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{{:Incinerate}} | {{:Incinerate}} | ||
Revision as of 10:36, 10 June 2023
The Sorcerer has access to six groups of skills:
- Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
- Core - Elemental damage at the cost of mana. No Cooldowns.
- Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
- Conjuration - Summon elemental entities. They don't cost mana.
- Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
- Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
The tables below show the Sorcerer's skill and talents as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.
BasicRequired Points: 0 |
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![]() Frost BoltLucky Hit Chance: 40% |
Enhanced Frost BoltFrost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost BoltFrost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies. |
Flickering Frost BoltFrost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds. |
![]() Fire BoltLucky Hit Chance: 35% |
Enhanced Fire Bolt |
Glinting Fire BoltFire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds. |
Flickering Fire Bolt |
![]() SparkLucky Hit Chance: 9% |
Enhanced SparkEach time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 9% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target. |
Glinting SparkSpark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+]. At max stacks, your Spark hits grant 1 Mana. |
Flickering SparkEach time Spark hits an enemy it has a 4% chance to form a Crackling Energy. |
![]() Arc LashLucky Hit Chance: 14% |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
Glinting Arc LashHitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. |
Flickering Arc LashArc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage. |
CoreRequired Points: 2 |
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![]() FireballMana Cost: 35 |
Enhanced FireballCasting Fireball increases its radius by 50% and Burns (DoT) enemies for 10% damage over 6 seconds. |
Greater FireballFireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage. |
Destructive FireballFireball's Critical Strike Damage is increased by 20%[+], increased to 30%[+] when hitting at least 3 enemies. |

Incinerate
Mana Cost: 25 per second
Lucky Hit Chance: 8.35%
Channel a beam of fire, Burning (DoT) enemies for 136% damage per second. Damage per second increases over 2 seconds, up to 162%.
You gain 20% Damage Reduction while channeling Incinerate.
Enchantment
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Damage: Fire
Tags: Core, Pyromancy, Channeled

Frozen Orb
Mana Cost: 40
Lucky Hit Chance: 4%
Unleash an orb that Chills (CC) for 34% and expels piercing shards, dealing a total of 52% damage. Upon expiration, Frozen Orb explodes, dealing 50% damage and Chilling enemies for 8.7%.
Enchantment
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Damage: Cold
Tags: Core, Frost

Ice Shards
Mana Cost: 30
Lucky Hit Chance: 16%
Launch 5 shards that deal 36% damage each. Deals 25%[x] increased damage to Frozen (CC) enemies.
Enchantment
Ice Shards automatically conjure and fly towards Frozen (CC) enemies.
Damage: Cold
Tags: Core, Frost

Chain Lightning
Mana Cost: 35
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Enchantment
Chain Lightning forms automatically after spending 100 Mana. Cooldown 1 second.
Damage: Lightning
Tags: Core, Shock, Chain

Charged Bolts
Mana Cost: 30
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.
Enchantment
When you Stun (CC) an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Damage: Lightning
Tags: Core, Shock
Passives
![]() Potent WardingCasting a skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that skill's element for 9 seconds. |
![]() DevastationYour Maximum Mana is increased by 3. |
![]() Elemental DominanceYour Core Skills deal 4%[x] increased damage when cast above 50 Mana. |
DefensiveRequired Points: 6 |
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Flame Shield
Cooldown: 20 seconds
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning (DoT) surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune.
Enchantment
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Damage: Fire
Tags: Defensive, Pyromancy

Frost Nova
Cooldown: 24 seconds
Unleash a torrent of frost, Freezing (CC) enemies around you for 3 seconds.
Enchantment
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.
Damage: N/A
Tags: Defensive, Frost

Ice Armor
Cooldown: 20 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life in damage.
Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.
Damage: N/A
Tags: Defensive, Frost

Teleport
Cooldown: 14 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.
Enchantment
Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.
Damage: Lightning
Tags: Defensive, Shock, Mobility
Passives
![]() Elemental AttunementLucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
![]() Glass CannonYou deal 8%[x] increased damage, but take 2%[x] more damage. |
ConjurationRequired Points: 6 |
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Hydra
Mana Cost: 20
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 18% damage.
Yu may have up to 2 active Hydras at a time.
Enchantment
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.
Damage: Fire
Tags: Conjuration, Pyromancy

