(33 intermediate revisions by 2 users not shown) Line 1:
Line 1:
'''Tempering''' allows you to add affixes to your <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items. Tempering Manuals can randomly drop in World Tier 1 to 4 and each manual offers a list of themed recipes. The higher the [[World Tiers|World Tier]] you are playing in the better the Manual's will be. The Manual goes into your bag. You click it to learn and it is stored in your [[Codex of Power]].
'''Tempering''' allows you to add affixes to your <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items. Tempering Manuals can randomly drop in any [[Difficulty]] and each manual offers a list of 3 to 4 themed recipes. The higher the [[Difficulty ]] you are playing in the better quality the Manual will be (<span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span>) and the drops will be more frequent .
Manuals fall into 1 of 6 categories:
The Manual goes into your bag. You click it to learn and it is stored in your [[Codex of Power]].
:* [[Weapons Manuals|Weapons Manuals]]
== Tempering Manual Categories ==
:* [[Offensive Manuals|Offensive Manuals]]
* [[Weapons Manuals]] - Mostly bonuses to specific skills. [[Damage Buckets |Multiplicative ]] dmg.
:* [[Defensive Manuals|Defensive Manuals]]
* [[Offensive Manuals]] - Bonuses to broader categories like bonus fire dmg and bonus critical strike dmg. [[Damage Buckets |Additive ]] dmg.
:* [[Utility Manuals|Utility Manuals]]
* [[Defensive Manuals]]
:* [[Mobility Manuals|Mobility Manuals]]
* [[Utility Manuals]] - Bonuses to size and duration of skills.
:* [[Resource Manuals|Resource Manuals]]
* [[Mobility Manuals]] - Movement and Cooldown Duration.
* [[Resource Manuals]]
Each manual has a list of themed affixes.
Each manual has a list of themed affixes.
{| class="skillfeatures" style="margin:auto;"
{| class="skillfeatures" style="margin:auto;"
|+
|+
|-
|-
|[[File:Tempering Manuals.jpg|alt=Tempering Manuals|center|thumb|600x600px|Two Manuals with Different Themes]]
|[[File:Tempering Manuals2 .jpg|alt=Tempering Manuals|center|thumb|600x600px|Two Manuals with Different Themes]]
|}
|}
Line 22:
Line 21:
== How to Temper ==
== How to Temper ==
Give your item to the [[Blacksmith]] and select the manual from the chosen category in the Tempering menu. You can not pick which Affix from the manual will be applied to the item, it is randomly selected from the 4 or 5 listed in the Manual.
Give your item to the [[Blacksmith]] and select the manual from the chosen category in the Tempering menu. You can pick which of the 3 or 4 Affixes from the manual will be applied to the item. This was changed in Season 10 .
Most [[Legendary Items]] can be tempered with only one Affix but Ancestral Legendary Items can have two but they have to be manuals from two different categories. For example, one manual from Offensive and the second from Weapons, not two manuals from the Weapons category. You can reroll these up to 5 times, not 5 times per Affix, 5 times per item.
Items can be tempered with only one Affix. You can reroll as often as you want from Season 10 onwards .
You can't indefinitely reroll the Temper until the Blacksmith picks the specific Affix you want.
These Tempered affixes will increase along with the other Affixes on an item when you perform [[Masterworking]] .
When you reroll an Affix it will randomly select one of the Affixes from the same Manual it does not reroll the Affix you have for better stats. It's a gamble.
== Season 11 Tempering Changes ==
The big takeaway from the Season 11 update to Tempering is that players will no longer be able to [[Bricking|brick]] their items . There is no limit to resetting Tempers .
Once you have rerolled 5 times that is it. The Tempered Affixes are now fixed and there is no resetting to start again as there is with [[Masterworking]]. However, these affixes will increase along with the others on an item when you perform [[Masterworking]] so be sure to Temper your item before Masterworking to get the full benefit.
Players can pick the affix that they want from their Tempering Manuals and no longer roll from a pool .
===In Brief===
The max number of Tempered sffixes has been reduced from two to one. To counter this, one more base affix has been added to non-unique items.
=== In Brief - Seasons 11+ ===
*Can Temper <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items only
*Can Temper <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items only
*Tempering Manuals randomly drop in World Tier 1 to 4
*Tempering Manuals randomly drop in all difficulties
*1x Temper on Sacred Legendaries
*Unlimited Tempers on items. No more [[Bricking]].
*2x Tempers on Ancestral Legendaries
*Pick one affix. No longer random.
*If applying 2 Affixes they must be from different Manuals
*You can Temper the same affix onto two different equipped items and they will stack
*Once the initial 1 or 2 Tempers are applied, you can reroll total of 5 times per item (not per Manual)
*Affix applied is randomly selected from the chosen Manual and rerolls are randomly selected from the same Manual
*Tempered Affixes can not be [[Occultist#Enchanting|Enchanted]] (rerolled) at the [[Occultist]]
*Tempered Affixes can not be [[Occultist#Enchanting|Enchanted]] (rerolled) at the [[Occultist]]
*Tempered Affixes can be boosted with [[Masterworking]]
*Tempered Affixes will be boosted with [[Masterworking]]
*You can reroll a Temper even if it's been [[Masterworking|Masterworked]], the new Temper will adopt the current Masterworking level.
===In Brief - Seasons 1 - 10===
*Can Temper <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items only
*Tempering Manuals randomly drop in all difficulties
*1 Temper on Normal items, 2x Tempers on Ancestral Legendaries items (they drop from [[Difficulties|Torment difficulty 1]])
*If applying 2 [[Affixes]] they must be from different Categories
*Once the initial 1 or 2 Tempers are applied, you can reroll a total of 5 times per item (not per Manual). You get one more roll per [[Greater Affix]] on the item
*Affix applied is randomly selected from the chosen Manual.
*You can Temper the same affix onto two different equipped items and they will stack
*Tempered Affixes can not be [[Occultist#Enchanting|Enchanted]] (rerolled) at the [[Occultist]]
*Tempered Affixes will be boosted with [[Masterworking]]
{| class="skillfeatures" style="margin:auto;"
{| class="skillfeatures" style="margin:auto;"
Line 59:
Line 68:
|}
|}
<div class="linkbox">[[Masterworking|Masterworking Guide]] </div>
== Where to Farm Tempering Manuals ==
Tempering Manuals can be found just about everywhere.
== List of Manuals ==
== List of Manuals ==
Prior to the release of [[Season 4]] the following Manuals have been revealed by Blizzard.
Manuals are account bound, can not be salvaged or sold.
<center>
<center>
{| class="skillfeatures" style="width:80%;"
{| class="skillfeatures" style="width:80%;"
|+
|+
! colspan="5" |
! colspan="6 " |
<center><span class='white'>'''Class Aspects Quick Menu'''</span></center>
<center><span class='white'>'''Class Aspects Quick Menu'''</span></center>
|-
|-
Line 78:
Line 88:
|<center>[[Tempering#Rogue Manuals|Rogue]]</center>
|<center>[[Tempering#Rogue Manuals|Rogue]]</center>
|<center>[[Tempering#Sorcerer Manuals|Sorcerer]]</center>
|<center>[[Tempering#Sorcerer Manuals|Sorcerer]]</center>
|<center>[[Tempering#Spiritborn Manuals|Spiritborn]]</center>
|}
|}
</center>
</center>
Line 171:
Line 182:
</dpl>
</dpl>
|}
|}
=== Spiritborn Manuals ===
These are the Spiritborn Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your [[Codex of Power]]. When you wish to Temper an item with one visit the [[Blacksmith]].
{| class="skillfeatures" style="width:100%;"
|
<dpl>
resultsheader=__NOEDITSECTION__
category=Spiritborn Manuals
mode=userformat
ordermethod=title
listseparators=\n{|,|-\n,{|style="width:100%;"\n{{:%PAGE%}}|}\n,|-,|}
</dpl>
|}
== Changes to {{PAGENAME}} ==
{{Patch Date Season 5}}
* Items with Greater Affixes now have an additional Tempering durability charge per Greater Affix present.
[[Patch 1-4-4|Patch 1.4.4]], July 5, 2024
*Tempering manual drop rates have been improved to be more consistent.
{{Patch Date Season 4}}
*Tempering system added in [[Season 4|Season 4: Loot Reborn]]
Tempering allows you to add affixes to your Legendary and Rare items. Tempering Manuals can randomly drop in any Difficulty and each manual offers a list of 3 to 4 themed recipes. The higher the Difficulty you are playing in the better quality the Manual will be (Magic , Rare , Legendary ) and the drops will be more frequent.
The Manual goes into your bag. You click it to learn and it is stored in your Codex of Power .
Tempering Manual Categories
Each manual has a list of themed affixes.
Two Manuals with Different Themes
How to Temper
Give your item to the Blacksmith and select the manual from the chosen category in the Tempering menu. You can pick which of the 3 or 4 Affixes from the manual will be applied to the item. This was changed in Season 10.
Items can be tempered with only one Affix. You can reroll as often as you want from Season 10 onwards.
These Tempered affixes will increase along with the other Affixes on an item when you perform Masterworking .
Season 11 Tempering Changes
The big takeaway from the Season 11 update to Tempering is that players will no longer be able to brick their items. There is no limit to resetting Tempers.
Players can pick the affix that they want from their Tempering Manuals and no longer roll from a pool.
The max number of Tempered sffixes has been reduced from two to one. To counter this, one more base affix has been added to non-unique items.
In Brief - Seasons 11+
Can Temper Legendary and Rare items only
Tempering Manuals randomly drop in all difficulties
Unlimited Tempers on items. No more Bricking .
Pick one affix. No longer random.
You can Temper the same affix onto two different equipped items and they will stack
Tempered Affixes can not be Enchanted (rerolled) at the Occultist
Tempered Affixes will be boosted with Masterworking
In Brief - Seasons 1 - 10
Can Temper Legendary and Rare items only
Tempering Manuals randomly drop in all difficulties
1 Temper on Normal items, 2x Tempers on Ancestral Legendaries items (they drop from Torment difficulty 1 )
If applying 2 Affixes they must be from different Categories
Once the initial 1 or 2 Tempers are applied, you can reroll a total of 5 times per item (not per Manual). You get one more roll per Greater Affix on the item
Affix applied is randomly selected from the chosen Manual.
You can Temper the same affix onto two different equipped items and they will stack
Tempered Affixes can not be Enchanted (rerolled) at the Occultist
Tempered Affixes will be boosted with Masterworking
Marksman Finesse Manual Selected
Materials Required to Temper
Random Marksman Finesse Affix Applied
Item before and after with 2 new Affixes
Where to Farm Tempering Manuals
Tempering Manuals can be found just about everywhere.
List of Manuals
All Classes Manuals
These are the Tempering Manuals are available for use by all classes. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Elemental Surge - Day Magic
Generic
Lucky Hit: Up to a 40 % Chance to Deal +30 - 50 Physical Damage Lucky Hit: Up to a 40 % Chance to Deal +30 - 50 Fire Damage Lucky Hit: Up to a 40 % Chance to Deal +30 - 50 Lightning Damage Weapons.
All Classes
Elemental Surge - Day Rare
Generic
Lucky Hit: Up to a 40 % Chance to Deal +70 - 100 Physical Damage Lucky Hit: Up to a 40 % Chance to Deal +70 - 100 Fire Damage Lucky Hit: Up to a 40 % Chance to Deal +70 - 100 Lightning Damage Weapons.
All Classes
Elemental Surge - Day Legendary
Generic
Lucky Hit: Up to a 40 % Chance to Deal +900 - 2,400 Physical Damage Lucky Hit: Up to a 40 % Chance to Deal +900 - 2,400 Fire Damage Lucky Hit: Up to a 40 % Chance to Deal +900 - 2,400 Lightning Damage Weapons.
All Classes
Elemental Surge - Night Magic
Generic
Lucky Hit: Up to a 40 % Chance to Deal +30 - 50 Cold Damage Lucky Hit: Up to a 40 % Chance to Deal +30 - 50 Poison Damage Lucky Hit: Up to a 40 % Chance to Deal +30 - 50 Shadow Damage Weapons.
All Classes
Elemental Surge - Night Rare
Generic
Lucky Hit: Up to a 40 % Chance to Deal +70 - 100 Cold Damage Lucky Hit: Up to a 40 % Chance to Deal +70 - 100 Poison Damage Lucky Hit: Up to a 40 % Chance to Deal +70 - 100 Shadow Damage Weapons.
All Classes
Elemental Surge - Night Legendary
Generic
Lucky Hit: Up to a 40 % Chance to Deal +300 - 2,300 Cold Damage Lucky Hit: Up to a 40 % Chance to Deal +300 - 2,300 Poison Damage Lucky Hit: Up to a 40 % Chance to Deal +300 - 2,300 Shadow Damage Weapons.
All Classes
Elemental Surge Legendary
Generic
Lucky Hit: Up to a 40 % Chance to Deal +900 - 2,400 Cold Damage Lucky Hit: Up to a 40 % Chance to Deal +900 - 2,400 Poison Damage Lucky Hit: Up to a 40 % Chance to Deal +900 - 2,400 Shadow Damage
All Classes
Elemental Surge Magic
Generic
Lucky Hit: Up to a 40 % Chance to Deal +50 - 230 Cold Damage Lucky Hit: Up to a 40 % Chance to Deal +30 - 250 Poison Damage Lucky Hit: Up to a 40 % Chance to Deal +30 - 250 Shadow Damage Weapons.
All Classes
Elemental Surge Rare
Generic
Lucky Hit: Up to a 40 % Chance to Deal +70 - 470 Cold Damage Lucky Hit: Up to a 40 % Chance to Deal +70 - 470 Poison Damage Lucky Hit: Up to a 40 % Chance to Deal +70 - 470 Shadow Damage Weapons.
All Classes
Natural Finesse Magic
Generic
+8.0 - 10.0 % Damage +15.5 - 20.0 % Damage to Crowd Controlled Enemies +8.0 - 12.5 % Damage to Close Enemies +15.5 - 20.0 % Damage to Distant Enemies Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse Rare
Generic
+15.5 - 20.0 % Damage +26.5 - 40.0 % Damage to Crowd Controlled Enemies +16.0 - 25.0 % Damage to Close Enemies +26.5 - 40.0 % Damage to Distant Enemies Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse Legendary
Generic
+31.5 - 45.0 % Damage +47.0 - 65.0 % Damage to Crowd Controlled Enemies +41.5 - 55.0 % Damage to Close Enemies +47.0 - 65.0 % Damage to Distant Enemies Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Motion Legendary
Generic
+8.0 - 12.5 % Movement Speed +13.5 - 22.5 % Movement Speed for 4 Seconds After Killing an Elite 6.0 - 8.0 % Mobility Cooldown Reduction13.0 - 17.5 % Evade Cooldown Reduction Boots and Amulets.
All Classes
Natural Motion Rare
Generic
+8.0 - 10.0 % Movement Speed +15.5 - 20.0 % Movement Speed for 4 Seconds After Killing an Elite 5.0 - 7.0 % Mobility Cooldown Reduction10.5 - 15.0 % Evade Cooldown Reduction Boots and Amulets.
All Classes
Natural Motion Magic
Generic
+5.5 - 7.5 % Movement Speed +13.0 - 17.5 % Movement Speed for 4 Seconds After Killing an Elite 4.0 - 6.0 % Mobility Cooldown Reduction8.0 - 12.5 % Evade Cooldown Reduction Boots and Amulets.
All Classes
Natural Resistance Magic
Generic
+15.5 - 20.0 % Fire Resistance +15.5 - 20.0 % Lightning Resistance +15.5 - 20.0 % Cold Resistance +15.5 - 20.0 % Poison Resistance +15.5 - 20.0 % Shadow Resistance Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance Rare
Generic
+26.0 - 35.0 % Fire Resistance +26.0 - 35.0 % Lightning Resistance +26.0 - 35.0 % Cold Resistance +26.0 - 35.0 % Poison Resistance +26.0 - 35.0 % Shadow Resistance Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance Legendary
Generic
+36.5 - 50.0 % Fire Resistance +36.5 - 50.0 % Lightning Resistance +36.5 - 50.0 % Cold Resistance +36.5 - 50.0 % Poison Resistance +36.5 - 50.0 % Shadow Resistance Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Schemes Magic
Generic
+8 - 12 Thorns +8.0 - 12.5 % Crowd Control Duration +5.5 - 7.5 % Barrier Generation Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes Rare
Generic
+17 - 27 Thorns +10.5 - 15.0 % Crowd Control Duration +8.0 - 10.0 % Barrier Generation Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes Legendary
Generic
+45 - 70 Thorns +13.0 - 17.5 % Crowd Control Duration +8.0 - 12.5 % Barrier Generation Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Endurance Rare
Generic
+29 - 44 Maximum Life +8.0 - 12.5 % Total Armor 4.0 - 6.0 % Dodge Chance Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance Magic
Generic
+10 - 15 Maximum Life +8.0 - 10.0 % Total Armor 3.0 - 5.0 % Dodge Chance Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance Legendary
Generic
+103 - 141 Maximum Life +10.5 - 15.0 % Total Armor 5.0 - 7.0 % Dodge Chance Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Finesse Magic
Generic
+15.5 - 20.0 % Critical Strike Damage +10.5 - 15.0 % Vulnerable Damage +26.5 - 40.0 % Overpower Damage Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Finesse Rare
Generic
+26.5 - 40.0 % Critical Strike Damage +21.0 - 30.0 % Vulnerable Damage +57.5 - 80.0 % Overpower Damage Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Finesse Legendary
Generic
+62.5 - 85.0 % Critical Strike Damage +41.5 - 55.0 % Vulnerable Damage +108.5 - 140.0 % Overpower Damage Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Fortune Legendary
Generic
Lucky Hit: Up to a +21.0 - 30.0 % Chance to Slow for 2 Seconds Lucky Hit: Up to a +13.5 - 22.5 % Chance to Immobilize for 2 Seconds Lucky Hit: Up to a +13.0 - 17.5 % Chance to Stun for 2 Seconds Lucky Hit: Up to a +13.0 - 17.5 % Chance to Freeze for 2 Seconds Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune Rare
Generic
Lucky Hit: Up to a +18.5 - 27.5 % Chance to Slow for 2 Seconds Lucky Hit: Up to a +15.5 - 20.0 % Chance to Immobilize for 2 Seconds Lucky Hit: Up to a +10.5 - 15.0 % Chance to Stun for 2 Seconds Lucky Hit: Up to a +10.5 - 15.0 % Chance to Freeze for 2 Seconds Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune Magic
Generic
Lucky Hit: Up to a +16.0 - 25.0 % Chance to Slow for 2 Seconds Lucky Hit: Up to a +13.0 - 17.5 % Chance to Immobilize for 2 Seconds Lucky Hit: Up to a +8.0 - 12.5 % Chance to Stun for 2 Seconds Lucky Hit: Up to a +8.0 - 12.5 % Chance to Freeze for 2 Seconds Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Stability Magic
Generic
6.0 - 8.0 % Resource Generation6.0 - 8.0 % Resource Cost ReductionLucky Hit: Up to a 15 % Chance to Restore +4 - 6% Primary Resource Rings and Amulets.
All Classes
Worldly Stability Rare
Generic
8.0 - 10.0 % Resource Generation7.0 - 9.0 % Resource Cost ReductionLucky Hit: Up to a 15 % Chance to Restore +6 - 10% Primary Resource Rings and Amulets.
All Classes
Worldly Stability Legendary
Generic
8.0 - 12.5 % Resource Generation8.0 - 10.0 % Resource Cost ReductionLucky Hit: Up to a 15 % Chance to Restore +8 - 12 .0% Primary Resource Rings and Amulets.
All Classes
Barbarian Manuals
These are the Barbarian Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Arsenal Finesse Legendary
Offensive
+46.5 - 60.0 % Damage with Two-Handed Bludgeoning Weapons +46.5 - 60.0 % Damage with Dual-Wielded Weapons +46.5 - 60.0 % Damage with Two-Handed Slashing Weapons +82.5 - 105.0 % Damage when Swapping Weapons Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse Rare
Offensive
+21.0 - 30.0 % Damage with Two-Handed Bludgeoning Weapons +21.0 - 30.0 % Damage with Dual-Wielded Weapons +21.0 - 30.0 % Damage with Two-Handed Slashing Weapons +36.5 - 50.0 % Damage when Swapping Weapons Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse Magic
Offensive
+10.5 - 15.0 % Damage with Two-Handed Bludgeoning Weapons +10.5 - 15.0 % Damage with Dual-Wielded Weapons +10.5 - 15.0 % Damage with Two-Handed Slashing Weapons +16.0 - 25.0 % Damage when Swapping Weapons Weapons, Gloves, Rings, and Amulets.
Barbarian
Barbarian Breach Magic
Utility
+219.0 - 300.0 % Kick Vulnerable Duration +1 to Expose Vulnerability+1 to Pressure Point Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Breach Rare
Utility
+235.0 - 325.0 % Kick Vulnerable Duration +1 to Expose Vulnerability+1 to Pressure Point Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Breach Legendary
Utility
+251.0 - 350.0 % Kick Vulnerable Duration +1 - 2 to Expose Vulnerability +1 - 2 to Pressure Point Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control Legendary
Utility
Steel Grasp Stuns for +1.1 - 1.5 Seconds Upheaval Overpowers Stun for +0.9 - 1.3 Seconds +1 - 2 to Concussion Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control Magic
Utility
Steel Grasp Stuns for +0.7 - 1.1 Seconds Upheaval Overpowers Stun for +0.5 - 0.9 Seconds +1 to Concussion Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control Rare
Utility
Steel Grasp Stuns for +0.9 - 1.3 Seconds Upheaval Overpowers Stun for +0.7 - 1.1 Seconds +1 to Concussion Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Innovation Magic
Utility
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Innovation Rare
Utility
+18.5 - 27.5 % Earthquake Size +26.5 - 40.0 % Frenzy Duration +13.5 - 22.5 % Stun Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Innovation Legendary
Utility
+21.0 - 30.0 % Earthquake Size +29.0 - 42.5 % Frenzy Duration +16.0 - 25.0 % Stun Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Motion Legendary
Mobility
+8.0 - 12.5 % Movement Speed +13.5 - 22.5 % Movement Speed for 4 Seconds After Killing an Elite +13.0 - 17.5 % Lunging Strike Range 8.0 - 10.0 % Charge Cooldown Reduction8.0 - 10.0 % Leap Cooldown Reduction Boots and Amulets.
Barbarian
Barbarian Motion Rare
Mobility
+8.0 - 10.0 % Movement Speed +15.5 - 20.0 % Movement Speed for 4 Seconds After Killing an Elite +10.5 - 15.0 % Lunging Strike Range 7.0 - 9.0 % Charge Cooldown Reduction7.0 - 9.0 % Leap Cooldown Reduction Boots and Amulets.
Barbarian
Barbarian Motion Magic
Mobility
+5.5 - 7.5 % Movement Speed +13.0 - 17.5 % Movement Speed for 4 Seconds After Killing an Elite +8.0 - 12.5 % Lunging Strike Range 6.0 - 8.0 % Charge Cooldown Reduction6.0 - 8.0 % Leap Cooldown Reduction Boots and Amulets.
Barbarian
Barbarian Strategy Legendary
Defensive
15.5 - 20.0 % Ground Stomp Cooldown Reduction8.0 - 10.0 % Iron Skin Cooldown Reduction6.0 - 8.0 % Challenging Shout Cooldown Reduction Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy Rare
Defensive
13.0 - 17.5 % Ground Stomp Cooldown Reduction7.0 - 9.0 % Iron Skin Cooldown Reduction5.0 - 7.0 % Challenging Shout Cooldown Reduction Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy Magic
Defensive
10.5 - 15.0 % Ground Stomp Cooldown Reduction6.0 - 8.0 % Iron Skin Cooldown Reduction4.0 - 6.0 % Challenging Shout Cooldown Reduction Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Berserking Finesse Magic
Offensive
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse Rare
Offensive
+26.0 - 35.0 % Damage while Berserking +57.5 - 80.0 % Damage while Wrath of the Berserker is Active +36.5 - 50.0 % Damage while War Cry is Active +41.5 - 55.0 % Dust Devil Damage Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse Legendary
Offensive
+52.0 - 70.0 % Damage while Berserking +124.0 - 160.0 % Damage while Wrath of the Berserker is Active +77.5 - 100.0 % Damage while War Cry is Active +83.0 - 110.0 % Dust Devil Damage Weapons, Gloves, Rings, and Amulets.
Barbarian
Bleed Innovation Magic
Utility
+13.0 - 17.5 % Rend Size +16.0 - 25.0 % Enhanced Rupture Explosion Size +1 to Hamstring Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Bleed Innovation Rare
Utility
+15.5 - 20.0 % Rend Size +18.5 - 27.5 % Enhanced Rupture Explosion Size +1 to Hamstring Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Bleed Innovation Legendary
Utility
+13.5 - 22.5 % Rend Size +21.0 - 30.0 % Enhanced Rupture Explosion Size +1 - 2 to Hamstring Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Brawling Augments Magic
Weapon
+8.0 - 10.0 % Chance for Charge to Deal Double Damage +8.0 - 10.0 % Chance for Kick to Deal Double Damage +8.0 - 10.0 % Chance for Leap to Deal Double Damage +5.5 - 7.5 % Chance for Ground Stomp to Hit Twice Weapons.
Barbarian
Brawling Augments Rare
Weapon
+13.0 - 17.5 % Chance for Charge to Deal Double Damage +13.0 - 17.5 % Chance for Kick to Deal Double Damage +13.0 - 17.5 % Chance for Leap to Deal Double Damage +8.0 - 12.5 % Chance for Ground Stomp to Hit Twice Weapons.
Barbarian
Brawling Augments Legendary
Weapon
+16.0 - 25.0 % Chance for Charge to Deal Double Damage +16.0 - 25.0 % Chance for Kick to Deal Double Damage +16.0 - 25.0 % Chance for Leap to Deal Double Damage +15.5 - 20.0 % Chance for Ground Stomp to Hit Twice Weapons.
Barbarian
Brute Innovation Magic
Utility
+13.0 - 17.5 % Hammer of the Ancients Size +13.0 - 17.5 % Upheaval Size +13.0 - 17.5 % Mighty Throw Pulse Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Brute Innovation Rare
Utility
+15.5 - 20.0 % Hammer of the Ancients Size +15.5 - 20.0 % Upheaval Size +15.5 - 20.0 % Mighty Throw Pulse Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Brute Innovation Legendary
Utility
+13.5 - 22.5 % Hammer of the Ancients Size +13.5 - 22.5 % Upheaval Size +13.5 - 22.5 % Mighty Throw Pulse Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Core Augments - Barbarian Magic
Weapon
+5.5 - 7.5 % Chance for Hammer of the Ancients to Deal Double Damage +5.5 - 7.5 % Chance for Whirlwind to Deal Double Damage +5.5 - 7.5 % Chance for Upheaval to Deal Double Damage +3.0 - 5.0 % Chance for Double Swing to Hit Twice Weapons.
Barbarian
Core Augments - Barbarian Rare
Weapon
+8.0 - 12.5 % Chance for Hammer of the Ancients to Deal Double Damage +8.0 - 12.5 % Chance for Whirlwind to Deal Double Damage +8.0 - 12.5 % Chance for Upheaval to Deal Double Damage +8.0 - 10.0 % Chance for Double Swing to Hit Twice Weapons.
Barbarian
Core Augments - Barbarian Legendary
Weapon
+15.5 - 20.0 % Chance for Hammer of the Ancients to Deal Double Damage +15.5 - 20.0 % Chance for Whirlwind to Deal Double Damage +15.5 - 20.0 % Chance for Upheaval to Deal Double Damage +13.0 - 17.5 % Chance for Double Swing to Hit Twice Weapons.
Barbarian
Furious Augments Magic
Weapon
Bash Cleaves for +5.5 - 7.5 % Damage +8.0 - 12.5 % Chance for Frenzy to Hit Twice +8.0 - 12.5 % Chance for Lunging Strike to Deal Double Damage +8.0 - 12.5 % Flay Duration Weapons.
Barbarian
Furious Augments Rare
Weapon
Bash Cleaves for +8.0 - 12.5 % Damage +15.5 - 20.0 % Chance for Frenzy to Hit Twice +15.5 - 20.0 % Chance for Lunging Strike to Deal Double Damage +15.5 - 20.0 % Flay Duration Weapons.
Barbarian
Furious Augments Legendary
Weapon
Bash Cleaves for +15.5 - 20.0 % Damage +23.5 - 32.5 % Chance for Frenzy to Hit Twice +26.0 - 35.0 % Chance for Lunging Strike to Deal Double Damage +26.0 - 35.0 % Flay Duration Weapons.
Barbarian
Slayer's Finesse Magic
Offensive
+10.5 - 15.0 % Vulnerable Damage +21.0 - 30.0 % Damage to Injured Enemies +13.0 - 17.5 % Physical Damage Over Time Weapons, Gloves, Rings, and Amulets.
Barbarian
Slayer's Finesse Rare
Offensive
+21.0 - 30.0 % Vulnerable Damage +46.5 - 60.0 % Damage to Injured Enemies +26.0 - 35.0 % Physical Damage Over Time Weapons, Gloves, Rings, and Amulets.
Barbarian
Slayer's Finesse Legendary
Offensive
+41.5 - 55.0 % Vulnerable Damage +93.0 - 120.0 % Damage to Injured Enemies +57.0 - 75.0 % Physical Damage Over Time Weapons, Gloves, Rings, and Amulets.
Barbarian
Thorn Body Legendary
Utility
+9.0 - 11.0 % Thorns while Fortified +1 - 2 to Outburst +1 - 2 to Tough as Nails Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Thorn Body Rare
Utility
+8.0 - 10.0 % Thorns while Fortified +1 to Outburst+1 to Tough as Nails Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Wasteland Innovation Magic
Utility
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Wasteland Innovation Rare
Utility
+28.5 - 37.5 % Ground Stomp Size +29.0 - 42.5 % Leap Slam Size +18.5 - 27.5 % Dust Devil Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Wasteland Innovation Legendary
Utility
+26.5 - 40.0 % Ground Stomp Size +31.5 - 45.0 % Leap Slam Size +21.0 - 30.0 % Dust Devil Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Weapon Attunement - Barbarian Legendary
Resource
16.0 - 25.0 % Basic Resource Generation+13.0 - 17.5 % Resource Generation with Two-Handed Bludgeoning Weapons +13.0 - 17.5 % Resource Generation with Dual-Wielded Weapons +13.0 - 17.5 % Resource Generation with Two-Handed Slashing Weapons Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian Rare
Resource
13.5 - 22.5 % Basic Resource Generation+10.5 - 15.0 % Resource Generation with Two-Handed Bludgeoning Weapons +10.5 - 15.0 % Resource Generation with Dual-Wielded Weapons +10.5 - 15.0 % Resource Generation with Two-Handed Slashing Weapons Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian Magic
Resource
15.5 - 20.0 % Basic Resource Generation+8.0 - 12.5 % Resource Generation with Two-Handed Bludgeoning Weapons +8.0 - 12.5 % Resource Generation with Dual-Wielded Weapons +8.0 - 12.5 % Resource Generation with Two-Handed Slashing Weapons Rings and Amulets.
Barbarian
Weapon Augments Magic
Weapon
Weapons.
Barbarian
Weapon Augments Rare
Weapon
+8.0 - 12.5 % Chance for Mighty Throw to Hit Twice +13.0 - 17.5 % Chance for Steel Grasp to Deal Double Damage +13.0 - 17.5 % Chance for Death Blow to Deal Double Damage +8.0 - 12.5 % Chance for Iron Maelstrom to Hit Twice Weapons.
Barbarian
Weapon Augments Legendary
Weapon
+15.5 - 20.0 % Chance for Mighty Throw to Hit Twice +16.0 - 25.0 % Chance for Steel Grasp to Deal Double Damage +16.0 - 25.0 % Chance for Death Blow to Deal Double Damage +15.5 - 20.0 % Chance for Iron Maelstrom to Hit Twice Weapons.
Barbarian
Weapon Mastery Efficiency Legendary
Resource
8.0 - 12.5 % Weapon Mastery Cooldown Reduction10.5 - 15.0 % Death Blow Cooldown Reduction10.5 - 15.0 % Rupture Cooldown Reduction15.5 - 20.0 % Steel Grasp Cooldown Reduction Rings and Amulets.
Barbarian
Weapon Mastery Efficiency Rare
Resource
8.0 - 10.0 % Weapon Mastery Cooldown Reduction8.0 - 12.5 % Death Blow Cooldown Reduction8.0 - 12.5 % Rupture Cooldown Reduction13.0 - 17.5 % Steel Grasp Cooldown Reduction Rings and Amulets.
Barbarian
Weapon Mastery Efficiency Magic
Resource
5.5 - 7.5 % Weapon Mastery Cooldown Reduction8.0 - 10.0 % Death Blow Cooldown Reduction8.0 - 10.0 % Rupture Cooldown Reduction10.5 - 15.0 % Steel Grasp Cooldown Reduction Rings and Amulets.
Barbarian
Druid Manuals
These are the Druid Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Companion Augments Magic
Offensive
+8.0 - 10.0 % Chance for Wolves to Deal Double Damage +8.0 - 10.0 % Chance for Poison Creeper to Deal Double Damage +8.0 - 10.0 % Chance for Ravens to Deal Double Damage Weapons, Gloves, Rings, and Amulets.
Druid
Companion Augments Rare
Offensive
+13.0 - 17.5 % Chance for Wolves to Deal Double Damage +13.0 - 17.5 % Chance for Poison Creeper to Deal Double Damage +13.0 - 17.5 % Chance for Ravens to Deal Double Damage Weapons, Gloves, Rings, and Amulets.
Druid
Companion Augments Legendary
Offensive
+16.0 - 25.0 % Chance for Wolves to Deal Double Damage +16.0 - 25.0 % Chance for Poison Creeper to Deal Double Damage +16.0 - 25.0 % Chance for Ravens to Deal Double Damage Weapons, Gloves, Rings, and Amulets.
Druid
Companion Efficiency Legendary
Resource
8.0 - 12.5 % Companion Cooldown Reduction23.5 - 32.5 % Wolves Cooldown Reduction10.5 - 15.0 % Poison Creeper Cooldown Reduction15.5 - 20.0 % Ravens Cooldown Reduction Rings and Amulets.
Druid
Companion Efficiency Magic
Resource
5.5 - 7.5 % Companion Cooldown Reduction18.5 - 27.5 % Wolves Cooldown Reduction8.0 - 10.0 % Poison Creeper Cooldown Reduction10.5 - 15.0 % Ravens Cooldown Reduction Rings and Amulets.
Druid
Companion Efficiency Rare
Resource
8.0 - 10.0 % Companion Cooldown Reduction21.0 - 30.0 % Wolves Cooldown Reduction8.0 - 12.5 % Poison Creeper Cooldown Reduction13.0 - 17.5 % Ravens Cooldown Reduction Rings and Amulets.
Druid
Companion Finesse Legendary
Offensive
+72.5 - 95.0 % Companion Damage +82.5 - 105.0 % Wolves Damage +144.5 - 185.0 % Poison Creeper Damage +144.5 - 185.0 % Ravens Damage Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse Rare
Offensive
+62.5 - 85.0 % Companion Damage +72.5 - 95.0 % Wolves Damage +129.5 - 170.0 % Poison Creeper Damage +129.5 - 170.0 % Ravens Damage Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse Magic
Offensive
+57.0 - 75.0 % Companion Damage +62.5 - 85.0 % Wolves Damage +114.0 - 150.0 % Poison Creeper Damage +114.0 - 150.0 % Ravens Damage Weapons, Gloves, Rings, and Amulets.
Druid
Companion Innovation Legendary
Utility
+13.0 - 17.5 % Wolves Attack Speed +18.5 - 27.5 % Ravens Attack Speed +13.5 - 22.5 % Poison Creeper Duration +31.5 - 45.0 % Ravens Active Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation Magic
Utility
+8.0 - 12.5 % Wolves Attack Speed +13.5 - 22.5 % Ravens Attack Speed +13.0 - 17.5 % Poison Creeper Duration +26.5 - 40.0 % Ravens Active Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation Rare
Utility
+10.5 - 15.0 % Wolves Attack Speed +16.0 - 25.0 % Ravens Attack Speed +15.5 - 20.0 % Poison Creeper Duration +29.0 - 42.5 % Ravens Active Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Druid Invigoration Legendary
Resource
Casting Wrath Skills Restores +12 - 18 Primary Resource Casting Ultimate Skills Restores +36 - 45 Primary Resource +1 - 2 to Abundance Rings and Amulets.
Druid
Druid Invigoration Rare
Resource
Casting Wrath Skills Restores +10 - 14 Primary Resource Casting Ultimate Skills Restores +31 - 40 Primary Resource +1 to Abundance Rings and Amulets.
Druid
Earth Augments Magic
Weapon
+8.0 - 12.5 % Chance for Earth Spike Projectiles to Cast Twice +3.0 - 5.0 % Chance for Landslide Projectiles to Cast Twice +5.5 - 7.5 % Chance for Boulder Projectiles to Cast Twice +3.0 - 5.0 % Chance for Stone Burst to Cast Twice Weapons.
Druid
Earth Augments Rare
Weapon
+15.5 - 20.0 % Chance for Earth Spike Projectiles to Cast Twice +8.0 - 10.0 % Chance for Landslide Projectiles to Cast Twice +8.0 - 12.5 % Chance for Boulder Projectiles to Cast Twice +8.0 - 10.0 % Chance for Stone Burst to Cast Twice Weapons.
Druid
Earth Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Earth Spike Projectiles to Cast Twice +13.0 - 17.5 % Chance for Landslide Projectiles to Cast Twice +15.5 - 20.0 % Chance for Boulder Projectiles to Cast Twice +13.0 - 17.5 % Chance for Stone Burst to Cast Twice Weapons.
Druid
Earth Finesse Magic
Offensive
+10.5 - 15.0 % Earth Damage +2.5 - 4.0 % Earth Lucky Hit Chance +2.5 - 4.0 % Earth Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse Rare
Offensive
+21.0 - 30.0 % Earth Damage +3.0 - 5.0 % Earth Lucky Hit Chance +3.0 - 5.0 % Earth Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse Legendary
Offensive
+46.5 - 60.0 % Earth Damage +4.0 - 6.0 % Earth Lucky Hit Chance +4.0 - 6.0 % Earth Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Druid
Lightning Augments Magic
Weapon
Weapons.
Druid
Lightning Augments Rare
Weapon
+15.5 - 20.0 % Chance for Storm Strike to Hit Twice +8.0 - 12.5 % Chance for Lightning Storm to Deal Double Damage +13.0 - 17.5 % Chance for Cataclysm to Deal Double Damage Weapons.
Druid
Lightning Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Storm Strike to Hit Twice +15.5 - 20.0 % Chance for Lightning Storm to Deal Double Damage +16.0 - 25.0 % Chance for Cataclysm to Deal Double Damage Weapons.
Druid
Nature Magic Innovation Magic
Utility
+26.5 - 40.0 % Hurricane Size +28.5 - 37.5 % Hurricane Duration +26.5 - 40.0 % Cyclone Armor Active Size +26.5 - 40.0 % Petrify Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Nature Magic Innovation Rare
Utility
+29.0 - 42.5 % Hurricane Size +26.5 - 40.0 % Hurricane Duration +29.0 - 42.5 % Cyclone Armor Active Size +31.5 - 45.0 % Petrify Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Nature Magic Innovation Legendary
Utility
+31.5 - 45.0 % Hurricane Size +29.0 - 42.5 % Hurricane Duration +31.5 - 45.0 % Cyclone Armor Active Size +36.5 - 50.0 % Petrify Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Nature Magic Wall Magic
Defensive
10.5 - 15.0 % Cyclone Armor Cooldown Reduction6.0 - 8.0 % Earthen Bulwark Cooldown Reduction+10.5 - 15.0 % Earthen Bulwark Duration Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall Rare
Defensive
13.0 - 17.5 % Cyclone Armor Cooldown Reduction7.0 - 9.0 % Earthen Bulwark Cooldown Reduction+13.0 - 17.5 % Earthen Bulwark Duration Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall Magic
10.5 - 15.0 % Cyclone Armor Cooldown Reduction6.0 - 8.0 % Earthen Bulwark Cooldown Reduction+26.5 - 40.0 % Cyclone Armor Size +10.5 - 15.0 % Earthen Bulwark Duration Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance Magic
Defensive
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance Rare
Defensive
7.0 - 9.0 % Blood Howl Cooldown Reduction5.0 - 7.0 % Debilitating Roar Cooldown Reduction+8.0 - 12.5 % Debilitating Roar Duration +1 to Nature's Resolve Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance Legendary
Defensive
8.0 - 10.0 % Blood Howl Cooldown Reduction6.0 - 8.0 % Debilitating Roar Cooldown Reduction+10.5 - 15.0 % Debilitating Roar Duration +1 - 2 to Nature's Resolve Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Finesse Magic
Offensive
+7.0 - 9.0 % Werewolf Attack Speed +2.5 - 4.0 % Werewolf Critical Strike Chance +31.5 - 45.0 % Werebear Overpower Damage +15.5 - 20.0 % Grizzly Rage Duration Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse Rare
Offensive
+8.0 - 10.0 % Werewolf Attack Speed +3.0 - 5.0 % Werewolf Critical Strike Chance +67.5 - 90.0 % Werebear Overpower Damage +13.5 - 22.5 % Grizzly Rage Duration Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse Legendary
Offensive
+9.0 - 11.0 % Werewolf Attack Speed +4.0 - 6.0 % Werewolf Critical Strike Chance +144.5 - 185.0 % Werebear Overpower Damage +16.0 - 25.0 % Grizzly Rage Duration Weapons, Gloves, Rings, and Amulets.
Druid
Storm Augments Magic
Weapon
+8.0 - 12.5 % Chance for Wind Shear Projectiles to Cast Twice +3.0 - 5.0 % Chance for Tornado Projectiles to Cast Twice +8.0 - 10.0 % Chance for Hurricane to Deal Double Damage Weapons.
Druid
Storm Augments Rare
Weapon
+15.5 - 20.0 % Chance for Wind Shear Projectiles to Cast Twice +8.0 - 10.0 % Chance for Tornado Projectiles to Cast Twice +13.0 - 17.5 % Chance for Hurricane to Deal Double Damage Weapons.
Druid
Storm Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Wind Shear Projectiles to Cast Twice +13.0 - 17.5 % Chance for Tornado Projectiles to Cast Twice +16.0 - 25.0 % Chance for Hurricane to Deal Double Damage Weapons.
