Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo Vessel of Hatred

Tempering

From Diablo 4 Wiki

Tempering allows you to add affixes to your Legendary and Rare items. Tempering Manuals can randomly drop in World Tier 1 to 4 and each manual offers a list of themed recipes. The higher the Tier you are playing in the better the Manual's will be. The Manual goes into your bag. You click it to learn and it is stored in your Codex of Power.

Manuals will fall into 1 of 6 categories:

Each manual will have a list of themed affixes.


Tempering Manuals
Two Manuals with Different Themes


How to Temper

Give your item to the Blacksmith and select the manual from the chosen category in the Tempering menu. You can not pick which recipe from the manual will be applied to the item, it is randomly selected and you can only do that six times, called Tempering Rerolls. This means you can't indefinitely reroll the Temper until the Blacksmith picks the specific recipe you want.

Most Legendary Items can be tempered with only one Affix but Ancestral Legendary Items can have two but they have to be manuals from two different categories. One manual from Offensive and the second from Weapons for example, not two manuals from the Weapons category.


Tempering Select Category
Select Category
Tempering Complete
Tempering Complete
Offensive Tempering Recipes
Marksman Finesse Manual Selected
Tempering Materials Required
Materials Required to Temper
Tempering Recipe Roll
Random Marksman Finesse Affix Applied
Tempering Before and After
Item before and after with 2 new Affixes


List of Manuals

Prior to the release of Season 4 the following Manuals have been revealed by Blizzard.


Class Aspects Quick Menu
Barbarian
Druid
Necromancer
Rogue
Sorcerer


All Classes Manuals

These are the Tempering Manuals are available for use by all classes. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Elemental Surge
Legendary
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Shadow Damage
Weapons.
All Classes
Elemental Surge
Magic
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Shadow Damage
Weapons.
All Classes
Elemental Surge
Rare
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Shadow Damage
Weapons.
All Classes
Natural Finesse
Legendary
  • +31.5 - 45.0% Damage
  • +47.0 - 65.0% Damage to Crowd Controlled Enemies
  • +62.5 - 85.0% Damage to Close Enemies
  • +72.5 - 95.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Rare
  • +26.0 - 35.0% Damage
  • +41.5 - 55.0% Damage to Crowd Controlled Enemies
  • +57.0 - 75.0% Damage to Close Enemies
  • +62.5 - 85.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Magic
  • +16.0 - 25.0% Damage
  • +31.5 - 45.0% Damage to Crowd Controlled Enemies
  • +47.0 - 65.0% Damage to Close Enemies
  • +57.0 - 75.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Mobility Cooldown Reduction
  • 13.0 - 17.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 5.0 - 7.0% Mobility Cooldown Reduction
  • 10.5 - 15.0% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 4.0 - 6.0% Mobility Cooldown Reduction
  • 8.0 - 12.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Resistance
Legendary
  • +36.5 - 50.0% Fire Resistance
  • +36.5 - 50.0% Lightning Resistance
  • +36.5 - 50.0% Cold Resistance
  • +36.5 - 50.0% Poison Resistance
  • +36.5 - 50.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Magic
  • +26.5 - 40.0% Fire Resistance
  • +26.5 - 40.0% Lightning Resistance
  • +26.5 - 40.0% Cold Resistance
  • +26.5 - 40.0% Poison Resistance
  • +26.5 - 40.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Rare
  • +31.5 - 45.0% Fire Resistance
  • +31.5 - 45.0% Lightning Resistance
  • +31.5 - 45.0% Cold Resistance
  • +31.5 - 45.0% Poison Resistance
  • +31.5 - 45.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Schemes
Legendary
  • +537 - 840 Thorns
  • +13.0 - 17.5% Crowd Control Duration
  • +8.0 - 12.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Rare
  • +265 - 414 Thorns
  • +10.5 - 15.0% Crowd Control Duration
  • +8.0 - 10.0% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Magic
  • +99 - 155 Thorns
  • +8.0 - 12.5% Crowd Control Duration
  • +5.5 - 7.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Endurance
Legendary
  • +353 - 504 Maximum Life
  • +10.5 - 15.0% Total Armor
  • 5.0 - 7.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Rare
  • +174 - 249 Maximum Life
  • +8.0 - 12.5% Total Armor
  • 4.0 - 6.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Magic
  • +65 - 93 Maximum Life
  • +8.0 - 10.0% Total Armor
  • 3.0 - 5.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Fortune
Legendary
  • Lucky Hit: Up to a +21.0 - 30.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.5 - 22.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Rare
  • Lucky Hit: Up to a +18.5 - 27.5% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +15.5 - 20.0% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Magic
  • Lucky Hit: Up to a +16.0 - 25.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Stability
Legendary
  • 8.0 - 12.5% Resource Generation
  • 8.0 - 10.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +10.5 - 15.0% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Rare
  • 8.0 - 10.0% Resource Generation
  • 7.0 - 9.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +8.0 - 12.5% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Magic
  • 6.0 - 8.0% Resource Generation
  • 6.0 - 8.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +8.0 - 10.0% Primary Resource
Rings and Amulets.
All Classes

