Elemental Surge - Day Magic
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Physical Damage
- Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Fire Damage
- Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Lightning Damage
Weapons.
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All Classes
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Elemental Surge - Day Rare
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Physical Damage
- Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Fire Damage
- Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Lightning Damage
Weapons.
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All Classes
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Elemental Surge - Day Legendary
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Physical Damage
- Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Fire Damage
- Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Lightning Damage
Weapons.
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All Classes
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Elemental Surge - Night Magic
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Shadow Damage
Weapons.
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All Classes
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Elemental Surge - Night Rare
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Shadow Damage
Weapons.
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All Classes
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Elemental Surge - Night Legendary
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Shadow Damage
Weapons.
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All Classes
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Elemental Surge Legendary
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Shadow Damage
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All Classes
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Elemental Surge Magic
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +50 - 230 Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal +30 - 250 Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal +30 - 250 Shadow Damage
Weapons.
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All Classes
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Elemental Surge Rare
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Generic
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- Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Cold Damage
- Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Poison Damage
- Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Shadow Damage
Weapons.
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All Classes
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Natural Finesse Magic
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Generic
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- +8.0 - 10.0% Damage
- +15.5 - 20.0% Damage to Crowd Controlled Enemies
- +8.0 - 12.5% Damage to Close Enemies
- +15.5 - 20.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
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All Classes
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Natural Finesse Rare
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Generic
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- +15.5 - 20.0% Damage
- +26.5 - 40.0% Damage to Crowd Controlled Enemies
- +16.0 - 25.0% Damage to Close Enemies
- +26.5 - 40.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
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All Classes
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Natural Finesse Legendary
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Generic
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- +31.5 - 45.0% Damage
- +47.0 - 65.0% Damage to Crowd Controlled Enemies
- +41.5 - 55.0% Damage to Close Enemies
- +47.0 - 65.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
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All Classes
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Natural Motion Legendary
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Generic
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- +8.0 - 12.5% Movement Speed
- +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
- 6.0 - 8.0% Mobility Cooldown Reduction
- 13.0 - 17.5% Evade Cooldown Reduction
Boots and Amulets.
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All Classes
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Natural Motion Rare
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Generic
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- +8.0 - 10.0% Movement Speed
- +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
- 5.0 - 7.0% Mobility Cooldown Reduction
- 10.5 - 15.0% Evade Cooldown Reduction
Boots and Amulets.
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All Classes
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Natural Motion Magic
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Generic
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- +5.5 - 7.5% Movement Speed
- +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
- 4.0 - 6.0% Mobility Cooldown Reduction
- 8.0 - 12.5% Evade Cooldown Reduction
Boots and Amulets.
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All Classes
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Natural Resistance Magic
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Generic
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- +15.5 - 20.0% Fire Resistance
- +15.5 - 20.0% Lightning Resistance
- +15.5 - 20.0% Cold Resistance
- +15.5 - 20.0% Poison Resistance
- +15.5 - 20.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
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All Classes
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Natural Resistance Rare
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Generic
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- +26.0 - 35.0% Fire Resistance
- +26.0 - 35.0% Lightning Resistance
- +26.0 - 35.0% Cold Resistance
- +26.0 - 35.0% Poison Resistance
- +26.0 - 35.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
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All Classes
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Natural Resistance Legendary
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Generic
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- +36.5 - 50.0% Fire Resistance
- +36.5 - 50.0% Lightning Resistance
- +36.5 - 50.0% Cold Resistance
- +36.5 - 50.0% Poison Resistance
- +36.5 - 50.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
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All Classes
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Natural Schemes Magic
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Generic
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- +8 - 12 Thorns
- +8.0 - 12.5% Crowd Control Duration
- +5.5 - 7.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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All Classes
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Natural Schemes Rare
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Generic
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- +17 - 27 Thorns
- +10.5 - 15.0% Crowd Control Duration
- +8.0 - 10.0% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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All Classes
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Natural Schemes Legendary
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Generic
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- +45 - 70 Thorns
- +13.0 - 17.5% Crowd Control Duration
- +8.0 - 12.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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All Classes
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Worldly Endurance Rare
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Generic
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- +29 - 44 Maximum Life
- +8.0 - 12.5% Total Armor
- 4.0 - 6.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
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All Classes
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Worldly Endurance Magic
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Generic
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- +10 - 15 Maximum Life
- +8.0 - 10.0% Total Armor
- 3.0 - 5.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
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All Classes
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Worldly Endurance Legendary
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Generic
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- +103 - 141 Maximum Life
- +10.5 - 15.0% Total Armor
- 5.0 - 7.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
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All Classes
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Worldly Finesse Magic
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Generic
|
- +15.5 - 20.0% Critical Strike Damage
- +10.5 - 15.0% Vulnerable Damage
- +26.5 - 40.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
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All Classes
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Worldly Finesse Rare
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Generic
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- +26.5 - 40.0% Critical Strike Damage
- +21.0 - 30.0% Vulnerable Damage
- +57.5 - 80.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
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All Classes
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Worldly Finesse Legendary
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Generic
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- +62.5 - 85.0% Critical Strike Damage
- +41.5 - 55.0% Vulnerable Damage
- +108.5 - 140.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
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All Classes
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Worldly Fortune Legendary
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Generic
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- Lucky Hit: Up to a +21.0 - 30.0% Chance to Slow for 2 Seconds
- Lucky Hit: Up to a +13.5 - 22.5% Chance to Immobilize for 2 Seconds
- Lucky Hit: Up to a +13.0 - 17.5% Chance to Stun for 2 Seconds
- Lucky Hit: Up to a +13.0 - 17.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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All Classes
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Worldly Fortune Rare
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Generic
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- Lucky Hit: Up to a +18.5 - 27.5% Chance to Slow for 2 Seconds
- Lucky Hit: Up to a +15.5 - 20.0% Chance to Immobilize for 2 Seconds
- Lucky Hit: Up to a +10.5 - 15.0% Chance to Stun for 2 Seconds
- Lucky Hit: Up to a +10.5 - 15.0% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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All Classes
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Worldly Fortune Magic
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Generic
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- Lucky Hit: Up to a +16.0 - 25.0% Chance to Slow for 2 Seconds
- Lucky Hit: Up to a +13.0 - 17.5% Chance to Immobilize for 2 Seconds
- Lucky Hit: Up to a +8.0 - 12.5% Chance to Stun for 2 Seconds
- Lucky Hit: Up to a +8.0 - 12.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
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All Classes
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Worldly Stability Magic
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Generic
|
- 6.0 - 8.0% Resource Generation
- 6.0 - 8.0% Resource Cost Reduction
- Lucky Hit: Up to a 15% Chance to Restore +8.0 - 10.0% Primary Resource
Rings and Amulets.
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All Classes
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Worldly Stability Rare
|
Generic
|
- 8.0 - 10.0% Resource Generation
- 7.0 - 9.0% Resource Cost Reduction
- Lucky Hit: Up to a 15% Chance to Restore +8.0 - 12.5% Primary Resource
Rings and Amulets.
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All Classes
|
Worldly Stability Legendary
|
Generic
|
- 8.0 - 12.5% Resource Generation
- 8.0 - 10.0% Resource Cost Reduction
- Lucky Hit: Up to a 15% Chance to Restore +10.5 - 15.0% Primary Resource
Rings and Amulets.
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All Classes
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