Druid
Storm Finesse Magic
Offensive
+10.5 - 15.0 % Storm Damage +36.5 - 50.0 % Lightning Bolt Damage +2.5 - 4.0 % Storm Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse Rare
Offensive
+21.0 - 30.0 % Storm Damage +77.5 - 100.0 % Lightning Bolt Damage +3.0 - 5.0 % Storm Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse Legendary
Offensive
+46.5 - 60.0 % Storm Damage +155.0 - 200.0 % Lightning Bolt Damage +4.0 - 6.0 % Storm Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Druid
Ultimate Efficiency - Druid Magic
Resource
8.0 - 10.0 % Petrify Cooldown Reduction8.0 - 10.0 % Cataclysm Cooldown Reduction8.0 - 10.0 % Lacerate Cooldown Reduction8.0 - 10.0 % Grizzly Rage Cooldown Reduction Rings and Amulets.
Druid
Ultimate Efficiency - Druid Rare
Resource
9.0 - 11.0 % Petrify Cooldown Reduction9.0 - 11.0 % Cataclysm Cooldown Reduction9.0 - 11.0 % Lacerate Cooldown Reduction9.0 - 11.0 % Grizzly Rage Cooldown Reduction Rings and Amulets.
Druid
Ultimate Efficiency - Druid Legendary
Resource
8.0 - 12.5 % Petrify Cooldown Reduction8.0 - 12.5 % Cataclysm Cooldown Reduction8.0 - 12.5 % Lacerate Cooldown Reduction8.0 - 12.5 % Grizzly Rage Cooldown Reduction Rings and Amulets.
Druid
Werebear Augments Magic
Weapon
+8.0 - 12.5 % Chance for Maul to Hit Twice +3.0 - 5.0 % Chance for Pulverize to Hit Twice +8.0 - 10.0 % Chance for Trample to Deal Double Damage Weapons.
Druid
Werebear Augments Rare
Weapon
+15.5 - 20.0 % Chance for Maul to Hit Twice +8.0 - 10.0 % Chance for Pulverize to Hit Twice +13.0 - 17.5 % Chance for Trample to Deal Double Damage Weapons.
Druid
Werebear Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Maul to Hit Twice +13.0 - 17.5 % Chance for Pulverize to Hit Twice +16.0 - 25.0 % Chance for Trample to Deal Double Damage Weapons.
Druid
Werewolf Augments Magic
Weapon
+3.0 - 5.0 % Chance for Shred to Hit Twice +15.5 - 20.0 % Rabies Duration +8.0 - 10.0 % Lacerate Duration +8.0 - 12.5 % Chance for Claw to Deal Double Damage Weapons.
Druid
Werewolf Augments Rare
Weapon
+8.0 - 10.0 % Chance for Shred to Hit Twice +21.0 - 30.0 % Rabies Duration +13.0 - 17.5 % Lacerate Duration +15.5 - 20.0 % Chance for Claw to Deal Double Damage Weapons.
Druid
Werewolf Augments Legendary
Weapon
+13.0 - 17.5 % Chance for Shred to Hit Twice +29.0 - 42.5 % Rabies Duration +16.0 - 25.0 % Lacerate Duration +26.0 - 35.0 % Chance for Claw to Deal Double Damage Weapons.
Druid
Wrath Efficiency Legendary
Resource
10.5 - 15.0 % Hurricane Cooldown Reduction10.5 - 15.0 % Boulder Cooldown Reduction10.5 - 15.0 % Rabies Cooldown Reduction Rings and Amulets.
Druid
Wrath Efficiency Magic
Resource
8.0 - 10.0 % Hurricane Cooldown Reduction8.0 - 10.0 % Boulder Cooldown Reduction8.0 - 10.0 % Rabies Cooldown Reduction Rings and Amulets.
Druid
Wrath Efficiency Rare
Resource
8.0 - 12.5 % Hurricane Cooldown Reduction8.0 - 12.5 % Boulder Cooldown Reduction8.0 - 12.5 % Rabies Cooldown Reduction Rings and Amulets.
Druid
Necromancer Manuals
These are the Necromancer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Blood Augments Magic
Weapon
+5.5 - 7.5 % Chance for Blood Surge to Deal Double Damage +3.0 - 5.0 % Chance for Blood Lance to Hit Twice +8.0 - 12.5 % Chance for Hemorrhage to Hit Twice +8.0 - 10.0 % Chance for Blood Wave to Deal Double Damage Weapons.
Necromancer
Blood Augments Rare
Weapon
+8.0 - 12.5 % Chance for Blood Surge to Deal Double Damage +8.0 - 10.0 % Chance for Blood Lance to Hit Twice +15.5 - 20.0 % Chance for Hemorrhage to Hit Twice +13.0 - 17.5 % Chance for Blood Wave to Deal Double Damage Weapons.
Necromancer
Blood Augments Legendary
Weapon
+15.5 - 20.0 % Chance for Blood Surge to Deal Double Damage +13.0 - 17.5 % Chance for Blood Lance to Hit Twice +23.5 - 32.5 % Chance for Hemorrhage to Hit Twice +16.0 - 25.0 % Chance for Blood Wave to Deal Double Damage Weapons.
Necromancer
Blood Endurance Magic
Defensive
+36.5 - 50.0 % Chance for Hemorrhage to Form Blood Orbs +16.0 - 25.0 % Blood Orb Healing +8.0 - 10.0 % Blood Mist Duration 4.0 - 6.0 % Blood Mist Cooldown Reduction Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance Rare
Defensive
+46.5 - 60.0 % Chance for Hemorrhage to Form Blood Orbs +18.5 - 27.5 % Blood Orb Healing +8.0 - 12.5 % Blood Mist Duration 5.0 - 7.0 % Blood Mist Cooldown Reduction Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance Legendary
Defensive
+52.0 - 70.0 % Chance for Hemorrhage to Form Blood Orbs +21.0 - 30.0 % Blood Orb Healing +10.5 - 15.0 % Blood Mist Duration 6.0 - 8.0 % Blood Mist Cooldown Reduction Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Finesse Magic
Offensive
+7.0 - 9.0 % Blood Attack Speed +10.5 - 15.0 % Blood Damage +31.5 - 45.0 % Blood Overpower Damage +13.0 - 17.5 % Damage while Fortified Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse Rare
Offensive
+8.0 - 10.0 % Blood Attack Speed +21.0 - 30.0 % Blood Damage +67.5 - 90.0 % Blood Overpower Damage +26.0 - 35.0 % Damage while Fortified Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse Legendary
Offensive
+9.0 - 11.0 % Blood Attack Speed +46.5 - 60.0 % Blood Damage +144.5 - 185.0 % Blood Overpower Damage +52.0 - 70.0 % Damage while Fortified Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Innovation Magic
Utility
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Blood Innovation Rare
Utility
+15.5 - 20.0 % Blood Surge Nova Size +26.0 - 35.0 % Hemorrhage Explosion Size +26.5 - 40.0 % Blood Lance Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Blood Innovation Legendary
Utility
+13.5 - 22.5 % Blood Surge Nova Size +28.5 - 37.5 % Hemorrhage Explosion Size +29.0 - 42.5 % Blood Lance Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Augments Magic
Weapon
+8.0 - 12.5 % Chance for Bone Splinters Projectiles to Cast Twice +3.0 - 5.0 % Chance for Bone Spear Projectiles to Cast Twice +5.5 - 7.5 % Chance for Bone Spirit to Deal Double Damage +8.0 - 10.0 % Chance for Bone Storm to Deal Double Damage Weapons.
Necromancer
Bone Augments Rare
Weapon
+15.5 - 20.0 % Chance for Bone Splinters Projectiles to Cast Twice +8.0 - 10.0 % Chance for Bone Spear Projectiles to Cast Twice +8.0 - 12.5 % Chance for Bone Spirit to Deal Double Damage +13.0 - 17.5 % Chance for Bone Storm to Deal Double Damage Weapons.
Necromancer
Bone Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Bone Splinters Projectiles to Cast Twice +13.0 - 17.5 % Chance for Bone Spear Projectiles to Cast Twice +15.5 - 20.0 % Chance for Bone Spirit to Deal Double Damage +16.0 - 25.0 % Chance for Bone Storm to Deal Double Damage Weapons.
Necromancer
Bone Finesse Magic
Offensive
+10.5 - 15.0 % Bone Damage +2.5 - 4.0 % Bone Critical Strike Chance +16.0 - 25.0 % Bone Critical Strike Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse Rare
Offensive
+21.0 - 30.0 % Bone Damage +3.0 - 5.0 % Bone Critical Strike Chance +36.5 - 50.0 % Bone Critical Strike Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse Legendary
Offensive
+46.5 - 60.0 % Bone Damage +4.0 - 6.0 % Bone Critical Strike Chance +77.5 - 100.0 % Bone Critical Strike Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Innovation Magic
Utility
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Innovation Rare
Utility
+13.5 - 22.5 % Bone Storm Duration +23.5 - 32.5 % Bone Spirit Explosion Size +26.5 - 40.0 % Bone Prison Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Innovation Legendary
Utility
+16.0 - 25.0 % Bone Storm Duration +26.0 - 35.0 % Bone Spirit Explosion Size +29.0 - 42.5 % Bone Prison Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation Magic
Utility
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation Rare
Utility
+15.5 - 20.0 % Blight Size +26.0 - 35.0 % Decompose Explosion Size +13.0 - 17.5 % Soulrift Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation Legendary
Utility
+13.5 - 22.5 % Blight Size +28.5 - 37.5 % Decompose Explosion Size +16.0 - 25.0 % Soulrift Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation Magic
Utility
+13.0 - 17.5 % Sever Size
+28.5 - 37.5 % Reap Duration
+26.5 - 40.0 % Skeleton Priest Effect Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation Rare
Utility
+15.5 - 20.0 % Sever Size +26.5 - 40.0 % Reap Duration +29.0 - 42.5 % Skeleton Priest Effect Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation Legendary
Utility
+13.5 - 22.5 % Sever Size +29.0 - 42.5 % Reap Duration +31.5 - 45.0 % Skeleton Priest Effect Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Necromancer Efficiency Magic
Resource
6.0 - 8.0 % Ultimate Cooldown Reduction13.0 - 17.5 % Golem Active Cooldown Reduction8.0 - 10.0 % Bone Spirit Cooldown Reduction+1 to Rapid Ossification Rings and Amulets.
Necromancer
Necromancer Efficiency Rare
Resource
7.0 - 9.0 % Ultimate Cooldown Reduction15.5 - 20.0 % Golem Active Cooldown Reduction8.0 - 12.5 % Bone Spirit Cooldown Reduction+1 to Rapid Ossification Rings and Amulets.
Necromancer
Necromancer Efficiency Legendary
Resource
8.0 - 10.0 % Ultimate Cooldown Reduction16.0 - 25.0 % Golem Active Cooldown Reduction10.5 - 15.0 % Bone Spirit Cooldown Reduction+1 - 2 to Rapid Ossification Rings and Amulets.
Necromancer
Necromancer Invigoration Magic
Resource
Blood Orbs Restore +5 - 6 Essence Casting Macabre Skills Restores +15 - 21 Primary Resource Casting Ultimate Skills Restores +12 - 18 Primary Resource Rings and Amulets.
Necromancer
Necromancer Invigoration Rare
Resource
Blood Orbs Restore +4 - 5 Essence Casting Macabre Skills Restores +12 - 18 Primary Resource Casting Ultimate Skills Restores +10 - 10 Primary Resource Rings and Amulets.
Necromancer
Necromancer Invigoration Legendary
Resource
Blood Orbs Restore +3 - 4 Essence Casting Macabre Skills Restores +9 - 15 Primary Resource Casting Ultimate Skills Restores +6 - 10 Primary Resource Rings and Amulets.
Necromancer
Necromancer Motion Magic
Mobility
+5.5 - 7.5 % Movement Speed +13.0 - 17.5 % Movement Speed for 4 Seconds After Killing an Elite +23.5 - 32.5 % Movement Speed during Blood Mist Boots and Amulets.
Necromancer
Necromancer Motion Rare
Mobility
+8.0 - 10.0 % Movement Speed +15.5 - 20.0 % Movement Speed for 4 Seconds After Killing an Elite +28.5 - 37.5 % Movement Speed during Blood Mist Boots and Amulets.
Necromancer
Necromancer Motion Legendary
Mobility
+8.0 - 12.5 % Movement Speed +13.5 - 22.5 % Movement Speed for 4 Seconds After Killing an Elite +29.0 - 42.5 % Movement Speed during Blood Mist Boots and Amulets.
Necromancer
Necromancer Wall Magic
Defensive
15.5 - 20.0 % Damage Reduction for Your Minions+15.5 - 20.0 % Chance For Minion Attacks to Fortify You for 3% Maximum Life +1 to Drain Vitality+1 to Necrotic Carapace Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Necromancer Wall Rare
Defensive
16.0 - 25.0 % Damage Reduction for Your Minions+21.0 - 30.0 % Chance For Minion Attacks to Fortify You for 3% Maximum Life +1 to Drain Vitality+1 to Necrotic Carapace Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Necromancer Wall Legendary
Defensive
21.0 - 30.0 % Damage Reduction for Your Minions+26.5 - 40.0 % Chance For Minion Attacks to Fortify You for 3% Maximum Life +1 - 2 to Drain Vitality +1 - 2 to Necrotic Carapace Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage Magic
Defensive
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage Rare
Defensive
+26.0 - 35.0 % Blight Chill Potency +26.5 - 40.0 % Corpse Tendrils Duration +1 to Spiked Armor+1 to Crippling Darkness Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage Legendary
Defensive
+26.5 - 40.0 % Blight Chill Potency +29.0 - 42.5 % Corpse Tendrils Duration +1 - 2 to Spiked Armor +1 - 2 to Crippling Darkness Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Finesse Magic
Offensive
+15.5 - 20.0 % Damage to Enemies Affected by Curse Skills +21.0 - 30.0 % Macabre Damage +26.5 - 40.0 % Iron Maiden Damage +57.0 - 75.0 % Corpse Tendrils Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse Rare
Offensive
+26.5 - 40.0 % Damage to Enemies Affected by Curse Skills +46.5 - 60.0 % Macabre Damage +57.5 - 80.0 % Iron Maiden Damage +114.0 - 150.0 % Corpse Tendrils Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse Legendary
Offensive
+57.5 - 80.0 % Damage to Enemies Affected by Curse Skills +93.0 - 120.0 % Macabre Damage +124.0 - 160.0 % Iron Maiden Damage +219.0 - 300.0 % Corpse Tendrils Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Innovation Magic
Utility
+13.0 - 17.5 % Corpse Explosion Size +26.0 - 35.0 % Corpse Tendrils Size +26.5 - 40.0 % Curse Size +28.5 - 37.5 % Curse Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation Rare
Utility
+15.5 - 20.0 % Corpse Explosion Size +28.5 - 37.5 % Corpse Tendrils Size +29.0 - 42.5 % Curse Size +26.5 - 40.0 % Curse Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation Legendary
Utility
+13.5 - 22.5 % Corpse Explosion Size +26.5 - 40.0 % Corpse Tendrils Size +31.5 - 45.0 % Curse Size +29.0 - 42.5 % Curse Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Shadow Augments - Decay Magic
Weapon
+8.0 - 12.5 % Chance for Decompose to Deal Double Damage +3.0 - 5.0 % Chance for Blight Projectiles to Cast Twice +8.0 - 10.0 % Chance for Soulrift to Deal Double Damage +8.0 - 10.0 % Chance for Affliction to Deal Double Damage Weapons.
