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Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.
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[[Category:Classes]]  
[[Category:Classes]]  

Revision as of 16:28, 19 June 2023

The Necromancer was the fifth and final class to be revealed for the release of Diablo 4. The reveal was part of Microsoft's showcase in June 2022.

The Necromancer has been a fan favourite since Diablo 2 and returned to Sanctuary in Diablo 3.

Necromancer Resources

The Necromancer has two resources. Essence and Corpses.

Essence

Essence is the primary resource that recharges slowly over time. Essence can also be obtained using basic skills allowing players to cast their skills more often.

Corpses

Corpses are literally the left over remains of fallen enemy. These remains can be used to summon minions or power other skill such as Corpse Explosion.

Diablo 4 Class
Diablo 4 Necromancer
The Necromancer
Skills: Necromancer Skills
Resources: Essence / Corpses
Background
Origin: Hawezar
Affiliation: Cult of Rathma.


Necromancer Weapons

Necromancers are proficient with:

  • Swords
  • Daggers
  • Wands
  • Focuses
  • Shields
  • Scythes

Necromancer Skills and Talents

Skills in Action

Bone Skills

Darkness Skills

These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements.

Blood Skills

Blood skill are used to siphon life from the enemy.

The Army

The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4:

We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

Book of the Dead - Class Mechanic

The Book of the Dead is the Necromancer's unique class mechanic.

The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. There are three specialisations:

  • Skirmishers - Increased damage but reduced health.
  • Defenders - Bonus health
  • Reapers - Slow attacks but AOE damage and increase damage with a "wind-up" attack.

As well as the above, each unit in the "army" can be customised although it's still a little vague how this will function. Blizzard states:

Each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

A player can use the Book of the Dead to "sacrifice the ability to summon that unit" in exchange for a personal permanent buff.


Items and Weapons

The Necromancer can equip the following weapons:

  • Dagger
  • 1-Handed Sword
  • Scythe
  • 2-Handed Sword

Necromancer Legendary Aspects

The Necromancer has a whole heap of Legendary Aspects that are tailored to his particular set of skills. As well as those he can also make use of the general aspects useful to all classes. Use the drop-down below to see the full details of the Necromancer Aspects.

Expand drop-down for all Necromancer Aspect Statistics.
Name Category Description Dungeon Zone Class
Accelerating Aspect
Offensive Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aphotic Aspect
Utility Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5 - 25% chance to Stun (CC) enemies for 1.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Accursed Touch
Offensive Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Adaptability
Utility When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of Assistance
Utility Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Audacity
Resource When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Bursting Bones
Offensive When a segment of Bone Prison is destroyed or expires, it deals 113 - 203 damage in an area around itself.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Path of the Blind
(Map)
Dry Steppes Necromancer
Aspect of Concussive Strikes
Utility Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.

You deal 5 - 25% [x] increased damage to Dazed enemies.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Creeping Death
Offensive You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Creeping Mist
Mobility Gain 20 - 40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.

Boots, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Decay
Offensive Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by 30 - 50% [x], stacking up to 5 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Disobedience
Defensive You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].

Helm, Chest, Pants, Shield, Amulet (+50%)
Halls of the Damned
(Map)
Kehjistan All
Aspect of Elements
Offensive Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
  • Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow.

1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring

N/A Extraction All
Aspect of Empowering Reaper
Offensive Damaging enemies with Sever has a 15 - 35% chance to spawn a pool of Blight under the target that deals 70 - 190% [x] bonus damage. This effect can only happen once every 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Flooded Depths
(Map)
Scosglen Necromancer
Aspect of Explosive Mist
Utility Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Exposed Flesh
Resource Lucky Hit: Up to a 10% chance to generate 35 - 55 Essence when hitting a Vulnerable enemy.

Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Fel Gluttony
Offensive Your Golem Active also causes your Golem to erupt, dealing 300 - 600 Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Frenzied Dead
Offensive Each time one of your Minions damages an enemy, they gain 10 - 18% [+] Attack Speed for 3 seconds, up to 30 - 54% [+].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Frosty Strides
Utility While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Gore Quills
Offensive Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 60 - 100% of normal damage and prioritizes targeting un-lanced enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Grasping Veins
Offensive Gain 5 - 25% [+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 10 - 50% [x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Corrupted Grotto
(Map)
Kehjistan Necromancer
Aspect of Hardened Bones
Defensive You and your Minions gain 10 - 30% increased Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Hungry Blood
Offensive Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 60 - 100% of normal damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Inevitable Fate
Offensive When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Inner Calm
Offensive Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Raethwind Wilds
(Map)
Scosglen All
Aspect of Might
Defensive Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Dark Ravine
(Map)
Dry Steppes All
Aspect of Occult Dominion
Utility Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Plunging Darkness
Offensive Bone Prison spawns a pool of Blight that deals 80 - 140% [x] bonus damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Rimescar Cavern
(Map)
Fractured Peaks Necromancer
Aspect of Potent Blood
Resource Blood Orbs grant 10 - 30 Essence.

Ring, Amulet (+50%)
Betrayer's Row
(Map)
Dry Steppes Necromancer
Aspect of Rathma's Chosen
Offensive Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Reanimation
Offensive Your Minions gain increased damage while alive, up to 25 - 45% [x] after 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Aldurwood
(Map)
Scosglen Necromancer
Aspect of Retribution
Offensive Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.

You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Abandoned Mineworks
(Map)
Kehjistan All
Aspect of Serration
Offensive The Ossified Essence Key Passive also increases the [[Critical Strike Damage] of your Bone Skills by 1% [x] per Essence above 50, up to 25 - 45% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Service and Sacrifice
Offensive Skeleton Warriors explode on death, dealing [300 - 450] Physical damage to surrounding enemies. They lose 25% Life per second while in combat.Skeleton Mages take 90% less damage and deal [50.0 - 100.0]%[x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Shielding Storm
Defensive Each time that Bone Storm deals damage to enemies, gain a Barrier equal to 1.0 - 8.0% of your Maximum Life for 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Slaughter
Mobility You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.

Boots, Amulet (+50%)
N/A Extraction All
Aspect of Sly Steps
Defensive When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Swelling Curse
Offensive Bone Spirit's Critical Strike Chance is increased by 10 - 30% [+]. Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Hive
(Map)
Scosglen Necromancer
Aspect of the Crowded Sage
Defensive You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Cursed Aura
Utility A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.

Curses inflicted this way spread to surrounding targets every 2.5 - 0.3 seconds and last 4 seconds outside the aura.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Damned
Offensive You and your Minions deal 35 - 55%[x] increased Shadow damage to enemies afflicted by any Curse.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Uldur's Cave
(Map)
Kehjistan Necromancer
Aspect of the Dark Dance
Resource Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

Skills that consume Life deal 80% [+] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Deflecting Barrier
Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Keep
(Map)
Hawezar All
Aspect of the Embalmer
Defensive Consuming a Corpse has a 15 - 35% chance to spawn a Blood Orb.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Expectant
Offensive After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Underroot
(Map)
Scosglen All
Aspect of the Great Feast
Offensive Your Minions deal 35 - 55% [x] increased damage, but each Minion Drains 2 Essence from you per second. While you have no active Minions, you deal [35 - 55]%[x] increased damage, but 14 Essence Drains per second.



Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of the Long Shadow
Resource Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 15.0 - 35% chance to generate 3 Essence.

Damage from your Shadowblight Key Passive will always generate 2 Essence.


Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Moonrise
Offensive Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Protector
Defensive Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Archives
(Map)
Fractured Peaks All
Aspect of the Prudent Heart
Defensive After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Aspect of the Unholy Tether
Mobility Casting Golem's active Skill creates a bond between you for 5 seconds. While the bond is active, both of you are Unstoppable and gain 25 - 45% Movement Speed.

Boots, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Void
Utility Blight's defiled area, when spawned, Pulls In (CC) enemies around the affected area.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Torment
Resource Critical Strikes with Bone Skills increase your Essence Regeneration by 95 - 195% [x] for 4 seconds.

Ring, Amulet (+50%)
Black Asylum
(Map)
Fractured Peaks Necromancer
Aspect of Ultimate Shadow
Offensive Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
  • Enemies damaged by Bone Storm take 120 - 420 Shadow damage over 2 seconds.
  • Blood Wave desecrates the ground it travels over, dealing 1,920 - 6,720 Shadow damage over 4 seconds

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Untimely Death
Offensive Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% [x] bonus Critical Strike Damage on your next Critical Strike, up to a 30 - 70% [x] bonus.

You may now drink your Healing Potion while at full Life.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Blighted Aspect
Offensive You deal 35 - 55% [x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Akkhan's Grasp
(Map)
Hawezar Necromancer
Blood Boiling Aspect
Offensive When your Core Skills Overpower any number of enemies, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.

Every 20 seconds, your next skill is guaranteed to Overpower.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Blood Getter's Aspect
Utility Your Skeletal Priests now also empower you at 55 - 75% effectiveness.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Blood Seeker's Aspect
Offensive Blood Lance deals 10 - 30% [x] increased damage to its primary target per lanced enemy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Mercy's Reach
(Map)
Fractured Peaks Necromancer
Blood-bathed Aspect
Offensive Blood Surge's nova echoes again after a short delay, dealing 30 - 10% [x] less damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Hoarfrost Demise
(Map)
Fractured Peaks Necromancer
Blood-soaked Aspect
Offensive Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 68 - 98 Shadow damage per second. Gain 20% [+] Movement Speed while Blood Mist is active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Cadaverous Aspect
Offensive Consuming a Corpse increases the damage of your Core Skills by 3.5 - 7% for 5 seconds, up to 18 - 35% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Coldbringer's Aspect
Utility Every 8 seconds, your Skeletal Mages cast a blizzard that deals 135 - 180 Cold damage and continuously Chills (CC) enemies for 8% over 6 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Conceited Aspect
Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Craven Aspect
Mobility You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.

Boots, Amulet (+50%)
N/A Extraction All
Edgemaster's Aspect
Offensive Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Oldstones
(Map)
Scosglen All
Eluding Aspect
Utility Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Caldera Gate
(Map)
Fractured Peaks All
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Fastblood Aspect
Resource Blood Orbs reduce your Ultimate Cooldown by 1 - 3] seconds.

Ring, Amulet (+50%)
Iron Hold
(Map)
Hawezar Necromancer
Flesh-Rending Aspect
Resource When Decompose explodes, gain 25 - 45 Essence.

Ring, Amulet (+50%)
Nostrava Deepwood
(Map)
Fractured Peaks Necromancer
Ghostwalker Aspect
Mobility While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.

Boots, Amulet (+50%)
Broken Bulwark
(Map)
Scosglen All
Hectic Aspect
Utility After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Hulking Aspect
Utility Your Golem has a 2 - 18% chance to reduce its active Cooldown by 2 seconds and a 1 - 9% chance to spawn a Corpse each time it damages an enemy with its normal attack.

Helms, Chest Armor, Boots, Pants, Gloves, Shields and Amulets (50%)
Sepulcher of the Forsworn
(Map)
Kehjistan Necromancer
Imprisoned Spirit's Aspect
Offensive When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40 - 80% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Inexorable Reaper's Aspect
Mobility Sever now dashes you forward to attack instead. It is now also a Mobility Skill and costs no Essence, but has a 13.5 - 3.5 second Cooldown.

Boots, Amulet (+50%)
N/A Extraction Necromancer
Juggernaut's Aspect
Defensive You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Needleflare Aspect
Offensive Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Yshari Sanctum
(Map)
Kehjistan All
Osseous Gale Aspect
Offensive Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 - 15 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Phasing Poltergeist's Aspect
Offensive When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20 - 40% of its damage. This effect can only occur once per cast.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Protecting Aspect
Defensive When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Rapid Aspect
Offensive Basic Skills gain 15 - 35% [+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Buried Halls
(Map)
Dry Steppes All
Reaping Lotus' Aspect
Offensive Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals 140 - 200% of normal damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Requiem Aspect
Resource You gain 2 - 10 Maximum Essence per active Minion.

Ring, Amulet (+50%)
Vault of the Forsaken
(Map)
Scosglen Necromancer
Rotting Aspect
Offensive Decompose can chain and burst up to 4 additional targets. Explosions from Decompose deal x15 - 35% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Sacrificial Aspect
Offensive Your Sacrifice bonuses are increased by 35 - 55%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Ruins of Eridu
(Map)
Hawezar Necromancer
Shademist Aspect
Offensive Your Minions deal 38 Shadow damage per second to enemies around them. The Damage over Time lasts for 2 - 5 seconds after leaving the aura.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Shattered Spirit's Aspect
Resource Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x200 - 600% increased damage and generating 6 Essence per enemy hit.

Ring, Amulet (+50%)
N/A Extraction Necromancer
Smiting Aspect
Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Splintering Aspect
Offensive Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30 - 70% bonus damage to Vulnerable enemies and pierce them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Guulrahn Slums(Map) Dry Steppes Necromancer
Starlight Aspect
Resource Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.

Ring, Amulet (+50%)
N/A Extraction All
Sticker-thought Aspect
Utility Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Tidal Aspect
Offensive Blood Wave fires two additional waves, each dealing 100 - 120% [x] less damage than the previous.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Torturous Aspect
Utility Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Deserted Underpass
(Map)
Kehjistan Necromancer
Undying Aspect
Defensive When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Unyielding Commander's Aspect
Offensive While Army of the Dead is active, your Minions gain 70 - 110% [x] increased damage and take 90% reduced damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Faceless Shrine
(Map)
Hawezar Necromancer
Wildbolt Aspect
Utility Every 3.5 - 2 seconds, Distant enemies are Pulled In (CC) to you and take x 10% increased damage for 3 seconds. This effect may occur every 5 seconds per enemy.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Wind Striker Aspect
Mobility Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.

Boots, Amulet (+50%)
Shivta Ruins
(Map)
Kehjistan All



Strengths and Weaknesses

Strengths Weaknesses
Ideal class if you love summoning minions Positioning is key while minions do their work in battle.

Necromancer History

As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.

As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed them to pursue their distinct kind of arcane science.

For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things,and understand and accept their place in what they refer to as the Great Cycle of Being.

Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines. Although their art is considered “dark”, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans.

Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.


Barbarian Druid Necromancer Rogue Sorcerer Spiritborn