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All Classes Manuals

From Diablo 4 Wiki

Tempering Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in World Tiers 1 to 4 and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Elemental Surge
Legendary
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +18,500 - 23,000 Shadow Damage
Weapons.
All Classes
Elemental Surge
Magic
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +3,650 - 5,000 Shadow Damage
Weapons.
All Classes
Elemental Surge
Rare
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Lightning Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +12,400 - 16,000 Shadow Damage
Weapons.
All Classes
Natural Finesse
Legendary
  • +31.5 - 45.0% Damage
  • +47.0 - 65.0% Damage to Crowd Controlled Enemies
  • +62.5 - 85.0% Damage to Close Enemies
  • +72.5 - 95.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Rare
  • +26.0 - 35.0% Damage
  • +41.5 - 55.0% Damage to Crowd Controlled Enemies
  • +57.0 - 75.0% Damage to Close Enemies
  • +62.5 - 85.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Magic
  • +16.0 - 25.0% Damage
  • +31.5 - 45.0% Damage to Crowd Controlled Enemies
  • +47.0 - 65.0% Damage to Close Enemies
  • +57.0 - 75.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Motion
Legendary
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Mobility Cooldown Reduction
  • 13.0 - 17.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Rare
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 5.0 - 7.0% Mobility Cooldown Reduction
  • 10.5 - 15.0% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Magic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 4.0 - 6.0% Mobility Cooldown Reduction
  • 8.0 - 12.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Resistance
Legendary
  • +36.5 - 50.0% Fire Resistance
  • +36.5 - 50.0% Lightning Resistance
  • +36.5 - 50.0% Cold Resistance
  • +36.5 - 50.0% Poison Resistance
  • +36.5 - 50.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Magic
  • +26.5 - 40.0% Fire Resistance
  • +26.5 - 40.0% Lightning Resistance
  • +26.5 - 40.0% Cold Resistance
  • +26.5 - 40.0% Poison Resistance
  • +26.5 - 40.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Rare
  • +31.5 - 45.0% Fire Resistance
  • +31.5 - 45.0% Lightning Resistance
  • +31.5 - 45.0% Cold Resistance
  • +31.5 - 45.0% Poison Resistance
  • +31.5 - 45.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Schemes
Legendary
  • +537 - 840 Thorns
  • +13.0 - 17.5% Crowd Control Duration
  • +8.0 - 12.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Rare
  • +265 - 414 Thorns
  • +10.5 - 15.0% Crowd Control Duration
  • +8.0 - 10.0% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Magic
  • +99 - 155 Thorns
  • +8.0 - 12.5% Crowd Control Duration
  • +5.5 - 7.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Endurance
Legendary
  • +353 - 504 Maximum Life
  • +10.5 - 15.0% Total Armor
  • 5.0 - 7.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Rare
  • +174 - 249 Maximum Life
  • +8.0 - 12.5% Total Armor
  • 4.0 - 6.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Magic
  • +65 - 93 Maximum Life
  • +8.0 - 10.0% Total Armor
  • 3.0 - 5.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Fortune
Legendary
  • Lucky Hit: Up to a +21.0 - 30.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.5 - 22.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Rare
  • Lucky Hit: Up to a +18.5 - 27.5% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +15.5 - 20.0% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Magic
  • Lucky Hit: Up to a +16.0 - 25.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Stability
Legendary
  • 8.0 - 12.5% Resource Generation
  • 8.0 - 10.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +10.5 - 15.0% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Rare
  • 8.0 - 10.0% Resource Generation
  • 7.0 - 9.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +8.0 - 12.5% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Magic
  • 6.0 - 8.0% Resource Generation
  • 6.0 - 8.0% Resource Cost Reduction
  • Lucky Hit: Up to a 5% Chance to Restore +8.0 - 10.0% Primary Resource
Rings and Amulets.
All Classes