Blood Augments Magic
|
Weapon
|
- +5.5 - 7.5% Chance for Blood Surge to Deal Double Damage
- +3.0 - 5.0% Chance for Blood Lance to Hit Twice
- +8.0 - 12.5% Chance for Hemorrhage to Hit Twice
- +8.0 - 10.0% Chance for Blood Wave to Deal Double Damage
Weapons.
|
Necromancer
|
Blood Augments Rare
|
Weapon
|
- +8.0 - 12.5% Chance for Blood Surge to Deal Double Damage
- +8.0 - 10.0% Chance for Blood Lance to Hit Twice
- +15.5 - 20.0% Chance for Hemorrhage to Hit Twice
- +13.0 - 17.5% Chance for Blood Wave to Deal Double Damage
Weapons.
|
Necromancer
|
Blood Augments Legendary
|
Weapon
|
- +15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
- +13.0 - 17.5% Chance for Blood Lance to Hit Twice
- +23.5 - 32.5% Chance for Hemorrhage to Hit Twice
- +16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapons.
|
Necromancer
|
Blood Endurance Magic
|
Defensive
|
- +36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
- +16.0 - 25.0% Blood Orb Healing
- +8.0 - 10.0% Blood Mist Duration
- 4.0 - 6.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Blood Endurance Rare
|
Defensive
|
- +46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
- +18.5 - 27.5% Blood Orb Healing
- +8.0 - 12.5% Blood Mist Duration
- 5.0 - 7.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Blood Endurance Legendary
|
Defensive
|
- +52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
- +21.0 - 30.0% Blood Orb Healing
- +10.5 - 15.0% Blood Mist Duration
- 6.0 - 8.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Blood Finesse Magic
|
Offensive
|
- +7.0 - 9.0% Blood Attack Speed
- +10.5 - 15.0% Blood Damage
- +31.5 - 45.0% Blood Overpower Damage
- +13.0 - 17.5% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Blood Finesse Rare
|
Offensive
|
- +8.0 - 10.0% Blood Attack Speed
- +21.0 - 30.0% Blood Damage
- +67.5 - 90.0% Blood Overpower Damage
- +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Blood Finesse Legendary
|
Offensive
|
- +9.0 - 11.0% Blood Attack Speed
- +46.5 - 60.0% Blood Damage
- +144.5 - 185.0% Blood Overpower Damage
- +52.0 - 70.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Blood Innovation Magic
|
Utility
|
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Blood Innovation Rare
|
Utility
|
- +15.5 - 20.0% Blood Surge Nova Size
- +26.0 - 35.0% Hemorrhage Explosion Size
- +26.5 - 40.0% Blood Lance Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Blood Innovation Legendary
|
Utility
|
- +13.5 - 22.5% Blood Surge Nova Size
- +28.5 - 37.5% Hemorrhage Explosion Size
- +29.0 - 42.5% Blood Lance Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Bone Augments Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Bone Splinters Projectiles to Cast Twice
- +3.0 - 5.0% Chance for Bone Spear Projectiles to Cast Twice
- +5.5 - 7.5% Chance for Bone Spirit to Deal Double Damage
- +8.0 - 10.0% Chance for Bone Storm to Deal Double Damage
Weapons.
|
Necromancer
|
Bone Augments Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Bone Splinters Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
- +8.0 - 12.5% Chance for Bone Spirit to Deal Double Damage
- +13.0 - 17.5% Chance for Bone Storm to Deal Double Damage
Weapons.
|
Necromancer
|
Bone Augments Legendary
|
Weapon
|
- +23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
- +15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
- +16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapons.
|
Necromancer
|
Bone Finesse Magic
|
Offensive
|
- +10.5 - 15.0% Bone Damage
- +2.5 - 4.0% Bone Critical Strike Chance
- +16.0 - 25.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Bone Finesse Rare
|
Offensive
|
- +21.0 - 30.0% Bone Damage
- +3.0 - 5.0% Bone Critical Strike Chance
- +36.5 - 50.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Bone Finesse Legendary
|
Offensive
|
- +46.5 - 60.0% Bone Damage
- +4.0 - 6.0% Bone Critical Strike Chance
- +77.5 - 100.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Bone Innovation Magic
|
Utility
|
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Bone Innovation Rare
|
Utility
|
- +13.5 - 22.5% Bone Storm Duration
- +23.5 - 32.5% Bone Spirit Explosion Size
- +26.5 - 40.0% Bone Prison Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Bone Innovation Legendary
|
Utility
|
- +16.0 - 25.0% Bone Storm Duration
- +26.0 - 35.0% Bone Spirit Explosion Size
- +29.0 - 42.5% Bone Prison Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Decay Innovation Magic
|
Utility
|
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Decay Innovation Rare
|
Utility
|
- +15.5 - 20.0% Blight Size
- +26.0 - 35.0% Decompose Explosion Size
- +13.0 - 17.5% Soulrift Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Decay Innovation Legendary
|
Utility
|
- +13.5 - 22.5% Blight Size
- +28.5 - 37.5% Decompose Explosion Size
- +16.0 - 25.0% Soulrift Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Execution Innovation Magic
|
Utility
|
- +13.0 - 17.5% Sever Size
- +28.5 - 37.5% Reap Duration
- +26.5 - 40.0% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Execution Innovation Rare
|
Utility
|
- +15.5 - 20.0% Sever Size
- +26.5 - 40.0% Reap Duration
- +29.0 - 42.5% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Execution Innovation Legendary
|
Utility
|
- +13.5 - 22.5% Sever Size
- +29.0 - 42.5% Reap Duration
- +31.5 - 45.0% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Necromancer Efficiency Magic
|
Resource
|
- 6.0 - 8.0% Ultimate Cooldown Reduction
- 13.0 - 17.5% Golem Active Cooldown Reduction
- 8.0 - 10.0% Bone Spirit Cooldown Reduction
- +1 to Rapid Ossification
Rings and Amulets.
|
Necromancer
|
Necromancer Efficiency Rare
|
Resource
|
- 7.0 - 9.0% Ultimate Cooldown Reduction
- 15.5 - 20.0% Golem Active Cooldown Reduction
- 8.0 - 12.5% Bone Spirit Cooldown Reduction
- +1 to Rapid Ossification
Rings and Amulets.
|
Necromancer
|
Necromancer Efficiency Legendary
|
Resource
|
- 8.0 - 10.0% Ultimate Cooldown Reduction
- 16.0 - 25.0% Golem Active Cooldown Reduction
- 10.5 - 15.0% Bone Spirit Cooldown Reduction
- +1 - 2 to Rapid Ossification
Rings and Amulets.
|
Necromancer
|
Necromancer Invigoration Magic
|
Resource
|
- Blood Orbs Restore +3 - 4 Essence
- Casting Macabre Skills Restores +9 - 15 Primary Resource
- Casting Ultimate Skills Restores +26 - 35 Primary Resource
Rings and Amulets.
|
Necromancer
|
Necromancer Invigoration Rare
|
Resource
|
- Blood Orbs Restore +4 - 5 Essence
- Casting Macabre Skills Restores +12 - 18 Primary Resource
- Casting Ultimate Skills Restores +31 - 40 Primary Resource
Rings and Amulets.
|
Necromancer
|
Necromancer Invigoration Legendary
|
Resource
|
- Blood Orbs Restore +5 - 6 Essence
- Casting Macabre Skills Restores +15 - 21 Primary Resource
- Casting Ultimate Skills Restores +36 - 45 Primary Resource
Rings and Amulets.
|
Necromancer
|
Necromancer Motion Magic
|
Mobility
|
- +5.5 - 7.5% Movement Speed
- +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
- +23.5 - 32.5% Movement Speed during Blood Mist
Boots and Amulets.
|
Necromancer
|
Necromancer Motion Rare
|
Mobility
|
- +8.0 - 10.0% Movement Speed
- +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
- +28.5 - 37.5% Movement Speed during Blood Mist
Boots and Amulets.
|
Necromancer
|
Necromancer Motion Legendary
|
Mobility
|
- +8.0 - 12.5% Movement Speed
- +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
- +29.0 - 42.5% Movement Speed during Blood Mist
Boots and Amulets.
|
Necromancer
|
Necromancer Wall Magic
|
Defensive
|
- 15.5 - 20.0% Damage Reduction for Your Minions
- +15.5 - 20.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
- +1 to Drain Vitality
- +1 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Necromancer Wall Rare
|
Defensive
|
- 16.0 - 25.0% Damage Reduction for Your Minions
- +21.0 - 30.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
- +1 to Drain Vitality
- +1 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Necromancer Wall Legendary
|
Defensive
|
- 21.0 - 30.0% Damage Reduction for Your Minions
- +26.5 - 40.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
- +1 - 2 to Drain Vitality
- +1 - 2 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Profane Cage Magic
|
Defensive
|
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Profane Cage Rare
|
Defensive
|
- +26.0 - 35.0% Blight Chill Potency
- +26.5 - 40.0% Corpse Tendrils Duration
- +1 to Spiked Armor
- +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Profane Cage Legendary
|
Defensive
|
- +26.5 - 40.0% Blight Chill Potency
- +29.0 - 42.5% Corpse Tendrils Duration
- +1 - 2 to Spiked Armor
- +1 - 2 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
|
Necromancer
|
Profane Finesse Magic
|
Offensive
|
- +15.5 - 20.0% Damage to Enemies Affected by Curse Skills
- +21.0 - 30.0% Macabre Damage
- +26.5 - 40.0% Iron Maiden Damage
- +57.0 - 75.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Profane Finesse Rare
|
Offensive
|
- +26.5 - 40.0% Damage to Enemies Affected by Curse Skills
- +46.5 - 60.0% Macabre Damage
- +57.5 - 80.0% Iron Maiden Damage
- +114.0 - 150.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Profane Finesse Legendary
|
Offensive
|
- +57.5 - 80.0% Damage to Enemies Affected by Curse Skills
- +93.0 - 120.0% Macabre Damage
- +124.0 - 160.0% Iron Maiden Damage
- +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Profane Innovation Magic
|
Utility
|
- +13.0 - 17.5% Corpse Explosion Size
- +26.0 - 35.0% Corpse Tendrils Size
- +26.5 - 40.0% Curse Size
- +28.5 - 37.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Profane Innovation Rare
|
Utility
|
- +15.5 - 20.0% Corpse Explosion Size
- +28.5 - 37.5% Corpse Tendrils Size
- +29.0 - 42.5% Curse Size
- +26.5 - 40.0% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Profane Innovation Legendary
|
Utility
|
- +13.5 - 22.5% Corpse Explosion Size
- +26.5 - 40.0% Corpse Tendrils Size
- +31.5 - 45.0% Curse Size
- +29.0 - 42.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Shadow Augments - Decay Magic
|
Weapon
|
- +8.0 - 12.5% Chance for Decompose to Deal Double Damage
- +3.0 - 5.0% Chance for Blight Projectiles to Cast Twice
- +8.0 - 10.0% Chance for Soulrift to Deal Double Damage
- +8.0 - 10.0% Chance for Affliction to Deal Double Damage
Weapons.
|
Necromancer
|
Shadow Augments - Decay Rare
|
Weapon
|
- +15.5 - 20.0% Chance for Decompose to Deal Double Damage
- +8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
- +13.0 - 17.5% Chance for Soulrift to Deal Double Damage
- +13.0 - 17.5% Chance for Affliction to Deal Double Damage
Weapons.
|
Necromancer
|
Shadow Augments - Decay Legendary
|
Weapon
|
- +26.0 - 35.0% Chance for Decompose to Deal Double Damage
- +13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
- +16.0 - 25.0% Chance for Soulrift to Deal Double Damage
- +16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapons.
|
Necromancer
|
Shadow Augments - Execution Magic
|
Weapon
|
- +3.0 - 5.0% Chance for Sever Projectiles to Cast Twice
- +8.0 - 12.5% Chance for Reap to Hit Twice
- +8.0 - 10.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
|
Necromancer
|
Shadow Augments - Execution Rare
|
Weapon
|
- +8.0 - 10.0% Chance for Sever Projectiles to Cast Twice
- +15.5 - 20.0% Chance for Reap to Hit Twice
- +13.0 - 17.5% Chance for Corpse Explosion to Deal Double Damage
Weapons.
|
Necromancer
|
Shadow Augments - Execution Legendary
|
Weapon
|
- +13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
- +23.5 - 32.5% Chance for Reap to Hit Twice
- +16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
|
Necromancer
|
Shadow Finesse Magic
|
Offensive
|
- +13.0 - 17.5% Shadow Damage Over Time
- +10.5 - 15.0% Darkness Damage
- +21.0 - 30.0% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Shadow Finesse Rare
|
Offensive
|
- +26.0 - 35.0% Shadow Damage Over Time
- +21.0 - 30.0% Darkness Damage
- +46.5 - 60.0% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Shadow Finesse Legendary
|
Offensive
|
- +57 - 75% Shadow Damage Over Time
- +46.5 - 60% Darkness Damage
- +93 - 120% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
|
Necromancer
|
Summoning Augments Magic
|
Weapon
|
- +8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
- +5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
- +5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
- +5.5 - 7.5% Chance for Golem to Hit Twice
Weapons.
|
Necromancer
|
Summoning Augments Rare
|
Weapon
|
- +13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
- +8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
- +8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
- +8.0 - 12.5% Chance for Golem to Hit Twice
Weapons.
|
Necromancer
|
Summoning Augments Legendary
|
Weapon
|
- +16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
- +15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
- +15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
- +15.5 - 20.0% Chance for Golem to Hit Twice
Weapons.
|
Necromancer
|
Thorn Army Magic
|
Utility
|
- +7.0 - 9.0% Thorns while Fortified
- Minions Inherit +5.5 - 7.5% of Your Thorns
- Skeletal Warriors Inherit +8.0 - 10.0% of Your Thorns
- Skeletal Mages Inherit +8.0 - 12.5% of Your Thorns
- Golems Inherit +13.0 - 17.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Thorn Army Rare
|
Utility
|
- +8.0 - 10.0% Thorns while Fortified
- Minions Inherit +8.0 - 10.0% of Your Thorns
- Skeletal Warriors Inherit +8.0 - 12.5% of Your Thorns
- Skeletal Mages Inherit +10.5 - 15.0% of Your Thorns
- Golems Inherit +15.5 - 20.0% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
Thorn Army Legendary
|
Utility
|
- +9.0 - 11.0% Thorns while Fortified
- Minions Inherit +8.0 - 12.5% of Your Thorns
- Skeletal Warriors Inherit +10.5 - 15.0% of Your Thorns
- Skeletal Mages Inherit +13.0 - 17.5% of Your Thorns
- Golems Inherit +13.5 - 22.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
|
Necromancer
|
|