Diablo 4 Wiki Home Diablo 4 Guides Interactive Map Forums Diablo 2 Guides Support PureDiablo Discord

Stun

From Diablo 4 Wiki: Classes, Builds & Items | PureDiablo

Stun is a crowd control effect in Diablo 4 which prevents movement and attacks. This applied to both players and enemies.

Class Stun skills

Barbarian Stun Skills

Basic
3273897890.png

Bash

Generate Fury: 15
Lucky Hit Chance: 50%
Bash the enemy with your weapon, dealing 33% damage. After bashing enemies 4 times, your next Bash will clobber, Stunning (CC) enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.

Damage: Physical Damage
Requires a Bludgeoning weapon
Tags: Basic, Bludgeoning

Ultimate
1032232402.png

Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.

Defensive
3066605190.png

Ground Stomp

Cooldown: 16 seconds
Lucky Hit Chance: 33%
Smash the ground, dealing 80% damage and Stunning (CC) surrounding enemies for 3 seconds.

Damage: Physical Damage
Tags: Defensive

Brawling
2306423942.png

Kick

Charges: 2
Charge Cooldown: 9 seconds
Lucky Hit Chance: 40%
Throw a powerful kick that deals 60% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Brawling

Ultimate
2087055549.png

Wallop

Your Skills using Bludgeoning weapons deal x 5% increased damage if the enemy is Stunned (CC) or Vulnerable.

261928592.png

Iron Maelstrom

Cooldown: 45 seconds
Lucky Hit Chance: [24%
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32% damage per hit.

Damage: Physical Damage
Requires a Full Arsenal of weapons
Tags: Ultimate, Bludgeoning, Dual Wield

Weapon Mastery
1709582071.png

No Mercy

You have + 3% increased Critical Strike Chance.

Druid Stun Skills

Wrath
1840923751.png

Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

Damage: Lightning Damage

520059381.png

Crushing Earth

Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

2340198233.png

Trample

Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility

Key Passives
1774904516.png

Earthen Might

Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to:
• Restore all of your Spirit
• Cause your attacks to be guaranteed Critical Strikes and deal 70%[x] increased Critical Strike Damage for 5 seconds
This chance is increased by:
15% for Critical Strikes
15% if the target is Stunned (CC), Immobilized (CC), or Knocked Back (CC)

Companion
3456937225.png

Nature's Reach

Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back (CC).

Damage: Physical Damage

Ultimate
4135622062.png

Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

Prerequisite: Can also reach Natural Disaster via Petrify.

2316360295.png

Petrify

Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.

Damage: N/A
Tags: Ultimate, Nature Magic, Earth

1410780849.png

Thick Hide

Whenever you are Stunned (CC), Immobilized (CC) or Knocked Down (CC), Fortify for 10% of your Maximum Life<.

Necromancer Stun Skills

Corpse & Macabre
1236595861.png

Corpse Tendrils

Cooldown: 11 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.

Damage: Physical Damage
Tags: Corpse, Corruption

74774887.png

Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them.

3359766882.png

Terror

You deal x 3% increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.

Golem
Note - The Necromancer's Golem can stun.

Rogue Stun Skills

Imbuements
43871152.png

Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.

Key Passives
3849878859.png

Momentum

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

For each stack of Momentum, you gain:
3% Damage Reduction
3% Maximum Energy
3%[x] Energy Regeneration
3%[+] Movement Speed
6%[x] Increased Damage
Maximum of 10 Stacks.

Tags: Cutthroat

4193729812.png

Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade

Sorcerer Stun Skills

Basic
142120450.png

Arc Lash

Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.

Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) for 1 seconds.

Damage: Lightning
Tags: Basic, Shock

Ultimate
701448391.png

Convulsions

Lucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.

Prerequisite: Can also reach Convulsions via Unstable Currents.

Mastery
782778235.png

Shocking Impact

Every time you Stun (CC) an enemy, you deal 50% Lightning damage to them.

Aspects that stun

Generic Aspects

style="width:20%;"|
Aspect of Audacity
Utility When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
style="width:20%;"|
Aspect of Retribution
Utility Distant enemies have a 20% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15 - 25% [x] increased damage to Distant enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All

Barbarian Aspects

style="width:20%;"|
Aspect of Anemia
Utility Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a 20 - 30% chance to Stun (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
(Map) Extraction Barbarian
style="width:20%;"|
Skullbreaker's Aspect
Offensive Incapacitating a Bleeding enemy deals 40 - 60% of their total Bleeding amount as Physical damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Barbarian
style="width:20%;"|
Weapon Master's Aspect
Utility [[Weapon [[Mastery]]]] Skills Stun (CC) enemies for 1.0 - 1.5 seconds. Enemies can be Stunned (CC) this way once every 5 seconds. Your Weapon Mastery Skills have an additional Charge and deal 10 - 15% [x] increased damage.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Barbarian

Necromancer Aspects

style="width:20%;"|
Torturous Aspect
Utility Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden .

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Deserted Underpass Kehjistan Necromancer

Rogue Aspects

style="width:20%;"|
Aspect of Surprise
Offensive When you Evade or Shadow Step , you drop a cluster of exploding Stun (CC) Grenades that deal 90 - 270 total Physical damage and Stun (CC) enemies for 1.00 second. Your Stun (CC) Grenades deal 80 - 120% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
style="width:20%;"|
Opportunist's Aspect
Offensive When you enter or break Stealth , you drop a cluster of exploding Stun (CC) Grenades around you that deal 180 - 270 total Physical damage and Stun (CC) enemies for 1.00 second. Your Stun (CC) Grenades deal 90 - 120% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
style="width:20%;"|
Trickster's Aspect
Offensive Caltrops , Smoke Grenade , and Death Trap receive your Stun (CC) Grenade benefits and throw Stun (CC) Grenades that deal 120 - 270 Physical damage and Stun (CC) enemies for 1 second. Your Stun (CC) Grenades deal 25 - 45% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Trickster's Aspect
Offensive Trap and Grenade Skills deal 40 - 60% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue

Sorcerer Aspects

style="width:20%;"|
Aspect of Control
Offensive You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Sunken Library Kehjistan Sorcerer

Countering Stun

When a player is affected by Stun, there are skills that can counter the effect. These include the following skills:

Barbarian

Brawling
3012430126.png

Charge

Cooldown: 17 seconds
Lucky Hit Chance: 33%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.

Damage: Physical Damage
Requires any complete Arsenal weapon
Tags: Brawling, Mobility

Defensive
Enhanced Rallying Cry Upgrade

Enhanced Rallying Cry

Rallying Cry grants you Unstoppable while active.

Ultimate
185366533.png

Wrath of the Berserker

Cooldown: 60 seconds
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 10 seconds.

Damage: N/A
Tags: Ultimate, Basic

Druid

Defensive
Upgrade Hub
Enhanced Earthen Bulwark

Earthen Bulwark makes you Unstoppable while active.

Ultimate
Upgrade Hub
Prime Grizzly Rage

You are Unstoppable while Grizzly Rage is active.

Wrath
2340198233.png

Trample

Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility

Rogue

Subterfuge
2096441689.png

Concealment

Cooldown: 20 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

Concealment also makes you Unstoppable, grants 30%[+] Movement Speed, Unhindered for its duration.

Using an attack Skill during Concealment will break Concealment.

Tags: Subterfuge

Ultimate
Upgrade Hub
Prime Shadow Clone

You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Agility
446244646.png

Shadow Step

Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility

Sorcerer

Defensive
2734934320.png

Teleport

Cooldown: 14 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.

Enchantment
Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.

Damage: Lightning
Tags: Defensive, Shock, Mobility