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Dash

From Diablo 4 Wiki and Guides - Season 11
Revision as of 00:25, 27 May 2024 by Lilith (talk | contribs)

Dash is a Rogue skill from the Agility skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Critical Strike Chance
Critical Strike Dmg Crowd Control
Slows (CC)
Dazes (CC)
Agility
Cutthroat
Mobility
Imbueable

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Dash

Dash forward and slash enemies for 36% damage.

  • Charges: 2
  • Charge Cooldown: 12 seconds
  • Lucky Hit Chance: 25%


  • Damage: Physical Damage
    Requires Dual Wielded weapons

    Tags: Agility, Cutthroat, Imbueable, Mobility

    Class: Rogue

    Upgrades

    Enhanced Dash Upgrade

    Enhanced Dash

    Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

    Upgrade Hub
    Disciplined Dash

    Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

    Upgrade Hub
    Methodical Dash

    Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.


    Other Skills that work with Dash

    The following skills either:

    • Create a condition Dash can exploit
    • Exploit a condition Dash creates
    Basic Tree
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    Puncture

    Lucky Hit Chance: 35%
    Throw blades a short distance, dealing 21% damage. Every 3rd Puncture Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Basic, Marksman Chain Skill

    Fundamental Blade Shift Upgrade

    Fundamental Blade Shift

    Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill

    Upgrade Hub
    Enhanced Invigorating Strike

    Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%.

    Skill

    Primary Invigorating Strike Upgrade

    Primary Invigorating Strike

    Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.

    Skill

    Upgrade Hub
    Enhanced Forceful Arrow

    Every 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance.

    Skill

    Upgrade Hub
    Fundamental Forceful Arrow

    Forceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. Skill

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    Heartseeker

    Lucky Hit Chance: 50%
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by 5%[+] for 4 seconds, up to 15%[+].

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Basic, Marksman, Chain Skill

    Core Tree
    Improved Twisting Blades Upgrade

    Improved Twisting Blades

    Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

    Skill

    Advanced Barrage Upgrade

    Advanced Barrage

    Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance.

    Skill

    Upgrade Hub
    Enhanced Flurry

    Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

    Skill

    Upgrade Hub
    Advanced Flurry

    Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.

    Skill

    Enhanced Rapid Fire Upgrade

    Enhanced Rapid Fire

    Each subsequent arrow from Rapid Fire has 7%[+] increased Critical Strike Chance, up to 25%[+] on the 5th arrow.

    Skill

    Upgrade Hub
    Improved Penetrating Shot

    Penetrating Shot has +10% Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds.

    Skill

    Upgrade Hub
    Advanced Penetrating Shot

    When Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. Skill

    Agility Tree
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    Shadow Step

    Cooldown: 9 seconds
    Lucky Hit Chance: 100%
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Agility, Cutthroat, Imbueable, Mobility Skill

    Methodical Shadow Step Upgrade

    Methodical Shadow Step

    After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.

    Skill

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    Caltrops

    Charges: 2
    Charge Cooldown: 12 seconds
    Lucky Hit Chance: 25%
    Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

    Damage: Physical Damage
    Tags: Agility, Trap, Mobility Skill

    Disciplined Caltrops Upgrade

    Disciplined Caltrops

    You have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

    Skill

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    Weapon Mastery

    Gain a bonus when attacking based on weapon type used in your attack:
    Daggers: 7%[x] increased damage to Healthy and Injured enemies.
    Swords: 3%[x] increased damage.
    Bows: 4%[x] increased damage to Vulnerable enemies.
    Crossbows: 5%[x] increased Critical Strike Damage. Passive

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    Rapid Gambits

    Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze (CC) an enemy.

    Damage: Physical Damage
    Passive

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    Trick Attacks

    Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

    Damage: Physical Damage
    Prerequisite: Can also reach Trick Attacks via Dash. Passive

    Subterfuge Tree
    Upgrade Hub
    Countering Dark Shroud

    While you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance.

    Skill

    Subverting Smoke Grenade Upgrade

    Subverting Smoke Grenade

    Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

    Skill

    Enhanced Poison Trap Upgrade

    Enhanced Poison Trap

    Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

    Skill

    Upgrade Hub
    Countering Concealment

    Casting Concealment grants 10% Dodge Chance, increases the Movement Speed bonus to 60%[+], and gives all of its other bonuses for the full 5 seconds. Skill

    Imbuement Tree
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    Shadow Imbuement

    Cooldown: 13 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
    If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

    Damage: Shadow Damage
    Tags: Imbuement, Imbueable Skill

    Enhanced Shadow Imbuement Upgrade

    Enhanced Shadow Imbuement

    You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

    Skill

    Upgrade Hub
    Mixed Shadow Imbuement

    Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

    Skill

    Blended Shadow Imbuement Upgrade

    Blended Shadow Imbuement

    Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

    Skill

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    Cold Imbuement

    Cooldown: 13 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

    Damage: N/A
    Tags: Imbuement, Imbueable Skill

    Mixed Cold Imbuement Upgrade

    Mixed Cold Imbuement

    Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

    Skill

    Blended Cold Imbuement Upgrade

    Blended Cold Imbuement

    Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.

    Skill

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    Poison Imbuement

    Cooldown: 13 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

    Damage: Poison
    Tags: Imbuement, Imbueable Skill

    Upgrade Hub
    Enhanced Poison Imbuement

    Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

    Skill

    Upgrade Hub
    Mixed Poison Imbuement

    Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds.

    Skill

    Blended Poison Imbuement Upgrade

    Blended Poison Imbuement

    Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.

    Skill

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    Precision Imbuement

    Imbued Skills gain 3%[+] increased Critical Strike Chance. Passive

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    Shadow Crash

    Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.

    Passive

    Ultimate Tree
    Upgrade Hub
    Supreme Rain of Arrows

    Rain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. Skill

    Upgrade Hub
    Prime Death Trap

    Enemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds.

    Skill

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    Trap Mastery

    When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

    Damage: Physical Damage
    Tags: Trap Passive

    Key Passives Tree
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    Momentum

    Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

    For each stack of Momentum, you gain:
    3% Damage Reduction
    3% Maximum Energy
    3%[x] Energy Regeneration
    3%[+] Movement Speed
    6%[x] Increased Damage
    Maximum of 10 Stacks.

    Tags: Cutthroat Passive

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    Close Quarters Combat

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.
    While both Attack Speed bonuses are active, you deal increased damage equal to x25% of your Damage vs Close bonus.

    Damage: Physical Damage
    Tags: Marksman, Cutthroat Passive

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    Exposure

    Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
    Reduce the active Cooldowns of your Trap Skills by 20%
    Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

    Damage: Physical Damage
    Tags: Trap, Grenade Passive

    Items that work with Dash

    The following items either:

    • Grant a bonus when using Dash
    • Create a condition Dash can exploit
    • Exploit a condition Dash creates

    Legendary Aspects

    Aspect of Quickening Fog
    Utility You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.50 - 0.70 seconds for each enemy hit, up to 1.50 - 2.10] seconds.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Surprise
    Offensive When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second.

    Your Stun Grenades deal 25 - 45% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Synergy
    Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x].

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Uncanny Treachery
    Defensive Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10 - 18% Dodge chance for 2 seconds.

    Helm, Chest, Pants, Amulet (+50%)
    Demon's Wake
    (Map)
    Scosglen Rogue
    Cheat's Aspect
    Defensive You gain + 5 - 15% Damage Reduction and + 10% increased Movement Speed. These bonuses are doubled while below 50% Maximum Life.

    Helm, Chest, Pants, Amulet (+50%)
    Luban's Rest
    (Map)
    Scosglen Rogue
    Frostbitten Aspect
    Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

    N/A Extraction Rogue
    Opportunist's Aspect
    Offensive When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 180 - 278 total Physical damage and Stun (CC) enemies for 1 second.

    Your Stun Grenades deal 25 - 45% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Prison of Caldeum
    (Map)
    Kehjistan Rogue
    Shadowslicer Aspect
    Offensive Dash spawns a Shadow Clone that also casts Dash, dealing 150 - 350% of the Base damage.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Twisted Hollow
    (Map)
    Scosglen Rogue
    Trickster's Aspect
    Offensive Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second.

    Your Stun Grenades deal 25 - 45% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Guulrahn Canals
    (Map)
    Dry Steppes Rogue
    Vengeful Aspect
    Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

    Your Arrow Storms deal 156 - 486% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Inferno
    (Map)
    Kehjistan Rogue

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

    Unique Items

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    Skyhunter

    "Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt

    Type: Unique Bow
    Class: Rogue

    Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a skill, that skill gains x20 - 60% increased Critical Strike Damage and you gain 30 - 60 Energy.


    Affixes:
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    Windforce

    "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

    Type: Unique Bow
    Class: Rogue

    Description: Hits of Barrage have a 30 - 50% chance to deal triple damage and Knock Down (CC) enemies.


    Affixes:
    • +37 - 50% Chance for Barrage Projectiles to Cast Twice
    • +2 - 4 to Barrage
    • 1 - 2 to Malice
    • +14 - 18% Movement Speed
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    Grasp of Shadow

    Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


    Type: Unique Gloves
    Class: Rogue

    Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


      Affixes: (Item Power 925)
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      Cowl of the Nameless

      "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

      Type: Unique Helm
      Class: Rogue

      Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies.


        Affixes:


        Changes to Dash

        Patch 1.4.0, May 14, 2024

        • Added Mobility Tag.

        Patch 1.1.0a, July 18, 2023

        • Methodical Dash - Maximum Cooldown reduction increased from 3 to 4 seconds.

        Patch 1.0.2d, June 4, 2023