Centipede Augments Magic
|
Weapon
|
- +8.0 - 12.5% Withering Fist Poisoning Duration
- +3.0 - 5.0% Chance for Stinger to Extra Hit
- +8.0 - 10.0% Chance for The Devourer to Deal Double Damage
- +21.0 - 30.0% Primary Centipede Spirit Hall Potency
Weapons.
|
Spiritborn
|
Centipede Augments Rare
|
Weapon
|
- +15.5 - 20.0% Withering Fist Poisoning Duration
- +8.0 - 10.0% Chance for Stinger to Extra Hit
- +13.0 - 17.5% Chance for The Devourer to Deal Double Damage
- +26.0 - 35.0% Primary Centipede Spirit Hall Potency
Weapons.
|
Spiritborn
|
Centipede Augments Legendary
|
Weapon
|
- +26.0 - 35.0% Withering Fist Poisoning Duration
- +13.0 - 17.5% Chance for Stinger to Extra Hit
- +16.0 - 25.0% Chance for The Devourer to Deal Double Damage
- +26.5 - 40.0% Primary Centipede Spirit Hall Potency
Weapons.
|
Spiritborn
|
Centipede Efficiency Magic
|
Resource
|
- 15.5 - 20.0% Withering Fist Resource Generation
- 10.5 - 15.0% The Devourer Cooldown Reduction
- 4.0 - 6.0% Potency Cooldown Reduction
Rings and Amulets.
|
Spiritborn
|
Centipede Efficiency Rare
|
Resource
|
- 16.0 - 25.0% Withering Fist Resource Generation
- 13.0 - 17.5% The Devourer Cooldown Reduction
- 5.0 - 7.0% Potency Cooldown Reduction
Rings and Amulets.
|
Spiritborn
|
Centipede Efficiency Legendary
|
Resource
|
- 21.0 - 30.0% Withering Fist Resource Generation
- 15.5 - 20.0% The Devourer Cooldown Reduction
- 6.0 - 8.0% Potency Cooldown Reduction
Rings and Amulets.
|
Spiritborn
|
Centipede Finesse Magic
|
Offensive
|
- +10.5 - 15.0% Potency Damage
- +28.5 - 37.5% Pestilent Swarm Damage
- +15.5 - 20.0% Centipede Damage
- +15.5 - 20.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Centipede Finesse Rare
|
Offensive
|
- +21.0 - 30.0% Potency Damage
- +57.0 - 75.0% Pestilent Swarm Damage
- +26.5 - 40.0% Centipede Damage
- +26.5 - 40.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Centipede Finesse Legendary
|
Offensive
|
- +46.5 - 60.0% Potency Damage
- +114.0 - 150.0% Pestilent Swarm Damage
- +57.5 - 80.0% Centipede Damage
- +57.5 - 80.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Centipede Innovation Magic
|
Utility
|
- +26.5 - 40.0% Withering Fist Size
- +26.5 - 40.0% Stinger Size
- +26.5 - 40.0% Scourge Size
- +15.5 - 20.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Centipede Innovation Rare
|
Utility
|
- +31.5 - 45.0% Withering Fist Size
- +31.5 - 45.0% Stinger Size
- +31.5 - 45.0% Scourge Size
- +16.0 - 25.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Centipede Innovation Legendary
|
Utility
|
- +36.5 - 50.0% Withering Fist Size
- +36.5 - 50.0% Stinger Size
- +36.5 - 50.0% Scourge Size
- +21.0 - 30.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Eagle Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Thunderspike to Deal Double Damage
- +3.0 - 5.0% Chance for Quill Volley Projectiles to Cast Twice
- +8.0 - 10.0% Chance for The Seeker to Deal Double Damage
- +21.0 - 30.0% Primary Eagle Spirit Hall Potency
Weapons.
|
Spiritborn
|
Eagle Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Thunderspike to Deal Double Damage
- +8.0 - 10.0% Chance for Quill Volley Projectiles to Cast Twice
- +13.0 - 17.5% Chance for The Seeker to Deal Double Damage
- +26.0 - 35.0% Primary Eagle Spirit Hall Potency
Weapons.
|
Spiritborn
|
Eagle Augments Legendary
|
Weapon
|
- +26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
- +13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
- +16.0 - 25.0% Chance for The Seeker to Deal Double Damage
- +26.5 - 40.0% Primary Eagle Spirit Hall Potency
Weapons.
|
Spiritborn
|
Eagle Efficiency Magic
|
Resource
|
- 15.5 - 20.0% Thunderspike Resource Generation
- +1 The Seeker Charges
- 4.0 - 6.0% Focus Cooldown Reduction
- +1 Razor Wings Charges
Rings and Amulets.
|
Spiritborn
|
Eagle Efficiency Rare
|
Resource
|
- 16.0 - 25.0% Thunderspike Resource Generation
- +1 - 2 The Seeker Charges
- 5.0 - 7.0% Focus Cooldown Reduction
- +1 - 2 Razor Wings Charges
Rings and Amulets.
|
Spiritborn
|
Eagle Efficiency Legendary
|
Resource
|
- 21.0 - 30.0% Thunderspike Resource Generation
- +2 - 3 The Seeker Charges
- 6.0 - 8.0% Focus Cooldown Reduction
- +2 - 3 Razor Wings Charges
Rings and Amulets.
|
Spiritborn
|
Eagle Finesse Magic
|
Offensive
|
- +15.5 - 20.0% Focus Damage
- +21.0 - 30.0% Spirit Feather Potency
- +15.5 - 20.0% Eagle Damage
- +15.5 - 20.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Eagle Finesse Rare
|
Offensive
|
- +26.5 - 40.0% Focus Damage
- +26.0 - 35.0% Spirit Feather Potency
- +26.5 - 40.0% Eagle Damage
- +26.5 - 40.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Eagle Finesse Legendary
|
Offensive
|
- +57.5 - 80.0% Focus Damage
- +26.5 - 40.0% Spirit Feather Potency
- +57.5 - 80.0% Eagle Damage
- +57.5 - 80.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Eagle Innovation Magic
|
Utility
|
- +26.5 - 40.0% Thunderspike Size
- +26.5 - 40.0% Vortex Size
- +26.5 - 40.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Eagle Innovation Rare
|
Utility
|
- +31.5 - 45.0% Thunderspike Size
- +31.5 - 45.0% Vortex Size
- +31.5 - 45.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Eagle Innovation Legendary
|
Utility
|
- +36.5 - 50.0% Thunderspike Size
- +36.5 - 50.0% Vortex Size
- +36.5 - 50.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Forest Augments Magic
|
Weapon
|
- +8.0 - 10.0% Chance for Payback to Deal Double Damage
- +8.0 - 10.0% Chance for Concussive Stomp to Extra Hit
- +1 to Dominant
Weapons.
|
Spiritborn
|
Forest Augments Rare
|
Weapon
|
- +13.0 - 17.5% Chance for Payback to Deal Double Damage
- +13.0 - 17.5% Chance for Concussive Stomp to Extra Hit
- +1 to Dominant
Weapons.
|
Spiritborn
|
Forest Augments Legendary
|
Weapon
|
- +16.0 - 25.0% Chance for Payback to Deal Double Damage
- +16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
- +1 - 2 to Dominant
Weapons.
|
Spiritborn
|
Gorilla Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Rock Splitter to Extra Hit
- +3.0 - 5.0% Chance for Crushing Hand to Extra Hit
- +8.0 - 10.0% Chance for The Protector to Deal Double Damage
- +21.0 - 30.0% Primary Gorilla Spirit Hall Potency
Weapons.
|
Spiritborn
|
Gorilla Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Rock Splitter to Extra Hit
- +8.0 - 10.0% Chance for Crushing Hand to Extra Hit
- +13.0 - 17.5% Chance for The Protector to Deal Double Damage
- +26.0 - 35.0% Primary Gorilla Spirit Hall Potency
Weapons.
|
Spiritborn
|
Gorilla Augments Legendary
|
Weapon
|
- +26.0 - 35.0% Chance for Rock Splitter to Extra Hit
- +13.0 - 17.5% Chance for Crushing Hand to Extra Hit
- +16.0 - 25.0% Chance for The Protector to Deal Double Damage
- +26.5 - 40.0% Primary Gorilla Spirit Hall Potency
Weapons.
|
Spiritborn
|
Gorilla Efficiency Magic
|
Resource
|
- 10.5 - 15.0% Rock Splitter Resource Generation
- 10.5 - 15.0% The Protector Cooldown Reduction
- 4.0 - 6.0% Defensive Cooldown Reduction
Rings and Amulets.
|
Spiritborn
|
Gorilla Efficiency Rare
|
Resource
|
- 15.5 - 20.0% Rock Splitter Resource Generation
- 13.0 - 17.5% The Protector Cooldown Reduction
- 5.0 - 7.0% Defensive Cooldown Reduction
Rings and Amulets.
|
Spiritborn
|
Gorilla Efficiency Legendary
|
Resource
|
- 21.0 - 30.0% Rock Splitter Resource Generation
- 15.5 - 20.0% The Protector Cooldown Reduction
- 6.0 - 8.0% Defensive Cooldown Reduction
Rings and Amulets.
|
Spiritborn
|
Gorilla Finesse Magic
|
Offensive
|
- +1 to Bastion
- +16.0 - 25.0% Defensive Damage
- +15.5 - 20.0% Gorilla Damage
- +15.5 - 20.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Gorilla Finesse Rare
|
Offensive
|
- +1 to Bastion
- +36.5 - 50.0% Defensive Damage
- +26.5 - 40.0% Gorilla Damage
- +26.5 - 40.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Gorilla Finesse Legendary
|
Offensive
|
- +1 - 2 to Bastion
- +77.5 - 100.0% Defensive Damage
- +57.5 - 80.0% Gorilla Damage
- +57.5 - 80.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Gorilla Innovation Magic
|
Utility
|
- +26.5 - 40.0% Rock Splitter Size
- +26.5 - 40.0% Crushing Hand Size
- +26.5 - 40.0% Concussive Stomp Size
- +21.0 - 30.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Gorilla Innovation Rare
|
Utility
|
- +31.5 - 45.0% Rock Splitter Size
- +31.5 - 45.0% Crushing Hand Size
- +31.5 - 45.0% Concussive Stomp Size
- +26.0 - 35.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Gorilla Innovation Legendary
|
Utility
|
- +36.5 - 50.0% Rock Splitter Size
- +36.5 - 50.0% Crushing Hand Size
- +36.5 - 50.0% Concussive Stomp Size
- +26.5 - 40.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Jaguar Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Thrash to Deal Double Damage
- +3.0 - 5.0% Chance for Rake to Extra Hit
- +8.0 - 10.0% Chance for The Hunter to Extra Hit
- +21.0 - 30.0% Primary Jaguar Spirit Hall Potency
Weapons.
|
Spiritborn
|
Jaguar Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Thrash to Deal Double Damage
- +8.0 - 10.0% Chance for Rake to Extra Hit
- +13.0 - 17.5% Chance for The Hunter to Extra Hit
- +26.0 - 35.0% Primary Jaguar Spirit Hall Potency
Weapons.
|
Spiritborn
|
Jaguar Augments Legendary
|
Weapon
|
- +26.0 - 35.0% Chance for Thrash to Deal Double Damage
- +13.0 - 17.5% Chance for Rake to Extra Hit
- +16.0 - 25.0% Chance for The Hunter to Extra Hit
- +26.5 - 40.0% Primary Jaguar Spirit Hall Potency
Weapons.
|
Spiritborn
|
Jaguar Efficiency Magic
|
Resource
|
- 15.5 - 20.0% Thrash Resource Generation
- 10.5 - 15.0% The Hunter Cooldown Reduction
- 4.0 - 6.0% Incarnate Cooldown Reduction
- +1 Counterattack Charges
Rings and Amulets.
|
Spiritborn
|
Jaguar Efficiency Rare
|
Resource
|
- 16.0 - 25.0% Thrash Resource Generation
- 13.0 - 17.5% The Hunter Cooldown Reduction
- 5.0 - 7.0% Incarnate Cooldown Reduction
- +1 - 2 Counterattack Charges
Rings and Amulets.
|
Spiritborn
|
Jaguar Efficiency Legendary
|
Resource
|
- 21.0 - 30.0% Thrash Resource Generation
- 15.5 - 20.0% The Hunter Cooldown Reduction
- 6.0 - 8.0% Incarnate Cooldown Reduction
- +2 - 3 Counterattack Charges
Rings and Amulets.
|
Spiritborn
|
Jaguar Finesse Magic
|
Offensive
|
- +21.0 - 30.0% Mobility Damage
- +21.0 - 30.0% Mystic Circle Potency
- +15.5 - 20.0% Jaguar Damage
- +15.5 - 20.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Jaguar Finesse Rare
|
Offensive
|
- +46.5 - 60.0% Mobility Damage
- +26.0 - 35.0% Mystic Circle Potency
- +26.5 - 40.0% Jaguar Damage
- +26.5 - 40.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Jaguar Finesse Legendary
|
Offensive
|
- +93.0 - 120.0% Mobility Damage
- +26.5 - 40.0% Mystic Circle Potency
- +57.5 - 80.0% Jaguar Damage
- +57.5 - 80.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
|
Spiritborn
|
Jaguar Innovation Magic
|
Utility
|
- +26.5 - 40.0% Thrash Size
- +26.5 - 40.0% Rake Size
- +21.0 - 30.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Jaguar Innovation Rare
|
Utility
|
- +31.5 - 45.0% Thrash Size
- +31.5 - 45.0% Rake Size
- +26.0 - 35.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Jaguar Innovation Legendary
|
Utility
|
- +36.5 - 50.0% Thrash Size
- +36.5 - 50.0% Rake Size
- +26.5 - 40.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Spiritborn
|
Plains Augments Magic
|
Weapon
|
- +8.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
- +5.5 - 7.5% Chance for Ravager to Extra Hit
- +1 to Furnace
Weapons.
