Diablo 4 Wiki Home Diablo 4 Guides Interactive Map Forums Diablo 2 Guides Support PureDiablo Discord

Necromancer Skill Tree: Difference between revisions

From Diablo 4 Wiki and Guides - Season 11
No edit summary
mNo edit summary
 
(64 intermediate revisions by 2 users not shown)
Line 1: Line 1:


The [[Necromancer]] has access to six groups of skills:
The [[Necromancer]] has access to six groups of [[skills]]:
* Basic
* [[#Basic|Basic]] - Generate Essence with no cooldown so always available to cast.
* Core
*[[#Core|Core]] - Powerful attacks that cost Essence but have no cooldown.
*
*[[#Corpse & Macabre|Corpse & Macabre]] - Control the battle and manipulate the deceased.
*[[#Curse|Curse]] - Afflict debilitating effects over an area.
*[[#Corpse & Macabre 2|Corpse & Macabre]] - More controlling the battle and manipulating the dead but with shorter cooldowns.
*[[#Ultimate|Ultimate]] - Big hitting physical damage with matching cooldowns.
**[[#Key Passives|Key Passives]] - Icing on the cake at no cost to Essence but only one can have a point at a time.




The tables below show the Necromancer 's skills and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.


The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.


Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.
{| class="skillfeatures" style="width:100%;"
{| class="wikitable"
|+
|+
! colspan="3" |
! colspan="3" |
===Basic===
==Basic==
Required Points: 0
Required Points: 0
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Decompose}}
====Decompose====
| rowspan="2" width="33%" |{{:Enhanced_Decompose}}
Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every X seconds.
|{{:Initiate's Decompose}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Decompose====
If an enemy dies while being Decomposed, you gain X Essence.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Initiate's Decompose====
Decompose Slows enemies by X%.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Acolyte's Decompose}}
====Acolyte's Decompose====
|}
You and your Minions deal X% increased non-Physical damage to enemies who are being Decomposed.
{{:Template:Footnote Vulnerable}}
|-
 
| rowspan="2" |
====Hemorrhage====
Burst an enemy's blood, dealing X damage. Hemorrhage has X% chance to form a  Blood Orb.


Blood Orbs heal you for 15% of your maximum Life when picked up.
{| class="skillfeatures" style="width:100%;"
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Hemorrhage====
Hemorrhage has a X% increased chance to form a a  Blood Orb.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Initiate's Hemorrhage====
Hemorrhage grants Fortify each time it hits and enemy, and had a X% chance per enemy hit to fortify you.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Hemorrhage}}
====Acolyte's Hemorrhage====
| rowspan="2" width="33%" |{{:Enhanced Hemorrhage}}
Hemorrhage generates an additional {SF_11} Essence while  Healthy.
|{{:Initiate's Hemorrhage‎‎}}
|-
|-
| rowspan="2" |
|<nowiki>{{:Acolyte's Hemorrha</nowiki>
====Bone Splinters====
|}{{:Template:Footnote Healthy}}
Fire 3 bone splinters, dealing X damage each.


Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain X Essence.
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
{| class="skillfeatures" style="width:100%;"
====Enhanced Bone Splinters====
Bone Splinters has a X% chance to fire X additional projectile if cast while you have X or more essence.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Initiate's Bone Splinters====
Bone Splinters has a X% chance per hit to make enemies Vulernable for X seconds.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Bone Splinters}}
====Acolyte's Bone Splinters====
| rowspan="2" width="33%" |{{:Enhanced Bone Splinters}}
Hitting the same enemy at least X times with the same cast of Bone Splinters grants X Critical Strike Chance for X seconds.
|{{:Initiate's Bone Splinters}}
|-
|-
| rowspan="2" |
|{{:Acolyte's Bone Splinters}}
====Reap====
|}
Sweep an ethereal scythe in front of you, dealing X damage.


Hitting an enemy with Reap increases your damage Reduction by X% for  X seconds.
 
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
{| class="skillfeatures" style="width:100%;"
====Enhanced Reap====
|-
Uf an enemy hit by reap dies withing X seconds, you gain X% attack speed for X seconds.
| rowspan="2" width="33%" |{{:Reap}}
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
| rowspan="2" width="33%" |{{:Enhanced Reap}}
====Initiate's Reap====
|{{:Initiate's Reap}}
Reap instantly executes non-Bossed below X Life.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Acolyte's Reap}}
====Acolyte's Reap====
Reap forms a Corpse under the first enemy hit. Can only occur every X seconds.
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
===Core===
==Core==
Required Points: 2
Required Points: 2
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Blight}}
====Blight====
| rowspan="2" width="33%" |{{:Enhanced Blight}}
Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over X seconds.
|{{:Supernatural Blight}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Blight====
Blight Slows enemies by X%.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Blight====
Blight has a X% chance to Stun for X seconds each time it deals damage.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Paranormal Blight}}
====Supernatural Blight====
|}
Your Minions deal X% increased damage to enemies within Blight.
 
