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Shadow Imbuement

From Diablo 4 Wiki and Guides - Season 11
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Shadow Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:

Grants Player Exploits Condition
Shadow Dmg Critical Dmg
+ Non-Physical Dmg Cold Dmg
Critical Strike Chance Lightning Dmg
Vulnerable Shadow Dmg
Imbuement Fire Dmg
Poison Dmg

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Shadow Imbuement

Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

  • Cooldown: 13 seconds
  • Lucky Hit Chance: 33%

  • Damage: Shadow Damage

    Tags: Imbuement, Imbueable

    Class: Rogue

    Upgrades

    Enhanced Shadow Imbuement Upgrade

    Enhanced Shadow Imbuement

    You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

    Upgrade Hub
    Mixed Shadow Imbuement

    Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

    Blended Shadow Imbuement Upgrade

    Blended Shadow Imbuement

    Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.


    Other Skills that work with Shadow Imbuement

    The following skills either:

    • Create a condition Shadow Imbuement can exploit
    • Exploit a condition Shadow Imbuement creates
    Basic Tree

    Primary Forceful Arrow

    Every 3rd cast of Forceful Arrow pierces through all enemies hit.

    Skill

    Enhanced Heartseeker

    When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

    Skill

    Fundamental Heartseeker

    Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

    Skill

    Core Tree
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    Twisting Blades

    Energy Cost: 30
    Lucky Hit Chance: 33%
    Impale an enemy with your blades, dealing 70% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86% damage.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Core, Cutthroat, Imbueable Skill

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    Barrage

    Energy Cost: 30
    Lucky Hit Chance: 16%
    Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Core, Marksman, Imbueable, Chain Skill

    Enhanced Barrage

    Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

    Skill

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    Flurry

    Energy Cost: 25
    Lucky Hit Chance: 20%
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 150% damage to each.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Core, Cutthroat, Imbueable Skill

    Enhanced Flurry

    Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

    Skill

    Improved Flurry

    Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

    Skill

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    Rapid Fire

    Energy Cost: 25
    Lucky Hit Chance: 20%
    Rapidly fire 5 arrows, each dealing 40% damage.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Core, Marksman, Imbueable, Chain Skill

    Improved Rapid Fire

    Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

    Skill

    Advanced Rapid Fire

    Rapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade.

    Skill

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    Penetrating Shot

    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 95% damage, increased by 10%[x] per enemy it pierces.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Core, Marksman, Imbueable Skill

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    Siphoning Strikes

    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

    Damage: Physical Damage
    Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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    Stutter Step

    Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

    Damage: Physical Damage
    Passive

    Agility Tree
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    Shadow Step

    Cooldown: 9 seconds
    Lucky Hit Chance: 100%
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Agility, Cutthroat, Imbueable, Mobility Skill

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    Dash

    Charges: 2
    Charge Cooldown: 12 seconds
    Lucky Hit Chance: 25%
    Dash forward and slash enemies for 65% damage. Any enemies hit are Slowed (CC) by 30% for 3 seconds.

    Damage: Physical Damage
    Requires Dual Wielded weapons
    Tags: Agility, Cutthroat, Imbueable, Mobility Skill

    Enhanced Dash

    Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

    Skill

    Disciplined Caltrops

    You have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

    Skill

    Methodical Caltrops

    Caltrops now deals Cold damage and Chills (CC) enemies for 25% per second.

    Skill

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    Weapon Mastery

    Gain a bonus when attacking based on weapon type used in your attack:
    Daggers: 7%[x] increased damage to Healthy and Injured enemies.
    Swords: 3%[x] increased damage.
    Bows: 4%[x] increased damage to Vulnerable enemies.
    Crossbows: 5%[x] increased Critical Strike Damage. Passive

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    Trick Attacks

    Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

    Damage: Physical Damage
    Prerequisite: Can also reach Trick Attacks via Dash. Passive

    Subterfuge Tree

    Subverting Smoke Grenade

    Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

    Skill

    Countering Smoke Grenade

    Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.

    Skill

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    Poison Trap

    Cooldown: 10 seconds
    Lucky Hit Chance: 20%
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 612% Poisoning damage over 9 seconds to enemies in the area.
    You can have 4 armed traps out at once.

    Damage: Poison Damage
    Tags: Subterfuge, Trap Skill

    Subverting Poison Trap

    You deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap.

    Skill

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    Malice

    You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

    Damage: Physical Damage
    Prerequisite: Can also reach Malice via Smoke Grenade. Passive

    Imbuements Tree
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    Cold Imbuement

    Cooldown: 13 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

    Damage: N/A
    Tags: Imbuement, Imbueable Skill

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    Poison Imbuement

    Cooldown: 13 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

    Damage: Poison
    Tags: Imbuement, Imbueable Skill

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    Precision Imbuement

    Imbued Skills gain 3%[+] increased Critical Strike Chance. Passive

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    Shadow Crash

    Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.

    Passive

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    Consuming Shadows

    Each time you kill an enemy with Shadow damage, you generate 10 Energy.

    Prerequisite: Can also reach Consuming Shadows via Shadow Imbuement. Passive

    Ultimate Tree
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    Rain of Arrows

    Cooldown: 50 seconds
    Lucky Hit Chance: 12%
    Arrows rain down over a large area dealing 450% damage and Knocking Down enemies for 3 seconds.

    Damage: Physical Damage
    Requires a Ranged weapon
    Tags: Ultimate, Marksman, Imbueable Skill

    Prime Rain of Arrows

    Imbuement Skill effects applied by Rain of Arrows have x50% increased potency.

    Skill

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    Trap Mastery

    When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

    Damage: Physical Damage
    Tags: Trap Passive

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    Alchemist's Fortune

    Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

    Damage: Physical Damage
    Passive

    Key Passives Tree
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    Precision

    When you cast a Marksman Skill, you gain a stack of Precision. When you reach 3 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x65% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x 20% of your Critical Strike Damage bonus.

    Damage: Physical Damage
    Tags: Marksman Passive

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    Victimize

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies.

    Victimize's damage is increased by 150%[x] of your Vulnerable Damage Bonus. Passive


    Items that work with Shadow Imbuement

    The following items either:

    • Grant a bonus when using Shadow Imbuement
    • Create a condition Shadow Imbuement can exploit
    • Exploit a condition Shadow Imbuement creates

    Legendary Aspects

    Pestilent Points Aspect
    Aspect of Bursting Venoms
    Offensive Lucky Hit:Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals 420 - 546 Poisoning damage over 3 seconds (DoT) to enemies within.

    While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Corruption
    Offensive Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Renegade's Retreat
    (Map)
    Kehjistan Rogue
    Aspect of Imitated Imbuement
    Offensive Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone 5 - 25% [x] increased damage for 9 seconds.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Lethal Dusk
    Defensive Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10 - 30% of your Maximum Life.

    Helm, Chest, Pants, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Noxious Ice
    Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
    N/A Extraction Rogue
    Aspect of Siphoned Victuals
    Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

    Helm, Chest, Pants, Amulet (+50%)
    Leviathan's Maw
    (Map)
    Hawezar Rogue
    Aspect of Unstable Imbuements
    Offensive When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing 83 - 175 damage of the same type.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Whispering Vault
    (Map)
    Dry Steppes Rogue
    Aspect of Volatile Shadows
    Offensive When a Dark Shroud shadow is removed you trigger an explosion that deals 113 - 173 Shadow damage and applies Shadow Imbuement to each enemy it hits.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Ancient's Lament
    (Map)
    Dry Steppes Rogue
    Frostbitten Aspect
    Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

    N/A Extraction Rogue
    Icy Alchemist's Aspect
    Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 135 - 195 Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled (CC) or Frozen (CC), increase this damage by x100%.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Mangler's Aspect
    Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.

    Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
    N/A Extraction Rogue
    Ravenous Aspect
    Resource Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds.

    Ring, Amulet (+50%)
    Shifting City
    (Map)
    Dry Steppes Rogue
    Toxic Alchemist's Aspect
    Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 60 - 90 Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by x100%.

    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Rogue
    Vengeful Aspect
    Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

    Your Arrow Storms deal 156 - 486% increased damage.


    Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Inferno
    (Map)
    Kehjistan Rogue

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

    Unique Items

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    Word of Hakan

    "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

    Type: Unique Amulet
    Class: Rogue

    Description: Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.

    • +25.0% Resistance to All Elements

    Affixes:
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    Grasp of Shadow

    Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


    Type: Unique Gloves
    Class: Rogue

    Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


      Affixes: (Item Power 925)


      Changes to Shadow Imbuement

      There have been no changes to Shadow Imbuement to date.