|
Spiritborn
|
Plains Augments Rare
|
Weapon
|
- +13.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
- +8.0 - 12.5% Chance for Ravager to Extra Hit
- +1 to Furnace
Weapons.
|
Spiritborn
|
Plains Augments Legendary
|
Weapon
|
- +16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
- +15.5 - 20.0% Chance for Ravager to Extra Hit
- +1 - 2 to Furnace
Weapons.
|
Spiritborn
|
Sky Augments Magic
|
Weapon
|
- +8.0 - 10.0% Chance for Soar to Deal Double Damage
- +1 to Brilliance
- +8.0 - 10.0% Chance for Vortex to Extra Hit
- +5.5 - 7.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
|
Spiritborn
|
Sky Augments Rare
|
Weapon
|
- +13.0 - 17.5% Chance for Soar to Deal Double Damage
- +1 to Brilliance
- +13.0 - 17.5% Chance for Vortex to Extra Hit
- +8.0 - 12.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
|
Spiritborn
|
Sky Augments Legendary
|
Weapon
|
- +16.0 - 25.0% Chance for Soar to Deal Double Damage
- +1 - 2 to Brilliance
- +16.0 - 25.0% Chance for Vortex to Extra Hit
- +15.5 - 20.0% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
|
Spiritborn
|
Soil Augments Magic
|
Weapon
|
- +5.5 - 7.5% Chance for Touch of Death Swarms To Reinfect On Hit
- +8.0 - 10.0% Scourge Poisoning Duration
- +1 to Ravenous
Weapons.
|
Spiritborn
|
Soil Augments Rare
|
Weapon
|
- +8.0 - 12.5% Chance for Touch of Death Swarms To Reinfect On Hit
- +15.5 - 20.0% Scourge Poisoning Duration
- +1 to Ravenous
Weapons.
|
Spiritborn
|
Soil Augments Legendary
|
Weapon
|
- +15.5 - 20.0% Chance for Touch of Death Swarms To Reinfect On Hit
- +26.5 - 40.0% Scourge Poisoning Duration
- +1 - 2 to Ravenous
Weapons.
|
Spiritborn
|
Spiritborn Endurance Magic
|
Defensive
|
- +15.5 - 20.0% The Protector Barrier Generation
- +15.5 - 20.0% Crushing Hand Barrier Generation
- +15.5 - 20.0% Concussive Stomp Barrier Generation
- +1 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Endurance Rare
|
Defensive
|
- +16.0 - 25.0% The Protector Barrier Generation
- +16.0 - 25.0% Crushing Hand Barrier Generation
- +16.0 - 25.0% Concussive Stomp Barrier Generation
- +1 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Endurance Legendary
|
Defensive
|
- +21.0 - 30.0% The Protector Barrier Generation
- +21.0 - 30.0% Crushing Hand Barrier Generation
- +21.0 - 30.0% Concussive Stomp Barrier Generation
- +1 - 2 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Guard Magic
|
Defensive
|
- +8.0 - 10.0% Rock Splitter Block Chance Bonus
- +21.0 - 30.0% Armored Hide Active Duration
- +1 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Guard Rare
|
Defensive
|
- +10.5 - 15.0% Rock Splitter Block Chance Bonus
- +26.0 - 35.0% Armored Hide Active Duration
- +1 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Guard Legendary
|
Defensive
|
- +15.5 - 20.0% Rock Splitter Block Chance Bonus
- +26.5 - 40.0% Armored Hide Active Duration
- +1 - 2 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Recovery Magic
|
Defensive
|
- +15.5 - 20.0% Touch of Death Healing Bonus
- +1 to Fueled
- +1 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Recovery Rare
|
Defensive
|
- +16.0 - 25.0% Touch of Death Healing Bonus
- +1 to Fueled
- +1 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Recovery Legendary
|
Defensive
|
- +21.0 - 30.0% Touch of Death Healing Bonus
- +1 - 2 to Fueled
- +1 - 2 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Resolve Magic
|
Defensive
|
- +21.0 - 30.0% Armored Hide Resolve Generation Rate
- +1 Resolve Generated
- +1 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Resolve Rare
|
Defensive
|
- +26.0 - 35.0% Armored Hide Resolve Generation Rate
- +1 - 2 Resolve Generated
- +1 - 2 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
Spiritborn Resolve Legendary
|
Defensive
|
- +26.5 - 40.0% Armored Hide Resolve Generation Rate
- +2 - 3 Resolve Generated
- +2 - 3 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Spiritborn
|
|