Agile Augments Magic
|
Weapon
|
- +3.0 - 5.0% Chance for Flurry to Hit Twice
- +5.5 - 7.5% Chance for Dance of Knives Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Dash to Deal Double Damage
Weapons.
|
Rogue
|
Agile Augments Rare
|
Weapon
|
- +8.0 - 10.0% Chance for Flurry to Hit Twice
- +8.0 - 12.5% Chance for Dance of Knives Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Dash to Deal Double Damage
Weapons.
|
Rogue
|
Agile Augments Legendary
|
Weapon
|
- +13.0 - 17.5% Chance for Flurry to Hit Twice
- +15.5 - 20.0% Chance for Dance of Knives Projectiles to Cast Twice
- +16.0 - 25.0% Chance for Dash to Deal Double Damage
Weapons.
|
Rogue
|
Agility Efficiency Legendary
|
Resource
|
- 6.0 - 8.0% Agility Cooldown Reduction
- 8.0 - 10.0% Shadow Step Cooldown Reduction
- 16.0 - 25.0% Caltrops Cooldown Reduction
- 8.0 - 10.0% Dash Cooldown Reduction
Rings and Amulets.
|
Rogue
|
Agility Efficiency Magic
|
Resource
|
- 4.0 - 6.0% Agility Cooldown Reduction
- 6.0 - 8.0% Shadow Step Cooldown Reduction
- 13.0 - 17.5% Caltrops Cooldown Reduction
- 6.0 - 8.0% Dash Cooldown Reduction
Rings and Amulets.
|
Rogue
|
Agility Efficiency Rare
|
Resource
|
- 5.0 - 7.0% Agility Cooldown Reduction
- 7.0 - 9.0% Shadow Step Cooldown Reduction
- 15.5 - 20.0% Caltrops Cooldown Reduction
- 7.0 - 9.0% Dash Cooldown Reduction
Rings and Amulets.
|
Rogue
|
Alchemist Control Rare
|
Utility
|
- +1 to Chilling Weight
- +1 to Shadow Crash
- +15.5 - 20% Flurry Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Alchemist Control Legendary
|
Utility
|
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Assassin Augments Magic
|
Weapon
|
Weapons.
|
Rogue
|
Assassin Augments Rare
|
Weapon
|
- Shadow Step Cleaves for +8 - 12.5% Damage
- +13 - 17.5% Chance for Smoke Grenade to Deal Double Damage
- +8 - 12.5% Chance for Rain of Arrows Waves to Cast Twice
Weapons.
|
Rogue
|
Assassin Augments Legendary
|
Weapon
|
- Shadow Step Cleaves for +15.5 - 20% Damage
- +16 - 25% Chance for Smoke Grenade to Deal Double Damage
- +15.5 - 20% Chance for Rain of Arrows Waves to Cast Twice
Weapons.
|
Rogue
|
Cutthroat Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Blade Shift to Deal Double Damage
- Invigorating Strike Cleaves for +5.5 - 7.5% Damage
- +3.0 - 5.0% Chance for Twisting Blades to Hit Twice
Weapons.
|
Rogue
|
Cutthroat Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Blade Shift to Deal Double Damage
- Invigorating Strike Cleaves for +8.0 - 12.5% Damage
- +8.0 - 10.0% Chance for Twisting Blades to Hit Twice
Weapons.
|
Rogue
|
Cutthroat Augments Legendary
|
Weapon
|
- +26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
- Invigorating Strike Cleaves for +15.5 - 20.0% Damage
- +13.0 - 17.5% Chance for Twisting Blades to Hit Twice
Weapons.
|
Rogue
|
Cutthroat Finesse Magic
|
Offensive
|
- +10.5 - 15.0% Vulnerable Damage
- +10.5 - 15.0% Cutthroat Damage
- +7.0 - 9.0% Cutthroat Attack Speed
- +2.5 - 4.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Cutthroat Finesse Rare
|
Offensive
|
- +21.0 - 30.0% Vulnerable Damage
- +21.0 - 30.0% Cutthroat Damage
- +8.0 - 10.0% Cutthroat Attack Speed
- +3.0 - 5.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Cutthroat Finesse Legendary
|
Offensive
|
- +41.5 - 55.0% Vulnerable Damage
- +46.5 - 60.0% Cutthroat Damage
- +9.0 - 11.0% Cutthroat Attack Speed
- +4.0 - 6.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Daze Control Legendary
|
Utility
|
- Lucky Hit: Up to a +13.0 - 17.5% Chance to Daze for 2 Seconds
- 15.5 - 20.0% Smoke Grenade Cooldown Reduction
- +28.5 - 37.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Daze Control Rare
|
Utility
|
- Lucky Hit: Up to a +10.5 - 15.0% Chance to Daze for 2 Seconds
- 13.0 - 17.5% Smoke Grenade Cooldown Reduction
- +26.0 - 35.0% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Daze Control Magic
|
Utility
|
- Lucky Hit: Up to a +8.0 - 12.5% Chance to Daze for 2 Seconds
- 10.5 - 15.0% Smoke Grenade Cooldown Reduction
- +23.5 - 32.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Marksman Augments - Basic Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Puncture Projectiles to Cast Twice
- +8.0 - 12.5% Chance for Heartseeker Projectiles to Cast Twice
- +8.0 - 12.5% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons.
|
Rogue
|
Marksman Augments - Basic Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Puncture Projectiles to Cast Twice
- +15.5 - 20.0% Chance for Heartseeker Projectiles to Cast Twice
- +15.5 - 20.0% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons.
|
Rogue
|
Marksman Augments - Basic Legendary
|
Weapon
|
- +23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
- +23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
- +23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons.
|
Rogue
|
Marksman Augments - Core Magic
|
Weapon
|
- +3.0 - 5.0% Chance for Barrage Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Rapid Fire Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
|
Rogue
|
Marksman Augments - Core Rare
|
Weapon
|
- +8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
|
Rogue
|
Marksman Augments - Core Legendary
|
Weapon
|
- +13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
|
Rogue
|
Marksman Finesse Magic
|
Offensive
|
- +15.5 - 20.0% Critical Strike Damage
- +10.5 - 15.0% Marksman Damage
- +2.5 - 4.0% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Marksman Finesse Rare
|
Offensive
|
- +26.5 - 40.0% Critical Strike Damage
- +21.0 - 30.0% Marksman Damage
- +3.0 - 5.0% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Marksman Finesse Legendary
|
Offensive
|
- +62.5 - 85.0% Critical Strike Damage
- +46.5 - 60.0% Marksman Damage
- +4.0 - 6.0% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Rogue Cloaking Legendary
|
Defensive
|
- 8.0 - 10.0% Concealment Cooldown Reduction
- +15.5 - 20.0% Concealment Duration
- +1 - 2 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Cloaking Rare
|
Defensive
|
- 7.0 - 9.0% Concealment Cooldown Reduction
- +13.0 - 17.5% Concealment Duration
- +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Cloaking Magic
|
Defensive
|
- 6.0 - 8.0% Concealment Cooldown Reduction
- +10.5 - 15.0% Concealment Duration
- +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Innovation Magic
|
Utility
|
- +28.5 - 37.5% Invigorating Strike Duration
- Twisting Blades Returns +15.5 - 20.0% Faster
- +28.5 - 37.5% Heartseeker Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Rogue Innovation Rare
|
Utility
|
- +26.5 - 40.0% Invigorating Strike Duration
- Twisting Blades Returns +16.0 - 25.0% Faster
- +26.5 - 40.0% Heartseeker Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Rogue Innovation Legendary
|
Utility
|
- +29.0 - 42.5% Invigorating Strike Duration
- Twisting Blades Returns +21.0 - 30.0% Faster
- +29.0 - 42.5% Heartseeker Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Rogue
|
Rogue Invigoration Legendary
|
Resource
|
- 62.5 - 85.0% Puncture Resource Generation
- +18.5 - 27.5% Invigorating Strike Energy Regeneration
- +1 - 2 to Innervation
- +1 - 2 to Adrenaline Rush
Rings and Amulets.
|
Rogue
|
Rogue Invigoration Rare
|
Resource
|
- 57.0 - 75.0% Puncture Resource Generation
- +16.0 - 25.0% Invigorating Strike Energy Regeneration
- +1 to Innervation
- +1 to Adrenaline Rush
Rings and Amulets.
