Conjuration Efficiency Legendary
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- 23.5 - 32.5% Hydra Resource Cost Reduction
- 8.0 - 12.5% Ice Blades Cooldown Reduction
- 8.0 - 12.5% Lightning Spear Cooldown Reduction
Rings and Amulets.
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Sorcerer
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Conjuration Efficiency Rare
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- 18.5 - 27.5% Hydra Resource Cost Reduction
- 9.0 - 11.0% Ice Blades Cooldown Reduction
- 9.0 - 11.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
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Sorcerer
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Conjuration Efficiency Magic
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- 13.5 - 22.5% Hydra Resource Cost Reduction
- 8.0 - 10.0% Ice Blades Cooldown Reduction
- 8.0 - 10.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
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Sorcerer
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Conjuration Finesse Legendary
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- +72.5 - 95.0% Conjuration Damage
- +98.0 - 125.0% Hydra Damage
- +98.0 - 125.0% Ice Blades Damage
- +98.0 - 125.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Conjuration Finesse Rare
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- +62.5 - 85.0% Conjuration Damage
- +88.0 - 115.0% Hydra Damage
- +88.0 - 115.0% Ice Blades Damage
- +88.0 - 115.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Conjuration Finesse Magic
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- +57.0 - 75.0% Conjuration Damage
- +82.5 - 105.0% Hydra Damage
- +82.5 - 105.0% Ice Blades Damage
- +82.5 - 105.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Frost Augments Legendary
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- +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
- +18.5 - 27.5% Blizzard Size
Weapons.
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Sorcerer
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Frost Augments Magic
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- +18.5 - 27.5% Chance for Frost Bolt Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
- +13.5 - 22.5% Blizzard Size
Weapons.
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Sorcerer
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Frost Augments Rare
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- +21.0 - 30.0% Chance for Frost Bolt Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Frozen Orb Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Ice Shards Projectiles to Cast Twice
- +16.0 - 25.0% Blizzard Size
Weapons.
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Sorcerer
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Frost Cage Legendary
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- 15.5 - 20.0% Frost Nova Cooldown Reduction
- 21.0 - 30.0% Chill Slow Potency
- +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
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Sorcerer
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Frost Cage Rare
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- 13.0 - 17.5% Frost Nova Cooldown Reduction
- 18.5 - 27.5% Chill Slow Potency
- +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
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Sorcerer
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Frost Cage Magic
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- 10.5 - 15.0% Frost Nova Cooldown Reduction
- 16.0 - 25.0% Chill Slow Potency
- +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
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Sorcerer
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Frost Finesse Legendary
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- +41.5 - 55.0% Cold Damage
- +41.5 - 55.0% Vulnerable Damage
- +62.5 - 85.0% Damage to Frozen Enemies
- +72.5 - 95.0% Blizzard Damage
- +82.5 - 105.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Frost Finesse Rare
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- +31.5 - 45.0% Cold Damage
- +31.5 - 45.0% Vulnerable Damage
- +57.0 - 75.0% Damage to Frozen Enemies
- +62.5 - 85.0% Blizzard Damage
- +72.5 - 95.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Frost Finesse Magic
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- +26.0 - 35.0% Cold Damage
- +26.0 - 35.0% Vulnerable Damage
- +47.0 - 65.0% Damage to Frozen Enemies
- +57.0 - 75.0% Blizzard Damage
- +62.5 - 85.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Pyromancy Augments Legendary
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- +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
- +13.5 - 22.5% Incinerate Size
- +13.5 - 22.5% Meteor Size
- +18.5 - 27.5% Firewall Size
Weapons.
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Sorcerer
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Pyromancy Augments Magic
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- +18.5 - 27.5% Chance for Fire Bolt Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
- +13.0 - 17.5% Incinerate Size
- +13.0 - 17.5% Meteor Size
- +13.5 - 22.5% Firewall Size
Weapons.
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Sorcerer
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Pyromancy Augments Rare
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- +21.0 - 30.0% Chance for Fire Bolt Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Fireball Projectiles to Cast Twice
- +15.5 - 20.0% Incinerate Size
- +15.5 - 20.0% Meteor Size
- +16.0 - 25.0% Firewall Size
Weapons.
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Sorcerer
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Pyromancy Endurance Legendary
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- Lucky Hit: Up to a 5% Chance to Heal +873 - 1,175 Life
- +10.5 - 15.0% Flame Shield Duration
- +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
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Sorcerer
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Pyromancy Endurance Rare
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- Lucky Hit: Up to a 5% Chance to Heal +431 - 580 Life
- +8.0 - 12.5% Flame Shield Duration
- +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
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Sorcerer
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Pyromancy Endurance Magic
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- Lucky Hit: Up to a 5% Chance to Heal +161 - 217 Life
- +8.0 - 10.0% Flame Shield Duration
- +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
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Sorcerer
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Pyromancy Finesse Legendary
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- +41.5 - 55.0% Fire Damage
- +57.0 - 75.0% Fire Damage Over Time
- +9.0 - 11.0% Pyromancy Attack Speed
- +62.5 - 85.0% Pyromancy Critical Strike Damage
- +62.5 - 85.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Pyromancy Finesse Rare
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- +31.5 - 45.0% Fire Damage
- +47.0 - 65.0% Fire Damage Over Time
- +8.0 - 10.0% Pyromancy Attack Speed
- +57.0 - 75.0% Pyromancy Critical Strike Damage
- +57.0 - 75.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Pyromancy Finesse Magic
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- +26.0 - 35.0% Fire Damage
- +41.5 - 55.0% Fire Damage Over Time
- +7.0 - 9.0% Pyromancy Attack Speed
- +47.0 - 65.0% Pyromancy Critical Strike Damage
- +47.0 - 65.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Shock Augments Legendary
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- +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
- +36.5 - 50.0% Teleport Size
Weapons.
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Sorcerer
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Shock Augments Magic
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- +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
- +26.5 - 40.0% Teleport Size
Weapons.
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Sorcerer
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Shock Augments Rare
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- +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
- +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
- +31.5 - 45.0% Teleport Size
Weapons.
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Sorcerer
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Shock Finesse Legendary
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- +41.5 - 55.0% Lightning Damage
- +4.0 - 6.0% Shock Critical Strike Chance
- +62.5 - 85.0% Shock Critical Strike Damage
- +155.0 - 200.0% Teleport Damage
- +82.5 - 105.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Shock Finesse Rare
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- +31.5 - 45.0% Lightning Damage
- +3.0 - 5.0% Shock Critical Strike Chance
- +57.0 - 75.0% Shock Critical Strike Damage
- +144.5 - 185.0% Teleport Damage
- +72.5 - 95.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Shock Finesse Magic
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- +26.0 - 35.0% Lightning Damage
- +2.5 - 4.0% Shock Critical Strike Chance
- +47.0 - 65.0% Shock Critical Strike Damage
- +124.0 - 160.0% Teleport Damage
- +62.5 - 85.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
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Sorcerer
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Sorcerer Control Legendary
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- +13.5 - 22.5% Immobilize Duration
- +16.0 - 25.0% Stun Duration
- +16.0 - 25.0% Freeze Duration
- +26.5 - 40.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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Sorcerer
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Sorcerer Control Magic
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- +13.0 - 17.5% Immobilize Duration
- +15.5 - 20.0% Stun Duration
- +15.5 - 20.0% Freeze Duration
- +26.0 - 35.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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Sorcerer
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Sorcerer Control Rare
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- +15.5 - 20.0% Immobilize Duration
- +13.5 - 22.5% Stun Duration
- +13.5 - 22.5% Freeze Duration
- +28.5 - 37.5% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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Sorcerer
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Sorcerer Motion Legendary
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- +8.0 - 12.5% Movement Speed
- +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
- 8.0 - 10.0% Teleport Cooldown Reduction
Boots and Amulets.
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Sorcerer
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Sorcerer Motion Rare
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- +8.0 - 10.0% Movement Speed
- +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
- 7.0 - 9.0% Teleport Cooldown Reduction
Boots and Amulets.
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Sorcerer
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Sorcerer Motion Magic
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- +5.5 - 7.5% Movement Speed
- +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
- 6.0 - 8.0% Teleport Cooldown Reduction
Boots and Amulets.
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Sorcerer
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Ultimate Efficiency - Sorcerer Legendary
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- Casting Ultimate Skills Restores +36 - 45 Primary Resource
- 8.0 - 12.5% Deep Freeze Cooldown Reduction
- 13.5 - 22.5% Inferno Cooldown Reduction
- 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
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Sorcerer
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Ultimate Efficiency - Sorcerer Magic
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- Casting Ultimate Skills Restores +26 - 35 Primary Resource
- 8.0 - 10.0% Deep Freeze Cooldown Reduction
- 13.0 - 17.5% Inferno Cooldown Reduction
- 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
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Sorcerer
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Ultimate Efficiency - Sorcerer Rare
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- Casting Ultimate Skills Restores +31 - 40 Primary Resource
- 9.0 - 11.0% Deep Freeze Cooldown Reduction
- 15.5 - 20.0% Inferno Cooldown Reduction
- 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
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Sorcerer
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