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Sorcerer Manuals

From Diablo 4 Wiki

The Sorcerer Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in any Difficulty and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Conjuration Augments
Magic
Weapon
  • Casted Hydras Have +1 Head
  • +5.5 - 7.5% Chance for a Second Ice Blades When Cast
  • +5.5 - 7.5% Chance for a Second Lightning Spear When Cast
  • +5.5 - 7.5% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Augments
Rare
Weapon
  • Casted Hydras Have +1 Head
  • +8.0 - 12.5% Chance for a Second Ice Blades When Cast
  • +8.0 - 12.5% Chance for a Second Lightning Spear When Cast
  • +8.0 - 12.5% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Augments
Legendary
Weapon
  • Casted Hydras Have +1 - 2 Head
  • +15.5 - 20.0% Chance for a Second Ice Blades When Cast
  • +15.5 - 20.0% Chance for a Second Lightning Spear When Cast
  • +15.5 - 20.0% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Efficiency
Magic
Resource
  • 13.5 - 22.5% Hydra Resource Cost Reduction
  • 8.0 - 10.0% Ice Blades Cooldown Reduction
  • 8.0 - 10.0% Lightning Spear Cooldown Reduction
  • +9.0 - 11.0% Familiar Duration
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Rare
Resource
  • 18.5 - 27.5% Hydra Resource Cost Reduction
  • 9.0 - 11.0% Ice Blades Cooldown Reduction
  • 9.0 - 11.0% Lightning Spear Cooldown Reduction
  • +16.0 - 25.0% Familiar Duration
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Legendary
Resource
  • 23.5 - 32.5% Hydra Resource Cost Reduction
  • 8.0 - 12.5% Ice Blades Cooldown Reduction
  • 8.0 - 12.5% Lightning Spear Cooldown Reduction
  • +26.5 - 40.0% Familiar Duration
Rings and Amulets.
Sorcerer
Conjuration Finesse
Legendary
Offensive
  • +108.5 - 140.0% Hydra Damage
  • +108.5 - 140.0% Ice Blades Damage
  • +108.5 - 140.0% Lightning Spear Damage
  • +108.5 - 140.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Rare
Offensive
  • +52.0 - 70.0% Hydra Damage
  • +52.0 - 70.0% Ice Blades Damage
  • +52.0 - 70.0% Lightning Spear Damage
  • +52.0 - 70.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Magic
Offensive
  • +26.0 - 35.0% Hydra Damage
  • +26.0 - 35.0% Ice Blades Damage
  • +26.0 - 35.0% Lightning Spear Damage
  • +26.0 - 35.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Fortune
Magic
Utility
  • +2.5 - 4.0% Hydra Lucky Hit Chance
  • +2.5 - 4.0% Ice Blades Lucky Hit Chance
  • +2.5 - 4.0% Lightning Spear Lucky Hit Chance
  • +2.5 - 4.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Conjuration Fortune
Rare
Utility
  • +3.0 - 5.0% Hydra Lucky Hit Chance
  • +3.0 - 5.0% Ice Blades Lucky Hit Chance
  • +3.0 - 5.0% Lightning Spear Lucky Hit Chance
  • +3.0 - 5.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Conjuration Fortune
Legendary
Utility
  • +4.0 - 6.0% Hydra Lucky Hit Chance
  • +4.0 - 6.0% Ice Blades Lucky Hit Chance
  • +4.0 - 6.0% Lightning Spear Lucky Hit Chance
  • +4.0 - 6.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Elemental Control
Rare
Utility
  • +1 to Snap Freeze
  • +1 to Crippling Flames
  • +1 to Convulsions
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Elemental Control
Legendary
Utility
  • +1 - 2 to Snap Freeze
  • +1 - 2 to Crippling Flames
  • +1 - 2 to Convulsions
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Frost Augments -  Frozen
Magic
Weapon
  • +5.5 - 7.5% Chance for Blizzard to Deal Double Damage
  • +5.5 - 7.5% Chance for Ice Spike to Deal Double Damage
  • +8.0 - 10.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments -  Frozen
Rare
Weapon
  • +8.0 - 12.5% Chance for Blizzard to Deal Double Damage
  • +10.5 - 15.0% Chance for Ice Spike to Deal Double Damage
  • +13.0 - 17.5% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments -  Frozen
Legendary
Weapon
  • +15.5 - 20.0% Chance for Blizzard to Deal Double Damage
  • +13.5 - 22.5% Chance for Ice Spike to Deal Double Damage
  • +16.0 - 25.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Frost Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Cage
Magic
Defensive
  • 10.5 - 15.0% Frost Nova Cooldown Reduction
  • +8.0 - 10.0% Ice Armor Duration
  • +16.0 - 25.0% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Rare
Defensive
  • 13.0 - 17.5% Frost Nova Cooldown Reduction
  • +8.0 - 12.5% Ice Armor Duration
  • +18.5 - 27.5% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Legendary
Defensive
  • 15.5 - 20.0% Frost Nova Cooldown Reduction
  • +10.5 - 15.0% Ice Armor Duration
  • +21.0 - 30.0% Chill Slow Potency
  • +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Finesse
Magic
Offensive
  • +10.5 - 15.0% Cold Damage
  • +10.5 - 15.0% Vulnerable Damage
  • +13.5 - 22.5% Damage to Frozen Enemies
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Rare
Offensive
  • +21.0 - 30.0% Cold Damage
  • +21.0 - 30.0% Vulnerable Damage
  • +31.5 - 45.0% Damage to Frozen Enemies
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Legendary
Offensive
  • +46.5 - 60.0% Cold Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +67.5 - 90.0% Damage to Frozen Enemies
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Augments -  Fiery
Magic
Weapon
  • +5.5 - 7.5% Chance for Incinerate to Deal Double Damage
  • +5.5 - 7.5% Chance for Firewall to Deal Double Damage
  • +5.5 - 7.5% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Rare
