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All Classes Manuals

From Diablo 4 Wiki

The All Classes Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in any Difficulty and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Elemental Surge - Day
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Lightning Damage
Weapons.
All Classes
Elemental Surge - Day
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Lightning Damage
Weapons.
All Classes
Elemental Surge - Day
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Lightning Damage
Weapons.
All Classes
Elemental Surge - Night
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Shadow Damage
Weapons.
All Classes
Elemental Surge - Night
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Shadow Damage
Weapons.
All Classes
Elemental Surge - Night
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Shadow Damage
Weapons.
All Classes
Elemental Surge
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Shadow Damage
All Classes
Elemental Surge
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +50 - 230 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 250 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 250 Shadow Damage
Weapons.
All Classes
Elemental Surge
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Shadow Damage
Weapons.
All Classes
Natural Finesse
Magic
Generic
  • +8.0 - 10.0% Damage
  • +15.5 - 20.0% Damage to Crowd Controlled Enemies
  • +8.0 - 12.5% Damage to Close Enemies
  • +15.5 - 20.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Rare
Generic
  • +15.5 - 20.0% Damage
  • +26.5 - 40.0% Damage to Crowd Controlled Enemies
  • +16.0 - 25.0% Damage to Close Enemies
  • +26.5 - 40.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Legendary
Generic
  • +31.5 - 45.0% Damage
  • +47.0 - 65.0% Damage to Crowd Controlled Enemies
  • +41.5 - 55.0% Damage to Close Enemies
  • +47.0 - 65.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Motion
Legendary
Generic
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Mobility Cooldown Reduction
  • 13.0 - 17.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Rare
Generic
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 5.0 - 7.0% Mobility Cooldown Reduction
  • 10.5 - 15.0% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Magic
Generic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 4.0 - 6.0% Mobility Cooldown Reduction
  • 8.0 - 12.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Resistance
Magic
Generic
  • +15.5 - 20.0% Fire Resistance
  • +15.5 - 20.0% Lightning Resistance
  • +15.5 - 20.0% Cold Resistance
  • +15.5 - 20.0% Poison Resistance
  • +15.5 - 20.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Rare
Generic
  • +26.0 - 35.0% Fire Resistance
  • +26.0 - 35.0% Lightning Resistance
  • +26.0 - 35.0% Cold Resistance
  • +26.0 - 35.0% Poison Resistance
  • +26.0 - 35.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Legendary
Generic
  • +36.5 - 50.0% Fire Resistance
  • +36.5 - 50.0% Lightning Resistance
  • +36.5 - 50.0% Cold Resistance
  • +36.5 - 50.0% Poison Resistance
  • +36.5 - 50.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Schemes
Magic
Generic
  • +8 - 12 Thorns
  • +8.0 - 12.5% Crowd Control Duration
  • +5.5 - 7.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Rare
Generic
  • +17 - 27 Thorns
  • +10.5 - 15.0% Crowd Control Duration
  • +8.0 - 10.0% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Legendary
Generic
  • +45 - 70 Thorns
  • +13.0 - 17.5% Crowd Control Duration
  • +8.0 - 12.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Sharpened Finesse
Magic
Generic
  • +26.0 - 35.0% Basic Damage
  • +10.5 - 15.0% Core Damage
  • +26.0 - 35.0% Ultimate Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Sharpened Finesse
Rare
Generic
  • +52.0 - 70.0% Basic Damage
  • +21.0 - 30.0% Core Damage
  • +52.0 - 70.0% Ultimate Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Sharpened Finesse
Legendary
Generic
  • +88.0 - 115.0% Basic Damage
  • +46.5 - 60.0% Core Damage
  • +88.0 - 115.0% Ultimate Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Endurance
Rare
Generic
  • +29 - 44 Maximum Life
  • +8.0 - 12.5% Total Armor
  • 4.0 - 6.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Magic
Generic
  • +10 - 15 Maximum Life
  • +8.0 - 10.0% Total Armor
  • 3.0 - 5.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Legendary
Generic
  • +103 - 141 Maximum Life
  • +10.5 - 15.0% Total Armor
  • 5.0 - 7.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Finesse
Magic
Generic
  • +15.5 - 20.0% Critical Strike Damage
  • +10.5 - 15.0% Vulnerable Damage
  • +26.5 - 40.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Finesse
Rare
Generic
  • +26.5 - 40.0% Critical Strike Damage
  • +21.0 - 30.0% Vulnerable Damage
  • +57.5 - 80.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Finesse
Legendary
Generic
  • +62.5 - 85.0% Critical Strike Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +108.5 - 140.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Fortune
Legendary
Generic
  • Lucky Hit: Up to a +21.0 - 30.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.5 - 22.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Rare
Generic
  • Lucky Hit: Up to a +18.5 - 27.5% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +15.5 - 20.0% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Magic
Generic
  • Lucky Hit: Up to a +16.0 - 25.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Stability
Magic
Generic
  • 6.0 - 8.0% Resource Generation
  • 6.0 - 8.0% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +8.0 - 10.0% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Rare
Generic
  • 8.0 - 10.0% Resource Generation
  • 7.0 - 9.0% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +8.0 - 12.5% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Legendary
Generic
  • 8.0 - 12.5% Resource Generation
  • 8.0 - 10.0% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +10.5 - 15.0% Primary Resource
Rings and Amulets.
All Classes