Conjuration Augments Magic
|
Weapon
|
- Casted Hydras Have +1 Head
- +5.5 - 7.5% Chance for a Second Ice Blades When Cast
- +5.5 - 7.5% Chance for a Second Lightning Spear When Cast
- +5.5 - 7.5% Chance for Familiars to Hit Twice
Weapons.
|
Sorcerer
|
Conjuration Augments Rare
|
Weapon
|
- Casted Hydras Have +1 Head
- +8.0 - 12.5% Chance for a Second Ice Blades When Cast
- +8.0 - 12.5% Chance for a Second Lightning Spear When Cast
- +8.0 - 12.5% Chance for Familiars to Hit Twice
Weapons.
|
Sorcerer
|
Conjuration Augments Legendary
|
Weapon
|
- Casted Hydras Have +1 - 2 Head
- +15.5 - 20.0% Chance for a Second Ice Blades When Cast
- +15.5 - 20.0% Chance for a Second Lightning Spear When Cast
- +15.5 - 20.0% Chance for Familiars to Hit Twice
Weapons.
|
Sorcerer
|
Conjuration Efficiency Magic
|
Resource
|
- 13.5 - 22.5% Hydra Resource Cost Reduction
- 8.0 - 10.0% Ice Blades Cooldown Reduction
- 8.0 - 10.0% Lightning Spear Cooldown Reduction
- +9.0 - 11.0% Familiar Duration
Rings and Amulets.
|
Sorcerer
|
Conjuration Efficiency Rare
|
Resource
|
- 18.5 - 27.5% Hydra Resource Cost Reduction
- 9.0 - 11.0% Ice Blades Cooldown Reduction
- 9.0 - 11.0% Lightning Spear Cooldown Reduction
- +16.0 - 25.0% Familiar Duration
Rings and Amulets.
|
Sorcerer
|
Conjuration Efficiency Legendary
|
Resource
|
- 23.5 - 32.5% Hydra Resource Cost Reduction
- 8.0 - 12.5% Ice Blades Cooldown Reduction
- 8.0 - 12.5% Lightning Spear Cooldown Reduction
- +26.5 - 40.0% Familiar Duration
Rings and Amulets.
|
Sorcerer
|
Conjuration Finesse Legendary
|
Offensive
|
- +108.5 - 140.0% Hydra Damage
- +108.5 - 140.0% Ice Blades Damage
- +108.5 - 140.0% Lightning Spear Damage
- +108.5 - 140.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Conjuration Finesse Rare
|
Offensive
|
- +52.0 - 70.0% Hydra Damage
- +52.0 - 70.0% Ice Blades Damage
- +52.0 - 70.0% Lightning Spear Damage
- +52.0 - 70.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Conjuration Finesse Magic
|
Offensive
|
- +26.0 - 35.0% Hydra Damage
- +26.0 - 35.0% Ice Blades Damage
- +26.0 - 35.0% Lightning Spear Damage
- +26.0 - 35.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Conjuration Fortune Magic
|
Utility
|
- +2.5 - 4.0% Hydra Lucky Hit Chance
- +2.5 - 4.0% Ice Blades Lucky Hit Chance
- +2.5 - 4.0% Lightning Spear Lucky Hit Chance
- +2.5 - 4.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Conjuration Fortune Rare
|
Utility
|
- +3.0 - 5.0% Hydra Lucky Hit Chance
- +3.0 - 5.0% Ice Blades Lucky Hit Chance
- +3.0 - 5.0% Lightning Spear Lucky Hit Chance
- +3.0 - 5.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Conjuration Fortune Legendary
|
Utility
|
- +4.0 - 6.0% Hydra Lucky Hit Chance
- +4.0 - 6.0% Ice Blades Lucky Hit Chance
- +4.0 - 6.0% Lightning Spear Lucky Hit Chance
- +4.0 - 6.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Elemental Control Rare
|
Utility
|
- +1 to Snap Freeze
- +1 to Crippling Flames
- +1 to Convulsions
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Elemental Control Legendary
|
Utility
|
- +1 - 2 to Snap Freeze
- +1 - 2 to Crippling Flames
- +1 - 2 to Convulsions
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Frost Augments - Frozen Magic
|
Weapon
|
- +5.5 - 7.5% Chance for Blizzard to Deal Double Damage
- +5.5 - 7.5% Chance for Ice Spike to Deal Double Damage
- +8.0 - 10.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
|
Sorcerer
|
Frost Augments - Frozen Rare
|
Weapon
|
- +8.0 - 12.5% Chance for Blizzard to Deal Double Damage
- +10.5 - 15.0% Chance for Ice Spike to Deal Double Damage
- +13.0 - 17.5% Chance for Deep Freeze to Deal Double Damage
Weapons.
|
Sorcerer
|
Frost Augments - Frozen Legendary
|
Weapon
|
- +15.5 - 20.0% Chance for Blizzard to Deal Double Damage
- +13.5 - 22.5% Chance for Ice Spike to Deal Double Damage
- +16.0 - 25.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
|
Sorcerer
|
Frost Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Frost Bolt Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Frozen Orb Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Frost Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Frost Bolt Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Frost Augments Legendary
|
Weapon
|
- +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Frost Cage Magic
|
Defensive
|
- 10.5 - 15.0% Frost Nova Cooldown Reduction
- +8.0 - 10.0% Ice Armor Duration
- +16.0 - 25.0% Chill Slow Potency
- +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Sorcerer
|
Frost Cage Rare
|
Defensive
|
- 13.0 - 17.5% Frost Nova Cooldown Reduction
- +8.0 - 12.5% Ice Armor Duration
- +18.5 - 27.5% Chill Slow Potency
- +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Sorcerer
|
Frost Cage Legendary
|
Defensive
|
- 15.5 - 20.0% Frost Nova Cooldown Reduction
- +10.5 - 15.0% Ice Armor Duration
- +21.0 - 30.0% Chill Slow Potency
- +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Sorcerer
|
Pyromancy Augments - Fiery Magic
|
Weapon
|
- +5.5 - 7.5% Chance for Incinerate to Deal Double Damage
- +5.5 - 7.5% Chance for Firewall to Deal Double Damage
- +5.5 - 7.5% Chance for Meteorite to Deal Double Damage
Weapons.
|
Sorcerer
|
Pyromancy Augments - Fiery Rare
|
Weapon
|
- +8.0 - 12.5% Chance for Incinerate to Deal Double Damage
- +8.0 - 12.5% Chance for Firewall to Deal Double Damage
- +10.5 - 15.0% Chance for Meteorite to Deal Double Damage
Weapons.
|
Sorcerer
|
Pyromancy Augments - Fiery Legendary
|
Weapon
|
- +15.5 - 20.0% Chance for Incinerate to Deal Double Damage
- +15.5 - 20.0% Chance for Firewall to Deal Double Damage
- +13.5 - 22.5% Chance for Meteorite to Deal Double Damage
Weapons.
|
Sorcerer
|
Pyromancy Augments Legendary
|
Weapon
|
- +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
- +15.5 - 20.0% Chance for Meteor to Deal Double Damage
Weapons.
|
Sorcerer
|
Pyromancy Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Fire Bolt Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Fireball Projectiles to Cast Twice
- +5.5 - 7.5% Chance for Meteor to Deal Double Damage
Weapons.
|
Sorcerer
|
Pyromancy Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Fire Bolt Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
- +8.0 - 12.5% Chance for Meteor to Deal Double Damage
Weapons.
|
Sorcerer
|
Pyromancy Endurance Magic
|
Defensive
|
- Lucky Hit: Up to a 15% Chance to Heal +21 - 29 Life
- +8.0 - 10.0% Flame Shield Duration
- +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Sorcerer
|
Pyromancy Endurance Rare
|
Defensive
|
- Lucky Hit: Up to a 15% Chance to Heal +104 - 140 Life
- +8.0 - 12.5% Flame Shield Duration
- +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Sorcerer
|
Pyromancy Endurance Legendary
|
Defensive
|
- Lucky Hit: Up to a 15% Chance to Heal +172 - 232 Life
- +10.5 - 15.0% Flame Shield Duration
- +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Sorcerer
|
Pyromancy Finesse Magic
|
Offensive
|
- +10.5 - 15.0% Fire Damage
- +7.0 - 9.0% Pyromancy Attack Speed
- +16.0 - 25.0% Pyromancy Critical Strike Damage
- +13.5 - 22.5% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Pyromancy Finesse Rare
|
Offensive
|
- +21.0 - 30.0% Fire Damage
- +8.0 - 10.0% Pyromancy Attack Speed
- +36.5 - 50.0% Pyromancy Critical Strike Damage
- +31.5 - 45.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Pyromancy Finesse Legendary
|
Offensive
|
- +46.5 - 60.0% Fire Damage
- +9.0 - 11.0% Pyromancy Attack Speed
- +77.5 - 100.0% Pyromancy Critical Strike Damage
- +67.5 - 90.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Shock Augments - Discharge Magic
|
Weapon
|
- +5.5 - 7.5% Chance for Teleport to Hit Twice
- +8.0 - 12.5% Chance for Arc Lash to Swipe Twice
- +3.0 - 5.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Shock Augments - Discharge Rare
|
Weapon
|
- +8.0 - 12.5% Chance for Teleport to Hit Twice
- +15.5 - 20.0% Chance for Arc Lash to Swipe Twice
- +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Shock Augments - Discharge Legendary
|
Weapon
|
- +15.5 - 20.0% Chance for Teleport to Hit Twice
- +23.5 - 32.5% Chance for Arc Lash to Swipe Twice
- +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Shock Augments - Surge Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Spark Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Chain Lightning to Hit Twice
- +3.0 - 5.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Shock Augments - Surge Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Spark Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Chain Lightning to Hit Twice
- +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Shock Augments - Surge Legendary
|
Weapon
|
- +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Chain Lightning to Hit Twice
- +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
|
Sorcerer
|
Shock Augments Legendary
|
Weapon
|
- +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
- +36.5 - 50.0% Teleport Size
Weapons.
|
Sorcerer
|
Shock Augments Magic
|
Weapon
|
- +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
- +26.5 - 40.0% Teleport Size
Weapons.
|
Sorcerer
|
Shock Augments Rare
|
Weapon
|
- +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
- +31.5 - 45.0% Teleport Size
Weapons.
|
Sorcerer
|
Shock Finesse Magic
|
Offensive
|
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Shock Finesse Rare
|
Offensive
|
- +21.0 - 30.0% Lightning Damage
- +3.0 - 5.0% Shock Critical Strike Chance
- +36.5 - 50.0% Shock Critical Strike Damage
- +57.5 - 80.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Shock Finesse Legendary
|
Offensive
|
- +46.5 - 60.0% Lightning Damage
- +4.0 - 6.0% Shock Critical Strike Chance
- +77.5 - 100.0% Shock Critical Strike Damage
- +124.0 - 160.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
|
Sorcerer
|
Sorcerer Control Magic
|
Utility
|
- +13.0 - 17.5% Immobilize Duration
- +15.5 - 20.0% Stun Duration
- +15.5 - 20.0% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Sorcerer Control Rare
|
Utility
|
- +15.5 - 20.0% Immobilize Duration
- +13.5 - 22.5% Stun Duration
- +13.5 - 22.5% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Sorcerer Control Legendary
|
Utility
|
- +13.5 - 22.5% Immobilize Duration
- +16.0 - 25.0% Stun Duration
- +16.0 - 25.0% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Sorcerer Innovation Magic
|
Utility
|
- +26.0 - 35.0% Frost Nova Size
- +13.5 - 22.5% Blizzard Size
- +26.5 - 40.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Sorcerer Innovation Rare
|
Utility
|
- +28.5 - 37.5% Frost Nova Size
- +16.0 - 25.0% Blizzard Size
- +31.5 - 45.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Sorcerer Innovation Legendary
|
Utility
|
- +26.5 - 40.0% Frost Nova Size
- +18.5 - 27.5% Blizzard Size
- +36.5 - 50.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Sorcerer
|
Sorcerer Motion Magic
|
Mobility
|
- +5.5 - 7.5% Movement Speed
- +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
- 6.0 - 8.0% Teleport Cooldown Reduction
- +1 to Conduction
Boots and Amulets.
|
Sorcerer
|
Sorcerer Motion Rare
|
Mobility
|
- +8.0 - 10.0% Movement Speed
- +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
- 7.0 - 9.0% Teleport Cooldown Reduction
- +1 to Conduction
Boots and Amulets.
|
Sorcerer
|
Sorcerer Motion Legendary
|
Mobility
|
- +8.0 - 12.5% Movement Speed
- +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
- 8.0 - 10.0% Teleport Cooldown Reduction
- +1 - 2 to Conduction
Boots and Amulets.
|
Sorcerer
|
Ultimate Efficiency - Sorcerer Legendary
|
Resource
|
- Casting Ultimate Skills Restores +36 - 45 Primary Resource
- 8.0 - 12.5% Deep Freeze Cooldown Reduction
- 13.5 - 22.5% Inferno Cooldown Reduction
- 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
|
Sorcerer
|
Ultimate Efficiency - Sorcerer Magic
|
Resource
|
- Casting Ultimate Skills Restores +26 - 35 Primary Resource
- 8.0 - 10.0% Deep Freeze Cooldown Reduction
- 13.0 - 17.5% Inferno Cooldown Reduction
- 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
|
Sorcerer
|
Ultimate Efficiency - Sorcerer Rare
|
Resource
|
- Casting Ultimate Skills Restores +31 - 40 Primary Resource
- 9.0 - 11.0% Deep Freeze Cooldown Reduction
- 15.5 - 20.0% Inferno Cooldown Reduction
- 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
|
Sorcerer
|
|