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Sorcerer Skill Tree: Difference between revisions

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The Sorceror has access to six groups of [[skills]]:
The [[Sorcerer]] has access to six groups of [[skills]] and one set of Masteries (Key Passives):
*Basic
*Core
*Defensive
*Conjuration
*Mastery
*Ultimate
*Masteries
*
*
*
*
The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.


The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
* [[#Basic|Basic]] - Elemental damage skills that don't cost [[mana]] so always available to use. No Cooldowns.
* [[#Core|Core]] - Elemental damage at the cost of mana. No Cooldowns.
* [[#Defensive|Defensive]] - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
* [[#Conjuration|Conjuration]] - Summon elemental entities. They don't cost mana.
* [[#Mastery|Mastery]] - Heavy-duty damage. Cost mana but don't have Cooldowns.
* [[#Ultimate|Ultimate]] - Offensive and defensive. They don't cost mana but have long Cooldowns.
**[[#Key Passives|Key Passives]] - Drive vital synergies through unique interactions.


Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.
{| class="wikitable"
 
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
===Basic===
== Basic ==
Required Points: 0
Required Points: 0
|}
{| class="skillfeatures"
|-
|-
| rowspan="2" |[[File:Frost-bolt-skill-nov-2019-1.jpg|right]]
| rowspan="2" width="33%" |{{:Frost Bolt}}
| rowspan="2" width="33%" |{{:Enhanced_Frost Bolt}}
|{{:Glinting_Frost Bolt}}
|-
|{{:Flickering Frost Bolt}}
|}
{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}}


====Frost Bolt====
Throw a bolt of frost at an enemy, dealing <span class="yellow">39.00% (26 - 31)</span> damage and  Chilling them for <span class="yellow">13%</span>.


'''Damage''': Cold
{| class="skillfeatures" style="width:100%;"
 
'''Tags:''' Basic, Frost
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Enhanced Frost Bolt====
Frost Bolt has a <span class="yellow">10%</span> chance to explode on Chilled targets, hitting nearby enemies. Chance increased by <span class="yellow">100%</span> against frozen targets.
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Frost Bolt====
Frost Bolt generates <span class="yellow">4</span> Mana when hitting Chilled or Frozen.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
| rowspan="2" width="33%" |{{:Fire Bolt}}
====Flickering Frost Bolt====
| rowspan="2" width="33%" |{{:Enhanced_Fire Bolt}}
Frost Bolt makes Frozen enemies  Vulnerable for <span class="yellow">2</span> seconds.
|{{:Glinting_Fire Bolt}}
|-
|-
| rowspan="2" |[[File:Fire-bolt-skill-nov-2019.jpg|right]]
|{{:Flickering Fire Bolt}}
 
|}
====Fire Bolt====
{{:Template:Footnote Burning}}
Hurl a flaming bolt, dealing <span class="yellow">10.00% (6 - 8)</span> damage and Burning for <span class="yellow">135.00% 26</span> over <span class="yellow">8</span> seconds.


'''Damage''': Fire


'''Tags:''' Basic, Pyromancy
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Enhanced Fire Bolt====
Fire Bolt pierces Burning enemies
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Fire Bolt====
Critical Strikes with Fire Bolt increase the burning damage the target takes by <span class="yellow">x20%</span> for <span class="yellow">4</span> seconds
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
| rowspan="2" width="33%" |{{:Spark}}
====Flickering Fire Bolt====
| rowspan="2" width="33%" |{{:Enhanced_Spark}}
Fire Bolt generates <span class="yellow">2</span> Mana when hitting a Burning enemy.
|{{:Glinting_Spark}}
|-
|-
| rowspan="2" |[[File:Spark.png|right]]
|{{:Flickering Spark}}
 
|}
====Spark====
{{:Template:Footnote Crackling Energy}}
Launch a bolt of lightning that shocks an enemy <span class="yellow">4</span> times, dealing <span class="yellow">5.00% (3 - 4)</span> damage each hit.


'''Damage''': Lightning
'''Tags:''' Basic, Shock
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Enhanced Spark====
Each time Spark hits, it has <span class="yellow">20%</span> chance to hit to <span class="yellow">3</span> additional enemies dealing <span class="yellow">3.50% (2 - 2)</span> damage. If there are no other enemies to hit, Spark instead deals <span class="yellow">20%</span> increased damage to its primary target.
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Spark====
Spark grants <span class="yellow">2%</span> increased Critical Strike Chance per enemy hit for <span class="yellow">3</span> seconds, up to <span class="yellow">10%</span>.


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
| rowspan="2" width="33%" |{{:Arc Lash}}
====Flickering  Spark====
| rowspan="2" width="33%" |{{:Enhanced_Arc Lash}}
Each time Spark forks it has <span class="yellow">3%</span> chance to spawn a Crackling Energy.
|{{:Glinting_Arc Lash}}
 
|-
|-
| rowspan="2" |[[File:Arc-lash-skill-nov-2019.jpg|right]]
|{{:Flickering Arc Lash}}
 
|}
====Arc Lash====
Unleash arcing lightning that shocks enemies in front of you for <span class="yellow">30.00% (20 - 24)</span>. Every 10 times Arc Lash swipes, it stuns all enemies hit for <span class="yellow">2</span> seconds.
 
'''Damage''': Lightning
 
'''Tags:''' Basic, Shock
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub]]
 
====Enhanced Arc Lash====
If Arc Lash's initial swipe Critically Strikes, it swipes and additional time.
 
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Glinting Arc Lash====
Hitting a Stunned enemy with Arc Lash reduces your cooldowns by <span class="yellow">0.25</span> seconds.


|-
|[[File:Upgrade.png|alt=Upgrade Hub|right]]
====Flickering  Arc Lash====
Gain <span class="yellow">6%</span> Movement Speed for <span class="yellow">5</span> seconds per enemy hit with Arc Lash, up to <span class="yellow">18%</span>.


|}
{| class="skillfeatures" style="width:100%;"
{| class="wikitable"
|+
|+
! colspan="3" |
! colspan="3" |
===Core===
== Core ==
Required Points: 2
Required Points: 2
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Fireball}}
====Fireball====
| rowspan="2" width="33%" |{{:Enhanced_Fireball}}
Hurl an exploding ball of fire, dealing  <span class="yellow">66.00% (42 - 51)</span> damage to nearby enemies.
|{{:Greater Fireball}}
|-
|{{:Destructive Fireball}}
|}
<nowiki>*</nowiki> <small>Direct access to Passive "Devouring Blaze"</small><br>{{:Template:Footnote Burning}}


'''Damage''': Fire


'''Tags:''' Core, Pyromancy
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Fireball====
Fireball costs <span class="yellow">10</span> less Mana.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Greater Fireball====
When you cast Fireball while  Healthy, it has a <span class="yellow">50%</span> increased radius and deals <span class="yellow">20%</span> increased Critical Strike Damage.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Incinerate}}
====Destructive Fireball====
| rowspan="2" width="33%" |{{:Enhanced_Incinerate}}
Fireball deals <span class="yellow">x20%</span> increased damage to the first enemy hit by its explosion.
|{{:Greater Incinerate}}
|-
|-
| rowspan="2" |
|{{:Destructive Incinerate}}
==== Incinerate ====
|}
Channel a beam of fire, Burning enemies for <span class="yellow">36.40% (25)</span>. Damage increases by  <span class="yellow">17.50% (12)</span> per second, up to  <span class="yellow">71.40% (59)</span>.
{{:Template:Footnote Burning}}


'''Mana Cost:'''  <span class="green">20 per second</span>


'''Damage''': Fire
{| class="skillfeatures" style="width:100%;"
 
'''Tags:''' Core, Pyromancy, Channeled
| rowspan="2" |
==== Enhanced Incinerate ====
While Channeling Incinerate, you take <span class="yellow">30%</span> less damage from nearby enemies.
|
==== Greater Incinerate ====
Incinerate now starts at full power, but its Channeling cost is increased by <span class="yellow">80%</span>.
|-
|-
|
| rowspan="2" width="33%" |{{:Frozen Orb}}
==== Destructive Incinerate ====
| rowspan="2" width="33%" |{{:Enhanced_Frozen Orb}}
While Channeling Incinerate, you burn nearby enemies for <span class="yellow">15%</span> of the damage per second.
|{{:Greater Frozen Orb}}
|-
|-
|
|{{:Destructive Frozen Orb}}
===== Potent Warding =====
|}
Your non-Physical Damage and Resistances are increased by <span class="yellow">2%</span>.
{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}}
|
|
|-
| rowspan="2" |
====Frozen Orb====
Unleash an orb that Chills for <span class="yellow">34%</span> and expels piercing shards dealing a total of <span class="yellow">31.69% (20 - 24)</span> damage. Upon expiration, Frozen Orb explodes, dealing <span class="yellow">29.25% (18 - 22)</span> damage. and Chilling enemies for <span class="yellow">9%</span>.
 
'''Mana Cost:'''  <span class="green">40</span>


'''Damage''': Cold


'''Tags:''' Core, Frost
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Frozen Orb====
When cast above <span class="yellow">50</span> Mana, Frozen Orb's explosion damage is increased by <span class="yellow">x30%</span>.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Greater Frozen Orb====
Frozen Orb's explosion has a <span class="yellow">25%</span> chance to make all enemies hit Vulnerable for <span class="yellow">2</span> seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Ice Shards}}
====Destructive Frozen Orb====
| rowspan="2" width="33%" |{{:Enhanced_Ice Shards}}
Frozen Orb's explosion restores <span class="yellow">5</span> Mana when hitting a  Frozen enemy.
|{{:Greater Ice Shards}}
|-
|-
| rowspan="2" |
|{{:Destructive Ice Shards}}
==== Ice Shards ====
|}
Launch <span class="yellow">5</span> shards that deal <span class="yellow">25.00% (16-19)</span> damage each. Deals <span class="yellow">x25%</span> increased damage to  Frozen enemies.
{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}}
 
'''Mana Cost:'''  <span class="green">30</span>


'''Damage''': Cold


'''Tags:''' Core, Frost
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |
==== Enhanced Ice Shards ====
Ice Shards have <span class="yellow">15%</span> chance to ricochet to another enemy.
|
==== Greater Ice Shards ====
While you have a Barrier active, Ice Shards treats enemies as if they were  Frozen.
|-
|-
|
| rowspan="2" width="33%" |{{:Chain Lightning}}
==== Destructive Ice Shards ====
| rowspan="2" width="33%" |{{:Enhanced_Chain Lightning}}
Hitting an enemy with <span class="yellow">5</span> Ice Shards in a single cast makes them  Vulnerable for <span class="yellow">2</span> seconds.
|{{:Greater Chain Lightning}}
|-
|-
|
|{{:Destructive Chain Lightning}}
===== Devastation =====
|}
Deal <span class="yellow">x8%</span> increased damage to Healthy enemies.
{{:Template:Footnote Crackling Energy}}
|
===== Elemental Dominance =====
Your damage increases over time, up to a maximum of <span class="yellow">8%</span> after <span class="yellow">3</span> seconds. Casting a Skill resets this effect.
|
|-
| rowspan="2" |
====Chain Lightning====
Unleash lightning that deals <span class="yellow">42.00% (26-32)</span> damage and chains up to <span class="yellow">4</span> times.


'''Mana Cost:'''  <span class="green">35</span>
'''Damage''': Lightning
'''Tags:''' Core, Shock
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Chain Lightning====
Chain Lightning bounces to <span class="yellow">1</span> additional enemy.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Greater Chain Lightning====
When Chain Lightning Critically Strikes, it has a <span class="yellow">25%</span> chance to spawn a Crackling Energy.


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Charged Bolts}}
====Destructive Chain Lightning====
| rowspan="2" width="33%" |{{:Enhanced_Charged Bolts}}
Chain Lightning deals <span class="yellow">x5%</span> increased damage per enemy hit.
|{{:Greater Charged Bolts}}
 
|-
|-
| rowspan="2" |
|{{:Destructive Charged Bolts}}
====Charged Bolts====
|}
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing <span class="yellow">15.00% (9-11)</span> each.


'''Mana Cost:'''  <span class="green">40</span>


'''Damage''': Lightning
===Passives===
{| class="skillfeatures" style="width:100%;"
|-
|
{{:Potent Warding}}
|}


'''Tags:''' Core, Shock


| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
{| class="skillfeatures" style="width:100%;"
====Enhanced Charged Bolts====
|-
Charged Bolts gains an extra projectile.
|
{{:Devastation}}
|}


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Greater Charged Bolts====
Charged Bolts deals <span class="yellow">x25%</span> increased damage to Stunned enemies.


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
====Destructive Charged Bolts====
{{:Elemental Dominance}}
Hitting the same enemy with at least <span class="yellow">5</span> Charged Bolts in a single cast reduces their damage by <span class="yellow">20%</span>. for <span class="yellow">3</span> seconds
|}


|}
 
{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
== Defensive ==
== Defensive==
Required Points: 6
Required Points: 6
|}
{| class="skillfeatures" style="width:100%;"
|-
| rowspan="2" width="33%" |{{:Flame Shield}}
| rowspan="2" width="33%" |{{:Enhanced_Flame Shield}}
|{{:Mystical Flame Shield}}
|-
|-
| rowspan="2" |
|{{:Shimmering Flame Shield}}
====Flame Shield====
|}
Engulf yourself in flames for <span class="yellow">2</span> seconds, Burning nearby enemies for <span class="yellow">6.50% (4)</span> per second.
{{:Template:Footnote Immune}}<br>{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Burning}}


While Flame Shield is active, you are Immune.


'''Cooldown:'''  <span class="green">19.6</span>
{| class="skillfeatures" style="width:100%;"
|-
| rowspan="2" width="33%" |{{:Frost Nova}}
| rowspan="2" width="33%" |{{:Enhanced_Frost Nova}}
|{{:Mystical Frost Nova}}
|-
|{{:Shimmering Frost Nova}}
|}
{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}}


'''Damage''': Fire


'''Tags:''' Defensive, Pyromancy
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Flame Shield====
Flame Shield grants <span class="yellow">25%</span> Movement Speed while active.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mystical Flame Shield====
Enemies continue Burning for <span class="yellow">3</span> additional seconds after being hit by Flame Shield.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Ice Armor}}
====Shimmering Flame Shield====
| rowspan="2" width="33%" |{{:Enhanced_Ice Armor}}
Flame Shield makes enemies  Vulnerable for <span class="yellow">4</span> seconds.
|{{:Mystical Ice Armor}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Shimmering Ice Armor}}
 
|}
===== Elemental Attunement =====
{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}}
Elemental Critical Strikes reduce the cooldown of your Defensive [[Skills]] by <span class="yellow">3%</span>. This effect cannot occur more than once every <span class="yellow">10</span> seconds.
|
|
|-
| rowspan="2" |
====Frost Nova====
Unleash a torrent of frost,  Freezing enemies around you for <span class="yellow">2</span> seconds.


'''Cooldown:'''  <span class="green">14.7</span>


'''Tags:''' Defensive, Frost
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Frost Nova====
Frost Nova's radius is increased by <span class="yellow">25%</span>.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mystical Frost Nova====
Frost Nova's  Freeze duration is increased by <span class="yellow">20%</span> when hitting <span class="yellow">3</span> or more enemies.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Teleport}}
====Shimmering Frost Nova====
| rowspan="2" width="33%" |{{:Enhanced_Teleport}}
Frost Nova generates <span class="yellow">4</span> Mana per enemy hit.
|{{:Mystical Teleport}}
|-
|-
| rowspan="2" |
|{{:Shimmering Teleport}}
====Ice Armor====
|}
A Barrier of ice forms around you for <span class="yellow">6</span> seconds, absorbing <span class="yellow">21</span> damage. While Ice Armor is active, <span class="yellow">10%</span> of your Cold Damage dealt is added to its  Barrier.
{{:Template:Footnote Unstoppable}}<br>{{:Template:Footnote Crackling Energy}}
 
'''Barriers''' absorb damage from all sources up to a specified amount.
 
'''Cooldown:'''  <span class="green">19.6</span>
 
'''Tags:''' Defensive, Frost
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Ice Armor====
While Ice Armor is active, your Mana Regeneration is increased by <span class="yellow">25%</span>.


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mystical Ice Armor====
While Ice Armor’s Barrier is at or above its original amount, you deal <span class="yellow">x30%</span> increased damage.


===Passives===
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Shimmering Ice Armor====
Enemies that hit you while Ice Armor is active have a <span class="yellow">15%</span> chance to be Frozen for <span class="yellow">3</span> seconds.
|-
|[[File:Talent-hub-circle.png|thumb]]
===== Glass Cannon =====
You deal <span class="yellow">x6%</span> increased damage, but take <span class="yellow">3%</span> more damage.
|
|
|
{{:Glass Cannon}}
|-
|}
| rowspan="2" |
====Teleport====
Transform into lightning becoming Unstoppable and surging to the target location dealing <span class="yellow">25.00% (16 -9)</span> damage around you upon arrival.


'''Cooldown:'''  <span class="green">10.8</span>


'''Damage''': Lightning
{| class="skillfeatures" style="width:100%;"
 
|-
'''Tags:''' Defensive, Shock
| width="50%" |
 
{{:Energy Focus}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| width="50%" |
====Enhanced Teleport====
{{:Dampen Layer}}
After Teleporting, take <span class="yellow">30%</span> less damage for <span class="yellow">5</span> seconds.
|}


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mystical Teleport====
For <span class="yellow">4</span> seconds after Teleporting, Crackling Energy deals <span class="yellow">x40%</span> more damage.


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
====Shimmering Teleport====
{{:Elemental Attunement}}
Teleport’s cooldown is decreased by <span class="yellow">0.5</span> seconds per enemy hit, up to <span class="yellow">3</span> seconds.
|}
|}


{| class="wikitable"
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
== Conjuration ==
== Conjuration ==
Required Points: 11
Required Points: 6
|}
{| class="skillfeatures" style="width:100%;"
|-
| rowspan="2" width="33%" |{{:Hydra}}
| rowspan="2" width="33%" |{{:Enhanced Hydra}}
|{{:Summoned Hydra}}
|-
|-
| rowspan="2" |
|{{:Invoked Hydra}}
====Hydra====
|}
Summon a 3 headed hydra for <span class="yellow">8.0</span> seconds. Each head spits fire at a nearby enemy, dealing <span class="yellow">30.00% (19 - 23)</span> damage.
{{:Template:Footnote Healthy}}<br>{{:Template:Footnote Burning}}
 
'''Mana Cost:'''  <span class="green">20</span>


'''Damage''': Fire


'''Tags:''' Conjuration, Pyromancy
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Hydra====
Hydras last for an additional <span class="yellow">4</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Summoned Hydra====
Hydra also Burns enemies for an additional <span class="yellow">12%</span> of its base damage dealt over <span class="yellow">6</span> seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Familiar}}
====Invoked Hydra====
| rowspan="2" width="33%" |{{:Enhanced Familiar}}
After you Critically Strike, Hydras gain <span class="yellow">15%</span> Attack Speed for <span class="yellow">3</span> seconds.
|{{:Summoned Familiar}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Invoked Familiar}}
|}
{{:Template:Footnote Burning}}


===== Align the Elements =====
You gain <span class="yellow">5%</span>Damage reduction against Elites for each second you don't take damage from any of these sources, up to <span class="yellow">50%</span>. 
|[[File:Talent-hub-circle.png|thumb]]


===== Mana Shield =====
{| class="skillfeatures" style="width:100%;"
Every time you spend <span class="yellow">100</span> Mana, you gain <span class="yellow">5%</span> Damage Reduction for <span class="yellow">5</span> seconds.
|-
|
| rowspan="2" width="33%" |{{:Lightning Spear}}
| rowspan="2" width="33%" |{{:Enhanced Lightning Spear}}
|{{:Summoned Lightning Spear}}
|-
|-
|
|{{:Invoked Lightning Spear}}
|[[File:Talent-hub-circle.png|thumb]]
|}
{{:Template:Footnote Crackling Energy}}
 


===== Protection =====
{| class="skillfeatures" style="width:100%;"
Using a cooldown grants <span class="yellow">10%</span> of your maximum Life as a  Barrier for <span class="yellow">5</span> seconds.
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" width="33%" |{{:Ice Blades}}
 
| rowspan="2" width="33%" |{{:Enhanced Ice Blades}}
===== Conjuration Mastery =====
|{{:Summoned Ice Blades}}
While you have an active  Conjuration Skill, you deal <span class="yellow">x2%</span> increased damage.
|
|
|-
|-
| rowspan="2" |
|{{:Invoked Ice Blades}}
====Lightning Spear====
|}
Conjure a crackling spear of lightning that seeks out enemies for 6.0 seconds, dealing  <span class="yellow">15.00% (9 - 11)</span> damage per hit.
{{:Template:Footnote Vulnerable}}


'''Mana Cost:'''  <span class="green">19.6</span>


'''Damage''': Lightning
===Passives===
 
{| class="skillfeatures" style="width:100%;"
'''Tags:''' Conjuration, Shock
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Lightning Spear====
Lightning Spear has a <span class="yellow">10%</span> increased chance to critically strike against Stunned enemies.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Summoned Lightning Spear====
Collecting Crackling Energy reduces the cooldown of Lightning Spear by <span class="yellow">0.5</span> seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
====Invoked Lightning Spear====
{{:Mana Shield}}
After critically striking, Lightning Spear has a <span class="yellow">5%</span> increased stacking critical strike chance for its duration.
|}
|-
| rowspan="2" |
====Ice Blades====
Conjure ice blades for <span class="yellow">6.0</span> seconds that rapidly slashes enemies for <span class="yellow">30.67% (19 - 24)</span> damage and has a <span class="yellow">20%</span> chance to make them Vulnerable for <span class="yellow">2</span> seconds.


'''Cooldown:'''  <span class="green">11.8</span>


'''Damage''': Cold
{| class="skillfeatures" style="width:100%;"
|-
|
{{:Conjuration Mastery}}
|}


'''Tags:''' Conjuration, Frost


| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
{| class="skillfeatures"  style="width:100%;"
====Enhanced Ice Blades====
|-
Ice Blades has a <span class="yellow">10%</span> increased chance to make enemies Vulnerable.
|width="50%"|
{{:Align the Elements}}
|width="50%"|
{{:Protection}}
|}


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Summoned Ice Blades====
Every time Ice Blades hits a  Vulnerable enemy, it gains <span class="yellow">25%</span> Attack Speed, up to <span class="yellow">100%</span>.


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Invoked Ice Blades====
Killing a  Vulnerable enemy increases your active Ice Blades' duration by <span class="yellow">1</span> second.
|-
|[[File:Talent-hub-circle.png|thumb]]
===== Precision Magic =====
Your Lucky Hit Effect Chance is increased by up to <span class="yellow">5%</span>.
|
|
|
{{:Precision Magic}}
|}
|}


{| class="wikitable"
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
== Mastery ==
== Mastery ==
Required Points: 16
Required Points: 16
|}
{| class="skillfeatures" style="width:100%;"
|-
| rowspan="2" width="33%" |{{:Blizzard}}<hr>{{:Snap Freeze}}
| rowspan="2" width="33%" |{{:Enhanced Blizzard}}
|{{:Mage's Blizzard}}
|-
|-
| rowspan="2" |
|{{:Wizard's Blizzard}}
====Blizzard====
|}
Summon a frigid blizzard that deals <span class="yellow">120.00% 85</span> damage and continually Chills enemies for <span class="yellow">18%</span> over <span class="yellow">5</span> seconds.
{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}
* <small>Direct access to Passive "Snap Freeze"</small>


'''Mana Cost:'''  <span class="green">40</span>
{| class="skillfeatures" style="width:100%;"
 
'''Damage''': Cold
 
'''Tags:''' Mastery, Frost
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Blizzard====
Blizzard’s duration is increased by <span class="yellow">2</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mage's Blizzard====
Every second an enemy is in Blizzard, they take <span class="yellow">x2.5%</span> increased damage from you, up to <span class="yellow">x20%</span>.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Ball Lightning}}<hr>{{:Invigorating Conduit}}
====Wizard's Blizzard====
| rowspan="2" width="33%" |{{:Enhanced Ball Lightning}}
While you have an active Blizzard, your  Core Skills cost <span class="yellow">10%</span> less Mana.
|{{:Mage's Ball Lightning}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Wizard's Ball Lightning}}
 
|}
===== Ice Veil =====
{{:Template:Footnote Crackling Energy}}
Your Barriers have a <span class="yellow">5%</span> increased duration.
* <small>Direct access to Passive "Invigorating Conduit"</small>


Barriers absorb damage from all sourced up to a specified amount.
|[[File:Talent-hub-circle.png|thumb]]


===== Hoarfrost =====
{| class="skillfeatures" style="width:100%;"
You deal more damage to enemies the more Chilled they are, up  <span class="yellow">x6%</span> while they are  Frozen.
|
|-
|-
|
| rowspan="2" width="33%" |{{:Firewall}}<hr>{{:Crippling Flames}}
|[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" width="33%" |{{:Enhanced Firewall}}
 
|{{:Mage's Firewall}}
===== Cold front =====
While you have a  Barrier active, you apply <span class="yellow">8%</span> more  Chill.
|
|-
|-
| rowspan="2" |
|{{:Wizard's Firewall}}
====Ball Lightning====
|}
Conjure a ball of lightning that slowly moves forward, continually zapping enemies for <span class="yellow">15.00% (9 - 11)</span> damage.
<nowiki>*</nowiki> <small>Direct access to Passive "Crippling Flames"</small><br>{{:Template:Footnote Burning}}


'''Mana Cost:'''  <span class="green">50</span>


'''Damage''': Lightning
{| class="skillfeatures" style="width:100%;"
 
'''Tags:''' Mastery, Shock
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Ball Lightning====
Ball Lightning deals damage <span class="yellow">30%</span> more frequently.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mage's Ball Lightning====
Each time Ball Lightning hits an enemy, it deals <span class="yellow">x2%</span> increased damage, up to <span class="yellow">x30%</span>.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Meteor}}<hr>{{:Devouring Blaze}}
====Wizard's Ball Lightning====
| rowspan="2" width="33%" |{{:Enhanced Meteor}}
If an enemy is hit at least <span class="yellow">4</span> times by a cast of Ball Lightning, a  Crackling Energy is formed.
|{{:Mage's Meteor}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Wizard's Meteor}}
|}
<nowiki>*</nowiki> <small>Direct access to Passive "Devouring Blaze"</small></br>{{:Template:Footnote Burning}}


===== Regenerative Conduit =====
===Passives===
Crackling Energy restores <span class="yellow">4</span> Mana upon pickup.
{| class="skillfeatures" style="width:100%;"
|[[File:Talent-hub-circle.png|thumb]]
|+
 
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Icy Veil}}
===== Shocking Impact =====
|{{:Cold Front}}
Every time you Stun an enemy you deal <span class="yellow">15.00% (9 -11)</span> Lightning Damage to them.
|
|-
|-
|
|{{:Snap Freeze}}
|[[File:Talent-hub-circle.png|thumb]]
|}
{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}


===== Static Discharge =====
Critical Strikes with Shock Skills have a <span class="yellow">5%</span> chance to form a Crackling Energy.
|
|-
| rowspan="2" |
====Firewall====
Create a wall of flames that Burns enemies for <span class="yellow">160.00% 114</span> over <span class="yellow">8</span> seconds.
'''Mana Cost:''' <span class="green">30</span>
'''Damage''': Fire
'''Tags:''' Mastery, Pyromancy
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Firewall====
Enemies that stand in Firewall for at least <span class="yellow">2</span> seconds take <span class="yellow">x25%</span> increased Burning damage from all sources.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mage's Firewall====
Each enemy standing in Firewall increases your Mana Regeneration by <span class="yellow">5%</span>


{| class="skillfeatures" style="width:100%;"
|+
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Inner Flames}}
|{{:Devouring Blaze}}
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Crippling Flames}}
====Wizard's Firewall====
|}
You deal <span class="yellow">x5%</span> increased damage per active Firewall.
{{:Template:Footnote Healthy}}<br>{{:Template:Footnote Burning}}
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Inner Flames =====
Your  Pyromancy Skills deal  <span class="yellow">x8%</span> increased damage after you haven't taken damage for <span class="yellow">3</span> seconds.
|[[File:Talent-hub-circle.png|thumb]]


===== Soulfire =====
{| class="skillfeatures" style="width:100%;"
Fireball and  Meteor have an  <span class="yellow">1.5%</span>  increased chance to Critically Strike per enemy hit.
|+
|
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Static Discharge}}
|{{:Shocking Impact}}
|-
|-
|
|{{:Invigorating Conduit}}
|[[File:Talent-hub-circle.png|thumb]]
|}
{{:Template:Footnote Crackling Energy}}


===== Devouring Flames =====
Your Pyromancy Skills deal <span class="yellow">x1%</span> increased direct damage for each source of Burning on an enemy, up to  <span class="yellow">x4%</span> .
|
|-
| rowspan="2" |
====Meteor====
Summon a meteor that strikes the target location, dealing <span class="yellow">50.00% (32 - 39)</span> damage and Burning the ground for <span class="yellow">35.00% (24)</span> damage over 3 seconds.


'''Mana Cost:''' <span class="green">40</span>


'''Damage''': Fire
{| class="skillfeatures" style="width:100%;"
 
'''Tags:''' Mastery, Pyromancy
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Meteor====
If Meteor hits <span class="yellow">3</span> or more enemies, there is a <span class="yellow">30%</span>  chance an additional Meteor falls on the same location.
 
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Mage's Meteor====
Meteor falls <span class="yellow">30%</span> faster and costs <span class="yellow">6</span> less Mana.
 
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Wizard's Meteor====
Meteor’s impact Immobilizes enemies for <span class="yellow">2</span> seconds.
 
|}
{| class="wikitable"
|+
|+
! colspan="3" |
! colspan="3" |
== Ultimate ==
== Ultimate ==
Required Points: 23
Required Points: 23 - You can have only one Ultimate active at a time.
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
| rowspan="2" width="33%" |{{:Deep Freeze}}<hr>{{:Hoarfrost}}<hr>{{:Frigid Breeze}}<hr>{{:Icy Touch}}
====Deep Freeze====
| rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Deep Freeze}}
Encase yourself in ice, becoming  Immune for <span class="yellow">4</span> seconds, continually Chilling enemies for <span class="yellow">20%</span>. When Deep Freeze ends,  Frozen enemies shatter for <span class="yellow">200.00% (128 - 156)</span>. Casting Deep Freeze again ends the effect early.
| style="vertical-align:top;" | {{:Supreme Deep Freeze}}
|}
{{:Template:Footnote Barrier}}<br>{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Immune}}
* <small>Direct access to Passives "Hoarfrost", "Frigid Breeze" and "Icy Touch".</small>
 


'''Cooldown:''' <span class="green">58.8</span>
{| class="skillfeatures" style="width:100%;"
|-
| rowspan="2" width="33%" |{{:Inferno}}<hr>{{:Endless Pyre}}<hr>{{:Warmth}}<hr>{{:Soulfire}}
| rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Inferno}}
| style="vertical-align:top;" | {{:Supreme Inferno}}
|}
<nowiki>*</nowiki> <small>Direct access to Passives "Endless Pyre", "Warmth" and "Soulfire".</small><br>{{:Template:Footnote Burning}}


'''Damage''': Cold


'''Tags:''' Ultimate, Frost
{| class="skillfeatures" style="width:100%;"
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Deep Freeze====
Gain <span class="yellow">5%</span>of your Life as a Barrier for <span class="yellow">6</span> seconds for each enemy shattered by Deep Freeze.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Deep Freeze====
When Deep Freeze ends, your active cooldowns are reduced by <span class="yellow">50%</span>.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" width="33%" |{{:Unstable Currents}}<hr>{{:Conduction}}<hr>{{:Convulsions}}<hr>{{:Electrocution}}
 
| rowspan="2" width="33%" style="vertical-align:top;" |{{:Prime Unstable Currents}}
===== Frostbite =====
| style="vertical-align:top;" | {{:Supreme Unstable Currents}}
You deal <span class="yellow">x3%</span> more damage to  Frozen or Vulnerable enemies, and <span class="yellow">x6%</span> more damage to enemies who are both Frozen and Vulnerable.
|}
|[[File:Talent-hub-circle.png|thumb]]
* <small>Direct access to Passives "Conduction", "Convulsions" and "Electrocution".</small>
{{:Template:Footnote Crackling Energy}}


===== Icy Touch =====
You deal <span class="yellow">x4%</span> increased damage to  Vulnerable enemies.
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]


===== Snap Freeze =====
===Passives===
Lucky Hit: Frost Skills have up to a <span class="yellow">3%</span> chance to instantly Freeze.
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
|[[File:Talent-hub-circle.png|thumb]]
{{:Elemental Synergies}}
|}


===== Permafrost =====
 
Frost Skills deal <span class="yellow">x5%</span> increased damage to Elites.
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
====Inferno====
{{:Evocation}}
Ignite a roaring inferno that pulses in and out of the target area, Burning enemies for <span class="yellow">295.00% (210)</span> damage over <span class="yellow">8</span> seconds, and then explodes, dealing <span class="yellow">50.00% (32 - 39)</span> damage to enemies on the outer edge.
|}


'''Cooldown:''' <span class="green">44.1</span>


'''Damage''': Fire
{| class="skillfeatures"
|+
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Permafrost}}
|{{:Hoarfrost}}
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Frigid Breeze}}
|-
|<center><small><span class="white">>>> Permafrost direct to "Frigid Breeze">>></span></small></center>
|-
|{{:Icy Touch}}
|}
{{:Template:Footnote Chilled}}<br>{{:Template:Footnote Frozen}}<br>{{:Template:Footnote Vulnerable}}
 


'''Tags:''' Ultimate, Pyromancy
{| class="skillfeatures"
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|+
====Prime Inferno====
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Fiery Surge}}
Enemies inside of Inferno's final explosion are Immobilized for <span class="yellow">4</span> seconds.
|{{:Endless Pyre}}
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Warmth}}
====Supreme Fire Bolt====
Killing a Burning enemy reduces Inferno's cooldown by <span class="yellow">1</span> second.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|<center><small><span class="white">>>> Fiery Surge direct to "Warmth">>></span></small></center>
|-
|{{:Soulfire}}
|}
{{:Template:Footnote Burning}}


===== Immolated Flesh =====
Burning enemies deal <span class="yellow">4.5%</span> reduced damage.
|[[File:Talent-hub-circle.png|thumb]]


===== Fiery Surge =====
{| class="skillfeatures"
Killing a Burning enemy grants <span class="yellow">3%</span> Attack Speed for <span class="yellow">3</span> seconds.
|+
| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Coursing Currents}}
|{{:Conduction}}
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Convulsions}}
|-
|<center><small><span class="white">>>> Coursing Currents direct to "Convulsions">>></span></small></center>
|-
|{{:Electrocution}}
|}


===== Pyromania =====
You deal <span class="yellow">x3%</span> increased Critical Strike Damage per nearby Burning enemy, up to <span class="yellow">x50%</span>.
|-
|
|[[File:Talent-hub-circle.png|thumb]]


===== Endless Pyre =====
{| class="skillfeatures" style="width:100%;"
Burning effects last <span class="yellow">6%</span> longer.
|+
! colspan="3" |
==Key Passives==
Required Points: 33 - You can have points in only one of these.
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
| width="100%" |
====Unstable Currents====
{{:Enlightenment}}
Lightning surges within you for <span class="yellow">10</span> seconds. Whenever you cast a  Lightning Skill, another random Lightning Skill is also cast.
|}


'''Cooldown:''' <span class="green">68.5</span>


'''Damage''': Lightning
{| class="skillfeatures" style="width:100%;"
|-
| width="100%" |
{{:Avalanche}}
|}
{{:Template:Footnote Vulnerable}}


'''Tags:''' Ultimate, Shock


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
{| class="skillfeatures" style="width:100%;"
====Prime Unstable Currents====
|-
Unstable Currents increases Attack Speed by <span class="yellow">25%</span> while active.
| width="100%" |
{{:Shatter}}
|}
{{:Template:Footnote Frozen}}


|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Unstable Currents====
While Unstable Currents is active, collecting  Crackling Energy increases its duration by <span class="yellow">0.25</span> seconds.


{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="100%" |
{{:Overflowing Energy}}
|}
{{:Template:Footnote Crackling Energy}}


===== Coursing Currents =====
Hitting enemies with Shock Skills increases your Critical Strike Chance by <span class="yellow">1%</span>. Resets upon getting a Critical Strike.


|[[File:Talent-hub-circle.png|thumb]]
{| class="skillfeatures" style="width:100%;"
|-
| width="100%" |
{{:Vyr's Mastery}}
|}


===== Conduction =====
Critical Strikes with  Shock Skills increase your Attack Speed by <span class="yellow">5%</span> for <span class="yellow">2</span> seconds.


| rowspan="2" |[[File:Talent-hub-circle.png|thumb]]
{| class="skillfeatures" style="width:100%;"
|-
| width="100%" |
{{:Esu's Ferocity}}
|}


===== Convulsions =====
Lucky Hit: Shock Skills have up to a <span class="yellow">3%</span> chance to Stun enemies for <span class="yellow">3</span> seconds.
|-
|
|[[File:Talent-hub-circle.png|thumb]]


===== Electrocution =====
{| class="skillfeatures" style="width:100%;"
Enemies deal <span class="yellow">5%</span> less damage for <span class="yellow">5</span> seconds after being Critically Struck by your Shock Skills.
|}
{| class="wikitable"
|+
! colspan="2" |
===Masteries===
Required Points: 33
|-
|-
|
| width="100%" |
===== Icefall =====
{{:Combustion}}
Lucky Hit: Your Frost Skills have up to a <span class="yellow">10%</span> chance to make your next Ice Shards,  Frozen Orb, or Blizzard consume no Mana and deal <span class="yellow">x40%</span> more damage. Chance is doubled against Vulnerable enemies.
|
|-
|
===== Shatter =====
After Freeze expires, enemies explode for <span class="yellow">25%</span> of the damage you dealt to them while Frozen.
|
|-
|
===== Overflowing Energy =====
Crackling Energy hits <span class="yellow">1</span> additional enemy. Each time  Crackling Energy hits an enemy, your  Shock Skill cooldowns are reduced by <span class="yellow">0.1</span> seconds, increased to <span class="yellow">0.25</span> seconds against Elites.
|
|-
|
===== Vyr's Mastery =====
Close enemies take <span class="yellow">x10%</span> more damage from your Shock skills and deal <span class="yellow">x20%</span> less damage to you.
|
|-
|
===== Warmth =====
Lucky Hit: Up to a <span class="yellow">50%</span> chance to gain <span class="yellow">1</span> Mana per source of Burning on the enemy.
|
|-
|
===== Esu's Ferocity =====
You deal <span class="yellow">x25%</span> increased Burning damage to enemies over <span class="yellow">50%</span> Life and <span class="yellow">x25%</span> increased  Pyromancy Skill Direct Damage to enemies under <span class="yellow">50%</span> Life.
|
|}
|}
{{:Template:Footnote Burning}}
{{:Template:Class_Navigation}}
[[Category:Sorcerer]]
[[Category:Sorcerer]]
[[Category:Sorcerer Skills]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Talents]]
__NOEDITSECTION__

Latest revision as of 18:52, 29 January 2025

The Sorcerer has access to six groups of skills and one set of Masteries (Key Passives):

  • Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
  • Core - Elemental damage at the cost of mana. No Cooldowns.
  • Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
  • Conjuration - Summon elemental entities. They don't cost mana.
  • Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
  • Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
    • Key Passives - Drive vital synergies through unique interactions.

The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.


Basic

Required Points: 0

3413655459.png

Frost Bolt

Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.

Enchantment
Direct damage from Skills applies up to 18% Chill.

Damage: Cold
Tags: Basic, Frost

Upgrade Hub
Enhanced Frost Bolt

Frost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets.

Glinting Frost Bolt Upgrade

Glinting Frost Bolt

Frost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies.

Flickering Frost Bolt Upgrade

Flickering Frost Bolt

Frost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


3081623323.png

Fire Bolt

Lucky Hit Chance: 35%
Hurl a flaming bolt, dealing 18% damage and Burning (DoT) for 44% damage over 6 seconds.

Enchantment
Direct damage from skills applies up to an additional 23% Burning damage (DoT) over 8 seconds.

Damage: Fire
Tags: Basic, Pyromancy

Enhanced Fire Bolt Upgrade

Enhanced Fire Bolt

Fire Bolt pierces through Burning (DoT) enemies.

Glinting Fire Bolt Upgrade

Glinting Fire Bolt

Fire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds.

Upgrade Hub
Flickering Fire Bolt

Fire Bolt generates 2 Mana when hitting an enemy.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


1281178120.png

Spark

Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.

Enchantment
Killing an enemy has a 14% chance to form a Crackling Energy.

Damage: Lightning
Tags: Basic, Shock

Upgrade Hub
Enhanced Spark

Each time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 9% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target.

Glinting Spark Upgrade

Glinting Spark

Spark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+]. At max stacks, your Spark hits grant 1 Mana.

Flickering Spark Upgrade

Flickering Spark

Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.

* Crackling Energy periodically damages surrounding enemies when picked up.


142120450.png

Arc Lash

Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.

Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) for 1 seconds.

Damage: Lightning
Tags: Basic, Shock

Enhanced Arc Lash Upgrade

Enhanced Arc Lash

If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.

Glinting Arc Lash Upgrade

Glinting Arc Lash

Hitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

Flickering Arc Lash Upgrade

Flickering Arc Lash

Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage.


Core

Required Points: 2

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Fireball

Mana Cost: 35
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.

Enchantment
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Damage: Fire
Tags: Core, Pyromancy

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Enhanced Fireball

Casting Fireball increases its radius by 50% and Burns (DoT) enemies for 10% damage over 6 seconds.

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Greater Fireball

Fireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage.

Destructive Fireball Upgrade

Destructive Fireball

Fireball's Critical Strike Damage is increased by 20%[+], increased to 30%[+] when hitting at least 3 enemies.

* Direct access to Passive "Devouring Blaze"
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Incinerate

Mana Cost: 25 per second
Lucky Hit Chance: 8.35%
Channel a beam of fire, Burning (DoT) enemies for 136% damage per second. Damage per second increases over 2 seconds, up to 162%.

You gain 20% Damage Reduction while channeling Incinerate.

Enchantment
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Damage: Fire
Tags: Core, Pyromancy, Channeled

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Enhanced Incinerate

While Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second.

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Greater Incinerate

Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds.

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Destructive Incinerate

Enemies deal 30% less damage while Burning (DoT) from Incinerate.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Frozen Orb

Mana Cost: 40
Lucky Hit Chance: 4%
Unleash an orb that Chills (CC) for 34% and expels piercing shards, dealing a total of 52% damage. Upon expiration, Frozen Orb explodes, dealing 50% damage and Chilling enemies for 8.7%.

Enchantment
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

Damage: Cold
Tags: Core, Frost

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Enhanced Frozen Orb

While Healthy, the explosion of Frozen Orb deals 45% [x] increased damage.

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Greater Frozen Orb

Frozen Orb's explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frozen enemies area always made Vulnerable.

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Destructive Frozen Orb

Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Ice Shards

Mana Cost: 30
Lucky Hit Chance: 16%
Launch 5 shards that deal 36% damage each. Deals 25%[x] increased damage to Frozen (CC) enemies.

Enchantment
Ice Shards automatically conjure and fly towards Frozen (CC) enemies.

Damage: Cold
Tags: Core, Frost

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Enhanced Ice Shards

Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen (CC) enemies.

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Greater Ice Shards

While you have a Barrier active, Ice Shards always receives its bonuses against Frozen (CC) enemies.

Destructive Ice Shards Upgrade

Destructive Ice Shards

Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Chain Lightning

Mana Cost: 35
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.

Enchantment
Chain Lightning forms automatically after spending 100 Mana. Cooldown 1 second.

Damage: Lightning
Tags: Core, Shock, Chain

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Enhanced Chain Lightning

Chain Lightning gains +3% increased Critical Strike Chance per bounce.

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Greater Chain Lightning

Each time Chain Lightning bounces, it deals x 10% increased damage for its duration, up to x 30%.

Destructive Chain Lightning Upgrade

Destructive Chain Lightning

When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Charged Bolts

Mana Cost: 30
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.

Enchantment
When you Stun (CC) an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Damage: Lightning
Tags: Core, Shock

Enhanced Charged Bolts Upgrade

Enhanced Charged Bolts

The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 79% in an area.

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Greater Charged Bolts

Charged Bolts deals 35% [x] increased damage to Stunned (CC) enemies.

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Destructive Charged Bolts

Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.


Passives

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Potent Warding

Casting a skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that skill's element for 9 seconds.


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Devastation

Your Maximum Mana is increased by 3.


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Elemental Dominance

Your Core Skills deal 4%[x] increased damage when cast above 50 Mana.

Tags: Mastery


Defensive

Required Points: 6

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Flame Shield

Cooldown: 20 seconds
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning (DoT) surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune.

Enchantment
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Damage: Fire
Tags: Defensive, Pyromancy

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Enhanced Flame Shield

Flame Shield has a 50% larger Burn (DoT) radius.

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Mystical Flame Shield

After Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike.

Shimmering Flame Shield Upgrade

Shimmering Flame Shield

Flame Shield Heals you for 50% of your missing Life.

* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Frost Nova

Cooldown: 24 seconds
Unleash a torrent of frost, Freezing (CC) enemies around you for 3 seconds.

Enchantment
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

Damage: N/A
Tags: Defensive, Frost

Enhanced Frost Nova Upgrade

Enhanced Frost Nova

Killing enemies Frozen (CC) by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

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Mystical Frost Nova

Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

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Shimmering Frost Nova

Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15%[+]. Dodging while this effect is active restores 20 Mana.

Hitting a Boss with Frost Nova grants the maximum stacks of the Dodge Chance bonus.

* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Ice Armor

Cooldown: 20 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life in damage.

Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.

Damage: N/A
Tags: Defensive, Frost

Enhanced Ice Armor Upgrade

Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased by 30%[x] .

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Mystical Ice Armor

Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

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Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Teleport

Cooldown: 14 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.

Enchantment
Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.

Damage: Lightning
Tags: Defensive, Shock, Mobility

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Enhanced Teleport

Teleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

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Mystical Teleport

For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.

Shimmering Teleport Upgrade

Shimmering Teleport

After Teleporting , you gain 30% Damage Reduction for 4 seconds.

* Unstoppable have all Control Impairing Effects removed and prevented.
* Crackling Energy periodically damages surrounding enemies when picked up.


Passives

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Glass Cannon

You deal 8%[x] increased damage, but take 2%[x] more damage.


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Energy Focus

You generate a Barrier for 0.5 / 1.0 / 1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing life.

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Dampen Layer

You gain 2 / 4 / 6% Damage Reduction while you have an active Barrier.


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Elemental Attunement

Lucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.


Conjuration

Required Points: 6

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Hydra

Mana Cost: 20
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 18% damage.

Yu may have up to 2 active Hydras at a time.

Enchantment
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.

Damage: Fire
Tags: Conjuration, Pyromancy

Enhanced Hydra Upgrade

Enhanced Hydra

While Healthy , your casts of Hydra gain 1 additional head.

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Roaring Hydra

Hydra also Burns (DoT) enemies for an additional 100% of its base damage dealt over 6 seconds.

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Invoked Hydra

After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.

* Healthy is a Status Effect that means above 80% of Life.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Familiar

Charges: 3
Charge Cooldown: 12 Seconds
Lucky Hit Chance: 10%
Summon a familiar matching the element of your last cast skill for 8 seconds. It seeks enemies and periodically explodes, dealing 70% of its element's damage.

You may have up to 6 Familiars active at a time.

Tags: Conjuration, Pyromancy, Frost, Shock

Enhanced Hydra Upgrade

Enhanced Familiar

Familiars apply effects around them every 0.5 seconds according to their element.

  • Fire: Applies 94% Burning damage (DoT) over 4 seconds to enemies.
  • Cold: Applies 15% Chill (CC) to enemies.
  • Lightning: Stuns (CC)enemies for 1 second.
Enhanced Hydra Upgrade

Roaring Familiar

Your Familiars' elements no longer depends on your previous cast skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.

While you have at least two different element Familiars active, you gain 3%[+] Damage Reduction.

Enhanced Hydra Upgrade

Invoked Familiar

While you have an active Familiar, you deal 10%[x] increased damage of its type.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Lightning Spear

Cooldown: 20 seconds
Lucky Hit Chance: 5%
Summon a spear of lightning that seeks out enemies for 6 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.

Enchantment
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Damage: Lightning
Tags: Conjuration, Shock

Enhanced Lightning Spear Upgrade

Enhanced Lightning Spear

Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 5%[+].

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Roaring Lightning Spear

Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x 20%, up to x 160%.

Invoked Lightning Spear Upgrade

Invoked Lightning Spear

Lightning Spear Stuns (CC) enemies for 2 seconds when Critically Striking.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Ice Blades

Cooldown: 16 seconds
Lucky Hit Chance: 15%
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.

Enchantment
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Damage: Cold
Tags: Conjuration, Frost

Enhanced Ice Blades Upgrade

Enhanced Ice Blades

Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.

Summoned Ice Blades Upgrade

Roaring Ice Blades

20% of Enhanced Ice Blades's Cooldown Reduction is applied to your other skills.

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Invoked Ice Blades

Your Ice Blades gain 10% increased Attack Speed per active Ice Blades.

* Vulnerable enemies take 20% increased damage.


Passives

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Mana Shield

Every time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds.

Damage: Physical Damage


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Conjuration Mastery

Gain a stacking bonus for each active Conjuration, up to 30 stacks:

  • 1% [x] Damage
  • 1% [x] Movement Speed
  • 2% [x] Mana Regeneration

Tags: Conjuration


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Align the Elements

You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.

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Protection

Using a Cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds.


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Precision Magic

Your Lucky Hit Chance is increased by 5%[+].


Mastery

Required Points: 16

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Blizzard

Mana Cost: 40
Lucky Hit Chance: 33%
Call forth a frigid blizzard that deals 210% damage and continually Chills (CC) enemies for 18% over 8 seconds.

Enchantment

Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

Damage: Cold
Tags: Mastery, Frost, Core
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Snap Freeze

Lucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC).

Prerequisite: Can also reach Snap Freeze via Blizzard.

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Enhanced Blizzard

Blizzard deals x 40% increased damage to Frozen (CC) enemies.

Mage's Blizzard Upgrade

Mage's Blizzard

Blizzard's duration is increased by 4 seconds.

Wizard's Blizzard Upgrade

Wizard's Blizzard

While you have an active Blizzard , you gain 1 Mana Regeneration for every 20 Maximum Mana.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.

  • Direct access to Passive "Snap Freeze"
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Ball Lightning

Mana Cost: 50
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 30% damage.

Enchantment

Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

Damage: Lightning
Tags: Mastery, Shock, Core
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Invigorating Conduit

Upon absorbing Crackling Energy, you gain 4 Mana.

Prerequisite: Can also reach Invigorating Conduit via Ball Lightning.

Enhanced Ball Lightning Upgrade

Enhanced Ball Lightning

Your Attack Speed is increased 5% for 3 seconds each time you cast Ball Lightning, up to 20%.

Mage's Ball Lightning Upgrade

Mage's Ball Lightning

Ball Lightning deals 30% increased damage against Stunned (CC) enemies.

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Wizard's Ball Lightning

Casting Ball Lightning forms 2 Crackling Energies.

