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The Druid is returning to Diablo IV but was first introduced in the Diablo 2 Lord of Destruction expansion back in June 2001.


The Druids inhabit the northern forests of Scosglen and developed their magic independently from the eastern mage clans. They served as the warrior-kings of their tribes, usually living apart from their people in massive stone towers that were covered with vines and ivy. As masters of the natural world, they were able to control living creatures and the very forces of nature.
== Druid Fundamentals ==


While we only know basic information about the Diablo IV version of the Druid, it’s expected the class will stay close to the Diablo 2 Druid. The Diablo 2 Druid controlled both Elemental and Prime magic giving the class control over fire, earth, and wind. This attachment to nature allowed the class to summon ravens, wolves, vines, and natural spirits. Shapeshifting and elemental attacks are expected to play a big role in the class when it arrived in Diablo IV.
* Resource: [[Spirit]] - Refills with basic skill use
 
* Weapon Slots: - 1 x 1 handed weapons / 1 x Totem. 1 x 2-handed weapon.
Diablo IV is a work in progress and whilst the classes so far revealed will appear in the game the specific’s of theirs skills and indeed which skills they have can all change before release.
* Dismount Skill:  [[Pummel]]
 
* [[Druid Skill Tree|Druid Skill Trees]]:
== DRUID SKILLS ==
** [[Druid Skill Tree#Basic|Basic]] - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
The Druid has access to six groups of skills and in general they serve the following purposes:
** [[Druid Skill Tree#Core|Core]] - Storm, Earth, Bear, and Wolf skill damage at the cost of spirit. No Cooldowns.
 
** [[Druid Skill Tree#Defensive|Defensive]] - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
* Basic – Generate Spirit and deal Physical and Lightning Damage
** [[Druid Skill Tree#Companion|Companion]] - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
* Spirit – Deal Physical Damage at a cost to Spirit
** [[Druid Skill Tree#Wrath|Wrath]] - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
* Defensive – Deal Physical Damage with Cooldowns
** [[Druid Skill Tree#Ultimate|Ultimate]] - High damage offensive skills They don't cost spirit but have long Cooldowns.
* Wrath – Deal Physical Damage with Cooldowns
** [[Druid Skill Tree#Key Passives|Key Passives]] - Can have a point in only one of these.
* Companion – Companions deal Physical and Poison Damage with Cooldowns
* Ultimate – Deal Physical and Lightning Damage with Cooldowns


Each skill falls into one of four categories:
Each skill falls into one of four categories:
* Shapeshifting
* Shapeshifting
* Storm Magic
* Storm Magic
* Earth Magic
* Earth Magic
* Companion
* Companion
Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless.


Shifting between Werebear, Werewolf and human form is automatic depending on which skills the Druid is using, it is instant and seamless.
The Druid can also direct the Companions to inflict on a specific target or area. The Druid’s companions are translucent to other players so as not to clutter the screen when playing in groups.
 
Spirit doesn’t drain when not in use, it only drains when the Druid uses skills that use it.
 
The Druid does not need to summon Companions as they are passively generated and will attack the Druid’s enemy automatically.  However, each Companion comes with an Active Skill that the Druid can direct the Companion to inflict on a specific target or area.
 
The Druid’s companions are translucent to other players.


Certain Talents can affect an entire category of skills, for example points in the Natural Resonance talent increases the damage of all Earth and Storm skills.
Companions receive 100% of the player’s attributes.


=== Basic Skills ===
=== Starting and Levelling Up===
{| class="wikitable"
{| class="skillfeatures" style="width:100%;"
!Name
!Icon
!Type
!Damage
!Generates
!Description
|-
|-
|Earthspike
! !!Strength!! Intelligence!!Dexterity!! Willpower
|[[File:Earthspike-skill-nov-2019.jpg|alt=Earthspike|none|thumb]]
|Earth Magic
|Physical
|12 Spirit
|Sunder the earth, impaling the first enemy hit for X damage.
Each time you hit an enemy with Earthspike, your chance to deal Crushing Blow* to that target is increased by 10%.
 
Talents: Abundance, Natural Resonance, Eye of the Storm, Primal Resonance, Earthbind, Fury of Nature, Earthen Might.
|-
|-
|Shred
|Start With ||9||18||9|| 12
|[[File:Shred-skill-nov-2019.jpg|alt=Shred|none|thumb]]
|Shapeshifting
|Physical
|8 Spirit
|Shapeshift into a werewolf and shred an enemy, dealing X damage.
Has a 30% chance to strike twice.
 
Talents: Lupin Swiftness, Rabid Strikes, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw, Abundance.
|-
|Storm Strike
|[[File:Storm-strike-skill-nov-2019.jpg|alt=Storm Strike|none|thumb]]
|Storm Magic
|Lightning
|12 Spirit
|Electricity gathers around your weapon, dealing X damage split between your target and up to 3 nearby enemies.
Talents: Abundance,  Eye of the Storm, Natural Resonance, Fury of Nature, Perfect Storm.
|-
|Maul
|[[File:Maul-skill-nov-2019.jpg|alt=Maul|none|thumb]]
|Shapeshifting
|Physical
|18 Spirit
|Shapeshift into a werebear and maul an enemy, dealing X damage and Fortifying* yourself for X.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw, Abundance.
|-
|-
|Wind Shear
|1 Point in adds || 1 strength = 1 Armor
|[[File:Wind-shear-skill-nov-2019.jpg|alt=Wind Shear|none|thumb]]
| + 0.1%Skill Damage
|Storm Magic
+ 0.05% All Resistances
|Physical
|x 0.02% [[Critical Strike]] Chance
|12 Spirit
+ 0.025% Dodge Chance
|Conjure a piercing blade of wind, dealing X damage and increasing your movement speed by 5% for 3 seconds, up to 30%.
| + 0.1% Resource generation
Talents: Abundance, Eye of the Storm, Natural Resonance, Fury of Nature, Perfect Storm.
+ 0.25% [[Overpower]] damage
|}
|}
Note: Talents listed are those that directly affect the skill.


<nowiki>*</nowiki> Crushing Blow uses the strength of the target against it, dealing a % of the enemy’s hit points as damage, which can prove incredibly powerful against enemies with very high hit points.


<nowiki>*</nowiki> Fortified characters take 30% decreased damage until all of their fortified life is removed.
== Strengths and Weaknesses ==
 
{| class="skillfeatures" style="width:100%;"
=== Spirit Skills ===
|+
{| class="wikitable"
! style="width:50%; text-align:center;" |<span class="poison">Strengths</span>
!Name
! style="width:50%; text-align:center;" |<span class="fire">Weaknesses</span>
!Icon
!Type
!Damage
!Costs
!Description
|-
|-
|Pulverize
|<span class="poison">*</span> Ability to shapeshift between Bear and Wolf
|[[File:Pulverize-skill-nov-2019.jpg|alt=Pulverize|none|thumb]]
|<span class="fire">*</span> Not as mobile as some classes with fewer escape options
|Shapeshifting
|Physical
|30 Spirit
|Shapeshift into a werebear and slam the ground, dealing X damage to nearby enemies.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quickshift, Storm and Claw, Elemental Exposure.
|-
|-
|Landslide
|<span class="poison">*</span> Can be both ranged and Melee depending on skill choices
|[[File:Landslide-skill-nov-2019.jpg|alt=Landslide|none|thumb]]
|<span class="fire">*</span> Skills can drain spirit fast in the early game.
|Earth Magic
|Physical
|30 Spirit
|Crush enemies between 3 pillars of earth, dealing up to X damage.
Has an additional 10% chance to deal a Crushing Blow*.
 
Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might.
|-
|-
|Tornado
|<span class="poison">*</span> Has some solid AOE skills which can work well alongside single-target skills
|[[File:Tornado-skill-nov-2019.jpg|alt=Tornado|none|thumb]]
|<span class="fire">*</span> Tougher to play in the early game.
|Storm Magic
|Physical
|20 Spirit
|Conjure a vortex that moves outwards and curves in a random direction, dealing X damage every second.
Talents: Natural Balance, Eye of the Storm, Elemental Exposure, Natural Resonance, Fury of Nature, Perfect Storm.
|-
|-
|Unknown
|<span class="poison">*</span> Pets work as a great distraction allowing the Druid to focus on a specific target.
|
|
|
|
|
|
|}
|}
Note: Talents listed are those that directly affect the skill.