|
Rogue
|
Rogue Invigoration Magic
|
Resource
|
- 47.0 - 65.0% Puncture Resource Generation
- +13.5 - 22.5% Invigorating Strike Energy Regeneration
- +1 to Innervation
- +1 to Adrenaline Rush
Rings and Amulets.
|
Rogue
|
Rogue Motion Magic
|
Mobility
|
Boots and Amulets.
|
Rogue
|
Rogue Motion Rare
|
Mobility
|
- +8.0 - 10.0% Movement Speed
- +52.0 - 70.0% Movement Speed from Blade Shift
- +2.0 - 3.0% Movement Speed per Dark Shroud Shadow
- +41.5 - 55.0% Shadow Step Duration
- +2 - 3 to Stutter Step
Boots and Amulets.
|
Rogue
|
Rogue Motion Legendary
|
Mobility
|
- +8.0 - 12.5% Movement Speed
- +57.5 - 80.0% Movement Speed from Blade Shift
- +2.5 - 4.0% Movement Speed per Dark Shroud Shadow
- +46.5 - 60.0% Shadow Step Duration
- +2 - 4 to Stutter Step
Boots and Amulets.
|
Rogue
|
Rogue Persistence Legendary
|
Defensive
|
- +4.0 - 6.0% Maximum Life while Dark Shroud is Active
- Your Potion Also Grants +0.8 - 1.4% Maximum Resistances for 5 Seconds
- +1 - 2 to Second Wind
- +1 - 2 to Aftermath
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Persistence Magic
|
Defensive
|
- +2.5 - 4.0% Maximum Life while Dark Shroud is Active
- Your Potion Also Grants +0.2 - 0.8% Maximum Resistances for 5 Seconds
- +1 to Second Wind
- +1 to Aftermath
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Persistence Rare
|
Defensive
|
- +3.0 - 5.0% Maximum Life while Dark Shroud is Active
- Your Potion Also Grants +0.5 - 1.1% Maximum Resistances for 5 Seconds
- +1 to Second Wind
- +1 to Aftermath
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Recovery Legendary
|
Defensive
|
- +23.5 - 32.5% Flurry Healing
- +1 - 2 to Siphoning Strikes
- +1 - 2 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Rogue Recovery Rare
|
Defensive
|
- +21.0 - 30.0% Flurry Healing
- +1 to Siphoning Strikes
- +1 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Rogue
|
Scoundrel Finesse Magic
|
Offensive
|
- +31.5 - 45.0% Damage to Poisoned Enemies
- +31.5 - 45.0% Damage to Enemies Affected by Trap Skills
- +47.0 - 65.0% Imbued Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Scoundrel Finesse Rare
|
Offensive
|
- +41.5 - 55.0% Damage to Poisoned Enemies
- +41.5 - 55.0% Damage to Enemies Affected by Trap Skills
- +57.0 - 75.0% Imbued Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Scoundrel Finesse Legendary
|
Offensive
|
- +47.0 - 65.0% Damage to Poisoned Enemies
- +47.0 - 65.0% Damage to Enemies Affected by Trap Skills
- +62.5 - 85.0% Imbued Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Skillful Finesse Magic
|
Offensive
|
- +10.5 - 15.0% Agility Damage
- +10.5 - 15.0% Core Damage
- +26.0 - 35.0% Ultimate Damage
- +16.0 - 25.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Skillful Finesse Rare
|
Offensive
|
- +21.0 - 30.0% Agility Damage
- +21.0 - 30.0% Core Damage
- +52.0 - 70.0% Ultimate Damage
- +36.5 - 50.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Skillful Finesse Legendary
|
Offensive
|
- +46.5 - 60.0% Agility Damage
- +46.5 - 60.0% Core Damage
- +88.0 - 115.0% Ultimate Damage
- +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Specialist Evolution Magic
|
Offensive
|
- +5.5 - 7.5% Damage per Combo Point Spent
- +16.0 - 25.0% Stun Grenade Size
- +15.5 - 20.0% Shadow Clone Duration
- +16.0 - 25.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Specialist Evolution Rare
|
Offensive
|
- +10.5 - 15.0% Damage per Combo Point Spent
- +18.5 - 27.5% Stun Grenade Size
- +13.5 - 22.5% Shadow Clone Duration
- +21.0 - 30.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Specialist Evolution Legendary
|
Offensive
|
- +26.0 - 35.0% Damage per Combo Point Spent
- +21.0 - 30.0% Stun Grenade Size
- +16.0 - 25.0% Shadow Clone Duration
- +26.0 - 35.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Subterfuge Efficiency Legendary
|
Resource
|
- 8.0 - 10.0% Subterfuge Cooldown Reduction
- 8.0 - 12.5% Trap Cooldown Reduction
- 10.5 - 15.0% Poison Trap Cooldown Reduction
- 15.5 - 20.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
|
Rogue
|
Subterfuge Efficiency Rare
|
Resource
|
- 7.0 - 9.0% Subterfuge Cooldown Reduction
- 8.0 - 10.0% Trap Cooldown Reduction
- 8.0 - 12.5% Poison Trap Cooldown Reduction
- 13.0 - 17.5% Dark Shroud Cooldown Reduction
Rings and Amulets.
|
Rogue
|
Subterfuge Efficiency Magic
|
Resource
|
- 6.0 - 8.0% Subterfuge Cooldown Reduction
- 5.5 - 7.5% Trap Cooldown Reduction
- 8.0 - 10.0% Poison Trap Cooldown Reduction
- 10.5 - 15.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
|
Rogue
|
Subterfuge Expertise Magic
|
Offensive
|
- +5.5 - 7.5% Damage per Dark Shroud Shadow
- +57.5 - 80.0% Damage on Next Attack After Entering Stealth
- +26.5 - 40.0% Smoke Grenade Size
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Subterfuge Expertise Rare
|
Offensive
|
- +10.5 - 15.0% Damage per Dark Shroud Shadow
- +124.0 - 160.0% Damage on Next Attack After Entering Stealth
- +29.0 - 42.5% Smoke Grenade Size
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Subterfuge Expertise Legendary
|
Offensive
|
- +21.0 - 30.0% Damage per Dark Shroud Shadow
- +219.0 - 300.0% Damage on Next Attack After Entering Stealth
- +31.5 - 45.0% Smoke Grenade Size
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Trap Augments Magic
|
Weapon
|
- +8.0 - 10.0% Chance for Death Trap to Deal Double Damage
- +5.5 - 7.5% Chance for Caltrops to Consume No Charges
- +15.5 - 20.0% Poison Trap Duration
Weapons.
|
Rogue
|
Trap Augments Rare
|
Weapon
|
- +13.0 - 17.5% Chance for Death Trap to Deal Double Damage
- +8.0 - 12.5% Chance for Caltrops to Consume No Charges
- +21.0 - 30.0% Poison Trap Duration
Weapons.
|
Rogue
|
Trap Augments Legendary
|
Weapon
|
- +16.0 - 25.0% Chance for Death Trap to Deal Double Damage
- +15.5 - 20.0% Chance for Caltrops to Consume No Charges
- +29.0 - 42.5% Poison Trap Duration
Weapons.
|
Rogue
|
Trickster Finesse Legendary
|
Offensive
|
- +144.5 - 185.0% Shadow Step Damage
- +144.5 - 185.0% Dash Damage
- +114.0 - 150.0% Shadow Clone Damage
- +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Trickster Finesse Rare
|
Offensive
|
- +129.5 - 170.0% Shadow Step Damage
- +129.5 - 170.0% Dash Damage
- +108.5 - 140.0% Shadow Clone Damage
- +72.5 - 95.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Trickster Finesse Magic
|
Offensive
|
- +114.0 - 150.0% Shadow Step Damage
- +114.0 - 150.0% Dash Damage
- +98.5 - 130.0% Shadow Clone Damage
- +62.5 - 85.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
|
Rogue
|
Warped Augments Magic
|
Weapon
|
Weapons.
|
Rogue
|
Warped Augments Rare
|
Weapon
|
- +% Chance for Twisting Blades to Hit Twice
- +% Chance for Rain of Arrows to Waves to Cast Twice
- Invigorating Strike Cleaves for +%
Weapons.
|
Rogue
|
Warped Augments Legendary
|
Weapon
|
- +13 - 17.5% Chance for Twisting Blades to Hit Twice
- +15.5 - 20% Chance for Rain of Arrows to Waves to Cast Twice
- Invigorating Strike Cleaves for +15.5 -20%
Weapons.
|
Rogue
|
|