-Handed Axe | |||
* 2-Handed Mace | |||
<youtube>https://www.youtube.com/watch?v=I-HtDwwuRFs</youtube> | <youtube>https://www.youtube.com/watch?v=I-HtDwwuRFs</youtube> | ||
| Line 59: | Line 77: | ||
*'''Defenders''' - Bonus health | *'''Defenders''' - Bonus health | ||
*'''Reapers''' - Slow attacks but AOE damage and increase damage with a "wind-up" attack. | *'''Reapers''' - Slow attacks but AOE damage and increase damage with a "wind-up" attack. | ||
<bluepost>Each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.</bluepost>A player can use the Book of the Dead to "sacrifice the ability to summon that unit" in exchange for a personal permanent buff.<gallery mode="nolines" style="text-align: center" caption="Book of the Dead"> | <bluepost>Each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.</bluepost>A player can use the Book of the Dead to "sacrifice the ability to summon that unit" in exchange for a personal permanent buff.<gallery mode="nolines" style="text-align: center" caption="Book of the Dead"> | ||
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== | ===Item Affixes=== | ||
Each item type can come with certain item affixes. These are all detailed below including [[affixes]] that improve the Necromancer's skills and appear on weapons that he is able to use. | |||
Click the column headings to sort by item type. Refresh the page to reset. | |||
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Expand drop-down for all <nowiki>Necromancer Item Affixes by Slot</nowiki>. | |||
! | |||
|- | |||
| colspan="2" |{{:Template:Necromancer_Items}} | |||
|} | |||
===Necromancer Legendary Aspects=== | ===Necromancer Legendary Aspects=== | ||
The Necromancer has a whole heap of [[Legendary Aspects]] that are tailored to his particular set of skills. As well as those he can also make use of the general | The Necromancer has a whole heap of [[Legendary Aspects]] that are tailored to his particular set of skills. As well as those Legendaries he can also make use of the more general Legendary Aspects useful to [[All Classes Aspects|all classes]]. Use the drop-down below to see the full details of the Necromancer Aspects. | ||
{| class=" | {| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Expand drop-down for all <nowiki>Necromancer Aspect</nowiki> Statistics. | !Expand drop-down for all <nowiki>Necromancer Aspect</nowiki> Statistics. | ||
! | ! | ||
| Line 88: | Line 107: | ||
| colspan="2" |{{Template:Necromancer Aspects}} | | colspan="2" |{{Template:Necromancer Aspects}} | ||
|} | |} | ||
===Necromancer Unique Items=== | |||
The Necromancer has a collection of [[Unique Items]] that are specifically beneficial to him. The table below details those. | |||
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Expand drop-down for all <nowiki>Necromancer Uniques</nowiki> Statistics. | |||
! | |||
|- | |||
| colspan="2" |{{Template:Necromancer Uniques}} | |||
|} | |||
| Line 112: | Line 143: | ||
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored. | Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored. | ||
== Changes to {{PAGENAME}} == | |||
There have been changes made to the Necromancer since Diablo 4 was first released and the general changes are detailed below. Changes to individual skills and Necromancer-specific items are noted on the appropriate pages. | |||
{| class="mw-collapsible mw-collapsed" style="width: 100%;" | |||
! <big>+</big> Click to view changes made to the Necromancer | |||
! | |||
|- | |||
| | |||
{| class="expandable" style="width: 100%;" | |||
|- | |||
{{Patch Date Season 5}} | |||
*Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers. | |||
*Now gain 25% more increased Skill Damage from their primary Core Stat.* | |||
*Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat. | |||
*Necromancer Minion attacks can now Overpower. | |||
*Minions are now more aggressive and will automatically engage nearby enemies. | |||
Golem | |||
*Active ability - If the Golem is far from the targeted location, it will now leap to the target. | |||
*Iron Golem - Slam size increased by 56%. | |||
[[Patch 1-4-3|Patch 1.4.3]], June 17, 2024 | |||
*Skirmishers Sacrifice Upgrade - Critical Strike Chance bonus increased from 5%[+] to 10%[+]. | |||
*Defenders Sacrifice Upgrade - Resistance to All Elements increased from 20%[+] to 25%[+]. | |||
*Reapers Sacrifice Upgrade - Shadow Damage increased from 15%[x] to 20%[x]. | |||
*Shadow Mages Sacrifice Upgrade - Maximum Essence increased from 15 to 20. Now also increases Essence Generation by 20%. | |||
*Cold Mages Sacrifice Upgrade - Damage to Vulnerable enemies increased from 15%[x] to 20%[x]. | |||
*Bone Mages Sacrifice Upgrade - Overpower Damage increased from 25%[x] to 30%[x]. | |||
*Bone Golem Sacrifice Upgrade - Attack Speed bonus increased from 10%[+] to 15%[+]. | |||
*Blood Golem Sacrifice Upgrade - Maximum Life bonus increased from 10%[x] to 15%[x]. | |||
*Iron Golem Sacrifice Upgrade - Critical Strike Damage bonus increased from 30%[x] to 35%[x]. | |||
{{Patch Date Season 4}} | |||
*Necromancer Companions now receive 100% of the player’s attributes. | |||
*Book of the Dead | |||
*Skeletal Warriors will now run ahead of the Necromancer more often, and can initiate combat. | |||
*Skirmishers – Removed 3 second limit from the second upgrade. | |||
*Reapers | |||
**First Upgrade | |||
**Previous – Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds. | |||
**Now – Wind-up attacks now reduce one of your active Cooldowns by 3 seconds. | |||
*Defenders | |||
**Now Taunts in an area around them, instead of negating damage every 6 seconds from the first upgrade. | |||
**Second upgrade changed from increasing Thorns inherited from the player to Defenders reduce damage taken by 99%. | |||
*Shadow Mages | |||
**Attacks now pierce. | |||
**First upgrade | |||
**Previous – Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen toon the same enemy more than once every 5 seconds. | |||
**Now – You deal 3%[x] increased damage for each active Shadow Mage. | |||
**The second upgrade now has an additional Shadow Bolt fired every 3 attacks, down from 4. | |||
*Cold Mages | |||
**Attacks now gain 3 Essence from the first upgrade. | |||
**Attacks now apply Vulnerable without condition. | |||
*Bone Mages | |||
**First Upgrade | |||
**Previous – Reduce the Life cost of your Bone Mages’ Attack from 15% to 10%. After being alive for 5 seconds, Bone mages deal 40%[x] increased damage. | |||
**Now – Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action bar. | |||
**Second Upgrade | |||
**Previous – Each time a Bone Mage dies from its own attack they leave behind a corpse and Fortify you for 20% of your Maximum Life. | |||
**Now – Bone Mages drop a corpse when they die. Bone Mage attacks will grant 3% of Maximum Life Fortify. | |||
*Blood Golem | |||
**Golem now absorbs 30%, up from 15%, from the first upgrade. | |||
**The second upgrade active ability from Golem also heals the player for 5% of Maximum Life for each enemy drained. | |||
*Bone Golem | |||
**First Upgrade | |||
**Previous – Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse. | |||
**Now – Spawn 5 corpses around the Golem where its ability is used. | |||
**Second Upgrade | |||
**Previous – Your Bone golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%. | |||
**Now – Your Bone Golem unleashes Bone Spikes when taking damage. | |||
*Iron Golem | |||
**First upgrade | |||
**Now casts the Shockwave every 2 attacks instead of 4. | |||
**Shockwave damage increased from 40% to 154%. | |||
**Second upgrade | |||
**Now also pulls enemies in instead of applying Vulnerable. | |||
[[Patch 1-3-0|Patch 1.3.0]], January 23, 2024 | |||
*Golem | |||
**When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target. | |||
*Blood Golem and Iron Golem | |||
**Basic Attacks now hit enemies in an area around the main target. | |||
*Bone Golem | |||
**Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt. | |||
*Bone Mage | |||
**Upgrade now Fortifies based on your Maximum Life instead of Base Life. | |||
*Skeleton Priest | |||
**Healing increased from 25% to 40% over the 8 second duration. | |||
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023 | |||
*Necromancer Minions are now much less likely to target invulnerable enemies. | |||
*A new Affix has been added: Minions Inherit Critical Strike Chance. | |||
*Skeletal Warrior's Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors. | |||
*Skeletal Warrior | |||
**Skirmishers | |||
***Base damage increased from 0.11 to 0.14. | |||
**Defenders | |||
***Base damage increased from 0.11 to 0.14. | |||
*Golems | |||
**Basic attack damage increased by 100%. | |||
*Blood Golem | |||
**Active damage increased from 0.9 to 1.4. | |||
*Iron Golem | |||
**Active damage increased from 1.75 to 2. | |||
*Raise Skeleton | |||
**Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%. | |||
*Bone Mage Sacrifice | |||
**Overpower Bonus reduced from 40% to 25%. | |||
[[Patch 1-1-1|Patch 1.1.1]], August 8, 2023 | |||
*The following attacks now deal reduced damage to and Necromancer Minions: | |||
**Balrog - Fire Breath | |||
**Monster Affixes - Fire Enchanted, Electrified Obelisks and Shock Lance | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | |||
* Golems move faster and unhindered through enemies when their Cooldown is activated. | |||
* Range for auto-targeting Corpses on mouse and keyboard increased by 50%. | |||
* Raise Skeleton Skeletal Priest | |||
**Bonus damage increased from 20% to 30%. | |||
**Healing increased from 10% to 15%. | |||
*Book of the Dead | |||
**Necromancer's minions will now automatically re-summon after respawning during a World Boss fight. | |||
**Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%. | |||
**Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4. | |||
**Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%. | |||
**Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4. | |||
[[Patch 1-0-2d|Patch 1.0.2d]], June 4, 2023 | |||
*Necromancer Minions - Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life. | |||
*Raise Skeleton - Skeleton Warrior attack damage increased by 10%. | |||
*Golem - Golem attack damage increased by 10%. | |||
*Blood Golem | |||
**Blood Golem Life drain damage increased from 40% to 90%. | |||
**Blood Golem Life drain healing from enemies hit increased from 4% to 5%. | |||
*Iron Golem | |||
**Iron Golem slam damage increased from 25% to 175%. | |||
**Iron Golem shockwave damage increased from 30% to 40%. | |||
|} | |||
|} | |||
{{:Template:Class_Navigation}} | {{:Template:Class_Navigation}} | ||
Latest revision as of 12:05, 3 April 2025
Necromancer Fundamentals
- Resource: Essence - Refills automatically
- Weapon Slots: -
- Dismount Skill: Bone Spikes
- Necromancer Skill Trees:
- Basic
- Core
- Corpse and Macabre
- Curse
- Corpse and Macabre
- Ultimate
- Key Passives
Necromancer Resources
The Necromancer has two resources. Essence and Corpses.
Essence
Essence is the primary resource that recharges slowly over time. Essence can also be obtained using basic skills allowing players to cast their skills more often.
Corpses
Corpses are literally the left over remains of fallen enemy. These remains can be used to summon minions or power other skill such as Corpse Explosion.
| Diablo 4 Class | |
|---|---|
| The Necromancer | |
| Skills: | Necromancer Skills |
| Resources: | Essence / Corpses |
|
| |
| Origin: | Hawezar |
| Affiliation: | Cult of Rathma. |
Items and Weapons
The Necromancer can equip the following weapons:
- Dagger
- Focuses
- Shields
- 1-Handed Sword
- 1-Handed Axe
- 1-Handed Mace
- Wands
- Scythe
- 2-Handed Sword
- 2-Handed Axe
- 2-Handed Mace
Necromancer Skills and Talents
Skills in Action
Bone Skills
Darkness Skills
These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements.
Blood Skills
Blood skill are used to siphon life from the enemy.
The Army
The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4:
We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.
If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.
Book of the Dead - Class Mechanic
The Book of the Dead is the Necromancer's unique class mechanic.
The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. There are three specialisations:
- Skirmishers - Increased damage but reduced health.
- Defenders - Bonus health
- Reapers - Slow attacks but AOE damage and increase damage with a "wind-up" attack.
Each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.
A player can use the Book of the Dead to "sacrifice the ability to summon that unit" in exchange for a personal permanent buff.
- Book of the Dead
Item Affixes
Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Necromancer's skills and appear on weapons that he is able to use.
Click the column headings to sort by item type. Refresh the page to reset.
| Expand drop-down for all Necromancer Item Affixes by Slot. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.
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Necromancer Legendary Aspects
The Necromancer has a whole heap of Legendary Aspects that are tailored to his particular set of skills. As well as those Legendaries he can also make use of the more general Legendary Aspects useful to all classes. Use the drop-down below to see the full details of the Necromancer Aspects.
| Expand drop-down for all Necromancer Aspect Statistics. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Necromancer Unique Items
The Necromancer has a collection of Unique Items that are specifically beneficial to him. The table below details those.
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Strengths and Weaknesses
| Strengths | Weaknesses |
|---|---|
| Ideal class if you love summoning minions | Positioning is key while minions do their work in battle. |
Necromancer History
As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed them to pursue their distinct kind of arcane science.
For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things,and understand and accept their place in what they refer to as the Great Cycle of Being.
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines. Although their art is considered “dark”, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans.
Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.
Changes to Necromancer
There have been changes made to the Necromancer since Diablo 4 was first released and the general changes are detailed below. Changes to individual skills and Necromancer-specific items are noted on the appropriate pages.
| + Click to view changes made to the Necromancer | |
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Patch 1.5.0, August 6, 2024
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| Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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