Weapon
  • +8.0 - 12.5% Chance for Incinerate to Deal Double Damage
  • +8.0 - 12.5% Chance for Firewall to Deal Double Damage
  • +10.5 - 15.0% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Legendary
Weapon
  • +15.5 - 20.0% Chance for Incinerate to Deal Double Damage
  • +15.5 - 20.0% Chance for Firewall to Deal Double Damage
  • +13.5 - 22.5% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Fireball Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Fire Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Endurance
Magic
Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +21 - 29 Life
  • +8.0 - 10.0% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Rare
Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +104 - 140 Life
  • +8.0 - 12.5% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Legendary
Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +172 - 232 Life
  • +10.5 - 15.0% Flame Shield Duration
  • +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Finesse
Magic
Offensive
  • +10.5 - 15.0% Fire Damage
  • +7.0 - 9.0% Pyromancy Attack Speed
  • +16.0 - 25.0% Pyromancy Critical Strike Damage
  • +13.5 - 22.5% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Rare
Offensive
  • +21.0 - 30.0% Fire Damage
  • +8.0 - 10.0% Pyromancy Attack Speed
  • +36.5 - 50.0% Pyromancy Critical Strike Damage
  • +31.5 - 45.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Legendary
Offensive
  • +46.5 - 60.0% Fire Damage
  • +9.0 - 11.0% Pyromancy Attack Speed
  • +77.5 - 100.0% Pyromancy Critical Strike Damage
  • +67.5 - 90.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Augments -  Discharge
Magic
Weapon
  • +5.5 - 7.5% Chance for Teleport to Hit Twice
  • +8.0 - 12.5% Chance for Arc Lash to Swipe Twice
  • +3.0 - 5.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments -  Discharge
Rare
Weapon
  • +8.0 - 12.5% Chance for Teleport to Hit Twice
  • +15.5 - 20.0% Chance for Arc Lash to Swipe Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments -  Discharge
Legendary
Weapon
  • +15.5 - 20.0% Chance for Teleport to Hit Twice
  • +23.5 - 32.5% Chance for Arc Lash to Swipe Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Magic
Weapon
  • +8.0 - 12.5% Chance for Spark Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Chain Lightning to Hit Twice
  • +3.0 - 5.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Rare
Weapon
  • +15.5 - 20.0% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning to Hit Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning to Hit Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Shock Finesse
Magic
Offensive Weapons, Gloves, Rings, and Amulets. Sorcerer
Shock Finesse
Rare
Offensive
  • +21.0 - 30.0% Lightning Damage
  • +3.0 - 5.0% Shock Critical Strike Chance
  • +36.5 - 50.0% Shock Critical Strike Damage
  • +57.5 - 80.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Legendary
Offensive
  • +46.5 - 60.0% Lightning Damage
  • +4.0 - 6.0% Shock Critical Strike Chance
  • +77.5 - 100.0% Shock Critical Strike Damage
  • +124.0 - 160.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Sorcerer Control
Magic
Utility
  • +13.0 - 17.5% Immobilize Duration
  • +15.5 - 20.0% Stun Duration
  • +15.5 - 20.0% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Rare
Utility
  • +15.5 - 20.0% Immobilize Duration
  • +13.5 - 22.5% Stun Duration
  • +13.5 - 22.5% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Legendary
Utility
  • +13.5 - 22.5% Immobilize Duration
  • +16.0 - 25.0% Stun Duration
  • +16.0 - 25.0% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation
Magic
Utility
  • +26.0 - 35.0% Frost Nova Size
  • +13.5 - 22.5% Blizzard Size
  • +26.5 - 40.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation
Rare
Utility
  • +28.5 - 37.5% Frost Nova Size
  • +16.0 - 25.0% Blizzard Size
  • +31.5 - 45.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation
Legendary
Utility
  • +26.5 - 40.0% Frost Nova Size
  • +18.5 - 27.5% Blizzard Size
  • +36.5 - 50.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Teleport Cooldown Reduction
  • +1 to Conduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 7.0 - 9.0% Teleport Cooldown Reduction
  • +1 to Conduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 8.0 - 10.0% Teleport Cooldown Reduction
  • +1 - 2 to Conduction
Boots and Amulets.
Sorcerer
Sorcerer Stability
Legendary
Resource
  • +1 - 2 to Invigorating Conduit
  • +1 - 2 to Frigid Breeze
  • +1 - 2 to Fiery Surge
Rings and Amulets.
Sorcerer
Sorcerer Stability
Rare
Resource
  • +1 to Invigorating Conduit
  • +1 to Frigid Breeze
  • +1 to Fiery Surge
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Legendary
Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 8.0 - 12.5% Deep Freeze Cooldown Reduction
  • 13.5 - 22.5% Inferno Cooldown Reduction
  • 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Magic
Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 8.0 - 10.0% Deep Freeze Cooldown Reduction
  • 13.0 - 17.5% Inferno Cooldown Reduction
  • 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Rare
Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 9.0 - 11.0% Deep Freeze Cooldown Reduction
  • 15.5 - 20.0% Inferno Cooldown Reduction
  • 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer