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Tempering

From Diablo 4 Wiki
(Redirected from Tempering Manuals)

Tempering allows you to add affixes to your Legendary and Rare items. Tempering Manuals can randomly drop in any Difficulty and each manual offers a list of 3 to 4 themed recipes. The higher the Difficulty you are playing in the better quality the Manual will be (Magic, Rare, Legendary) and the drops will be more frequent.

The Manual goes into your bag. You click it to learn and it is stored in your Codex of Power.

Manual Categories

Each manual has a list of themed affixes.


Tempering Manuals
Two Manuals with Different Themes


How to Temper

Give your item to the Blacksmith and select the manual from the chosen category in the Tempering menu. You can not pick which of the 3 or 4 Affixes from the manual will be applied to the item, it is randomly selected.

Normal Legendary Items can be tempered with only one Affix but Ancestral Legendary Items can have two but they have to be manuals from two different categories. For example, one manual from Offensive and the second from Weapons, not two manuals from the Weapons category.

You can reroll these up to 5 times, not 5 times per Affix, 5 times per item. You get one extra reroll for each Greater Affixes on the item. You can't indefinitely reroll the Temper until the Blacksmith picks the exact Affix you want.

If you do not like the Affix rolled you can try again from the same category although it doesn't need to be the same manual.

Once you used all your rerolls if you are not happy with the affix you ended up with you can apply a Scroll of Retempering one time to the item. These drop in the Dark Citadel but there is a small chance they may drop elsewhere.

These Tempered affixes will increase along with the other Affixes on an item when you perform Masterworking.


Where to Farm Tempering Manuals

Tempering Manuals can be found just about everywhere.

In Brief

  • Can Temper Legendary and Rare items only
  • Tempering Manuals randomly drop in all difficulties
  • 1 Temper on Normal items, 2x Tempers on Ancestral Legendaries items (they drop from Torment difficulty 1)
  • If applying 2 Affixes they must be from different Categories
  • Once the initial 1 or 2 Tempers are applied, you can reroll a total of 5 times per item (not per Manual). You get one more roll per Greater Affix on the item
  • Affix applied is randomly selected from the chosen Manual.
  • You can Temper the same affix onto two different equipped items and they will stack
  • Tempered Affixes can not be Enchanted (rerolled) at the Occultist
  • Tempered Affixes will be boosted with Masterworking
Tempering Select Category
Select Category
Tempering Complete
Tempering Complete
Offensive Tempering Recipes
Marksman Finesse Manual Selected
Tempering Materials Required
Materials Required to Temper
Tempering Recipe Roll
Random Marksman Finesse Affix Applied
Tempering Before and After
Item before and after with 2 new Affixes

List of Manuals

Class Aspects Quick Menu
Barbarian
Druid
Necromancer
Rogue
Sorcerer
Spiritborn


All Classes Manuals

These are the Tempering Manuals are available for use by all classes. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Elemental Surge - Day
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Lightning Damage
Weapons.
All Classes
Elemental Surge - Day
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Lightning Damage
Weapons.
All Classes
Elemental Surge - Day
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Physical Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Lightning Damage
Weapons.
All Classes
Elemental Surge - Night
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 50 Shadow Damage
Weapons.
All Classes
Elemental Surge - Night
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 100 Shadow Damage
Weapons.
All Classes
Elemental Surge - Night
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +300 - 2,300 Shadow Damage
Weapons.
All Classes
Elemental Surge
Legendary
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +900 - 2,400 Shadow Damage
All Classes
Elemental Surge
Magic
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +50 - 230 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 250 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +30 - 250 Shadow Damage
Weapons.
All Classes
Elemental Surge
Rare
Generic
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Cold Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Poison Damage
  • Lucky Hit: Up to a 40% Chance to Deal +70 - 470 Shadow Damage
Weapons.
All Classes
Natural Finesse
Magic
Generic
  • +8.0 - 10.0% Damage
  • +15.5 - 20.0% Damage to Crowd Controlled Enemies
  • +8.0 - 12.5% Damage to Close Enemies
  • +15.5 - 20.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Rare
Generic
  • +15.5 - 20.0% Damage
  • +26.5 - 40.0% Damage to Crowd Controlled Enemies
  • +16.0 - 25.0% Damage to Close Enemies
  • +26.5 - 40.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Finesse
Legendary
Generic
  • +31.5 - 45.0% Damage
  • +47.0 - 65.0% Damage to Crowd Controlled Enemies
  • +41.5 - 55.0% Damage to Close Enemies
  • +47.0 - 65.0% Damage to Distant Enemies
Weapons, Gloves, Rings, and Amulets.
All Classes
Natural Motion
Legendary
Generic
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Mobility Cooldown Reduction
  • 13.0 - 17.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Rare
Generic
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 5.0 - 7.0% Mobility Cooldown Reduction
  • 10.5 - 15.0% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Motion
Magic
Generic
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 4.0 - 6.0% Mobility Cooldown Reduction
  • 8.0 - 12.5% Evade Cooldown Reduction
Boots and Amulets.
All Classes
Natural Resistance
Magic
Generic
  • +15.5 - 20.0% Fire Resistance
  • +15.5 - 20.0% Lightning Resistance
  • +15.5 - 20.0% Cold Resistance
  • +15.5 - 20.0% Poison Resistance
  • +15.5 - 20.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Rare
Generic
  • +26.0 - 35.0% Fire Resistance
  • +26.0 - 35.0% Lightning Resistance
  • +26.0 - 35.0% Cold Resistance
  • +26.0 - 35.0% Poison Resistance
  • +26.0 - 35.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Resistance
Legendary
Generic
  • +36.5 - 50.0% Fire Resistance
  • +36.5 - 50.0% Lightning Resistance
  • +36.5 - 50.0% Cold Resistance
  • +36.5 - 50.0% Poison Resistance
  • +36.5 - 50.0% Shadow Resistance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Natural Schemes
Magic
Generic
  • +8 - 12 Thorns
  • +8.0 - 12.5% Crowd Control Duration
  • +5.5 - 7.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Rare
Generic
  • +17 - 27 Thorns
  • +10.5 - 15.0% Crowd Control Duration
  • +8.0 - 10.0% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Natural Schemes
Legendary
Generic
  • +45 - 70 Thorns
  • +13.0 - 17.5% Crowd Control Duration
  • +8.0 - 12.5% Barrier Generation
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Sharpened Finesse
Magic
Generic
  • +26.0 - 35.0% Basic Damage
  • +10.5 - 15.0% Core Damage
  • +26.0 - 35.0% Ultimate Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Sharpened Finesse
Rare
Generic
  • +52.0 - 70.0% Basic Damage
  • +21.0 - 30.0% Core Damage
  • +52.0 - 70.0% Ultimate Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Sharpened Finesse
Legendary
Generic
  • +88.0 - 115.0% Basic Damage
  • +46.5 - 60.0% Core Damage
  • +88.0 - 115.0% Ultimate Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Endurance
Rare
Generic
  • +29 - 44 Maximum Life
  • +8.0 - 12.5% Total Armor
  • 4.0 - 6.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Magic
Generic
  • +10 - 15 Maximum Life
  • +8.0 - 10.0% Total Armor
  • 3.0 - 5.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Endurance
Legendary
Generic
  • +103 - 141 Maximum Life
  • +10.5 - 15.0% Total Armor
  • 5.0 - 7.0% Dodge Chance
Helms, Chest Armor, Pants, Shields, and Amulets.
All Classes
Worldly Finesse
Magic
Generic
  • +15.5 - 20.0% Critical Strike Damage
  • +10.5 - 15.0% Vulnerable Damage
  • +26.5 - 40.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Finesse
Rare
Generic
  • +26.5 - 40.0% Critical Strike Damage
  • +21.0 - 30.0% Vulnerable Damage
  • +57.5 - 80.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Finesse
Legendary
Generic
  • +62.5 - 85.0% Critical Strike Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +108.5 - 140.0% Overpower Damage
Weapons, Gloves, Rings, and Amulets.
All Classes
Worldly Fortune
Legendary
Generic
  • Lucky Hit: Up to a +21.0 - 30.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.5 - 22.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Rare
Generic
  • Lucky Hit: Up to a +18.5 - 27.5% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +15.5 - 20.0% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Fortune
Magic
Generic
  • Lucky Hit: Up to a +16.0 - 25.0% Chance to Slow for 2 Seconds
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Freeze for 2 Seconds
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
All Classes
Worldly Stability
Magic
Generic
  • 6.0 - 8.0% Resource Generation
  • 6.0 - 8.0% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +8.0 - 10.0% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Rare
Generic
  • 8.0 - 10.0% Resource Generation
  • 7.0 - 9.0% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +8.0 - 12.5% Primary Resource
Rings and Amulets.
All Classes
Worldly Stability
Legendary
Generic
  • 8.0 - 12.5% Resource Generation
  • 8.0 - 10.0% Resource Cost Reduction
  • Lucky Hit: Up to a 15% Chance to Restore +10.5 - 15.0% Primary Resource
Rings and Amulets.
All Classes

Barbarian Manuals

These are the Barbarian Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Arsenal Finesse
Legendary
Offensive
  • +46.5 - 60.0% Damage with Two-Handed Bludgeoning Weapons
  • +46.5 - 60.0% Damage with Dual-Wielded Weapons
  • +46.5 - 60.0% Damage with Two-Handed Slashing Weapons
  • +82.5 - 105.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Rare
Offensive
  • +21.0 - 30.0% Damage with Two-Handed Bludgeoning Weapons
  • +21.0 - 30.0% Damage with Dual-Wielded Weapons
  • +21.0 - 30.0% Damage with Two-Handed Slashing Weapons
  • +36.5 - 50.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Arsenal Finesse
Magic
Offensive
  • +10.5 - 15.0% Damage with Two-Handed Bludgeoning Weapons
  • +10.5 - 15.0% Damage with Dual-Wielded Weapons
  • +10.5 - 15.0% Damage with Two-Handed Slashing Weapons
  • +16.0 - 25.0% Damage when Swapping Weapons
Weapons, Gloves, Rings, and Amulets.
Barbarian
Barbarian Breach
Magic
Utility
  • +219.0 - 300.0% Kick Vulnerable Duration
  • +1 to Expose Vulnerability
  • +1 to Pressure Point
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Breach
Rare
Utility
  • +235.0 - 325.0% Kick Vulnerable Duration
  • +1 to Expose Vulnerability
  • +1 to Pressure Point
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Breach
Legendary
Utility
  • +251.0 - 350.0% Kick Vulnerable Duration
  • +1 - 2 to Expose Vulnerability
  • +1 - 2 to Pressure Point
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Legendary
Utility
  • Steel Grasp Stuns for +1.1 - 1.5 Seconds
  • Upheaval Overpowers Stun for +0.9 - 1.3 Seconds
  • +1 - 2 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Magic
Utility
  • Steel Grasp Stuns for +0.7 - 1.1 Seconds
  • Upheaval Overpowers Stun for +0.5 - 0.9 Seconds
  • +1 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Control
Rare
Utility
  • Steel Grasp Stuns for +0.9 - 1.3 Seconds
  • Upheaval Overpowers Stun for +0.7 - 1.1 Seconds
  • +1 to Concussion
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Innovation
Magic
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Barbarian
Barbarian Innovation
Rare
Utility
  • +18.5 - 27.5% Earthquake Size
  • +26.5 - 40.0% Frenzy Duration
  • +13.5 - 22.5% Stun Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Innovation
Legendary
Utility
  • +21.0 - 30.0% Earthquake Size
  • +29.0 - 42.5% Frenzy Duration
  • +16.0 - 25.0% Stun Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Barbarian Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • +13.0 - 17.5% Lunging Strike Range
  • 8.0 - 10.0% Charge Cooldown Reduction
  • 8.0 - 10.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • +10.5 - 15.0% Lunging Strike Range
  • 7.0 - 9.0% Charge Cooldown Reduction
  • 7.0 - 9.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • +8.0 - 12.5% Lunging Strike Range
  • 6.0 - 8.0% Charge Cooldown Reduction
  • 6.0 - 8.0% Leap Cooldown Reduction
Boots and Amulets.
Barbarian
Barbarian Recovery
Legendary
Defensive
  • +41.5 - 55.0% Lunging Strike Healing
  • +1 - 2 to Raid Leader
  • +1 - 2 to Invigorating Fury
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Recovery
Rare
Defensive
  • +36.5 - 50.0% Lunging Strike Healing
  • +1 to Raid Leader
  • +1 to Invigorating Fury
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Legendary
Defensive
  • 15.5 - 20.0% Ground Stomp Cooldown Reduction
  • 8.0 - 10.0% Iron Skin Cooldown Reduction
  • 6.0 - 8.0% Challenging Shout Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Rare
Defensive
  • 13.0 - 17.5% Ground Stomp Cooldown Reduction
  • 7.0 - 9.0% Iron Skin Cooldown Reduction
  • 5.0 - 7.0% Challenging Shout Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Barbarian Strategy
Magic
Defensive
  • 10.5 - 15.0% Ground Stomp Cooldown Reduction
  • 6.0 - 8.0% Iron Skin Cooldown Reduction
  • 4.0 - 6.0% Challenging Shout Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Barbarian
Berserking Finesse
Magic
Offensive Weapons, Gloves, Rings, and Amulets. Barbarian
Berserking Finesse
Rare
Offensive
  • +26.0 - 35.0% Damage while Berserking
  • +57.5 - 80.0% Damage while Wrath of the Berserker is Active
  • +36.5 - 50.0% Damage while War Cry is Active
  • +41.5 - 55.0% Dust Devil Damage
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Finesse
Legendary
Offensive
  • +52.0 - 70.0% Damage while Berserking
  • +124.0 - 160.0% Damage while Wrath of the Berserker is Active
  • +77.5 - 100.0% Damage while War Cry is Active
  • +83.0 - 110.0% Dust Devil Damage
Weapons, Gloves, Rings, and Amulets.
Barbarian
Berserking Innovation
Magic
Utility
  • +13.0 - 17.5% Double Swing Size
  • +13.0 - 17.5% Whirlwind Size
  • +26.0 - 35.0% Berserking Duration
Weapons.
Barbarian
Berserking Innovation
Rare
Utility
  • +15.5 - 20.0% Double Swing Size
  • +15.5 - 20.0% Whirlwind Size
  • +26.5 - 40.0% Berserking Duration
Weapons.
Barbarian
Berserking Innovation
Legendary
Utility
  • +13.5 - 22.5% Double Swing Size
  • +13.5 - 22.5% Whirlwind Size
  • +31.5 - 45.0% Berserking Duration
Weapons.
Barbarian
Bleed Augments
Magic
Weapon Weapons. Barbarian
Bleed Augments
Rare
Weapon
  • +1 to Cut to the Bone
  • +8.0 - 10.0% Chance for Rend to Hit Twice
  • +13.0 - 17.5% Chance for Rupture to Deal Double Damage
Weapons.
Barbarian
Bleed Augments
Legendary
Weapon
  • +1 - 2 to Cut to the Bone
  • +13.0 - 17.5% Chance for Rend to Hit Twice
  • +16.0 - 25.0% Chance for Rupture to Deal Double Damage
Weapons.
Barbarian
Bleed Innovation
Magic
Utility
  • +13.0 - 17.5% Rend Size
  • +16.0 - 25.0% Enhanced Rupture Explosion Size
  • +1 to Hamstring
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Bleed Innovation
Rare
Utility
  • +15.5 - 20.0% Rend Size
  • +18.5 - 27.5% Enhanced Rupture Explosion Size
  • +1 to Hamstring
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Bleed Innovation
Legendary
Utility
  • +13.5 - 22.5% Rend Size
  • +21.0 - 30.0% Enhanced Rupture Explosion Size
  • +1 - 2 to Hamstring
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Brawling Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Charge to Deal Double Damage
  • +8.0 - 10.0% Chance for Kick to Deal Double Damage
  • +8.0 - 10.0% Chance for Leap to Deal Double Damage
  • +5.5 - 7.5% Chance for Ground Stomp to Hit Twice
Weapons.
Barbarian
Brawling Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Charge to Deal Double Damage
  • +13.0 - 17.5% Chance for Kick to Deal Double Damage
  • +13.0 - 17.5% Chance for Leap to Deal Double Damage
  • +8.0 - 12.5% Chance for Ground Stomp to Hit Twice
Weapons.
Barbarian
Brawling Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Charge to Deal Double Damage
  • +16.0 - 25.0% Chance for Kick to Deal Double Damage
  • +16.0 - 25.0% Chance for Leap to Deal Double Damage
  • +15.5 - 20.0% Chance for Ground Stomp to Hit Twice
Weapons.
Barbarian
Brawling Efficiency
Legendary
Resource
  • 6.0 - 8.0% Brawling Cooldown Reduction
  • 10.5 - 15.0% Kick Cooldown Reduction
  • 8.0 - 12.5% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brawling Efficiency
Rare
Resource
  • 5.0 - 7.0% Brawling Cooldown Reduction
  • 8.0 - 12.5% Kick Cooldown Reduction
  • 9.0 - 11.0% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brawling Efficiency
Magic
Resource
  • 4.0 - 6.0% Brawling Cooldown Reduction
  • 8.0 - 10.0% Kick Cooldown Reduction
  • 8.0 - 10.0% War Cry Cooldown Reduction
Rings and Amulets.
Barbarian
Brute Innovation
Magic
Utility
  • +13.0 - 17.5% Hammer of the Ancients Size
  • +13.0 - 17.5% Upheaval Size
  • +13.0 - 17.5% Mighty Throw Pulse Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Brute Innovation
Rare
Utility
  • +15.5 - 20.0% Hammer of the Ancients Size
  • +15.5 - 20.0% Upheaval Size
  • +15.5 - 20.0% Mighty Throw Pulse Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Brute Innovation
Legendary
Utility
  • +13.5 - 22.5% Hammer of the Ancients Size
  • +13.5 - 22.5% Upheaval Size
  • +13.5 - 22.5% Mighty Throw Pulse Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Core Augments - Barbarian
Magic
Weapon
  • +5.5 - 7.5% Chance for Hammer of the Ancients to Deal Double Damage
  • +5.5 - 7.5% Chance for Whirlwind to Deal Double Damage
  • +5.5 - 7.5% Chance for Upheaval to Deal Double Damage
  • +3.0 - 5.0% Chance for Double Swing to Hit Twice
Weapons.
Barbarian
Core Augments - Barbarian
Rare
Weapon
  • +8.0 - 12.5% Chance for Hammer of the Ancients to Deal Double Damage
  • +8.0 - 12.5% Chance for Whirlwind to Deal Double Damage
  • +8.0 - 12.5% Chance for Upheaval to Deal Double Damage
  • +8.0 - 10.0% Chance for Double Swing to Hit Twice
Weapons.
Barbarian
Core Augments - Barbarian
Legendary
Weapon
  • +15.5 - 20.0% Chance for Hammer of the Ancients to Deal Double Damage
  • +15.5 - 20.0% Chance for Whirlwind to Deal Double Damage
  • +15.5 - 20.0% Chance for Upheaval to Deal Double Damage
  • +13.0 - 17.5% Chance for Double Swing to Hit Twice
Weapons.
Barbarian
Demolition Finesse
Magic
Offensive Weapons, Gloves, Rings, and Amulets. Barbarian
Demolition Finesse
Rare
Offensive
  • +46.5 - 60.0% Brawling Damage
  • +46.5 - 60.0% Weapon Mastery Damage
  • +83.0 - 110.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Demolition Finesse
Legendary
Offensive
  • +93.0 - 120.0% Brawling Damage
  • +93.0 - 120.0% Weapon Mastery Damage
  • +171.0 - 225.0% Damage while Iron Maelstrom is Active
Weapons, Gloves, Rings, and Amulets.
Barbarian
Furious Augments
Magic
Weapon
  • Bash Cleaves for +5.5 - 7.5% Damage
  • +8.0 - 12.5% Chance for Frenzy to Hit Twice
  • +8.0 - 12.5% Chance for Lunging Strike to Deal Double Damage
  • +8.0 - 12.5% Flay Duration
Weapons.
Barbarian
Furious Augments
Rare
Weapon
  • Bash Cleaves for +8.0 - 12.5% Damage
  • +15.5 - 20.0% Chance for Frenzy to Hit Twice
  • +15.5 - 20.0% Chance for Lunging Strike to Deal Double Damage
  • +15.5 - 20.0% Flay Duration
Weapons.
Barbarian
Furious Augments
Legendary
Weapon
  • Bash Cleaves for +15.5 - 20.0% Damage
  • +23.5 - 32.5% Chance for Frenzy to Hit Twice
  • +26.0 - 35.0% Chance for Lunging Strike to Deal Double Damage
  • +26.0 - 35.0% Flay Duration
Weapons.
Barbarian
Slayer's Finesse
Magic
Offensive
  • +10.5 - 15.0% Vulnerable Damage
  • +21.0 - 30.0% Damage to Injured Enemies
  • +13.0 - 17.5% Physical Damage Over Time
Weapons, Gloves, Rings, and Amulets.
Barbarian
Slayer's Finesse
Rare
Offensive
  • +21.0 - 30.0% Vulnerable Damage
  • +46.5 - 60.0% Damage to Injured Enemies
  • +26.0 - 35.0% Physical Damage Over Time
Weapons, Gloves, Rings, and Amulets.
Barbarian
Slayer's Finesse
Legendary
Offensive
  • +41.5 - 55.0% Vulnerable Damage
  • +93.0 - 120.0% Damage to Injured Enemies
  • +57.0 - 75.0% Physical Damage Over Time
Weapons, Gloves, Rings, and Amulets.
Barbarian
Thorn Body
Legendary
Utility
  • +9.0 - 11.0% Thorns while Fortified
  • +1 - 2 to Outburst
  • +1 - 2 to Tough as Nails
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Thorn Body
Rare
Utility
  • +8.0 - 10.0% Thorns while Fortified
  • +1 to Outburst
  • +1 to Tough as Nails
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Legendary
Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 13.5 - 22.5% Call of the Ancients Cooldown Reduction
  • 13.5 - 22.5% Iron Maelstrom Cooldown Reduction
  • 10.5 - 15.0% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Rare
Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 15.5 - 20.0% Call of the Ancients Cooldown Reduction
  • 15.5 - 20.0% Iron Maelstrom Cooldown Reduction
  • 8.0 - 12.5% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Ultimate Efficiency - Barbarian
Magic
Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 13.0 - 17.5% Call of the Ancients Cooldown Reduction
  • 13.0 - 17.5% Iron Maelstrom Cooldown Reduction
  • 8.0 - 10.0% Wrath of the Berserker Cooldown Reduction
Rings and Amulets.
Barbarian
Wasteland Augments
Magic
Weapon Weapons. Barbarian
Wasteland Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Dust Devils to Cast Twice
  • +8.0 - 12.5% Chance for Earthquakes to Cast Twice
  • +15.5 - 20.0% Earthquake Duration
Weapons.
Barbarian
Wasteland Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Dust Devils to Cast Twice
  • +15.5 - 20.0% Chance for Earthquakes to Cast Twice
  • +23.5 - 32.5% Earthquake Duration
Weapons.
Barbarian
Wasteland Innovation
Magic
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Barbarian
Wasteland Innovation
Rare
Utility
  • +28.5 - 37.5% Ground Stomp Size
  • +29.0 - 42.5% Leap Slam Size
  • +18.5 - 27.5% Dust Devil Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Wasteland Innovation
Legendary
Utility
  • +26.5 - 40.0% Ground Stomp Size
  • +31.5 - 45.0% Leap Slam Size
  • +21.0 - 30.0% Dust Devil Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Barbarian
Weapon Attunement - Barbarian
Legendary
Resource
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation with Two-Handed Bludgeoning Weapons
  • +13.0 - 17.5% Resource Generation with Dual-Wielded Weapons
  • +13.0 - 17.5% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian
Rare
Resource
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation with Two-Handed Bludgeoning Weapons
  • +10.5 - 15.0% Resource Generation with Dual-Wielded Weapons
  • +10.5 - 15.0% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Attunement - Barbarian
Magic
Resource
  • 15.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation with Two-Handed Bludgeoning Weapons
  • +8.0 - 12.5% Resource Generation with Dual-Wielded Weapons
  • +8.0 - 12.5% Resource Generation with Two-Handed Slashing Weapons
Rings and Amulets.
Barbarian
Weapon Augments
Magic
Weapon Weapons. Barbarian
Weapon Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Mighty Throw to Hit Twice
  • +13.0 - 17.5% Chance for Steel Grasp to Deal Double Damage
  • +13.0 - 17.5% Chance for Death Blow to Deal Double Damage
  • +8.0 - 12.5% Chance for Iron Maelstrom to Hit Twice
Weapons.
Barbarian
Weapon Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Mighty Throw to Hit Twice
  • +16.0 - 25.0% Chance for Steel Grasp to Deal Double Damage
  • +16.0 - 25.0% Chance for Death Blow to Deal Double Damage
  • +15.5 - 20.0% Chance for Iron Maelstrom to Hit Twice
Weapons.
Barbarian
Weapon Mastery Efficiency
Legendary
Resource
  • 8.0 - 12.5% Weapon Mastery Cooldown Reduction
  • 10.5 - 15.0% Death Blow Cooldown Reduction
  • 10.5 - 15.0% Rupture Cooldown Reduction
  • 15.5 - 20.0% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Rare
Resource
  • 8.0 - 10.0% Weapon Mastery Cooldown Reduction
  • 8.0 - 12.5% Death Blow Cooldown Reduction
  • 8.0 - 12.5% Rupture Cooldown Reduction
  • 13.0 - 17.5% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian
Weapon Mastery Efficiency
Magic
Resource
  • 5.5 - 7.5% Weapon Mastery Cooldown Reduction
  • 8.0 - 10.0% Death Blow Cooldown Reduction
  • 8.0 - 10.0% Rupture Cooldown Reduction
  • 10.5 - 15.0% Steel Grasp Cooldown Reduction
Rings and Amulets.
Barbarian

