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Sorcerer Manuals

From Diablo 4 Wiki

Tempering Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in World Tiers 1 to 4 and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Conjuration Efficiency
Legendary
  • 23.5 - 32.5% Hydra Resource Cost Reduction
  • 8.0 - 12.5% Ice Blades Cooldown Reduction
  • 8.0 - 12.5% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Rare
  • 18.5 - 27.5% Hydra Resource Cost Reduction
  • 9.0 - 11.0% Ice Blades Cooldown Reduction
  • 9.0 - 11.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Magic
  • 13.5 - 22.5% Hydra Resource Cost Reduction
  • 8.0 - 10.0% Ice Blades Cooldown Reduction
  • 8.0 - 10.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Finesse
Legendary
  • +72.5 - 95.0% Conjuration Damage
  • +98.0 - 125.0% Hydra Damage
  • +98.0 - 125.0% Ice Blades Damage
  • +98.0 - 125.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Rare
  • +62.5 - 85.0% Conjuration Damage
  • +88.0 - 115.0% Hydra Damage
  • +88.0 - 115.0% Ice Blades Damage
  • +88.0 - 115.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Magic
  • +57.0 - 75.0% Conjuration Damage
  • +82.5 - 105.0% Hydra Damage
  • +82.5 - 105.0% Ice Blades Damage
  • +82.5 - 105.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Augments
Legendary
  • +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
  • +18.5 - 27.5% Blizzard Size
Weapons.
Sorcerer
Frost Augments
Magic
  • +18.5 - 27.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
  • +13.5 - 22.5% Blizzard Size
Weapons.
Sorcerer
Frost Augments
Rare
  • +21.0 - 30.0% Chance for Frost Bolt Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ice Shards Projectiles to Cast Twice
  • +16.0 - 25.0% Blizzard Size
Weapons.
Sorcerer
Frost Cage
Legendary
  • 15.5 - 20.0% Frost Nova Cooldown Reduction
  • 21.0 - 30.0% Chill Slow Potency
  • +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Rare
  • 13.0 - 17.5% Frost Nova Cooldown Reduction
  • 18.5 - 27.5% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Magic
  • 10.5 - 15.0% Frost Nova Cooldown Reduction
  • 16.0 - 25.0% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Finesse
Legendary
  • +41.5 - 55.0% Cold Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +62.5 - 85.0% Damage to Frozen Enemies
  • +72.5 - 95.0% Blizzard Damage
  • +82.5 - 105.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Rare
  • +31.5 - 45.0% Cold Damage
  • +31.5 - 45.0% Vulnerable Damage
  • +57.0 - 75.0% Damage to Frozen Enemies
  • +62.5 - 85.0% Blizzard Damage
  • +72.5 - 95.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Magic
  • +26.0 - 35.0% Cold Damage
  • +26.0 - 35.0% Vulnerable Damage
  • +47.0 - 65.0% Damage to Frozen Enemies
  • +57.0 - 75.0% Blizzard Damage
  • +62.5 - 85.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Augments
Legendary
  • +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
  • +13.5 - 22.5% Incinerate Size
  • +13.5 - 22.5% Meteor Size
  • +18.5 - 27.5% Firewall Size
Weapons.
Sorcerer
Pyromancy Augments
Magic
  • +18.5 - 27.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
  • +13.0 - 17.5% Incinerate Size
  • +13.0 - 17.5% Meteor Size
  • +13.5 - 22.5% Firewall Size
Weapons.
Sorcerer
Pyromancy Augments
Rare
  • +21.0 - 30.0% Chance for Fire Bolt Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Fireball Projectiles to Cast Twice
  • +15.5 - 20.0% Incinerate Size
  • +15.5 - 20.0% Meteor Size
  • +16.0 - 25.0% Firewall Size
Weapons.
Sorcerer
Pyromancy Endurance
Legendary
  • Lucky Hit: Up to a 5% Chance to Heal +873 - 1,175 Life
  • +10.5 - 15.0% Flame Shield Duration
  • +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Rare
  • Lucky Hit: Up to a 5% Chance to Heal +431 - 580 Life
  • +8.0 - 12.5% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Magic
  • Lucky Hit: Up to a 5% Chance to Heal +161 - 217 Life
  • +8.0 - 10.0% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Finesse
Legendary
  • +41.5 - 55.0% Fire Damage
  • +57.0 - 75.0% Fire Damage Over Time
  • +9.0 - 11.0% Pyromancy Attack Speed
  • +62.5 - 85.0% Pyromancy Critical Strike Damage
  • +62.5 - 85.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Rare
  • +31.5 - 45.0% Fire Damage
  • +47.0 - 65.0% Fire Damage Over Time
  • +8.0 - 10.0% Pyromancy Attack Speed
  • +57.0 - 75.0% Pyromancy Critical Strike Damage
  • +57.0 - 75.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Magic
  • +26.0 - 35.0% Fire Damage
  • +41.5 - 55.0% Fire Damage Over Time
  • +7.0 - 9.0% Pyromancy Attack Speed
  • +47.0 - 65.0% Pyromancy Critical Strike Damage
  • +47.0 - 65.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Augments
Legendary
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Shock Finesse
Legendary
  • +41.5 - 55.0% Lightning Damage
  • +4.0 - 6.0% Shock Critical Strike Chance
  • +62.5 - 85.0% Shock Critical Strike Damage
  • +155.0 - 200.0% Teleport Damage
  • +82.5 - 105.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Rare
  • +31.5 - 45.0% Lightning Damage
  • +3.0 - 5.0% Shock Critical Strike Chance
  • +57.0 - 75.0% Shock Critical Strike Damage
  • +144.5 - 185.0% Teleport Damage
  • +72.5 - 95.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Magic
  • +26.0 - 35.0% Lightning Damage
  • +2.5 - 4.0% Shock Critical Strike Chance
  • +47.0 - 65.0% Shock Critical Strike Damage
  • +124.0 - 160.0% Teleport Damage
  • +62.5 - 85.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Sorcerer Control
Legendary
  • +13.5 - 22.5% Immobilize Duration
  • +16.0 - 25.0% Stun Duration
  • +16.0 - 25.0% Freeze Duration
  • +26.5 - 40.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Magic
  • +13.0 - 17.5% Immobilize Duration
  • +15.5 - 20.0% Stun Duration
  • +15.5 - 20.0% Freeze Duration
  • +26.0 - 35.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Rare
  • +15.5 - 20.0% Immobilize Duration
  • +13.5 - 22.5% Stun Duration
  • +13.5 - 22.5% Freeze Duration
  • +28.5 - 37.5% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 8.0 - 10.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 7.0 - 9.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Stability
Legendary
  • +1 - 2 to Invigorating Conduit
  • +1 - 2 to Frigid Breeze
  • +1 - 2 to Fiery Surge
Rings and Amulets.
Sorcerer
Sorcerer Stability
Rare
  • +1 to Invigorating Conduit
  • +1 to Frigid Breeze
  • +1 to Fiery Surge
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Legendary
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 8.0 - 12.5% Deep Freeze Cooldown Reduction
  • 13.5 - 22.5% Inferno Cooldown Reduction
  • 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Magic
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 8.0 - 10.0% Deep Freeze Cooldown Reduction
  • 13.0 - 17.5% Inferno Cooldown Reduction
  • 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Rare
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 9.0 - 11.0% Deep Freeze Cooldown Reduction
  • 15.5 - 20.0% Inferno Cooldown Reduction
  • 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer