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== | == Defensive== | ||
Required Points: 6 | Required Points: 6 | ||
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|{{:Glass Cannon}} | |{{:Glass Cannon}} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan="3" | | ! colspan="3" | | ||
== Conjuration == | == Conjuration == | ||
Required Points: 6 | Required Points: 6 | ||
|} | |} | ||
{{:Hydra}} | |||
{{:Lightning Spear}} | {| class="wikitable" | ||
{{:Ice Blades}} | |- | ||
| rowspan="2" width="33%" |{{:Hydra}} | |||
| rowspan="2" width="33%" |{{:Enhanced Hydra}} | |||
|{{:Summoned Hydra}} | |||
|- | |||
|{{:Invoked Hydra}} | |||
|} | |||
{| class="wikitable" | |||
|- | |||
| rowspan="2" width="33%" |{{:Lightning Spear}} | |||
| rowspan="2" width="33%" |{{:Enhanced Lightning Spear}} | |||
|{{:Summoned Lightning Spear}} | |||
|- | |||
|{{:Invoked Lightning Spear}} | |||
|} | |||
{| class="wikitable" | |||
|- | |||
| rowspan="2" width="33%" |{{:Ice Blades}} | |||
| rowspan="2" width="33%" |{{:Enhanced Ice Blades}} | |||
|{{:Summoned Ice Blades}} | |||
|- | |||
|{{:Invoked Ice Blades}} | |||
|} | |||
===Passives=== | ===Passives=== | ||
{| class="wikitable-talents" width="100%" | {| class="wikitable-talents" width="100%" | ||
Revision as of 15:13, 10 June 2023
The Sorcerer has access to six groups of skills:
- Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
- Core - Elemental damage at the cost of mana. No Cooldowns.
- Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
- Conjuration - Summon elemental entities. They don't cost mana.
- Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
- Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
The tables below show the Sorcerer's skill and passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.
BasicRequired Points: 0 |
|---|
![]() Frost BoltLucky Hit Chance: 40% |
Enhanced Frost BoltFrost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost BoltFrost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies. |
Flickering Frost BoltFrost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds. |
![]() Fire BoltLucky Hit Chance: 35% |
Enhanced Fire Bolt |
Glinting Fire BoltFire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds. |
Flickering Fire Bolt |
![]() SparkLucky Hit Chance: 9% |
Enhanced SparkEach time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 9% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target. |
Glinting SparkSpark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+]. At max stacks, your Spark hits grant 1 Mana. |
Flickering SparkEach time Spark hits an enemy it has a 4% chance to form a Crackling Energy. |
![]() Arc LashLucky Hit Chance: 14% |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
Glinting Arc LashHitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. |
Flickering Arc LashArc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage. |
CoreRequired Points: 2 |
|---|
![]() FireballMana Cost: 35 |
Enhanced FireballCasting Fireball increases its radius by 50% and Burns (DoT) enemies for 10% damage over 6 seconds. |
Greater FireballFireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage. |
Destructive FireballFireball's Critical Strike Damage is increased by 20%[+], increased to 30%[+] when hitting at least 3 enemies. |
![]() IncinerateMana Cost: 25 per second |
Enhanced IncinerateWhile Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second. |
Greater IncinerateEvery 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds. |
Destructive IncinerateEnemies deal 30% less damage while Burning (DoT) from Incinerate. |
![]() Frozen OrbMana Cost: 40 |
Enhanced Frozen OrbWhile Healthy, the explosion of Frozen Orb deals 45% [x] increased damage. |
Greater Frozen OrbFrozen Orb's explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frozen enemies area always made Vulnerable. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
![]() Ice ShardsMana Cost: 30 |
Enhanced Ice ShardsIce Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen (CC) enemies. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen (CC) enemies. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
![]() Chain LightningMana Cost: 35 |
Enhanced Chain LightningChain Lightning gains +3% increased Critical Strike Chance per bounce. |
Greater Chain LightningEach time Chain Lightning bounces, it deals x 10% increased damage for its duration, up to x 30%. |
Destructive Chain LightningWhen Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy. |
![]() Charged BoltsMana Cost: 30 |
Enhanced Charged BoltsThe 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 79% in an area. |
Greater Charged BoltsCharged Bolts deals 35% [x] increased damage to Stunned (CC) enemies. |
Destructive Charged BoltsHitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds. |
Passives
![]() Potent WardingCasting a skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that skill's element for 9 seconds. |
![]() DevastationYour Maximum Mana is increased by 3. |
![]() Elemental DominanceYour Core Skills deal 4%[x] increased damage when cast above 50 Mana. |
DefensiveRequired Points: 6 |
|---|
![]() Flame ShieldCooldown: 20 seconds |
Enhanced Flame ShieldFlame Shield has a 50% larger Burn (DoT) radius. |
Mystical Flame ShieldAfter Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike. |
Shimmering Flame ShieldFlame Shield Heals you for 50% of your missing Life. |
![]() Frost NovaCooldown: 24 seconds |
Enhanced Frost NovaKilling enemies Frozen (CC) by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. |
Mystical Frost NovaFrost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
Shimmering Frost NovaFrost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15%[+]. Dodging while this effect is active restores 20 Mana. |
![]() Ice ArmorCooldown: 20 seconds |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 30%[x] . |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds. |
![]() TeleportCooldown: 14 seconds |
Enhanced TeleportTeleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. |
Shimmering TeleportAfter Teleporting , you gain 30% Damage Reduction for 4 seconds. |
Passives
![]() Elemental AttunementLucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
![]() Glass CannonYou deal 8%[x] increased damage, but take 2%[x] more damage. |
ConjurationRequired Points: 6 |
|---|
![]() HydraMana Cost: 20 |
Enhanced HydraWhile Healthy , your casts of Hydra gain 1 additional head. |
Roaring HydraHydra also Burns (DoT) enemies for an additional 100% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds. |
![]() Lightning SpearCooldown: 20 seconds |
Enhanced Lightning SpearCasting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 5%[+]. |
Roaring Lightning SpearCollecting Crackling Energy increases the damage of your next Lightning Spear cast by x 20%, up to x 160%. |
Invoked Lightning SpearLightning Spear Stuns (CC) enemies for 2 seconds when Critically Striking. |
![]() Ice BladesCooldown: 16 seconds |
Enhanced Ice BladesIce Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy. |
Roaring Ice Blades20% of Enhanced Ice Blades's Cooldown Reduction is applied to your other skills. |
Invoked Ice BladesYour Ice Blades gain 10% increased Attack Speed per active Ice Blades. |
Passives
![]() Align the ElementsYou gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage. |
![]() Mana ShieldEvery time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds. |
![]() ProtectionUsing a Cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds. |
![]() Conjuration MasteryGain a stacking bonus for each active Conjuration, up to 30 stacks:
Tags: Conjuration |
![]() Precision MagicYour Lucky Hit Chance is increased by 5%[+]. |
MasteryRequired Points: 16 |
|---|

Blizzard
Mana Cost: 40
Lucky Hit Chance: 33%
Call forth a frigid blizzard that deals 210% damage and continually Chills (CC) enemies for 18% over 8 seconds.
Enchantment
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Damage: Cold
Tags: Mastery, Frost, Core

Ball Lightning
Mana Cost: 50
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 30% damage.
Enchantment
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Damage: Lightning
Tags: Mastery, Shock, Core

Firewall
Mana Cost: 30
Lucky Hit Chance: 30%
Create a wall of flames that Burns (DoT) enemies for 230% damage over 8 seconds.
Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage (DoT) to spawn 2 Firewalls for 3 seconds.
Damage: Fire
Tags: Mastery, Pyromancy, Core

Meteor
Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 120% damage and Burning (DoT) the ground for 35% damage over 3 seconds.
Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Damage: Fire
Tags: Mastery, Pyromancy, Core
Passives
![]() Icy VeilYour Barriers have an 8%[+] increased duration. |
![]() HoarfrostYou deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies. |
![]() Cold FrontWhile you have a Barrier active, you apply 8%[x] more Chill (CC). |
| Regenerative Conduit | ![]() Shocking ImpactEvery time you Stun (CC) an enemy, you deal 50% Lightning damage to them. |
![]() Static DischargeLucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy. |
![]() Inner FlamesYour Pyromancy Skills deal 4 / 8 / 12%[x] increased damage while you are Healthy. |
![]() SoulfireYour Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds. |
|
UltimateRequired Points: 23 |
|---|

Deep Freeze
Cooldown: 60 seconds
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.
Damage: Cold
Tags: Ultimate, Frost

Inferno
Cooldown: 45 seconds
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning (DoT) enemies for 354 damage over 8 seconds.
Damage: Fire
Tags: Ultimate, Pyromancy

Unstable Currents
Cooldown: 70 seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery skill is also cast.
Damage: Lightning
Tags: Ultimate, Shock
Passives
|
FrostbiteRare: Sorcerer Bonus: |
Additional Bonus:
Requirements: 25 Willpower (in radius range) |
![]() Icy TouchYou deal 4%[x] increased Cold damage to Vulnerable enemies. |
![]() Snap FreezeLucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC). |
![]() PermafrostFrost Skills deal 5%[x] increased damage to Elites. |
| Immolated Flesh | ![]() Fiery SurgeKilling a Burning (DoT) enemy increases your Mana Regeneration by 15 / 30 / 45%[+] for 3 seconds. |
Pyromania |
![]() Endless PyreYou deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life. |
![]() Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike. |
![]() ConductionCritical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds. |
![]() ConvulsionsLucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds. |
![]() ElectrocutionEnemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
MasteriesRequired Points: 33 - You can have only one of these. |
|---|
| Icefall |
![]() ShatterAfter Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen. |
![]() Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites. |
![]() Vyr's MasteryWhen you Critically Strike an enemy with a Shock Skill you become Charged and take 25%[x] less damage for 5 seconds. |
![]() WarmthEvery 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses. |
![]() Esu's FerocityYour Fire Critical Strike Damage is increased by 75%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 40%[+] against enemies below 50% Life. |
















































