The Necromancer has access to six groups of skills:
- Basic - Generate Essence with no cooldown so always available to cagolemst.
- Core - Powerful attacks that cost Essence but have no cooldown.
- Corpse & Macabre - Control the battle and manipulate the deceased.
- Curse - Afflict debilitating effects over an area.
- Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
- Ultimate - Big hitting physical damage with matching cooldowns.
- Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.
The tables below show the Necromancer 's skills and Passives as they appear in the game's skill tree and in the correct order. bone The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
BasicRequired Points: 0 |
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![]() DecomposeGenerate Essence: 13 per second |
Enhanced DecomposeDecompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence. |
Initiate's DecomposeDecompose Slows (CC) enemies by 50%. When Decompose explodes, you gain + 30% Movement Speed for 8 seconds. |
Acolyte's DecomposeExplosions from Decompose make enemies Vulnerable for 4 seconds. |
* Vulnerable enemies take 20% increased damage.
![]() HemorrhageGenerate Essence: 13 |
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit |
Initiate's HemorrhageHemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life. |
| {{:Acolyte's Hemorrha |
* Healthy is a Status Effect that means above 80% of Life.
![]() Bone SplintersGenerate Essence: 10 |
Enhanced Bone SplintersBone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. |
Initiate's Bone SplintersBone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. |
Acolyte's Bone SplintersHitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds. |
![]() ReapGenerate Essence: 4 per enemy hit, 15 for a Boss. |
Enhanced ReapIf an enemy hit by Reap dies within 2 seconds, you gain 30%[+] Attack Speed for 3 seconds. |
Initiate's ReapReap instantly kills enemies below 5% Life. This does not work on Bosses or Players. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. |
CoreRequired Points: 2 |
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![]() BlightEssence Cost: 20 |
Enhanced BlightBlight's radius is increased by 15% and directly hitting an Elite with it doubles the damage of its defile area. |
Supernatural BlightYou and your Minions deal x 20% increased damage to enemies within Blight. |
Paranormal BlightBlight has a 25% chance to instantly Freeze (CC) enemies on impact for for 3 seconds and its defiled area also Chills (CC) enemies for 15% every second.. |
![]() Blood SurgeEssence Cost: 30 |
Enhanced Blood SurgeIf an enemy is damaged by Blood Surge's nova, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50%[x] increased damage. |
Paranormal Blood SurgePicking up a Blood Orb grants 3 stacks of Overwhelming Blood. |
![]() Blood LanceEssence Cost: 15 |
Enhanced Blood LanceAfter casting Blood Lance 5 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
Supernatural Blood LanceBlood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage. |
Paranormal Blood LanceWhile at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3. |
![]() Bone SpearEssence Cost: 25 |
Enhanced Bone SpearBone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for 3 seconds. |
Paranormal Bone SpearBone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
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![]() SeverEssence Cost: 20 |
Enhanced SeverSever deals 85% of its initial damage along its path and Slows (CC) enemies by 40% for 3 seconds. |
Supernatural SeverCasting Sever deals x 2% increased damage for each Minion you have and spawns a Corpse at its end point. |
Paranormal SeverEvery 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds. |
Passives
![]() Hewed FleshLucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
![]() Imperfectly BalancedYour Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage. |
![]() Unliving EnergyYour maximum Essence is increased by 3. |
Corpse & MacabreRequired Points: 6 |
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![]() Corpse ExplosionLucky Hit Chance: 25%Detonate a Corpse, dealing 85% damage to surrounding enemies. Damage: Physical Damage Tags: Corpse, Corruption ![]() Fueled by DeathYou deal 3%[x] increased damage for 6 seconds after consuming a Corpse. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by 15%. |
Plagued Corpse ExplosionCorpse Explosion deals 10%[x] increased damage to enemies that are Slowed (CC), Stunned (CC) or Vulnerable. These damage bonuses can stack. |
Blighted Corpse ExplosionCorpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds (DoT). |
- Direct access to Passive Fueled by Death
![]() Bone PrisonCooldown: 15 seconds |
Enhanced Bone PrisonEnemies inside of Bone Prison when cast are made Vulnerable and take x15% increased damage for 8 seconds. |
Ghastly Bone PrisonCasting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence. |
Dreadful Bone PrisonReduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 5 seconds. |
![]() Blood MistCooldown: 24 seconds |
Enhanced Blood MistCasting a skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
Dreadful Blood MistYou gain +15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends. |
Ghastly Blood MistBlood Mist is now a Mobility Skill that grants +30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through. |
Passives
![]() Necrotic FortitudeLucky Hit: Your damage has up to a 5 / 10 / 15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds. |
![]() Titan's FallWhile Fortified you deal 6 / 12 / 18%[x] increased damage to Elites. |
![]() Spiked ArmorGain 32 Thorns and 5%[x] additional Armor. |
![]() Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by 15%[x] . |
![]() Grim HarvestConsuming a Corpse generates 2 Essence. |
![]() Fueled by DeathYou deal 3%[x] increased damage for 6 seconds after consuming a Corpse. |
CurseRequired Points: 11 |
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![]() Iron MaidenEssence Cost: 10 |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden. |
Horrid Iron MaidenWhen at least 3 enemies are afflicted by Iron Maiden , its damage is increased by x30%. |
Abhorrent Iron MaidenHeal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
![]() DecrepifyEssence Cost: 10 |
Enhanced DecrepifyLucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. |
Abhorrent DecrepifyLucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second. |
Passives
![]() Death's EmbraceClose enemies take 2%[x] more damage from you and deal 4% less damage to you. |
![]() Death's ApproachYou gain 5 / 10 / 15%[+] Movement Speed. |
![]() Amplify DamageYou deal 4 / 8 / 12%[x] increased damage to Cursed enemies. |
![]() Skeletal Mage MasteryIncrease the damage and Life of your Skeletal Mages by 20%[x] . |
Corpse & Macabre 2Required Points: 16 |
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![]() Corpse TendrilsCooldown: 11 seconds |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled. |
Blighted Corpse TendrilsCorpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies. |
Plagued Corpse TendrilsEnemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. |
![]() Bone SpiritCooldown: 12 seconds |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional +10% Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds. |
Passives
![]() Gruesome MendingYou receive + 10 / 20 / 30% more Healing from all sources. |
![]() TransfusionLucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses. |
![]() Drain VitalityLucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life. |
![]() Coalesced BloodWhile Healthy your Blood Skills deal 6%[x] increased damage. |
![]() Tides of BloodYour Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy. |
![]() SerrationYour Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast. |
![]() Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds. |
![]() EvulsionYour Bone Skills deal x6% increased damage to Vulnerable enemies. |
![]() Rapid OssificationEvery 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds. |
![]() Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds. |
![]() Crippling DarknessLucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them. |
![]() TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions. |
![]() GloomWhen you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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![]() SoulriftCooldown: 50 seconds |
Prime SoulriftSoulrift extracts twice the souls from enem9ies and applies Vulnerable to them for 3 seconds. |
Supreme SoulriftEvery soul absorbed increases your damage by 0.5%[x], up to 75%[x]. This bonus persists for 5 seconds after Soulrift ends. |
![]() Blood WaveCooldown: 50 seconds |
Prime Blood WaveCasting Blood Wave grants 20% Damage Reduction for 10 seconds. |
Supreme Blood WaveBlood Wave leaves behind 6 Blood Orbs as it travels. |
![]() Bone StormCooldown: 60 seconds |
Prime Bone StormYour Damage Reduction is increased by 15% while Bone Storm is active. |
Supreme Bone StormYour Critical Strike Chance is increased by +20% while Bone Storm is active. |
![]() Army of the DeadCooldown: 70 seconds |
Prime Army of the DeadWhen Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse. |
Supreme Army of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
Passives
![]() Stand AloneIncreases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%. |
![]() Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%. |
![]() Inspiring LeaderWhile you are Healthy, you gain + 4 / 8 / 12% increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance. |
![]() Hellbent CommanderWhile you control at least 7 Minions, your Minions deal 10%[x] increased damage. |
![]() Bonded in EssenceEvery 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life. |
![]() Death's DefenseYour Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements. |
![]() Golem MasteryIncrease the damage and Life of your Golem by 25%[x] . |
Key PassivesRequired Points: 33 - You can have points in only one of these. |
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![]() Kalan's EdictYour Minions gain 3%[+] Attack Speed for each active Minion. |
![]() ShadowblightShadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 60% Shadow damage. |
![]() AfflictionVulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking 45%[x] increased damage from you. |
![]() Rathma's VigorAfter being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life. |
![]() Ossified EssenceYour Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast. |
| Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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