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{| class=" | {{PAGENAME}} is a [[Rogue]] skill from the [[Rogue Skill Tree#Core|Core]] skill tree. Its features are: | ||
{| class="infobox" style="margin:auto; width: 40%;" | |||
|- | |||
!Grants Player!!Exploits Condition | |||
|- | |||
|Physical Dmg | |||
|[[Crowd Control]] | |||
|- | |||
|[[Vulnerable]] | |||
|[[Vulnerable]] | |||
|- | |||
|[[Stuns]] <small>([[Crowd Control|CC]])</small> | |||
|[[Combo Points]] | |||
|- | |||
|[[Rogue Imbueable Skills|Imbueable]] | |||
| | |||
|- | |- | ||
|[[Rogue Cutthroat Skills|Cutthroat]] | |||
| | |||
|} | |||
{{:Template:Grants Exploits}} | |||
Requires Dual Wielded weapons | {| class='mainskill' style='width:100%;' | ||
|- | |||
|<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/3328799720.png</div> | |||
==== [[Flurry]] ==== | |||
<span style="color:lightgrey">Energy Cost:</span> <span class="range">25</span><br/><span style="color:lightgrey">[[Lucky Hit]] Chance: </span><span class="range">20%</span><br/>Unleash a [[flurry]] of stabs and slashes, striking enemies in front of you <span class="range">4</span> times and dealing a total of <span class="range">150%</span> damage to each.<br><br> | |||
'''Damage''': Physical Damage<br>Requires Dual Wielded weapons<br> | |||
'''Tags''': [[Rogue Core Skills|Core]], [[Rogue Cutthroat Skills|Cutthroat]], [[Rogue Imbueable Skills|Imbueable]]<noinclude><hr> | |||
{{:Siphoning Strikes}}</noinclude></onlyinclude> | |||
|} | |||
=== Upgrades === | |||
{| class="skillfeatures" style="width:100%;" | |||
|- | |||
| rowspan="2" width="50%" |{{:Enhanced_Flurry}} | |||
|{{:Improved Flurry}} | |||
|- | |||
|{{:Advanced Flurry}} | |||
|} | |||
=== Combo Points === | |||
{{PAGENAME}} works in tandem with the [[Rogue Specialization]] Combo Points. Building up Combo Points (3 Max) with a [[Rogue_Skill_Tree#Basic|Basic skill]] and then using {{PAGENAME}} will add the following bonuses to the attack. | |||
=== | {| class="skillfeatures" style="width:80%;" | ||
|+ | |||
! width="15%" | Combo Pts | |||
! width="40%" |Bonus | |||
! Damage | |||
|- | |||
|1 | |||
| + 15% Attack Speed | |||
|x 93.75% Damage | |||
|- | |||
|2 | |||
| + 30% Attack Speed | |||
|x 112.5% Damage | |||
|- | |- | ||
| | |3 | ||
| + 45% Attack Speed | |||
|x 131.25% Damage | |||
|} | |||
== Other Skills that work with {{PAGENAME}} == | |||
{{Template:Other Skills}} | |||
=== Advanced | {| class="skillfeatures" | ||
|+ | |||
!Basic Tree | |||
|- | |||
|{{:Puncture}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Puncture}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Fundamental Puncture}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Fundamental Blade Shift}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Invigorating Strike}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Primary Invigorating Strike}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Fundamental Invigorating Strike}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Forceful Arrow}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Primary Forceful Arrow}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Fundamental Forceful Arrow}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Heartseeker}} | |||
<span class="black">Skill</span> | |||
|- | |||
!Core Tree | |||
|- | |||
|{{:Improved Twisting Blades}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Barrage}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Improved Barrage}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Improved Rapid Fire}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Advanced Penetrating Shot}} | |||
<span class="black">Skill</span> | |||
|- | |||
!Agility Tree | |||
|- | |||
|{{:Methodical Shadow Step}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Disciplined Dash}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Caltrops}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Disciplined Caltrops}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Weapon Mastery}} | |||
<span class="black">Passive</span> | |||
|- | |||
!Subterfuge Tree | |||
|- | |||
|{{:Smoke Grenade}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Subverting Smoke Grenade}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Countering Smoke Grenade}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Poison Trap}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Subverting Concealment}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Malice}} | |||
<span class="black">Passive</span> | |||
|- | |||
!Imbuement Tree | |||
|- | |||
|{{:Shadow Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Shadow Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Mixed Shadow Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Blended Shadow Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Cold Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Mixed Cold Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Blended Cold Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Poison Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Enhanced Poison Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Mixed Poison Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Blended Poison Imbuement}} | |||
<span class="black">Skill</span> | |||
|- | |||
!Ultimate Tree | |||
|- | |||
|{{:Supreme Rain of Arrows}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Prime Death Trap}} | |||
<span class="black">Skill</span> | |||
|- | |||
|{{:Trap Mastery}} | |||
<span class="black">Passive</span> | |||
|- | |||
!Key Passives Tree | |||
|- | |||
|{{:Momentum}} | |||
<span class="black">Passive</span> | |||
|- | |||
|{{:Close Quarters Combat}} | |||
<span class="black">Passive</span> | |||
|- | |||
|{{:Victimize}} | |||
<span class="black">Passive</span> | |||
|- | |||
|{{:Exposure}} | |||
<span class="black">Passive</span> | |||
|} | |} | ||
[[Category:Rogue Skills]] | |||
==Items that work with {{PAGENAME}}== | |||
{{Template:Other Items}} | |||
===Legendary Aspects=== | |||
{| class="skillfeatures" | |||
{{:Aspect of Corruption}} | |||
{{:Aspect of Encircling Blades}} | |||
{{:Aspect of Siphoned Victuals}} | |||
{{:Aspect of Surprise}} | |||
{{:Blast-Trapper's Aspect}} | |||
{{:Cheat's Aspect}} | |||
{{:Mangler's Aspect}} | |||
{{:Opportunist's Aspect}} | |||
{{:Ravenous Aspect}} | |||
{{:Trickster's Aspect}} | |||
{{:Vengeful Aspect}} | |||
|} | |||
<small><nowiki>*</nowiki> Extraction means the Legendary Aspect can be removed from any Legendary item at the [[Occultist]]. A dungeon name means the Aspect will be added to your [[Codex of Power]] as a reward after completing that dungeon.</small> | |||
=== Unique Items === | |||
{| class="skillfeatures" | |||
|- | |||
|{{:Condemnation}} | |||
|- | |||
|{{:Windforce}} | |||
|- | |||
|{{:Grasp of Shadow}} | |||
|- | |||
|{{:Cowl of the Nameless}} | |||
|- | |||
|{{:Eaglehorn}} | |||
|} | |||
== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 5}} | |||
*Damage increased from 94% to 130%. | |||
*Lucky Hit Chance increased from 10% to 20% | |||
*[[Enhanced Flurry]] | |||
**Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. | |||
**Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 25%. | |||
*[[Advanced Flurry]] | |||
**Previous – Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds. | |||
**Now – Successive casts of Flurry increase its damage by 15 10% and reduce its Energy cost by 10%, up to 3 times. | |||
*[[Improved Flurry]] | |||
**Previous – Flurry deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds. | |||
**Now – Casting Flurry dashes you to the target and Heals 10% of your Maximum Life. | |||
[[Patch 1-4-3|Patch 1.4.3]], June 17, 2024 | |||
Damage increased by 25%. | |||
{{Patch Date Season 4}} | |||
*Damage increased from 66% to 75%. | |||
[[Patch 1-3-3|Patch 1.3.3]], March 5, 2023 | |||
* Damage increased by 10%. | |||
* [[Improved Flurry]] | |||
**Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds. | |||
**New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. | |||
*[[Advanced Flurry]] | |||
**Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. | |||
**New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. | |||
[[Category:Rogue Skills]] [[Category:Rogue Core Skills]], [[Category:Rogue Imbueable Skills]], [[Category:Rogue Cutthroat Skills]] | |||
__NOEDITSECTION__ | |||
Latest revision as of 15:09, 1 April 2025
Flurry is a Rogue skill from the Core skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Physical Dmg | Crowd Control |
| Vulnerable | Vulnerable |
| Stuns (CC) | Combo Points |
| Imbueable | |
| Cutthroat |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
![]() FlurryEnergy Cost: 25 ![]() Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17). |
Upgrades
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. |
Improved FlurryCasting Flurry dashes you to the target and Heals 10% of your Maximum Life. |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. |
Combo Points
Flurry works in tandem with the Rogue Specialization Combo Points. Building up Combo Points (3 Max) with a Basic skill and then using Flurry will add the following bonuses to the attack.
| Combo Pts | Bonus | Damage |
|---|---|---|
| 1 | + 15% Attack Speed | x 93.75% Damage |
| 2 | + 30% Attack Speed | x 112.5% Damage |
| 3 | + 45% Attack Speed | x 131.25% Damage |
Other Skills that work with Flurry
The following skills either:
- Create a condition Flurry can exploit
- Exploit a condition Flurry creates
| Basic Tree |
|---|
![]() PunctureLucky Hit Chance: 35% |
Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. Skill |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. Skill |
Fundamental Blade ShiftCasting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance. Skill |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds. Skill |
![]() Forceful ArrowLucky Hit Chance: 50% |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through all enemies hit. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable . Skill |
| Core Tree |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . Skill |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. Skill |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
Advanced Penetrating ShotWhen Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. Skill |
| Agility Tree |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. Skill |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. Skill |
![]() CaltropsCharges: 2 |
Disciplined CaltropsYou have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
![]() Weapon MasteryGain a bonus when attacking based on weapon type used in your attack: |
| Subterfuge Tree |
![]() Smoke GrenadeCooldown: 10 seconds |
Subverting Smoke GrenadeSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds. Skill |
Countering Smoke GrenadeHitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds. Skill |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. Skill |
Subverting ConcealmentThe Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 4 seconds. Skill |
![]() MaliceYou deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously. |
| Imbuement Tree |
![]() Shadow ImbuementCooldown: 13 seconds |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement . Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. Skill |
![]() Cold ImbuementCooldown: 13 seconds |
Mixed Cold ImbuementCold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies. Skill |
Blended Cold ImbuementCold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%. Skill |
![]() Poison ImbuementCooldown: 13 seconds |
Enhanced Poison ImbuementCasting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy. Skill |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds. Skill |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage. Skill |
| Ultimate Tree |
Supreme Rain of ArrowsRain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. Skill |
Prime Death TrapEnemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds. Skill |
![]() Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
| Key Passives Tree |
![]() MomentumCasting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. |
![]() Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. |
![]() VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies. |
![]() ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: |
Items that work with Flurry
The following items either:
- Grant a bonus when using Flurry
- Create a condition Flurry can exploit
- Exploit a condition Flurry creates
Legendary Aspects
Aspect of Corruption |
Offensive | Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Renegade's Retreat (Map) |
Kehjistan | Rogue |
Aspect of Encircling Blades |
Offensive | Flurry damages enemies in a circle around you and deals 35 - 55% [x] increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forsaken Quarry (Map) |
Fractured Peaks | Rogue |
Aspect of Siphoned Victuals |
Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion. Helm, Chest, Pants, Amulet (+50%) |
Leviathan's Maw (Map) |
Hawezar | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Blast-Trapper's Aspect |
Offensive | Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 2 seconds. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Kor Valar Ramparts (Map) |
Fractured Peaks | Rogue |
Cheat's Aspect |
Defensive | You gain + 5 - 15% Damage Reduction and + 10% increased Movement Speed. These bonuses are doubled while below 50% Maximum Life. Helm, Chest, Pants, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Mangler's Aspect |
Utility | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds. Helm, Chest, Pants, Gloves, Boots, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 180 - 278 total Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Ravenous Aspect |
Resource | Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds. Ring, Amulet (+50%) |
Shifting City (Map) |
Dry Steppes | Rogue |
Trickster's Aspect |
Offensive | Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds. Your Arrow Storms deal 156 - 486% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
|
Condemnation"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot Type: Unique Dagger Description: Your Core Skills deal [50 - 70]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points. |
Affixes: (Item Power 925)
|
|
Windforce"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements Type: Unique Bow Description: Hits of Barrage have a 30 - 50% chance to deal triple damage and Knock Down (CC) enemies. |
Affixes: |
|
Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.
Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill. |
Affixes: (Item Power 925)
|
|
Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Unique Helm Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies. |
Affixes:
|
|
Eaglehorn"Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements Type: Unique Bow Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals x50 - 150% more damage. |
Affixes:
|
Changes to Flurry
Patch 1.5.0, August 6, 2024
- Damage increased from 94% to 130%.
- Lucky Hit Chance increased from 10% to 20%
- Enhanced Flurry
- Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
- Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 25%.
- Advanced Flurry
- Previous – Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.
- Now – Successive casts of Flurry increase its damage by 15 10% and reduce its Energy cost by 10%, up to 3 times.
- Improved Flurry
- Previous – Flurry deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
- Now – Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.
Patch 1.4.3, June 17, 2024
Damage increased by 25%.
Patch 1.4.0, May 14, 2024
- Damage increased from 66% to 75%.
Patch 1.3.3, March 5, 2023
- Damage increased by 10%.
- Improved Flurry
- Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
- New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
- Advanced Flurry
- Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
- New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.,,

