Barbarian Manuals

These are the Barbarian Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Arsenal Finesse
Legendary
  • +41.5 - 55.0% Damage with Two-Handed Bludgeoning Weapons
  • +41.5 - 55.0% Damage with Dual-Wielded Weapons
  • +41.5 - 55.0% Damage with Two-Handed Slashing Weapons
  • +82.5 - 105.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Rare
  • +31.5 - 45.0% Damage with Two-Handed Bludgeoning Weapons
  • +31.5 - 45.0% Damage with Dual-Wielded Weapons
  • +31.5 - 45.0% Damage with Two-Handed Slashing Weapons
  • +72.5 - 95.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Magic
  • +26.0 - 35.0% Damage with Two-Handed Bludgeoning Weapons
  • +26.0 - 35.0% Damage with Dual-Wielded Weapons
  • +26.0 - 35.0% Damage with Two-Handed Slashing Weapons
  • +62.5 - 85.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Barbarian Control
Legendary
  • +1 - 2 Steel Grasp Count
  • +1 Upheaval Count
  • +16.0 - 25.0% Stun Duration
  • +1 - 2 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Rare
  • +1 Steel Grasp Count
  • +1 Upheaval Count
  • +13.5 - 22.5% Stun Duration
  • +1 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Magic
  • +1 Steel Grasp Count
  • +0 - 1 Upheaval Count
  • +15.5 - 20.0% Stun Duration
  • +1 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • +13.0 - 17.5% Lunging Strike Range
  • 8.0 - 10.0% Charge Cooldown Reduction
  • 8.0 - 10.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • +10.5 - 15.0% Lunging Strike Range
  • 7.0 - 9.0% Charge Cooldown Reduction
  • 7.0 - 9.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • +8.0 - 12.5% Lunging Strike Range
  • 6.0 - 8.0% Charge Cooldown Reduction
  • 6.0 - 8.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Protection
Rare
  • +1 to Imposing Presence
  • +1 to Martial Vigor
  • +1 to Guttural Yell
  • +1 to Defensive Stance
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Recovery
Legendary
  • +41.5 - 55.0% Chance for Lunging Strike Projectiles to Cast Twice
  • +1 - 2 to Raid Leader
  • +1 - 2 to Invigorating Fury
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Recovery
Rare
  • +36.5 - 50.0% Chance for Lunging Strike Projectiles to Cast Twice
  • +1 to Raid Leader
  • +1 to Invigorating Fury
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Legendary
  • 10.5 - 15.0% Ground Stomp Cooldown Reduction
  • 8.0 - 10.0% Iron Skin Cooldown Reduction
  • 6.0 - 8.0% Challenging Shout Cooldown Reduction
  • 15.5 - 20.0% Steel Grasp Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Rare
  • 13.0 - 17.5% Ground Stomp Cooldown Reduction
  • 7.0 - 9.0% Iron Skin Cooldown Reduction
  • 5.0 - 7.0% Challenging Shout Cooldown Reduction
  • 13.0 - 17.5% Steel Grasp Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Magic
  • 15.5 - 20.0% Ground Stomp Cooldown Reduction
  • 6.0 - 8.0% Iron Skin Cooldown Reduction
  • 4.0 - 6.0% Challenging Shout Cooldown Reduction
  • 10.5 - 15.0% Steel Grasp Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Berserking Augments
Legendary
  • +13.5 - 22.5% Double Swing Size
  • +13.5 - 22.5% Whirlwind Size
  • +29.0 - 42.5% Frenzy Duration
  • +31.5 - 45.0% Berserking Duration
Weapons.
Barbarian
Berserking Augments
Rare
  • +15.5 - 20.0% Double Swing Size
  • +15.5 - 20.0% Whirlwind Size
  • +26.5 - 40.0% Frenzy Duration
  • +26.5 - 40.0% Berserking Duration
Weapons.
Barbarian
Berserking Augments
Magic
  • +13.0 - 17.5% Double Swing Size
  • +13.0 - 17.5% Whirlwind Size
  • +28.5 - 37.5% Frenzy Duration
  • +26.0 - 35.0% Berserking Duration
Weapons.
Barbarian
Berserking Finesse
Legendary
  • +41.5 - 55.0% Damage while Berserking is Active
  • +82.5 - 105.0% Damage while Wrath of the Berserker is Active
  • +62.5 - 85.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Rare
  • +31.5 - 45.0% Damage while Berserking is Active
  • +72.5 - 95.0% Damage while Wrath of the Berserker is Active
  • +57.0 - 75.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Magic
  • +26.0 - 35.0% Damage while Berserking is Active
  • +62.5 - 85.0% Damage while Wrath of the Berserker is Active
  • +47.0 - 65.0% Damage while War Cry is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Bleed Augments
Legendary
  • +13.5 - 22.5% Rend Size
  • +21.0 - 30.0% Rupture Size
  • +26.0 - 35.0% Flay Duration
  • +1 - 2 to Pressure Point
  • +1 - 2 to Expose Vulnerability
Weapons.
Barbarian
Bleed Augments
Rare
  • +15.5 - 20.0% Rend Size
  • +18.5 - 27.5% Rupture Size
  • +23.5 - 32.5% Flay Duration
  • +1 to Pressure Point
  • +1 to Expose Vulnerability
Weapons.
Barbarian
Bleed Augments
Magic
  • +13.0 - 17.5% Rend Size
  • +16.0 - 25.0% Rupture Size
  • +21.0 - 30.0% Flay Duration
  • +1 to Pressure Point
  • +1 to Expose Vulnerability
Weapons.
Barbarian
Brawling Efficiency
Legendary
  • 6.0 - 8.0% Brawling Cooldown Reduction
  • 10.5 - 15.0% Kick Cooldown Reduction
  • 8.0 - 12.5% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brawling Efficiency
Rare
  • 5.0 - 7.0% Brawling Cooldown Reduction
  • 8.0 - 12.5% Kick Cooldown Reduction
  • 9.0 - 11.0% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brawling Efficiency
Magic
  • 4.0 - 6.0% Brawling Cooldown Reduction
  • 8.0 - 10.0% Kick Cooldown Reduction
  • 8.0 - 10.0% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Demolition Finesse
Rare
  • +129.5 - 170.0% Kick Damage
  • +62.5 - 85.0% Charge Damage
  • +72.5 - 95.0% Death Blow Damage
  • +108.5 - 140.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Magic
  • +114.0 - 150.0% Kick Damage
  • +57.0 - 75.0% Charge Damage
  • +62.5 - 85.0% Death Blow Damage
  • +98.5 - 130.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Legendary
  • +144.5 - 185.0% Kick Damage
  • +72.5 - 95.0% Charge Damage
  • +82.5 - 105.0% Death Blow Damage
  • +114.0 - 150.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Furious Augments
Legendary
  • Bash Cleaves for +82.5 - 105.0% Damage
  • +13.5 - 22.5% Hammer of the Ancients Size
  • +13.5 - 22.5% Upheaval Size
  • +251.0 - 350.0% Kick Effect
Weapons.
Barbarian
Furious Augments
Rare
  • Bash Cleaves for +72.5 - 95.0% Damage
  • +15.5 - 20.0% Hammer of the Ancients Size
  • +15.5 - 20.0% Upheaval Size
  • +235.0 - 325.0% Kick Effect
Weapons.
Barbarian
Furious Augments
Magic
  • Bash Cleaves for +62.5 - 85.0% Damage
  • +13.0 - 17.5% Hammer of the Ancients Size
  • +13.0 - 17.5% Upheaval Size
  • +219.0 - 300.0% Kick Effect
Weapons.
Barbarian
Sandstorm Augments
Legendary
  • +13.5 - 22.5% Chance for Dust Devil Projectiles to Cast Twice
  • +21.0 - 30.0% Dust Devil Size
Weapons.
Barbarian
Sandstorm Augments
Rare
  • +15.5 - 20.0% Chance for Dust Devil Projectiles to Cast Twice
  • +18.5 - 27.5% Dust Devil Size
Weapons.
Barbarian
Sandstorm Augments
Magic
  • +13.0 - 17.5% Chance for Dust Devil Projectiles to Cast Twice
  • +16.0 - 25.0% Dust Devil Size
Weapons.
Barbarian
Thorn Body
Legendary
  • +9.0 - 11.0% Thorns while Fortified
  • +1 - 2 to Outburst
  • +1 - 2 to Tough as Nails
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Thorn Body
Rare
  • +8.0 - 10.0% Thorns while Fortified
  • +1 to Outburst
  • +1 to Tough as Nails
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Legendary
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 13.5 - 22.5% Call of the Ancients Cooldown Reduction
  • 13.5 - 22.5% Iron Maelstrom Cooldown Reduction
  • 10.5 - 15.0% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Rare
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 15.5 - 20.0% Call of the Ancients Cooldown Reduction
  • 15.5 - 20.0% Iron Maelstrom Cooldown Reduction
  • 8.0 - 12.5% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Magic
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 13.0 - 17.5% Call of the Ancients Cooldown Reduction
  • 13.0 - 17.5% Iron Maelstrom Cooldown Reduction
  • 8.0 - 10.0% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Wasteland Augments
Legendary
  • +26.5 - 40.0% Ground Stomp Size
  • +31.5 - 45.0% Leap Size
  • +21.0 - 30.0% Earthquake Size
  • +23.5 - 32.5% Earthquake Duration
Weapons.
Barbarian
Wasteland Augments
Rare
  • +28.5 - 37.5% Ground Stomp Size
  • +29.0 - 42.5% Leap Size
  • +18.5 - 27.5% Earthquake Size
  • +21.0 - 30.0% Earthquake Duration
Weapons.
Barbarian
Wasteland Augments
Magic
  • +26.0 - 35.0% Ground Stomp Size
  • +26.5 - 40.0% Leap Size
  • +16.0 - 25.0% Earthquake Size
  • +18.5 - 27.5% Earthquake Duration
Weapons.
Barbarian
Weapon Attunement - Barbarian
Legendary
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation with Two-Handed Bludgeoning Weapons
  • +13.0 - 17.5% Resource Generation with Dual-Wielded Weapons
  • +13.0 - 17.5% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian
Magic
  • 1.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation with Two-Handed Bludgeoning Weapons
  • +8.0 - 12.5% Resource Generation with Dual-Wielded Weapons
  • +8.0 - 12.5% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian
Rare
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation with Two-Handed Bludgeoning Weapons
  • +10.5 - 15.0% Resource Generation with Dual-Wielded Weapons
  • +10.5 - 15.0% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Legendary
  • 8.0 - 12.5% Weapon Mastery Cooldown Reduction
  • 10.5 - 15.0% Death Blow Cooldown Reduction
  • 10.5 - 15.0% Rupture Cooldown Reduction
  • 15.5 - 20.0% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Rare
  • 8.0 - 10.0% Weapon Mastery Cooldown Reduction
  • 8.0 - 12.5% Death Blow Cooldown Reduction
  • 8.0 - 12.5% Rupture Cooldown Reduction
  • 13.0 - 17.5% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Magic
  • 5.5 - 7.5% Weapon Mastery Cooldown Reduction
  • 8.0 - 10.0% Death Blow Cooldown Reduction
  • 8.0 - 10.0% Rupture Cooldown Reduction
  • 10.5 - 15.0% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian

Druid Manuals

These are the Druid Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Companion Efficiency
Legendary
  • 8.0 - 12.5% Companion Cooldown Reduction
  • 23.5 - 32.5% Wolves Cooldown Reduction
  • 10.5 - 15.0% Poison Creeper Cooldown Reduction
  • 15.5 - 20.0% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Efficiency
Magic
  • 5.5 - 7.5% Companion Cooldown Reduction
  • 18.5 - 27.5% Wolves Cooldown Reduction
  • 8.0 - 10.0% Poison Creeper Cooldown Reduction
  • 10.5 - 15.0% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Efficiency
Rare
  • 8.0 - 10.0% Companion Cooldown Reduction
  • 21.0 - 30.0% Wolves Cooldown Reduction
  • 8.0 - 12.5% Poison Creeper Cooldown Reduction
  • 13.0 - 17.5% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Finesse
Legendary
  • +72.5 - 95.0% Companion Damage
  • +82.5 - 105.0% Wolves Damage
  • +144.5 - 185.0% Poison Creeper Damage
  • +144.5 - 185.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Rare
  • +62.5 - 85.0% Companion Damage
  • +72.5 - 95.0% Wolves Damage
  • +129.5 - 170.0% Poison Creeper Damage
  • +129.5 - 170.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Magic
  • +57.0 - 75.0% Companion Damage
  • +62.5 - 85.0% Wolves Damage
  • +114.0 - 150.0% Poison Creeper Damage
  • +114.0 - 150.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Innovation
Legendary
  • +13.0 - 17.5% Wolves Attack Speed
  • +18.5 - 27.5% Ravens Attack Speed
  • +13.5 - 22.5% Poison Creeper Duration
  • +31.5 - 45.0% Ravens Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation
Magic
  • +8.0 - 12.5% Wolves Attack Speed
  • +13.5 - 22.5% Ravens Attack Speed
  • +13.0 - 17.5% Poison Creeper Duration
  • +26.5 - 40.0% Ravens Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation
Rare
  • +10.5 - 15.0% Wolves Attack Speed
  • +16.0 - 25.0% Ravens Attack Speed
  • +15.5 - 20.0% Poison Creeper Duration
  • +29.0 - 42.5% Ravens Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Druid Invigoration
Legendary
  • Casting Wrath Skills Restores +10 - 14 Primary Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • +1 - 2 to Abundance
  • +1 - 2 to Clarity
Rings and Amulets.
Druid
Druid Invigoration
Rare
  • Casting Wrath Skills Restores +8 - 12 Primary Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • +1 to Abundance
  • +1 to Clarity
Rings and Amulets.
Druid
Druid Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • 8.0 - 10.0% Trample Cooldown Reduction
  • +1 - 2 to Digitigrade Gait
Boots and Amulets.
Druid
Druid Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • 7.0 - 9.0% Trample Cooldown Reduction
  • +1 to Digitigrade Gait
Boots and Amulets.
Druid
Druid Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • 6.0 - 8.0% Trample Cooldown Reduction
  • +1 to Digitigrade Gait
Boots and Amulets.
Druid
Earth Augments
Legendary
  • +23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Landslide Projectiles to Cast Twice
  • +13.5 - 22.5% Chance for Boulder Projectiles to Cast Twice
  • +36.5 - 50.0% Petrify Duration
Weapons.
Druid
Earth Augments
Rare
  • +21.0 - 30.0% Chance for Earth Spike Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Landslide Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
  • +31.5 - 45.0% Petrify Duration
Weapons.
Druid
Earth Augments
Magic
  • +18.5 - 27.5% Chance for Earth Spike Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Landslide Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Boulder Projectiles to Cast Twice
  • +26.5 - 40.0% Petrify Duration
Weapons.
Druid
Earth Finesse
Legendary
  • +41.5 - 55.0% Earth Damage
  • +4.0 - 6.0% Earth Lucky Hit Chance
  • +4.0 - 6.0% Earth Critical Strike Chance
  • +62.5 - 85.0% Earth Overpower Damage
  • +72.5 - 95.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Rare
  • +31.5 - 45.0% Earth Damage
  • +3.0 - 5.0% Earth Lucky Hit Chance
  • +3.0 - 5.0% Earth Critical Strike Chance
  • +57.0 - 75.0% Earth Overpower Damage
  • +62.5 - 85.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Magic
  • +26.0 - 35.0% Earth Damage
  • +2.5 - 4.0% Earth Lucky Hit Chance
  • +2.5 - 4.0% Earth Critical Strike Chance
  • +47.0 - 65.0% Earth Overpower Damage
  • +57.0 - 75.0% Boulder Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Nature Magic Wall
Legendary
  • 15.5 - 20.0% Cyclone Armor Cooldown Reduction
  • 8.0 - 10.0% Earthen Bulwark Cooldown Reduction
  • +31.5 - 45.0% Cyclone Armor Size
  • +15.5 - 20.0% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall
Rare
  • 13.0 - 17.5% Cyclone Armor Cooldown Reduction
  • 7.0 - 9.0% Earthen Bulwark Cooldown Reduction
  • +29.0 - 42.5% Cyclone Armor Size
  • +13.0 - 17.5% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall
Magic
  • 10.5 - 15.0% Cyclone Armor Cooldown Reduction
  • 6.0 - 8.0% Earthen Bulwark Cooldown Reduction
  • +26.5 - 40.0% Cyclone Armor Size
  • +10.5 - 15.0% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Legendary
  • 8.0 - 10.0% Blood Howl Cooldown Reduction
  • 6.0 - 8.0% Debilitating Roar Cooldown Reduction
  • +10.5 - 15.0% Debilitating Roar Duration
  • +1 - 2 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Rare
  • 7.0 - 9.0% Blood Howl Cooldown Reduction
  • 5.0 - 7.0% Debilitating Roar Cooldown Reduction
  • +8.0 - 12.5% Debilitating Roar Duration
  • +1 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Magic
  • 6.0 - 8.0% Blood Howl Cooldown Reduction
  • 4.0 - 6.0% Debilitating Roar Cooldown Reduction
  • +8.0 - 10.0% Debilitating Roar Duration
  • +1 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Finesse
Legendary
  • +9.0 - 11.0% Werewolf Attack Speed
  • +144.5 - 185.0% Rabies Damage
  • +144.5 - 185.0% Trample Damage
  • +114.0 - 150.0% Lacerate Damage
  • +4.0 - 6.0% Werewolf Critical Strike Chance
  • +62.5 - 85.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Rare
  • +8.0 - 10.0% Werewolf Attack Speed
  • +129.5 - 170.0% Rabies Damage
  • +129.5 - 170.0% Trample Damage
  • +108.5 - 140.0% Lacerate Damage
  • +3.0 - 5.0% Werewolf Critical Strike Chance
  • +57.0 - 75.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Magic
  • +7.0 - 9.0% Werewolf Attack Speed
  • +114.0 - 150.0% Rabies Damage
  • +114.0 - 150.0% Trample Damage
  • +98.5 - 130.0% Lacerate Damage
  • +2.5 - 4.0% Werewolf Critical Strike Chance
  • +47.0 - 65.0% Werebear Overpower Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Augments
Legendary
  • +23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
  • +31.5 - 45.0% Hurricane Size
  • +29.0 - 42.5% Lightning Storm Duration
  • +29.0 - 42.5% Hurricane Duration
Weapons.
Druid
Storm Augments
Rare
  • +21.0 - 30.0% Chance for Wind Shear Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Tornado Projectiles to Cast Twice
  • +29.0 - 42.5% Hurricane Size
  • +26.5 - 40.0% Lightning Storm Duration
  • +26.5 - 40.0% Hurricane Duration
Weapons.
Druid
Storm Augments
Magic
  • +18.5 - 27.5% Chance for Wind Shear Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Tornado Projectiles to Cast Twice
  • +26.5 - 40.0% Hurricane Size
  • +28.5 - 37.5% Lightning Storm Duration
  • +28.5 - 37.5% Hurricane Duration
Weapons.
Druid
Storm Finesse
Legendary
  • +41.5 - 55.0% Storm Damage
  • +144.5 - 185.0% Hurricane Damage
  • +114.0 - 150.0% Cataclysm Damage
  • +82.5 - 105.0% Lightning Bolt Damage
  • +4.0 - 6.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Rare
  • +31.5 - 45.0% Storm Damage
  • +129.5 - 170.0% Hurricane Damage
  • +108.5 - 140.0% Cataclysm Damage
  • +72.5 - 95.0% Lightning Bolt Damage
  • +3.0 - 5.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Magic
  • +26.0 - 35.0% Storm Damage
  • +114.0 - 150.0% Hurricane Damage
  • +98.5 - 130.0% Cataclysm Damage
  • +62.5 - 85.0% Lightning Bolt Damage
  • +2.5 - 4.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Werebear Augments
Legendary
  • +28.5 - 37.5% Maul Size
  • +13.5 - 22.5% Pulverize Size
  • +16.0 - 25.0% Grizzly Rage Duration
Weapons.
Druid
Werebear Augments
Rare
  • +26.0 - 35.0% Maul Size
  • +15.5 - 20.0% Pulverize Size
  • +13.5 - 22.5% Grizzly Rage Duration
Weapons.
Druid
Werebear Augments
Magic
  • +23.5 - 32.5% Maul Size
  • +13.0 - 17.5% Pulverize Size
  • +15.5 - 20.0% Grizzly Rage Duration
Weapons.
Druid
Werewolf Augments
Legendary
  • 4.0 - 6.0% Shred Critical Strike Chance
  • +29.0 - 42.5% Rabies Duration
  • +13.0 - 17.5% Lacerate Duration
Weapons.
Druid
Werewolf Augments
Rare
  • 3.0 - 5.0% Shred Critical Strike Chance
  • +26.5 - 40.0% Rabies Duration
  • +10.5 - 15.0% Lacerate Duration
Weapons.
Druid
Werewolf Augments
Magic
  • 2.5 - 4.0% Shred Critical Strike Chance
  • +28.5 - 37.5% Rabies Duration
  • +8.0 - 12.5% Lacerate Duration
Weapons.
Druid
Wrath Efficiency
Legendary
  • 10.5 - 15.0% Hurricane Cooldown Reduction
  • 10.5 - 15.0% Boulder Cooldown Reduction
  • 10.5 - 15.0% Rabies Cooldown Reduction
Rings and Amulets.
Druid
Wrath Efficiency
Magic
  • 8.0 - 10.0% Hurricane Cooldown Reduction
  • 8.0 - 10.0% Boulder Cooldown Reduction
  • 8.0 - 10.0% Rabies Cooldown Reduction
Rings and Amulets.
Druid
Wrath Efficiency
Rare
  • 8.0 - 12.5% Hurricane Cooldown Reduction
  • 8.0 - 12.5% Boulder Cooldown Reduction
  • 8.0 - 12.5% Rabies Cooldown Reduction
Rings and Amulets.
Druid

Necromancer Manuals

These are the Necromancer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Blood Augments
Rare
  • +26.0 - 35.0% Hemorrhage Size
  • +15.5 - 20.0% Blood Surge Size
  • +26.5 - 40.0% Blood Lance Duration
Weapons.
Necromancer
Blood Augments
Legendary
  • +28.5 - 37.5% Hemorrhage Size
  • +13.5 - 22.5% Blood Surge Size
  • +29.0 - 42.5% Blood Lance Duration
Weapons.
Necromancer
Blood Augments
Magic
  • +23.5 - 32.5% Hemorrhage Size
  • +13.0 - 17.5% Blood Surge Size
  • +28.5 - 37.5% Blood Lance Duration
Weapons.
Necromancer
Blood Endurance
Legendary
  • +52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
  • +21.0 - 30.0% Blood Orb Healing
  • +10.5 - 15.0% Blood Mist Duration
  • 6.0 - 8.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Rare
  • +46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
  • +18.5 - 27.5% Blood Orb Healing
  • +8.0 - 12.5% Blood Mist Duration
  • 5.0 - 7.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Magic
  • +36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
  • +16.0 - 25.0% Blood Orb Healing
  • +8.0 - 10.0% Blood Mist Duration
  • 4.0 - 6.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Finesse
Legendary
  • +9.0 - 11.0% Blood Attack Speed
  • +41.5 - 55.0% Blood Damage
  • +62.5 - 85.0% Blood Overpower Damage
  • +41.5 - 55.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Rare
  • +8.0 - 10.0% Blood Attack Speed
  • +31.5 - 45.0% Blood Damage
  • +57.0 - 75.0% Blood Overpower Damage
  • +31.5 - 45.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Magic
  • +7.0 - 9.0% Blood Attack Speed
  • +26.0 - 35.0% Blood Damage
  • +47.0 - 65.0% Blood Overpower Damage
  • +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Augments
Legendary
  • +23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
  • +26.0 - 35.0% Bone Spirit Size
  • +16.0 - 25.0% Bone Storm Duration
Weapons.
Necromancer
Bone Augments
Rare
  • +21.0 - 30.0% Chance for Bone Splinters Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Bone Spear Projectiles to Cast Twice
  • +23.5 - 32.5% Bone Spirit Size
  • +13.5 - 22.5% Bone Storm Duration
Weapons.
Necromancer
Bone Augments
Magic
  • +18.5 - 27.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
  • +21.0 - 30.0% Bone Spirit Size
  • +15.5 - 20.0% Bone Storm Duration
Weapons.
Necromancer
Bone Finesse
Legendary
  • +41.5 - 55.0% Bone Damage
  • +4.0 - 6.0% Bone Critical Strike Chance
  • +62.5 - 85.0% Bone Critical Strike Damage
  • +103.5 - 135.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Rare
  • +31.5 - 45.0% Bone Damage
  • +3.0 - 5.0% Bone Critical Strike Chance
  • +57.0 - 75.0% Bone Critical Strike Damage
  • +98.0 - 125.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Magic
  • +26.0 - 35.0% Bone Damage
  • +2.5 - 4.0% Bone Critical Strike Chance
  • +47.0 - 65.0% Bone Critical Strike Damage
  • +88.0 - 115.0% Bone Spirit Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Necromancer Efficiency
Legendary
  • 8.0 - 10.0% Ultimate Cooldown Reduction
  • 16.0 - 25.0% Golem Cooldown Reduction
  • 10.5 - 15.0% Bone Spirit Cooldown Reduction
  • +1 - 2 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Magic
  • 6.0 - 8.0% Ultimate Cooldown Reduction
  • 13.0 - 17.5% Golem Cooldown Reduction
  • 8.0 - 10.0% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Rare
  • 7.0 - 9.0% Ultimate Cooldown Reduction
  • 15.5 - 20.0% Golem Cooldown Reduction
  • 8.0 - 12.5% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Invigoration
Legendary
  • +500.0 - 600.0% Chance for Projectiles to Cast Twice
  • Casting Macabre Skills Restores +15 - 21 Primary Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Magic
  • +300.0 - 400.0% Chance for Projectiles to Cast Twice
  • Casting Macabre Skills Restores +9 - 15 Primary Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Rare
  • +400.0 - 500.0% Chance for Projectiles to Cast Twice
  • Casting Macabre Skills Restores +12 - 18 Primary Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +29.0 - 42.5% Chance for Blood Mist Projectiles to Cast Twice
  • +1 - 2 to Death's Approach
Boots and Amulets.
Necromancer
Necromancer Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +28.5 - 37.5% Chance for Blood Mist Projectiles to Cast Twice
  • +1 to Death's Approach
Boots and Amulets.
Necromancer
Necromancer Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +23.5 - 32.5% Chance for Blood Mist Projectiles to Cast Twice
  • +1 to Death's Approach
Boots and Amulets.
Necromancer
Profane Cage
Legendary
  • +26.5 - 40.0% Blight Effect
  • +29.0 - 42.5% Corpse Tendrils Duration
  • +26.5 - 40.0% Corpse Tendrils Size
  • +1 - 2 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Rare
  • +26.0 - 35.0% Blight Effect
  • +26.5 - 40.0% Corpse Tendrils Duration
  • +28.5 - 37.5% Corpse Tendrils Size
  • +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Magic
  • +21.0 - 30.0% Blight Effect
  • +28.5 - 37.5% Corpse Tendrils Duration
  • +26.0 - 35.0% Corpse Tendrils Size
  • +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Finesse
Legendary
  • +47.0 - 65.0% Damage to Enemies Affected by Curse Skills
  • +82.5 - 105.0% Macabre Damage
  • +98.0 - 125.0% Iron Maiden Damage
  • +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Rare
  • +41.5 - 55.0% Damage to Enemies Affected by Curse Skills
  • +72.5 - 95.0% Macabre Damage
  • +88.0 - 115.0% Iron Maiden Damage
  • +203.0 - 275.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Magic
  • +31.5 - 45.0% Damage to Enemies Affected by Curse Skills
  • +62.5 - 85.0% Macabre Damage
  • +82.5 - 105.0% Iron Maiden Damage
  • +187.0 - 250.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Innovation
Legendary
  • +13.5 - 22.5% Corpse Explosion Size
  • +26.5 - 40.0% Corpse Tendrils Size
  • +31.5 - 45.0% Iron Maiden Size
  • +31.5 - 45.0% Decrepify Size
  • +29.0 - 42.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Magic
  • +13.0 - 17.5% Corpse Explosion Size
  • +26.0 - 35.0% Corpse Tendrils Size
  • +26.5 - 40.0% Iron Maiden Size
  • +26.5 - 40.0% Decrepify Size
  • +28.5 - 37.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Rare
  • +15.5 - 20.0% Corpse Explosion Size
  • +28.5 - 37.5% Corpse Tendrils Size
  • +29.0 - 42.5% Iron Maiden Size
  • +29.0 - 42.5% Decrepify Size
  • +26.5 - 40.0% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Shadow Augments - Decay
Legendary
  • +13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
  • +28.5 - 37.5% Decompose Size
  • +13.5 - 22.5% Blight Size
Weapons.
Necromancer
Shadow Augments - Decay
Rare
  • +10.5 - 15.0% Chance for Blight Projectiles to Cast Twice
  • +26.0 - 35.0% Decompose Size
  • +15.5 - 20.0% Blight Size
Weapons.
Necromancer
Shadow Augments - Decay
Magic
  • +23.5 - 32.5% Decompose Size
  • +8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
  • +13.0 - 17.5% Blight Size
Weapons.
Necromancer
Shadow Augments - Execution
Legendary
  • +13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
  • +29.0 - 42.5% Reap Duration
Weapons.
Necromancer
Shadow Augments - Execution
Rare
  • +10.5 - 15.0% Chance for Sever Projectiles to Cast Twice
  • +26.5 - 40.0% Reap Duration
Weapons.
Necromancer
Shadow Augments - Execution
Magic
  • +8.0 - 10.0% Chance for Sever Projectiles to Cast Twice
  • +28.5 - 37.5% Reap Duration
Weapons.
Necromancer
Shadow Finesse
Magic
  • +41.5 - 55.0% Shadow Damage Over Time
  • +26.0 - 35.0% Darkness Damage
  • +62.5 - 85.0% Desecrated Ground Damage
  • +57.0 - 75.0% Corpse Explosion Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Rare
  • +47.0 - 65.0% Shadow Damage Over Time
  • +31.5 - 45.0% Darkness Damage
  • +72.5 - 95.0% Desecrated Ground Damage
  • +62.5 - 85.0% Corpse Explosion Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Augments
Legendary
  • +9.0 - 11.0% Minion Attack Speed
  • +13.5 - 22.5% Chance for Projectiles to Cast Twice
  • +31.5 - 45.0% Skeleton Priest Effect Duration
Weapons.
Necromancer
Summoning Augments
Rare
  • +8.0 - 10.0% Minion Attack Speed
  • +15.5 - 20.0% Chance for Projectiles to Cast Twice
  • +29.0 - 42.5% Skeleton Priest Effect Duration
Weapons.
Necromancer
Summoning Augments
Magic
  • +7.0 - 9.0% Minion Attack Speed
  • +13.0 - 17.5% Chance for Projectiles to Cast Twice
  • +26.5 - 40.0% Skeleton Priest Effect Duration
Weapons.
Necromancer
Summoning Finesse
Legendary
  • +41.5 - 55.0% Summoning Damage
  • +62.5 - 85.0% Skeletal Mages Damage
  • +82.5 - 105.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Rare
  • +31.5 - 45.0% Summoning Damage
  • +57.0 - 75.0% Skeletal Mages Damage
  • +72.5 - 95.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Magic
  • +26.0 - 35.0% Summoning Damage
  • +47.0 - 65.0% Skeletal Mages Damage
  • +62.5 - 85.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Thorn Army
Legendary
  • +9.0 - 11.0% Thorns while Fortified
  • Minions Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Warriors Inherit +10.5 - 15.0% of Your Thorns
  • Skeletal Mages Inherit +13.0 - 17.5% of Your Thorns
  • Golems Inherit +13.5 - 22.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Rare
  • +8.0 - 10.0% Thorns while Fortified
  • Minions Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Mages Inherit +10.5 - 15.0% of Your Thorns
  • Golems Inherit +15.5 - 20.0% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Magic
  • +7.0 - 9.0% Thorns while Fortified
  • Minions Inherit +5.5 - 7.5% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Mages Inherit +8.0 - 12.5% of Your Thorns
  • Golems Inherit +13.0 - 17.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Weapon Attunement - Necromancer
Legendary
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation with Scythes
  • +13.0 - 17.5% Resource Generation with Shields
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Magic
  • 15.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation with Scythes
  • +8.0 - 12.5% Resource Generation with Shields
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Rare
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation with Scythes
  • +10.5 - 15.0% Resource Generation with Shields
Rings and Amulets.
Necromancer