Necromancer
Shadow Augments - Decay Rare
Weapon
+15.5 - 20.0 % Chance for Decompose to Deal Double Damage +8.0 - 10.0 % Chance for Blight Projectiles to Cast Twice +13.0 - 17.5 % Chance for Soulrift to Deal Double Damage +13.0 - 17.5 % Chance for Affliction to Deal Double Damage Weapons.
Necromancer
Shadow Augments - Decay Legendary
Weapon
+26.0 - 35.0 % Chance for Decompose to Deal Double Damage +13.0 - 17.5 % Chance for Blight Projectiles to Cast Twice +16.0 - 25.0 % Chance for Soulrift to Deal Double Damage +16.0 - 25.0 % Chance for Affliction to Deal Double Damage Weapons.
Necromancer
Shadow Augments - Execution Magic
Weapon
+3.0 - 5.0 % Chance for Sever Projectiles to Cast Twice +8.0 - 12.5 % Chance for Reap to Hit Twice +8.0 - 10.0 % Chance for Corpse Explosion to Deal Double Damage Weapons.
Necromancer
Shadow Augments - Execution Rare
Weapon
+8.0 - 10.0 % Chance for Sever Projectiles to Cast Twice +15.5 - 20.0 % Chance for Reap to Hit Twice +13.0 - 17.5 % Chance for Corpse Explosion to Deal Double Damage Weapons.
Necromancer
Shadow Augments - Execution Legendary
Weapon
+13.0 - 17.5 % Chance for Sever Projectiles to Cast Twice +23.5 - 32.5 % Chance for Reap to Hit Twice +16.0 - 25.0 % Chance for Corpse Explosion to Deal Double Damage Weapons.
Necromancer
Shadow Finesse Magic
Offensive
+13.0 - 17.5 % Shadow Damage Over Time +10.5 - 15.0 % Darkness Damage +21.0 - 30.0 % Desecrated Ground Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse Rare
Offensive
+26.0 - 35.0 % Shadow Damage Over Time +21.0 - 30.0 % Darkness Damage +46.5 - 60.0 % Desecrated Ground Damage Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse Legendary
Offensive
+57 - 75% Shadow Damage Over Time
+46.5 - 60% Darkness Damage
+93 - 120% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Augments Magic
Weapon
+8.0 - 10.0 % Chance for Army of the Dead to Deal Double Damage +5.5 - 7.5 % Chance for Skeletal Mage Attacks to Cast Twice +5.5 - 7.5 % Chance for Skeleton Warriors to Hit Twice +5.5 - 7.5 % Chance for Golem to Hit Twice Weapons.
Necromancer
Summoning Augments Rare
Weapon
+13.0 - 17.5 % Chance for Army of the Dead to Deal Double Damage +8.0 - 12.5 % Chance for Skeletal Mage Attacks to Cast Twice +8.0 - 12.5 % Chance for Skeleton Warriors to Hit Twice +8.0 - 12.5 % Chance for Golem to Hit Twice Weapons.
Necromancer
Summoning Augments Legendary
Weapon
+16.0 - 25.0 % Chance for Army of the Dead to Deal Double Damage +15.5 - 20.0 % Chance for Skeletal Mage Attacks to Cast Twice +15.5 - 20.0 % Chance for Skeleton Warriors to Hit Twice +15.5 - 20.0 % Chance for Golem to Hit Twice Weapons.
Necromancer
Thorn Army Magic
Utility
+7.0 - 9.0 % Thorns while Fortified Minions Inherit +5.5 - 7.5 % of Your Thorns Skeletal Warriors Inherit +8.0 - 10.0 % of Your Thorns Skeletal Mages Inherit +8.0 - 12.5 % of Your Thorns Golems Inherit +13.0 - 17.5 % of Your Thorns Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army Rare
Utility
+8.0 - 10.0 % Thorns while Fortified Minions Inherit +8.0 - 10.0 % of Your Thorns Skeletal Warriors Inherit +8.0 - 12.5 % of Your Thorns Skeletal Mages Inherit +10.5 - 15.0 % of Your Thorns Golems Inherit +15.5 - 20.0 % of Your Thorns Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army Legendary
Utility
+9.0 - 11.0 % Thorns while Fortified Minions Inherit +8.0 - 12.5 % of Your Thorns Skeletal Warriors Inherit +10.5 - 15.0 % of Your Thorns Skeletal Mages Inherit +13.0 - 17.5 % of Your Thorns Golems Inherit +13.5 - 22.5 % of Your Thorns Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Rogue Manuals
These are the Rogue Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Agile Augments Magic
Weapon
+3.0 - 5.0 % Chance for Flurry to Hit Twice
+5.5 - 7.5 % Chance for Dance of Knives Projectiles to Cast Twice
+8.0 - 10.0 % Chance for Dash to Deal Double Damage Weapons.
Rogue
Agile Augments Rare
Weapon
+8.0 - 10.0 % Chance for Flurry to Hit Twice +8.0 - 12.5 % Chance for Dance of Knives Projectiles to Cast Twice +13.0 - 17.5 % Chance for Dash to Deal Double Damage Weapons.
Rogue
Agile Augments Legendary
Weapon
+13.0 - 17.5 % Chance for Flurry to Hit Twice +15.5 - 20.0 % Chance for Dance of Knives Projectiles to Cast Twice +16.0 - 25.0 % Chance for Dash to Deal Double Damage Weapons.
Rogue
Agility Efficiency Magic
Resource
4.0 - 6.0 % Agility Cooldown Reduction6.0 - 8.0 % Shadow Step Cooldown Reduction13.0 - 17.5 % Caltrops Cooldown Reduction6.0 - 8.0 % Dash Cooldown Reduction Rings and Amulets.
Rogue
Agility Efficiency Rare
Resource
5.0 - 7.0 % Agility Cooldown Reduction7.0 - 9.0 % Shadow Step Cooldown Reduction15.5 - 20.0 % Caltrops Cooldown Reduction7.0 - 9.0 % Dash Cooldown Reduction Rings and Amulets.
Rogue
Agility Efficiency Legendary
Resource
6.0 - 8.0 % Agility Cooldown Reduction8.0 - 10.0 % Shadow Step Cooldown Reduction16.0 - 25.0 % Caltrops Cooldown Reduction8.0 - 10.0 % Dash Cooldown Reduction Rings and Amulets.
Rogue
Alchemist Control Rare
Utility
+1 to Chilling Weight
+1 to Shadow Crash
+15.5 - 20% Flurry Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Alchemist Control Legendary
Utility
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Assassin Augments Magic
Weapon
Weapons.
Rogue
Assassin Augments Rare
Weapon
Shadow Step Cleaves for +8 - 12.5 % Damage +13 - 17.5 % Chance for Smoke Grenade to Deal Double Damage +8 - 12.5 % Chance for Rain of Arrows Waves to Cast Twice Weapons.
Rogue
Assassin Augments Legendary
Weapon
Shadow Step Cleaves for +15.5 - 20 % Damage +16 - 25 % Chance for Smoke Grenade to Deal Double Damage +15.5 - 20 % Chance for Rain of Arrows Waves to Cast Twice Weapons.
Rogue
Cutthroat Augments Magic
Weapon
+8.0 - 12.5 % Chance for Blade Shift to Deal Double Damage Invigorating Strike Cleaves for +5.5 - 7.5 % Damage +3.0 - 5.0 % Chance for Twisting Blades to Hit Twice Weapons.
Rogue
Cutthroat Augments Rare
Weapon
+15.5 - 20.0 % Chance for Blade Shift to Deal Double Damage Invigorating Strike Cleaves for +8.0 - 12.5 % Damage +8.0 - 10.0 % Chance for Twisting Blades to Hit Twice Weapons.
Rogue
Cutthroat Augments Legendary
Weapon
+26.0 - 35.0 % Chance for Blade Shift to Deal Double Damage Invigorating Strike Cleaves for +15.5 - 20.0 % Damage +13.0 - 17.5 % Chance for Twisting Blades to Hit Twice Weapons.
Rogue
Cutthroat Finesse Magic
Offensive
+10.5 - 15.0 % Vulnerable Damage +10.5 - 15.0 % Cutthroat Damage +7.0 - 9.0 % Cutthroat Attack Speed +2.5 - 4.0 % Cutthroat Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse Rare
Offensive
+21.0 - 30.0 % Vulnerable Damage +21.0 - 30.0 % Cutthroat Damage +8.0 - 10.0 % Cutthroat Attack Speed +3.0 - 5.0 % Cutthroat Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse Legendary
Offensive
+41.5 - 55.0 % Vulnerable Damage +46.5 - 60.0 % Cutthroat Damage +9.0 - 11.0 % Cutthroat Attack Speed +4.0 - 6.0 % Cutthroat Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Rogue
Daze Control Legendary
Utility
Lucky Hit: Up to a +13.0 - 17.5 % Chance to Daze for 2 Seconds 15.5 - 20.0 % Smoke Grenade Cooldown Reduction+28.5 - 37.5 % Smoke Grenade Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control Rare
Utility
Lucky Hit: Up to a +10.5 - 15.0 % Chance to Daze for 2 Seconds 13.0 - 17.5 % Smoke Grenade Cooldown Reduction+26.0 - 35.0 % Smoke Grenade Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control Magic
Utility
Lucky Hit: Up to a +8.0 - 12.5 % Chance to Daze for 2 Seconds 10.5 - 15.0 % Smoke Grenade Cooldown Reduction+23.5 - 32.5 % Smoke Grenade Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Marksman Augments - Basic Magic
Weapon
+8.0 - 12.5 % Chance for Puncture Projectiles to Cast Twice
+8.0 - 12.5 % Chance for Heartseeker Projectiles to Cast Twice
+8.0 - 12.5 % Chance for Forceful Arrow Projectiles to Cast Twice Weapons.
Rogue
Marksman Augments - Basic Rare
Weapon
+15.5 - 20.0 % Chance for Puncture Projectiles to Cast Twice +15.5 - 20.0 % Chance for Heartseeker Projectiles to Cast Twice +15.5 - 20.0 % Chance for Forceful Arrow Projectiles to Cast Twice Weapons.
Rogue
Marksman Augments - Basic Legendary
Weapon
+23.5 - 32.5 % Chance for Puncture Projectiles to Cast Twice +23.5 - 32.5 % Chance for Heartseeker Projectiles to Cast Twice +23.5 - 32.5 % Chance for Forceful Arrow Projectiles to Cast Twice Weapons.
Rogue
Marksman Augments - Core Magic
Weapon
+3.0 - 5.0 % Chance for Barrage Projectiles to Cast Twice
+3.0 - 5.0 % Chance for Rapid Fire Projectiles to Cast Twice
+3.0 - 5.0 % Chance for Penetrating Shot Projectiles to Cast Twice Weapons.
Rogue
Marksman Augments - Core Rare
Weapon
+8.0 - 10.0 % Chance for Barrage Projectiles to Cast Twice +8.0 - 10.0 % Chance for Rapid Fire Projectiles to Cast Twice +8.0 - 10.0 % Chance for Penetrating Shot Projectiles to Cast Twice Weapons.
Rogue
Marksman Augments - Core Legendary
Weapon
+13.0 - 17.5 % Chance for Barrage Projectiles to Cast Twice +13.0 - 17.5 % Chance for Rapid Fire Projectiles to Cast Twice +13.0 - 17.5 % Chance for Penetrating Shot Projectiles to Cast Twice Weapons.
Rogue
Marksman Finesse Magic
Offensive
+15.5 - 20.0 % Critical Strike Damage +10.5 - 15.0 % Marksman Damage +2.5 - 4.0 % Marksman Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse Rare
Offensive
+26.5 - 40.0 % Critical Strike Damage +21.0 - 30.0 % Marksman Damage +3.0 - 5.0 % Marksman Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse Legendary
Offensive
+62.5 - 85.0 % Critical Strike Damage +46.5 - 60.0 % Marksman Damage +4.0 - 6.0 % Marksman Critical Strike Chance Weapons, Gloves, Rings, and Amulets.
Rogue
Rogue Cloaking Legendary
Defensive
8.0 - 10.0 % Concealment Cooldown Reduction+15.5 - 20.0 % Concealment Duration +1 - 2 to Agile Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking Rare
Defensive
7.0 - 9.0 % Concealment Cooldown Reduction+13.0 - 17.5 % Concealment Duration +1 to Agile Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking Magic
Defensive
6.0 - 8.0 % Concealment Cooldown Reduction+10.5 - 15.0 % Concealment Duration +1 to Agile Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Innovation Magic
Utility
+28.5 - 37.5 % Invigorating Strike Duration Twisting Blades Returns +15.5 - 20.0 % Faster +28.5 - 37.5 % Heartseeker Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Rogue Innovation Rare
Utility
+26.5 - 40.0 % Invigorating Strike Duration Twisting Blades Returns +16.0 - 25.0 % Faster +26.5 - 40.0 % Heartseeker Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Rogue Innovation Legendary
Utility
+29.0 - 42.5 % Invigorating Strike Duration Twisting Blades Returns +21.0 - 30.0 % Faster +29.0 - 42.5 % Heartseeker Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Rogue Invigoration Legendary
Resource
62.5 - 85.0 % Puncture Resource Generation+18.5 - 27.5 % Invigorating Strike Energy Regeneration +1 - 2 to Innervation +1 - 2 to Adrenaline Rush Rings and Amulets.
Rogue
Rogue Invigoration Rare
Resource
57.0 - 75.0 % Puncture Resource Generation+16.0 - 25.0 % Invigorating Strike Energy Regeneration +1 to Innervation+1 to Adrenaline Rush Rings and Amulets.
Rogue
Rogue Invigoration Magic
Resource
47.0 - 65.0 % Puncture Resource Generation+13.5 - 22.5 % Invigorating Strike Energy Regeneration +1 to Innervation+1 to Adrenaline Rush Rings and Amulets.
Rogue
Rogue Motion Magic
Mobility
Boots and Amulets.
Rogue
Rogue Motion Rare
Mobility
+8.0 - 10.0 % Movement Speed +52.0 - 70.0 % Movement Speed from Blade Shift +2.0 - 3.0 % Movement Speed per Dark Shroud Shadow +41.5 - 55.0 % Shadow Step Duration +2 - 3 to Stutter Step Boots and Amulets.
Rogue
Rogue Motion Legendary
Mobility
+8.0 - 12.5 % Movement Speed +57.5 - 80.0 % Movement Speed from Blade Shift +2.5 - 4.0 % Movement Speed per Dark Shroud Shadow +46.5 - 60.0 % Shadow Step Duration +2 - 4 to Stutter Step Boots and Amulets.
Rogue
Rogue Persistence Legendary
Defensive
+4.0 - 6.0 % Maximum Life while Dark Shroud is Active Your Potion Also Grants +0.8 - 1.4 % Maximum Resistances for 5 Seconds +1 - 2 to Second Wind +1 - 2 to Aftermath Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Persistence Magic
Defensive
+2.5 - 4.0 % Maximum Life while Dark Shroud is Active Your Potion Also Grants +0.2 - 0.8 % Maximum Resistances for 5 Seconds +1 to Second Wind+1 to Aftermath Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Persistence Rare
Defensive
+3.0 - 5.0 % Maximum Life while Dark Shroud is Active Your Potion Also Grants +0.5 - 1.1 % Maximum Resistances for 5 Seconds +1 to Second Wind+1 to Aftermath Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Recovery Legendary
Defensive
+23.5 - 32.5 % Flurry Healing +1 - 2 to Siphoning Strikes +1 - 2 to Mending Obscurity Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Recovery Rare
Defensive
+21.0 - 30.0 % Flurry Healing +1 to Siphoning Strikes+1 to Mending Obscurity Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Scoundrel Finesse Magic
Offensive
+31.5 - 45.0 % Damage to Poisoned Enemies +31.5 - 45.0 % Damage to Enemies Affected by Trap Skills +47.0 - 65.0 % Imbued Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse Rare
Offensive
+41.5 - 55.0 % Damage to Poisoned Enemies +41.5 - 55.0 % Damage to Enemies Affected by Trap Skills +57.0 - 75.0 % Imbued Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse Legendary
Offensive
+47.0 - 65.0 % Damage to Poisoned Enemies +47.0 - 65.0 % Damage to Enemies Affected by Trap Skills +62.5 - 85.0 % Imbued Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Skillful Finesse Magic
Offensive
+10.5 - 15.0 % Agility Damage +10.5 - 15.0 % Core Damage +26.0 - 35.0 % Ultimate Damage +16.0 - 25.0 % Stun Grenade Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Skillful Finesse Rare
Offensive
+21.0 - 30.0 % Agility Damage +21.0 - 30.0 % Core Damage +52.0 - 70.0 % Ultimate Damage +36.5 - 50.0 % Stun Grenade Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Skillful Finesse Legendary
Offensive
+46.5 - 60.0 % Agility Damage +46.5 - 60.0 % Core Damage +88.0 - 115.0 % Ultimate Damage +82.5 - 105.0 % Stun Grenade Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution Magic
Offensive
+5.5 - 7.5 % Damage per Combo Point Spent +16.0 - 25.0 % Stun Grenade Size +15.5 - 20.0 % Shadow Clone Duration +16.0 - 25.0 % Inner Sight Duration Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution Rare
Offensive
+10.5 - 15.0 % Damage per Combo Point Spent +18.5 - 27.5 % Stun Grenade Size +13.5 - 22.5 % Shadow Clone Duration +21.0 - 30.0 % Inner Sight Duration Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution Legendary
Offensive
+26.0 - 35.0 % Damage per Combo Point Spent +21.0 - 30.0 % Stun Grenade Size +16.0 - 25.0 % Shadow Clone Duration +26.0 - 35.0 % Inner Sight Duration Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Efficiency Legendary
Resource
8.0 - 10.0 % Subterfuge Cooldown Reduction8.0 - 12.5 % Trap Cooldown Reduction10.5 - 15.0 % Poison Trap Cooldown Reduction15.5 - 20.0 % Dark Shroud Cooldown Reduction Rings and Amulets.
Rogue
Subterfuge Efficiency Rare
Resource
7.0 - 9.0 % Subterfuge Cooldown Reduction8.0 - 10.0 % Trap Cooldown Reduction8.0 - 12.5 % Poison Trap Cooldown Reduction13.0 - 17.5 % Dark Shroud Cooldown Reduction Rings and Amulets.
Rogue
Subterfuge Efficiency Magic
Resource
6.0 - 8.0 % Subterfuge Cooldown Reduction5.5 - 7.5 % Trap Cooldown Reduction8.0 - 10.0 % Poison Trap Cooldown Reduction10.5 - 15.0 % Dark Shroud Cooldown Reduction Rings and Amulets.
Rogue
Subterfuge Expertise Magic
Offensive
+5.5 - 7.5 % Damage per Dark Shroud Shadow +57.5 - 80.0 % Damage on Next Attack After Entering Stealth +26.5 - 40.0 % Smoke Grenade Size Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Expertise Rare
Offensive
+10.5 - 15.0 % Damage per Dark Shroud Shadow +124.0 - 160.0 % Damage on Next Attack After Entering Stealth +29.0 - 42.5 % Smoke Grenade Size Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Expertise Legendary
Offensive
+21.0 - 30.0 % Damage per Dark Shroud Shadow +219.0 - 300.0 % Damage on Next Attack After Entering Stealth +31.5 - 45.0 % Smoke Grenade Size Weapons, Gloves, Rings, and Amulets.
Rogue
Trap Augments Magic
Weapon
+8.0 - 10.0 % Chance for Death Trap to Deal Double Damage
+5.5 - 7.5 % Chance for Caltrops to Consume No Charges
+15.5 - 20.0 % Poison Trap Duration Weapons.
Rogue
Trap Augments Rare
Weapon
+13.0 - 17.5 % Chance for Death Trap to Deal Double Damage +8.0 - 12.5 % Chance for Caltrops to Consume No Charges +21.0 - 30.0 % Poison Trap Duration Weapons.
Rogue
Trap Augments Legendary
Weapon
+16.0 - 25.0 % Chance for Death Trap to Deal Double Damage +15.5 - 20.0 % Chance for Caltrops to Consume No Charges +29.0 - 42.5 % Poison Trap Duration Weapons.
Rogue
Trickster Finesse Legendary
Offensive
+144.5 - 185.0 % Shadow Step Damage +144.5 - 185.0 % Dash Damage +114.0 - 150.0 % Shadow Clone Damage +82.5 - 105.0 % Stun Grenade Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse Rare
Offensive
+129.5 - 170.0 % Shadow Step Damage +129.5 - 170.0 % Dash Damage +108.5 - 140.0 % Shadow Clone Damage +72.5 - 95.0 % Stun Grenade Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse Magic
Offensive
+114.0 - 150.0 % Shadow Step Damage +114.0 - 150.0 % Dash Damage +98.5 - 130.0 % Shadow Clone Damage +62.5 - 85.0 % Stun Grenade Damage Weapons, Gloves, Rings, and Amulets.
Rogue
Warped Augments Magic
Weapon
Weapons.
Rogue
Warped Augments Rare
Weapon
+% Chance for Twisting Blades to Hit Twice
+% Chance for Rain of Arrows to Waves to Cast Twice
Invigorating Strike Cleaves for +%
Weapons.
Rogue
Warped Augments Legendary
Weapon
+13 - 17.5% Chance for Twisting Blades to Hit Twice
+15.5 - 20% Chance for Rain of Arrows to Waves to Cast Twice
Invigorating Strike Cleaves for +15.5 -20%
Weapons.
Rogue
Sorcerer Manuals
These are the Sorcerer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Conjuration Augments Magic
Weapon
Casted Hydras Have +1 Head +5.5 - 7.5 % Chance for a Second Ice Blades When Cast +5.5 - 7.5 % Chance for a Second Lightning Spear When Cast +5.5 - 7.5 % Chance for Familiars to Hit Twice Weapons.
Sorcerer
Conjuration Augments Rare
Weapon
Casted Hydras Have +1 Head +8.0 - 12.5 % Chance for a Second Ice Blades When Cast +8.0 - 12.5 % Chance for a Second Lightning Spear When Cast +8.0 - 12.5 % Chance for Familiars to Hit Twice Weapons.
Sorcerer
Conjuration Augments Legendary
Weapon
Casted Hydras Have +1 - 2 Head +15.5 - 20.0 % Chance for a Second Ice Blades When Cast +15.5 - 20.0 % Chance for a Second Lightning Spear When Cast +15.5 - 20.0 % Chance for Familiars to Hit Twice Weapons.
Sorcerer
Conjuration Efficiency Magic
Resource
13.5 - 22.5 % Hydra Resource Cost Reduction8.0 - 10.0 % Ice Blades Cooldown Reduction8.0 - 10.0 % Lightning Spear Cooldown Reduction+9.0 - 11.0 % Familiar Duration Rings and Amulets.
Sorcerer
Conjuration Efficiency Rare
Resource
18.5 - 27.5 % Hydra Resource Cost Reduction9.0 - 11.0 % Ice Blades Cooldown Reduction9.0 - 11.0 % Lightning Spear Cooldown Reduction+16.0 - 25.0 % Familiar Duration Rings and Amulets.
Sorcerer
Conjuration Efficiency Legendary
Resource
23.5 - 32.5 % Hydra Resource Cost Reduction8.0 - 12.5 % Ice Blades Cooldown Reduction8.0 - 12.5 % Lightning Spear Cooldown Reduction+26.5 - 40.0 % Familiar Duration Rings and Amulets.
Sorcerer
Conjuration Finesse Legendary
Offensive
+108.5 - 140.0 % Hydra Damage +108.5 - 140.0 % Ice Blades Damage +108.5 - 140.0 % Lightning Spear Damage +108.5 - 140.0 % Familiar Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse Rare
Offensive
+52.0 - 70.0 % Hydra Damage +52.0 - 70.0 % Ice Blades Damage +52.0 - 70.0 % Lightning Spear Damage +52.0 - 70.0 % Familiar Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse Magic
Offensive
+26.0 - 35.0 % Hydra Damage +26.0 - 35.0 % Ice Blades Damage +26.0 - 35.0 % Lightning Spear Damage +26.0 - 35.0 % Familiar Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Fortune Magic
Utility
+2.5 - 4.0 % Hydra Lucky Hit Chance +2.5 - 4.0 % Ice Blades Lucky Hit Chance +2.5 - 4.0 % Lightning Spear Lucky Hit Chance +2.5 - 4.0 % Familiar Lucky Hit Chance Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Conjuration Fortune Rare
Utility
+3.0 - 5.0 % Hydra Lucky Hit Chance +3.0 - 5.0 % Ice Blades Lucky Hit Chance +3.0 - 5.0 % Lightning Spear Lucky Hit Chance +3.0 - 5.0 % Familiar Lucky Hit Chance Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Conjuration Fortune Legendary
Utility
+4.0 - 6.0 % Hydra Lucky Hit Chance +4.0 - 6.0 % Ice Blades Lucky Hit Chance +4.0 - 6.0 % Lightning Spear Lucky Hit Chance +4.0 - 6.0 % Familiar Lucky Hit Chance Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Elemental Control Rare
Utility
+1 to Snap Freeze+1 to Crippling Flames+1 to Convulsions Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Elemental Control Legendary
Utility
+1 - 2 to Snap Freeze +1 - 2 to Crippling Flames +1 - 2 to Convulsions Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Frost Augments - Frozen Magic
Weapon
+5.5 - 7.5 % Chance for Blizzard to Deal Double Damage +5.5 - 7.5 % Chance for Ice Spike to Deal Double Damage +8.0 - 10.0 % Chance for Deep Freeze to Deal Double Damage Weapons.
Sorcerer
Frost Augments - Frozen Rare
Weapon
+8.0 - 12.5 % Chance for Blizzard to Deal Double Damage +10.5 - 15.0 % Chance for Ice Spike to Deal Double Damage +13.0 - 17.5 % Chance for Deep Freeze to Deal Double Damage Weapons.
Sorcerer
Frost Augments - Frozen Legendary
Weapon
+15.5 - 20.0 % Chance for Blizzard to Deal Double Damage +13.5 - 22.5 % Chance for Ice Spike to Deal Double Damage +16.0 - 25.0 % Chance for Deep Freeze to Deal Double Damage Weapons.
Sorcerer
Frost Augments Magic
Weapon
+8.0 - 12.5 % Chance for Frost Bolt Projectiles to Cast Twice +3.0 - 5.0 % Chance for Frozen Orb Projectiles to Cast Twice +3.0 - 5.0 % Chance for Ice Shards Projectiles to Cast Twice Weapons.
Sorcerer
Frost Augments Rare
Weapon
+15.5 - 20.0 % Chance for Frost Bolt Projectiles to Cast Twice +8.0 - 10.0 % Chance for Frozen Orb Projectiles to Cast Twice +8.0 - 10.0 % Chance for Ice Shards Projectiles to Cast Twice Weapons.
Sorcerer
Frost Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Frost Bolt Projectiles to Cast Twice +13.0 - 17.5 % Chance for Frozen Orb Projectiles to Cast Twice +13.0 - 17.5 % Chance for Ice Shards Projectiles to Cast Twice Weapons.
Sorcerer
Frost Cage Magic
Defensive
10.5 - 15.0 % Frost Nova Cooldown Reduction+8.0 - 10.0 % Ice Armor Duration +16.0 - 25.0 % Chill Slow Potency +1 to Cold Front Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage Rare
Defensive
13.0 - 17.5 % Frost Nova Cooldown Reduction+8.0 - 12.5 % Ice Armor Duration +18.5 - 27.5 % Chill Slow Potency +1 to Cold Front Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage Legendary
Defensive
15.5 - 20.0 % Frost Nova Cooldown Reduction+10.5 - 15.0 % Ice Armor Duration +21.0 - 30.0 % Chill Slow Potency +1 - 2 to Cold Front Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Augments - Fiery Magic
Weapon
+5.5 - 7.5 % Chance for Incinerate to Deal Double Damage +5.5 - 7.5 % Chance for Firewall to Deal Double Damage +5.5 - 7.5 % Chance for Meteorite to Deal Double Damage Weapons.
Sorcerer
Pyromancy Augments - Fiery Rare
Weapon
+8.0 - 12.5 % Chance for Incinerate to Deal Double Damage +8.0 - 12.5 % Chance for Firewall to Deal Double Damage +10.5 - 15.0 % Chance for Meteorite to Deal Double Damage Weapons.
Sorcerer
Pyromancy Augments - Fiery Legendary
Weapon
+15.5 - 20.0 % Chance for Incinerate to Deal Double Damage +15.5 - 20.0 % Chance for Firewall to Deal Double Damage +13.5 - 22.5 % Chance for Meteorite to Deal Double Damage Weapons.
Sorcerer
Pyromancy Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Fire Bolt Projectiles to Cast Twice +13.0 - 17.5 % Chance for Fireball Projectiles to Cast Twice +15.5 - 20.0 % Chance for Meteor to Deal Double Damage Weapons.
Sorcerer
Pyromancy Augments Magic
Weapon
+8.0 - 12.5 % Chance for Fire Bolt Projectiles to Cast Twice +3.0 - 5.0 % Chance for Fireball Projectiles to Cast Twice +5.5 - 7.5 % Chance for Meteor to Deal Double Damage Weapons.
Sorcerer
Pyromancy Augments Rare
Weapon
+15.5 - 20.0 % Chance for Fire Bolt Projectiles to Cast Twice +8.0 - 10.0 % Chance for Fireball Projectiles to Cast Twice +8.0 - 12.5 % Chance for Meteor to Deal Double Damage Weapons.
Sorcerer
Pyromancy Endurance Magic
Defensive
Lucky Hit: Up to a 15 % Chance to Heal +21 - 29 Life +8.0 - 10.0 % Flame Shield Duration +1 to Warmth Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance Rare
Defensive
Lucky Hit: Up to a 15 % Chance to Heal +104 - 140 Life +8.0 - 12.5 % Flame Shield Duration +1 to Warmth Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance Legendary
Defensive
Lucky Hit: Up to a 15 % Chance to Heal +172 - 232 Life +10.5 - 15.0 % Flame Shield Duration +1 - 2 to Warmth Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Finesse Magic
Offensive
+10.5 - 15.0 % Fire Damage +7.0 - 9.0 % Pyromancy Attack Speed +16.0 - 25.0 % Pyromancy Critical Strike Damage +13.5 - 22.5 % Mastery Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse Rare
Offensive
+21.0 - 30.0 % Fire Damage +8.0 - 10.0 % Pyromancy Attack Speed +36.5 - 50.0 % Pyromancy Critical Strike Damage +31.5 - 45.0 % Mastery Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse Legendary
Offensive
+46.5 - 60.0 % Fire Damage +9.0 - 11.0 % Pyromancy Attack Speed +77.5 - 100.0 % Pyromancy Critical Strike Damage +67.5 - 90.0 % Mastery Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Augments - Discharge Magic
Weapon
+5.5 - 7.5 % Chance for Teleport to Hit Twice +8.0 - 12.5 % Chance for Arc Lash to Swipe Twice +3.0 - 5.0 % Chance for Charged Bolts Projectiles to Cast Twice Weapons.
Sorcerer
Shock Augments - Discharge Rare
Weapon
+8.0 - 12.5 % Chance for Teleport to Hit Twice +15.5 - 20.0 % Chance for Arc Lash to Swipe Twice +8.0 - 10.0 % Chance for Charged Bolts Projectiles to Cast Twice Weapons.
Sorcerer
Shock Augments - Discharge Legendary
Weapon
+15.5 - 20.0 % Chance for Teleport to Hit Twice +23.5 - 32.5 % Chance for Arc Lash to Swipe Twice +13.0 - 17.5 % Chance for Charged Bolts Projectiles to Cast Twice Weapons.
Sorcerer
Shock Augments - Surge Magic
Weapon
+8.0 - 12.5 % Chance for Spark Projectiles to Cast Twice +3.0 - 5.0 % Chance for Chain Lightning to Hit Twice +3.0 - 5.0 % Chance for Ball Lightning Projectiles to Cast Twice Weapons.
Sorcerer
Shock Augments - Surge Rare
Weapon
+15.5 - 20.0 % Chance for Spark Projectiles to Cast Twice +8.0 - 10.0 % Chance for Chain Lightning to Hit Twice +8.0 - 10.0 % Chance for Ball Lightning Projectiles to Cast Twice Weapons.
Sorcerer
Shock Augments - Surge Legendary
Weapon
+23.5 - 32.5 % Chance for Spark Projectiles to Cast Twice +13.0 - 17.5 % Chance for Chain Lightning to Hit Twice +13.0 - 17.5 % Chance for Ball Lightning Projectiles to Cast Twice Weapons.
Sorcerer
Shock Augments Legendary
Weapon
+23.5 - 32.5 % Chance for Spark Projectiles to Cast Twice +13.0 - 17.5 % Chance for Chain Lightning Projectiles to Cast Twice +13.0 - 17.5 % Chance for Charged Bolts Projectiles to Cast Twice +13.0 - 17.5 % Chance for Ball Lightning Projectiles to Cast Twice +36.5 - 50.0 % Teleport Size Weapons.
Sorcerer
Shock Augments Magic
Weapon
+18.5 - 27.5 % Chance for Spark Projectiles to Cast Twice +8.0 - 10.0 % Chance for Chain Lightning Projectiles to Cast Twice +8.0 - 10.0 % Chance for Charged Bolts Projectiles to Cast Twice +8.0 - 10.0 % Chance for Ball Lightning Projectiles to Cast Twice +26.5 - 40.0 % Teleport Size Weapons.
Sorcerer
Shock Augments Rare
Weapon
+21.0 - 30.0 % Chance for Spark Projectiles to Cast Twice +10.5 - 15.0 % Chance for Chain Lightning Projectiles to Cast Twice +10.5 - 15.0 % Chance for Charged Bolts Projectiles to Cast Twice +10.5 - 15.0 % Chance for Ball Lightning Projectiles to Cast Twice +31.5 - 45.0 % Teleport Size Weapons.
Sorcerer
Shock Finesse Magic
Offensive
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse Rare
Offensive
+21.0 - 30.0 % Lightning Damage +3.0 - 5.0 % Shock Critical Strike Chance +36.5 - 50.0 % Shock Critical Strike Damage +57.5 - 80.0 % Crackling Energy Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse Legendary
Offensive
+46.5 - 60.0 % Lightning Damage +4.0 - 6.0 % Shock Critical Strike Chance +77.5 - 100.0 % Shock Critical Strike Damage +124.0 - 160.0 % Crackling Energy Damage Weapons, Gloves, Rings, and Amulets.
Sorcerer
Sorcerer Control Magic
Utility
+13.0 - 17.5 % Immobilize Duration +15.5 - 20.0 % Stun Duration +15.5 - 20.0 % Freeze Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control Rare
Utility
+15.5 - 20.0 % Immobilize Duration +13.5 - 22.5 % Stun Duration +13.5 - 22.5 % Freeze Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control Legendary
Utility
+13.5 - 22.5 % Immobilize Duration +16.0 - 25.0 % Stun Duration +16.0 - 25.0 % Freeze Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation Magic
Utility
+26.0 - 35.0 % Frost Nova Size +13.5 - 22.5 % Blizzard Size +26.5 - 40.0 % Teleport Nova Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation Rare
Utility
+28.5 - 37.5 % Frost Nova Size +16.0 - 25.0 % Blizzard Size +31.5 - 45.0 % Teleport Nova Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation Legendary
Utility
+26.5 - 40.0 % Frost Nova Size +18.5 - 27.5 % Blizzard Size +36.5 - 50.0 % Teleport Nova Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Motion Magic
Mobility
+5.5 - 7.5 % Movement Speed +13.0 - 17.5 % Movement Speed for 4 Seconds After Killing an Elite 6.0 - 8.0 % Teleport Cooldown Reduction+1 to Conduction Boots and Amulets.
Sorcerer
Sorcerer Motion Rare
Mobility
+8.0 - 10.0 % Movement Speed +15.5 - 20.0 % Movement Speed for 4 Seconds After Killing an Elite 7.0 - 9.0 % Teleport Cooldown Reduction+1 to Conduction Boots and Amulets.
Sorcerer
Sorcerer Motion Legendary
Mobility
+8.0 - 12.5 % Movement Speed +13.5 - 22.5 % Movement Speed for 4 Seconds After Killing an Elite 8.0 - 10.0 % Teleport Cooldown Reduction+1 - 2 to Conduction Boots and Amulets.
Sorcerer
Ultimate Efficiency - Sorcerer Legendary
Resource
Casting Ultimate Skills Restores +12 - 19 Primary Resource 8.0 - 12.5 % Deep Freeze Cooldown Reduction13.5 - 22.5 % Inferno Cooldown Reduction10.5 - 15.0 % Unstable Currents Cooldown Reduction Rings and Amulets.
Sorcerer
Ultimate Efficiency - Sorcerer Magic
Resource
Casting Ultimate Skills Restores +6 - 10 Primary Resource 8.0 - 10.0 % Deep Freeze Cooldown Reduction13.0 - 17.5 % Inferno Cooldown Reduction8.0 - 10.0 % Unstable Currents Cooldown Reduction Rings and Amulets.
Sorcerer
Ultimate Efficiency - Sorcerer Rare
Resource
Casting Ultimate Skills Restores +10 - 14 Primary Resource 9.0 - 11.0 % Deep Freeze Cooldown Reduction15.5 - 20.0 % Inferno Cooldown Reduction8.0 - 12.5 % Unstable Currents Cooldown Reduction Rings and Amulets.
Sorcerer
Spiritborn Manuals
These are the Spiritborn Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power . When you wish to Temper an item with one visit the Blacksmith .
Centipede Augments Magic
Weapon
+8.0 - 12.5 % Withering Fist Poisoning Duration +3.0 - 5.0 % Chance for Stinger to Extra Hit +8.0 - 10.0 % Chance for The Devourer to Deal Double Damage +21.0 - 30.0 % Primary Centipede Spirit Hall Potency Weapons.
Spiritborn
Centipede Augments Rare
Weapon
+15.5 - 20.0 % Withering Fist Poisoning Duration +8.0 - 10.0 % Chance for Stinger to Extra Hit +13.0 - 17.5 % Chance for The Devourer to Deal Double Damage +26.0 - 35.0 % Primary Centipede Spirit Hall Potency Weapons.
Spiritborn
Centipede Augments Legendary
Weapon
+26.0 - 35.0 % Withering Fist Poisoning Duration +13.0 - 17.5 % Chance for Stinger to Extra Hit +16.0 - 25.0 % Chance for The Devourer to Deal Double Damage +26.5 - 40.0 % Primary Centipede Spirit Hall Potency Weapons.
Spiritborn
Centipede Efficiency Magic
Resource
15.5 - 20.0 % Withering Fist Resource Generation10.5 - 15.0 % The Devourer Cooldown Reduction4.0 - 6.0 % Potency Cooldown Reduction Rings and Amulets.
Spiritborn
Centipede Efficiency Rare
Resource
16.0 - 25.0 % Withering Fist Resource Generation13.0 - 17.5 % The Devourer Cooldown Reduction5.0 - 7.0 % Potency Cooldown Reduction Rings and Amulets.
Spiritborn
Centipede Efficiency Legendary
Resource
21.0 - 30.0 % Withering Fist Resource Generation15.5 - 20.0 % The Devourer Cooldown Reduction6.0 - 8.0 % Potency Cooldown Reduction Rings and Amulets.
Spiritborn
Centipede Finesse Magic
Offensive
+10.5 - 15.0 % Potency Damage +28.5 - 37.5 % Pestilent Swarm Damage +15.5 - 20.0 % Centipede Damage +15.5 - 20.0 % Damage to Slowed Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Finesse Rare
Offensive
+21.0 - 30.0 % Potency Damage +57.0 - 75.0 % Pestilent Swarm Damage +26.5 - 40.0 % Centipede Damage +26.5 - 40.0 % Damage to Slowed Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Finesse Legendary
Offensive
+46.5 - 60.0 % Potency Damage +114.0 - 150.0 % Pestilent Swarm Damage +57.5 - 80.0 % Centipede Damage +57.5 - 80.0 % Damage to Slowed Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Innovation Magic
Utility
+26.5 - 40.0 % Withering Fist Size +26.5 - 40.0 % Stinger Size +26.5 - 40.0 % Scourge Size +15.5 - 20.0 % Touch of Death Swarm Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Centipede Innovation Rare
Utility
+31.5 - 45.0 % Withering Fist Size +31.5 - 45.0 % Stinger Size +31.5 - 45.0 % Scourge Size +16.0 - 25.0 % Touch of Death Swarm Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Centipede Innovation Legendary
Utility
+36.5 - 50.0 % Withering Fist Size +36.5 - 50.0 % Stinger Size +36.5 - 50.0 % Scourge Size +21.0 - 30.0 % Touch of Death Swarm Duration Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Augments Magic
Weapon
+8.0 - 12.5 % Chance for Thunderspike to Deal Double Damage +3.0 - 5.0 % Chance for Quill Volley Projectiles to Cast Twice +8.0 - 10.0 % Chance for The Seeker to Deal Double Damage +21.0 - 30.0 % Primary Eagle Spirit Hall Potency Weapons.
Spiritborn
Eagle Augments Rare
Weapon
+15.5 - 20.0 % Chance for Thunderspike to Deal Double Damage +8.0 - 10.0 % Chance for Quill Volley Projectiles to Cast Twice +13.0 - 17.5 % Chance for The Seeker to Deal Double Damage +26.0 - 35.0 % Primary Eagle Spirit Hall Potency Weapons.
Spiritborn
Eagle Augments Legendary
Weapon
+26.0 - 35.0 % Chance for Thunderspike to Deal Double Damage +13.0 - 17.5 % Chance for Quill Volley Projectiles to Cast Twice +16.0 - 25.0 % Chance for The Seeker to Deal Double Damage +26.5 - 40.0 % Primary Eagle Spirit Hall Potency Weapons.
Spiritborn
Eagle Efficiency Magic
Resource
15.5 - 20.0 % Thunderspike Resource Generation+1 The Seeker Charges4.0 - 6.0 % Focus Cooldown Reduction+1 Razor Wings Charges Rings and Amulets.
Spiritborn
Eagle Efficiency Rare
Resource
16.0 - 25.0 % Thunderspike Resource Generation+1 - 2 The Seeker Charges 5.0 - 7.0 % Focus Cooldown Reduction+1 - 2 Razor Wings Charges Rings and Amulets.
Spiritborn
Eagle Efficiency Legendary
Resource
21.0 - 30.0 % Thunderspike Resource Generation+2 - 3 The Seeker Charges 6.0 - 8.0 % Focus Cooldown Reduction+2 - 3 Razor Wings Charges Rings and Amulets.
Spiritborn
Eagle Finesse Magic
Offensive
+15.5 - 20.0 % Focus Damage +21.0 - 30.0 % Spirit Feather Potency +15.5 - 20.0 % Eagle Damage +15.5 - 20.0 % Vulnerable Damage Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Finesse Rare
Offensive
+26.5 - 40.0 % Focus Damage +26.0 - 35.0 % Spirit Feather Potency +26.5 - 40.0 % Eagle Damage +26.5 - 40.0 % Vulnerable Damage Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Finesse Legendary
Offensive
+57.5 - 80.0 % Focus Damage +26.5 - 40.0 % Spirit Feather Potency +57.5 - 80.0 % Eagle Damage +57.5 - 80.0 % Vulnerable Damage Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Innovation Magic
Utility
+26.5 - 40.0 % Thunderspike Size +26.5 - 40.0 % Vortex Size +26.5 - 40.0 % Soar Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Innovation Rare
Utility
+31.5 - 45.0 % Thunderspike Size +31.5 - 45.0 % Vortex Size +31.5 - 45.0 % Soar Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Innovation Legendary
Utility
+36.5 - 50.0 % Thunderspike Size +36.5 - 50.0 % Vortex Size +36.5 - 50.0 % Soar Size Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Forest Augments Magic
Weapon
+8.0 - 10.0 % Chance for Payback to Deal Double Damage +8.0 - 10.0 % Chance for Concussive Stomp to Extra Hit +1 to Dominant Weapons.
Spiritborn
Forest Augments Rare
Weapon
+13.0 - 17.5 % Chance for Payback to Deal Double Damage +13.0 - 17.5 % Chance for Concussive Stomp to Extra Hit +1 to Dominant Weapons.
Spiritborn
Forest Augments Legendary
Weapon
+16.0 - 25.0 % Chance for Payback to Deal Double Damage +16.0 - 25.0 % Chance for Concussive Stomp to Extra Hit +1 - 2 to Dominant Weapons.
Spiritborn
Gorilla Augments Magic
Weapon
+8.0 - 12.5 % Chance for Rock Splitter to Extra Hit +3.0 - 5.0 % Chance for Crushing Hand to Extra Hit +8.0 - 10.0 % Chance for The Protector to Deal Double Damage +21.0 - 30.0 % Primary Gorilla Spirit Hall Potency Weapons.
Spiritborn
Gorilla Augments Rare
Weapon
+15.5 - 20.0 % Chance for Rock Splitter to Extra Hit +8.0 - 10.0 % Chance for Crushing Hand to Extra Hit +13.0 - 17.5 % Chance for The Protector to Deal Double Damage +26.0 - 35.0 % Primary Gorilla Spirit Hall Potency Weapons.
Spiritborn
Gorilla Augments Legendary
Weapon
+26.0 - 35.0 % Chance for Rock Splitter to Extra Hit +13.0 - 17.5 % Chance for Crushing Hand to Extra Hit +16.0 - 25.0 % Chance for The Protector to Deal Double Damage +26.5 - 40.0 % Primary Gorilla Spirit Hall Potency Weapons.
Spiritborn
Gorilla Efficiency Magic
Resource
10.5 - 15.0 % Rock Splitter Resource Generation10.5 - 15.0 % The Protector Cooldown Reduction4.0 - 6.0 % Defensive Cooldown Reduction Rings and Amulets.
Spiritborn
Gorilla Efficiency Rare
Resource
15.5 - 20.0 % Rock Splitter Resource Generation13.0 - 17.5 % The Protector Cooldown Reduction5.0 - 7.0 % Defensive Cooldown Reduction Rings and Amulets.
Spiritborn
Gorilla Efficiency Legendary
Resource
21.0 - 30.0 % Rock Splitter Resource Generation15.5 - 20.0 % The Protector Cooldown Reduction6.0 - 8.0 % Defensive Cooldown Reduction Rings and Amulets.
Spiritborn
Gorilla Finesse Magic
Offensive
+1 to Bastion+16.0 - 25.0 % Defensive Damage +15.5 - 20.0 % Gorilla Damage +15.5 - 20.0 % Damage to Knocked-Down Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Finesse Rare
Offensive
+1 to Bastion+36.5 - 50.0 % Defensive Damage +26.5 - 40.0 % Gorilla Damage +26.5 - 40.0 % Damage to Knocked-Down Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Finesse Legendary
Offensive
+1 - 2 to Bastion +77.5 - 100.0 % Defensive Damage +57.5 - 80.0 % Gorilla Damage +57.5 - 80.0 % Damage to Knocked-Down Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Innovation Magic
Utility
+26.5 - 40.0 % Rock Splitter Size +26.5 - 40.0 % Crushing Hand Size +26.5 - 40.0 % Concussive Stomp Size +21.0 - 30.0 % Armored Hide Active Thorns Bonus Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Gorilla Innovation Rare
Utility
+31.5 - 45.0 % Rock Splitter Size +31.5 - 45.0 % Crushing Hand Size +31.5 - 45.0 % Concussive Stomp Size +26.0 - 35.0 % Armored Hide Active Thorns Bonus Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Gorilla Innovation Legendary
Utility
+36.5 - 50.0 % Rock Splitter Size +36.5 - 50.0 % Crushing Hand Size +36.5 - 50.0 % Concussive Stomp Size +26.5 - 40.0 % Armored Hide Active Thorns Bonus Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Augments Magic
Weapon
+8.0 - 12.5 % Chance for Thrash to Deal Double Damage +3.0 - 5.0 % Chance for Rake to Extra Hit +8.0 - 10.0 % Chance for The Hunter to Extra Hit +21.0 - 30.0 % Primary Jaguar Spirit Hall Potency Weapons.
Spiritborn
Jaguar Augments Rare
Weapon
+15.5 - 20.0 % Chance for Thrash to Deal Double Damage +8.0 - 10.0 % Chance for Rake to Extra Hit +13.0 - 17.5 % Chance for The Hunter to Extra Hit +26.0 - 35.0 % Primary Jaguar Spirit Hall Potency Weapons.
Spiritborn
Jaguar Augments Legendary
Weapon
+26.0 - 35.0 % Chance for Thrash to Deal Double Damage +13.0 - 17.5 % Chance for Rake to Extra Hit +16.0 - 25.0 % Chance for The Hunter to Extra Hit +26.5 - 40.0 % Primary Jaguar Spirit Hall Potency Weapons.
Spiritborn
Jaguar Efficiency Magic
Resource
15.5 - 20.0 % Thrash Resource Generation10.5 - 15.0 % The Hunter Cooldown Reduction4.0 - 6.0 % Incarnate Cooldown Reduction+1 Counterattack Charges Rings and Amulets.
Spiritborn
Jaguar Efficiency Rare
Resource
16.0 - 25.0 % Thrash Resource Generation13.0 - 17.5 % The Hunter Cooldown Reduction5.0 - 7.0 % Incarnate Cooldown Reduction+1 - 2 Counterattack Charges Rings and Amulets.
Spiritborn
Jaguar Efficiency Legendary
Resource
21.0 - 30.0 % Thrash Resource Generation15.5 - 20.0 % The Hunter Cooldown Reduction6.0 - 8.0 % Incarnate Cooldown Reduction+2 - 3 Counterattack Charges Rings and Amulets.
Spiritborn
Jaguar Finesse Magic
Offensive
+21.0 - 30.0 % Mobility Damage +21.0 - 30.0 % Mystic Circle Potency +15.5 - 20.0 % Jaguar Damage +15.5 - 20.0 % Damage to Injured Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Finesse Rare
Offensive
+46.5 - 60.0 % Mobility Damage +26.0 - 35.0 % Mystic Circle Potency +26.5 - 40.0 % Jaguar Damage +26.5 - 40.0 % Damage to Injured Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Finesse Legendary
Offensive
+93.0 - 120.0 % Mobility Damage +26.5 - 40.0 % Mystic Circle Potency +57.5 - 80.0 % Jaguar Damage +57.5 - 80.0 % Damage to Injured Enemies Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Innovation Magic
Utility
+26.5 - 40.0 % Thrash Size +26.5 - 40.0 % Rake Size +21.0 - 30.0 % Ravager On Kill Duration Extension Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Innovation Rare
Utility
+31.5 - 45.0 % Thrash Size +31.5 - 45.0 % Rake Size +26.0 - 35.0 % Ravager On Kill Duration Extension Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Innovation Legendary
Utility
+36.5 - 50.0 % Thrash Size +36.5 - 50.0 % Rake Size +26.5 - 40.0 % Ravager On Kill Duration Extension Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Plains Augments Magic
Weapon
+8.0 - 10.0 % Chance for Rushing Claw to Deal Double Damage +5.5 - 7.5 % Chance for Ravager to Extra Hit +1 to Furnace Weapons.
Spiritborn
Plains Augments Rare
Weapon
+13.0 - 17.5 % Chance for Rushing Claw to Deal Double Damage +8.0 - 12.5 % Chance for Ravager to Extra Hit +1 to Furnace Weapons.
Spiritborn
Plains Augments Legendary
Weapon
+16.0 - 25.0 % Chance for Rushing Claw to Deal Double Damage +15.5 - 20.0 % Chance for Ravager to Extra Hit +1 - 2 to Furnace Weapons.
Spiritborn
Sky Augments Magic
Weapon
+8.0 - 10.0 % Chance for Soar to Deal Double Damage +1 to Brilliance+8.0 - 10.0 % Chance for Vortex to Extra Hit +5.5 - 7.5 % Chance for Razor Wings Projectiles to Cast Twice Weapons.
Spiritborn
Sky Augments Rare
Weapon
+13.0 - 17.5 % Chance for Soar to Deal Double Damage +1 to Brilliance+13.0 - 17.5 % Chance for Vortex to Extra Hit +8.0 - 12.5 % Chance for Razor Wings Projectiles to Cast Twice Weapons.
Spiritborn
Sky Augments Legendary
Weapon
+16.0 - 25.0 % Chance for Soar to Deal Double Damage +1 - 2 to Brilliance +16.0 - 25.0 % Chance for Vortex to Extra Hit +15.5 - 20.0 % Chance for Razor Wings Projectiles to Cast Twice Weapons.
Spiritborn
Soil Augments Magic
Weapon
+5.5 - 7.5 % Chance for Touch of Death Swarms To Reinfect On Hit +8.0 - 10.0 % Scourge Poisoning Duration +1 to Ravenous Weapons.
Spiritborn
Soil Augments Rare
Weapon
+8.0 - 12.5 % Chance for Touch of Death Swarms To Reinfect On Hit +15.5 - 20.0 % Scourge Poisoning Duration +1 to Ravenous Weapons.
Spiritborn
Soil Augments Legendary
Weapon
+15.5 - 20.0 % Chance for Touch of Death Swarms To Reinfect On Hit +26.5 - 40.0 % Scourge Poisoning Duration +1 - 2 to Ravenous Weapons.
Spiritborn
Spiritborn Endurance Magic
Defensive
+15.5 - 20.0 % The Protector Barrier Generation +15.5 - 20.0 % Crushing Hand Barrier Generation +15.5 - 20.0 % Concussive Stomp Barrier Generation +1 to Auspicious Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Endurance Rare
Defensive
+16.0 - 25.0 % The Protector Barrier Generation +16.0 - 25.0 % Crushing Hand Barrier Generation +16.0 - 25.0 % Concussive Stomp Barrier Generation +1 to Auspicious Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Endurance Legendary
Defensive
+21.0 - 30.0 % The Protector Barrier Generation +21.0 - 30.0 % Crushing Hand Barrier Generation +21.0 - 30.0 % Concussive Stomp Barrier Generation +1 - 2 to Auspicious Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard Magic
Defensive
+8.0 - 10.0 % Rock Splitter Block Chance Bonus +21.0 - 30.0 % Armored Hide Active Duration +1 to Patient Guard Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard Rare
Defensive
+10.5 - 15.0 % Rock Splitter Block Chance Bonus +26.0 - 35.0 % Armored Hide Active Duration +1 to Patient Guard Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard Legendary
Defensive
+15.5 - 20.0 % Rock Splitter Block Chance Bonus +26.5 - 40.0 % Armored Hide Active Duration +1 - 2 to Patient Guard Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery Magic
Defensive
+15.5 - 20.0 % Touch of Death Healing Bonus +1 to Fueled+1 to Resilient Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery Rare
Defensive
+16.0 - 25.0 % Touch of Death Healing Bonus +1 to Fueled+1 to Resilient Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery Legendary
Defensive
+21.0 - 30.0 % Touch of Death Healing Bonus +1 - 2 to Fueled +1 - 2 to Resilient Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve Magic
Defensive
+21.0 - 30.0 % Armored Hide Resolve Generation Rate +1 Resolve Generated+1 Maximum Resolve Stacks Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve Rare
Defensive
+26.0 - 35.0 % Armored Hide Resolve Generation Rate +1 - 2 Resolve Generated +1 - 2 Maximum Resolve Stacks Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve Legendary
Defensive
+26.5 - 40.0 % Armored Hide Resolve Generation Rate +2 - 3 Resolve Generated +2 - 3 Maximum Resolve Stacks Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Changes to Tempering
Patch 1.5.0 , August 6, 2024
Items with Greater Affixes now have an additional Tempering durability charge per Greater Affix present.
Patch 1.4.4 , July 5, 2024
Tempering manual drop rates have been improved to be more consistent.
Patch 1.4.0 , May 14, 2024