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Grigoire

From Diablo 4 Wiki

Grigoire, The Galvanic Saint, is an endgame boss who can be target-farmed for unique items. He was added in Season 2: Season of Blood. Following the release of Patch 1.2.0, Grigoire was then added as a new endgame boss on the Eternal realm. Grigoire is available in World Tier 3 and World Tier 4.

He is best tackled at Level 75+ if doing World Tier 4.

Tortured Gift of Living Steel
Tortured Gift of Living Steel

Summoning Grigoire Requirements

To summon Grigoire, players need to acquire Living Steel from a Tortured Gift of Living Steel chest in a Helltide. Only one chest will spawn per Helltide. This chest costs 300 cinders to open and can provide 3 Living Steel.

  • World Tier 3, two Living Steel is required to summon Grigoire.
  • World Tier 4, five Living Steel is required to summon Grigoire.

Where do you summon Grigoire?

Grigoire is summoned at the Hall of the Penitent in Dindai Flats.

Defeating Grigoire

Be sure to get your Lightning resistance up as high as possible.

Grigoire will first appear by dropping down in the middle of the room with a large attack so position yourself on one of the safe tiles that haven't been electrified around the perimeter.

  • One of his first attacks is sweeping and emits small balls of lighting which are avoidable if you can keep behind him. The upgraded version of this attack has a larger sweep and will knock you back but does not stun. If your Lightning Resist is decent these balls of lightning shouldn't pose much of a threat.
  • He sometimes slams his mace into the ground creating pools of electricity around the entire arena that almost instantly emit Lightning damage. Again, if you're behind him you will avoid these pools.
  • Another of his attacks is to summon Knights Penitent. These foot soldiers aren't that tough but act as a resource for corpses, pots, 'on-kill' and other abilities. An area of effect skill will dispose of these guys quickly. It takes him around 2 seconds to summon them during which time he's a sitting target.
  • At around 80% health the pylons across the arena burst into life. Grigoire powers them up, taking about 3 seconds during which time he's a sitting target again. Electrical fences will form between these pylons restricting your ability to move freely around the arena and even preventing you from reaching parts of it altogether. They inflict Lightning Damage if you run into them or Grigoire knocks you back into one.
  • Finally, he ramps up this attack, disappearing into the air and electrifying all but two floor tiles. He'll drop down onto one of the electrified tiles causing large damage. Move quickly into the safe titles to avoid this or getting boxed in by the fences.
Grigoire arrives from above
Grigoire arrives from above
Grigoire sweeps his mace
Grigoire sweeps his mace
Grigoire's Lightning Balls
Emitting Lightning Balls
Grigoire's Pools of Lightning
Calls down pools of lightning
Grigoire activates the Pylons
Grigoire charges the Lightning Pylons
Running into Grigoire's beams of lightning
Running into Grigoire's beams of lightning
Grigoire Summons Knights Penitent
Grigoire Summons Knights Penitent
Grigoire's Lightning Floor
Grigoire's Lightning Floor
Grigoire's Death and Loot
Grigoire's Death and Loot


Important Drops

Defeating Grigoire, on World Tier 4 rewards players with a Shard of Agony, a material used to summon Duriel.


Grigoire Loot Tables

Specific Unique items can be dropped by Varshan which means he's an ideal candidate to farm and those items are detailed in the tables below. It is not guaranteed he will drop a unique item.


Grigoire Loot Table Quick Menu
All Classes Barbarian Druid
Penitent Greaves Ramaladni's Magnum Opus Insatiable Fury
Rage of Harrogath Hunter's Zenith
Ancients' Oath Waxing Gibbous
Battle Trance The Butcher's Cleaver
The Butcher's Cleaver Earthbreaker
Twin Strikes
Necromancer Rogue Sorcerer
Blood Artisan's Cuirass Word of Hakan Staff of Lam Esen
Howl from Below Grasp of Shadow Iceheart Brais
Greaves of the Empty Tomb Windforce Gloves of the Illuminator
Ebonpiercer Saboteur's Signet Flameweaver


All Classes Uniques

Penitent_Greaves.png

Penitent Greaves

Remorseful devotees of the Cathedral of Light must undertake a gruelling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

Type: Boots
Class: All

Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 15]%[x] more damage to Chilled enemies.

  • Evade Grants +50% Movement Speed for 1 Second

Affixes:

  • + % Movement Speed
  • + % Crowd Control duration
  • % Slow duration reduction
  • % Cold Resistance


Barbarian Uniques

Ancients_Oath.png

Ancients' Oath

"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength." - Gerti, Oxen Tribe Forgemaster

Type: Two-Handed Axe
Class: Barbarian

Description: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x 30 - 50% bonus damage from you for 3.0 seconds.


Affixes:

Battle_Trance.png

Battle Trance

"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear." - Captain Dervin

Type: Amulet
Class: Barbarian

Description: Increase Frenzy's maximum stacks by 2.  While you have maximum Frenzy, your other Skills gain 35 - 45% increased Attack Speed.

  • % Resistance to All Elements

Affixes:

  • % Cooldown Reduction
  • % Damage Reduction from Close enemies
  • + % Maximum Fury
  • + # Ranks to Frenzy
Ramaladnis_Magnum_Opus.png

Ramaladni's Magnum Opus

"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day." - Sorrowsong for Ramaladni

Type: Sword
Class: Barbarian

Description: Skills using this weapon deal 0.2 - 0.4% increased damage per point of Fury you have, but you lose 2 Fury every second.


Affixes:

  • + % Damage to Close Enemies
  • Lucky Hit: Up to a % Chance to Restore + % Primary Resource
  • + % Damage with Dual-Wielded Weapons
  • + # Maximum Fury
Rage_of_Harrogath.png

Rage of Harrogath

Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.

Type: Chest Armor
Class: Barbarian

Description: Lucky Hit: Inflicting Bleeding on an enemy has up to a 20-40% chance to reduce the Cooldowns of your Skills by 1 second.

Affixes:

The_Butchers_Cleaver.png

The Butcher's Cleaver

A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.

Type: Axe
Class: Barbarian and Druid

Description: Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear (CC) and Slow (CC) them by 61 - 75% for 4 seconds.

Affixes:

Twin_Strikes.png

Twin Strikes

"When hitting it once doesn't kill it, hit it twice." - Bear Tribe Proverb

Type: Gloves
Class: Barbarian

Description: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing %[x].


Affixes:

  • + % Attack Speed
  • Lucky Hit: Up to a % Chance to Restore +% Primary Resource
  • + % % Damage
  • + [2 - 3] to Double Swing


Druid Uniques

Earthbreaker.png

Earthbreaker

When Arreat was sundered, the world quaked. The Druid Aglainn journeyed far to chronicle the aftermath. Grief-stricken by the great mountain king's fall, he rent the earth anew.

Type: Ring
Class: Druid

Description: Casting Landslide causes tectonic spikes to continue to deal [90 - 135] damage over 2 seconds.

  • +% Resistance to All Elements
  • % Cold Resistance

Affixes:

  • + % Spirit Cost Reduction
  • + % Willpower
  • + % Attack Speed
  • Lucky Hit: + % Chance to Slow for 2 Seconds
Insatiable_Fury.png

Insatiable Fury

When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.

Type: Chest Armor
Class: Druid

Description: Werebear form is now your true form, and you gain + 3 Ranks to all Werebear Skills .

Affixes:

  • + % Physical Damage
  • + % Overpower Damage
  • % Damage Reduction While Fortified
  • + % Total ArmorWhile in Werebear Form
Hunters_Zenith.png

Hunter's Zenith

"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash

Type: Ring
Class: Druid

Description: Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for # when damage is first dealt.
  • Affixes:

    • + % All Resistances
    • + % Lightning Resistance

    Waxing_Gibbous.png

    Waxing Gibbous

    The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.

    Type: Axe
    Class: Druid

    Description: Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for 1.0 - 2.5 seconds.

    Affixes: - Item Power 725

    The_Butchers_Cleaver.png

    The Butcher's Cleaver

    A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.

    Type: Axe
    Class: Barbarian and Druid

    Description: Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear (CC) and Slow (CC) them by 61 - 75% for 4 seconds.

    Affixes:

    Necromancer Uniques

    Blood_Artisans_Cuirass.png

    Blood Artisan's Cuirass

    "The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements

    Type: Chest Armor
    Class: Necromancer

    Description: When you pick up 5 - 10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.

    Affixes:

    • + % Blood Orb Healing
    • + % Damage for 4 secs after picking up a Blood Orb
    • + # Maximum Life
    • + # Ranks of Bone Spirit
    Ebonpiercer.png

    Ebonpiercer

    This talisman was the life's work of Deathspeaker Jurdann. Following his premature demise, Jurdann's successor wore the amulet in tribute as they trialed against the Temple of the Deathspeaker.

    Type: Amulet

    Description: Blight also shoots 4 smaller projectiles that pierce enemies and deal [300 - 900] Shadow damage over 3 seconds.

    • % Resistance to all Elements

    Affixes:

    • + % Shadow Damage Over Time
    • + % Damage Reduction from Shadow Damage Over Time-Affected Enemies
    • + % Essence Cost Reduction
    • + % Movement Speed
    Howl_from_Below.png

    Howl from Below

    "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav

    Type: Gloves
    Class: Necromancer

    Description: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x 30% - 40%.

    Affixes: - Item Power 725

    Greaves_of_the_Empty_Tomb.png

    Greaves of the Empty Tomb

    "The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII

    Type: Boots
    Class: Necromancer

    Description: Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for 944 - 1,322 Shadow damage over 2.0 seconds. (DoT)


    Affixes:

    • + % Movement Speed
    • + % Damage Reduction from Shadow Damage Over Time-Affected Enemies
    • % Essence Cost Reduction
    • + % Lucky Hit chance with Shadow Damage


    Rogue Uniques

    Word_of_Hakan.png

    Word of Hakan

    "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

    Type: Amulet
    Class: Rogue

    Description: Your Rain of Arrows is always Imbued with all Imbuements at once.

    • + % Resistance to All Elements

    Affixes:

    Grasp_of_Shadow.png

    Grasp of Shadow

    Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

    Type: Gloves
    Class: Rogue

    Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

    Affixes:

    Saboteurs_Signet.png

    Saboteur’s Signet

    The element of surprise is the starting point. In this moment, be sure to finish it. - Kashya

    Type: Ring
    Class: Rogue

    Description: Casting Flurry has a [15 - 30]% chance to release Stun Grenades that deal <span class='range'[128 - 150] Physical damage and Stun enemies for <span class='range'1.00 second.

    + % Resistance to All Elements
    + % Shadow Resistance


    Affixes:

    Windforce.png

    Windforce

    "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

    Type: Bow
    Class: Rogue

    Description: Lucky Hit: Hits with this weapon have up to a 30 - 40% chance to deal double damage and Knock Back (CC) the target.

    • + % Damage to Distant Enemies

    Affixes:


    Sorcerer Uniques

    Staff_of_Lam_Esen.png

    Staff of Lam Esen

    "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artefacts that have survived to this day." - Barrett's Book of Implements

    Type: Staff
    Class: Sorcerer

    Description: Your casts of Charged Bolts have a x40 - 60% chance to be attracted to enemies and last 300% longer.


    Affixes:

    Iceheart_Brais.png

    Iceheart Brais

    The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

    Type: Pants
    Class: Sorcerer

    Description: Enemies that die while Frozen have a 21 - 30% chance to unleash a Frost Nova.

    • While Injured, your potion also restores 20% Resource

    Affixes:

    • % Damage Reduction
    • + % Freeze duration
    • + % Damage to Frozen enemies
    • + # - # Maximum Life
    Flameweaver.png

    Flameweaver

    Driven to surpass Esu, the wizard Naridan's reckless enchantments caused an inferno, devastating the ancient town of Cagrim. Only the gauntlets remained - a solemn warning to all who dare tame fire.

    Type: Gloves
    Class: Sorcerer

    Description: Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing [10 - 30]%[x] more damage.

    Affixes:

    Gloves_of_the_Illuminator.png

    Gloves of the Illuminator

    After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.

    Type: Gloves
    Class: Sorcerer

    Description: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 35 - 25% less damage.

    Affixes:


    Other Sources to Target Farm Uniques