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Spiritborn Manuals

From Diablo 4 Wiki

The Spiritborn Manuals are pages of themed recipes of affixes that can be applied to Legendary and Rare items at the Blacksmith. They randomly drop in any Difficulty and are stored in your bag until you click to learn them at which point they will be stored in your Codex of Power.

Centipede Augments
Magic
Weapon
  • +8.0 - 12.5% Withering Fist Poisoning Duration
  • +3.0 - 5.0% Chance for Stinger to Extra Hit
  • +8.0 - 10.0% Chance for The Devourer to Deal Double Damage
  • +21.0 - 30.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Augments
Rare
Weapon
  • +15.5 - 20.0% Withering Fist Poisoning Duration
  • +8.0 - 10.0% Chance for Stinger to Extra Hit
  • +13.0 - 17.5% Chance for The Devourer to Deal Double Damage
  • +26.0 - 35.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Augments
Legendary
Weapon
  • +26.0 - 35.0% Withering Fist Poisoning Duration
  • +13.0 - 17.5% Chance for Stinger to Extra Hit
  • +16.0 - 25.0% Chance for The Devourer to Deal Double Damage
  • +26.5 - 40.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Efficiency
Magic
Resource
  • 15.5 - 20.0% Withering Fist Resource Generation
  • 10.5 - 15.0% The Devourer Cooldown Reduction
  • 4.0 - 6.0% Potency Cooldown Reduction
Rings and Amulets.
Spiritborn
Centipede Efficiency
Rare
Resource
  • 16.0 - 25.0% Withering Fist Resource Generation
  • 13.0 - 17.5% The Devourer Cooldown Reduction
  • 5.0 - 7.0% Potency Cooldown Reduction
Rings and Amulets.
Spiritborn
Centipede Efficiency
Legendary
Resource
  • 21.0 - 30.0% Withering Fist Resource Generation
  • 15.5 - 20.0% The Devourer Cooldown Reduction
  • 6.0 - 8.0% Potency Cooldown Reduction
Rings and Amulets.
Spiritborn
Centipede Finesse
Magic
Offensive
  • +10.5 - 15.0% Potency Damage
  • +28.5 - 37.5% Pestilent Swarm Damage
  • +15.5 - 20.0% Centipede Damage
  • +15.5 - 20.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Finesse
Rare
Offensive
  • +21.0 - 30.0% Potency Damage
  • +57.0 - 75.0% Pestilent Swarm Damage
  • +26.5 - 40.0% Centipede Damage
  • +26.5 - 40.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Finesse
Legendary
Offensive
  • +46.5 - 60.0% Potency Damage
  • +114.0 - 150.0% Pestilent Swarm Damage
  • +57.5 - 80.0% Centipede Damage
  • +57.5 - 80.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Innovation
Magic
Utility
  • +26.5 - 40.0% Withering Fist Size
  • +26.5 - 40.0% Stinger Size
  • +26.5 - 40.0% Scourge Size
  • +15.5 - 20.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Centipede Innovation
Rare
Utility
  • +31.5 - 45.0% Withering Fist Size
  • +31.5 - 45.0% Stinger Size
  • +31.5 - 45.0% Scourge Size
  • +16.0 - 25.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Centipede Innovation
Legendary
Utility
  • +36.5 - 50.0% Withering Fist Size
  • +36.5 - 50.0% Stinger Size
  • +36.5 - 50.0% Scourge Size
  • +21.0 - 30.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Thunderspike to Deal Double Damage
  • +3.0 - 5.0% Chance for Quill Volley Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for The Seeker to Deal Double Damage
  • +21.0 - 30.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Thunderspike to Deal Double Damage
  • +8.0 - 10.0% Chance for Quill Volley Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for The Seeker to Deal Double Damage
  • +26.0 - 35.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
  • +13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for The Seeker to Deal Double Damage
  • +26.5 - 40.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Efficiency
Magic
Resource
  • 15.5 - 20.0% Thunderspike Resource Generation
  • +1 The Seeker Charges
  • 4.0 - 6.0% Focus Cooldown Reduction
  • +1 Razor Wings Charges
Rings and Amulets.
Spiritborn
Eagle Efficiency
Rare
Resource
  • 16.0 - 25.0% Thunderspike Resource Generation
  • +1 - 2 The Seeker Charges
  • 5.0 - 7.0% Focus Cooldown Reduction
  • +1 - 2 Razor Wings Charges
Rings and Amulets.
Spiritborn
Eagle Efficiency
Legendary
Resource
  • 21.0 - 30.0% Thunderspike Resource Generation
  • +2 - 3 The Seeker Charges
  • 6.0 - 8.0% Focus Cooldown Reduction
  • +2 - 3 Razor Wings Charges
Rings and Amulets.
Spiritborn
Eagle Finesse
Magic
Offensive
  • +15.5 - 20.0% Focus Damage
  • +21.0 - 30.0% Spirit Feather Potency
  • +15.5 - 20.0% Eagle Damage
  • +15.5 - 20.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Finesse
Rare
Offensive
  • +26.5 - 40.0% Focus Damage
  • +26.0 - 35.0% Spirit Feather Potency
  • +26.5 - 40.0% Eagle Damage
  • +26.5 - 40.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Finesse
Legendary
Offensive
  • +57.5 - 80.0% Focus Damage
  • +26.5 - 40.0% Spirit Feather Potency
  • +57.5 - 80.0% Eagle Damage
  • +57.5 - 80.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Innovation
Magic
Utility
  • +26.5 - 40.0% Thunderspike Size
  • +26.5 - 40.0% Vortex Size
  • +26.5 - 40.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Innovation
Rare
Utility
  • +31.5 - 45.0% Thunderspike Size
  • +31.5 - 45.0% Vortex Size
  • +31.5 - 45.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Innovation
Legendary
Utility
  • +36.5 - 50.0% Thunderspike Size
  • +36.5 - 50.0% Vortex Size
  • +36.5 - 50.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Fitness Efficiency
Magic
Resource
  • +1 to Vigorous
  • +1 to Velocity
  • +1 to Endurance
Rings and Amulets.
Spiritborn
Fitness Efficiency
Rare
Resource
  • +1 to Vigorous
  • +1 to Velocity
  • +1 to Endurance
Rings and Amulets.
Spiritborn
Fitness Efficiency
Legendary
Resource
  • +1 - 2 to Vigorous
  • +1 - 2 to Velocity
  • +1 - 2 to Endurance
Rings and Amulets.
Spiritborn
Forest Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Payback to Deal Double Damage
  • +8.0 - 10.0% Chance for Concussive Stomp to Extra Hit
  • +1 to Dominant
Weapons.
Spiritborn
Forest Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Payback to Deal Double Damage
  • +13.0 - 17.5% Chance for Concussive Stomp to Extra Hit
  • +1 to Dominant
Weapons.
Spiritborn
Forest Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Payback to Deal Double Damage
  • +16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
  • +1 - 2 to Dominant
Weapons.
Spiritborn
Gorilla Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Rock Splitter to Extra Hit
  • +3.0 - 5.0% Chance for Crushing Hand to Extra Hit
  • +8.0 - 10.0% Chance for The Protector to Deal Double Damage
  • +21.0 - 30.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Rock Splitter to Extra Hit
  • +8.0 - 10.0% Chance for Crushing Hand to Extra Hit
  • +13.0 - 17.5% Chance for The Protector to Deal Double Damage
  • +26.0 - 35.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Rock Splitter to Extra Hit
  • +13.0 - 17.5% Chance for Crushing Hand to Extra Hit
  • +16.0 - 25.0% Chance for The Protector to Deal Double Damage
  • +26.5 - 40.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Efficiency
Magic
Resource
  • 10.5 - 15.0% Rock Splitter Resource Generation
  • 10.5 - 15.0% The Protector Cooldown Reduction
  • 4.0 - 6.0% Defensive Cooldown Reduction
Rings and Amulets.
Spiritborn
Gorilla Efficiency
Rare
Resource
  • 15.5 - 20.0% Rock Splitter Resource Generation
  • 13.0 - 17.5% The Protector Cooldown Reduction
  • 5.0 - 7.0% Defensive Cooldown Reduction
Rings and Amulets.
Spiritborn
Gorilla Efficiency
Legendary
Resource
  • 21.0 - 30.0% Rock Splitter Resource Generation
  • 15.5 - 20.0% The Protector Cooldown Reduction
  • 6.0 - 8.0% Defensive Cooldown Reduction
Rings and Amulets.
