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Druid

From Diablo 4 Wiki

Druid Fundamentals

  • Resource: Spirit - Refills with basic skill use
  • Weapon Slots: - 1 x 1 handed weapons / 1 x Totem. 1 x 2-handed weapon.
  • Dismount Skill: Pummel
  • Druid Skill Trees:
    • Basic - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
    • Core - Storm, Earth, Bear, and Wolf skill damage at the cost of spirit. No Cooldowns.
    • Defensive - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
    • Companion - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
    • Wrath - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
    • Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.
    • Key Passives - Can have a point in only one of these.

Each skill falls into one of four categories:

  • Shapeshifting
  • Storm Magic
  • Earth Magic
  • Companion

Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless.

The Druid can also direct the Companions to inflict on a specific target or area. The Druid’s companions are translucent to other players so as not to clutter the screen when playing in groups.

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 9 18 9 12
1 Point in adds 1 strength = 1 Armor + 0.1%Skill Damage

+ 0.05% All Resistances

x 0.02% Critical Strike Chance

+ 0.025% Dodge Chance

+ 0.1% Resource generation

+ 0.25% Overpower damage


Strengths and Weaknesses

Strengths Weaknesses
* Ability to shapeshift between Bear and Wolf * Not as mobile as some classes with fewer escape options
* Can be both ranged and Melee depending on skill choices * Skills can drain spirit fast in the early game.
* Has some solid AOE skills which can work well alongside single-target skills * Tougher to play in the early game.
* Pets work as a great distraction allowing the Druid to focus on a specific target.


Druid Skills

The Druid has access to multiple trees of active and passive skills and full details of those can be found on the Druid Skill Tree page.

Druid Specialization - Spirit Boons - Class Mechanic

The Druid class mechanic is not available until the player reaches Scosglen (Act 2) making it a class that has to fight hard to access the class mechanic.

Players need to first defeat the Stronghold of Tur Dulra (Map) in the northwest of Scosglen. Once the Stronghold is cleared, the Spirit Boons priority quest opens up. It's advisable to do this as early as you can to access the Boons but also because the Stronghold gets trickier at higher levels.

Spirit Boons are passive buffs and the Druid can benefit from five of these buffs at a time. There are four animal spirits with each animal having four Boons to choose from. Only one Boon from each animal can be active at any one time.

When you have access to all four animals you will be able to choose one to bond with which allows you to pick a second boon from that spirit. Simply visit the spirit and click 'Choose Spirit'. You can change who you bond with by visiting another spirit and bonding with them.

This makes a total of five active Boons.

Watch how to Unlock the Druid Spirit Boons

Unlocking Boons

Players unlock Boons with Spirit Offerings which are green flasks that drop. These can be collected in advance of unlocking the Boon system at Tur Dulra. You'll need to collect a lot of them in order to get access to the full suite of Boons.

You will likely not have all the bottles of Druidic Spirit Offerings you need to get all your Boons immediately and will continue to collect them and revisit the Spirits at Tur Dulra to make offerings until you have access to all the Boons.

Spirit Boon Animals

Each animal provides various effects when selected from the Spirit Boons panel. The animal the player has bonded to can have two Boons activated while the other animals can only have one.

The tables below show details of each Boon for each animal.

The Deer

Name Effect
Prickleskin Gain 0.15 to 0.6 Thorns.
Gift of the Stag Gain 20 Maximum Spirit.
Wariness Take 10% reduced damage from Elites.
Advantageous Beast Reduce the duration of control impairing effects by 15%.

The Eagle

Name Effect
Scythe Talons Gain + 5% increased Critical Strike Chance.
Iron Feather Gain + 14% Maximum Life.
Swooping Attacks Gain + 10% Attack Speed.
Avian Wrath Gain + 10% Critical Strike Damage. (Multiplicative)

Wolf

Name Effect
PackLeader Lucky Hit: Critical Strikes have a 20% chance to reset the cooldowns of your Companion Skills.
Energize Dealing damage has a 15% chance to restore 10 Spirit.
Bolster Fortify for 15% of your Maximum Life when you use a Defensive Skill.
Calamity Extend the duration of Ultimate Skills by 25%.

