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Weapon Manuals

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The Weapon Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in any Difficulty and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Agile Augments
Magic
Weapon
  • +3.0 - 5.0% Chance for Flurry to Hit Twice
  • +5.5 - 7.5% Chance for Dance of Knives Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Dash to Deal Double Damage
Weapons.
Rogue
Agile Augments
Rare
Weapon
  • +8.0 - 10.0% Chance for Flurry to Hit Twice
  • +8.0 - 12.5% Chance for Dance of Knives Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Dash to Deal Double Damage
Weapons.
Rogue
Agile Augments
Legendary
Weapon
  • +13.0 - 17.5% Chance for Flurry to Hit Twice
  • +15.5 - 20.0% Chance for Dance of Knives Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Dash to Deal Double Damage
Weapons.
Rogue
Assassin Augments
Magic
Weapon Weapons. Rogue
Assassin Augments
Rare
Weapon
  • Shadow Step Cleaves for +8 - 12.5% Damage
  • +13 - 17.5% Chance for Smoke Grenade to Deal Double Damage
  • +8 - 12.5% Chance for Rain of Arrows Waves to Cast Twice
Weapons.
Rogue
Assassin Augments
Legendary
Weapon
  • Shadow Step Cleaves for +15.5 - 20% Damage
  • +16 - 25% Chance for Smoke Grenade to Deal Double Damage
  • +15.5 - 20% Chance for Rain of Arrows Waves to Cast Twice
Weapons.
Rogue
Bleed Augments
Magic
Weapon Weapons. Barbarian
Bleed Augments
Rare
Weapon
  • +1 to Cut to the Bone
  • +8.0 - 10.0% Chance for Rend to Hit Twice
  • +13.0 - 17.5% Chance for Rupture to Deal Double Damage
Weapons.
Barbarian
Bleed Augments
Legendary
Weapon
  • +1 - 2 to Cut to the Bone
  • +13.0 - 17.5% Chance for Rend to Hit Twice
  • +16.0 - 25.0% Chance for Rupture to Deal Double Damage
Weapons.
Barbarian
Blood Augments
Magic
Weapon
  • +5.5 - 7.5% Chance for Blood Surge to Deal Double Damage
  • +3.0 - 5.0% Chance for Blood Lance to Hit Twice
  • +8.0 - 12.5% Chance for Hemorrhage to Hit Twice
  • +8.0 - 10.0% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Blood Surge to Deal Double Damage
  • +8.0 - 10.0% Chance for Blood Lance to Hit Twice
  • +15.5 - 20.0% Chance for Hemorrhage to Hit Twice
  • +13.0 - 17.5% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
  • +13.0 - 17.5% Chance for Blood Lance to Hit Twice
  • +23.5 - 32.5% Chance for Hemorrhage to Hit Twice
  • +16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Bone Spear Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Bone Spirit to Deal Double Damage
  • +8.0 - 10.0% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Bone Splinters Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Bone Spirit to Deal Double Damage
  • +13.0 - 17.5% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
  • +16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Centipede Augments
Magic
Weapon
  • +8.0 - 12.5% Withering Fist Poisoning Duration
  • +3.0 - 5.0% Chance for Stinger to Extra Hit
  • +8.0 - 10.0% Chance for The Devourer to Deal Double Damage
  • +21.0 - 30.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Augments
Rare
Weapon
  • +15.5 - 20.0% Withering Fist Poisoning Duration
  • +8.0 - 10.0% Chance for Stinger to Extra Hit
  • +13.0 - 17.5% Chance for The Devourer to Deal Double Damage
  • +26.0 - 35.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Augments
Legendary
Weapon
  • +26.0 - 35.0% Withering Fist Poisoning Duration
  • +13.0 - 17.5% Chance for Stinger to Extra Hit
  • +16.0 - 25.0% Chance for The Devourer to Deal Double Damage
  • +26.5 - 40.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Conjuration Augments
Magic
Weapon
  • Casted Hydras Have +1 Head
  • +5.5 - 7.5% Chance for a Second Ice Blades When Cast
  • +5.5 - 7.5% Chance for a Second Lightning Spear When Cast
  • +5.5 - 7.5% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Augments
Rare
Weapon
  • Casted Hydras Have +1 Head
  • +8.0 - 12.5% Chance for a Second Ice Blades When Cast
  • +8.0 - 12.5% Chance for a Second Lightning Spear When Cast
  • +8.0 - 12.5% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Augments
Legendary
Weapon
  • Casted Hydras Have +1 - 2 Head
  • +15.5 - 20.0% Chance for a Second Ice Blades When Cast
  • +15.5 - 20.0% Chance for a Second Lightning Spear When Cast
  • +15.5 - 20.0% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Core Augments - Barbarian
Magic
Weapon
  • +5.5 - 7.5% Chance for Hammer of the Ancients to Deal Double Damage
  • +5.5 - 7.5% Chance for Whirlwind to Deal Double Damage
  • +5.5 - 7.5% Chance for Upheaval to Deal Double Damage
  • +3.0 - 5.0% Chance for Double Swing to Hit Twice
Weapons.
Barbarian
Core Augments - Barbarian
Rare
Weapon
  • +8.0 - 12.5% Chance for Hammer of the Ancients to Deal Double Damage
  • +8.0 - 12.5% Chance for Whirlwind to Deal Double Damage
  • +8.0 - 12.5% Chance for Upheaval to Deal Double Damage
  • +8.0 - 10.0% Chance for Double Swing to Hit Twice
Weapons.
Barbarian
Core Augments - Barbarian
Legendary
Weapon
  • +15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
  • +15.5 - 20.0% Chance for Whirlwind to Deal Double Damage
  • +15.5 - 20.0% Chance for Upheaval to Deal Double Damage
  • +13.0 - 17.5% Chance for Double Swing to Hit Twice
Weapons.
Barbarian
Cutthroat Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +5.5 - 7.5% Damage
  • +3.0 - 5.0% Chance for Twisting Blades to Hit Twice
Weapons.
Rogue
Cutthroat Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +8.0 - 12.5% Damage
  • +8.0 - 10.0% Chance for Twisting Blades to Hit Twice
Weapons.
Rogue
Cutthroat Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +15.5 - 20.0% Damage
  • +13.0 - 17.5% Chance for Twisting Blades to Hit Twice
Weapons.
Rogue
Eagle Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Thunderspike to Deal Double Damage
  • +3.0 - 5.0% Chance for Quill Volley Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for The Seeker to Deal Double Damage
  • +21.0 - 30.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Thunderspike to Deal Double Damage
  • +8.0 - 10.0% Chance for Quill Volley Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for The Seeker to Deal Double Damage
  • +26.0 - 35.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
  • +13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for The Seeker to Deal Double Damage
  • +26.5 - 40.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Earth Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Earth Spike Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Landslide Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Boulder Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Stone Burst to Cast Twice
Weapons.
Druid
Earth Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Earth Spike Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Landslide Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Boulder Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Stone Burst to Cast Twice
Weapons.
Druid
Earth Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Landslide Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Stone Burst to Cast Twice
Weapons.
Druid
Forest Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Payback to Deal Double Damage
  • +8.0 - 10.0% Chance for Concussive Stomp to Extra Hit
  • +1 to Dominant
Weapons.
Spiritborn
Forest Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Payback to Deal Double Damage
  • +13.0 - 17.5% Chance for Concussive Stomp to Extra Hit
  • +1 to Dominant
Weapons.
Spiritborn
Forest Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Payback to Deal Double Damage
  • +16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
  • +1 - 2 to Dominant
Weapons.