Spiritborn
Gorilla Finesse
Magic
Offensive
  • +1 to Bastion
  • +16.0 - 25.0% Defensive Damage
  • +15.5 - 20.0% Gorilla Damage
  • +15.5 - 20.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Finesse
Rare
Offensive
  • +1 to Bastion
  • +36.5 - 50.0% Defensive Damage
  • +26.5 - 40.0% Gorilla Damage
  • +26.5 - 40.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Finesse
Legendary
Offensive
  • +1 - 2 to Bastion
  • +77.5 - 100.0% Defensive Damage
  • +57.5 - 80.0% Gorilla Damage
  • +57.5 - 80.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Innovation
Magic
Utility
  • +26.5 - 40.0% Rock Splitter Size
  • +26.5 - 40.0% Crushing Hand Size
  • +26.5 - 40.0% Concussive Stomp Size
  • +21.0 - 30.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Gorilla Innovation
Rare
Utility
  • +31.5 - 45.0% Rock Splitter Size
  • +31.5 - 45.0% Crushing Hand Size
  • +31.5 - 45.0% Concussive Stomp Size
  • +26.0 - 35.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Gorilla Innovation
Legendary
Utility
  • +36.5 - 50.0% Rock Splitter Size
  • +36.5 - 50.0% Crushing Hand Size
  • +36.5 - 50.0% Concussive Stomp Size
  • +26.5 - 40.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Thrash to Deal Double Damage
  • +3.0 - 5.0% Chance for Rake to Extra Hit
  • +8.0 - 10.0% Chance for The Hunter to Extra Hit
  • +21.0 - 30.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Thrash to Deal Double Damage
  • +8.0 - 10.0% Chance for Rake to Extra Hit
  • +13.0 - 17.5% Chance for The Hunter to Extra Hit
  • +26.0 - 35.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Thrash to Deal Double Damage
  • +13.0 - 17.5% Chance for Rake to Extra Hit
  • +16.0 - 25.0% Chance for The Hunter to Extra Hit
  • +26.5 - 40.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Efficiency
Magic
Resource
  • 15.5 - 20.0% Thrash Resource Generation
  • 10.5 - 15.0% The Hunter Cooldown Reduction
  • 4.0 - 6.0% Incarnate Cooldown Reduction
  • +1 Counterattack Charges
Rings and Amulets.
Spiritborn
Jaguar Efficiency
Rare
Resource
  • 16.0 - 25.0% Thrash Resource Generation
  • 13.0 - 17.5% The Hunter Cooldown Reduction
  • 5.0 - 7.0% Incarnate Cooldown Reduction
  • +1 - 2 Counterattack Charges
Rings and Amulets.
Spiritborn
Jaguar Efficiency
Legendary
Resource
  • 21.0 - 30.0% Thrash Resource Generation
  • 15.5 - 20.0% The Hunter Cooldown Reduction
  • 6.0 - 8.0% Incarnate Cooldown Reduction
  • +2 - 3 Counterattack Charges
Rings and Amulets.
Spiritborn
Jaguar Finesse
Magic
Offensive
  • +21.0 - 30.0% Mobility Damage
  • +21.0 - 30.0% Mystic Circle Potency
  • +15.5 - 20.0% Jaguar Damage
  • +15.5 - 20.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Finesse
Rare
Offensive
  • +46.5 - 60.0% Mobility Damage
  • +26.0 - 35.0% Mystic Circle Potency
  • +26.5 - 40.0% Jaguar Damage
  • +26.5 - 40.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Finesse
Legendary
Offensive
  • +93.0 - 120.0% Mobility Damage
  • +26.5 - 40.0% Mystic Circle Potency
  • +57.5 - 80.0% Jaguar Damage
  • +57.5 - 80.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Innovation
Magic
Utility
  • +26.5 - 40.0% Thrash Size
  • +26.5 - 40.0% Rake Size
  • +21.0 - 30.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Innovation
Rare
Utility
  • +31.5 - 45.0% Thrash Size
  • +31.5 - 45.0% Rake Size
  • +26.0 - 35.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Innovation
Legendary
Utility
  • +36.5 - 50.0% Thrash Size
  • +36.5 - 50.0% Rake Size
  • +26.5 - 40.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Plains Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
  • +5.5 - 7.5% Chance for Ravager to Extra Hit
  • +1 to Furnace
Weapons.
Spiritborn
Plains Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
  • +8.0 - 12.5% Chance for Ravager to Extra Hit
  • +1 to Furnace
Weapons.
