mNo edit summary |
mNo edit summary |
||
| (20 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{PAGENAME}} is a [[Rogue]] skill from the [[Rogue Skill Tree#Agility|Agility]] skill tree. Its features are: | {{PAGENAME}} is a [[Rogue]] skill from the [[Rogue Skill Tree#Agility|Agility]] skill tree. Its features are: | ||
{| class=" | {| class="infobox" style="margin:auto; width: 40%;" | ||
|- | |- | ||
!Grants Player!!Exploits Condition | !Grants Player!!Exploits Condition | ||
| Line 17: | Line 17: | ||
| | | | ||
|- | |- | ||
| | |[[Rogue Agility Skills|Agility]] | ||
| | | | ||
|- | |- | ||
|Cutthroat | |[[Rogue Cutthroat Skills|Cutthroat]] | ||
| | |||
|- | |||
|[[Rogue Mobility Skills|Mobility]] | |||
| | |||
|- | |||
|[[Rogue Imbueable Skills|Imbueable]] | |||
| | | | ||
|} | |} | ||
{{:Template:Grants Exploits}} | {{:Template:Grants Exploits}} | ||
{| class= | {| class='mainskill' style='width:100%;' | ||
|- | |- | ||
|<onlyinclude> | |<onlyinclude><div class='iconfloat'>https://www.purediablo.com/diablo4/images/skills/1561866532.png</div> | ||
==== [[Dash]] ==== | ==== [[Dash]] ==== | ||
Dash forward and slash enemies for <span class=" | <span style="color:lightgrey">Charges:</span> <span class="range">2</span><br/><span style="color:lightgrey">[[Charge]] <span class="white"><span class="white">Cooldown</span></span>:</span> <span class="range">12</span> seconds <br/><span style="color:lightgrey">[[Lucky Hit]] Chance: </span><span class="range">25%</span><br/>[[Dash]] forward and slash enemies for <span class="range">65%</span> damage. Any enemies hit are [[Slowed]] <small>([[Crowd Control|CC]])</small> by <span class="range">30%</span> for <span class="range">3</span> seconds.<br><br> | ||
'''Damage''': Physical Damage<br>Requires Dual Wielded weapons<br> | |||
'''Tags''': [[Rogue Agility Skills|Agility]], [[Rogue Cutthroat Skills|Cutthroat]], [[Rogue Imbueable Skills|Imbueable]], [[Rogue Mobility Skills|Mobility]]<noinclude><hr> | |||
{{:Balestra}}<br> | |||
{{:Trick Attacks}}</noinclude></onlyinclude> | |||
'''Damage | |||
'''Tags | |||
</onlyinclude> | |||
|} | |} | ||
| Line 242: | Line 239: | ||
== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 5}} | |||
*Damage increased by 25% (0.32 to 0.4). | |||
*Additional functionality: Dash Slows enemies hit by 30% for 3 seconds. | |||
*[[Enhanced Dash]] | |||
**Previous – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds. | |||
**Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds. | |||
*[[Disciplined Dash]] | |||
**Previous – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. | |||
**Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them. | |||
*[[Methodical Dash]] | |||
**Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. | |||
**Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds. | |||
{{Patch Date Season 4}} | |||
* Added Mobility Tag. | |||
[[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | [[Patch 1-1-0a|Patch 1.1.0a]], July 18, 2023 | ||
| Line 253: | Line 268: | ||
[[Category:Rogue Skills]] | [[Category:Rogue Skills]] [[Category:Rogue Agility Skills]], [[Category:Rogue Imbueable Skills]], [[Category:Rogue Cutthroat Skills]], [[Category:Rogue Mobility Skills]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
Latest revision as of 15:03, 1 April 2025
Dash is a Rogue skill from the Agility skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Physical Dmg | Critical Strike Chance |
| Critical Strike Dmg | Crowd Control |
| Slows (CC) | |
| Dazes (CC) | |
| Agility | |
| Cutthroat | |
| Mobility | |
| Imbueable |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
![]() DashCharges: 2 ![]() BalestraGain 4 / 8 / 12% [x] Damage for 4 seconds after using Evade. ![]() Trick AttacksDazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%. |
Upgrades
Enhanced DashCasting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds. |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
Other Skills that work with Dash
The following skills either:
- Create a condition Dash can exploit
- Exploit a condition Dash creates
| Basic Tree |
|---|
![]() PunctureLucky Hit Chance: 35% |
Fundamental Blade ShiftCasting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%. Skill |
Primary Invigorating StrikeInvigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance. Skill |
Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. Skill |
![]() HeartseekerLucky Hit Chance: 50% |
| Core Tree |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . Skill |
Advanced BarrageWhenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance. Skill |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. Skill |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has 7%[+] increased Critical Strike Chance, up to 25%[+] on the 5th arrow. Skill |
Improved Penetrating ShotPenetrating Shot has +10% Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds. Skill |
Advanced Penetrating ShotWhen Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. Skill |
| Agility Tree |
![]() Shadow StepCooldown: 9 seconds |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. Skill |
![]() CaltropsCharges: 2 |
Disciplined CaltropsYou have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. Skill |
![]() Weapon MasteryGain a bonus when attacking based on weapon type used in your attack: |
![]() Rapid GambitsEvading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze (CC) an enemy. |
![]() Trick AttacksDazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%. |
| Subterfuge Tree |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance. Skill |
Subverting Smoke GrenadeSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds. Skill |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. Skill |
Countering ConcealmentCasting Concealment grants 10% Dodge Chance, increases the Movement Speed bonus to 60%[+], and gives all of its other bonuses for the full 5 seconds. Skill |
| Imbuement Tree |
![]() Shadow ImbuementCooldown: 13 seconds |
Enhanced Shadow ImbuementYou have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement . Skill |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. Skill |
![]() Cold ImbuementCooldown: 13 seconds |
Mixed Cold ImbuementCold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies. Skill |
Blended Cold ImbuementCold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%. Skill |
![]() Poison ImbuementCooldown: 13 seconds |
Enhanced Poison ImbuementCasting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy. Skill |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds. Skill |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage. Skill |
![]() Precision ImbuementImbued Skills gain 3%[+] increased Critical Strike Chance. Passive |
![]() Shadow CrashLucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds. |
| Ultimate Tree |
Supreme Rain of ArrowsRain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. Skill |
Prime Death TrapEnemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds. Skill |
![]() Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
| Key Passives Tree |
![]() MomentumCasting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. |
![]() Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. |
![]() ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: |
Items that work with Dash
The following items either:
- Grant a bonus when using Dash
- Create a condition Dash can exploit
- Exploit a condition Dash creates
Legendary Aspects
Aspect of Quickening Fog |
Utility | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.50 - 0.70 seconds for each enemy hit, up to 1.50 - 2.10] seconds. Helm, Chest, Pants, Gloves, Boots, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Surprise |
Offensive | When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Synergy |
Offensive | Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x]. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Rogue |
Aspect of Uncanny Treachery |
Defensive | Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10 - 18% Dodge chance for 2 seconds. Helm, Chest, Pants, Amulet (+50%) |
Demon's Wake (Map) |
Scosglen | Rogue |
Cheat's Aspect |
Defensive | You gain + 5 - 15% Damage Reduction and + 10% increased Movement Speed. These bonuses are doubled while below 50% Maximum Life. Helm, Chest, Pants, Amulet (+50%) |
Luban's Rest (Map) |
Scosglen | Rogue |
Frostbitten Aspect |
Utility | Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%) |
N/A | Extraction | Rogue |
Opportunist's Aspect |
Offensive | When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 180 - 278 total Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Prison of Caldeum (Map) |
Kehjistan | Rogue |
Shadowslicer Aspect |
Offensive | Dash spawns a Shadow Clone that also casts Dash, dealing 150 - 350% of the Base damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Twisted Hollow (Map) |
Scosglen | Rogue |
Trickster's Aspect |
Offensive | Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal 25 - 45% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Canals (Map) |
Dry Steppes | Rogue |
Vengeful Aspect |
Offensive | Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds. Your Arrow Storms deal 156 - 486% increased damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Inferno (Map) |
Kehjistan | Rogue |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
|
Skyhunter"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt Type: Unique Bow Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a skill, that skill gains x20 - 60% increased Critical Strike Damage and you gain 30 - 60 Energy. |
Affixes:
|
|
Windforce"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements Type: Unique Bow Description: Hits of Barrage have a 30 - 50% chance to deal triple damage and Knock Down (CC) enemies. |
Affixes: |
|
Grasp of ShadowDark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.
Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill. |
Affixes: (Item Power 925)
|
|
Cowl of the Nameless"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Type: Unique Helm Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies. |
Affixes:
|
Changes to Dash
Patch 1.5.0, August 6, 2024
- Damage increased by 25% (0.32 to 0.4).
- Additional functionality: Dash Slows enemies hit by 30% for 3 seconds.
- Enhanced Dash
- Previous – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.
- Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.
- Disciplined Dash
- Previous – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
- Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.
- Methodical Dash
- Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
- Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.
Patch 1.4.0, May 14, 2024
- Added Mobility Tag.
Patch 1.1.0a, July 18, 2023
- Methodical Dash - Maximum Cooldown reduction increased from 3 to 4 seconds.
Patch 1.0.2d, June 4, 2023
- Enhanced Dash - Critical Strike Damage bonus from 20% to 15%.,,,


