 
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Blood Surge}}
====Blood Surge====
| rowspan="2" width="33%" |{{:Enhanced Blood Surge}}
Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X% per enemy drained, up to X%.
|{{:Supernatural Blood Surge}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Blood Surge====
Blood Surge heals you for X% of your maximum Life per each enemy drained, up to X%.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Blood Surge====
After hitting enemies X times with Blood Surge's nova, your next Blood Surge  Overpowers.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Paranormal Blood Surge}}
====Supernatural Blood Surge====
|}
Each time an enemy is hit by  Blood Surge's nova, you are  Fortified for X,
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Unliving Energy =====
Your maximum Essence is increased by X.
|[[File:Talent-hub-circle.png|thumb]]


===== Imperfectly Balanced =====
{| class="skillfeatures" style="width:100%;"
Your  Core [[Skills]] cost  X% more Essence, but deal X% increased damage.
|
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |
====Blood Lance====
{{:Blood Lance}}
Throw a blood lance that lingers in an enemy for X second, dealing X damage to the enemy and all other lanced enemies.
| rowspan="2" width="33%" |{{:Enhanced Blood Lance}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Supernatural Blood Lance}}
====Enhanced Blood Lance====
Blood Lance Pierces through enemies who are currently lanced, dealing X% reduced damage to subsequent enemies after the first.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Blood Lance====
While at least X enemies are affected by Blood Lance, you gain X% Attack Speed and Blood Lance's Essence cost is reduced by X.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Paranormal Blood Lance}}
====Supernatural Blood Lance====
|}
Enemies currently affected by Blood Lance have a X% chance to leave behind a  Blood Orb upon death.
 
 
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Bone Spear}}
====Bone Spear====
| rowspan="2" width="33%" |{{:Enhanced Bone Spear}}
Conjure a bone spear from the ground, dealing X damage and Piercing through enemies.
|{{:Supernatural Bone Spear}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Bone Spear====
Bone Spear breaks into shards when it is destroyed, dealing X damage each.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Paranormal Bone Spear====
Bone Spear has a X% increased Critical Strike Chance and deals X% increased Critical Strike Damage.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Paranormal Bone Spear}}
====Supernatural Bone Spear====
|}
Bone Spear makes the first enemy hit  Vulnerable for X seconds.
|-
|
==== Sever ====
A spectre of you charges forward and attacks with its scythe for X damage.
|[[File:Upgrade.png|thumb]]


==== Enhanced Sever ====
Sever damages enemies along its path for X% of its damage.
|[[File:Upgrade.png|thumb]]


==== Paranormal Sever ====
{| class="skillfeatures" style="width:100%;"
Every 4th cast of Sever makes enemies  Vulnerable for X seconds.
|-
|-
|
| rowspan="2" width="33%" |{{:Sever}}
|
| rowspan="2" width="33%" |{{:Enhanced Sever}}
|[[File:Upgrade.png|thumb]]
|{{:Supernatural Sever}}
|-
|{{:Paranormal Sever}}
|}


==== Supernatural Sever ====
===Passives===
Sever deals X% increased damage for each Minion you have upon cast.
{| class="skillfeatures" style="width:100%;"
|+
|{{:Hewed Flesh}}
| rowspan="2" width="50%" style="vertical-align:middle;" |{{:Imperfectly Balanced}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Unliving Energy}}
 
===== Reconstitution =====
Your damage has up to a X% chance to create a corpse at the target's location.
|
|
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
==Corpse & Macabre==
Required Points: 6
Required Points: 6
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Corpse Explosion}}<hr>{{:Fueled by Death}}
==== Corpse Explosion ====
| rowspan="2" width="33%" |{{:Enhanced Corpse Explosion}}
Release a vile miasma from a Corpse, dealing X Shadow Damage over X seconds.
|{{:Plagued Corpse Explosion}}
|-
|{{:Blighted Corpse Explosion}}
|}
*<small>Direct access to Passive Fueled by Death</small>


Detonate a Corpse, dealing X damage to nearby enemies.
| rowspan="2" |[[File:Upgrade.png|thumb]]


==== Enhanced Corpse Explosion ====
{| class="skillfeatures" style="width:100%;"
Corpse Explosion's radius is increased by X%.
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Bone Prison}}
| rowspan="2" width="33%" |{{:Enhanced Bone Prison}}
|{{:Ghastly Bone Prison}}
|-
|{{:Dreadful Bone Prison}}
|}
 


==== Abhorent Corpse Explosion ====
{| class="skillfeatures" style="width:100%;"
Instead of exploding, Corpse Explosion releases a vile miasma dealing X Shadow Damage over X seconds.
|-
|-
|[[File:Upgrade.png|thumb]]
| rowspan="2" width="33%" |{{:Blood Mist}}
| rowspan="2" width="33%" |{{:Enhanced Blood Mist}}


==== Horrid Corpse Explosion ====
|{{:Dreadful Blood Mist}}
Corpse Explosion deals X% increased damage to enemies that are Slowed, Stunned or Vulnerable.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Ghastly Blood Mist}}
|}


===== Grim Harvest =====
=== Passives===
Consuming a Corpse generates X Essence.
|[[File:Talent-hub-circle.png|thumb]]


===== Fueled by Death =====
{| class="skillfeatures" style="width:100%;"
You deal X% increased damage for X seconds after consuming a Corpse.
|-
|
|
{{:Necrotic Fortitude}}
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
|
==== Blood Mist ====
{{:Titan's Fall}}
Disperse into a bloody mist, becoming  Immune for X seconds. Your Movement Speed is reduced by X% and you periodically deal Xdamage to enemies, healing for X % of the damage dealt.
|}
| rowspan="2" |[[File:Upgrade.png|thumb]]


==== Enhanced Blood Mist ====
Blood Mist's Movement Speed penalty is reduced to X%.
|[[File:Upgrade.png|thumb]]


==== Ghastly  Blood Mist ====
{| class="skillfeatures" style="width:100%;"
Blood Mist leaves behind a Corpse every X second.
|-
|-
|[[File:Upgrade.png|thumb]]
|
{{:Spiked Armor}}
|}


==== Dreadful Blood Mist ====
Blood Mist  Fortifies you for X each time it hits an enemy.
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Necrotic Carapace =====
{| class="skillfeatures" style="width:100%;"
When a Corpse is formed from your Skills or your Minions,  Fortify for X.
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
===== Skeletal Warrior Mastery =====
Increase the damage and Life of your Skeletal Warriors by  X% .
|
|
|
{{:Skeletal Warrior Mastery}}
|-
|}
| rowspan="2" |
==== Bone Prison ====
Unearth a prison of bone with X Life that surrounds the target area for X seconds.
| rowspan="2" |[[File:Upgrade.png|thumb]]


==== Enhanced Bone Prison ====
Gain X Essence each time an enemy hits your Bone Prison.
|[[File:Upgrade.png|thumb]]


==== Ghastly Bone Prison ====
{| class="skillfeatures" style="width:100%;"
Enemies inside of Bone Prison are Vulnerable.
|-
|-
|[[File:Upgrade.png|thumb]]
| width="50%" |
 
{{:Grim Harvest}}
==== Dreadful Bone Prison ====
| width="50%" |
Fortify for X for each enemy trapped by Bone Prison.
{{:Fueled by Death}}
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
==Curse==
Required Points: 11
Required Points: 11
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Iron Maiden}}
====Iron Maiden====
| rowspan="2" width="33%" |{{:Enhanced Iron Maiden}}
Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts X seconds.
| {{:Horrid Iron Maiden}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Iron Maiden====
Iron Maiden no longer costs Essence. Instead, gain X Essence for each enemy Cursed.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Horrid Iron Maiden====
When at least X enemies are afflicted by Iron Maiden, its damage is increased by X%.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Abhorrent Iron Maiden}}
====Abhorrent Iron Maiden====
|}
Heal for X% of your maximum Life when an enemy dies while afflicted with Iron Maiden.
 
 
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Decrepify}}
====Decrepify====
| rowspan="2" width="33%" |{{:Enhanced Decrepify}}
Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal X% less damage for X seconds.
|{{:Horrid Decrepify}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Decrepify====
Enemies hit while afflicted with Decrepify have up to a X% chance to be Stunned for X seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Horrid Decrepify====
When you or your Minions hit an enemy afflicted with Decrepify below X% Life, they are instantly killed. Does not work on Bosses.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Abhorrent Decrepify}}
====Abhorent  Decrepify====
|}
Enemies hit while afflicted with Decrepify have up to a X% chance to reduce your active cooldowns by X seconds.
 
 
===Passives===
 
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|
{{:Death's Embrace}}
|}


===== Death's Embrace =====
 
Enemies in melee range take X% more damage from you and deal  X% less damage to you.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |
{{:Death's Approach}}
|}


===== Death's Reach =====
 
You deal X% increased damage to enemies outside of melee range.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |
{{:Precision Decay}}
|}


===== Amplify Damage =====
 
You deal X% increased damage to Cursed enemies.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |
{{:Skeletal Mage Mastery}}
|}
 


===== Skeletal Mage Mastery =====
{| class="skillfeatures" style="width:100%;"
Increase the damage and Health of your Skeletal Mages by X%.
|-
|
|
|
{{:Amplify Damage}}
|}
|}


{| class="wikitable"
 
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
==Corpse & Macabre 2==
Required Points: 16
Required Points: 16
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
| rowspan="2" |
| rowspan="2" width="33%" |{{:Corpse Tendrils}}
====Corpse Tendrils====
| rowspan="2" width="33%" |{{:Enhanced Corpse Tendrils}}
Veins burst out of a Corpse, pulling in enemies, Stunning them for X seconds, and dealing X damage to them.
|{{:Blighted Corpse Tendrils}}
| rowspan="2" |[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Enhanced Corpse Tendrils====
Enemies who are in range of Corpse Tendrils are Slowed by % before being pulled.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Abhorrent Corpse Tendrils====
Enemies slain while Stunned by Corpse Tendrils have a X% chance to drop a  Blood Orb.
|-
|-
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|{{:Plagued Corpse Tendrils}}
====Horrid Corpse Tendrils====
|}
Enemies Stunned by Corpse Tendrils take X% more damage from  Corpse Explosion.
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Blood Begets Blood =====
While below 50% Life, you receive  X% more healing from all sources.
|[[File:Talent-hub-circle.png|thumb]]


===== Tides of Blood =====
{| class="skillfeatures" style="width:100%;"
Your Blood Skills deal X% increased  Overpower damage. This bonus is doubled while you are  Healthy.
|-
|[[File:Talent-hub-circle.png|thumb]]
| rowspan="2" width="33%" |{{:Bone Spirit}}<hr>{{:Compound Fracture}}<hr>{{:Evulsion}}<hr>{{:Rapid Ossification}}
| rowspan="2" width="33%" |{{:Enhanced Bone Spirit}}
|{{:Ghastly Bone Spirit}}
|-
|{{:Dreadful Bone Spirit}}
|}
*<small>Direct access to Passives Compound Fracture, Evulsion and Rapid Ossification</small>


===== Drain Vitality =====
===Passives===
Hitting enemies with  Blood Skills has up to X% chance to  Fortify you for X.
{| class="skillfeatures" style="width:100%;"
|+
| width="50%" style="vertical-align:bottom;" | {{:Coalesced Blood}}
|{{:Drain Vitality}}
|-
|-
|
|
|[[File:Talent-hub-circle.png|thumb]]
|{{:Tides of Blood}}
|-
| style="vertical-align:top;" | {{:Gruesome Mending}}
| width="50%" |{{:Transfusion}}
|}


===== Coalesced Blood =====
Blood Orbs heal you for  X% more.
|[[File:Talent-hub-circle.png|thumb]]


===== Transfusion =====
{| class="skillfeatures" style="width:100%;"
Blood Orbs also heal your Minions for  X% of the amount.
|-
|-
|
|
==== Bone Spirit ====
{{:Necrotic Carapace}}
All Remaining Essence
|}


Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all nearby enemies. Damage is increased byX% for each point of Essence spent casting Bone Spirit.
 
|
{| class="skillfeatures"
==== Enhanced Bone Spirit ====
|+
If Bone Spirit Critically Strikes, its cooldown is reduced by X seconds.  This effect can only happen once per cast.
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Serration}}
|
|{{:Rapid Ossification}}
==== Ghastly Bone Spirit ====
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Evulsion}}
|-
|<center><small><span class="white">>>> Serration direct to Evulsion>>></span></small></center>
|-
|{{:Compound Fracture}}
|}




Bone Spirit has an additional % Critical Strike Chance.
{| class="skillfeatures"
|+
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Reaper's Pursuit}}
|{{:Gloom}}
| rowspan="3" width="33%" style="vertical-align:middle;" |{{:Terror}}
|-
|-
|
|<center><small><span class="white">>>> Reaper's Pursuit direct to Terror>>></span></small></center>
|
|
==== Dreadful Bone Spirit ====
After Bone Spirit hits an enemy, you generate X Essence over the next X seconds.
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Crippling Darkness}}
|}
 


===== Bone Spurs =====
 
Gain X Thorns.
{| class="skillfeatures" style="width:100%;"
|
|+
|
! colspan="3" |
== Ultimate==
Required Points: 23 - You can have only one Ultimate active at a time.  
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |{{:Soulrift}}
| width="33%" |{{:Prime Soulrift}}
|{{:Supreme Soulrift}}
|}


===== Reaper's Pursuit =====
Damaging enemies with  Darkness Skills increases your Movement Speed by % for seconds.
|[[File:Talent-hub-circle.png|thumb]]


===== Crippling Darkness =====
{| class="skillfeatures" style="width:100%;"
Darkness Skills have up to a X% chance to Stun for X seconds.
|-
|[[File:Talent-hub-circle.png|thumb]]
| width="33%" |{{:Blood Wave}}
| width="33%" |{{:Prime Blood Wave}}
|{{:Supreme Blood Wave}}
|}


===== Terror =====
Darkness Skills deal X% increased damage against Immobilized, Slowed, or Stunned enemies. This also applies to Shadow Damage dealt by your Minions.
|-
|
|[[File:Talent-hub-circle.png|thumb]]


===== Gloom =====
{| class="skillfeatures" style="width:100%;"
When you damage enemies with  Darkness Skills, they take X% increased Shadow Damage for X seconds, stacking up to X times.
 
|
| width="33%" |{{:Bone Storm}}
| width="33%" |{{:Prime Bone Storm}}
|{{:Supreme Bone Storm}}
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
! colspan="3" |
Required Points: 23
|-
|-
|
| width="33%" |{{:Army of the Dead}}<hr>{{:Hellbent Commander}}<hr>{{:Death's Defense}}
====Blood Wave====
| width="33%" |{{:Prime Army of the Dead}}
Conjure a tidal wave of blood that deals X damage and knocks enemies back.
|{{:Supreme Army of the Dead}}
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
|}
====Prime Blood Wave====
* <small>Direct access to Passives Hellbent Commander and Death's Defense</small>
Blood Wave Slows enemies by X for X seconds.
 
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
===Passives===
====Supreme Blood Wave====
Blood Wave leaves behind 3  Blood Orbs as it travels.
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Stand Alone =====
Increases Damage Reduction by  X%, reduced by X% for each active Minion.
|[[File:Talent-hub-circle.png|thumb]]


===== Memento Mori =====
{| class="skillfeatures" style="width:100%;"
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by  X%.
|+
|
| {{:Stand Alone}}
| rowspan="3" width="33%" style="vertical-align:middle;" | {{:Memento Mori}}
|-
|-
|
|{{:Golem Mastery}}
====Bone Storm====
A swirling storm of bones surrounds you and your Golem, dealing X to nearby enemies over X seconds.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Bone Storm====
Your Damage Reduction is increased by X% while Bone Storm is active.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Bone Storm====
While Bone Storm is active, you consume nearby Corpses. Each Corpse consumed adds X seconds to Bonestorm's duration, up to X seconds.
|-
|-
|
|{{:Finality}}
====Army of the Dead====
|}
Call forth the deep buried dead. Volatile undead emerge over the next X seconds that explode near enemies, dealing X damage.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Prime Army of the Dead====
When Army of the Dead's Skeletons explode, they have X% chance to leave behind a Corpse.
|[[File:Upgrade.png|alt=Upgrade Hub|thumb]]
====Supreme Army of the Dead====
rmy of the Dead also raises your Skeletal Warriors and Skeletal Mages.
|-
|[[File:Talent-hub-circle.png|thumb]]


===== Hellbent Commander =====
Your Minions deal X% increased damage while you are near them.
|[[File:Talent-hub-circle.png|thumb]]


===== Inspiring Command =====
{| class="skillfeatures" style="width:100%;"
After you have been  Healthy for at least X seconds, you and your Minions gain  X% Attack Speed.
|+
|
| {{:Hellbent Commander}}
| rowspan="3" width="33%" style="vertical-align:middle;" | {{:Death's Defense}}
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Inspiring Leader}}
 
===== Bonded in Essence =====
Your Minions gain  X% of your Resistances.
|[[File:Talent-hub-circle.png|thumb]]
 
===== Death's Defense =====
Your Minions can't lose more than X% of their maximum Life from a single damage instance.
|
|-
|-
|[[File:Talent-hub-circle.png|thumb]]
|{{:Bonded in Essence}}
 
===== Golem Mastery =====
Increase the damage and Life of your Golem by  X%
|
|
|}
|}




{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
|+
|+
! colspan="3" |
! colspan="3" |
===Masteries===
==Key Passives==
Required Points: 33
Required Points: 33 - You can have points in only one of these.
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
===== Strength in Numbers =====
{{:Kalan's Edict}}
While you have at least {SF_0} Minions, they gain  X% Attack Speed.
|}
|
 
{| class="skillfeatures" style="width:100%;"
|-
|
|
{{:Shadowblight}}
|}
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
===== Shadowblight =====
{{:Affliction}}
Darkness Skills infect enemies with  Shadowblight for X seconds.
|}


Every Xth time an enemy receives Shadow Damage from you or your Minions while they are affected by  Shadowblight, they burst for X Shadow Damage.
{| class="skillfeatures" style="width:100%;"
|
|
|-
|-
|
|
===== Rathma's Vigor =====
{{:Rathma's Vigor}}
Increase your maximum Life by X%. While Healtthy, you deal X% increased damage
|}
|
 
|
{| class="skillfeatures" style="width:100%;"
|-
|-
|
|
===== Ossified Essence =====
{{:Ossified Essence}}
Your Bone Skills deal X% increased damage for each point of Essence you have above X upon cast.
|
|
|}
|}
{{:Template:Class_Navigation}}
[[Category:Necromancer]]
[[Category:Necromancer Skills]]
[[Category:Skills]]
__NOEDITSECTION__

Latest revision as of 13:49, 8 September 2024

The Necromancer has access to six groups of skills:

  • Basic - Generate Essence with no cooldown so always available to cast.
  • Core - Powerful attacks that cost Essence but have no cooldown.
  • Corpse & Macabre - Control the battle and manipulate the deceased.
  • Curse - Afflict debilitating effects over an area.
  • Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
  • Ultimate - Big hitting physical damage with matching cooldowns.
    • Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.


The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.


Basic

Required Points: 0

17582435.png

Decompose

Generate Essence: 13 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 60% damage per second and forming a usable Corpse with the flesh every 1 second.

Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

Enhanced Decompose Upgrade

Enhanced Decompose

Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

Upgrade Hub
Initiate's Decompose

Decompose Slows (CC) enemies by 50%. When Decompose explodes, you gain + 30% Movement Speed for 8 seconds.

Upgrade Hub
Acolyte's Decompose

Explosions from Decompose make enemies Vulnerable for 4 seconds.

* Vulnerable enemies take 20% increased damage.


1878371654.png

Hemorrhage

Generate Essence: 13
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 40% damage. Hemorrhage has a 20% chance to form a Blood Orb.

Damage: Physical Damage
Tags: Basic, Blood

Upgrade Hub
Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit

Initiate's Hemorrhage Upgrade

Initiate's Hemorrhage

Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

{{:Acolyte's Hemorrha

* Healthy is a Status Effect that means above 80% of Life.


3293553708.png

Bone Splinters

Generate Essence: 10
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 15% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Damage: Physical Damage
Tags: Basic, Bone

Enhanced Bone Splinters Upgrade

Enhanced Bone Splinters

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

Initiate's Bone Splinters Upgrade

Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Upgrade Hub
Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds.


2598031404.png

Reap

Generate Essence: 4 per enemy hit, 15 for a Boss.
Lucky Hit Chance: 30%
Sweep an ethereal scythe in front of you, dealing 20% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

Damage: Shadow Damage
Tags: Basic, Darkness

Enhanced Reap Upgrade

Enhanced Reap

If an enemy hit by Reap dies within 2 seconds, you gain 30%[+] Attack Speed for 3 seconds.

Initiate's Reap Upgrade

Initiate's Reap

Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

Upgrade Hub
Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Core

Required Points: 2

1046242558.png

Blight

Essence Cost: 20
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds (DoT).

Damage: Shadow Damage
Tags: Core, Darkness

Enhanced Blight Upgrade

Enhanced Blight

Blight's radius is increased by 15% and directly hitting an Elite with it doubles the damage of its defile area.

Upgrade Hub
Supernatural Blight

You and your Minions deal x 20% increased damage to enemies within Blight.

Upgrade Hub
Paranormal Blight

Blight has a 25% chance to instantly Freeze (CC) enemies on impact for for 3 seconds and its defiled area also Chills (CC) enemies for 15% every second..


179453850.png

Blood Surge

Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].

Damage: Physical Damage
Tags: Core, Blood

Upgrade Hub
Enhanced Blood Surge

If an enemy is damaged by Blood Surge's nova, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

Upgrade Hub
Supernatural Blood Surge

Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50%[x] increased damage.

Paranormal Blood Surge Upgrade

Paranormal Blood Surge

Picking up a Blood Orb grants 3 stacks of Overwhelming Blood.


2277222871.png

Blood Lance

Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 130% damage to the enemy and all other lanced enemies.

Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals 100% increased damage.

Damage: Physical Damage
Tags: Core, Blood

Enhanced Blood Lance Upgrade

Enhanced Blood Lance

After casting Blood Lance 5 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Upgrade Hub
Supernatural Blood Lance

Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Upgrade Hub
Paranormal Blood Lance

While at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3.


1562028099.png

Bone Spear

Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 130% damage and piercing through enemies.

Damage: Physical Damage
Tags: Core, Bone

Enhanced Bone Spear Upgrade

Enhanced Bone Spear

Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.

Upgrade Hub
Supernatural Bone Spear

Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

Upgrade Hub
Paranormal Bone Spear

Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.



313951465.png

Sever

Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.

Damage: Shadow Damage
Tags: Core, Darkness

Upgrade Hub
Enhanced Sever

Sever deals 85% of its initial damage along its path and Slows (CC) enemies by 40% for 3 seconds.

Upgrade Hub
Supernatural Sever

Casting Sever deals x 2% increased damage for each Minion you have and spawns a Corpse at its end point.

Paranormal Sever Upgrade

Paranormal Sever

Every 3rd cast of Sever Fears enemies and makes them Vulnerable for 3 seconds.

Passives

3240407683.png

Hewed Flesh

Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses.

3634132754.png

Imperfectly Balanced

Your Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage.

576981242.png

Unliving Energy

Your maximum Essence is increased by 3.


Corpse & Macabre

Required Points: 6

1772917457.png

Corpse Explosion

Lucky Hit Chance: 25%
Detonate a Corpse, dealing 85% damage to surrounding enemies.

Damage: Physical Damage
Tags: Corpse, Corruption
1598711450.png

Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.

Upgrade Hub
Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

Plagued Corpse Explosion Upgrade

Plagued Corpse Explosion

Corpse Explosion deals 10%[x] increased damage to enemies that are Slowed (CC), Stunned (CC) or Vulnerable. These damage bonuses can stack.

Upgrade Hub
Blighted Corpse Explosion

Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Damage over 6 seconds (DoT).

  • Direct access to Passive Fueled by Death


2031840440.png

Bone Prison

Cooldown: 15 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.

Tags: Macabre, Bone

Enhanced Bone Prison Upgrade

Enhanced Bone Prison

Enemies inside of Bone Prison when cast are made Vulnerable and take x15% increased damage for 8 seconds.

Upgrade Hub
Ghastly Bone Prison

Casting Bone Prison grants 40 Essence. Trapping a Boss generates another 25 Essence.

Dreadful Bone Prison Upgrade

Dreadful Bone Prison

Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 5 seconds.


2460994705.png

Blood Mist

Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 35% damage to enemies and Heal for 0.5% of your Maximum Life.

Damage: Physical Damage
Tags: Macabre, Blood

Upgrade Hub
Enhanced Blood Mist

Casting a skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.


Dreadful Blood Mist Upgrade

Dreadful Blood Mist

You gain +15% Critical Strike Chance and 10% Critical Strike Damage for 5 seconds after Blood Mist ends.

Upgrade Hub
Ghastly Blood Mist

Blood Mist is now a Mobility Skill that grants +30% Movement Speed, spawning a Corpse every second and applying Vulnerable for 5 seconds to enemies it passes through.

Passives

367264118.png

Necrotic Fortitude

Lucky Hit: Your damage has up to a 5 / 10 / 15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds.


2195606817.png

Titan's Fall

While Fortified you deal 6 / 12 / 18%[x] increased damage to Elites.


608204613.png

Spiked Armor

Gain 32 Thorns and 5%[x] additional Armor.


2984053796.png

Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by 15%[x] .

Damage: Physical Damage


2385536336.png

Grim Harvest

Consuming a Corpse generates 2 Essence.

1598711450.png

Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.


Curse

Required Points: 11

266226442.png

Iron Maiden

Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

Damage: Physical Damage
Tags: Curse, Corruption

Upgrade Hub
Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

Horrid Iron Maiden Upgrade

Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden , its damage is increased by x30%.

Upgrade Hub
Abhorrent Iron Maiden

Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.


3985881759.png

Decrepify

Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40.0% and deal 20.0% less damage for 10 seconds.

Tags: Curse, Corruption

Enhanced Decrepify Upgrade

Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds.

Upgrade Hub
Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

Upgrade Hub
Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second.


Passives

824870156.png

Death's Embrace

Close enemies take 2%[x] more damage from you and deal 4% less damage to you.


4115069120.png

Death's Approach

You gain 5 / 10 / 15%[+] Movement Speed.


4115069120.png

Precision Decay

Your Lucky Hit chance is increased by 5 / 10 / 15%[+].


3081071640.png

Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by 20%[x] .

Damage: Physical Damage


1294630357.png

Amplify Damage

You deal 4 / 8 / 12%[x] increased damage to Cursed enemies.

Tags: Curse


Corpse & Macabre 2

Required Points: 16

1236595861.png

Corpse Tendrils

Cooldown: 11 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.

Damage: Physical Damage
Tags: Corpse, Corruption

Enhanced Corpse Tendrils Upgrade

Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled.

Upgrade Hub
Blighted Corpse Tendrils

Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.

Upgrade Hub
Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.


1533617475.png

Bone Spirit

Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.

Damage: Physical Damage
Tags: Macabre, Bone, Core


1010971109.png

Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.
1223604729.png

Evulsion

Your Bone Skills deal x6% increased damage to Vulnerable enemies.
2286106559.png

Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.

Enhanced Bone Spirit Upgrade

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

Upgrade Hub
Ghastly Bone Spirit

Bone Spirit has an additional +10% Critical Strike Chance.

Upgrade Hub
Dreadful Bone Spirit

After Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds.

  • Direct access to Passives Compound Fracture, Evulsion and Rapid Ossification

Passives

4264943735.png

Coalesced Blood

While Healthy your Blood Skills deal 6%[x] increased damage.

932541096.png

Drain Vitality

Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life.

821077602.png

Tides of Blood

Your Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy.

2837560365.png

Gruesome Mending

You receive + 10 / 20 / 30% more Healing from all sources.

1766420704.png

Transfusion

Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.


2532734923.png

Necrotic Carapace

When a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life.


2347968539.png

Serration

Your Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast.

2286106559.png

Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.

1223604729.png

Evulsion

Your Bone Skills deal x6% increased damage to Vulnerable enemies.

>>> Serration direct to Evulsion>>>
1010971109.png

Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 6%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.


217044114.png

Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds.

181816930.png

Gloom

When you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 4 times.

3359766882.png

Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.

>>> Reaper's Pursuit direct to Terror>>>
74774887.png

Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

706534556.png

Soulrift

Cooldown: 50 seconds
Lucky Hit Chance: 20%
For 8 seconds, you corrupt surrounding enemies, dealing 65% damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds. You absorb 3 souls at a time from Bosses.

Every 30 souls consumed refills 1 of your Health Potions with the lifeblood of your victims.

Damage: Shadow
Tags: Ultimate, Darkness

Prime Soulrift Upgrade

Prime Soulrift

Soulrift extracts twice the souls from enem9ies and applies Vulnerable to them for 3 seconds.

After it ends, all surrounding enemies are Feared (CC) and Slowed (CC) by 85% for 5 seconds.

Supreme Soulrift Upgrade

Supreme Soulrift

Every soul absorbed increases your damage by 0.5%[x], up to 75%[x]. This bonus persists for 5 seconds after Soulrift ends.


2180708071.png

Blood Wave

Cooldown: 50 seconds
Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 500% damage and Knocks Back (CC) enemies.

Damage: Physical Damage
Tags: Ultimate, Blood

Prime Blood Wave Upgrade

Prime Blood Wave

Casting Blood Wave grants 20% Damage Reduction for 10 seconds.

Supreme Blood Wave Upgrade

Supreme Blood Wave

Blood Wave leaves behind 6 Blood Orbs as it travels.


2844267581.png

Bone Storm

Cooldown: 60 seconds
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing 350% damage to surrounding enemies over 10 seconds.

Damage: Physical Damage
Tags: Ultimate, Bone

Prime Bone Storm Upgrade

Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

Upgrade Hub
Supreme Bone Storm

Your Critical Strike Chance is increased by +20% while Bone Storm is active.


2893859777.png

Army of the Dead

Cooldown: 70 seconds
Lucky Hit Chance: 64%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

Damage: Physical Damage
Tags: Ultimate, Summoning
2552258792.png

Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.
1896038871.png

Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.

Prime Army of the Dead Upgrade

Prime Army of the Dead

When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

Upgrade Hub
Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

  • Direct access to Passives Hellbent Commander and Death's Defense

Passives

814901389.png

Stand Alone

Increases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%.

3220584720.png

Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.

3748921053.png

Golem Mastery

Increase the damage and Life of your Golem by 25%[x] .

Damage: Physical Damage

688893252.png

Finality

You deal 5 / 10 / 15%[x] increased damage for 8 seconds after casting an Ultimate Skill.


2552258792.png

Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.

1896038871.png

Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.

1996721284.png

Inspiring Leader

While you are Healthy, you gain + 4 / 8 / 12% increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance.

2893631981.png

Bonded in Essence

Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.


Key Passives

Required Points: 33 - You can have points in only one of these.

1774004647.png

Kalan's Edict

Your Minions gain 3%[+] Attack Speed for each active Minion.

650872132.png

Shadowblight

Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 60% Shadow damage.

Shadowblight's damage is increased by 100%[x] of your Shadow Damage Over Time (DoT) bonus.

Damage: Shadow

2187689795.png

Affliction

Vulnerable, Crowd Controlled, or Corrupted enemies are Afflicted, taking 45%[x] increased damage from you.

Your Curse Skills deal 180% Shadow damage when applied to Afflicted enemies. This amount increases by 120%[x] of your Damage to Crowd Controlled, Vulnerable Damage, and Critical Strike Damage bonuses, up to 900%[x].

Damage: Shadow

664974203.png

Rathma's Vigor

After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life.

Tags: Blood

1770652416.png

Ossified Essence

Your Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast.


Barbarian Druid Necromancer Rogue Sorcerer Spiritborn