Spiritborn
Plains Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
  • +15.5 - 20.0% Chance for Ravager to Extra Hit
  • +1 - 2 to Furnace
Weapons.
Spiritborn
Sky Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Soar to Deal Double Damage
  • +1 to Brilliance
  • +8.0 - 10.0% Chance for Vortex to Extra Hit
  • +5.5 - 7.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Sky Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Soar to Deal Double Damage
  • +1 to Brilliance
  • +13.0 - 17.5% Chance for Vortex to Extra Hit
  • +8.0 - 12.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Sky Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Soar to Deal Double Damage
  • +1 - 2 to Brilliance
  • +16.0 - 25.0% Chance for Vortex to Extra Hit
  • +15.5 - 20.0% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Soil Augments
Magic
Weapon
  • +5.5 - 7.5% Chance for Touch of Death Swarms To Reinfect On Hit
  • +8.0 - 10.0% Scourge Poisoning Duration
  • +1 to Ravenous
Weapons.
Spiritborn
Soil Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Touch of Death Swarms To Reinfect On Hit
  • +15.5 - 20.0% Scourge Poisoning Duration
  • +1 to Ravenous
Weapons.
Spiritborn
Soil Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Touch of Death Swarms To Reinfect On Hit
  • +26.5 - 40.0% Scourge Poisoning Duration
  • +1 - 2 to Ravenous
Weapons.
Spiritborn
Spiritborn Endurance
Magic
Defensive
  • +15.5 - 20.0% The Protector Barrier Generation
  • +15.5 - 20.0% Crushing Hand Barrier Generation
  • +15.5 - 20.0% Concussive Stomp Barrier Generation
  • +1 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Endurance
Rare
Defensive
  • +16.0 - 25.0% The Protector Barrier Generation
  • +16.0 - 25.0% Crushing Hand Barrier Generation
  • +16.0 - 25.0% Concussive Stomp Barrier Generation
  • +1 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Endurance
Legendary
Defensive
  • +21.0 - 30.0% The Protector Barrier Generation
  • +21.0 - 30.0% Crushing Hand Barrier Generation
  • +21.0 - 30.0% Concussive Stomp Barrier Generation
  • +1 - 2 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard
Magic
Defensive
  • +8.0 - 10.0% Rock Splitter Block Chance Bonus
  • +21.0 - 30.0% Armored Hide Active Duration
  • +1 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard
Rare
Defensive
  • +10.5 - 15.0% Rock Splitter Block Chance Bonus
  • +26.0 - 35.0% Armored Hide Active Duration
  • +1 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard
Legendary
Defensive
  • +15.5 - 20.0% Rock Splitter Block Chance Bonus
  • +26.5 - 40.0% Armored Hide Active Duration
  • +1 - 2 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Motion
Magic
Mobility
  • 6.0 - 8.0% Soar Cooldown Reduction
  • +1 Rushing Claw Charges
  • +1 to Swift
Boots and Amulets.
Spiritborn
Spiritborn Motion
Rare
Mobility
  • 7.0 - 9.0% Soar Cooldown Reduction
  • +1 - 2 Rushing Claw Charges
  • +1 to Swift
Boots and Amulets.
Spiritborn
Spiritborn Motion
Legendary
Mobility
  • 8.0 - 10.0% Soar Cooldown Reduction
  • +2 - 3 Rushing Claw Charges
  • +1 - 2 to Swift
Boots and Amulets.
Spiritborn
Spiritborn Recovery
Magic
Defensive
  • +15.5 - 20.0% Touch of Death Healing Bonus
  • +1 to Fueled
  • +1 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery
Rare
Defensive
  • +16.0 - 25.0% Touch of Death Healing Bonus
  • +1 to Fueled
  • +1 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery
Legendary
Defensive
  • +21.0 - 30.0% Touch of Death Healing Bonus
  • +1 - 2 to Fueled
  • +1 - 2 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve
Magic
Defensive
  • +21.0 - 30.0% Armored Hide Resolve Generation Rate
  • +1 Resolve Generated
  • +1 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve
Rare
Defensive
  • +26.0 - 35.0% Armored Hide Resolve Generation Rate
  • +1 - 2 Resolve Generated
  • +1 - 2 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve
Legendary
Defensive
  • +26.5 - 40.0% Armored Hide Resolve Generation Rate
  • +2 - 3 Resolve Generated
  • +2 - 3 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn