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Necromancer Skill Tree: Difference between revisions

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The [[Necromancer]] has access to six groups of skills:
The [[Necromancer]] has access to six groups of [[skills]]:
* Basic
* [[#Basic|Basic]] - Generate Essence with no cooldown so always available to cast.
* Core
*[[#Core|Core]] - Powerful attacks that cost Essence but have no cooldown.
* Corruption
*[[#Corpse & Macabre|Corpse & Macabre]] - Control the battle and manipulate the deceased.
* Summoning
*[[#Curse|Curse]] - Afflict debilitating effects over an area.
* Ultimate
*[[#Corpse & Macabre 2|Corpse & Macabre]] - More controlling the battle and manipulating the dead but with shorter cooldowns.
* Masteries
*[[#Ultimate|Ultimate]] - Big hitting physical damage with matching cooldowns.
*
**[[#Key Passives|Key Passives]] - Icing on the cake at no cost to Essence but only one can have a point at a time.


The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.


The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.


Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.


{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Basic ===
==Basic==
Required Points: N/A
Required Points: 0
|}
{| class="skillfeatures" style="width:100%;"
|-
| rowspan="2" width="33%" |{{:Decompose}}
| rowspan="2" width="33%" |{{:Enhanced_Decompose}}
|{{:Initiate's Decompose}}
|-
|{{:Acolyte's Decompose}}
|}
|}
{{:Template:Footnote Vulnerable}}


{{:Decompose}}
{{:Hemorrhage}}
{{:Bone Splinters}}
{{:Reap}}


{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|-
! colspan="3" |
| rowspan="2" width="33%" |{{:Hemorrhage}}
=== Core===
| rowspan="2" width="33%" |{{:Enhanced Hemorrhage}}
Required Points: 2
|{{:Initiate's Hemorrhage‎‎}}
|}
|-
|<nowiki>{{:Acolyte's Hemorrha</nowiki>
|}{{:Template:Footnote Healthy}}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|-
! colspan="3" |
| rowspan="2" width="33%" |{{:Bone Splinters}}
===Core===
| rowspan="2" width="33%" |{{:Enhanced Bone Splinters}}
Required Points: 2
|{{:Initiate's Bone Splinters}}
|-
|-
| rowspan="2" |
|{{:Acolyte's Bone Splinters}}
====Blight====
|}
Unleash concentrated blight that deals <span class="yellow">30.00% (8-9)</span> damage and leaves behind a defiled area, dealing <span class="yellow">80% 24</span> damage over <span class="yellow">6</span> seconds.


'''Essence Cost''': <span class="green">25</span>


'''Damage''': Shadow
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Blight====
Blight Slows enemies by <span class="yellow">25%</span>
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Blight====
Blight has a <span class="yellow">x10%</span> chance to Stun for <span class="yellow">2</span> seconds each time it deals damage.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Reap}}
====Supernatural Blight====
| rowspan="2" width="33%" |{{:Enhanced Reap}}
Your Minions deal <span class="yellow">x10%</span> increased damage to enemies within Blight.
|{{:Initiate's Reap}}
|-
|-
| rowspan="2" |
|{{:Acolyte's Reap}}
====Blood Surge====
|}
Draw blood from enemies, dealing <span class="yellow">20.00% (5-6)</span> damage, and expel a blood nova, dealing <span class="yellow">50.00% (13-16)</span> damage. Blood Surge's nova damage is increased by <span class="yellow">x10%</span> per enemy drained, up to <span class="yellow">x50%</span>.
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
====Enhanced Blood Surge====
{| class="skillfeatures" style="width:100%;"
Blood Surge heals you for <span class="yellow">1%</span> of your maximum Life per each enemy drained, up to <span class="yellow">5%</span>.
|+
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
! colspan="3" |
====Paranormal Blood Surge====
==Core==
After hitting enemies <span class="yellow">10</span> times with Blood Surge's nova, your next Blood Surge  Overpowers.
Required Points: 2
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Blight}}
====Supernatural Blood Surge====
| rowspan="2" width="33%" |{{:Enhanced Blight}}
Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for <span class="yellow">0.44.</span>
|{{:Supernatural Blight}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Paranormal Blight}}
|}


===== Unliving Energy =====
Your maximum Essence is increased by <span class="yellow">3</span>.
|[[File:Talent-hub-circle.png|thumb]]


===== Imperfectly Balanced =====
{| class="skillfeatures" style="width:100%;"
Your  Core [[Skills]] cost <span class="yellow">5%</span> more Essence, but deal <span class="yellow">x10%</span> increased damage.
|-
|
| rowspan="2" width="33%" |{{:Blood Surge}}
| rowspan="2" width="33%" |{{:Enhanced Blood Surge}}
|{{:Supernatural Blood Surge}}
|-
|-
| rowspan="2" |
|{{:Paranormal Blood Surge}}
====Blood Lance====
|}
Throw a blood lance that lingers in an enemy for <span class="yellow">3</span> econd, dealing <span class="yellow">45.00% (12-14)</span> damage to the enemy and all other lanced enemies.


'''Essence Cost''': <span class="green">25</span>


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Blood Lance====
Blood Lance Pierces through enemies who are currently lanced, dealing <span class="yellow">15%</span> reduced damage to subsequent enemies after the first.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Blood Lance====
While at least <span class="yellow">2</span> enemies are affected by Blood Lance, you gain <span class="yellow">10%</span> Attack Speed and Blood Lance's Essence cost is reduced by <span class="yellow">1</span>.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |
====Supernatural Blood Lance====
{{:Blood Lance}}
Enemies currently affected by Blood Lance have a <span class="yellow">50%</span> chance to leave behind a  Blood Orb upon death.
| rowspan="2" width="33%" |{{:Enhanced Blood Lance}}
|{{:Supernatural Blood Lance}}
|-
|-
| rowspan="2" |
|{{:Paranormal Blood Lance}}
====Bone Spear====
|}
Conjure a bone spear from the ground, dealing <span class="yellow">85.00% (23-28)</span> damage and Piercing through enemies.


'''Essence Cost''': <span class="green">25</span>


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Bone Spear====
Bone Spear breaks into shards when it is destroyed, dealing <span class="yellow">10.00% (2-3)</span> damage each.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Bone Spear====
Bone Spear has a <span class="yellow">5%</span> increased Critical Strike Chance and deals <span class="yellow">x10%</span> increased Critical Strike Damage.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Bone Spear}}
====Supernatural Bone Spear====
| rowspan="2" width="33%" |{{:Enhanced Bone Spear}}
Bone Spear makes the first enemy hit  Vulnerable for <span class="yellow">3</span> seconds.
|{{:Supernatural Bone Spear}}
|-
|-
|
|{{:Paranormal Bone Spear}}
==== Sever ====
|}
A spectre of you charges forward and attacks with its scythe for X damage.
|[[File:Upgrade.png|thumb]]


==== Enhanced Sever ====
Sever damages enemies along its path for X% of its damage.
|[[File:Upgrade.png|thumb]]


==== Paranormal Sever ====
{| class="skillfeatures" style="width:100%;"
Every 4th cast of Sever makes enemies  Vulnerable for X seconds.
|-
|-
|
| rowspan="2" width="33%" |{{:Sever}}
|
| rowspan="2" width="33%" |{{:Enhanced Sever}}
|[[File:Upgrade.png|thumb]]
|{{:Supernatural Sever}}
|-
|{{:Paranormal Sever}}
|}


==== Supernatural Sever ====
===Passives===
Sever deals X% increased damage for each Minion you have upon cast.
{| class="skillfeatures" style="width:100%;"
|+
|{{:Hewed Flesh}}
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Imperfectly Balanced}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Unliving Energy}}
 
===== Reconstitution =====
Your damage has up to a <span class="yellow">4%</span> chance to create a corpse at the target's location.
|
|
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Macabre ===
==Corpse & Macabre==
Required Points: 6
Required Points: 6
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Corpse Explosion}}<hr>{{:Fueled by Death}}
==== Corpse Explosion ====
| rowspan="2" width="33%" |{{:Enhanced Corpse Explosion}}
Release a vile miasma from a Corpse, dealing <span class="yellow">75.00% (20-24)</span> Shadow Damage over X seconds.
|{{:Plagued Corpse Explosion}}
|-
|{{:Blighted Corpse Explosion}}
|}
*<small>Direct access to Passive Fueled by Death</small>


Detonate a Corpse, dealing X damage to nearby enemies.
| rowspan="2" |[[File:Upgrade.png|thumb]]


==== Enhanced Corpse Explosion ====
{| class="skillfeatures" style="width:100%;"
Corpse Explosion's radius is increased by <span class="yellow">15%</span>.
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Bone Prison}}
| rowspan="2" width="33%" |{{:Enhanced Bone Prison}}
|{{:Ghastly Bone Prison}}
|-
|{{:Dreadful Bone Prison}}
|}


==== Abhorent Corpse Explosion ====
 
Instead of exploding, Corpse Explosion releases a vile miasma dealing <span class="yellow">110.00% 33</span> Shadow Damage over <span class="yellow">6</span> seconds.
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Blood Mist}}
| rowspan="2" width="33%" |{{:Enhanced Blood Mist}}


==== Horrid Corpse Explosion ====
|{{:Dreadful Blood Mist}}
Corpse Explosion deals <span class="yellow">x15%</span> increased damage to enemies that are Slowed, Stunned or Vulnerable.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Ghastly Blood Mist}}
|}


===== Grim Harvest =====
=== Passives===
Consuming a Corpse generates <span class="yellow">3</span> Essence.
|[[File:Talent-hub-circle.png|thumb]]


===== Fueled by Death =====
{| class="skillfeatures" style="width:100%;"
You deal <span class="yellow">x4%</span> increased damage for <span class="yellow">4</span> seconds after consuming a Corpse.
|-
|
|
{{:Necrotic Fortitude}}
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
|
==== Blood Mist ====
{{:Titan's Fall}}
Disperse into a bloody mist, becoming  Immune for <span class="yellow">3</span> seconds. Your Movement Speed is reduced by <span class="yellow">50.00%</span>  and you periodically deal <span class="yellow">1.75 (1-1)</span> damage to enemies, healing for <span class="yellow">100%</span> of the damage dealt.
|}
| rowspan="2" |[[File:Upgrade.png|thumb]]


==== Enhanced Blood Mist ====
Blood Mist's Movement Speed penalty is reduced to <span class="yellow">20%.</span>
|[[File:Upgrade.png|thumb]]


==== Ghastly  Blood Mist ====
{| class="skillfeatures" style="width:100%;"
Blood Mist leaves behind a Corpse every <span class="yellow">1</span> second.
|-
|-
|[[File:Upgrade.png|thumb]]
|
{{:Spiked Armor}}
|}


==== Dreadful Blood Mist ====
Blood Mist  Fortifies you for <span class="yellow">0.2</span> each time it hits an enemy.
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Necrotic Carapace =====
{| class="skillfeatures" style="width:100%;"
When a Corpse is formed from your Skills or your Minions,  Fortify for <span class="yellow">0.8</span>.
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
===== Skeletal Warrior Mastery =====
Increase the damage and Life of your Skeletal Warriors by <span class="yellow">15%</span> .
|
|
|
{{:Skeletal Warrior Mastery}}
|-
|}
| rowspan="2" |
==== Bone Prison ====
Unearth a prison of bone with <span class="yellow">12</span> Life that surrounds the target area for <span class="yellow">6</span> seconds.


'''Cooldown''': <span class="green">20</span> Seconds.
| rowspan="2" |[[File:Upgrade.png|thumb]]


==== Enhanced Bone Prison ====
{| class="skillfeatures" style="width:100%;"
Gain <span class="yellow">3</span> Essence each time an enemy hits your Bone Prison.
|[[File:Upgrade.png|thumb]]
 
==== Ghastly Bone Prison ====
Enemies inside of Bone Prison are Vulnerable.
|-
|-
|[[File:Upgrade.png|thumb]]
| width="50%" |
 
{{:Grim Harvest}}
==== Dreadful Bone Prison ====
| width="50%" |
Fortify for <span class="yellow">1.5</span> for each enemy trapped by Bone Prison.
{{:Fueled by Death}}
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Corruption ===
==Curse==
Required Points: 11
Required Points: 11
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Iron Maiden}}
====Iron Maiden====
| rowspan="2" width="33%" |{{:Enhanced Iron Maiden}}
Curse the target area. Enemies afflicted by Iron Maiden take <span class="yellow">10.00% (2-3)</span> damage each time they deal direct damage. Lasts <span class="yellow">10</span> seconds.
| {{:Horrid Iron Maiden}}
|-
|{{:Abhorrent Iron Maiden}}
|}


'''Essence Cost''': <span class="green">10</span>


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Iron Maiden====
Iron Maiden no longer costs Essence. Instead, gain <span class="yellow">5</span> Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Horrid Iron Maiden====
When at least <span class="yellow">3</span> enemies are afflicted by Iron Maiden, its damage is increased by <span class="yellow">x15%</span>.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Decrepify}}
====Abhorrent Iron Maiden====
| rowspan="2" width="33%" |{{:Enhanced Decrepify}}
Heal for <span class="yellow">5%</span> of your maximum Life when an enemy dies while afflicted with Iron Maiden.
|{{:Horrid Decrepify}}
|-
|-
| rowspan="2" |
|{{:Abhorrent Decrepify}}
====Decrepify====
|}
Curse the target area. Enemies afflicted by Decrepify are Slowed by <span class="yellow">50%</span> and deal <span class="yellow">25%</span> less damage for <span class="yellow">10%</span> seconds.


'''Essence Cost''': <span class="green">10</span>


'''Damage''': Physical
===Passives===
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
 
====Enhanced Decrepify====
{| class="skillfeatures" style="width:100%;"
Enemies hit while afflicted with Decrepify have up to a <span class="yellow">10%</span> chance to be Stunned for <span class="yellow">2</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Horrid Decrepify====
When you or your Minions hit an enemy afflicted with Decrepify below <span class="yellow">10%</span> Life, they are instantly killed. Does not work on Bosses.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|
====Abhorent  Decrepify====
{{:Death's Embrace}}
Enemies hit while afflicted with Decrepify have up to a <span class="yellow">15%</span> chance to reduce your active cooldowns by <span class="yellow">1.0</span> seconds.
|}
 
 
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |
{{:Death's Approach}}
|}
 


===== Death's Embrace =====
{| class="skillfeatures" style="width:100%;"
Enemies in melee range take <span class="yellow">x2%</span> more damage from you and deal <span class="yellow">3%</span> less damage to you.
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |
{{:Precision Decay}}
|}


===== Death's Reach =====
 
You deal <span class="yellow">4%</span> increased damage to enemies outside of melee range.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |
{{:Skeletal Mage Mastery}}
|}


===== Amplify Damage =====
 
You deal <span class="yellow">3%</span> increased damage to Cursed enemies.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
===== Skeletal Mage Mastery =====
Increase the damage and Health of your Skeletal Mages by <span class="yellow">15%</span>.
|
|
|
{{:Amplify Damage}}
|}
|}


{| class="wikitable"
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Summoning ===
==Corpse & Macabre 2==
Required Points: 16
Required Points: 16
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Corpse Tendrils}}
====Corpse Tendrils====
| rowspan="2" width="33%" |{{:Enhanced Corpse Tendrils}}
Veins burst out of a Corpse, pulling in enemies, Stunning them for <span class="yellow">3</span> seconds, and dealing <span class="yellow">20.00% (5-6)</span> damage to them.
|{{:Blighted Corpse Tendrils}}
|-
|{{:Plagued Corpse Tendrils}}
|}


'''Cooldown''': <span class="green">11.0</span> Seconds.


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Corpse Tendrils====
Enemies who are in range of Corpse Tendrils are Slowed by <span class="yellow">50%</span> before being pulled.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Abhorrent Corpse Tendrils====
Enemies slain while Stunned by Corpse Tendrils have a <span class="yellow">25%</span> chance to drop a  Blood Orb.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Bone Spirit}}<hr>{{:Compound Fracture}}<hr>{{:Evulsion}}<hr>{{:Rapid Ossification}}
====Horrid Corpse Tendrils====
| rowspan="2" width="33%" |{{:Enhanced Bone Spirit}}
Enemies Stunned by Corpse Tendrils take <span class="yellow">x40%</span> more damage from  Corpse Explosion.
|{{:Ghastly Bone Spirit}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Dreadful Bone Spirit}}
|}
*<small>Direct access to Passives Compound Fracture, Evulsion and Rapid Ossification</small>


===== Blood Begets Blood =====
===Passives===
While below <span class="yellow">50%</span> Life, you receive <span class="yellow">10%</span> more healing from all sources.
{| class="skillfeatures" style="width:100%;"
|[[File:Talent-hub-circle.png|thumb]]
|+
 
| width="50%" style="vertical-align:bottom;" | {{:Coalesced Blood}}
===== Tides of Blood =====
|{{:Drain Vitality}}
Your Blood Skills deal <span class="yellow">x5%</span> increased  Overpower damage. This bonus is doubled while you are  Healthy.
|[[File:Talent-hub-circle.png|thumb]]
 
===== Drain Vitality =====
Hitting enemies with Blood Skills has up to <span class="yellow">25%</span> chance to  Fortify you for <span class="yellow">1</span>.
|-
|-
|
|
|[[File:Talent-hub-circle.png|thumb]]
|{{:Tides of Blood}}
|-
| style="vertical-align:top;" | {{:Gruesome Mending}}
| width="50%" |{{:Transfusion}}
|}


===== Coalesced Blood =====
Blood Orbs heal you for <span class="yellow">15%</span> more.
|[[File:Talent-hub-circle.png|thumb]]


===== Transfusion =====
{| class="skillfeatures" style="width:100%;"
Blood Orbs also heal your Minions for <span class="yellow">15%</span> of the amount.
|-
|-
|
|
==== Bone Spirit ====
{{:Necrotic Carapace}}
All Remaining Essence
|}


Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing <span class="yellow">80.00% (21-26)</span> damage to the target and all nearby enemies. Damage is increased by <span class="yellow">3%</span> for each point of Essence spent casting Bone Spirit.


'''Cooldown''': <span class="green">12.0</span> Seconds.
{| class="skillfeatures"
 
|+
'''Essence Cost''': <span class="green">All remaining Essence</span>
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Serration}}
 
|{{:Rapid Ossification}}
'''Damage''': Physical
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Evulsion}}
|
==== Enhanced Bone Spirit ====
If Bone Spirit Critically Strikes, its cooldown is reduced by <span class="yellow">6</span> seconds.  This effect can only happen once per cast.
|
==== Ghastly Bone Spirit ====
 
 
Bone Spirit has an additional <span class="yellow">10%</span> Critical Strike Chance.
|-
|
|
|
==== Dreadful Bone Spirit ====
After Bone Spirit hits an enemy, you generate <span class="yellow">30</span> Essence over the next <span class="yellow">4</span> seconds.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|<center><small><span class="white">>>> Serration direct to Evulsion>>></span></small></center>
 
===== Bone Spurs =====
Gain <span class="yellow">3</span> Thorns.
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Compound Fracture}}
|}


===== Reaper's Pursuit =====
Damaging enemies with Darkness Skills increases your Movement Speed by <span class="yellow">5%</span> for <span class="yellow">3</span> seconds.
|[[File:Talent-hub-circle.png|thumb]]


===== Crippling Darkness =====
{| class="skillfeatures"
Darkness Skills have up to a <span class="yellow">15%</span> chance to Stun for <span class="yellow">1</span> seconds.
|+
|[[File:Talent-hub-circle.png|thumb]]
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Reaper's Pursuit}}
 
|{{:Gloom}}
===== Terror =====
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Terror}}
Darkness Skills deal <span class="yellow">5%</span> increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions.
|-
|-
|
|<center><small><span class="white">>>> Reaper's Pursuit direct to Terror>>></span></small></center>
|[[File:Talent-hub-circle.png|thumb]]
 
===== Gloom =====
When you damage enemies with  Darkness Skills, they take <span class="yellow">x2%</span> increased Shadow Damage for <span class="yellow">2</span> seconds, stacking up to <span class="yellow">3</span> times.
|
|-
|
===== Serration =====
Your Bone skills have a <span class="yellow">0.5% increased</span> Critical Strike Chance for <span class="yellow">10</span> Essence you have upon cast
|
===== Rapid Ossification =====
Every <span class="yellow">100</span> Essence you spend reduces the cooldowns of your Bone skills by <span class="yellow">0.5</span> seconds.
|
===== Evulsion =====
Your Bone Skills deal <span class="yellow">x6%</span> increased Criticial Strike Damage to Vulnerable enemies.
|-
|-
|
|{{:Crippling Darkness}}
|
===== Compound Fracture =====
After Critically Striking <span class="yellow">10</span> times with Bone Skills, your Bone Skills deal <span class="yellow">x6%</span> increased damage for <span class="yellow">5</span>  seconds.
|
|}
|}




{| class="wikitable"
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
=== Ultimate ===
== Ultimate==
Required Points: 23
Required Points: 23 - You can have only one Ultimate active at a time.
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
| width="33%" |{{:Soulrift}}
====Blood Wave====
| width="33%" |{{:Prime Soulrift}}
Conjure a tidal wave of blood that deals <span class="yellow">90.00% (24-29)</span> damage and knocks enemies back.
|{{:Supreme Soulrift}}
|}


'''Cooldown''': <span class="green">50.0</span> Seconds.


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Blood Wave====
Blood Wave Slows enemies by <span class="yellow">50%</span> for <span class="yellow">4</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Blood Wave====
Blood Wave leaves behind <span class="yellow">3</span> Blood Orbs as it travels.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |{{:Blood Wave}}
| width="33%" |{{:Prime Blood Wave}}
|{{:Supreme Blood Wave}}
|}
 


===== Stand Alone =====
{| class="skillfeatures" style="width:100%;"
Increases Damage Reduction by <span class="yellow">6%</span>, reduced by <span class="yellow">2%</span> for each active Minion.
|[[File:Talent-hub-circle.png|thumb]]


===== Memento Mori =====
| width="33%" |{{:Bone Storm}}
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by <span class="yellow">20%</span>.
| width="33%" |{{:Prime Bone Storm}}
|
|{{:Supreme Bone Storm}}
|-
|}
|
====Bone Storm====
A swirling storm of bones surrounds you and your Golem, dealing  <span class="yellow">180.00% (49-59)</span>  to nearby enemies over <span class="yellow">10</span> seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Bone Storm====
Your Damage Reduction is increased by  <span class="yellow">15%</span>  while Bone Storm is active.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Bone Storm====
While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds <span class="yellow">2</span> seconds to Bonestorm's duration, up to <span class="yellow">10</span>  seconds.
|-
|
====Army of the Dead====
Call forth the deep buried dead. Volatile undead emerge over the next <span class="yellow">7</span> seconds that explode near enemies, dealing <span class="yellow">30.00% (8-9)</span> damage.


'''Cooldown''': <span class="green">90.0</span> Seconds.


'''Damage''': Physical
{| class="skillfeatures" style="width:100%;"
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Army of the Dead====
When Army of the Dead's Skeletons explode, they have <span class="yellow">15%</span> chance to leave behind a Corpse.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Army of the Dead====
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |{{:Army of the Dead}}<hr>{{:Hellbent Commander}}<hr>{{:Death's Defense}}
| width="33%" |{{:Prime Army of the Dead}}
|{{:Supreme Army of the Dead}}
|}
* <small>Direct access to Passives Hellbent Commander and Death's Defense</small>


===== Hellbent Commander =====
===Passives===
Your Minions deal <span class="yellow">x10%</span> increased damage while you are near them.
|[[File:Talent-hub-circle.png|thumb]]


===== Inspiring Command =====
 
After you have been  Healthy for at least <span class="yellow">4</span> seconds, you and your Minions gain <span class="yellow">4%</span> Attack Speed.
{| class="skillfeatures" style="width:100%;"
|
|+
| {{:Stand Alone}}
| rowspan="3" width="33%" style="vertical-align:middle;" | {{:Memento Mori}}
|-
|{{:Golem Mastery}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Finality}}
|}


===== Bonded in Essence =====
Your Minions gain <span class="yellow">15%</span> of your Resistances.
|[[File:Talent-hub-circle.png|thumb]]


===== Death's Defense =====
{| class="skillfeatures" style="width:100%;"
Your Minions can't lose more than <span class="yellow">50%</span> of their maximum Life from a single damage instance.
|+
|
| {{:Hellbent Commander}}
| rowspan="3" width="33%" style="vertical-align:middle;" | {{:Death's Defense}}
|-
|{{:Inspiring Leader}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Bonded in Essence}}
 
===== Golem Mastery =====
Increase the damage and Life of your Golem by <span class="yellow">15%</span>
|
|
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
===Masteries===
==Key Passives==
Required Points: 33
Required Points: 33 - You can have points in only one of these.
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
===== Strength in Numbers =====
{{:Kalan's Edict}}
While you have at least <span class="yellow">7</span> Minions, they gain  <span class="yellow">20%</span> Attack Speed.
|}
|
 
{| class="skillfeatures" style="width:100%;"
|-
|
|
{{:Shadowblight}}
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
===== Shadowblight =====
{{:Affliction}}
Darkness Skills infect enemies with  Shadowblight for <span class="yellow">2</span> seconds.
|}


Every <span class="yellow">10th</span> time an enemy receives Shadow Damage from you or your Minions while they are affected by  Shadowblight, they burst for <span class="yellow">20.00% (5-6)</span> Shadow Damage.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|
|
===== Rathma's Vigor =====
{{:Rathma's Vigor}}
Increase your maximum Life by <span class="yellow">10%</span>. While Healtthy, you deal <span class="yellow">x25%</span>increased damage
|}
|
 
|
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
===== Ossified Essence =====
{{:Ossified Essence}}
Your Bone Skills deal <span class="yellow">x1%</span> increased damage for each point of Essence you have above <span class="yellow">50%</span> upon cast.
|
|
|}
|}
{{:Template:Class_Navigation}}
[[Category:Necromancer]]
[[Category:Necromancer]]
[[Category:Necromancer Skills]]
[[Category:Skills]]
[[Category:Skills]]
__NOEDITSECTION__

Latest revision as of 13:49, 8 September 2024

The Necromancer has access to six groups of skills:

  • Basic - Generate Essence with no cooldown so always available to cast.
  • Core - Powerful attacks that cost Essence but have no cooldown.
  • Corpse & Macabre - Control the battle and manipulate the deceased.
  • Curse - Afflict debilitating effects over an area.
  • Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
  • Ultimate - Big hitting physical damage with matching cooldowns.
    • Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.


The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.


Basic

Required Points: 0

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Decompose

Generate Essence: 13 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 60% damage per second and forming a usable Corpse with the flesh every 1 second.

Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

Enhanced Decompose Upgrade

Enhanced Decompose

Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

Upgrade Hub
Initiate's Decompose

Decompose Slows (CC) enemies by 50%. When Decompose explodes, you gain + 30% Movement Speed for 8 seconds.

Upgrade Hub
Acolyte's Decompose

Explosions from Decompose make enemies Vulnerable for 4 seconds.

* Vulnerable enemies take 20% increased damage.


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Hemorrhage

Generate Essence: 13
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 40% damage. Hemorrhage has a 20% chance to form a Blood Orb.

Damage: Physical Damage
Tags: Basic, Blood

Upgrade Hub
Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit

Initiate's Hemorrhage Upgrade

Initiate's Hemorrhage

Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

{{:Acolyte's Hemorrha

* Healthy is a Status Effect that means above 80% of Life.


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Bone Splinters

Generate Essence: 10
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 15% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Damage: Physical Damage
Tags: Basic, Bone

Enhanced Bone Splinters Upgrade

Enhanced Bone Splinters

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

Initiate's Bone Splinters Upgrade

Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Upgrade Hub
Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds.


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Reap

Generate Essence: 4 per enemy hit, 15 for a Boss.
Lucky Hit Chance: 30%
Sweep an ethereal scythe in front of you, dealing 20% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

Damage: Shadow Damage
Tags: Basic, Darkness

Enhanced Reap Upgrade

Enhanced Reap

If an enemy hit by Reap dies within 2 seconds, you gain 30%[+] Attack Speed for 3 seconds.

Initiate's Reap Upgrade

Initiate's Reap

Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

Upgrade Hub
Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Core

Required Points: 2

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Blight

Essence Cost: 20
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds (DoT).

Damage: Shadow Damage
Tags: Core, Darkness

Enhanced Blight Upgrade

Enhanced Blight

Blight's radius is increased by 15% and directly hitting an Elite with it doubles the damage of its defile area.

Upgrade Hub
Supernatural Blight

You and your Minions deal x 20% increased damage to enemies within Blight.

Upgrade Hub
Paranormal Blight

Blight has a 25% chance to instantly Freeze (CC) enemies on impact for for 3 seconds and its defiled area also Chills (CC) enemies for 15% every second..


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Blood Surge

Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].

Damage: Physical Damage
Tags: Core, Blood

Upgrade Hub
Enhanced Blood Surge

If an enemy is damaged by Blood Surge's nova, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

Upgrade Hub
Supernatural Blood Surge

Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50%[x] increased damage.

Paranormal Blood Surge Upgrade

Paranormal Blood Surge

Picking up a Blood Orb grants 3 stacks of Overwhelming Blood.


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Blood Lance

Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 130% damage to the enemy and all other lanced enemies.

Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals 100% increased damage.

Damage: Physical Damage
Tags: Core, Blood

Enhanced Blood Lance Upgrade

Enhanced Blood Lance

After casting Blood Lance 5 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Upgrade Hub
Supernatural Blood Lance

Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Upgrade Hub
Paranormal Blood Lance

While at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3.


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Bone Spear

Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 130% damage and piercing through enemies.

Damage: Physical Damage
Tags: Core, Bone

Enhanced Bone Spear Upgrade

Enhanced Bone Spear

Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.

Upgrade Hub
Supernatural Bone Spear

Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

Upgrade Hub
Paranormal Bone Spear

Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.



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Sever

Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.

Damage: Shadow Damage
Tags: Core, Darkness

Upgrade Hub
Enhanced Sever

Sever deals 85% of its initial damage along its path and Slows (CC) enemies by 40% for 3 seconds.

Upgrade Hub
Supernatural Sever

Casting Sever deals x 2% increased damage for each Minion you have and spawns a Corpse at its end point.

Paranormal Sever Upgrade

Paranormal Sever

Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds.

Passives

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Hewed Flesh

Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses.

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Imperfectly Balanced

Your Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage.

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Unliving Energy

Your maximum Essence is increased by 3.


Corpse & Macabre

Required Points: 6

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Corpse Explosion

Lucky Hit Chance: 25%
Detonate a Corpse, dealing 85% damage to surrounding enemies.

Damage: Physical Damage
Tags: Corpse, Corruption
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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.

Upgrade Hub
Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

Plagued Corpse Explosion Upgrade

Plagued Corpse Explosion

Corpse Explosion deals 10%[x] increased damage to enemies that are Slowed (CC), Stunned (CC) or Vulnerable. These damage bonuses can stack.

Upgrade Hub
Blighted Corpse Explosion

Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds (DoT).

  • Direct access to Passive Fueled by Death


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Bone Prison

Cooldown: 15 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.

Tags: Macabre, Bone

Enhanced Bone Prison Upgrade

Enhanced Bone Prison

Enemies inside of Bone Prison when cast are made Vulnerable and take x15% increased damage for 8 seconds.

Upgrade Hub
Ghastly Bone Prison

Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.

Dreadful Bone Prison Upgrade

Dreadful Bone Prison

Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 5 seconds.


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Blood Mist

Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 35% damage to enemies and Heal for 0.5% of your Maximum Life.

Damage: Physical Damage
Tags: Macabre, Blood

Upgrade Hub
Enhanced Blood Mist

Casting a skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.


Dreadful Blood Mist Upgrade

Dreadful Blood Mist

You gain +15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.

Upgrade Hub
Ghastly Blood Mist

Blood Mist is now a Mobility Skill that grants +30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.

Passives

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Necrotic Fortitude

Lucky Hit: Your damage has up to a 5 / 10 / 15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds.


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Titan's Fall

While Fortified you deal 6 / 12 / 18%[x] increased damage to Elites.


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Spiked Armor

Gain 32 Thorns and 5%[x] additional Armor.


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Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by 15%[x] .

Damage: Physical Damage


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Grim Harvest

Consuming a Corpse generates 2 Essence.

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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.


Curse

Required Points: 11

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Iron Maiden

Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

Damage: Physical Damage
Tags: Curse, Corruption

Upgrade Hub
Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

Horrid Iron Maiden Upgrade

Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden , its damage is increased by x30%.

Upgrade Hub
Abhorrent Iron Maiden

Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.


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Decrepify

Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40.0% and deal 20.0% less damage for 10 seconds.

Tags: Curse, Corruption

Enhanced Decrepify Upgrade

Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds.

Upgrade Hub
Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

Upgrade Hub
Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second.


Passives

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Death's Embrace

Close enemies take 2%[x] more damage from you and deal 4% less damage to you.


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Death's Approach

You gain 5 / 10 / 15%[+] Movement Speed.


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Precision Decay

Your Lucky Hit chance is increased by 5 / 10 / 15%[+].


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Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by 20%[x] .

Damage: Physical Damage


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Amplify Damage

You deal 4 / 8 / 12%[x] increased damage to Cursed enemies.

Tags: Curse


Corpse & Macabre 2

Required Points: 16

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Corpse Tendrils

Cooldown: 11 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.

Damage: Physical Damage
Tags: Corpse, Corruption

Enhanced Corpse Tendrils Upgrade

Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled.

Upgrade Hub
Blighted Corpse Tendrils

Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.

Upgrade Hub
Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.


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Bone Spirit

Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.

Damage: Physical Damage
Tags: Macabre, Bone, Core


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Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.
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Evulsion

Your Bone Skills deal x6% increased damage to Vulnerable enemies.
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Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.

Enhanced Bone Spirit Upgrade

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

Upgrade Hub
Ghastly Bone Spirit

Bone Spirit has an additional +10% Critical Strike Chance.

Upgrade Hub
Dreadful Bone Spirit

After Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds.

  • Direct access to Passives Compound Fracture, Evulsion and Rapid Ossification

Passives

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Coalesced Blood

While Healthy your Blood Skills deal 6%[x] increased damage.

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Drain Vitality

Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life.

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Tides of Blood

Your Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy.

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Gruesome Mending

You receive + 10 / 20 / 30% more Healing from all sources.

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Transfusion

Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.


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Necrotic Carapace

When a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life.


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Serration

Your Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast.

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Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.

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Evulsion

Your Bone Skills deal x6% increased damage to Vulnerable enemies.

>>> Serration direct to Evulsion>>>
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Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.


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Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds.

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Gloom

When you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times.

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Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.

>>> Reaper's Pursuit direct to Terror>>>
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Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Soulrift

Cooldown: 50 seconds
Lucky Hit Chance: 20%
For 8 seconds, you corrupt surrounding enemies, dealing 65% damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds. You absorb 3 souls at a time from Bosses.

Every 30 souls consumed refills 1 of your Health Potions with the lifeblood of your victims.

Damage: Shadow
Tags: Ultimate, Darkness

Prime Soulrift Upgrade

Prime Soulrift

Soulrift extracts twice the souls from enem9ies and applies Vulnerable to them for 3 seconds.

After it ends, all surrounding enemies are Feared (CC) and Slowed (CC) by 85% for 5 seconds.

Supreme Soulrift Upgrade

Supreme Soulrift

Every soul absorbed increases your damage by 0.5%[x], up to 75%[x]. This bonus persists for 5 seconds after Soulrift ends.


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Blood Wave

Cooldown: 50 seconds
Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 500% damage and Knocks Back (CC) enemies.

Damage: Physical Damage
Tags: Ultimate, Blood

Prime Blood Wave Upgrade

Prime Blood Wave

Casting Blood Wave grants 20% Damage Reduction for 10 seconds.

Supreme Blood Wave Upgrade

Supreme Blood Wave

Blood Wave leaves behind 6 Blood Orbs as it travels.


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Bone Storm

Cooldown: 60 seconds
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing 350% damage to surrounding enemies over 10 seconds.

Damage: Physical Damage
Tags: Ultimate, Bone

Prime Bone Storm Upgrade

Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

Upgrade Hub
Supreme Bone Storm

Your Critical Strike Chance is increased by +20% while Bone Storm is active.


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Army of the Dead

Cooldown: 70 seconds
Lucky Hit Chance: 64%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

Damage: Physical Damage
Tags: Ultimate, Summoning
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Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.
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Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.

Prime Army of the Dead Upgrade

Prime Army of the Dead

When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

Upgrade Hub
Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

  • Direct access to Passives Hellbent Commander and Death's Defense

Passives

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Stand Alone

Increases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%.

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Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.

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Golem Mastery

Increase the damage and Life of your Golem by 25%[x] .

Damage: Physical Damage

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Finality

You deal 5 / 10 / 15%[x] increased damage for 8 seconds after casting an Ultimate Skill.


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Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.

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Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.

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Inspiring Leader

While you are Healthy, you gain + 4 / 8 / 12% increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance.

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Bonded in Essence

Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.


Key Passives

Required Points: 33 - You can have points in only one of these.

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Kalan's Edict

Your Minions gain 3%[+] Attack Speed for each active Minion.

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Shadowblight

Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 60% Shadow damage.

Shadowblight's damage is increased by 100%[x] of your Shadow Damage Over Time (DoT) bonus.

Damage: Shadow

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Affliction

Vulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking 45%[x] increased damage from you.

Your Curse Skills deal 180% Shadow damage when applied to Afflicted enemies. This amount increases by 120%[x] of your Damage to Crowd Controlled, Vulnerable Damage, and Critical Strike Damage bonuses, up to 900%[x].

Damage: Shadow

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Rathma's Vigor

After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life.

Tags: Blood

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Ossified Essence

Your Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast.


Barbarian Druid Necromancer Rogue Sorcerer Spiritborn