Druid Manuals

These are the Druid Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Companion Augments
Magic
Offensive
  • +8.0 - 10.0% Chance for Wolves to Deal Double Damage
  • +8.0 - 10.0% Chance for Poison Creeper to Deal Double Damage
  • +8.0 - 10.0% Chance for Ravens to Deal Double Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Augments
Rare
Offensive
  • +13.0 - 17.5% Chance for Wolves to Deal Double Damage
  • +13.0 - 17.5% Chance for Poison Creeper to Deal Double Damage
  • +13.0 - 17.5% Chance for Ravens to Deal Double Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Augments
Legendary
Offensive
  • +16.0 - 25.0% Chance for Wolves to Deal Double Damage
  • +16.0 - 25.0% Chance for Poison Creeper to Deal Double Damage
  • +16.0 - 25.0% Chance for Ravens to Deal Double Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Efficiency
Legendary
Resource
  • 8.0 - 12.5% Companion Cooldown Reduction
  • 23.5 - 32.5% Wolves Cooldown Reduction
  • 10.5 - 15.0% Poison Creeper Cooldown Reduction
  • 15.5 - 20.0% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Efficiency
Magic
Resource
  • 5.5 - 7.5% Companion Cooldown Reduction
  • 18.5 - 27.5% Wolves Cooldown Reduction
  • 8.0 - 10.0% Poison Creeper Cooldown Reduction
  • 10.5 - 15.0% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Efficiency
Rare
Resource
  • 8.0 - 10.0% Companion Cooldown Reduction
  • 21.0 - 30.0% Wolves Cooldown Reduction
  • 8.0 - 12.5% Poison Creeper Cooldown Reduction
  • 13.0 - 17.5% Ravens Cooldown Reduction
Rings and Amulets.
Druid
Companion Finesse
Legendary
Offensive
  • +72.5 - 95.0% Companion Damage
  • +82.5 - 105.0% Wolves Damage
  • +144.5 - 185.0% Poison Creeper Damage
  • +144.5 - 185.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Rare
Offensive
  • +62.5 - 85.0% Companion Damage
  • +72.5 - 95.0% Wolves Damage
  • +129.5 - 170.0% Poison Creeper Damage
  • +129.5 - 170.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Finesse
Magic
Offensive
  • +57.0 - 75.0% Companion Damage
  • +62.5 - 85.0% Wolves Damage
  • +114.0 - 150.0% Poison Creeper Damage
  • +114.0 - 150.0% Ravens Damage
Weapons, Gloves, Rings, and Amulets.
Druid
Companion Innovation
Legendary
Utility
  • +13.0 - 17.5% Wolves Attack Speed
  • +18.5 - 27.5% Ravens Attack Speed
  • +13.5 - 22.5% Poison Creeper Duration
  • +31.5 - 45.0% Ravens Active Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation
Magic
Utility
  • +8.0 - 12.5% Wolves Attack Speed
  • +13.5 - 22.5% Ravens Attack Speed
  • +13.0 - 17.5% Poison Creeper Duration
  • +26.5 - 40.0% Ravens Active Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Companion Innovation
Rare
Utility
  • +10.5 - 15.0% Wolves Attack Speed
  • +16.0 - 25.0% Ravens Attack Speed
  • +15.5 - 20.0% Poison Creeper Duration
  • +29.0 - 42.5% Ravens Active Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Druid Invigoration
Legendary
Resource
  • Casting Wrath Skills Restores +10 - 14 Primary Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • +1 - 2 to Abundance
Rings and Amulets.
Druid
Druid Invigoration
Rare
Resource
  • Casting Wrath Skills Restores +8 - 12 Primary Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • +1 to Abundance
Rings and Amulets.
Druid
Druid Motion
Magic
Mobility Boots and Amulets. Druid
Druid Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • 7.0 - 9.0% Trample Cooldown Reduction
  • +3 - 5 to Digitigrade Gait
Boots and Amulets.
Druid
Druid Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • 8.0 - 10.0% Trample Cooldown Reduction
  • +4 - 6 to Digitigrade Gait
Boots and Amulets.
Druid
Earth Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Earth Spike Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Landslide Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Boulder Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Stone Burst to Cast Twice
Weapons.
Druid
Earth Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Earth Spike Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Landslide Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Boulder Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Stone Burst to Cast Twice
Weapons.
Druid
Earth Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Earth Spike Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Landslide Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Boulder Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Stone Burst to Cast Twice
Weapons.
Druid
Earth Finesse
Magic
Offensive
  • +10.5 - 15.0% Earth Damage
  • +2.5 - 4.0% Earth Lucky Hit Chance
  • +2.5 - 4.0% Earth Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Rare
Offensive
  • +21.0 - 30.0% Earth Damage
  • +3.0 - 5.0% Earth Lucky Hit Chance
  • +3.0 - 5.0% Earth Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Earth Finesse
Legendary
Offensive
  • +46.5 - 60.0% Earth Damage
  • +4.0 - 6.0% Earth Lucky Hit Chance
  • +4.0 - 6.0% Earth Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Lightning Augments
Magic
Weapon Weapons. Druid
Lightning Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Storm Strike to Hit Twice
  • +8.0 - 12.5% Chance for Lightning Storm to Deal Double Damage
  • +13.0 - 17.5% Chance for Cataclysm to Deal Double Damage
Weapons.
Druid
Lightning Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Storm Strike to Hit Twice
  • +15.5 - 20.0% Chance for Lightning Storm to Deal Double Damage
  • +16.0 - 25.0% Chance for Cataclysm to Deal Double Damage
Weapons.
Druid
Nature Magic Innovation
Magic
Utility
  • +26.5 - 40.0% Hurricane Size
  • +28.5 - 37.5% Hurricane Duration
  • +26.5 - 40.0% Cyclone Armor Active Size
  • +26.5 - 40.0% Petrify Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Nature Magic Innovation
Rare
Utility
  • +29.0 - 42.5% Hurricane Size
  • +26.5 - 40.0% Hurricane Duration
  • +29.0 - 42.5% Cyclone Armor Active Size
  • +31.5 - 45.0% Petrify Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Nature Magic Innovation
Legendary
Utility
  • +31.5 - 45.0% Hurricane Size
  • +29.0 - 42.5% Hurricane Duration
  • +31.5 - 45.0% Cyclone Armor Active Size
  • +36.5 - 50.0% Petrify Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Druid
Nature Magic Wall
Magic
Defensive
  • 10.5 - 15.0% Cyclone Armor Cooldown Reduction
  • 6.0 - 8.0% Earthen Bulwark Cooldown Reduction
  • +10.5 - 15.0% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall
Rare
Defensive
  • 13.0 - 17.5% Cyclone Armor Cooldown Reduction
  • 7.0 - 9.0% Earthen Bulwark Cooldown Reduction
  • +13.0 - 17.5% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Nature Magic Wall
Magic
  • 10.5 - 15.0% Cyclone Armor Cooldown Reduction
  • 6.0 - 8.0% Earthen Bulwark Cooldown Reduction
  • +26.5 - 40.0% Cyclone Armor Size
  • +10.5 - 15.0% Earthen Bulwark Duration
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Magic
Defensive Helms, Chest Armor, Pants, Shields, and Amulets. Druid
Shapeshifting Endurance
Rare
Defensive
  • 7.0 - 9.0% Blood Howl Cooldown Reduction
  • 5.0 - 7.0% Debilitating Roar Cooldown Reduction
  • +8.0 - 12.5% Debilitating Roar Duration
  • +1 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Endurance
Legendary
Defensive
  • 8.0 - 10.0% Blood Howl Cooldown Reduction
  • 6.0 - 8.0% Debilitating Roar Cooldown Reduction
  • +10.5 - 15.0% Debilitating Roar Duration
  • +1 - 2 to Nature's Resolve
Helms, Chest Armor, Pants, Shields, and Amulets.
Druid
Shapeshifting Finesse
Magic
Offensive
  • +7.0 - 9.0% Werewolf Attack Speed
  • +2.5 - 4.0% Werewolf Critical Strike Chance
  • +31.5 - 45.0% Werebear Overpower Damage
  • +15.5 - 20.0% Grizzly Rage Duration
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Rare
Offensive
  • +8.0 - 10.0% Werewolf Attack Speed
  • +3.0 - 5.0% Werewolf Critical Strike Chance
  • +67.5 - 90.0% Werebear Overpower Damage
  • +13.5 - 22.5% Grizzly Rage Duration
Weapons, Gloves, Rings, and Amulets.
Druid
Shapeshifting Finesse
Legendary
Offensive
  • +9.0 - 11.0% Werewolf Attack Speed
  • +4.0 - 6.0% Werewolf Critical Strike Chance
  • +144.5 - 185.0% Werebear Overpower Damage
  • +16.0 - 25.0% Grizzly Rage Duration
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Wind Shear Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Tornado Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Hurricane to Deal Double Damage
Weapons.
Druid
Storm Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Wind Shear Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Tornado Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Hurricane to Deal Double Damage
Weapons.
Druid
Storm Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Wind Shear Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Tornado Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Hurricane to Deal Double Damage
Weapons.
Druid
Storm Finesse
Magic
Offensive
  • +10.5 - 15.0% Storm Damage
  • +36.5 - 50.0% Lightning Bolt Damage
  • +2.5 - 4.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Rare
Offensive
  • +21.0 - 30.0% Storm Damage
  • +77.5 - 100.0% Lightning Bolt Damage
  • +3.0 - 5.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Storm Finesse
Legendary
Offensive
  • +46.5 - 60.0% Storm Damage
  • +155.0 - 200.0% Lightning Bolt Damage
  • +4.0 - 6.0% Storm Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Druid
Ultimate Efficiency -  Druid
Magic
Resource
  • 8.0 - 10.0% Petrify Cooldown Reduction
  • 8.0 - 10.0% Cataclysm Cooldown Reduction
  • 8.0 - 10.0% Lacerate Cooldown Reduction
  • 8.0 - 10.0% Grizzly Rage Cooldown Reduction
Rings and Amulets.
Druid
Ultimate Efficiency -  Druid
Rare
Resource
  • 9.0 - 11.0% Petrify Cooldown Reduction
  • 9.0 - 11.0% Cataclysm Cooldown Reduction
  • 9.0 - 11.0% Lacerate Cooldown Reduction
  • 9.0 - 11.0% Grizzly Rage Cooldown Reduction
Rings and Amulets.
Druid
Ultimate Efficiency -  Druid
Legendary
Resource
  • 8.0 - 12.5% Petrify Cooldown Reduction
  • 8.0 - 12.5% Cataclysm Cooldown Reduction
  • 8.0 - 12.5% Lacerate Cooldown Reduction
  • 8.0 - 12.5% Grizzly Rage Cooldown Reduction
Rings and Amulets.
Druid
Werebear Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Maul to Hit Twice
  • +3.0 - 5.0% Chance for Pulverize to Hit Twice
  • +8.0 - 10.0% Chance for Trample to Deal Double Damage
Weapons.
Druid
Werebear Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Maul to Hit Twice
  • +8.0 - 10.0% Chance for Pulverize to Hit Twice
  • +13.0 - 17.5% Chance for Trample to Deal Double Damage
Weapons.
Druid
Werebear Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Maul to Hit Twice
  • +13.0 - 17.5% Chance for Pulverize to Hit Twice
  • +16.0 - 25.0% Chance for Trample to Deal Double Damage
Weapons.
Druid
Werewolf Augments
Magic
Weapon
  • +3.0 - 5.0% Chance for Shred to Hit Twice
  • +15.5 - 20.0% Rabies Duration
  • +8.0 - 10.0% Lacerate Duration
  • +8.0 - 12.5% Chance for Claw to Deal Double Damage
Weapons.
Druid
Werewolf Augments
Rare
Weapon
  • +8.0 - 10.0% Chance for Shred to Hit Twice
  • +21.0 - 30.0% Rabies Duration
  • +13.0 - 17.5% Lacerate Duration
  • +15.5 - 20.0% Chance for Claw to Deal Double Damage
Weapons.
Druid
Werewolf Augments
Legendary
Weapon
  • +13.0 - 17.5% Chance for Shred to Hit Twice
  • +29.0 - 42.5% Rabies Duration
  • +16.0 - 25.0% Lacerate Duration
  • +26.0 - 35.0% Chance for Claw to Deal Double Damage
Weapons.
Druid
Wrath Efficiency
Legendary
Resource
  • 10.5 - 15.0% Hurricane Cooldown Reduction
  • 10.5 - 15.0% Boulder Cooldown Reduction
  • 10.5 - 15.0% Rabies Cooldown Reduction
Rings and Amulets.
Druid
Wrath Efficiency
Magic
Resource
  • 8.0 - 10.0% Hurricane Cooldown Reduction
  • 8.0 - 10.0% Boulder Cooldown Reduction
  • 8.0 - 10.0% Rabies Cooldown Reduction
Rings and Amulets.
Druid
Wrath Efficiency
Rare
Resource
  • 8.0 - 12.5% Hurricane Cooldown Reduction
  • 8.0 - 12.5% Boulder Cooldown Reduction
  • 8.0 - 12.5% Rabies Cooldown Reduction
Rings and Amulets.
Druid

Necromancer Manuals

These are the Necromancer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Blood Augments
Magic
Weapon
  • +5.5 - 7.5% Chance for Blood Surge to Deal Double Damage
  • +3.0 - 5.0% Chance for Blood Lance to Hit Twice
  • +8.0 - 12.5% Chance for Hemorrhage to Hit Twice
  • +8.0 - 10.0% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Blood Surge to Deal Double Damage
  • +8.0 - 10.0% Chance for Blood Lance to Hit Twice
  • +15.5 - 20.0% Chance for Hemorrhage to Hit Twice
  • +13.0 - 17.5% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Blood Surge to Deal Double Damage
  • +13.0 - 17.5% Chance for Blood Lance to Hit Twice
  • +23.5 - 32.5% Chance for Hemorrhage to Hit Twice
  • +16.0 - 25.0% Chance for Blood Wave to Deal Double Damage
Weapons.
Necromancer
Blood Endurance
Magic
Defensive
  • +36.5 - 50.0% Chance for Hemorrhage to Form Blood Orbs
  • +16.0 - 25.0% Blood Orb Healing
  • +8.0 - 10.0% Blood Mist Duration
  • 4.0 - 6.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Rare
Defensive
  • +46.5 - 60.0% Chance for Hemorrhage to Form Blood Orbs
  • +18.5 - 27.5% Blood Orb Healing
  • +8.0 - 12.5% Blood Mist Duration
  • 5.0 - 7.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Endurance
Legendary
Defensive
  • +52.0 - 70.0% Chance for Hemorrhage to Form Blood Orbs
  • +21.0 - 30.0% Blood Orb Healing
  • +10.5 - 15.0% Blood Mist Duration
  • 6.0 - 8.0% Blood Mist Cooldown Reduction
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Blood Finesse
Magic
Offensive
  • +7.0 - 9.0% Blood Attack Speed
  • +10.5 - 15.0% Blood Damage
  • +31.5 - 45.0% Blood Overpower Damage
  • +13.0 - 17.5% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Rare
Offensive
  • +8.0 - 10.0% Blood Attack Speed
  • +21.0 - 30.0% Blood Damage
  • +67.5 - 90.0% Blood Overpower Damage
  • +26.0 - 35.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Finesse
Legendary
Offensive
  • +9.0 - 11.0% Blood Attack Speed
  • +46.5 - 60.0% Blood Damage
  • +144.5 - 185.0% Blood Overpower Damage
  • +52.0 - 70.0% Damage while Fortified
Weapons, Gloves, Rings, and Amulets.
Necromancer
Blood Innovation
Magic
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Necromancer
Blood Innovation
Rare
Utility
  • +15.5 - 20.0% Blood Surge Nova Size
  • +26.0 - 35.0% Hemorrhage Explosion Size
  • +26.5 - 40.0% Blood Lance Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Blood Innovation
Legendary
Utility
  • +13.5 - 22.5% Blood Surge Nova Size
  • +28.5 - 37.5% Hemorrhage Explosion Size
  • +29.0 - 42.5% Blood Lance Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Bone Spear Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Bone Spirit to Deal Double Damage
  • +8.0 - 10.0% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Bone Splinters Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Bone Spear Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Bone Spirit to Deal Double Damage
  • +13.0 - 17.5% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Bone Splinters Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Bone Spear Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Bone Spirit to Deal Double Damage
  • +16.0 - 25.0% Chance for Bone Storm to Deal Double Damage
Weapons.
Necromancer
Bone Finesse
Magic
Offensive
  • +10.5 - 15.0% Bone Damage
  • +2.5 - 4.0% Bone Critical Strike Chance
  • +16.0 - 25.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Rare
Offensive
  • +21.0 - 30.0% Bone Damage
  • +3.0 - 5.0% Bone Critical Strike Chance
  • +36.5 - 50.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Finesse
Legendary
Offensive
  • +46.5 - 60.0% Bone Damage
  • +4.0 - 6.0% Bone Critical Strike Chance
  • +77.5 - 100.0% Bone Critical Strike Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Bone Innovation
Magic
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Necromancer
Bone Innovation
Rare
Utility
  • +13.5 - 22.5% Bone Storm Duration
  • +23.5 - 32.5% Bone Spirit Explosion Size
  • +26.5 - 40.0% Bone Prison Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Bone Innovation
Legendary
Utility
  • +16.0 - 25.0% Bone Storm Duration
  • +26.0 - 35.0% Bone Spirit Explosion Size
  • +29.0 - 42.5% Bone Prison Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation
Magic
Utility

Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.

Necromancer
Decay Innovation
Rare
Utility
  • +15.5 - 20.0% Blight Size
  • +26.0 - 35.0% Decompose Explosion Size
  • +13.0 - 17.5% Soulrift Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Decay Innovation
Legendary
Utility
  • +13.5 - 22.5% Blight Size
  • +28.5 - 37.5% Decompose Explosion Size
  • +16.0 - 25.0% Soulrift Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation
Magic
Utility
  • +13.0 - 17.5% Sever Size
  • +28.5 - 37.5% Reap Duration
  • +26.5 - 40.0% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation
Rare
Utility
  • +15.5 - 20.0% Sever Size
  • +26.5 - 40.0% Reap Duration
  • +29.0 - 42.5% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Execution Innovation
Legendary
Utility
  • +13.5 - 22.5% Sever Size
  • +29.0 - 42.5% Reap Duration
  • +31.5 - 45.0% Skeleton Priest Effect Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Necromancer Efficiency
Magic
Resource
  • 6.0 - 8.0% Ultimate Cooldown Reduction
  • 13.0 - 17.5% Golem Active Cooldown Reduction
  • 8.0 - 10.0% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Rare
Resource
  • 7.0 - 9.0% Ultimate Cooldown Reduction
  • 15.5 - 20.0% Golem Active Cooldown Reduction
  • 8.0 - 12.5% Bone Spirit Cooldown Reduction
  • +1 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Efficiency
Legendary
Resource
  • 8.0 - 10.0% Ultimate Cooldown Reduction
  • 16.0 - 25.0% Golem Active Cooldown Reduction
  • 10.5 - 15.0% Bone Spirit Cooldown Reduction
  • +1 - 2 to Rapid Ossification
Rings and Amulets.
Necromancer
Necromancer Invigoration
Magic
Resource
  • Blood Orbs Restore +3 - 4 Essence
  • Casting Macabre Skills Restores +9 - 15 Primary Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Rare
Resource
  • Blood Orbs Restore +4 - 5 Essence
  • Casting Macabre Skills Restores +12 - 18 Primary Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Invigoration
Legendary
Resource
  • Blood Orbs Restore +5 - 6 Essence
  • Casting Macabre Skills Restores +15 - 21 Primary Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
Rings and Amulets.
Necromancer
Necromancer Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • +23.5 - 32.5% Movement Speed during Blood Mist
Boots and Amulets.
Necromancer
Necromancer Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • +28.5 - 37.5% Movement Speed during Blood Mist
Boots and Amulets.
Necromancer
Necromancer Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • +29.0 - 42.5% Movement Speed during Blood Mist
Boots and Amulets.
Necromancer
Necromancer Wall
Magic
Defensive
  • 15.5 - 20.0% Damage Reduction for Your Minions
  • +15.5 - 20.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +1 to Drain Vitality
  • +1 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Necromancer Wall
Rare
Defensive
  • 16.0 - 25.0% Damage Reduction for Your Minions
  • +21.0 - 30.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +1 to Drain Vitality
  • +1 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Necromancer Wall
Legendary
Defensive
  • 21.0 - 30.0% Damage Reduction for Your Minions
  • +26.5 - 40.0% Chance For Minion Attacks to Fortify You for 3% Maximum Life
  • +1 - 2 to Drain Vitality
  • +1 - 2 to Necrotic Carapace
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Magic
Defensive Helms, Chest Armor, Pants, Shields, and Amulets. Necromancer
Profane Cage
Rare
Defensive
  • +26.0 - 35.0% Blight Chill Potency
  • +26.5 - 40.0% Corpse Tendrils Duration
  • +1 to Spiked Armor
  • +1 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Cage
Legendary
Defensive
  • +26.5 - 40.0% Blight Chill Potency
  • +29.0 - 42.5% Corpse Tendrils Duration
  • +1 - 2 to Spiked Armor
  • +1 - 2 to Crippling Darkness
Helms, Chest Armor, Pants, Shields, and Amulets.
Necromancer
Profane Finesse
Magic
Offensive
  • +15.5 - 20.0% Damage to Enemies Affected by Curse Skills
  • +21.0 - 30.0% Macabre Damage
  • +26.5 - 40.0% Iron Maiden Damage
  • +57.0 - 75.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Rare
Offensive
  • +26.5 - 40.0% Damage to Enemies Affected by Curse Skills
  • +46.5 - 60.0% Macabre Damage
  • +57.5 - 80.0% Iron Maiden Damage
  • +114.0 - 150.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Finesse
Legendary
Offensive
  • +57.5 - 80.0% Damage to Enemies Affected by Curse Skills
  • +93.0 - 120.0% Macabre Damage
  • +124.0 - 160.0% Iron Maiden Damage
  • +219.0 - 300.0% Corpse Tendrils Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Profane Innovation
Magic
Utility
  • +13.0 - 17.5% Corpse Explosion Size
  • +26.0 - 35.0% Corpse Tendrils Size
  • +26.5 - 40.0% Curse Size
  • +28.5 - 37.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Rare
Utility
  • +15.5 - 20.0% Corpse Explosion Size
  • +28.5 - 37.5% Corpse Tendrils Size
  • +29.0 - 42.5% Curse Size
  • +26.5 - 40.0% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Profane Innovation
Legendary
Utility
  • +13.5 - 22.5% Corpse Explosion Size
  • +26.5 - 40.0% Corpse Tendrils Size
  • +31.5 - 45.0% Curse Size
  • +29.0 - 42.5% Curse Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Shadow Augments - Decay
Magic
Weapon
  • +8.0 - 12.5% Chance for Decompose to Deal Double Damage
  • +3.0 - 5.0% Chance for Blight Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Soulrift to Deal Double Damage
  • +8.0 - 10.0% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Decay
Rare
Weapon
  • +15.5 - 20.0% Chance for Decompose to Deal Double Damage
  • +8.0 - 10.0% Chance for Blight Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Soulrift to Deal Double Damage
  • +13.0 - 17.5% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Decay
Legendary
Weapon
  • +26.0 - 35.0% Chance for Decompose to Deal Double Damage
  • +13.0 - 17.5% Chance for Blight Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Soulrift to Deal Double Damage
  • +16.0 - 25.0% Chance for Affliction to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Magic
Weapon
  • +3.0 - 5.0% Chance for Sever Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Reap to Hit Twice
  • +8.0 - 10.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Rare
Weapon
  • +8.0 - 10.0% Chance for Sever Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Reap to Hit Twice
  • +13.0 - 17.5% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Augments - Execution
Legendary
Weapon
  • +13.0 - 17.5% Chance for Sever Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Reap to Hit Twice
  • +16.0 - 25.0% Chance for Corpse Explosion to Deal Double Damage
Weapons.
Necromancer
Shadow Finesse
Magic
Offensive
  • +13.0 - 17.5% Shadow Damage Over Time
  • +10.5 - 15.0% Darkness Damage
  • +21.0 - 30.0% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Rare
Offensive
  • +26.0 - 35.0% Shadow Damage Over Time
  • +21.0 - 30.0% Darkness Damage
  • +46.5 - 60.0% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Shadow Finesse
Legendary
Offensive
  • +57 - 75% Shadow Damage Over Time
  • +46.5 - 60% Darkness Damage
  • +93 - 120% Desecrated Ground Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Army of the Dead to Deal Double Damage
  • +5.5 - 7.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +5.5 - 7.5% Chance for Skeleton Warriors to Hit Twice
  • +5.5 - 7.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Army of the Dead to Deal Double Damage
  • +8.0 - 12.5% Chance for Skeletal Mage Attacks to Cast Twice
  • +8.0 - 12.5% Chance for Skeleton Warriors to Hit Twice
  • +8.0 - 12.5% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Army of the Dead to Deal Double Damage
  • +15.5 - 20.0% Chance for Skeletal Mage Attacks to Cast Twice
  • +15.5 - 20.0% Chance for Skeleton Warriors to Hit Twice
  • +15.5 - 20.0% Chance for Golem to Hit Twice
Weapons.
Necromancer
Summoning Finesse
Magic
Offensive
  • +10.5 - 15.0% Summoning Damage
  • +16.0 - 25.0% Skeletal Mages Damage
  • +21.0 - 30.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Rare
Offensive
  • +21.0 - 30.0% Summoning Damage
  • +36.5 - 50.0% Skeletal Mages Damage
  • +46.5 - 60.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Summoning Finesse
Legendary
Offensive
  • +46.5 - 60.0% Summoning Damage
  • +77.5 - 100.0% Skeletal Mages Damage
  • +93.0 - 120.0% Golems Damage
Weapons, Gloves, Rings, and Amulets.
Necromancer
Thorn Army
Magic
Utility
  • +7.0 - 9.0% Thorns while Fortified
  • Minions Inherit +5.5 - 7.5% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Mages Inherit +8.0 - 12.5% of Your Thorns
  • Golems Inherit +13.0 - 17.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Rare
Utility
  • +8.0 - 10.0% Thorns while Fortified
  • Minions Inherit +8.0 - 10.0% of Your Thorns
  • Skeletal Warriors Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Mages Inherit +10.5 - 15.0% of Your Thorns
  • Golems Inherit +15.5 - 20.0% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Thorn Army
Legendary
Utility
  • +9.0 - 11.0% Thorns while Fortified
  • Minions Inherit +8.0 - 12.5% of Your Thorns
  • Skeletal Warriors Inherit +10.5 - 15.0% of Your Thorns
  • Skeletal Mages Inherit +13.0 - 17.5% of Your Thorns
  • Golems Inherit +13.5 - 22.5% of Your Thorns
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Necromancer
Weapon Attunement - Necromancer
Magic
Resource
  • 15.5 - 20.0% Basic Resource Generation
  • +8.0 - 12.5% Resource Generation while Wielding a Scythe
  • +8.0 - 12.5% Resource Generation while Wielding a Shield
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Rare
Resource
  • 13.5 - 22.5% Basic Resource Generation
  • +10.5 - 15.0% Resource Generation while Wielding a Scythe
  • +10.5 - 15.0% Resource Generation while Wielding a Shield
Rings and Amulets.
Necromancer
Weapon Attunement - Necromancer
Legendary
Resource
  • 16.0 - 25.0% Basic Resource Generation
  • +13.0 - 17.5% Resource Generation while Wielding a Scythe
  • +13.0 - 17.5% Resource Generation while Wielding a Shield
Rings and Amulets.
Necromancer

Rogue Manuals

These are the Rogue Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Agile Augments
Magic
Weapon
  • +3.0 - 5.0% Chance for Flurry to Hit Twice
  • +5.5 - 7.5% Chance for Dance of Knives Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Dash to Deal Double Damage
Weapons.
Rogue
Agile Augments
Rare
Weapon
  • +8.0 - 10.0% Chance for Flurry to Hit Twice
  • +8.0 - 12.5% Chance for Dance of Knives Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Dash to Deal Double Damage
Weapons.
Rogue
Agile Augments
Legendary
Weapon
  • +13.0 - 17.5% Chance for Flurry to Hit Twice
  • +15.5 - 20.0% Chance for Dance of Knives Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for Dash to Deal Double Damage
Weapons.
Rogue
Agility Efficiency
Legendary
Resource
  • 6.0 - 8.0% Agility Cooldown Reduction
  • 8.0 - 10.0% Shadow Step Cooldown Reduction
  • 16.0 - 25.0% Caltrops Cooldown Reduction
  • 8.0 - 10.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Agility Efficiency
Magic
Resource
  • 4.0 - 6.0% Agility Cooldown Reduction
  • 6.0 - 8.0% Shadow Step Cooldown Reduction
  • 13.0 - 17.5% Caltrops Cooldown Reduction
  • 6.0 - 8.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Agility Efficiency
Rare
Resource
  • 5.0 - 7.0% Agility Cooldown Reduction
  • 7.0 - 9.0% Shadow Step Cooldown Reduction
  • 15.5 - 20.0% Caltrops Cooldown Reduction
  • 7.0 - 9.0% Dash Cooldown Reduction
Rings and Amulets.
Rogue
Alchemist Control
Rare
Utility
  • +1 to Chilling Weight
  • +1 to Shadow Crash
  • +15.5 - 20% Flurry Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Alchemist Control
Legendary
Utility Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets. Rogue
Assassin Augments
Magic
Weapon Weapons. Rogue
Assassin Augments
Rare
Weapon
  • Shadow Step Cleaves for +8 - 12.5% Damage
  • +13 - 17.5% Chance for Smoke Grenade to Deal Double Damage
  • +8 - 12.5% Chance for Rain of Arrows Waves to Cast Twice
Weapons.
Rogue
Assassin Augments
Legendary
Weapon
  • Shadow Step Cleaves for +15.5 - 20% Damage
  • +16 - 25% Chance for Smoke Grenade to Deal Double Damage
  • +15.5 - 20% Chance for Rain of Arrows Waves to Cast Twice
Weapons.
Rogue
Cutthroat Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +5.5 - 7.5% Damage
  • +3.0 - 5.0% Chance for Twisting Blades to Hit Twice
Weapons.
Rogue
Cutthroat Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +8.0 - 12.5% Damage
  • +8.0 - 10.0% Chance for Twisting Blades to Hit Twice
Weapons.
Rogue
Cutthroat Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +15.5 - 20.0% Damage
  • +13.0 - 17.5% Chance for Twisting Blades to Hit Twice
Weapons.
Rogue
Cutthroat Finesse
Magic
Offensive
  • +10.5 - 15.0% Vulnerable Damage
  • +10.5 - 15.0% Cutthroat Damage
  • +7.0 - 9.0% Cutthroat Attack Speed
  • +2.5 - 4.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Rare
Offensive
  • +21.0 - 30.0% Vulnerable Damage
  • +21.0 - 30.0% Cutthroat Damage
  • +8.0 - 10.0% Cutthroat Attack Speed
  • +3.0 - 5.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Cutthroat Finesse
Legendary
Offensive
  • +41.5 - 55.0% Vulnerable Damage
  • +46.5 - 60.0% Cutthroat Damage
  • +9.0 - 11.0% Cutthroat Attack Speed
  • +4.0 - 6.0% Cutthroat Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Daze Control
Legendary
Utility
  • Lucky Hit: Up to a +13.0 - 17.5% Chance to Daze for 2 Seconds
  • 15.5 - 20.0% Smoke Grenade Cooldown Reduction
  • +28.5 - 37.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control
Rare
Utility
  • Lucky Hit: Up to a +10.5 - 15.0% Chance to Daze for 2 Seconds
  • 13.0 - 17.5% Smoke Grenade Cooldown Reduction
  • +26.0 - 35.0% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Daze Control
Magic
Utility
  • Lucky Hit: Up to a +8.0 - 12.5% Chance to Daze for 2 Seconds
  • 10.5 - 15.0% Smoke Grenade Cooldown Reduction
  • +23.5 - 32.5% Smoke Grenade Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Imbuement Abundance
Legendary
Resource
  • Shadow Imbue Lasts For +1 - 2 Cast
  • Poison Imbue Lasts For +1 - 2 Cast
  • Cold Imbue Lasts For +1 - 2 Cast
Rings and Amulets.
Rogue
Imbuement Abundance
Rare
Resource
  • Shadow Imbue Lasts For +1 Cast
  • Poison Imbue Lasts For +1 Cast
  • Cold Imbue Lasts For +1 Cast
Rings and Amulets.
Rogue
Marksman Augments - Basic
Magic
Weapon
  • +8.0 - 12.5% Chance for Puncture Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Heartseeker Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Basic
Rare
Weapon
  • +15.5 - 20.0% Chance for Puncture Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Heartseeker Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Basic
Legendary
Weapon
  • +23.5 - 32.5% Chance for Puncture Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Heartseeker Projectiles to Cast Twice
  • +23.5 - 32.5% Chance for Forceful Arrow Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Core
Magic
Weapon
  • +3.0 - 5.0% Chance for Barrage Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Core
Rare
Weapon
  • +8.0 - 10.0% Chance for Barrage Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Rapid Fire Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
Rogue
Marksman Augments - Core
Legendary
Weapon
  • +13.0 - 17.5% Chance for Barrage Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Rapid Fire Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Penetrating Shot Projectiles to Cast Twice
Weapons.
Rogue
Marksman Finesse
Magic
Offensive
  • +15.5 - 20.0% Critical Strike Damage
  • +10.5 - 15.0% Marksman Damage
  • +2.5 - 4.0% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Rare
Offensive
  • +26.5 - 40.0% Critical Strike Damage
  • +21.0 - 30.0% Marksman Damage
  • +3.0 - 5.0% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Marksman Finesse
Legendary
Offensive
  • +62.5 - 85.0% Critical Strike Damage
  • +46.5 - 60.0% Marksman Damage
  • +4.0 - 6.0% Marksman Critical Strike Chance
Weapons, Gloves, Rings, and Amulets.
Rogue
Rogue Cloaking
Legendary
Defensive
  • 8.0 - 10.0% Concealment Cooldown Reduction
  • +15.5 - 20.0% Concealment Duration
  • +1 - 2 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking
Rare
Defensive
  • 7.0 - 9.0% Concealment Cooldown Reduction
  • +13.0 - 17.5% Concealment Duration
  • +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Cloaking
Magic
Defensive
  • 6.0 - 8.0% Concealment Cooldown Reduction
  • +10.5 - 15.0% Concealment Duration
  • +1 to Agile
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Innovation
Magic
Utility
  • +28.5 - 37.5% Invigorating Strike Duration
  • Twisting Blades Returns +15.5 - 20.0% Faster
  • +28.5 - 37.5% Heartseeker Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Rogue Innovation
Rare
Utility
  • +26.5 - 40.0% Invigorating Strike Duration
  • Twisting Blades Returns +16.0 - 25.0% Faster
  • +26.5 - 40.0% Heartseeker Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Rogue Innovation
Legendary
Utility
  • +29.0 - 42.5% Invigorating Strike Duration
  • Twisting Blades Returns +21.0 - 30.0% Faster
  • +29.0 - 42.5% Heartseeker Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Rogue
Rogue Invigoration
Legendary
Resource
  • 62.5 - 85.0% Puncture Resource Generation
  • +18.5 - 27.5% Invigorating Strike Energy Regeneration
  • +1 - 2 to Innervation
  • +1 - 2 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Invigoration
Rare
Resource
  • 57.0 - 75.0% Puncture Resource Generation
  • +16.0 - 25.0% Invigorating Strike Energy Regeneration
  • +1 to Innervation
  • +1 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Invigoration
Magic
Resource
  • 47.0 - 65.0% Puncture Resource Generation
  • +13.5 - 22.5% Invigorating Strike Energy Regeneration
  • +1 to Innervation
  • +1 to Adrenaline Rush
Rings and Amulets.
Rogue
Rogue Motion
Magic
Mobility Boots and Amulets. Rogue
Rogue Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +52.0 - 70.0% Movement Speed from Blade Shift
  • +2.0 - 3.0% Movement Speed per Dark Shroud Shadow
  • +41.5 - 55.0% Shadow Step Duration
  • +2 - 3 to Stutter Step
Boots and Amulets.
Rogue
Rogue Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +57.5 - 80.0% Movement Speed from Blade Shift
  • +2.5 - 4.0% Movement Speed per Dark Shroud Shadow
  • +46.5 - 60.0% Shadow Step Duration
  • +2 - 4 to Stutter Step
Boots and Amulets.
Rogue
Rogue Persistence
Legendary
Defensive
  • +4.0 - 6.0% Maximum Life while Dark Shroud is Active
  • Your Potion Also Grants +0.8 - 1.4% Maximum Resistances for 5 Seconds
  • +1 - 2 to Second Wind
  • +1 - 2 to Aftermath
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Persistence
Magic
Defensive
  • +2.5 - 4.0% Maximum Life while Dark Shroud is Active
  • Your Potion Also Grants +0.2 - 0.8% Maximum Resistances for 5 Seconds
  • +1 to Second Wind
  • +1 to Aftermath
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Persistence
Rare
Defensive
  • +3.0 - 5.0% Maximum Life while Dark Shroud is Active
  • Your Potion Also Grants +0.5 - 1.1% Maximum Resistances for 5 Seconds
  • +1 to Second Wind
  • +1 to Aftermath
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Recovery
Legendary
Defensive
  • +23.5 - 32.5% Flurry Healing
  • +1 - 2 to Siphoning Strikes
  • +1 - 2 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Rogue Recovery
Rare
Defensive
  • +21.0 - 30.0% Flurry Healing
  • +1 to Siphoning Strikes
  • +1 to Mending Obscurity
Helms, Chest Armor, Pants, Shields, and Amulets.
Rogue
Scoundrel Finesse
Magic
Offensive
  • +31.5 - 45.0% Damage to Poisoned Enemies
  • +31.5 - 45.0% Damage to Enemies Affected by Trap Skills
  • +47.0 - 65.0% Imbued Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Rare
Offensive
  • +41.5 - 55.0% Damage to Poisoned Enemies
  • +41.5 - 55.0% Damage to Enemies Affected by Trap Skills
  • +57.0 - 75.0% Imbued Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Scoundrel Finesse
Legendary
Offensive
  • +47.0 - 65.0% Damage to Poisoned Enemies
  • +47.0 - 65.0% Damage to Enemies Affected by Trap Skills
  • +62.5 - 85.0% Imbued Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Skillful Finesse
Magic
Offensive
  • +10.5 - 15.0% Agility Damage
  • +10.5 - 15.0% Core Damage
  • +26.0 - 35.0% Ultimate Damage
  • +16.0 - 25.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Skillful Finesse
Rare
Offensive
  • +21.0 - 30.0% Agility Damage
  • +21.0 - 30.0% Core Damage
  • +52.0 - 70.0% Ultimate Damage
  • +36.5 - 50.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Skillful Finesse
Legendary
Offensive
  • +46.5 - 60.0% Agility Damage
  • +46.5 - 60.0% Core Damage
  • +88.0 - 115.0% Ultimate Damage
  • +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Magic
Offensive
  • +5.5 - 7.5% Damage per Combo Point Spent
  • +16.0 - 25.0% Stun Grenade Size
  • +15.5 - 20.0% Shadow Clone Duration
  • +16.0 - 25.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Rare
Offensive
  • +10.5 - 15.0% Damage per Combo Point Spent
  • +18.5 - 27.5% Stun Grenade Size
  • +13.5 - 22.5% Shadow Clone Duration
  • +21.0 - 30.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Specialist Evolution
Legendary
Offensive
  • +26.0 - 35.0% Damage per Combo Point Spent
  • +21.0 - 30.0% Stun Grenade Size
  • +16.0 - 25.0% Shadow Clone Duration
  • +26.0 - 35.0% Inner Sight Duration
Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Efficiency
Legendary
Resource
  • 8.0 - 10.0% Subterfuge Cooldown Reduction
  • 8.0 - 12.5% Trap Cooldown Reduction
  • 10.5 - 15.0% Poison Trap Cooldown Reduction
  • 15.5 - 20.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Efficiency
Rare
Resource
  • 7.0 - 9.0% Subterfuge Cooldown Reduction
  • 8.0 - 10.0% Trap Cooldown Reduction
  • 8.0 - 12.5% Poison Trap Cooldown Reduction
  • 13.0 - 17.5% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Efficiency
Magic
Resource
  • 6.0 - 8.0% Subterfuge Cooldown Reduction
  • 5.5 - 7.5% Trap Cooldown Reduction
  • 8.0 - 10.0% Poison Trap Cooldown Reduction
  • 10.5 - 15.0% Dark Shroud Cooldown Reduction
Rings and Amulets.
Rogue
Subterfuge Expertise
Magic
Offensive
  • +5.5 - 7.5% Damage per Dark Shroud Shadow
  • +57.5 - 80.0% Damage on Next Attack After Entering Stealth
  • +26.5 - 40.0% Smoke Grenade Size
Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Expertise
Rare
Offensive
  • +10.5 - 15.0% Damage per Dark Shroud Shadow
  • +124.0 - 160.0% Damage on Next Attack After Entering Stealth
  • +29.0 - 42.5% Smoke Grenade Size
Weapons, Gloves, Rings, and Amulets.
Rogue
Subterfuge Expertise
Legendary
Offensive
  • +21.0 - 30.0% Damage per Dark Shroud Shadow
  • +219.0 - 300.0% Damage on Next Attack After Entering Stealth
  • +31.5 - 45.0% Smoke Grenade Size
Weapons, Gloves, Rings, and Amulets.
Rogue
Trap Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Death Trap to Deal Double Damage
  • +5.5 - 7.5% Chance for Caltrops to Consume No Charges
  • +15.5 - 20.0% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Death Trap to Deal Double Damage
  • +8.0 - 12.5% Chance for Caltrops to Consume No Charges
  • +21.0 - 30.0% Poison Trap Duration
Weapons.
Rogue
Trap Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Death Trap to Deal Double Damage
  • +15.5 - 20.0% Chance for Caltrops to Consume No Charges
  • +29.0 - 42.5% Poison Trap Duration
Weapons.
Rogue
Trap Expertise
Magic
Offensive
  • Traps Arm 0.2 - 0.4 Seconds Faster
  • +26.5 - 40.0% Caltrops Size
  • +26.5 - 40.0% Caltrops Duration
Weapons.
Rogue
Trap Expertise
Rare
Offensive
  • Traps Arm 0.3 - 0.5 Seconds Faster
  • +29.0 - 42.5% Caltrops Size
  • +29.0 - 42.5% Caltrops Duration
Weapons.
Rogue
Trap Expertise
Legendary
Offensive
  • Traps Arm 0.4 - 0.6 Seconds Faster
  • +31.5 - 45.0% Caltrops Size
  • +31.5 - 45.0% Caltrops Duration
Weapons.
Rogue
Trickster Finesse
Legendary
Offensive
  • +144.5 - 185.0% Shadow Step Damage
  • +144.5 - 185.0% Dash Damage
  • +114.0 - 150.0% Shadow Clone Damage
  • +82.5 - 105.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Rare
Offensive
  • +129.5 - 170.0% Shadow Step Damage
  • +129.5 - 170.0% Dash Damage
  • +108.5 - 140.0% Shadow Clone Damage
  • +72.5 - 95.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Trickster Finesse
Magic
Offensive
  • +114.0 - 150.0% Shadow Step Damage
  • +114.0 - 150.0% Dash Damage
  • +98.5 - 130.0% Shadow Clone Damage
  • +62.5 - 85.0% Stun Grenade Damage
Weapons, Gloves, Rings, and Amulets.
Rogue
Warped Augments
Magic
Weapon Weapons. Rogue
Warped Augments
Rare
Weapon
  • +% Chance for Twisting Blades to Hit Twice
  • +% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +%
Weapons.
Rogue
Warped Augments
Legendary
Weapon
  • +13 - 17.5% Chance for Twisting Blades to Hit Twice
  • +15.5 - 20% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +15.5 -20%
Weapons.
Rogue

Sorcerer Manuals

These are the Sorcerer Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Conjuration Augments
Magic
Weapon
  • Casted Hydras Have +1 Head
  • +5.5 - 7.5% Chance for a Second Ice Blades When Cast
  • +5.5 - 7.5% Chance for a Second Lightning Spear When Cast
  • +5.5 - 7.5% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Augments
Rare
Weapon
  • Casted Hydras Have +1 Head
  • +8.0 - 12.5% Chance for a Second Ice Blades When Cast
  • +8.0 - 12.5% Chance for a Second Lightning Spear When Cast
  • +8.0 - 12.5% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Augments
Legendary
Weapon
  • Casted Hydras Have +1 - 2 Head
  • +15.5 - 20.0% Chance for a Second Ice Blades When Cast
  • +15.5 - 20.0% Chance for a Second Lightning Spear When Cast
  • +15.5 - 20.0% Chance for Familiars to Hit Twice
Weapons.
Sorcerer
Conjuration Efficiency
Magic
Resource
  • 13.5 - 22.5% Hydra Resource Cost Reduction
  • 8.0 - 10.0% Ice Blades Cooldown Reduction
  • 8.0 - 10.0% Lightning Spear Cooldown Reduction
  • +9.0 - 11.0% Familiar Duration
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Rare
Resource
  • 18.5 - 27.5% Hydra Resource Cost Reduction
  • 9.0 - 11.0% Ice Blades Cooldown Reduction
  • 9.0 - 11.0% Lightning Spear Cooldown Reduction
  • +16.0 - 25.0% Familiar Duration
Rings and Amulets.
Sorcerer
Conjuration Efficiency
Legendary
Resource
  • 23.5 - 32.5% Hydra Resource Cost Reduction
  • 8.0 - 12.5% Ice Blades Cooldown Reduction
  • 8.0 - 12.5% Lightning Spear Cooldown Reduction
  • +26.5 - 40.0% Familiar Duration
Rings and Amulets.
Sorcerer
Conjuration Finesse
Legendary
Offensive
  • +108.5 - 140.0% Hydra Damage
  • +108.5 - 140.0% Ice Blades Damage
  • +108.5 - 140.0% Lightning Spear Damage
  • +108.5 - 140.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Rare
Offensive
  • +52.0 - 70.0% Hydra Damage
  • +52.0 - 70.0% Ice Blades Damage
  • +52.0 - 70.0% Lightning Spear Damage
  • +52.0 - 70.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Finesse
Magic
Offensive
  • +26.0 - 35.0% Hydra Damage
  • +26.0 - 35.0% Ice Blades Damage
  • +26.0 - 35.0% Lightning Spear Damage
  • +26.0 - 35.0% Familiar Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Conjuration Fortune
Magic
Utility
  • +2.5 - 4.0% Hydra Lucky Hit Chance
  • +2.5 - 4.0% Ice Blades Lucky Hit Chance
  • +2.5 - 4.0% Lightning Spear Lucky Hit Chance
  • +2.5 - 4.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Conjuration Fortune
Rare
Utility
  • +3.0 - 5.0% Hydra Lucky Hit Chance
  • +3.0 - 5.0% Ice Blades Lucky Hit Chance
  • +3.0 - 5.0% Lightning Spear Lucky Hit Chance
  • +3.0 - 5.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Conjuration Fortune
Legendary
Utility
  • +4.0 - 6.0% Hydra Lucky Hit Chance
  • +4.0 - 6.0% Ice Blades Lucky Hit Chance
  • +4.0 - 6.0% Lightning Spear Lucky Hit Chance
  • +4.0 - 6.0% Familiar Lucky Hit Chance
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Elemental Control
Rare
Utility
  • +1 to Snap Freeze
  • +1 to Crippling Flames
  • +1 to Convulsions
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Elemental Control
Legendary
Utility
  • +1 - 2 to Snap Freeze
  • +1 - 2 to Crippling Flames
  • +1 - 2 to Convulsions
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Frost Augments -  Frozen
Magic
Weapon
  • +5.5 - 7.5% Chance for Blizzard to Deal Double Damage
  • +5.5 - 7.5% Chance for Ice Spike to Deal Double Damage
  • +8.0 - 10.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments -  Frozen
Rare
Weapon
  • +8.0 - 12.5% Chance for Blizzard to Deal Double Damage
  • +10.5 - 15.0% Chance for Ice Spike to Deal Double Damage
  • +13.0 - 17.5% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments -  Frozen
Legendary
Weapon
  • +15.5 - 20.0% Chance for Blizzard to Deal Double Damage
  • +13.5 - 22.5% Chance for Ice Spike to Deal Double Damage
  • +16.0 - 25.0% Chance for Deep Freeze to Deal Double Damage
Weapons.
Sorcerer
Frost Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Frost Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Frozen Orb Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Frost Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Frozen Orb Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ice Shards Projectiles to Cast Twice
Weapons.
Sorcerer
Frost Cage
Magic
Defensive
  • 10.5 - 15.0% Frost Nova Cooldown Reduction
  • +8.0 - 10.0% Ice Armor Duration
  • +16.0 - 25.0% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Rare
Defensive
  • 13.0 - 17.5% Frost Nova Cooldown Reduction
  • +8.0 - 12.5% Ice Armor Duration
  • +18.5 - 27.5% Chill Slow Potency
  • +1 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Cage
Legendary
Defensive
  • 15.5 - 20.0% Frost Nova Cooldown Reduction
  • +10.5 - 15.0% Ice Armor Duration
  • +21.0 - 30.0% Chill Slow Potency
  • +1 - 2 to Cold Front
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Frost Finesse
Magic
Offensive
  • +10.5 - 15.0% Cold Damage
  • +10.5 - 15.0% Vulnerable Damage
  • +13.5 - 22.5% Damage to Frozen Enemies
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Rare
Offensive
  • +21.0 - 30.0% Cold Damage
  • +21.0 - 30.0% Vulnerable Damage
  • +31.5 - 45.0% Damage to Frozen Enemies
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Frost Finesse
Legendary
Offensive
  • +46.5 - 60.0% Cold Damage
  • +41.5 - 55.0% Vulnerable Damage
  • +67.5 - 90.0% Damage to Frozen Enemies
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Augments -  Fiery
Magic
Weapon
  • +5.5 - 7.5% Chance for Incinerate to Deal Double Damage
  • +5.5 - 7.5% Chance for Firewall to Deal Double Damage
  • +5.5 - 7.5% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Rare
Weapon
  • +8.0 - 12.5% Chance for Incinerate to Deal Double Damage
  • +8.0 - 12.5% Chance for Firewall to Deal Double Damage
  • +10.5 - 15.0% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments -  Fiery
Legendary
Weapon
  • +15.5 - 20.0% Chance for Incinerate to Deal Double Damage
  • +15.5 - 20.0% Chance for Firewall to Deal Double Damage
  • +13.5 - 22.5% Chance for Meteorite to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Fireball Projectiles to Cast Twice
  • +15.5 - 20.0% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Fire Bolt Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Fireball Projectiles to Cast Twice
  • +5.5 - 7.5% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Fire Bolt Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Fireball Projectiles to Cast Twice
  • +8.0 - 12.5% Chance for Meteor to Deal Double Damage
Weapons.
Sorcerer
Pyromancy Endurance
Magic
Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +21 - 29 Life
  • +8.0 - 10.0% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Rare
Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +104 - 140 Life
  • +8.0 - 12.5% Flame Shield Duration
  • +1 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Endurance
Legendary
Defensive
  • Lucky Hit: Up to a 15% Chance to Heal +172 - 232 Life
  • +10.5 - 15.0% Flame Shield Duration
  • +1 - 2 to Warmth
Helms, Chest Armor, Pants, Shields, and Amulets.
Sorcerer
Pyromancy Finesse
Magic
Offensive
  • +10.5 - 15.0% Fire Damage
  • +7.0 - 9.0% Pyromancy Attack Speed
  • +16.0 - 25.0% Pyromancy Critical Strike Damage
  • +13.5 - 22.5% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Rare
Offensive
  • +21.0 - 30.0% Fire Damage
  • +8.0 - 10.0% Pyromancy Attack Speed
  • +36.5 - 50.0% Pyromancy Critical Strike Damage
  • +31.5 - 45.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Pyromancy Finesse
Legendary
Offensive
  • +46.5 - 60.0% Fire Damage
  • +9.0 - 11.0% Pyromancy Attack Speed
  • +77.5 - 100.0% Pyromancy Critical Strike Damage
  • +67.5 - 90.0% Mastery Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Augments -  Discharge
Magic
Weapon
  • +5.5 - 7.5% Chance for Teleport to Hit Twice
  • +8.0 - 12.5% Chance for Arc Lash to Swipe Twice
  • +3.0 - 5.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments -  Discharge
Rare
Weapon
  • +8.0 - 12.5% Chance for Teleport to Hit Twice
  • +15.5 - 20.0% Chance for Arc Lash to Swipe Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments -  Discharge
Legendary
Weapon
  • +15.5 - 20.0% Chance for Teleport to Hit Twice
  • +23.5 - 32.5% Chance for Arc Lash to Swipe Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Magic
Weapon
  • +8.0 - 12.5% Chance for Spark Projectiles to Cast Twice
  • +3.0 - 5.0% Chance for Chain Lightning to Hit Twice
  • +3.0 - 5.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Rare
Weapon
  • +15.5 - 20.0% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning to Hit Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments - Surge
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning to Hit Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
Weapons.
Sorcerer
Shock Augments
Legendary
Weapon
  • +23.5 - 32.5% Chance for Spark Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Chain Lightning Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Charged Bolts Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for Ball Lightning Projectiles to Cast Twice
  • +36.5 - 50.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Magic
Weapon
  • +18.5 - 27.5% Chance for Spark Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +26.5 - 40.0% Teleport Size
Weapons.
Sorcerer
Shock Augments
Rare
Weapon
  • +21.0 - 30.0% Chance for Spark Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Chain Lightning Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Charged Bolts Projectiles to Cast Twice
  • +10.5 - 15.0% Chance for Ball Lightning Projectiles to Cast Twice
  • +31.5 - 45.0% Teleport Size
Weapons.
Sorcerer
Shock Finesse
Magic
Offensive Weapons, Gloves, Rings, and Amulets. Sorcerer
Shock Finesse
Rare
Offensive
  • +21.0 - 30.0% Lightning Damage
  • +3.0 - 5.0% Shock Critical Strike Chance
  • +36.5 - 50.0% Shock Critical Strike Damage
  • +57.5 - 80.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Shock Finesse
Legendary
Offensive
  • +46.5 - 60.0% Lightning Damage
  • +4.0 - 6.0% Shock Critical Strike Chance
  • +77.5 - 100.0% Shock Critical Strike Damage
  • +124.0 - 160.0% Crackling Energy Damage
Weapons, Gloves, Rings, and Amulets.
Sorcerer
Sorcerer Control
Magic
Utility
  • +13.0 - 17.5% Immobilize Duration
  • +15.5 - 20.0% Stun Duration
  • +15.5 - 20.0% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Rare
Utility
  • +15.5 - 20.0% Immobilize Duration
  • +13.5 - 22.5% Stun Duration
  • +13.5 - 22.5% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Control
Legendary
Utility
  • +13.5 - 22.5% Immobilize Duration
  • +16.0 - 25.0% Stun Duration
  • +16.0 - 25.0% Freeze Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation
Magic
Utility
  • +26.0 - 35.0% Frost Nova Size
  • +13.5 - 22.5% Blizzard Size
  • +26.5 - 40.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation
Rare
Utility
  • +28.5 - 37.5% Frost Nova Size
  • +16.0 - 25.0% Blizzard Size
  • +31.5 - 45.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Innovation
Legendary
Utility
  • +26.5 - 40.0% Frost Nova Size
  • +18.5 - 27.5% Blizzard Size
  • +36.5 - 50.0% Teleport Nova Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Sorcerer
Sorcerer Motion
Magic
Mobility
  • +5.5 - 7.5% Movement Speed
  • +13.0 - 17.5% Movement Speed for 4 Seconds After Killing an Elite
  • 6.0 - 8.0% Teleport Cooldown Reduction
  • +1 to Conduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Rare
Mobility
  • +8.0 - 10.0% Movement Speed
  • +15.5 - 20.0% Movement Speed for 4 Seconds After Killing an Elite
  • 7.0 - 9.0% Teleport Cooldown Reduction
  • +1 to Conduction
Boots and Amulets.
Sorcerer
Sorcerer Motion
Legendary
Mobility
  • +8.0 - 12.5% Movement Speed
  • +13.5 - 22.5% Movement Speed for 4 Seconds After Killing an Elite
  • 8.0 - 10.0% Teleport Cooldown Reduction
  • +1 - 2 to Conduction
Boots and Amulets.
Sorcerer
Sorcerer Stability
Legendary
Resource
  • +1 - 2 to Invigorating Conduit
  • +1 - 2 to Frigid Breeze
  • +1 - 2 to Fiery Surge
Rings and Amulets.
Sorcerer
Sorcerer Stability
Rare
Resource
  • +1 to Invigorating Conduit
  • +1 to Frigid Breeze
  • +1 to Fiery Surge
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Legendary
Resource
  • Casting Ultimate Skills Restores +36 - 45 Primary Resource
  • 8.0 - 12.5% Deep Freeze Cooldown Reduction
  • 13.5 - 22.5% Inferno Cooldown Reduction
  • 10.5 - 15.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Magic
Resource
  • Casting Ultimate Skills Restores +26 - 35 Primary Resource
  • 8.0 - 10.0% Deep Freeze Cooldown Reduction
  • 13.0 - 17.5% Inferno Cooldown Reduction
  • 8.0 - 10.0% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer
Ultimate Efficiency -  Sorcerer
Rare
Resource
  • Casting Ultimate Skills Restores +31 - 40 Primary Resource
  • 9.0 - 11.0% Deep Freeze Cooldown Reduction
  • 15.5 - 20.0% Inferno Cooldown Reduction
  • 8.0 - 12.5% Unstable Currents Cooldown Reduction
Rings and Amulets.
Sorcerer

Spiritborn Manuals

These are the Spiritborn Tempering Manuals. Once you have found and learnt these Manuals they will be stored in your Codex of Power. When you wish to Temper an item with one visit the Blacksmith.

Centipede Augments
Magic
Weapon
  • +8.0 - 12.5% Withering Fist Poisoning Duration
  • +3.0 - 5.0% Chance for Stinger to Extra Hit
  • +8.0 - 10.0% Chance for The Devourer to Deal Double Damage
  • +21.0 - 30.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Augments
Rare
Weapon
  • +15.5 - 20.0% Withering Fist Poisoning Duration
  • +8.0 - 10.0% Chance for Stinger to Extra Hit
  • +13.0 - 17.5% Chance for The Devourer to Deal Double Damage
  • +26.0 - 35.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Augments
Legendary
Weapon
  • +26.0 - 35.0% Withering Fist Poisoning Duration
  • +13.0 - 17.5% Chance for Stinger to Extra Hit
  • +16.0 - 25.0% Chance for The Devourer to Deal Double Damage
  • +26.5 - 40.0% Primary Centipede Spirit Hall Potency
Weapons.
Spiritborn
Centipede Efficiency
Magic
Resource
  • 15.5 - 20.0% Withering Fist Resource Generation
  • 10.5 - 15.0% The Devourer Cooldown Reduction
  • 4.0 - 6.0% Potency Cooldown Reduction
Rings and Amulets.
Spiritborn
Centipede Efficiency
Rare
Resource
  • 16.0 - 25.0% Withering Fist Resource Generation
  • 13.0 - 17.5% The Devourer Cooldown Reduction
  • 5.0 - 7.0% Potency Cooldown Reduction
Rings and Amulets.
Spiritborn
Centipede Efficiency
Legendary
Resource
  • 21.0 - 30.0% Withering Fist Resource Generation
  • 15.5 - 20.0% The Devourer Cooldown Reduction
  • 6.0 - 8.0% Potency Cooldown Reduction
Rings and Amulets.
Spiritborn
Centipede Finesse
Magic
Offensive
  • +10.5 - 15.0% Potency Damage
  • +28.5 - 37.5% Pestilent Swarm Damage
  • +15.5 - 20.0% Centipede Damage
  • +15.5 - 20.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Finesse
Rare
Offensive
  • +21.0 - 30.0% Potency Damage
  • +57.0 - 75.0% Pestilent Swarm Damage
  • +26.5 - 40.0% Centipede Damage
  • +26.5 - 40.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Finesse
Legendary
Offensive
  • +46.5 - 60.0% Potency Damage
  • +114.0 - 150.0% Pestilent Swarm Damage
  • +57.5 - 80.0% Centipede Damage
  • +57.5 - 80.0% Damage to Slowed Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Centipede Innovation
Magic
Utility
  • +26.5 - 40.0% Withering Fist Size
  • +26.5 - 40.0% Stinger Size
  • +26.5 - 40.0% Scourge Size
  • +15.5 - 20.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Centipede Innovation
Rare
Utility
  • +31.5 - 45.0% Withering Fist Size
  • +31.5 - 45.0% Stinger Size
  • +31.5 - 45.0% Scourge Size
  • +16.0 - 25.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Centipede Innovation
Legendary
Utility
  • +36.5 - 50.0% Withering Fist Size
  • +36.5 - 50.0% Stinger Size
  • +36.5 - 50.0% Scourge Size
  • +21.0 - 30.0% Touch of Death Swarm Duration
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Thunderspike to Deal Double Damage
  • +3.0 - 5.0% Chance for Quill Volley Projectiles to Cast Twice
  • +8.0 - 10.0% Chance for The Seeker to Deal Double Damage
  • +21.0 - 30.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Thunderspike to Deal Double Damage
  • +8.0 - 10.0% Chance for Quill Volley Projectiles to Cast Twice
  • +13.0 - 17.5% Chance for The Seeker to Deal Double Damage
  • +26.0 - 35.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Thunderspike to Deal Double Damage
  • +13.0 - 17.5% Chance for Quill Volley Projectiles to Cast Twice
  • +16.0 - 25.0% Chance for The Seeker to Deal Double Damage
  • +26.5 - 40.0% Primary Eagle Spirit Hall Potency
Weapons.
Spiritborn
Eagle Efficiency
Magic
Resource
  • 15.5 - 20.0% Thunderspike Resource Generation
  • +1 The Seeker Charges
  • 4.0 - 6.0% Focus Cooldown Reduction
  • +1 Razor Wings Charges
Rings and Amulets.
Spiritborn
Eagle Efficiency
Rare
Resource
  • 16.0 - 25.0% Thunderspike Resource Generation
  • +1 - 2 The Seeker Charges
  • 5.0 - 7.0% Focus Cooldown Reduction
  • +1 - 2 Razor Wings Charges
Rings and Amulets.
Spiritborn
Eagle Efficiency
Legendary
Resource
  • 21.0 - 30.0% Thunderspike Resource Generation
  • +2 - 3 The Seeker Charges
  • 6.0 - 8.0% Focus Cooldown Reduction
  • +2 - 3 Razor Wings Charges
Rings and Amulets.
Spiritborn
Eagle Finesse
Magic
Offensive
  • +15.5 - 20.0% Focus Damage
  • +21.0 - 30.0% Spirit Feather Potency
  • +15.5 - 20.0% Eagle Damage
  • +15.5 - 20.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Finesse
Rare
Offensive
  • +26.5 - 40.0% Focus Damage
  • +26.0 - 35.0% Spirit Feather Potency
  • +26.5 - 40.0% Eagle Damage
  • +26.5 - 40.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Finesse
Legendary
Offensive
  • +57.5 - 80.0% Focus Damage
  • +26.5 - 40.0% Spirit Feather Potency
  • +57.5 - 80.0% Eagle Damage
  • +57.5 - 80.0% Vulnerable Damage
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Eagle Innovation
Magic
Utility
  • +26.5 - 40.0% Thunderspike Size
  • +26.5 - 40.0% Vortex Size
  • +26.5 - 40.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Innovation
Rare
Utility
  • +31.5 - 45.0% Thunderspike Size
  • +31.5 - 45.0% Vortex Size
  • +31.5 - 45.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Eagle Innovation
Legendary
Utility
  • +36.5 - 50.0% Thunderspike Size
  • +36.5 - 50.0% Vortex Size
  • +36.5 - 50.0% Soar Size
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Fitness Efficiency
Magic
Resource
  • +1 to Vigorous
  • +1 to Velocity
  • +1 to Endurance
Rings and Amulets.
Spiritborn
Fitness Efficiency
Rare
Resource
  • +1 to Vigorous
  • +1 to Velocity
  • +1 to Endurance
Rings and Amulets.
Spiritborn
Fitness Efficiency
Legendary
Resource
  • +1 - 2 to Vigorous
  • +1 - 2 to Velocity
  • +1 - 2 to Endurance
Rings and Amulets.
Spiritborn
Forest Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Payback to Deal Double Damage
  • +8.0 - 10.0% Chance for Concussive Stomp to Extra Hit
  • +1 to Dominant
Weapons.
Spiritborn
Forest Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Payback to Deal Double Damage
  • +13.0 - 17.5% Chance for Concussive Stomp to Extra Hit
  • +1 to Dominant
Weapons.
Spiritborn
Forest Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Payback to Deal Double Damage
  • +16.0 - 25.0% Chance for Concussive Stomp to Extra Hit
  • +1 - 2 to Dominant
Weapons.
Spiritborn
Gorilla Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Rock Splitter to Extra Hit
  • +3.0 - 5.0% Chance for Crushing Hand to Extra Hit
  • +8.0 - 10.0% Chance for The Protector to Deal Double Damage
  • +21.0 - 30.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Rock Splitter to Extra Hit
  • +8.0 - 10.0% Chance for Crushing Hand to Extra Hit
  • +13.0 - 17.5% Chance for The Protector to Deal Double Damage
  • +26.0 - 35.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Rock Splitter to Extra Hit
  • +13.0 - 17.5% Chance for Crushing Hand to Extra Hit
  • +16.0 - 25.0% Chance for The Protector to Deal Double Damage
  • +26.5 - 40.0% Primary Gorilla Spirit Hall Potency
Weapons.
Spiritborn
Gorilla Efficiency
Magic
Resource
  • 10.5 - 15.0% Rock Splitter Resource Generation
  • 10.5 - 15.0% The Protector Cooldown Reduction
  • 4.0 - 6.0% Defensive Cooldown Reduction
Rings and Amulets.
Spiritborn
Gorilla Efficiency
Rare
Resource
  • 15.5 - 20.0% Rock Splitter Resource Generation
  • 13.0 - 17.5% The Protector Cooldown Reduction
  • 5.0 - 7.0% Defensive Cooldown Reduction
Rings and Amulets.
Spiritborn
Gorilla Efficiency
Legendary
Resource
  • 21.0 - 30.0% Rock Splitter Resource Generation
  • 15.5 - 20.0% The Protector Cooldown Reduction
  • 6.0 - 8.0% Defensive Cooldown Reduction
Rings and Amulets.
Spiritborn
Gorilla Finesse
Magic
Offensive
  • +1 to Bastion
  • +16.0 - 25.0% Defensive Damage
  • +15.5 - 20.0% Gorilla Damage
  • +15.5 - 20.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Finesse
Rare
Offensive
  • +1 to Bastion
  • +36.5 - 50.0% Defensive Damage
  • +26.5 - 40.0% Gorilla Damage
  • +26.5 - 40.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Finesse
Legendary
Offensive
  • +1 - 2 to Bastion
  • +77.5 - 100.0% Defensive Damage
  • +57.5 - 80.0% Gorilla Damage
