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Cold Imbuement

From Diablo 4 Wiki and Guides - Season 11
Revision as of 22:21, 26 May 2024 by Lilith (talk | contribs)

Cold Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:

Grants Player Exploits Condition
Cold Dmg Crowd Controlled
Vulnerable Frozen
Freezes
Imbuement

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Cold Imbuement

  • Cooldown: 13 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
    Damage: N/A

    Tags: Imbuement, Imbueable

    Class: [[]]
  • Upgrades

    Enhanced Cold Imbuement Upgrade

    Enhanced Cold Imbuement

    Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

    Mixed Cold Imbuement Upgrade

    Mixed Cold Imbuement

    Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

    Blended Cold Imbuement Upgrade

    Blended Cold Imbuement

    Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.


    Other Skills that work with Cold Imbuement

    The following skills either:

    • Create a condition Cold Imbuement can exploit
    • Exploit a condition Cold Imbuement creates
    Basic Tree
    Fundamental Blade Shift Upgrade

    Fundamental Blade Shift

    Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill

    Primary Forceful Arrow Upgrade

    Primary Forceful Arrow

    Every 3rd cast of Forceful Arrow pierces through all enemies hit.

    Skill

    Upgrade Hub
    Fundamental Forceful Arrow

    Forceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. Skill

    Enhanced Heartseeker Upgrade

    Enhanced Heartseeker

    When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

    Skill

    Core Tree
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    Twisting Blades

    Energy Cost: 30
    Lucky Hit Chance: 33%
    Impale an enemy with your blades, dealing 70% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86% damage.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Core, Cutthroat, Imbueable Skill

    Improved Twisting Blades Upgrade

    Improved Twisting Blades

    Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

    Skill

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    Barrage

    Energy Cost: 30
    Lucky Hit Chance: 16%
    Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Core, Marksman, Imbueable, Chain Skill

    Upgrade Hub
    Enhanced Barrage

    Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

    Skill

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    Flurry

    Energy Cost: 25
    Lucky Hit Chance: 20%
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 150% damage to each.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Core, Cutthroat, Imbueable Skill

    Upgrade Hub
    Enhanced Flurry

    Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

    Skill

    Improved Flurry Upgrade

    Improved Flurry

    Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

    Skill

    Upgrade Hub
    Advanced Flurry

    Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.

    Skill

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    Rapid Fire

    Energy Cost: 25
    Lucky Hit Chance: 20%
    Rapidly fire 5 arrows, each dealing 40% damage.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Core, Marksman, Imbueable, Chain Skill

    Improved Rapid Fire Upgrade

    Improved Rapid Fire

    Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

    Skill

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    Penetrating Shot

    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 95% damage, increased by 10%[x] per enemy it pierces.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Core, Marksman, Imbueable Skill

    Upgrade Hub
    Advanced Penetrating Shot

    When Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. Skill

    Agility Tree
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    Shadow Step

    Cooldown: 9 seconds
    Lucky Hit Chance: 100%
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Agility, Cutthroat, Imbueable, Mobility Skill

    Methodical Shadow Step Upgrade

    Methodical Shadow Step

    After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.

    Skill

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    Dash

    Charges: 2
    Charge Cooldown: 12 seconds
    Lucky Hit Chance: 25%
    Dash forward and slash enemies for 65% damage. Any enemies hit are Slowed (CC) by 30% for 3 seconds.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Agility, Cutthroat, Imbueable, Mobility Skill

    Upgrade Hub
    Disciplined Dash

    Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

    Skill

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    Caltrops

    Charges: 2
    Charge Cooldown: 12 seconds
    Lucky Hit Chance: 25%
    Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

    Damage: Physical Damage
    Tags: Agility, Trap, Mobility Skill

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    Weapon Mastery

    Gain a bonus when attacking based on weapon type used in your attack:
    Daggers: 7%[x] increased damage to Healthy and Injured enemies.
    Swords: 3%[x] increased damage.
    Bows: 4%[x] increased damage to Vulnerable enemies.
    Crossbows: 5%[x] increased Critical Strike Damage. Passive

    Subterfuge
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    Smoke Grenade

    Cooldown: 10 seconds
    Lucky Hit Chance: 25%
    Throw a smoky concoction at enemies that deals 90% damage and Dazes them for 4 seconds.

    Damage: Physical Damage
    Tags: Subterfuge, Grenade Skill

    Subverting Smoke Grenade Upgrade

    Subverting Smoke Grenade

    Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

    Skill

    Countering Smoke Grenade Upgrade

    Countering Smoke Grenade

    Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.

    Skill

    Enhanced Poison Trap Upgrade

    Enhanced Poison Trap

    Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

    Skill

    Countering Poison Trap Upgrade

    Countering Poison Trap

    Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.

    Skill

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    Malice

    You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

    Damage: Physical Damage
    Prerequisite: Can also reach Malice via Smoke Grenade. Passive

    Imbuements
    Upgrade Hub
    Mixed Shadow Imbuement

    Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

    Skill

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    Precision Imbuement

    Imbued Skills gain 3%[+] increased Critical Strike Chance. Passive

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    Frigid Finesse

    You deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies. Passive

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    Chilling Weight

    Chilled enemies have their Movement Speed further reduced by up to 10 / 20 / 30% and you gain x 5 / 10 / 15% increased Chill (CC) effect.

    Prerequisite: Can also reach Chilling Weight via Cold Imbuement. Passive

    Ultimate Tree
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    Rain of Arrows

    Cooldown: 50 seconds
    Lucky Hit Chance: 12%
    Arrows rain down over a large area dealing 450% damage and Knocking Down enemies for 3 seconds.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Ultimate, Marksman, Imbueable Skill

    Upgrade Hub
    Prime Rain of Arrows

    Imbuement Skill effects applied by Rain of Arrows have x50% increased potency.

    Skill

    Upgrade Hub
    Supreme Rain of Arrows

    Rain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. Skill

    Upgrade Hub
    Prime Death Trap

    Enemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds.

    Skill

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    Trap Mastery

    When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

    Damage: Physical Damage
    Tags: Trap Passive

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    Alchemist's Fortune

    Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

    Damage: Physical Damage
    Passive

    Key Passives Tree
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    Momentum

    Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

    For each stack of Momentum, you gain:
    3% Damage Reduction
    3% Maximum Energy
    3%[x] Energy Regeneration
    3%[+] Movement Speed
    6%[x] Increased Damage
    Maximum of 10 Stacks.

    Tags: Cutthroat Passive

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    Victimize

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies.

    Victimize's damage is increased by 150%[x] of your Vulnerable Damage Bonus. Passive

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    Exposure

    Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
    Reduce the active Cooldowns of your Trap Skills by 20%
    Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

    Damage: Physical Damage
    Tags: Trap, Grenade Passive


    Items that work with Cold Imbuement

    The following items either:

    • Grant a bonus when using Cold Imbuement
    • Create a condition Cold Imbuement can exploit
    • Exploit a condition Cold Imbuement creates

    Legendary Aspects

    Aspect of Corruption
    Offensive Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Renegade's Retreat
    (Map)
    Kehjistan Rogue
    Aspect of Imitated Imbuement
    Offensive Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone 5 - 25% [x] increased damage for 9 seconds.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Noxious Ice
    Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Siphoned Victuals
    Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

    Helm, Chest, Pants, Amulet (+50%)
    Leviathan's Maw
    (Map)
    Hawezar Rogue
    Aspect of Unstable Imbuements
    Offensive When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing 83 - 175 damage of the same type.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Whispering Vault
    (Map)
    Dry Steppes Rogue
    Frostbitten Aspect
    Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

    N/A Extraction Rogue
    Icy Alchemist's Aspect
    Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 135 - 195 Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled (CC) or Frozen (CC), increase this damage by x100%.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Mangler's Aspect
    Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
    N/A Extraction Rogue
    Ravenous Aspect
    Resource Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds.

    Ring, Amulet (+50%)
    Shifting City
    (Map)
    Dry Steppes Rogue
    Snap Frozen Aspect
    Defensive Each Chilled (CC) or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs 35 - 321 damage for 5 seconds, absorbing up to a maximum of 175 - 1,605 damage.

    Helm, Chest, Pants, Amulet (+50%)
    N/A Extraction Rogue
    Trickster's Aspect
    Offensive Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second.

    Your Stun Grenades deal 25 - 45% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Guulrahn Canals
    (Map)
    Dry Steppes Rogue
    Vengeful Aspect
    Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

    Your Arrow Storms deal 156 - 486% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Inferno
    (Map)
    Kehjistan Rogue

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

    Unique Items

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    Word of Hakan

    "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

    Type: Unique Amulet
    Class: Rogue

    Description: Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.

    • +25.0% Resistance to All Elements

    Affixes:
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    Grasp of Shadow

    Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


    Type: Unique Gloves
    Class: Rogue

    Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


      Affixes: (Item Power 925)

      Changes to Cold Imbuement

      Patch 1-3-0, January 23, 2024

      • Chill amount now increases by 5% per skill rank, up from 2.5%.

      Patch 1.1.0a, July 18, 2023