Rogue Manuals

These are the Rogue Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Agility Efficiency
Legendary
  • 6.0 - 8.0% Agility Cooldown Reduction
  • 8.0 - 10.0% Shadow Step Cooldown Reduction
  • 16.0 - 25.0% Caltrops Cooldown Reduction
  • 8.0 - 10.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Agility Efficiency
Magic
  • 4.0 - 6.0% Agility Cooldown Reduction
  • 6.0 - 8.0% Shadow Step Cooldown Reduction
  • 13.0 - 17.5% Caltrops Cooldown Reduction
  • 6.0 - 8.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Agility Efficiency
Rare
  • 5.0 - 7.0% Agility Cooldown Reduction
  • 7.0 - 9.0% Shadow Step Cooldown Reduction
  • 15.5 - 20.0% Caltrops Cooldown Reduction
  • 7.0 - 9.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Alchemist Control
Legendary
  • +1 - 2 to Trick Attacks
  • +1 - 2 to Chilling Weight
  • +1 - 2 to Shadow Crash
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Alchemist Control
Rare
  • +1 to Trick Attacks
  • +1 to Chilling Weight
  • +1 to Shadow Crash
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Basic Augments - Rogue
Legendary
  • +23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
  • +29.0 - 42.5% Invigorating Strike Duration
  • +29.0 - 42.5% Heartseeker Duration
Weapons.
Rogue
Basic Augments - Rogue
Rare
  • +21.0 - 30.0% Chance for Puncture Projectiles to Cast Twice
  • +21.0 - 30.0% Chance for Heartseeker Projectiles to Cast Twice
  • +21.0 - 30.0% Chance for Forceful Arrow Projectiles to Cast Twice
  • +26.5 - 40.0% Invigorating Strike Duration
  • +26.5 - 40.0% Heartseeker Duration
Weapons.
Rogue
Basic Augments - Rogue
Magic
  • +18.5 - 27.5% Chance for Puncture Projectiles to Cast Twice
  • +18.5 - 27.5% Chance for Heartseeker Projectiles to Cast Twice
  • +18.5 - 27.5% Chance for Forceful Arrow Projectiles to Cast Twice
  • +28.5 - 37.5% Invigorating Strike Duration
  • +28.5 - 37.5% Heartseeker Duration
Weapons.
Rogue
Core Augments - Rogue
Legendary
  • +21.0 - 30.0% Twisting Blades Effect
  • +13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
  • +13.5 - 22.5% Flurry Size
Weapons.
Rogue
Core Augments - Rogue
Rare
  • +16.0 - 25.0% Twisting Blades Effect
  • +10.5 - 15.0% Chance for Barrage Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Penetrating Shot Projectiles to Cast Twice
  • +15.5 - 20.0% Flurry Size
Weapons.
Rogue
Core Augments - Rogue
Magic
  • +15.5 - 20.0% Twisting Blades Effect
  • +8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
  • +13.0 - 17.5% Flurry Size
Weapons.
Rogue
Cutthroat Finesse
Legendary
  • +41.5 - 55.0% Cutthroat Damage
  • +9.0 - 11.0% Cutthroat Attack Speed
  • +4.0 - 6.0% Cutthroat Critical Strike Chance
  • +62.5 - 85.0% Cutthroat Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Rare
  • +31.5 - 45.0% Cutthroat Damage
  • +8.0 - 10.0% Cutthroat Attack Speed
  • +3.0 - 5.0% Cutthroat Critical Strike Chance
  • +57.0 - 75.0% Cutthroat Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Magic
  • +26.0 - 35.0% Cutthroat Damage
  • +7.0 - 9.0% Cutthroat Attack Speed
  • +2.5 - 4.0% Cutthroat Critical Strike Chance
  • +47.0 - 65.0% Cutthroat Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Daze Control
Legendary
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Daze for 2 Seconds
  • 15.5 - 20.0% Smoke Grenade Cooldown Reduction
  • +28.5 - 37.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control
Rare
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Daze for 2 Seconds
  • 13.0 - 17.5% Smoke Grenade Cooldown Reduction
  • +26.0 - 35.0% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control
Magic
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Daze for 2 Seconds
  • 10.5 - 15.0% Smoke Grenade Cooldown Reduction
  • +23.5 - 32.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Imbuement Abundance
Legendary
  • +1 - 2 Shadow Imbuement Count
  • +1 - 2 Poison Imbuement Count
  • +1 - 2 Cold Imbuement Count
Rings and Amulets.
Rogue
Imbuement Abundance
Rare
  • +1 Shadow Imbuement Count
  • +1 Poison Imbuement Count
  • +1 Cold Imbuement Count
Rings and Amulets.
Rogue
Marksman Finesse
Legendary
  • +41.5 - 55.0% Marksman Damage
  • +4.0 - 6.0% Marksman Critical Strike Chance
  • +62.5 - 85.0% Marksman Critical Strike Damage
  • +114.0 - 150.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Rare
  • +31.5 - 45.0% Marksman Damage
  • +3.0 - 5.0% Marksman Critical Strike Chance
  • +57.0 - 75.0% Marksman Critical Strike Damage
  • +108.5 - 140.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Magic
  • +26.0 - 35.0% Marksman Damage
  • +2.5 - 4.0% Marksman Critical Strike Chance
  • +47.0 - 65.0% Marksman Critical Strike Damage
  • +98.5 - 130.0% Rain of Arrows Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Rogue Cloaking
Legendary
  • 8.0 - 10.0% Concealment Cooldown Reduction
  • +15.5 - 20.0% Concealment Duration
  • +1 - 2 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking
Rare
  • 7.0 - 9.0% Concealment Cooldown Reduction
  • +13.0 - 17.5% Concealment Duration
  • +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking
Magic
  • 6.0 - 8.0% Concealment Cooldown Reduction
  • +10.5 - 15.0% Concealment Duration
  • +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Invigoration
Legendary
  • 62.5 - 85.0% Puncture Resource Generation
  • +18.5 - 27.5% Invigorating Strike Effect
  • +1 - 2 to Innervation
  • +1 - 2 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Invigoration
Rare
  • 57.0 - 75.0% Puncture Resource Generation
  • +16.0 - 25.0% Invigorating Strike Effect
  • +1 to Innervation
  • +1 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Invigoration
Magic
  • 47.0 - 65.0% Puncture Resource Generation
  • +13.5 - 22.5% Invigorating Strike Effect
  • +1 to Innervation
  • +1 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +57.5 - 80.0% Movement Speed from Blade Shift
  • +2.5 - 4.0% Chance for Dark Shroud Projectiles to Cast Twice
  • +46.5 - 60.0% Shadow Step Duration
  • +1 - 2 to Stutter Step
Boots and Amulets.
Rogue
Rogue Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +52.0 - 70.0% Movement Speed from Blade Shift
  • +2.0 - 3.0% Chance for Dark Shroud Projectiles to Cast Twice
  • +41.5 - 55.0% Shadow Step Duration
  • +1 to Stutter Step
Boots and Amulets.
Rogue
Rogue Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +46.5 - 60.0% Movement Speed from Blade Shift
  • +1.5 - 2.5% Chance for Dark Shroud Projectiles to Cast Twice
  • +36.5 - 50.0% Shadow Step Duration
  • +1 to Stutter Step
Boots and Amulets.
Rogue
Rogue Recovery
Legendary
  • +23.5 - 32.5% Chance for Flurry Projectiles to Cast Twice
  • +1 - 2 to Siphoning Strikes
  • +1 - 2 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Recovery
Rare
  • +21.0 - 30.0% Chance for Flurry Projectiles to Cast Twice
  • +1 to Siphoning Strikes
  • +1 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Scoundrel Finesse
Legendary
  • +47.0 - 65.0% Damage to Poisoned Enemies
  • +47.0 - 65.0% Damage to Enemies Affected by Trap Skills
  • +62.5 - 85.0% Imbued Damage
  • +72.5 - 95.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Magic
  • +31.5 - 45.0% Damage to Poisoned Enemies
  • +31.5 - 45.0% Damage to Enemies Affected by Trap Skills
  • +47.0 - 65.0% Imbued Damage
  • +57.0 - 75.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Rare
  • +41.5 - 55.0% Damage to Poisoned Enemies
  • +41.5 - 55.0% Damage to Enemies Affected by Trap Skills
  • +57.0 - 75.0% Imbued Damage
  • +62.5 - 85.0% Trap Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Legendary
  • +26.0 - 35.0% Damage per Combo Point Spent
  • +26.5 - 40.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +21.0 - 30.0% Stun Grenade Size
  • +16.0 - 25.0% Shadow Clone Duration
  • +26.0 - 35.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Rare
  • +21.0 - 30.0% Damage per Combo Point Spent
  • +26.0 - 35.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +18.5 - 27.5% Stun Grenade Size
  • +13.5 - 22.5% Shadow Clone Duration
  • +21.0 - 30.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Magic
  • +16.0 - 25.0% Damage per Combo Point Spent
  • +21.0 - 30.0% Chance for Rain of Arrows Projectiles to Cast Twice
  • +16.0 - 25.0% Stun Grenade Size
  • +15.5 - 20.0% Shadow Clone Duration
  • +16.0 - 25.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Efficiency
Legendary
  • 8.0 - 10.0% Subterfuge Cooldown Reduction
  • 8.0 - 12.5% Trap Cooldown Reduction
  • 10.5 - 15.0% Poison Trap Cooldown Reduction
  • 15.5 - 20.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Efficiency
Rare
  • 7.0 - 9.0% Subterfuge Cooldown Reduction
  • 8.0 - 10.0% Trap Cooldown Reduction
  • 8.0 - 12.5% Poison Trap Cooldown Reduction
  • 13.0 - 17.5% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Efficiency
Magic
  • 6.0 - 8.0% Subterfuge Cooldown Reduction
  • 5.5 - 7.5% Trap Cooldown Reduction
  • 8.0 - 10.0% Poison Trap Cooldown Reduction
  • 10.5 - 15.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Trap Augments
Legendary
  • Traps Arm 0.4 - 0.6 Seconds Faster
  • +31.5 - 45.0% Caltrops Size
  • +31.5 - 45.0% Caltrops Duration
  • +29.0 - 42.5% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Rare
  • Traps Arm 0.3 - 0.5 Seconds Faster
  • +29.0 - 42.5% Caltrops Size
  • +29.0 - 42.5% Caltrops Duration
  • +26.5 - 40.0% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Magic
  • Traps Arm 0.2 - 0.4 Seconds Faster
  • +26.5 - 40.0% Caltrops Size
  • +26.5 - 40.0% Caltrops Duration
  • +28.5 - 37.5% Poison Trap Duration
Weapons.
Rogue
Trickster Finesse
Legendary
  • +144.5 - 185.0% Shadow Step Damage
  • +144.5 - 185.0% Dash Damage
  • +114.0 - 150.0% Shadow Clone Damage
  • +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Rare
  • +129.5 - 170.0% Shadow Step Damage
  • +129.5 - 170.0% Dash Damage
  • +108.5 - 140.0% Shadow Clone Damage
  • +72.5 - 95.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Magic
  • +114.0 - 150.0% Shadow Step Damage
  • +114.0 - 150.0% Dash Damage
  • +98.5 - 130.0% Shadow Clone Damage
  • +62.5 - 85.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue

Sorcerer Manuals

These are the Sorcerer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Conjuration Efficiency
Legendary
  • 23.5 - 32.5% Hydra Resource Cost Reduction
  • 8.0 - 12.5% Ice Blades Cooldown Reduction
  • 8.0 - 12.5% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Rare
  • 18.5 - 27.5% Hydra Resource Cost Reduction
  • 9.0 - 11.0% Ice Blades Cooldown Reduction
  • 9.0 - 11.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Magic
  • 13.5 - 22.5% Hydra Resource Cost Reduction
  • 8.0 - 10.0% Ice Blades Cooldown Reduction
  • 8.0 - 10.0% Lightning Spear Cooldown Reduction
Rings and Amulets.
Sorcerer
Conjuration Finesse
Legendary
  • +72.5 - 95.0% Conjuration Damage
  • +98.0 - 125.0% Hydra Damage
  • +98.0 - 125.0% Ice Blades Damage
  • +98.0 - 125.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Rare
  • +62.5 - 85.0% Conjuration Damage
  • +88.0 - 115.0% Hydra Damage
  • +88.0 - 115.0% Ice Blades Damage
  • +88.0 - 115.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Magic
  • +57.0 - 75.0% Conjuration Damage
  • +82.5 - 105.0% Hydra Damage
  • +82.5 - 105.0% Ice Blades Damage
  • +82.5 - 105.0% Lightning Spear Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Augments
Legendary
  • +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
  • +18.5 - 27.5% Blizzard Size
Weapons.
Sorcerer
Frost Augments
Magic
  • +18.5 - 27.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
  • +13.5 - 22.5% Blizzard Size
Weapons.
Sorcerer
Frost Augments
Rare
  • +21.0 - 30.0% Chance for Frost Bolt Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ice Shards Projectiles to Cast Twice
  • +16.0 - 25.0% Blizzard Size
Weapons.
Sorcerer
Frost Cage
Legendary
  • 15.5 - 20.0% Frost Nova Cooldown Reduction
  • 21.0 - 30.0% Chill Slow Potency
  • +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Rare
  • 13.0 - 17.5% Frost Nova Cooldown Reduction
  • 18.5 - 27.5% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Magic
  • 10.5 - 15.0% Frost Nova Cooldown Reduction
  • 16.0 - 25.0% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Finesse
Legendary
  • +41.5 - 55.0% Cold Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +62.5 - 85.0% Damage to Frozen Enemies
  • +72.5 - 95.0% Blizzard Damage
  • +82.5 - 105.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Rare
  • +31.5 - 45.0% Cold Damage
  • +31.5 - 45.0% Vulnerable Damage
  • +57.0 - 75.0% Damage to Frozen Enemies
  • +62.5 - 85.0% Blizzard Damage
  • +72.5 - 95.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Magic
  • +26.0 - 35.0% Cold Damage
  • +26.0 - 35.0% Vulnerable Damage
  • +47.0 - 65.0% Damage to Frozen Enemies
  • +57.0 - 75.0% Blizzard Damage
  • +62.5 - 85.0% Ice Spike Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Augments
Legendary
  • +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
  • +13.5 - 22.5% Incinerate Size
  • +13.5 - 22.5% Meteor Size
  • +18.5 - 27.5% Firewall Size
Weapons.
Sorcerer
Pyromancy Augments
Magic
  • +18.5 - 27.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
  • +13.0 - 17.5% Incinerate Size
  • +13.0 - 17.5% Meteor Size
  • +13.5 - 22.5% Firewall Size
Weapons.
Sorcerer
Pyromancy Augments
Rare
  • +21.0 - 30.0% Chance for Fire Bolt Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Fireball Projectiles to Cast Twice
  • +15.5 - 20.0% Incinerate Size
  • +15.5 - 20.0% Meteor Size
  • +16.0 - 25.0% Firewall Size
Weapons.
Sorcerer
Pyromancy Endurance
Legendary
  • Lucky Hit: Up to a 5% Chance to Heal +873 - 1,175 Life
  • +10.5 - 15.0% Flame Shield Duration
  • +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Rare
  • Lucky Hit: Up to a 5% Chance to Heal +431 - 580 Life
  • +8.0 - 12.5% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Magic
  • Lucky Hit: Up to a 5% Chance to Heal +161 - 217 Life
  • +8.0 - 10.0% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Finesse
Legendary
  • +41.5 - 55.0% Fire Damage
  • +57.0 - 75.0% Fire Damage Over Time
  • +9.0 - 11.0% Pyromancy Attack Speed
  • +62.5 - 85.0% Pyromancy Critical Strike Damage
  • +62.5 - 85.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Rare
  • +31.5 - 45.0% Fire Damage
  • +47.0 - 65.0% Fire Damage Over Time
  • +8.0 - 10.0% Pyromancy Attack Speed
  • +57.0 - 75.0% Pyromancy Critical Strike Damage
  • +57.0 - 75.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Magic
  • +26.0 - 35.0% Fire Damage
  • +41.5 - 55.0% Fire Damage Over Time
  • +7.0 - 9.0% Pyromancy Attack Speed
  • +47.0 - 65.0% Pyromancy Critical Strike Damage
  • +47.0 - 65.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Augments
Legendary
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Shock Finesse
Legendary
  • +41.5 - 55.0% Lightning Damage
  • +4.0 - 6.0% Shock Critical Strike Chance
  • +62.5 - 85.0% Shock Critical Strike Damage
  • +155.0 - 200.0% Teleport Damage
  • +82.5 - 105.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Rare
  • +31.5 - 45.0% Lightning Damage
  • +3.0 - 5.0% Shock Critical Strike Chance
  • +57.0 - 75.0% Shock Critical Strike Damage
  • +144.5 - 185.0% Teleport Damage
  • +72.5 - 95.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Magic
  • +26.0 - 35.0% Lightning Damage
  • +2.5 - 4.0% Shock Critical Strike Chance
  • +47.0 - 65.0% Shock Critical Strike Damage
  • +124.0 - 160.0% Teleport Damage
  • +62.5 - 85.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Sorcerer Control
Legendary
  • +13.5 - 22.5% Immobilize Duration
  • +16.0 - 25.0% Stun Duration
  • +16.0 - 25.0% Freeze Duration
  • +26.5 - 40.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Magic
  • +13.0 - 17.5% Immobilize Duration
  • +15.5 - 20.0% Stun Duration
  • +15.5 - 20.0% Freeze Duration
  • +26.0 - 35.0% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Rare
  • +15.5 - 20.0% Immobilize Duration
  • +13.5 - 22.5% Stun Duration
  • +13.5 - 22.5% Freeze Duration
  • +28.5 - 37.5% Frost Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 8.0 - 10.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 7.0 - 9.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Teleport Cooldown Reduction
Boots and Amulets.
Sorcerer
Sorcerer Stability
Legendary
  • +1 - 2 to Invigorating Conduit
  • +1 - 2 to Frigid Breeze
  • +1 - 2 to Fiery Surge
Rings and Amulets.
Sorcerer
Sorcerer Stability
Rare
  • +1 to Invigorating Conduit
  • +1 to Frigid Breeze
  • +1 to Fiery Surge
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Legendary
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 8.0 - 12.5% Deep Freeze Cooldown Reduction
  • 13.5 - 22.5% Inferno Cooldown Reduction
  • 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Magic
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 8.0 - 10.0% Deep Freeze Cooldown Reduction
  • 13.0 - 17.5% Inferno Cooldown Reduction
  • 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Rare
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 9.0 - 11.0% Deep Freeze Cooldown Reduction
  • 15.5 - 20.0% Inferno Cooldown Reduction
  • 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer