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Lord Zir

From Diablo 4 Wiki

Lord Zir is an endgame boss who can be target-farmed for unique items. He was added in Season 2: Season of Blood. Following the release of Patch 1.2.0, Lord Zir was then added as a new endgame boss on the Eternal realm. Lord Zir is available in World Tier 3 and World Tier 4.

He is best tackled at Level 80+ if doing World Tier 4.

Exquisite Blood for Lord Zir
9 bottles needed

Summoning Lord Zir Requirements

In order to summon Lord Zir, players need to offer nine Exquisite Blood at the Bloodied Altar.

There are two places to find Exquisite Blood, in Legion Events and World Boss events in World Tier 4. Multiple bottles can drop each time you complete one. You can find out when the next Legion and World Boss is due to appear in the game on this Helltide and Boss Timer page.

Exquisite Blood can also be traded with other players.

Normal Lord Zir

Torment Lord Zir

Where do you summon Lord Zir?

Players need travel to the Ancient's Seat (Map) Dungeon when they have enough Exquisite Blood. This Dungeon is reached by heading into the Darkened Way and you will see it on the mini-map marked once inside.

If you die during the fight you will not need to use another nine bottles of Exquisite Blood. You can just reenter the room.

Defeating Lord Zir

Lord Zir has one of the best entrances in the game and always enters from the very back of the room, slowly emerging from a vat of blood.

Lord Zir inflicts some devastating physical attacks but as with Varshan he also has plenty of Shadow based attacks.

  • The first hazard, (which lasts throughout the fight), are Pools of Blood that appear randomly and slowly slide across the floor. Running over them will slow (CC) you and inflict Shadow damage. These Pools of Blood periodically form projectiles of blood that fan out in all directions slowing and making you Vulnerable on impact.


Pools of Blood Slow & Shadow Damage
Pools of Blood Slow & Shadow Damage
Blood Pool Projectiles cause Vulnerable
Blood Pool Projectiles cause Vulnerable

Melee Attacks

  • A regular Claw Swipe to the front with no real telegraph but they're not very damaging.
  • The other, is a Wing Swipe where he whips around swiping behind him with the leading wing. Again, that's fairly quick and difficult to Evade so if you have positioned yourself directly behind him for an advantage, either have good Dodge or protection.


Zir Claw Swipe
Zir Swipes his claw in front
Zir Wing Swipe
Zir spins around leading with his wing


  • His final physical attack is a pretty devastating Wing Clap. However, this has a great telegraph where he rears up on his hind legs, pulls his wings back for a second or two before clapping them together which gives you ample time to Evade and/or attack.


Lord Zir Prepares for Wing Clap
Lord Zir Prepares for Wing Clap
Lord Zir Executes his Wing Clap
Lord Zir Executes his Wing Clap

Summoning

Lord Zir also summons. He will hunker down bringing his wings together as he summons either a ball of blood or a Blood Seeker and Sanguine Magus minion underneath them.


Blood Seeker Summoned
Lord Zir summons a Blood Seeker
Sanguine Magus helps Lord Zir
Sanguine Magus shoots projectile from right

The Blood Balls hover around the room very slowly. They don't inflict any damage and you can't run into them as they're above you. These balls will stop and produce a wave which will rolls across the entire screen. They look more menacing than they are as they do very little damage of any kind.


Lord Zir's Blood Wave
Lord Zir's Blood Wave

Ranged Attack

Lord Zir will disappear into the air and land in a random location accompanied by a cloud of dread bats. He will mark out a zone from himself across the entire room and adjust its position to target you, sending a very obvious Telegraph enabling you to get out of the way. With a slap of his wings, he sends out a mighty wave of air that knocks you back, inflicting physical damage.


Lord Zir Wind attack Telegraph
Lord Zir sets the course of the attack
The wave of Wind hits
The wave of wind hits knocking back

Final Flurry

As Lord Zir gets down to his last 20% health pretty much everything is going off. The floor is covered in pools of blood, blood balls are throwing waves and Zir himself flaps his wings ferociusly issuing lots of blood protectiles all around him, inflicting Shadow damage and making you vulnerable.

Lord Zir Wing Flapping
Lord Zir Wings throw off projectiles every which way


Important Drops

As well as uniques (see loot table below), defeating Lord Zir can drop The Diadem of the Ancient Helm cosmetic item.


Lord Zir Loot Tables

Specific Unique items can be dropped by Varshan which means he's an ideal candidate to farm and those items are detailed in the tables below. It is not guaranteed he will drop a unique item.


Lord Zir Loot Table Quick Menu
All Classes Barbarian Druid
Penitent Greaves Ramaladni's Magnum Opus Mad Wolf's Glee
Razorplate Rage of Harrogath Vasily's Prayer
Temerity Ghor's Devastating Grips Greatstaff of the Crone
Yen's Blessing Overkill Fleshrender
The Butcher's Cleaver The Butcher's Cleaver
Arreat's Bearing Wildheart Hunger
Necromancer Rogue Sorcerer
Blood Artisan's Cuirass Eyes in the Dark Staff of Endless Rage
Deathless Visage Grasp of Shadow Iceheart Brais
Greaves of the Empty Tomb Skyhunter Raiment of the Infinite
Lidless Wall Asheara's Khanjar Esadora's Overlowing Cameo
Cruor's Embrace Scoundrel's Kiss Fractured Winterglass


All Classes

Penitent_Greaves.png

Penitent Greaves

Remorseful devotees of the Cathedral of Light must undertake a gruelling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

Type: Boots
Class: All

Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 15]%[x] more damage to Chilled enemies.

  • Evade Grants +50% Movement Speed for 1 Second

Affixes:

  • + % Movement Speed
  • + % Crowd Control duration
  • % Slow duration reduction
  • % Cold Resistance
Yens_Blessing.png

Yen's Blessing

These greaves are imbued with the divine blessing of Yen, the Veradani goddess of restoration. They bestow the wearer a revitalizing strength that enhances their own.

Type: Boots
Class: All

Description: Casting a Skill has a 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 12 seconds.

  • +2 Maximum Evade Charges

Affixes:

  • + % Damage Reduction from Close Enemies
  • + % Movement Speed
  • + % Vulnerable Damage
  • Lucky Hit: Up to a 5% Chance to Restore +% Primary Resource


Razorplate.png

Razorplate

Crafted by the cannibal Armoda, each piece of this interlocking armor has been sharpened into a knife's edge. Even a century after death, the plate remained on her corpse, unable to be removed safely.

Type: Chest Armor
Class: All

Description: Gain [6,293 - 8,653] Thorns

Affixes:

Temerity.png

Temerity

"The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps." - Barrett's Book of Implements

Type: Pants
Class: All

Description: Effects that Heal you beyond 100.0% Life grant you a Barrier up to 40% - 80% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life

  • While Injured, your potion also grants 30% Movement Speed for 2 secs

Affixes:

  • + # Maximum Life
  • + % Potion Drop Rate
  • + % Healing received
  • Lucky Hit: Up to a 5% chance to Heal + # Life

Barbarian Uniques

Arreats_Bearing.png

Arreat's Bearing

"Rise clansmen and reclaim our trampled honor! Ancients' blood runs through us all! We are storms - earth breaking, maelstrom wielding. The fire of the gods burn still! They are with us!" - Ealda

Type: Pants
Class: All

Description: Ancients you summon are empowered.
Korlic creates an Earthquake that deals [#] Physical damage over 4 seconds when he leaps.
Talic leaves behind Dust Devils that deal [#] damage while he whirlwinds.
Mawdac ignites the ground Burning enemies for an additional [#] damage over 4 seconds when he upheaves the ground.

Affixes:

  • # Maximum Life
  • + % Ultimate Cooldown Reduction
  • + # Strength
  • + % Damage Reduction
Ramaladnis_Magnum_Opus.png

Ramaladni's Magnum Opus

"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day." - Sorrowsong for Ramaladni

Type: Sword
Class: Barbarian

Description: Skills using this weapon deal 0.2 - 0.4% increased damage per point of Fury you have, but you lose 2 Fury every second.


Affixes:

  • + % Damage to Close Enemies
  • Lucky Hit: Up to a % Chance to Restore + % Primary Resource
  • + % Damage with Dual-Wielded Weapons
  • + # Maximum Fury
Rage_of_Harrogath.png

Rage of Harrogath

Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.

Type: Chest Armor
Class: Barbarian

Description: Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.

Affixes:

Gohrs_Devastating_Grips.png

Gohr's Devastating Grips

"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work." - Barrett's Book of Implements

Type: Gloves
Class: Barbarian

Description: Whirlwind explodes every 2 seconds or after it ends, dealing 25% - 35% of the total Base damage dealt to surrounding enemies as Fire damage.

Affixes:

Overkill.png

Overkill

The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.

Type: Two-Handed Mace
Class: Barbarian

Description: Death Blow creates a shockwave, dealing 24 - 38% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.


Affixes:

The_Butchers_Cleaver.png

The Butcher's Cleaver

A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.

Type: Axe
Class: Barbarian and Druid

Description: Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear (CC) and Slow (CC) them by 61 - 75% for 4 seconds.

Affixes:

Druid Uniques

Wildheart_Hunger.png

Wildheart Hunger

Do not seek comfort in the shapes of the moon, beastwalker. Its pallid light awakens a yawning hunger. Call the beast, but do not tarry. Lest you never return to your own skin.

Type: Boots
Class: Druid

Description: When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 - 1.5]%[x] increased damage every 0.0 seconds, stacking 20 times.

  • Attacks Reduce Evade's Cooldown by # Seconds

Affixes:

  • + % Overpower Damage
  • + % Damage Reduction
  • + % Critical Strike Damage
  • + # Movement Speed
Vasilys_Prayer.png

Vasily's Prayer

"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements

Type: Helm
Class: Druid

Description: Your Earth Skills are now also Werebear Skills and Fortify you for [x].

Affixes: - Item Power 725

  • + 10.5 - 17.5% Damage while Shapeshifted
  • + 21 - 42% Overpower Damage
  • + Maximum Life
  • 24.5 - 45.5% Lightning Resistance
Mad_Wolfs_Glee.png

Mad Wolf's Glee

“He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." – Tale of the Mad Nobleman

Type: Chest Armor
Class: Druid

Description: Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.

Affixes:

  • + # Maximum Life
  • + % Damage
  • % Damage Reduction from Poisoned Enemies
  • + % Movement Speed
Greatstaff_of_the_Crone.png

Greatstaff of the Crone

"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel." - Airidah, to Donan

Type: Staff
Class: Druid

Description: Claw is now a Storm Skill and also casts Storm Strike at 120 - 150% normal damage.

Affixes:

  • + 16.5 - 23.5% Damage to Close Enemies
  • + 5 - 12% Damage to Crowd Controlled Enemies
  • + 10.5 - 17.5% Non Physical Damage
  • + 2 - 3 Ranks to Claw
Fleshrender.png

Fleshrender

This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes." - Moreg, Druidic Scholar

Type: One-handed Mace
Class: Druid

Description: Debilitating Roar and Blood Howl deal 0.5 - 1.0 damage to Nearby Poisoned enemies, increased by x 10% for every 100 Willpower you have.

Fleshrender has a flat damage effect, which scales with power.


Affixes:

  • + % Damage while Shapeshifted
  • + % Damage to Poisoned Enemies
  • + # Ranks of All Defensive Skills
  • + % Core skill Damage
The_Butchers_Cleaver.png

The Butcher's Cleaver

A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.

Type: Axe
Class: Barbarian and Druid

Description: Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear (CC) and Slow (CC) them by 61 - 75% for 4 seconds.

Affixes:

Necromancer Uniques

Blood_Artisans_Cuirass.png

Blood Artisan's Cuirass

"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements

Type: Chest Armor
Class: Necromancer

Description: When you pick up 5 - 10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.

Affixes:

  • + % Blood Orb Healing
  • + % Damage for 4 secs after picking up a Blood Orb
  • + # Maximum Life
  • + # Ranks of Bone Spirit
Cruors_Embrace.png

Cruor's Embrace

"In the blood dancer's grasp, a victim lies ,A vessel dried 'neath darkened skies. Their life extinguished, veins burst and drained, In Cruor's embrace, forever enchained." - Ravings of Madman Gustav

Type: Gloves
Class: Necromancer

Description: consumes Corpses to cause mini novas, dealing [40 - 56] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Affixes:

  • + % Overpower Damage
  • + % Core Damage
  • Lucky Hit: Up to a 5% Chance to Heal + # Life
  • + # Blood Surge
Deathless_Visage.png

Deathless Visage

"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?" - Vauntus, Acolyte of Rathma

Type: Helm
Class: Necromancer

Description: Bone Spear leaves behind echoes as it travels that explode, dealing # damage.

Affixes:

Greaves_of_the_Empty_Tomb.png

Greaves of the Empty Tomb

"The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII

Type: Boots
Class: Necromancer

Description: Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for 944 - 1,322 Shadow damage over 2.0 seconds. (DoT)


Affixes:

  • + % Movement Speed
  • + % Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • % Essence Cost Reduction
  • + % Lucky Hit chance with Shadow Damage
Lidless_Wall.png

Lidless Wall

Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.

Type: Shield
Class: Necromancer

Description: Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

  • + # Thorns
  • 20% Block Chance
  • 60% Blocked Damage Reduction
  • + 80% Main Hand Weapon Damage

Affixes:

Rogue Uniques

Scoundrels_Kiss.png

Scoundrel's Kiss

"This'll blow your hair back."- Lyndon

Type: Ring
Class: Rogue

Description: Rapid Fire now lobs exploding arrows that deal [15 - 25]%[x] increased damage.

+ % Resistance to All Elements
+ % Poison Resistance


Affixes:

  • + % Critical Strike Chance
  • + # Rapid Fire
  • + % Imbuement Cooldown Reduction
  • + % Attack Speed for 4 Seconds After Dodging an Attack
Ashearas_Khanjar.png

Asheara's Khanjar

When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.

Type: Dagger
Class: Rogue

Description: Hits with this weapon increase your Attack Speed by 4 - 6% for 4 seconds, up to 20 - 30%.

Affixes:

  • + 20% Damage to Close Enemies
  • + 18.5 - 39.5% Basic Skill Damage
  • + 5 - 12% Damage to Crowd Controlled Enemies
  • + 14 - 28% Movement Speed for 4 Secs after killing an Elite
  • + 5.4 - 11% Lucky Hit Chance
Eyes_in_the_Dark.png

Eyes in the Dark

"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"

Type: Pants
Class: Rogue

Description: Death Trap deals x50 - 70% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.

  • While Injured, your Potion also grants 30% Movement Speed for 2 Seconds

Affixes:

  • % Damage Reduction
  • + % Shadow Damage
  • + # Maximum Life
  • + % Damage to enemies affected by Trap Skills
Grasp_of_Shadow.png

Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

Type: Gloves
Class: Rogue

Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

Affixes:

Skyhunter.png

Skyhunter

"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt

Type: Bow
Class: Rogue

Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x 10 – 30% increased Critical Strike Damage and you gain 20 – 40 Energy.


Affixes:

Sorcerer Uniques

Staff_of_Endless_Rage.png

Staff of Endless Rage

"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

Type: Staff
Class: Sorcerer

Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage.


Affixes:


Fractured_Winterglass.png

Fractured Winterglass

Winterglass refracts light and also manipulates mana - forming complex arrays of spells and enchantments. These distinct characteristics possess great power, yet the outcomes remain unpredictable.

Type: Amulet
Class: Sorcerer

Description: Casting Frozen Orb has a [35 - 50]% chance to spawn a random Conjuration when it explodes.

  • + % Resistance to All Elements

Affixes:

  • % Cooldown Reduction
  • + % Non-Physical Damage
  • + # Conjuration Mastery
  • + % Vulnerable Damage
Iceheart_Brais.png

Iceheart Brais

The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

Type: Pants
Class: Sorcerer

Description: Enemies that die while Frozen have a 21 - 30% chance to unleash a Frost Nova.

  • While Injured, your potion also restores 20% Resource

Affixes:

  • % Damage Reduction
  • + % Freeze duration
  • + % Damage to Frozen enemies
  • + # - # Maximum Life
Raiment_of_the_Infinite.png

Raiment of the Infinite

The power you have is never enough.

Type: Chest Armor
Class: Sorcerer

Description: After using Teleport, Close enemies are pulled to you and Stunned (CC) for 2 - 3 seconds, but Teleport's Cooldown is increased by x 20.0%.

Affixes:

  • + 28 - 42 Intelligence
  • + 1 Rank of Glass Cannon Passive skill
  • + 16.5 - 23.5% Damage to Close enemies
  • + 16.5 - 23.5% Damage to Stunned enemies
Esadoras_Overflowing_Cameo.png

Esadora's Overflowing Cameo

The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.

Type: Amulet
Class: Sorcerer

Description: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [# - #] Lightning damage, increased by x 50% for every 100 Intelligence you have.

  • + % Resistance to All Elements

Affixes:

Other Sources to Target Farm Uniques