Spiritborn
Frost Augments -  Frozen
Magic
Weapon
  • +5.5 - 7.5% Chance for Blizzard to Deal Double Damage
  • +5.5 - 7.5% Chance for Ice Spike to Deal Double Damage
  • +8.0 - 10.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments -  Frozen
Rare
Weapon
  • +8.0 - 12.5% Chance for Blizzard to Deal Double Damage
  • +10.5 - 15.0% Chance for Ice Spike to Deal Double Damage
  • +13.0 - 17.5% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments -  Frozen
Legendary
Weapon
  • +15.5 - 20.0% Chance for Blizzard to Deal Double Damage
  • +13.5 - 22.5% Chance for Ice Spike to Deal Double Damage
  • +16.0 - 25.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Frost Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Furious Augments
Magic
Weapon
  • Bash Cleaves for +5.5 - 7.5% Damage
  • +8.0 - 12.5% Chance for Frenzy to Hit Twice
  • +8.0 - 12.5% Chance for Lunging Strike to Deal Double Damage
  • +8.0 - 12.5% Flay Duration
Weapons.
Barbarian
Furious Augments
Rare
Weapon
  • Bash Cleaves for +8.0 - 12.5% Damage
  • +15.5 - 20.0% Chance for Frenzy to Hit Twice
  • +15.5 - 20.0% Chance for Lunging Strike to Deal Double Damage
  • +15.5 - 20.0% Flay Duration
Weapons.
Barbarian
Furious Augments
Legendary
Weapon
  • Bash Cleaves for +15.5 - 20.0% Damage
  • +23.5 - 32.5% Chance for Frenzy to Hit Twice
  • +26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage
  • +26.0 - 35.0% Flay Duration
Weapons.
Barbarian
Gorilla Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Rock Splitter to Extra Hit
  • +3.0 - 5.0% Chance for Crushing Hand to Extra Hit
  • +8.0 - 10.0% Chance for The Protector to Deal Double Damage
  • +21.0 - 30.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Rock Splitter to Extra Hit
  • +8.0 - 10.0% Chance for Crushing Hand to Extra Hit
  • +13.0 - 17.5% Chance for The Protector to Deal Double Damage
  • +26.0 - 35.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Rock Splitter to Extra Hit
  • +13.0 - 17.5% Chance for Crushing Hand to Extra Hit
  • +16.0 - 25.0% Chance for The Protector to Deal Double Damage
  • +26.5 - 40.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Thrash to Deal Double Damage
  • +3.0 - 5.0% Chance for Rake to Extra Hit
  • +8.0 - 10.0% Chance for The Hunter to Extra Hit
  • +21.0 - 30.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Thrash to Deal Double Damage
  • +8.0 - 10.0% Chance for Rake to Extra Hit
  • +13.0 - 17.5% Chance for The Hunter to Extra Hit
  • +26.0 - 35.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Thrash to Deal Double Damage
  • +13.0 - 17.5% Chance for Rake to Extra Hit
  • +16.0 - 25.0% Chance for The Hunter to Extra Hit
  • +26.5 - 40.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Lightning Augments
Magic
Weapon Weapons. Druid
Lightning Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Storm Strike to Hit Twice
  • +8.0 - 12.5% Chance for Lightning Storm to Deal Double Damage
  • +13.0 - 17.5% Chance for Cataclysm to Deal Double Damage
Weapons.
Druid
Lightning Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Storm Strike to Hit Twice
  • +15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage
  • +16.0 - 25.0% Chance for Cataclysm to Deal Double Damage
Weapons.
Druid
Marksman Augments - Core
Magic
Weapon
  • +3.0 - 5.0% Chance for Barrage Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Core
Rare
Weapon
  • +8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Core
Legendary
Weapon
  • +13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
Rogue
Plains Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
  • +5.5 - 7.5% Chance for Ravager to Extra Hit
  • +1 to Furnace
Weapons.
Spiritborn
Plains Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
  • +8.0 - 12.5% Chance for Ravager to Extra Hit
  • +1 to Furnace
Weapons.
Spiritborn
Plains Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
  • +15.5 - 20.0% Chance for Ravager to Extra Hit
  • +1 - 2 to Furnace
Weapons.
Spiritborn
Pyromancy Augments -  Fiery
Magic
Weapon
  • +5.5 - 7.5% Chance for Incinerate to Deal Double Damage
  • +5.5 - 7.5% Chance for Firewall to Deal Double Damage
  • +5.5 - 7.5% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Rare
Weapon
  • +8.0 - 12.5% Chance for Incinerate to Deal Double Damage
  • +8.0 - 12.5% Chance for Firewall to Deal Double Damage
  • +10.5 - 15.0% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Legendary
Weapon
  • +15.5 - 20.0% Chance for Incinerate to Deal Double Damage
  • +15.5 - 20.0% Chance for Firewall to Deal Double Damage
  • +13.5 - 22.5% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Fireball Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Fire Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Shadow Augments - Decay
Magic
Weapon
  • +8.0 - 12.5% Chance for Decompose to Deal Double Damage
  • +3.0 - 5.0% Chance for Blight Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Soulrift to Deal Double Damage
  • +8.0 - 10.0% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Decay
Rare
Weapon
  • +15.5 - 20.0% Chance for Decompose to Deal Double Damage
  • +8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Soulrift to Deal Double Damage
  • +13.0 - 17.5% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Decay
Legendary
Weapon
  • +26.0 - 35.0% Chance for Decompose to Deal Double Damage
  • +13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Soulrift to Deal Double Damage
  • +16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Magic
Weapon
  • +3.0 - 5.0% Chance for Sever Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Reap to Hit Twice
  • +8.0 - 10.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Rare
Weapon
  • +8.0 - 10.0% Chance for Sever Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Reap to Hit Twice
  • +13.0 - 17.5% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Legendary
Weapon
  • +13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Reap to Hit Twice
  • +16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shock Augments -  Discharge
Magic
Weapon
  • +5.5 - 7.5% Chance for Teleport to Hit Twice
  • +8.0 - 12.5% Chance for Arc Lash to Swipe Twice
  • +3.0 - 5.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments -  Discharge
Rare
Weapon
  • +8.0 - 12.5% Chance for Teleport to Hit Twice
  • +15.5 - 20.0% Chance for Arc Lash to Swipe Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments -  Discharge
Legendary
Weapon
  • +15.5 - 20.0% Chance for Teleport to Hit Twice
  • +23.5 - 32.5% Chance for Arc Lash to Swipe Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Magic
Weapon
  • +8.0 - 12.5% Chance for Spark Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Chain Lightning to Hit Twice
  • +3.0 - 5.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Rare
Weapon
  • +15.5 - 20.0% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning to Hit Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning to Hit Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Sky Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Soar to Deal Double Damage
  • +1 to Brilliance
  • +8.0 - 10.0% Chance for Vortex to Extra Hit
  • +5.5 - 7.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Sky Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Soar to Deal Double Damage
  • +1 to Brilliance
  • +13.0 - 17.5% Chance for Vortex to Extra Hit
  • +8.0 - 12.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Sky Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Soar to Deal Double Damage
  • +1 - 2 to Brilliance
  • +16.0 - 25.0% Chance for Vortex to Extra Hit
  • +15.5 - 20.0% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Soil Augments
Magic
Weapon
  • +5.5 - 7.5% Chance for Touch of Death Swarms To Reinfect On Hit
  • +8.0 - 10.0% Scourge Poisoning Duration
  • +1 to Ravenous
Weapons.
Spiritborn
Soil Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Touch of Death Swarms To Reinfect On Hit
  • +15.5 - 20.0% Scourge Poisoning Duration
  • +1 to Ravenous
Weapons.
Spiritborn
Soil Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Touch of Death Swarms To Reinfect On Hit
  • +26.5 - 40.0% Scourge Poisoning Duration
  • +1 - 2 to Ravenous
Weapons.
Spiritborn
Storm Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Wind Shear Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Tornado Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Hurricane to Deal Double Damage
Weapons.
Druid
Storm Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Wind Shear Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Tornado Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Hurricane to Deal Double Damage
Weapons.
Druid
Storm Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Hurricane to Deal Double Damage
Weapons.
Druid
Summoning Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
  • +5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
  • +5.5 - 7.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
  • +8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
  • +8.0 - 12.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
  • +15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
  • +15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
  • +15.5 - 20.0% Chance for Golem to Hit Twice
Weapons.
Necromancer
Trap Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Death Trap to Deal Double Damage
  • +5.5 - 7.5% Chance for Caltrops to Consume No Charges
  • +15.5 - 20.0% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Death Trap to Deal Double Damage
  • +8.0 - 12.5% Chance for Caltrops to Consume No Charges
  • +21.0 - 30.0% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Death Trap to Deal Double Damage
  • +15.5 - 20.0% Chance for Caltrops to Consume No Charges
  • +29.0 - 42.5% Poison Trap Duration
Weapons.
Rogue
Warped Augments
Magic
Weapon Weapons. Rogue
Warped Augments
Rare
Weapon
  • +% Chance for Twisting Blades to Hit Twice
  • +% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +%
Weapons.
Rogue
Warped Augments
Legendary
Weapon
  • +13 - 17.5% Chance for Twisting Blades to Hit Twice
  • +15.5 - 20% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +15.5 -20%
Weapons.
Rogue
Wasteland Augments
Magic
Weapon Weapons. Barbarian
Wasteland Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Dust Devils to Cast Twice
  • +8.0 - 12.5% Chance for Earthquakes to Cast Twice
  • +15.5 - 20.0% Earthquake Duration
Weapons.
Barbarian
Wasteland Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Dust Devils to Cast Twice
  • +15.5 - 20.0% Chance for Earthquakes to Cast Twice
  • +23.5 - 32.5% Earthquake Duration
Weapons.
Barbarian
Weapon Augments
Magic
Weapon Weapons. Barbarian
Weapon Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Mighty Throw to Hit Twice
  • +13.0 - 17.5% Chance for Steel Grasp to Deal Double Damage
  • +13.0 - 17.5% Chance for Death Blow to Deal Double Damage
  • +8.0 - 12.5% Chance for Iron Maelstrom to Hit Twice
Weapons.
Barbarian
Weapon Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Mighty Throw to Hit Twice
  • +16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage
  • +16.0 - 25.0% Chance for Death Blow to Deal Double Damage
  • +15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice
Weapons.
Barbarian
Werebear Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Maul to Hit Twice
  • +3.0 - 5.0% Chance for Pulverize to Hit Twice
  • +8.0 - 10.0% Chance for Trample to Deal Double Damage
Weapons.
Druid
Werebear Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Maul to Hit Twice
  • +8.0 - 10.0% Chance for Pulverize to Hit Twice
  • +13.0 - 17.5% Chance for Trample to Deal Double Damage
Weapons.
Druid
Werebear Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Maul to Hit Twice
  • +13.0 - 17.5% Chance for Pulverize to Hit Twice
  • +16.0 - 25.0% Chance for Trample to Deal Double Damage
Weapons.
Druid
Werewolf Augments
Magic
Weapon
  • +3.0 - 5.0% Chance for Shred to Hit Twice
  • +15.5 - 20.0% Rabies Duration
  • +8.0 - 10.0% Lacerate Duration
  • +8.0 - 12.5% Chance for Claw to Deal Double Damage
Weapons.
Druid
Werewolf Augments
Rare
Weapon
  • +8.0 - 10.0% Chance for Shred to Hit Twice
  • +21.0 - 30.0% Rabies Duration
  • +13.0 - 17.5% Lacerate Duration
  • +15.5 - 20.0% Chance for Claw to Deal Double Damage
Weapons.
Druid
Werewolf Augments
Legendary
Weapon
  • +13.0 - 17.5% Chance for Shred to Hit Twice
  • +29.0 - 42.5% Rabies Duration
  • +16.0 - 25.0% Lacerate Duration
  • +26.0 - 35.0% Chance for Claw to Deal Double Damage
Weapons.
Druid