* Crackling Energy periodically damages surrounding enemies when picked up.

  • Direct access to Passive "Invigorating Conduit"


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Firewall

Mana Cost: 30
Lucky Hit Chance: 30%
Create a wall of flames that Burns (DoT) enemies for 230% damage over 8 seconds.

Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage (DoT) to spawn 2 Firewalls for 3 seconds.


Damage: Fire
Tags: Mastery, Pyromancy, Core
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Crippling Flames

Lucky Hit: Your Pyromancy Skills have up to a 7% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy.

Prerequisite: Can also reach Crippling Flames via Firewall.

Enhanced Firewall Upgrade

Enhanced Firewall

Enemies take 25%[x] increased Burning damage (DoT) from you while standing in Firewall .

Mage's Firewall Upgrade

Mage's Firewall

Enemies continue Burning (DoT) for 3 seconds after leaving Firewall .

Wizard's Firewall Upgrade

Wizard's Firewall

You gain 5%[x] increased Mana Regeneration per active Firewall , up to 35%[x] .

* Direct access to Passive "Crippling Flames"
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Meteor

Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 120% damage and Burning (DoT) the ground for 35% damage over 3 seconds.

Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.


Damage: Fire
Tags: Mastery, Pyromancy, Core
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Devouring Blaze

You deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x].

Prerequisite: Can also reach Devouring Blaze via Meteor.

Enhanced Meteor Upgrade

Enhanced Meteor

While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.

Upgrade Hub
Mage's Meteor

Meteor falls 30% faster.

Upgrade Hub
Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.

* Direct access to Passive "Devouring Blaze"
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.

Passives

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Icy Veil

Your Barriers have an 8%[+] increased duration.

Damage: Physical Damage

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Cold Front

While you have a Barrier active, you apply 8%[x] more Chill (CC).

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Snap Freeze

Lucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC).

Prerequisite: Can also reach Snap Freeze via Blizzard.

* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Inner Flames

Your Pyromancy Skills deal 4 / 8 / 12%[x] increased damage while you are Healthy.

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Devouring Blaze

You deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x].

Prerequisite: Can also reach Devouring Blaze via Meteor.

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Crippling Flames

Lucky Hit: Your Pyromancy Skills have up to a 7% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy.

Prerequisite: Can also reach Crippling Flames via Firewall.

* Healthy is a Status Effect that means above 80% of Life.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Static Discharge

Lucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy.

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Shocking Impact

Every time you Stun (CC) an enemy, you deal 50% Lightning damage to them.

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Invigorating Conduit

Upon absorbing Crackling Energy, you gain 4 Mana.

Prerequisite: Can also reach Invigorating Conduit via Ball Lightning.

* Crackling Energy periodically damages surrounding enemies when picked up.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Deep Freeze

Cooldown: 60 seconds
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.

Damage: Cold
Tags: Ultimate, Frost
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Hoarfrost

You deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies.

Prerequisite: Can also reach Hoarfrost via Deep Freeze.
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Frigid Breeze

Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana.

Prerequisite: Can also reach Frigid Breeze via Deep Freeze.
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Icy Touch

You deal 4%[x] increased Cold damage to Vulnerable enemies.

Prerequisite: Can also reach Icy Touch via Deep Freeze.

Upgrade Hub
Prime Deep Freeze

When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.

Upgrade Hub
Supreme Deep Freeze

When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.

* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.

  • Direct access to Passives "Hoarfrost", "Frigid Breeze" and "Icy Touch".


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Inferno

Cooldown: 45 seconds
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning (DoT) enemies for 354 damage over 8 seconds.

Damage: Fire
Tags: Ultimate, Pyromancy
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Endless Pyre

You deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.

Prerequisite: Can also reach Endless Pyre via Inferno.
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Warmth

Every 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses.

Prerequisite: Can also reach Warmth via Inferno.
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Soulfire

Your Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds.

Prerequisite: Can also reach Soulfire via Inferno.

Upgrade Hub
Prime Inferno

Inferno repeatedly Pulls (CC) enemies to its center.

Supreme Inferno Upgrade

Supreme Inferno

While Inferno is active, your Pyromancy Skills cost no Mana.

* Direct access to Passives "Endless Pyre", "Warmth" and "Soulfire".
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Unstable Currents

Cooldown: 70 seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery skill is also cast.

Damage: Lightning
Tags: Ultimate, Shock
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Conduction

Critical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds.

Prerequisite: Can also reach Conduction via Unstable Currents.
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Convulsions

Lucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.

Prerequisite: Can also reach Convulsions via Unstable Currents.
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Electrocution

Enemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Prerequisite: Can also reach Electrocution via Unstable Currents.

Upgrade Hub
Prime Unstable Currents

Unstable Currents increases your Attack Speed by +25% while active.

Supreme Unstable Currents Upgrade

Supreme Unstable Currents

While Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate.

  • Direct access to Passives "Conduction", "Convulsions" and "Electrocution".

* Crackling Energy periodically damages surrounding enemies when picked up.


Passives

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Elemental Synergies

Your Frost, Shock, and Pyromancy Skills deal 1 / 2 / 3% [x] increased damage for each skill you have equipped of their type.


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Evocation

Gain 4 / 8 / 12% Cooldown Reduction.


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Permafrost

Frost Skills deal 5%[x] increased damage to Elites.

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Hoarfrost

You deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies.

Prerequisite: Can also reach Hoarfrost via Deep Freeze.

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Frigid Breeze

Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana.

Prerequisite: Can also reach Frigid Breeze via Deep Freeze.

>>> Permafrost direct to "Frigid Breeze">>>
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Icy Touch

You deal 4%[x] increased Cold damage to Vulnerable enemies.

Prerequisite: Can also reach Icy Touch via Deep Freeze.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Fiery Surge

Killing a Burning (DoT) enemy increases your Mana Regeneration by 15 / 30 / 45%[+] for 3 seconds.

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Endless Pyre

You deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.

Prerequisite: Can also reach Endless Pyre via Inferno.

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Warmth

Every 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses.

Prerequisite: Can also reach Warmth via Inferno.

>>> Fiery Surge direct to "Warmth">>>
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Soulfire

Your Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds.

Prerequisite: Can also reach Soulfire via Inferno.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike.

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Conduction

Critical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds.

Prerequisite: Can also reach Conduction via Unstable Currents.

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Convulsions

Lucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.

Prerequisite: Can also reach Convulsions via Unstable Currents.

>>> Coursing Currents direct to "Convulsions">>>
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Electrocution

Enemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Prerequisite: Can also reach Electrocution via Unstable Currents.


Key Passives

Required Points: 33 - You can have points in only one of these.

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Enlightenment

Casting any skill grants 1 stack of Enlightenment, or grants 15 if your previous cast skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second.

While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:

Damage: Physical


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Avalanche

Your Frost Skills cost 30% less Mana and deal 60%[x] increased damage. Damage is increased by an additional <span class="range"25%[x] against Vulnerable enemies.

* Vulnerable enemies take 20% increased damage.


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Shatter

After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.

Damage: Cold

* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Vyr's Mastery

When you Critically Strike an enemy with a Shock Skill you become Charged and take 25%[x] less damage for 5 seconds.

While Charged: Critical Strikes have a 15% chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.


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Esu's Ferocity

Your Fire Critical Strike Damage is increased by 75%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 40%[+] against enemies below 50% Life.
Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

Damage: Fire


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Combustion

Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.

Barbarian Druid Necromancer Rogue Sorcerer Spiritborn