Lightning Spear
Cooldown: 20 seconds
Lucky Hit Chance: 5%
Summon a spear of lightning that seeks out enemies for 6 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
Enchantment
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Damage: Lightning
Tags: Conjuration, Shock

Ice Blades
Cooldown: 16 seconds
Lucky Hit Chance: 15%
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.
Enchantment
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Damage: Cold
Tags: Conjuration, Frost
Passives
![]() Align the ElementsYou gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage. |
![]() Mana ShieldEvery time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds. |
![]() ProtectionUsing a Cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds. |
![]() Conjuration MasteryGain a stacking bonus for each active Conjuration, up to 30 stacks:
Tags: Conjuration |
![]() Precision MagicYour Lucky Hit Chance is increased by 5%[+]. |
MasteryRequired Points: 16 |
|---|

Blizzard
Mana Cost: 40
Lucky Hit Chance: 33%
Call forth a frigid blizzard that deals 210% damage and continually Chills (CC) enemies for 18% over 8 seconds.
Enchantment
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Damage: Cold
Tags: Mastery, Frost, Core

Ball Lightning
Mana Cost: 50
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 30% damage.
Enchantment
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Damage: Lightning
Tags: Mastery, Shock, Core

Firewall
Mana Cost: 30
Lucky Hit Chance: 30%
Create a wall of flames that Burns (DoT) enemies for 230% damage over 8 seconds.
Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage (DoT) to spawn 2 Firewalls for 3 seconds.
Damage: Fire
Tags: Mastery, Pyromancy, Core

Meteor
Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 120% damage and Burning (DoT) the ground for 35% damage over 3 seconds.
Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Damage: Fire
Tags: Mastery, Pyromancy, Core
Passives
![]() Icy VeilYour Barriers have an 8%[+] increased duration. |
![]() HoarfrostYou deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies. |
![]() Cold FrontWhile you have a Barrier active, you apply 8%[x] more Chill (CC). |
| Regenerative Conduit | ![]() Shocking ImpactEvery time you Stun (CC) an enemy, you deal 50% Lightning damage to them. |
![]() Static DischargeLucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy. |
![]() Inner FlamesYour Pyromancy Skills deal 4 / 8 / 12%[x] increased damage while you are Healthy. |
![]() SoulfireYour Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds. |
|
UltimateRequired Points: 23 |
|---|

Deep Freeze
Cooldown: 60 seconds
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.
Damage: Cold
Tags: Ultimate, Frost

Inferno
Cooldown: 45 seconds
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning (DoT) enemies for 354 damage over 8 seconds.
Damage: Fire
Tags: Ultimate, Pyromancy

Unstable Currents
Cooldown: 70 seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery skill is also cast.
Damage: Lightning
Tags: Ultimate, Shock
Passives
|
FrostbiteRare: Sorcerer Bonus: |
Additional Bonus:
Requirements: 25 Willpower (in radius range) |
![]() Icy TouchYou deal 4%[x] increased Cold damage to Vulnerable enemies. |
![]() Snap FreezeLucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC). |
![]() PermafrostFrost Skills deal 5%[x] increased damage to Elites. |
| Immolated Flesh | ![]() Fiery SurgeKilling a Burning (DoT) enemy increases your Mana Regeneration by 15 / 30 / 45%[+] for 3 seconds. |
Pyromania |
![]() Endless PyreYou deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life. |
![]() Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike. |
![]() ConductionCritical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds. |
![]() ConvulsionsLucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds. |
![]() ElectrocutionEnemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
MasteriesRequired Points: 33 - You can have only one of these. |
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| Icefall |
![]() ShatterAfter Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen. |
![]() Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites. |
![]() Vyr's MasteryWhen you Critically Strike an enemy with a Shock Skill you become Charged and take 25%[x] less damage for 5 seconds. |
![]() WarmthEvery 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses. |
![]() Esu's FerocityYour Fire Critical Strike Damage is increased by 75%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 40%[+] against enemies below 50% Life. |




