<nowiki>*</nowiki> Crushing Blow uses the strength of the target against it, dealing a % of the enemy’s hit points as damage, which can prove incredibly powerful against enemies with very high hit points.


=== Defensive Skills ===
==Druid Skills==
{| class="wikitable"
 
!Name
The {{PAGENAME}} has access to multiple trees of active and passive skills and full details of those can be found on the [[{{PAGENAME}} Skill Tree]] page.
!Icon
 
!Type
== Druid Specialization - Spirit Boons - Class Mechanic ==
!Damage
 
!Cooldown
{{:Druid Specialization}}
!Description
 
 
==Items and Weapons==
 
The Druid can equip the following weapons:
 
* One-Handed Axe
* One-Handed Mace
* One-Handed Sword
* Daggers
* Totem
 
* Two-Handed Axe
* Two-Handed Mace
* Two-Handed Sword
* Two-Handed Polearms
* Staff
* Polearms
 
 
===Item Affixes===
 
Each item type can come with certain item affixes.  These are all detailed below including [[affixes]] that improve the Druid's skills and appear on weapons that he is able to use.
 
Click the column headings to sort by item type.  Refresh the page to reset.
 
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
!Expand drop-down for all <nowiki>Druid Item Affixes by Slot</nowiki>.
!
|-
|-
|Cyclone Armor
| colspan="2" |{{:Template:Druid_Items}}
|[[File:Cyclone-armor-skill-nov-2019.jpg|alt=Cyclone Armor|none|thumb]]
|}
|Storm Magic
 
|None
=== Druid Legendary Aspects ===
|
The Druid has many [[Legendary Aspects]] that are tailored to his/her unique skills. The class can also make use of the more general Legendary Aspects useful to [[All Classes Aspects|all classes]]. Use the drop-down below to see the full details of the Druid Aspects.
|Powerful winds protect you, granting 15% ranged damage reduction.
When an enemy in melee range hits you, there is up to a 15% chance for the winds to knock it back.


Talents: None.
|-
|Earthen Bulwark
|[[File:Earthen-bulwark-skill-nov-2019.jpg|alt=Earthen Bulwark|none|thumb]]
|Earth Magic
|Physical
|15 seconds
|Rocks surround you for 3 seconds, making you Unstoppable* and absorbing up to X damage.
Upon expiration, the rocks shatter, dealing X% of the remaining shield amount to nearby enemies.


Talents: Eye of the Storm, Natural Resonance, Fury of Nature, Earthen Might.
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
|-
!Expand drop-down for all <nowiki>Druid Legendary Aspect</nowiki> Statistics.
|Trample
!
|[[File:Trample-skill-nov-2019.jpg|alt=Trample|none|thumb]]
|Shapeshifting
|Physical
|15 seconds
|Rush forward as a werebear, dealing X damage and stunning enemies for 1.6 seconds.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw.
|-
|Debilitating Roar
|[[File:Debilitating-roar-skill-nov-2019.jpg|alt=Debilitating Roar|none|thumb]]
|Shapeshifting
|Physical
|20 seconds
|Shapeshift into a werebear and bellow with ferocity, reducing the attack speed of nearby enemies by X% for 5 seconds.
Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw.
|-
|-
|Ravenous Bite
| colspan="2" |{{Template:Druid Aspects}}
|[[File:Ravenous-bite-skill-nov-2019.jpg|alt=Ravenous Bite|none|thumb]]
|Shapeshifting
|Physical
|10 seconds
|Shapeshift into a werewolf and tear an enemy’s flesh dealing X damage, and healing you for X.
Talents: Lupine Swiftness, Rabid Strikes, Hunt the Weak, Feral Spirit, Quick Shift, Storm and Claw.
|}
|}
Note: Talents listed are those that directly affect the skill.


<nowiki>*</nowiki> While Unstoppable, control impairing effects are removed and prevented.
=== Druid Unique Items ===


=== Wrath Skills ===
There are also Unique items that are specifically tailored to the Druid.
{| class="wikitable"
!Name
!Icon
!Type
!Damage
!Cooldown
!Description
|-
|Hurricane
|[[File:Hurricane-skill-nov-2019.jpg|alt=Hurricane|none|thumb]]
|Storm Magic
|Physical
|15 seconds
|Form a hurricane around you that deals X damage to nearby enemies over 8 seconds.
Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm,
|-
|Boulder
|[[File:Boulder-skill-nov-2019.jpg|alt=Boulder|none|thumb]]
|Earth Magic
|Physical
|20 seconds
|Unearth a large rolling boulder that knocks back and crushes enemies, dealing X damage with each hit.
Has an additional 15% chance to deal a Crushing Blow *.


Talents: Eye of the Storm, Natural Resonance, Primal Resonance, Earthbind, Fury of Nature, Earthen Might
{| class="tableexpand mw-collapsible mw-collapsed" style="width: 100%;"
!Expand drop-down for all <nowiki>Druid Uniques</nowiki> Statistics.
!
|-
|-
|Unknown
| colspan="2" |{{Template:Druid Uniques}}
|
|
|
|
|
|-
|Unknown
|
|
|
|
|
|}
|}
Note: Talents listed are those that directly affect the skill.


<nowiki>*</nowiki> Crushing Blow uses the strength of the target against it, dealing a % of the enemy’s hit points as damage, which can prove incredibly powerful against enemies with very high hit points.


=== Companion Skills ===
== Druid History ==
Companions cost nothing to summon and do not need to be controlled once active.  However, each companion comes with an Active skill that allows you to target their special attack on a single target or area depending on the skill.  These Active skills have a cooldown.
The Druid returned to Diablo IV but was first introduced in the Diablo 2 Lord of Destruction expansion back in June 2001.
{| class="wikitable"
 
!Name
The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their [[Barbarian]] brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts gives them abilities far beyond those of other mortals.
!Icon
 
!Type
In the ancient tome of the Druids, the Scéal Fada (“Long Story”), it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (“Sharp-Tooth”). This man is sometimes described as Bul-Kathos’s close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that [[charge]]. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.
!Damage
[[File:Druid-Legendaries-350x197.jpg|alt=Druid Legendaries|thumb|Druid Legendaries]]
!Cooldown
Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other’s philosophy had merit and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes’ greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen (new zone coming to Diablo IV). There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, (“Great Holocaust”) between the men of the world and the demons of the Burning Hells.
!Description
 
|-
Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra (“Way of Nature”), a harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, for they are the personification of the very world that the Druids have sworn to protect. Not only was Caoi Dúlra the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural entities of [[Sanctuary]]. This bonding was so absolute that eventually, they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of their animal cousins, even, to a limited extent, techniques to control the weather.
|Wolves
 
|[[File:Wolves-skill-nov-2019.jpg|alt=Wolves|none|thumb]]
At the Túr Dúlra (“Tower of Nature”), the greatest of the Druid Colleges, stands a great tree Glór-an-Fháidha (“Glory of the Oak”). This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world’s last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in [[fury]] at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala (“Half-Demons”), demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos. – ''Compiled by Flux''
|Companion
 
|Physical
 
|8 seconds
== Changes to {{PAGENAME}} ==
|Passive: Summon 2 wolf companions that bite enemies for X damage.
 
Active: Direct the wolves to focus an enemy. The wolves have a 50%increased chance to critically strike the enemy.
{{Patch Date Season 5}}
 
*Can now equip two-handed polearms and one-handed swords and daggers.
*Now gain 25% more increased Skill Damage from their primary Core Stat.
*Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
 
[[Patch 1-4-3|Patch 1.4.3]], June 17, 2024
 
*Gift of the Stag - Maximum Spirit Increased from 20 to 40.
*Prickleskin - Thorns amount increased by 100%.
*Advantageous Beast
**Previous – Reduce the duration of Control Impairing Effects by 15%.
**Now – Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
*Scythe Talons - Critical Strike Chance increased from 5%[+] to 10%[+].
*Iron Feather - Maximum Life increased from 14%[x] to 20%[x].
*Swooping Attacks - Attack Speed increased from 10%[+] to 15%[+].
*Energize - Spirit restored increased from 20 to 30.
*Bolster - Fortify amount increased from 15% to 25% of your Maximum Life.
*Obsidian Slam - Kills required for guaranteed Overpower reduced from 20 to 10.
 
{{Patch Date Season 4}}


Talents: Call of the Wild
*Druid Companions now receive 100% of the player’s attributes.
|-
*Packleader - Cooldown reset chance increased from 20% to 25%.
|Ravens
*Energize - Spirit restoration increased from 10 to 20.
|[[File:Ravens-skill-nov-2019.jpg|alt=Ravens|none|thumb]]
*Masochistic - Critical Strike Healing increased from 3% to 5%.
|Companion
*Wariness - Reduced damage from Elites increased from 10% to 15%.
|Physical
|30 seconds
|Passive: Ravens fly above you and periodically attack your enemies for X damage.
Active: The target area is swarmed with ravens. Enemies take X damage and suffer X Vulnerability* for 6 seconds.


Talents: Call of the Wild
[[Patch 1-3-0|Patch 1.3.0]], January 23, 2024
|-
|Vince Creeper
|[[File:Vine-creeper-skill-nov-2019.jpg|alt=Vince Creeper|none|thumb]]
|Companion
|Poison
|30 seconds
|Passive: A vine creeper periodically emerges from the ground and poisons a nearby enemy for X damage over 8 seconds.
Active: Vines strangle enemies in a target area, poisoning them for X damage over 6 seconds and stunning them for 2 seconds.


Talents: Call of the Wild, Hunt the Weak
*Prickleskin - Thorns increased from .15 to .6. (from 1,194 to 4776)
|-
*Gift of the Stag - Maximum Spirit increased from 10 to 20.
|Unknown
*Avian Wrath - Critical Strike Damage bonus is now Multiplicative instead of Additive.
|
|Companion
|
|
|
|}
Note: Talents listed are those that directly affect the skill.


<nowiki>*</nowiki> Vulnerable enemies take 30% increased damage until off of their vulnerable life is removed.
[[Patch 1-2-0|Patch 1.2.0]], October 17, 2023


=== Ultimate ===
*Druid Companions are now much less likely to target invulnerable enemies.
{| class="wikitable"
*+% Total Armor while in Werewolf form and +% Total Armor while in Werebear form have been increased by 130%.
!Name
!Icon
!Type
!Damage
!Cooldown
!Description
|-
|Cataclysm
|[[File:Cataclysm-skill-nov-2019.jpg|alt=Cataclysm|none|thumb]]
|Storm Magic
|Lightning
|90 seconds
|A massive storm follows you for 10 seconds. Tornadoes knock back enemies, and lightning strikes wildly for X damage.
Talents: Storm and Claw, Eye of the Storm, Natural Resonance, Endless Tempest, Fury of Nature, Perfect Storm.
|-
|Grizzly Rage
|[[File:Grizzly-rage-skill-nov-2019.jpg|alt=Grizzly Rage|none|thumb]]
|Shapeshifting
|Physical
|50 seconds
|Shapeshift into a werebear for 5 seconds. You are granted new werebear skills and you regenerate Spirit 28% faster.
You are Unstoppable * while Grizzly Rage is active.


Talents: Iron Hide, Hunt the Weak, Feral Spirit, Quickshift, Storm and Claw.
[[Patch 1-1-1|Patch 1.1.1]], August 8, 2023
|-
|Petrify
|[[File:Petrify-skill-nov-2019.jpg|alt=Petrify|none|thumb]]
|Earth Magic
|Physical
|50 seconds
|Petrify all nearby enemies, stunning them for 5 seconds. Damage breaks this effect and deals an additional X damage.
This skill has an additional 25% chance to deal a Crushing Blow *.


Talents: Scent of Blood, Eye of the Storm, Natural Resonance, Primal Resonance, Earthbind, Undergrowth, Fury of Nature, Earthen Might.
*Overload  - Lucky Hit Chance increased from 20% to 40%.
|-
*The following attacks now deal reduced damage to and Necromancer Minions:
|Unknown
**Balrog - Fire Breath
|
**Monster Affixes - Fire Enchanted, Electrified Obelisks and Shock Lance
|
|
|
|
|}
Note: Talents listed are those that directly affect the skill.


<nowiki>*</nowiki> Crushing Blow uses the strength of the target against it, dealing a % of the enemy’s hit points as damage, which can prove incredibly powerful against enemies with very high hit points.
[[Patch 1-0-2d|Patch 1.0.2d]], June 4, 2023


<nowiki>*</nowiki> While Unstoppable, control impairing effects are removed and prevented.
*Druid Companions - Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
*Obsidian Slam - Kills required for bonus increased from 10 to 20.
*Calm Before the Storm - Lucky Hit Chance reduced from 15% to 10%.  


== DRUID TALENTS ==
The Druid has access to two talent trees, Shapeshifting and Nature and points can be placed in these to further passively augment the Druid’s skills.


The bottom row of both Talent Trees has two talents which you will need to choose between.  You will have one point for the bottom row of the Shapeshift Talent Tree and one point for the Nature Talent Tree.
== Archive Content from Earlier Reveals ==


=== Shapeshifting Talent Tree ===
{| class="skillfeatures mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable"
!<big>+</big> Expand to see the Archive of Druid.
!Talent
!Icon
!Icon
!Effect
|-
|-
|Heightened Senses
|[[File:Heightened-senses-talent-nov-2019.png|alt=Heightened Senses|none|thumb]]
|
|
|Damage reduction against nearby enemies is increased by X%.
|-
|Predatory Instinct
|[[File:Predatory-instinct-talent-nov-2019.png|alt=Predatory Instinct|none|thumb]]
|
|Deal X% increased damage to nearby enemies.
|-
|Lupine Swiftness
|[[File:Lupine-swiftness-talent-nov-2019.png|alt=Lupine Swiftness|none|thumb]]
|
|While in werewolf form, movement speed is increased by X%
This bonus persists for X seconds after leaving werewolf form.
|-
|Iron Hide
|[[File:Iron-hide-talent-nov-2019.png|alt=Iron Hide|none|thumb]]
|
|While werebear form, damage reduction is increased by X%.
This bonus persists for X seconds after leaving werebear form.
|-
|Call of the Wild
|[[File:Call-of-the-wild-talent-nov-2019.png|alt=Call of the Wild|none|thumb]]
|
|Your critical strike chance is increased by X% against your wolves’ focus target.
Raven passive attacks make enemies Vulnerable for X% of the damage dealt.


Vine Creeper’s poison duration is increased by X%.
The talent tree below is an early version revealed by [[Blizzard]].[[File:Druid-talent-tree-350x455.jpg|alt=Druid Talent Tree|none|thumb|Druid Talent Tree]]
|-
 
|Overpower
=== Druid Talents ===
|[[File:Overpower-talent-nov-2019.png|alt=Overpower|none|thumb]]
The Druid has access to two talent trees, Shapeshifting and Nature and points can be placed in these to further passively augment the Druid’s skills.
|
|Hit Effect: Up to X% chance on hit to knock down slowed enemies for X seconds.
|-
|Rabid Strikes
|[[File:Rabid-strikes-talent-nov-2019.png|alt=Rabid Strikes|none|thumb]]
|
|Your werewolf skills poison the target for X% of the damage dealt over X seconds.
|-
|Scent of Blood
|[[File:Scent-of-blood-talent-nov-2019.png|alt=Scent of Blood|none|thumb]]
|
|Deal X% increased damage to crowd controlled enemies.
|-
|Hunt the Weak
|[[File:Hunt-the-weak-talent-nov-2019.png|alt=Hunt the Weak|none|thumb]]
|
|Critical strike chance is increased by X% against poisoned enemies while shapeshifted.
|-
|Feral Spirit
|[[File:Feral-spirit-talent-nov-2019.png|alt=Feral Spirit|none|thumb]]
|
|Critical strike damage is increased by X% for X seconds after using a Shapeshifting skill.
|-
|Storm and Claw
|[[File:Storm-and-claw-talent-nov-2019.png|alt=Storm and Claw|none|thumb]]
|
|While Hurricane or Cataclysm is active, Shapeshifting skills deal an additional X% damage as lightning.
|-
|Quickshift
|[[File:Quickshift-talent-nov-2019.png|alt=Quickshift|thumb]]
|
|After shapeshifting into a different form, your next skill deals X% increased damage.
|}


=== Magic Talent Tree ===
The bottom row of both Talent Trees has two talents which you will need to choose between.  You will have one point for the bottom row of the Shapeshift Talent Tree and one point for the Nature Talent Tree.
{| class="wikitable"
!Talent
!Icon
!Effect
|-
|Natural Balance
|[[File:Natural-balance-talent-nov-2019.png|alt=Natural Balance|none|thumb]]
|Earth and Storm skills that consume Spirit restore X% Life.
|-
|Abundance
|[[File:Abundance-talent-nov-2019.png|alt=Abundance|none|thumb]]
|Basic skills generate X% more Spirit.
|-
|Eye of the Storm
|[[File:Eye-of-the-storm-talent-nov-2019.png|alt=Eye of the Storm|none|thumb]]
|Critical strikes with Storm skills increase the critical strike chance of non-Storm skills by X% for X seconds.
|-
|Ancestral Fortitude
|[[File:Ancestral-fortitude-talent-nov-2019.png|alt=Ancestral Fortitude|none|thumb]]
|Increase your non-physical resistances by X%.
|-
|Elemental Exposure
|[[File:Elemental-exposure-talent-nov-2019.png|alt=Elemental Exposure|none|thumb]]
|Targets hit by Spirit skills become Vulnerable for X% of the damage dealt.
|-
|Natural Resonance
|[[File:Natural-resonance-talent-nov-2019.png|alt=Natural Resonance|none|thumb]]
|Earth and Storm skills deal X% increased damage.
|-
|Endless Tempest
|[[File:Endless-tempest-talent-nov-2019.png|alt=Endless Tempest|none|thumb]]
|Increase the duration of Hurricane and Cataclysm by X%.
|-
|Primal Resonance
|[[File:Primal-resonance-talent-nov-2019.png|alt=Primal Resonance|none|thumb]]
|Earth skills deal X% increased Crushing Blow damage.
|-
|Undergrowth
|[[File:Undergrowth-talent-nov-2019.png|alt=Undergrowth|none|thumb]]
|Increase the duration of crowd control effects by X%.
|-
|Earthbind
|[[File:Earthbind-talent-nov-2019.png|alt=Earthbind|none|thumb]]
|Hit Effect: Earth skills have up to a X% chance to immobilize enemies for 3 seconds.
|-
|Fury of Nature
|[[File:Fury-of-nature-talent-nov-2019.png|alt=Fury of Nature|none|thumb]]
|Hit Effect: Enemies hit by Earth and Storm skills have up to 20% chance to take X% increased critical strike damage from you for 5 seconds.
|-
|Perfect Storm
|[[File:Perfect-storm-talent-nov-2019.png|alt=Perfect Storm|none|thumb]]
|Storm skills deal X% increased damage to Vulnerable targets.
|-
|Earthen Might
|[[File:Earthen-might-talent-nov-2019.png|alt=Earthen Might|none|thumb]]
|Enemies hit by Earth skills take X% increased damage from Earth skills for X seconds, up to X%.
|}
|}


== DRUID HISTORY ==
The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.


In the ancient tome of the Druids, the Scéal Fada (“Long Story”), it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (“Sharp-Tooth”). This man is sometimes described as Bul-Kathos’s close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.
==Related Links==


Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other’s philosophy had merit, and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes’ greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen (new zone coming to Diablo IV). There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, (“Great Holocaust”) between the men of the world and the demons of the Burning Hells.
{{:Template:Druid_Navigation}}


Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra (“Way of Nature”), a harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, for they are the personification of the very world that the Druids have sworn to protect. Not only was Caoi Dúlra the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural entities of Sanctuary. This bonding was so absolute that eventually, they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of their animal cousins, even, to a limited extent, techniques to control the weather.
[[Category:Classes]] [[Category:Druid]]


At the Túr Dúlra (“Tower of Nature”), the greatest of the Druid Colleges, stands a great tree Glór-an-Fháidha (“Glory of the Oak”). This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world’s last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala (“Half-Demons”), demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos. – ''Compiled by Flux''
__NOEDITSECTION__

Latest revision as of 18:38, 10 February 2026

Druid Fundamentals

  • Resource: Spirit - Refills with basic skill use
  • Weapon Slots: - 1 x 1 handed weapons / 1 x Totem. 1 x 2-handed weapon.
  • Dismount Skill: Pummel
  • Druid Skill Trees:
    • Basic - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
    • Core - Storm, Earth, Bear, and Wolf skill damage at the cost of spirit. No Cooldowns.
    • Defensive - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
    • Companion - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
    • Wrath - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
    • Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.
    • Key Passives - Can have a point in only one of these.

Each skill falls into one of four categories:

  • Shapeshifting
  • Storm Magic
  • Earth Magic
  • Companion

Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless.

The Druid can also direct the Companions to inflict on a specific target or area. The Druid’s companions are translucent to other players so as not to clutter the screen when playing in groups.

Companions receive 100% of the player’s attributes.

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 9 18 9 12
1 Point in adds 1 strength = 1 Armor + 0.1%Skill Damage

+ 0.05% All Resistances

x 0.02% Critical Strike Chance

+ 0.025% Dodge Chance

+ 0.1% Resource generation

+ 0.25% Overpower damage


Strengths and Weaknesses

Strengths Weaknesses
* Ability to shapeshift between Bear and Wolf * Not as mobile as some classes with fewer escape options
* Can be both ranged and Melee depending on skill choices * Skills can drain spirit fast in the early game.
* Has some solid AOE skills which can work well alongside single-target skills * Tougher to play in the early game.
* Pets work as a great distraction allowing the Druid to focus on a specific target.


Druid Skills

The Druid has access to multiple trees of active and passive skills and full details of those can be found on the Druid Skill Tree page.

Druid Specialization - Spirit Boons - Class Mechanic

The Druid class mechanic is not available until the player reaches Scosglen (Act 2) making it a class that has to fight hard to access the class mechanic.

Players need to first defeat the Stronghold of Tur Dulra (Map) in the northwest of Scosglen. Once the Stronghold is cleared, the Spirit Boons priority quest opens up. It's advisable to do this as early as you can to access the Boons but also because the Stronghold gets trickier at higher levels.

Spirit Boons are passive buffs and the Druid can benefit from five of these buffs at a time. There are four animal spirits with each animal having four Boons to choose from. Only one Boon from each animal can be active at any one time.

When you have access to all four animals you will be able to choose one to bond with which allows you to pick a second boon from that spirit. Simply visit the spirit and click 'Choose Spirit'. You can change who you bond with by visiting another spirit and bonding with them.

This makes a total of five active Boons.

Watch how to Unlock the Druid Spirit Boons

Unlocking Boons

Players unlock Boons with Spirit Offerings which are green flasks that drop. These can be collected in advance of unlocking the Boon system at Tur Dulra. You'll need to collect a lot of them in order to get access to the full suite of Boons.

You will likely not have all the bottles of Druidic Spirit Offerings you need to get all your Boons immediately and will continue to collect them and revisit the Spirits at Tur Dulra to make offerings until you have access to all the Boons.

Spirit Boon Animals

Each animal provides various effects when selected from the Spirit Boons panel. The animal the player has bonded to can have two Boons activated while the other animals can only have one.

The tables below show details of each Boon for each animal.

The Deer

Name Effect
Prickleskin Deal 5% increased damage to enemies for 5 seconds after they attack you.
Gift of the Stag Gain 30 Maximum Spirit. You gain 10 Spirit every second.
Wariness Take 15% reduced damage from Elites.
Advantageous Beast Gain +15% Movement Speed and +15% Impairment Reduction.

The Eagle

Name Effect
Scythe Talons Gain + 15% increased Critical Strike Chance and 15% increased Lucky Hit Chance.
Iron Feather Gain + 30% Maximum Life.
Swooping Attacks Gain + 20% Attack Speed.
Avian Wrath Gain + 40% Critical Strike Damage. (Multiplicative)

Wolf

Name Effect
PackLeader Lucky Hit: Critical Strikes have a 30% chance to reset the cooldowns of your Companion Skills.
Energize Lucky Hit: Dealing damage has a 15% chance to fully restore your Spirit.
Bolster Fortify for 50% of your Maximum Life when you use a Defensive Skill.
Calamity Extend the duration of Ultimate Skills by 35%.

Snake

Name Effect
Obsidian Slam Every 6th casted attack will cause your next Earth skill to Overpower.
Overload Dealing Damage with Storm Skills, Lightning Bolts and Dancing Bolts also applies 20% Poisoning damage over 5 seconds.

Lucky Hit: Dealing Poison Damage has up to a 35% chance to summon a Lightning Bolt on the target dealing 120% damage.
Masochistic Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 10% Maximum Life.
Calm Before the Storm Lucky Hit: Nature Magic Skills have up to 10% chance to reduce the cooldown of your Ultimate Skill skill by 2 seconds


Items and Weapons

The Druid can equip the following weapons:

  • One-Handed Axe
  • One-Handed Mace
  • One-Handed Sword
  • Daggers
  • Totem
  • Two-Handed Axe
  • Two-Handed Mace
  • Two-Handed Sword
  • Two-Handed Polearms
  • Staff
  • Polearms


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Druid's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Druid Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Druid item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Strength
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Dexterity
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Intelligence
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Willpower
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Cold Resist
Small Tick Check
Small Tick Check
Small Tick Check
Fire Resist
Small Tick Check
Small Tick Check
Small Tick Check
Lightning Resist
Small Tick Check
Small Tick Check
Small Tick Check
Poison Resist
Small Tick Check
Small Tick Check
Small Tick Check
Shadow Resist
Small Tick Check
Small Tick Check
Small Tick Check
* 18.5% Resistance to All Elements
Small Tick Check
* 25% Cold/Fire Resistance
Small Tick Check
* 25% Cold/Lightning Resistance
Small Tick Check
* 25% Cold/Poison Resistance
Small Tick Check
* 25% Cold/Shadow Resistance
Small Tick Check
* 25% Fire/Lightning Resistance
Small Tick Check
* 25% Fire/Poison Resistance
Small Tick Check
* 25% Fire/Shadow Resistance
Small Tick Check
* 25% Lightning/Poison Resistance
Small Tick Check
* 25% Lightning/Shadow Resistance
Small Tick Check
* 25% Shadow/Poison Resistance
Small Tick Check
Life on Kill
Small Tick Check
Small Tick Check
Small Tick Check
Life Regen while not damaged recently
Small Tick Check
Small Tick Check
Small Tick Check
Healing Received
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit: Up to a [X]% Chance to Heal
Small Tick Check
Small Tick Check
Maximum Life
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Potion Capacity
Small Tick Check
Potion Drop Rate
Small Tick Check
Maximum Spirit
Small Tick Check
Small Tick Check
Spirit Cost Reduction
Small Tick Check
Small Tick Check
Small Tick Check
Resource Generation
Small Tick Check
Small Tick Check
Lucky Hit: Chance to Restore [X]% Primary Resource
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Restores 20% Resource
Small Tick Check
Affix Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
Small Tick Check
Thorns
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction while Injured
Small Tick Check
Small Tick Check
Damage Reduction while Fortified
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Fortify Generation
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction from Close Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction from Distant Enemies
Small Tick Check
Small Tick Check
Small Tick Check
* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
Small Tick Check
Small Tick Check
Small Tick Check
Dodge Chance Against Close Enemies
Small Tick Check
Dodge Chance Against Distant Enemies
Small Tick Check
* +2 Max Evade Charges
Small Tick Check
* Attacks Reduce Evade's Cooldown by 0.8 Second
Small Tick Check
Movement Speed
Small Tick Check
Small Tick Check
Movement Speed for 4 seconds After Killing an Elite
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
Small Tick Check
* Evade Grants +50% Movement Speed for 1 Second
Small Tick Check
Control Impaired Duration
Small Tick Check
Small Tick Check
Slow Duraction Reduction
Small Tick Check
Small Tick Check
Shrine Buff Duration
Small Tick Check
Small Tick Check
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Damage
Small Tick Check
Small Tick Check
Damage Over Time
Small Tick Check
Small Tick Check
Physical Damage
Small Tick Check
Small Tick Check
* 28% Damage to Healthy Enemies (1h axe)
Small Tick Check
* 56% Damage to Healthy Enemies (2h axe)
Small Tick Check
Critical Strike Damage
Small Tick Check
Small Tick Check
* 17.5% Critical Strike Damage (1h sword)
Small Tick Check
* 35% Critical Strike Damage (2h sword)
Small Tick Check
Critical Strike Chance
Small Tick Check
Small Tick Check
Small Tick Check
Attack Speed
Small Tick Check
Basic Skills Attack Speed
Small Tick Check
Small Tick Check
Lucky Hit Chance
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Injured Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
Small Tick Check
Critical Strike Chance Against Injured Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Close Enemies
Small Tick Check
Small Tick Check
Damage to Distant Enemies
Small Tick Check
Small Tick Check
Damage to Slowed Enemies
Small Tick Check
Small Tick Check
Lucky Hit: Up to a [X]% Chance to Slow
Small Tick Check
Small Tick Check
Damage to Stunned Enemies
Small Tick Check
Small Tick Check
Damage for 4 seconds After Killing an Elite
Small Tick Check
Small Tick Check
Vulnerable Damage
Small Tick Check
Small Tick Check
Overpower Damage
Small Tick Check
Small Tick Check
Small Tick Check
* 31.5% Overpower Damage (1h mace)
Small Tick Check
* 63% Overpower Damage (2h mace)
Small Tick Check
Damage to Crowd Controlled Enemies
Small Tick Check
Small Tick Check
* 35% Damage to Crowd Controlled Enemies (staff)
Small Tick Check
Crowd Control Duration
Small Tick Check
Small Tick Check
Small Tick Check
Damage while in Human Form
Small Tick Check
Small Tick Check
Lightning Damage
Small Tick Check
Small Tick Check
Lightning Critical Strike
Small Tick Check
Poison Damage
Small Tick Check
Small Tick Check
Damage Reduction from Enemies that are Poisoned
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Poisoned Enemies
Small Tick Check
Small Tick Check
Earth Skills Damage
Small Tick Check
Small Tick Check
Critical Strike Damage with Earth Skills
Small Tick Check
Small Tick Check
Small Tick Check
Damage while Shapeshifted
Small Tick Check
Small Tick Check
Werebear Skills Damage
Small Tick Check
Small Tick Check
Overpower damage with Werebear skills
Small Tick Check
Small Tick Check
Small Tick Check
Total Armor while in Werebear form
Small Tick Check
Werewolf Skills Damage
Small Tick Check
Small Tick Check
Critical Strike Damage with Werewolf Skills
Small Tick Check
Small Tick Check
Small Tick Check
Total Armor while in Werewolf form
Small Tick Check
Small Tick Check
Storm Skills Damage
Small Tick Check
Small Tick Check
Storm Skills Cooldown Reduction
Small Tick Check
Small Tick Check
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
Small Tick Check
Small Tick Check
Core Skills Damage
Small Tick Check
Ranks in Pulverize
Small Tick Check
Ranks in Landslide
Small Tick Check
Ranks in Tornado
Small Tick Check
Ranks in Lightning Storm
Small Tick Check
Ranks in Shred
Small Tick Check
Ranks in Wild Impulses Passive
Small Tick Check
Ranks in Defensive Skills
Small Tick Check
Ranks in Cyclone Amor
Small Tick Check
Ranks in Earthen Bulwark
Small Tick Check
Ranks in Debilitating Roar
Small Tick Check
Ranks in Blood Howl
Small Tick Check
Companion Skills Damage
Small Tick Check
Small Tick Check
Ranks in Companion Skills
Small Tick Check
Ranks in Poison Creeper
Small Tick Check
Ranks in Wolves
Small Tick Check
Ranks in Ravens
Small Tick Check
Ranks in Call of the Wild Passive
Small Tick Check
Ranks in Nature's Reach Passive
Small Tick Check
Ranks in Wrath Skills
Small Tick Check
Ranks in Hurricane
Small Tick Check
Ranks in Boulder
Small Tick Check
Ranks in Rabies
Small Tick Check
Ranks in Trample
Small Tick Check
Ranks in Crushing Earth Passive
Small Tick Check
Ranks in Stone Guard Passive
Small Tick Check
Ranks in Envenom Passive
Small Tick Check
Ranks in Toxic Claw Passive
Small Tick Check
Ultimate Skills Damage
Small Tick Check
Small Tick Check
Small Tick Check
Ranks in Quickshift Passive
Small Tick Check
Ranks in Natural Disaster Passive
Small Tick Check
Ranks in Resonance Passive
Small Tick Check
Cooldown Reduction
Small Tick Check
Small Tick Check
Small Tick Check
* 7% Cooldown Reduction
Small Tick Check
Sockets 1 1 1 1-2 1-2 1-2 1
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand

Druid Legendary Aspects

The Druid has many Legendary Aspects that are tailored to his/her unique skills. The class can also make use of the more general Legendary Aspects useful to all classes. Use the drop-down below to see the full details of the Druid Aspects.


Expand drop-down for all Druid Legendary Aspect Statistics.
These are Aspects beneficial to the Druid class. There are general Aspects that are useful to all classes too. Note that 'Extraction' means the Legendary Aspect will need to be removed from a Legendary Item by the Occultist. Legendary items are Account Bound so you will need to find the item yourself rather than trade for it. Template loop detected: Template:Druid Aspects

Aspects Navbar


Related Pages

Name Category Description Dungeon Zone Class
Archdruid's Aspect
Offensive Gain an additional passive bonus for each Druid form: Human : 40 - 55% [x] increased damage to Distant enemies. Werewolf : 40 - 55% [x] increased Critical Strike Damage to Close enemies. Werebear : 30 - 45% [x] increased damage while you have Resolve .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Anticline Burst
Offensive (WIP)

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Channeling
Offensive While channeling a Skill, all damage is increased by 50 - 70% [x] .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Aspect of Coagulation
Defensive Gain 30% [+] increased Fortify generation and 15 - 20% Damage Reduction while Fortified .

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Aspect of Cyclonic Force
Defensive Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Collapsed Vault Kehjistan Druid
Aspect of Debilitating Toxins
Defensive You gain 20.0 - 30.0% Damage Reduction, and Poisoned enemies deal 15% less damage to you.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid, Rogue, Spiritborn
Aspect of Electrified Claws
Offensive Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing 600 Lightning damage. Your Lightning Bolts deal 20 - 40% [x] increased damage and Stun (CC) for 2 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Fevered Mauling
Defensive When you hit at least 1 enemy with Maul , increase its Attack Speed by 1.0 - 3.0%[+] and you gain 1.0 - 5.0% [x] Damage Reduction for 5 seconds, stacking up to 5 times.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of Frenzied Onslaught
Offensive Your Summons gain 35 - 50%[+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Aspect of Human Ingenuity
Offensive Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize (CC) them for 2 seconds. May only occur once every 5 seconds. Hindered enemies take 35 - 50% [x] increased damage from your Human Skills.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Impending Deluge
Offensive (WIP)

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Mending Stone
Utility Earth Skills Fortify you for 4.00 - 6.00% of your Maximum Life when first dealing damage.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of Metamorphic Stone
Offensive (REDESIGN) Boulder is now also a Core Skill and costs 40 Spirit to cast dealing 120 - 160% of normal damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Natural Balance
Offensive Casting a Storm Skill grants your Earth Skills 50.0 - 70.0% [x] Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 10.0 - 20.0%[+] for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Natural Instincts
Utility Each Druid form gains a bonus every 7.0 - 5.0 seconds: Wolf 1 stack of Ferocity . Bear 1 stack of Overpower . Human 1 stack of Resolve .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of Nature's Savagery
Offensive Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for triggering free Skills from the Nature's Fury Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Quicksand
Utility Damage from Earth Skills Slow enemies hit by 20 - 60% for 5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Ferals' Den Scosglen Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 35 - 75% [x] increased damage based on your amount of Fortify .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Seaside Descent Dry Steppes Druid
Aspect of Shattered Defenses
Offensive Stone Burst causes enemies to take 30 - 50% [x] increased damage from your other Skills for 5 seconds. Stone Burst 's Spirit cost is reduced by 10 .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Aftershock
Offensive Landslide's earth pillars each strike a second time and deal an additional 5.5 - 15.5% bonus damage per hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Agile Wolf
Utility (PH) I need a new design

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of the Alpha
Offensive Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 100 - 140% [x] additional damage and can spread Rabies .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Blurred Beast
Offensive Shred deals 55 - 75% [x] more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Calm Breeze
Resource Wind Shear now deals 165 - 345 Poisoning damage over 4 seconds. Lucky Hit: Wind Shear has up to a 6.0 - 14.0% chance to restore 100 Spirit.

N/A Extraction Druid
Aspect of the Changeling's Debt
Offensive You deal 40 - 60% [x] increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Dark Howl
Utility Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize (CC) Poisoned enemies for 2.5 - 4.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of the Followed Path
Offensive Skills Cast in the base Shapeshift form gain 45 - 60% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Rabid Bear
Offensive While Grizzly Rage is active, skills that Critically Strike apply Rabies and your Poison damage is increased by 60 - 120%.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Rabid Beast
Offensive Deal 40 - 80% [x] more Poison damage. While Shapeshifted , your direct damage is converted into Poison damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Rampaging Werebeast
Offensive Critical Strikes while Grizzly Rage is active increases your damage by 3% for 60 seconds, up to 60 - 120% [x] .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Endless Gates Hawezar Druid
Aspect of the Rushing Wilds
Mobility Casting a Companion Skill grants you 5.0 - 20.0%[+] Movement Speed for 5 seconds, up to 15.0 - 60.0%[+] .

Boots, Amulet (+50%)
N/A Extraction Druid
Aspect of the Shapeshifter
Utility Your form bonuses are maintained and you deal 12.0 - 18.0% increased damage for 4 seconds when shapeshifting into a different form.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of the Stampede
Offensive Gain 1 additional Companion. In addition, your Companion Skills deal 15 - 35% [x] bonus damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Tempest
Offensive Hurricane damage is increased by 15.0 - 25.0% [x] each second while active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Blind Burrows Hawezar Druid
Aspect of the Trampled Earth
Offensive Trample now sunders the earth, forming 6 Landslide pillars that deal 100 - 140% of normal damage. Trample is now also a Nature Magic and Earth Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Unholy Confederate
Mobility You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.

Boots, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Aspect of the Unsatiated
Resource After Critically Striking an enemy with Shred , you gain 15 Spirit. While at 100 Spirit, your Werewolf Skills deal 20.0 - 40.0% [x] increased damage until you go below 30 Spirit.

N/A Extraction Druid
Aspect of the Ursine Horror
Utility While in Werebear form, you receive 15% additional Healing from all sources. In addition, every 4.0 - 2.0 seconds, gain 1 stack of Overpower .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of the Wildrage
Resource Your Companion Skill Cooldowns are reduced by 5.0 - 7.5 seconds.

N/A Extraction Druid
Aspect of Vocalized Empowerment
Resource Your Shout Skills grant you 10.0 - 15.0 Primary Resource Regeneration while active.

N/A Extraction Druid, Barbarian
Aspect of Wolf's Rain
Offensive Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 15.0 - 25.0% of Hurricane's damage for each active Wolf.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Balanced Aspect
Resource Your Maximum Spirit is increased by 50 . Casting a Skill with a Cooldown increases Spirit Generation by 20 - 35 for 8 seconds.

N/A Extraction Druid
Ballistic Aspect
Utility While Fortified , gain +2 Earth Skill Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Whispering Pines Scosglen Druid
Bold Chieftain's Aspect
Resource Your Shout Skill Cooldowns are reduced by 8.0 - 10.0 seconds.

N/A Extraction Druid, Barbarian
Crashstone Aspect
Offensive Earth Skills deal 50 - 70% [x] increased damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Crushing Aspect
Offensive While Fortified , you deal 45 - 65% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Dire Wolf's Aspect
Utility Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain 20 - 40%[+] Movement Speed and Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Druid
Other classes
Earthguard Aspect
Defensive Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100% .

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Embattled Aspect
Utility Fortify's Drain Rate is increased by 100 - 150%[+] .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Envenomed Aspect
Offensive You gain 20 - 40%[+] bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Ferocious Aspect
Offensive Your Maximum Ferocity stacks are increased by 4 - 6.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Galvanic Aspect
Offensive Lucky Hit: Lightning damage has up to a 15% chance to echo 50 - 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Spiritborn
Great Storm Aspect
Utility Lucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity . You gain 10.0 - 15.0% Damage Reduction while you have Ferocity .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Spiritborn
Hellbent Commander Aspect
Offensive You deal 50 - 70% [x] increased Summon damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Lightning Dancer's Aspect
Offensive Dancing Bolt deals 100 - 145% [x] increased damage and moves 50% faster.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Mangled Aspect
Resource While Shapeshifted, you gain 20 - 30%[+] increased Spirit Generation.

N/A Extraction Druid
Mighty Storm's Aspect
Offensive The Earthen Might Key Passive also applies to your Storm Skills.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Moonrage Aspect
Offensive Kills have a 5% chance to summon a Wolf Companion to your side for 20 - 35 seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves. In addition, gain +3 Ranks to Wolves .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Nature's Reach Aspect
Offensive Human Skills deal an additional 40 - 60% [x] bonus damage to Distant enemies. This bonus increases by an additional 25% [+] if the target is also Hindered .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Neurotoxic Aspect
Offensive You deal 40 - 60% [x] increased Non-Physical damage to enemies that are Hindered or Weakened .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid, Rogue, Spiritborn
Nighthowler's Aspect
Offensive Blood Howl increases Critical Strike Chance by 10.0 - 18.0%[+] . In addition, Blood Howl also affects Nearby Players for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Forbidden City Fractured Peaks Druid
Overcharged Aspect
Utility Your Storm Skill damage makes enemies Vulnerable for 4 seconds. You deal 15.0 - 20.0% [x] increased damage to Vulnerable enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Powershifting Aspect
Offensive Gain 10.0 - 13.8% [x] bonus damage for 6 seconds whenever you Shapeshift into a different form. Stacks up to 4 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Raw Might Aspect
Utility Your Werebear Skill damage Stuns enemies for 2.0 - 3.0 seconds. Enemies can be Stunned (CC) this way every 5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Rejuvenating Aspect
Resource When falling below 20 Spirit, there is a 15 - 35% chance to fully restore your Spirit.

N/A Extraction Druid
Runeworker's Conduit Aspect
Offensive Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing 375 - 675 Lightning damage. Your Lightning Bolts deal 30 - 50% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Sapping Aspect
Resource Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.

N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Seismic-shift Aspect
Offensive Your Earth Skills deal 120 - 180% [x] damage to Healthy enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Shepherd's Aspect
Offensive Companion Skills deal an additional 5.0 - 13.0% [x] damage per Companion you have.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Shifter's Aspect
Utility Your form bonuses are increased by 60 - 80% [x] .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Shockwave Aspect
Offensive Pulverize creates a shockwave that travels forward, dealing 80 - 120% of its damage to targets in the path.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Sickfoot's Aspect
Mobility Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.

Boots, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Skinwalker's Aspect
Defensive When you use a Shapeshifting Skill that changes your form, gain Fortify for 2.00 - 3.00% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
Fading Echo Kehjistan Druid
Spirit Bond Aspect
Defensive 10.0 - 20.0% of the damage you would take is redirected across your Companions . Your Companions cannot die.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Stoneworker's Aspect
Offensive Tectonic Spikes gain 80 - 100% [x] increased damage, and its Size is increased by 50% .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Stormchaser's Aspect
Offensive Tornado drags non-Elite enemies with it and deals 20.0 - 40.0% [x] increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10% [x] .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Stormclaw's Aspect
Offensive Critical Strikes with Shred deal 40 - 60% of the damage dealt as Lightning damage to the target and surrounding enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Anica's Claim Fractured Peaks Druid
Stormcrow's Aspect
Offensive (PH) I need a new design! (Ravens)

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Stormshifter's Aspect
Utility While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Crusaders' Cathedral Kehjistan Druid
Subterranean Aspect
Offensive Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15 - 35% increased damage to Poisoned enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Symbiotic Aspect
Utility When the Nature's Fury Key Passive triggers a free Skill, your non- Ultimate Cooldowns of the opposite type are reduced by 2.5 - 6.0 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Vigorous Aspect
Defensive Gain 20 - 30% [x] Damage Reduction while Shapeshifted into a Werewolf or Human.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Virulent Aspect
Offensive When Rabies infects an enemy, reduce its Cooldown by 0.20 - 1.00 seconds, tripled when infecting Elite enemies. You deal 25 - 50% [x] increased damage to enemies affected by Rabies .

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Writhing Aspect
Offensive Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Wyward's Aspect
Utility Lucky Hit: Lightning Damage has up to a 25 - 35% chance to Stun (CC) enemies for 1.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer, Druid, Spiritborn

Druid Unique Items

There are also Unique items that are specifically tailored to the Druid.

Expand drop-down for all Druid Uniques Statistics.
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Ahavarion Spear of Lycander

"The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still."- Oracle Argoysni

Type: Mythic Unique Staff
Class: Druid, Sorcerer

Description: Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

    • +18.0% All Stats
    • +33% Movement Speed
    • +66 Resistance to All Elements
    • Lucky Hit: Up to a 15% Chance to Restore +22.0% Primary Resource
    4037243005.png

    Airidah's Inexorable Will

    Armor: 111 All Resist

    "When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies."- Journal excerpt


    Type: Unique Ring
    Class: Druid

    Description: Storm Strike chains to twice as many targets and gains [7 - 10]% [x] bonus damage.

        2403703915.png

        Dolmen Stone

        As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.

        Type: Unique Amulet
        Class: Druid

        Description: Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder's damage is increased by [30 - 50]% [x] for each one currently rotating. You may have up to 10 Boulders active at a time.

          Affixes: (Item Power 800)
          • +[3 - 4] to Wrath Skills
          • [16.0 - 25.0]% Nature Magic Cooldown Reduction
          • +[2 - 3] to Crushing Earth
          • +[21.0 - 30.0]% Movement Speed while Hurricane is Active
          3468537882.png

          Earthbreaker

          Armor: 111 All Resist

          When Arreat was sundered, the world quaked. The Druid Aglainn journeyed far to chronicle the aftermath. Grief-stricken by the great mountain king's fall, he rent the earth anew.


          Type: Unique Ring
          Class: Druid

          Description: Casts of Landslide leave behind Tectonic Spikes that deal [375 - 525] Physical damage over 2 seconds. Spawning a Landslide pillar within Tectonic Spikes has a [50 - 60]% chance to spawn two instead.

              1012726235.png

              Fleshrender

              "This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes."- Moreg, Druidic Scholar


              Type: Unique Mace
              Class: Druid

              Description: When Tornadoes expire, they instead seek back toward you. Returning Tornadoes deal [40 - 50]% [x] bonus damage to enemies hit.

                  445847391.png

                  Greatstaff of the Crone

                  "She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel."-Airidah, to Donan


                  Type: Unique Staff
                  Class: Druid

                  Description: Claw gains all Variants and gains [15 - 20]% [x] bonus damage.

                      1903997113.png

                      Hunter's Zenith

                      Armor: 111 All Resist

                      "By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!"- Nafain, during the Days of Ash


                      Type: Unique Ring
                      Class: Druid

                      Description: When Hurricane ends or after it lasts 10 seconds, an explosion occurs dealing [40 - 60]% [x] of the total damage dealt by up to 40 hits of Hurricane .

                          1997530608.png

                          Insatiable Fury

                          When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.

                          Type: Unique Chest Armor
                          Class: Druid

                          Description: Werebear form is now your true form, and you gain [2 - 5] Ranks to all Werebear Skills.

                            Affixes: (Item Power 800)
                            • +[489 - 526] Maximum Life
                            • +[2.5 - 4.0]% to Ursine Strength's Bonuses
                            • +[3 - 4] to Iron Fur
                            • +[56 - 70] Resistance to All Elements
                            2537301564.png

                            Mad Wolf's Glee

                            “He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." – Tale of the Mad Nobleman

                            Type: Unique Chest Armor
                            Class: Druid

                            Description: Werewolf form is now your true form, and you gain [4 - 7] Ranks to all Werewolf Skills.

                              Affixes: (Item Power 800)
                              1997692273.png

                              Storm's Companion

                              Armor: 1,500 Armor

                              "The storm's rage is my own, brother. I call, and the skies roar in reply."- Vasily, to Bul-Kathos


                              Type: Unique Pants
                              Class: Druid

                              Description: Your Wolf Companions are infused with the power of the storm, dealing [80 - 100]% [x] increased Lightning damage and gaining the Storm Howl ability.

                                  3328578050.png

                                  Tempest Roar

                                  Armor: 1,200 Armor

                                  "Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony."– Airidah


                                  Type: Unique Helm
                                  Class: Druid

                                  Description: (PH) I need a new design! (Werewolf)

                                    • +[10 - 15] Maximum Resource
                                    • +[9.8 - 13.4]% Willpower
                                    • +[80 - 94] Willpower
                                    • +[367 - 415] Lightning Resistance
                                    35197506.png

                                    The Butcher's Cleaver

                                    A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.


                                    Type: Unique Axe
                                    Class: Barbarian, Druid, Necromancer, Paladin, Warlock

                                    Description: Your attacks Critically Strike Injured Enemies. Killing Elites Fears and Slows nearby enemies by [85 - 95]% for 2 seconds.

                                        3539575476.png

                                        Unsung Ascetic's Wraps

                                        Armor: 600 Armor

                                        "The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his powers, refusing to believe that he will never be chosen."- Excerpt from Gulyas' Diary


                                        Type: Unique Gloves
                                        Class: Druid

                                        Description: Lightning Storm gains 1 additional strike each time it grows and deals [20 - 25]% [x] bonus damage.

                                            3148654398.png

                                            Vasily's Prayer

                                            Armor: 1,200 Armor

                                            "Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic."- Barrett's Book of Implements


                                            Type: Unique Helm
                                            Class: Druid

                                            Description: (PH) I need a new design! (Werebear)

                                              • +[541 - 740] Maximum Life
                                              • +[9.8 - 13.4]% Willpower
                                              • +[80 - 94] Willpower
                                              • +[689 - 779] Armor
                                              35197504.png

                                              Waxing Gibbous

                                              The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.


                                              Type: Unique Axe
                                              Class: Druid

                                              Description: Shred deals [20 - 25]% [x] more damage, and Shred has a 25% chance to land an additional strike, up to 4 times.

                                                  2294078052.png

                                                  Wildheart Hunger

                                                  Armor: 600 Armor

                                                  Do not seek comfort in the shapes of the moon, beastwalker. Its pallid light awakens a yawning hunger. Call the beast, but do not tarry. Lest you never return to your own skin.


                                                  Type: Unique Boots
                                                  Class: Druid

                                                  Description: Rabies spreads 100% faster and deals 10% [x] bonus damage (max [120 - 150]% [x] ) each time it spreads.



                                                      Druid History

                                                      The Druid returned to Diablo IV but was first introduced in the Diablo 2 Lord of Destruction expansion back in June 2001.

                                                      The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts gives them abilities far beyond those of other mortals.

                                                      In the ancient tome of the Druids, the Scéal Fada (“Long Story”), it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (“Sharp-Tooth”). This man is sometimes described as Bul-Kathos’s close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.

                                                      Druid Legendaries
                                                      Druid Legendaries

                                                      Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other’s philosophy had merit and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes’ greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen (new zone coming to Diablo IV). There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, (“Great Holocaust”) between the men of the world and the demons of the Burning Hells.

                                                      Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra (“Way of Nature”), a harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, for they are the personification of the very world that the Druids have sworn to protect. Not only was Caoi Dúlra the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural entities of Sanctuary. This bonding was so absolute that eventually, they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of their animal cousins, even, to a limited extent, techniques to control the weather.

                                                      At the Túr Dúlra (“Tower of Nature”), the greatest of the Druid Colleges, stands a great tree Glór-an-Fháidha (“Glory of the Oak”). This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world’s last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala (“Half-Demons”), demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos. – Compiled by Flux


                                                      Changes to Druid

                                                      Patch 1.5.0, August 6, 2024

                                                      • Can now equip two-handed polearms and one-handed swords and daggers.
                                                      • Now gain 25% more increased Skill Damage from their primary Core Stat.
                                                      • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

                                                      Patch 1.4.3, June 17, 2024

                                                      • Gift of the Stag - Maximum Spirit Increased from 20 to 40.
                                                      • Prickleskin - Thorns amount increased by 100%.
                                                      • Advantageous Beast
                                                        • Previous – Reduce the duration of Control Impairing Effects by 15%.
                                                        • Now – Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
                                                      • Scythe Talons - Critical Strike Chance increased from 5%[+] to 10%[+].
                                                      • Iron Feather - Maximum Life increased from 14%[x] to 20%[x].
                                                      • Swooping Attacks - Attack Speed increased from 10%[+] to 15%[+].
                                                      • Energize - Spirit restored increased from 20 to 30.
                                                      • Bolster - Fortify amount increased from 15% to 25% of your Maximum Life.
                                                      • Obsidian Slam - Kills required for guaranteed Overpower reduced from 20 to 10.

                                                      Patch 1.4.0, May 14, 2024

                                                      • Druid Companions now receive 100% of the player’s attributes.
                                                      • Packleader - Cooldown reset chance increased from 20% to 25%.
                                                      • Energize - Spirit restoration increased from 10 to 20.
                                                      • Masochistic - Critical Strike Healing increased from 3% to 5%.
                                                      • Wariness - Reduced damage from Elites increased from 10% to 15%.

                                                      Patch 1.3.0, January 23, 2024

                                                      • Prickleskin - Thorns increased from .15 to .6. (from 1,194 to 4776)
                                                      • Gift of the Stag - Maximum Spirit increased from 10 to 20.
                                                      • Avian Wrath - Critical Strike Damage bonus is now Multiplicative instead of Additive.

                                                      Patch 1.2.0, October 17, 2023

                                                      • Druid Companions are now much less likely to target invulnerable enemies.
                                                      • +% Total Armor while in Werewolf form and +% Total Armor while in Werebear form have been increased by 130%.

                                                      Patch 1.1.1, August 8, 2023

                                                      • Overload - Lucky Hit Chance increased from 20% to 40%.
                                                      • The following attacks now deal reduced damage to and Necromancer Minions:
                                                        • Balrog - Fire Breath
                                                        • Monster Affixes - Fire Enchanted, Electrified Obelisks and Shock Lance

                                                      Patch 1.0.2d, June 4, 2023

                                                      • Druid Companions - Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
                                                      • Obsidian Slam - Kills required for bonus increased from 10 to 20.
                                                      • Calm Before the Storm - Lucky Hit Chance reduced from 15% to 10%.


                                                      Archive Content from Earlier Reveals

                                                      + Expand to see the Archive of Druid.
                                                      The talent tree below is an early version revealed by Blizzard.
                                                      Druid Talent Tree
                                                      Druid Talent Tree

                                                      Druid Talents

                                                      The Druid has access to two talent trees, Shapeshifting and Nature and points can be placed in these to further passively augment the Druid’s skills.

                                                      The bottom row of both Talent Trees has two talents which you will need to choose between.  You will have one point for the bottom row of the Shapeshift Talent Tree and one point for the Nature Talent Tree.


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