  • +57.5 - 80.0% Damage to Knocked-Down Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Gorilla Innovation
Magic
Utility
  • +26.5 - 40.0% Rock Splitter Size
  • +26.5 - 40.0% Crushing Hand Size
  • +26.5 - 40.0% Concussive Stomp Size
  • +21.0 - 30.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Gorilla Innovation
Rare
Utility
  • +31.5 - 45.0% Rock Splitter Size
  • +31.5 - 45.0% Crushing Hand Size
  • +31.5 - 45.0% Concussive Stomp Size
  • +26.0 - 35.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Gorilla Innovation
Legendary
Utility
  • +36.5 - 50.0% Rock Splitter Size
  • +36.5 - 50.0% Crushing Hand Size
  • +36.5 - 50.0% Concussive Stomp Size
  • +26.5 - 40.0% Armored Hide Active Thorns Bonus
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Augments
Magic
Weapon
  • +8.0 - 12.5% Chance for Thrash to Deal Double Damage
  • +3.0 - 5.0% Chance for Rake to Extra Hit
  • +8.0 - 10.0% Chance for The Hunter to Extra Hit
  • +21.0 - 30.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Rare
Weapon
  • +15.5 - 20.0% Chance for Thrash to Deal Double Damage
  • +8.0 - 10.0% Chance for Rake to Extra Hit
  • +13.0 - 17.5% Chance for The Hunter to Extra Hit
  • +26.0 - 35.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Augments
Legendary
Weapon
  • +26.0 - 35.0% Chance for Thrash to Deal Double Damage
  • +13.0 - 17.5% Chance for Rake to Extra Hit
  • +16.0 - 25.0% Chance for The Hunter to Extra Hit
  • +26.5 - 40.0% Primary Jaguar Spirit Hall Potency
Weapons.
Spiritborn
Jaguar Efficiency
Magic
Resource
  • 15.5 - 20.0% Thrash Resource Generation
  • 10.5 - 15.0% The Hunter Cooldown Reduction
  • 4.0 - 6.0% Incarnate Cooldown Reduction
  • +1 Counterattack Charges
Rings and Amulets.
Spiritborn
Jaguar Efficiency
Rare
Resource
  • 16.0 - 25.0% Thrash Resource Generation
  • 13.0 - 17.5% The Hunter Cooldown Reduction
  • 5.0 - 7.0% Incarnate Cooldown Reduction
  • +1 - 2 Counterattack Charges
Rings and Amulets.
Spiritborn
Jaguar Efficiency
Legendary
Resource
  • 21.0 - 30.0% Thrash Resource Generation
  • 15.5 - 20.0% The Hunter Cooldown Reduction
  • 6.0 - 8.0% Incarnate Cooldown Reduction
  • +2 - 3 Counterattack Charges
Rings and Amulets.
Spiritborn
Jaguar Finesse
Magic
Offensive
  • +21.0 - 30.0% Mobility Damage
  • +21.0 - 30.0% Mystic Circle Potency
  • +15.5 - 20.0% Jaguar Damage
  • +15.5 - 20.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Finesse
Rare
Offensive
  • +46.5 - 60.0% Mobility Damage
  • +26.0 - 35.0% Mystic Circle Potency
  • +26.5 - 40.0% Jaguar Damage
  • +26.5 - 40.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Finesse
Legendary
Offensive
  • +93.0 - 120.0% Mobility Damage
  • +26.5 - 40.0% Mystic Circle Potency
  • +57.5 - 80.0% Jaguar Damage
  • +57.5 - 80.0% Damage to Injured Enemies
Weapons, Gloves, Rings, and Amulets.
Spiritborn
Jaguar Innovation
Magic
Utility
  • +26.5 - 40.0% Thrash Size
  • +26.5 - 40.0% Rake Size
  • +21.0 - 30.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Innovation
Rare
Utility
  • +31.5 - 45.0% Thrash Size
  • +31.5 - 45.0% Rake Size
  • +26.0 - 35.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Jaguar Innovation
Legendary
Utility
  • +36.5 - 50.0% Thrash Size
  • +36.5 - 50.0% Rake Size
  • +26.5 - 40.0% Ravager On Kill Duration Extension
Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
Spiritborn
Plains Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Rushing Claw to Deal Double Damage
  • +5.5 - 7.5% Chance for Ravager to Extra Hit
  • +1 to Furnace
Weapons.
Spiritborn
Plains Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Rushing Claw to Deal Double Damage
  • +8.0 - 12.5% Chance for Ravager to Extra Hit
  • +1 to Furnace
Weapons.
Spiritborn
Plains Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Rushing Claw to Deal Double Damage
  • +15.5 - 20.0% Chance for Ravager to Extra Hit
  • +1 - 2 to Furnace
Weapons.
Spiritborn
Sky Augments
Magic
Weapon
  • +8.0 - 10.0% Chance for Soar to Deal Double Damage
  • +1 to Brilliance
  • +8.0 - 10.0% Chance for Vortex to Extra Hit
  • +5.5 - 7.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Sky Augments
Rare
Weapon
  • +13.0 - 17.5% Chance for Soar to Deal Double Damage
  • +1 to Brilliance
  • +13.0 - 17.5% Chance for Vortex to Extra Hit
  • +8.0 - 12.5% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Sky Augments
Legendary
Weapon
  • +16.0 - 25.0% Chance for Soar to Deal Double Damage
  • +1 - 2 to Brilliance
  • +16.0 - 25.0% Chance for Vortex to Extra Hit
  • +15.5 - 20.0% Chance for Razor Wings Projectiles to Cast Twice
Weapons.
Spiritborn
Soil Augments
Magic
Weapon
  • +5.5 - 7.5% Chance for Touch of Death Swarms To Reinfect On Hit
  • +8.0 - 10.0% Scourge Poisoning Duration
  • +1 to Ravenous
Weapons.
Spiritborn
Soil Augments
Rare
Weapon
  • +8.0 - 12.5% Chance for Touch of Death Swarms To Reinfect On Hit
  • +15.5 - 20.0% Scourge Poisoning Duration
  • +1 to Ravenous
Weapons.
Spiritborn
Soil Augments
Legendary
Weapon
  • +15.5 - 20.0% Chance for Touch of Death Swarms To Reinfect On Hit
  • +26.5 - 40.0% Scourge Poisoning Duration
  • +1 - 2 to Ravenous
Weapons.
Spiritborn
Spiritborn Endurance
Magic
Defensive
  • +15.5 - 20.0% The Protector Barrier Generation
  • +15.5 - 20.0% Crushing Hand Barrier Generation
  • +15.5 - 20.0% Concussive Stomp Barrier Generation
  • +1 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Endurance
Rare
Defensive
  • +16.0 - 25.0% The Protector Barrier Generation
  • +16.0 - 25.0% Crushing Hand Barrier Generation
  • +16.0 - 25.0% Concussive Stomp Barrier Generation
  • +1 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Endurance
Legendary
Defensive
  • +21.0 - 30.0% The Protector Barrier Generation
  • +21.0 - 30.0% Crushing Hand Barrier Generation
  • +21.0 - 30.0% Concussive Stomp Barrier Generation
  • +1 - 2 to Auspicious
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard
Magic
Defensive
  • +8.0 - 10.0% Rock Splitter Block Chance Bonus
  • +21.0 - 30.0% Armored Hide Active Duration
  • +1 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard
Rare
Defensive
  • +10.5 - 15.0% Rock Splitter Block Chance Bonus
  • +26.0 - 35.0% Armored Hide Active Duration
  • +1 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Guard
Legendary
Defensive
  • +15.5 - 20.0% Rock Splitter Block Chance Bonus
  • +26.5 - 40.0% Armored Hide Active Duration
  • +1 - 2 to Patient Guard
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Motion
Magic
Mobility
  • 6.0 - 8.0% Soar Cooldown Reduction
  • +1 Rushing Claw Charges
  • +1 to Swift
Boots and Amulets.
Spiritborn
Spiritborn Motion
Rare
Mobility
  • 7.0 - 9.0% Soar Cooldown Reduction
  • +1 - 2 Rushing Claw Charges
  • +1 to Swift
Boots and Amulets.
Spiritborn
Spiritborn Motion
Legendary
Mobility
  • 8.0 - 10.0% Soar Cooldown Reduction
  • +2 - 3 Rushing Claw Charges
  • +1 - 2 to Swift
Boots and Amulets.
Spiritborn
Spiritborn Recovery
Magic
Defensive
  • +15.5 - 20.0% Touch of Death Healing Bonus
  • +1 to Fueled
  • +1 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery
Rare
Defensive
  • +16.0 - 25.0% Touch of Death Healing Bonus
  • +1 to Fueled
  • +1 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Recovery
Legendary
Defensive
  • +21.0 - 30.0% Touch of Death Healing Bonus
  • +1 - 2 to Fueled
  • +1 - 2 to Resilient
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve
Magic
Defensive
  • +21.0 - 30.0% Armored Hide Resolve Generation Rate
  • +1 Resolve Generated
  • +1 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve
Rare
Defensive
  • +26.0 - 35.0% Armored Hide Resolve Generation Rate
  • +1 - 2 Resolve Generated
  • +1 - 2 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn
Spiritborn Resolve
Legendary
Defensive
  • +26.5 - 40.0% Armored Hide Resolve Generation Rate
  • +2 - 3 Resolve Generated
  • +2 - 3 Maximum Resolve Stacks
Helms, Chest Armor, Pants, Shields, and Amulets.
Spiritborn


Changes to Tempering

Patch 1.5.0, August 6, 2024

  • Items with Greater Affixes now have an additional Tempering durability charge per Greater Affix present.

Patch 1.4.4, July 5, 2024

  • Tempering manual drop rates have been improved to be more consistent.

Patch 1.4.0, May 14, 2024