Snake

Name Effect
Obsidian Slam Every 20th kill will cause your next Earth skill to Overpower.
Overload Lucky Hit: Dealing Lightning damage has up to 40% chance to cause the target to emit a static discharge, dealing 25% Lightning damage to surrounding enemies.
Masochistic Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 3% Maximum Life.
Calm Before the Storm Lucky Hit: Nature magic skills have up to 10% chance to reduce the cooldown of your Ultimate skill by 2 seconds


Items and Weapons

The Druid can equip the following weapons:

  • One-Handed Axe
  • One-Handed Mace
  • One-Handed Sword
  • Two-Handed Axe
  • Two-Handed Mace
  • Two-Handed Sword
  • Staff

Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Druid's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Druid Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Druid item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
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Strength
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Dexterity
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Intelligence
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Willpower
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Cold Resist
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Fire Resist
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Lightning Resist
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Poison Resist
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Shadow Resist
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* 18.5% Resistance to All Elements
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* 25% Cold/Fire Resistance
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* 25% Cold/Lightning Resistance
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* 25% Cold/Poison Resistance
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* 25% Cold/Shadow Resistance
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* 25% Fire/Lightning Resistance
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* 25% Fire/Poison Resistance
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* 25% Fire/Shadow Resistance
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* 25% Lightning/Poison Resistance
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* 25% Lightning/Shadow Resistance
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* 25% Shadow/Poison Resistance
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Life on Kill
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Life Regen while not damaged recently
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Healing Received
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Lucky Hit: Up to a [X]% Chance to Heal
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Maximum Life
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Potion Capacity
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Potion Drop Rate
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Maximum Spirit
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Spirit Cost Reduction
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Resource Generation
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Lucky Hit: Chance to Restore [X]% Primary Resource
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* While Injured, Your Potion Also Restores 20% Resource
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Affix Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor
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* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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Thorns
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Damage Reduction
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Damage Reduction while Injured
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Damage Reduction while Fortified
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Fortify Generation
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Damage Reduction from Close Enemies
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Damage Reduction from Distant Enemies
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* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
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Dodge Chance Against Close Enemies
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Dodge Chance Against Distant Enemies
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* +2 Max Evade Charges
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* Attacks Reduce Evade's Cooldown by 0.8 Second
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Movement Speed
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Movement Speed for 4 seconds After Killing an Elite
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* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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* Evade Grants +50% Movement Speed for 1 Second
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Control Impaired Duration
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Slow Duraction Reduction
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Shrine Buff Duration
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Damage
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Damage Over Time
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Physical Damage
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* 28% Damage to Healthy Enemies (1h axe)
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* 56% Damage to Healthy Enemies (2h axe)
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Critical Strike Damage
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* 17.5% Critical Strike Damage (1h sword)
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* 35% Critical Strike Damage (2h sword)
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Critical Strike Chance
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Attack Speed
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Basic Skills Attack Speed
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Lucky Hit Chance
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Damage to Injured Enemies
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Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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Critical Strike Chance Against Injured Enemies
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Damage to Close Enemies
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Damage to Distant Enemies
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Damage to Slowed Enemies
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Lucky Hit: Up to a [X]% Chance to Slow
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Damage to Stunned Enemies
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Damage for 4 seconds After Killing an Elite
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Vulnerable Damage
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Overpower Damage
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* 31.5% Overpower Damage (1h mace)
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* 63% Overpower Damage (2h mace)
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Damage to Crowd Controlled Enemies
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* 35% Damage to Crowd Controlled Enemies (staff)
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Crowd Control Duration
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Damage while in Human Form
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Lightning Damage
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Lightning Critical Strike
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Poison Damage
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Damage Reduction from Enemies that are Poisoned
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Damage to Poisoned Enemies
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Earth Skills Damage
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Critical Strike Damage with Earth Skills
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Damage while Shapeshifted
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Werebear Skills Damage
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Overpower damage with Werebear skills
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Total Armor while in Werebear form
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Werewolf Skills Damage
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Critical Strike Damage with Werewolf Skills
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Total Armor while in Werewolf form
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Storm Skills Damage
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Storm Skills Cooldown Reduction
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
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Core Skills Damage
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Ranks in Pulverize
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Ranks in Landslide
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Ranks in Tornado
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Ranks in Lightning Storm
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Ranks in Shred
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Ranks in Wild Impulses Passive
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Ranks in Defensive Skills
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Ranks in Cyclone Amor
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Ranks in Earthen Bulwark
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Ranks in Debilitating Roar
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Ranks in Blood Howl
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Companion Skills Damage
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Ranks in Companion Skills
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Ranks in Poison Creeper
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Ranks in Wolves
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Ranks in Ravens
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Ranks in Call of the Wild Passive
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Ranks in Nature's Reach Passive
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Ranks in Wrath Skills
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Ranks in Hurricane
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Ranks in Boulder
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Ranks in Rabies
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Ranks in Trample
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Ranks in Crushing Earth Passive
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Ranks in Stone Guard Passive
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Ranks in Envenom Passive
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Ranks in Toxic Claw Passive
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Ultimate Skills Damage
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Ranks in Quickshift Passive
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Ranks in Natural Disaster Passive
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Ranks in Resonance Passive
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Cooldown Reduction
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* 7% Cooldown Reduction
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Sockets 1 1 1 1-2 1-2 1-2 1
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand

Druid Legendary Aspects

The Druid has many Legendary Aspects that are tailored to his/her unique skills. The class can also make use of the more general Legendary Aspects useful to all classes. Use the drop-down below to see the full details of the Druid Aspects.


Expand drop-down for all Druid Legendary Aspect Statistics.
Name Category Description Dungeon Zone Class
Aspect of Cyclonic Force
Defensive Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.

Helm, Chest, Pants, Shield, Amulet (+50%)

Collapsed Vault
(Map)
Kehjistan Druid
Aspect of Mending Stone
Defensive The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes [X] of your active Earthen Bulwark's Barrier.

Helm, Chest, Pants, Shield, Amulet (+50%)

Sealed Archives
(Map)
Dry Steppes Druid
Aspect of Metamorphic Stone
Offensive Boulder is now a Core Skill and costs 40 Spirit to cast dealing 100 - 120% of normal damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Natural Balance
Offensive Casting a Storm Skill grants your Earth Skills 30 - 45% Critical Strike Damage for 4 seconds.

Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8.0 - 12.0% for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Nature's Savagery
Offensive Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Quicksand
Utility Damage from Earth Skills Slow (CC) enemies hit by 25 - 50% for 5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Ferals' Den
(Map)
Scosglen Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Aspect of the Aftershock
Offensive Landslide's earth pillars each strike a second time and deal an additional 6 - 12% bonus damage per hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of the Alpha
Offensive Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 90 - 115% additional damage and can spread Rabies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of the Blurred Beast
Offensive While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of the Calm Breeze
Resource Lucky Hit: Wind Shear has up to a 7 - 12% chance to fully restore your Spirit.

Ring

Grinning Labyrinth
(Map)
Dry Steppes Druid
Aspect of the Changeling's Debt
Resource Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120 - 150% of the Poisoning damage and consume the Poisoning.

Ring

Conclave
(Map)
Kehjistan Druid
Aspect of the Dark Howl
Utility Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2 - 4 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Druid
Aspect of the Rampaging Werebeast
Offensive The duration of Grizzly Rage is increased by 1 - 5 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x 10% for the durationm up to a maximum of x 200%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Endless Gates
(Map)
Hawezar Druid
Aspect of the Stampede
Offensive Gain 1 additional Companion. In addition, your Companion Skills deal 16 - 26% bonus damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of the Tempest
Offensive Hurricane damage is increased by 10 - 18% each second while active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Blind Burrows
(Map)
Hawezar Druid
Aspect of the Trampled Earth
Offensive Trample now summons 6 Landslide pillars of earth during its duration that deal 70 - 80% normal damage. Trample is now also a Nature Magic and Earth Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of the Unsatiated
Resource After killing an enemy with Shred, your next Werewolf Skill generates 30 - 40% more Spirit and deals 30 - 40% increased damage.

Ring

Tormented Ruins
(Map)
Fractured Peaks Druid
Aspect of the Ursine Horror
Offensive Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of the Wildrage
Offensive Your Companions gain the bonuses from the Bestial Rampage Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Balanced Aspect
Resource Increase your Maximum Spirit by 60 - 80 and Spirit Generation by 20% while Grizzly Rage is active.

Ring

N/A Extraction Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Whispering Pines
(Map)
Scosglen Druid
Crashstone Aspect
Offensive Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Dire Wolf's Aspect
Offensive Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain 15 - 25% Movement Speed instead of Damage Reduction and a 15 - 25 Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Earthguard Aspect
Defensive Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Lightning Dancer's Aspect
Offensive Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [#] Lightning damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Mangled Aspect
Resource When you are struck as a Werebear you have a 30 - 40% chance to gain 3 Spirit.

Ring

Immortal Emanation
(Map)
Fractured Peaks Druid
Mighty Storm's Aspect
Offensive The Earthen Might Key Passive also applies to your Storm Skills.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Nighthowler's Aspect
Offensive Blood Howl increases Critical Strike Chance by 5 - 10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Forbidden City
(Map)
Fractured Peaks Druid
Overcharged Aspect
Offensive Lucky Hit: Up to a 10 - 20% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Mariner's Refuge
(Map)
Scosglen Druid
Raw Might Aspect
Offensive After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal [30 - 50]% more damage and Stun enemies for 2 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Runeworker's Conduit Aspect
Offensive Critical Strikes with Storm Skills that you cast charge the air around you for 1 - 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for 1.4 Lightning damage. This duration can be extended by additional Critical Strikes.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Seismic-shift Aspect
Offensive Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Shepherd's Aspect
Offensive Core Skills deal an additional 6 - 10% damage for each active Companion.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Bloodsoaked Crag
(Map)
Dry Steppes Druid
Shockwave Aspect
Offensive Pulverize creates a shockwave that travels forward, dealing 60 - 100% of its damage to targets in the path.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Skinwalker's Aspect
Defensive When you use a Shapeshifting Skill that changes your form, gain .07 - .12 Life. If you are at full Life, gain the same amount as Fortify.

Helm, Chest, Pants, Shield, Amulet (+50%)

Fading Echo
(Map)
Kehjistan Druid
Stormchaser's Aspect
Offensive Tornado will seek up to 1 - 3 targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Stormclaw's Aspect
Offensive Critical Strikes with Shred deal 20 - 30% of the damage dealt as Lightning damage to the target and surrounding enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Anica's Claim
(Map)
Fractured Peaks Druid
Stormshifter's Aspect
Utility While Hurricane is active, gain + 2 Ranks to your Shapeshifting Skills.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Crusaders' Cathedral
(Map)
Kehjistan Druid
Subterranean Aspect
Offensive Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10 - 20% increased damage to Poisoned enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Symbiotic Aspect
Utility When the Nature's Fury Key Passive triggers a free skill, your non-Ultimate Cooldowns of the opposite type are reduced by 3 - 5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Druid
Vigorous Aspect
Defensive Gain 10 - 15% Damage Reduction while Shapeshifted into a Werewolf.

Helm, Chest, Pants, Shield, Amulet (+50%)

Steadfast Barracks
(Map)
Hawezar Druid
Virulent Aspect

Season icon.png Season 3

Utility When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Druid



Druid Unique Items

There are also Unique items that are specifically tailored to the Druid.

Expand drop-down for all Druid Uniques Statistics.
Airdahs_Inexorable_Will.png

Airidah's Inexorable Will

When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breathe out, and return that gift to the skies. - Journal excerpt

Type: Ring
Class: Druid

Description: When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal 2,484 Physical damage to them. This damage is increased by 1.0%[X] per 1 point of Will power you have. (Druid Only).

  • + % Resistance to All Elements
  • + % Lightning Resistance

Affixes:

  • + % Willpower
  • + % Damage to Close Enemies
  • + % Lucky Hit Chance
  • + % Ultimate Skill Cooldown Reduction
Dolmen_Stone.png

Dolmen Stone

As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.

Type: Amulet
Class: Druid

Description: Casting Boulder while Hurricane is active will cause your boulders to rotate around you.

  • +% Resistance to All Elements

Affixes:

  • + # Maximum Life
  • + % Resource Generation
  • + % Nature Magic Skill Cooldown Reduction
  • + # Ranks of All Wrath Skills
Fleshrender.png

Fleshrender

This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes." - Moreg, Druidic Scholar

Type: One-handed Mace
Class: Druid

Description: Debilitating Roar and Blood Howl deal 0.5 - 1.0 damage to Nearby Poisoned enemies, increased by x 10% for every 100 Willpower you have.

Fleshrender has a flat damage effect, which scales with power.


Affixes:

  • + % Damage while Shapeshifted
  • + % Damage to Poisoned Enemies
  • + # Ranks of All Defensive Skills
  • + % Core skill Damage
Greatstaff_of_the_Crone.png

Greatstaff of the Crone

"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel." - Airidah, to Donan

Type: Staff
Class: Druid

Description: Claw is now a Storm Skill and also casts Storm Strike at 120 - 150% normal damage.

Affixes:

  • + 16.5 - 23.5% Damage to Close Enemies
  • + 5 - 12% Damage to Crowd Controlled Enemies
  • + 10.5 - 17.5% Non Physical Damage
  • + 2 - 3 Ranks to Claw
Hunters_Zenith.png

Hunter's Zenith

"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash

Type: Ring
Class: Druid

Description: Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for # when damage is first dealt.
  • Affixes:

    • + % All Resistances
    • + % Lightning Resistance

    Insatiable_Fury.png

    Insatiable Fury

    When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.

    Type: Chest Armor
    Class: Druid

    Description: Werebear form is now your true form, and you gain + 3 Ranks to all Werebear Skills .

    Affixes:

    • + % Physical Damage
    • + % Overpower Damage
    • % Damage Reduction While Fortified
    • + % Total ArmorWhile in Werebear Form
    Mad_Wolfs_Glee.png

    Mad Wolf's Glee

    “He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." – Tale of the Mad Nobleman

    Type: Chest Armor
    Class: Druid

    Description: Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.

    Affixes:

    • + # Maximum Life
    • + % Damage
    • % Damage Reduction from Poisoned Enemies
    • + % Movement Speed
    Storms_Companion.png

    Storm's Companion

    "The storm's rage is my own, brother. I call, and the skies roar in reply." - Vasily, to Bul-Kathos

    Type: Pants

    Description: Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.

    Affixes:

    • While Injured, your potion also grants 30% Movement Speed for 2 Seconds

    • + # Maximum Life
    • + % Companion Movement Speed
    • % Damage Reduction
    • + 3-4 Ranks in Wolves
    Tempest_Roar.png

    Tempest Roar

    "Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony." – Airidah

    Type: Helm
    Class: Druid

    Description: Lucky Hit: Storm Skills have up to a 15% - 25% chance to grant 4.0 Spirit.

    Your base Storm Skills are now also Werewolf Skills.

    Affixes:

    Unsung_Ascetics_Wraps.png

    Unsung Ascetic's Wraps

    The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his power, refusing to believe that he will never be chosen - Excerpt from Gulyas' Diary

    Type: Gloves

    Description: Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 13%[x][10-20]% increased damage.

    Affixes:

    • + % Critical Strike Chance
    • + + 3 Ranks to Lightning Storm
    • + + 3 Ranks of the Defiance Passive
    • + % Lucky Hit Chance
    Vasilys_Prayer.png

    Vasily's Prayer

    "Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements

    Type: Helm
    Class: Druid

    Description: Your Earth Skills are now also Werebear Skills and Fortify you for [x].

    Affixes: - Item Power 725

    • + 10.5 - 17.5% Damage while Shapeshifted
    • + 21 - 42% Overpower Damage
    • + Maximum Life
    • 24.5 - 45.5% Lightning Resistance
    Waxing_Gibbous.png

    Waxing Gibbous

    The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.

    Type: Axe
    Class: Druid

    Description: Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for 1.0 - 2.5 seconds.

    Affixes: - Item Power 725



    Druid History

    The Druid returned to Diablo IV but was first introduced in the Diablo 2 Lord of Destruction expansion back in June 2001.

    The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts gives them abilities far beyond those of other mortals.

    In the ancient tome of the Druids, the Scéal Fada (“Long Story”), it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (“Sharp-Tooth”). This man is sometimes described as Bul-Kathos’s close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.

    Druid Legendaries
    Druid Legendaries

    Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other’s philosophy had merit and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes’ greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen (new zone coming to Diablo IV). There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, (“Great Holocaust”) between the men of the world and the demons of the Burning Hells.

    Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra (“Way of Nature”), a harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, for they are the personification of the very world that the Druids have sworn to protect. Not only was Caoi Dúlra the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural entities of Sanctuary. This bonding was so absolute that eventually, they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of their animal cousins, even, to a limited extent, techniques to control the weather.

    At the Túr Dúlra (“Tower of Nature”), the greatest of the Druid Colleges, stands a great tree Glór-an-Fháidha (“Glory of the Oak”). This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world’s last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala (“Half-Demons”), demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos. – Compiled by Flux

    Archive Content from Earlier Reveals

    The talent tree below is an early version revealed by Blizzard.

    Druid Talent Tree
    Druid Talent Tree

    Druid Talents

    The Druid has access to two talent trees, Shapeshifting and Nature and points can be placed in these to further passively augment the Druid’s skills.

    The bottom row of both Talent Trees has two talents which you will need to choose between.  You will have one point for the bottom row of the Shapeshift Talent Tree and one point for the Nature Talent Tree.


    Barbarian Druid Necromancer Rogue Sorcerer