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Varshan

From Diablo 4 Wiki

Varshan is an endgame boss who can be target-farmed for unique items. He was added in Season 1: Season of the Malignant. Following the release of the Patch 1.2.0, Varshan was then added as a new endgame boss on the Eternal realm. Varshan is available in World Tier 3 and World Tier 4.

He is best tackled at Level 75+ if doing World Tier 4.

Summoning Varshan Requirements

To summon Varshan, players must first collect the following items:

Blackened Femur is required to summon Varshan in the Malignant Burrow
1 Blackened Femur needed to summon
Trembling Hand is required to summon Varshan in the Malignant Burrow
1 Trembling Hand needed to summon
Gurgling Head is required to summon Varshan in the Malignant Burrow
1 Gurgling Head is needed to summon
Malignant Heart is required to summon Varshan in the Malignant Burron in World Tier 4 Only
1 Malignant Heart is needed to summon in WT 4


The best way to obtain these items is to get them in cache rewards from the Whispers of the Dead objectives for the Tree of Whispers. They can also be crafted at the Alchemist.

Where to summon Varshan?

Varshan is summoned within the Malignant Burrow [Map] next to the Tree of Whispers. Inside the Burrow, you'll see an alter which is where you deposit the body parts to perform the ritual. If you die during the fight you can reenter his arena without using more body parts.

Defeating Varshan

Be sure to get your Shadow resistance up to a minimum of 50%.

Varshan has three main forms of attack.

  • Tentacles applying physical and Shadow damage and a spray of putrid Shadow damage projectiles.
    • One of the attacks consists of three tentacles whipping you across the head and applying physical damage and it can render you "Afflicted by Corrupted".
    • The other is when you are at range. He will extend a tentacle towards you and hoist himself quickly to you, slapping you with the other two tentacles, again applying physical and Shadow damage.
    • Stand behind him to avoid his tentacles.
  • Summons 3 Elites minions every 50 - 60 seconds that he channels to drain their abilities which, if he completes the channelling, he will offload on you.
    • Whilst he is channelling them he's not attacking you so you could use this opportunity to damage him before destroying the minion.
  • Area of Effect attack that radiates outwards in patterns on the ground. You have about 2 seconds to get off the patterns before they explode and apply massive Shadow and Physical damage.
    • There are spaces on the ground that you can dodge.

Varshan has a barrier that he will erect periodically.


Varshan Tentacles Attack
Varshan Tentacles Attack
Varshan's Elite Minions
Varshan's 3 Elite Minions
Varshan Area of Effect Attack Telegraph
Varshan's Area of Effect Shadow Attack Telegraphs
Varshan Area of Effect Shadow Attack
1 second later it explodes

Important Drops

As well as Uniques (see loot table below), Varshan can drop the Mucus-Slick Egg which is required to summon the other endgame boss Duriel in the Gaping Crevasse and you will farm him for the Uber Uniques drops.

Specific Unique items can be dropped by Varshan which means he's an ideal candidate to farm and those items are detailed in the tables below. It is not guaranteed he will drop a unique item.


Varshan Loot Table Quick Menu
All Classes Barbarian Druid
Frostburn Fields of Crimson Mad Wolf's Glee
Mother's Embrace 100,000 Steps Vasily's Prayer
Gohr's Devastating Grips Greatstaff of the Crone
Necromancer Rogue Sorcerer
Bloodless Scream Condemnation Staff of Endless Rage
Deathless Visage Eyes in the Dark Esu's Heirloom
Deathspeaker's Pendant Skyhunter Raiment of the Infinite

All Classes

Frostburn.png

Frostburn

A touch so frigid it stops the heart and chills the very soul.

Type: Gloves
Class: All

Description: Lucky Hit: Up to a 15 - 25% chance to Freeze (CC) enemies for 2 seconds.

Affixes:

Mothers_Embrace.png

Mother's Embrace

"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias

Type: Ring
Class: All

Description: If a Core Skill hits 4 or more enemies, 30% - 50% of the Resource cost is refunded.

Affixes:

Barbarian Uniques

Fields_of_Crimson.png

Fields of Crimson

"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on." - Daelyr, Crane Tribe warrior

Type: Two-Handed Sword
Class: Barbarian

Description: While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts # Bleeding (DoT) damage over 6 seconds. Enemies standing in the pool take x 20% increased Bleeding damage.


Affixes:

100000_Steps.png

100,000 Steps

"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home." - A History of the Children of Bul-Kathos Unique Boots

Type: Boots
Class: Barbarian

Description: After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain 32 - 50 Fury. This cannot happen more than once every 15 seconds.

  • + # Max Evade Charges

Affixes:

  • + % Damage with Skills that Swap to New Weapons
  • + # Ranks of Ground Stomp
  • + # Dexterity
  • + % Movement Speed
Gohrs_Devastating_Grips.png

Gohr's Devastating Grips

"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work." - Barrett's Book of Implements

Type: Gloves
Class: Barbarian

Description: Whirlwind explodes every 2 seconds or after it ends, dealing 25% - 35% of the total Base damage dealt to surrounding enemies as Fire damage.

Affixes:

Ring_of_Red_Furor.png

Ring of Red Furor

"Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always. - Talic to Madawc

Type: Ring
Class: Barbarian

Description: After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Strike and deals x 28% bonus Critical Strike Damage.

  • + %Resistance to all elements.
  • + %Fire Resistance.

Affixes:

  • + # to strength
  • + % Attack Speed
  • + # Maximum Fury
  • + % Resource Generation

Druid Uniques

Mad_Wolfs_Glee.png

Mad Wolf's Glee

“He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." – Tale of the Mad Nobleman

Type: Chest Armor
Class: Druid

Description: Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.

Affixes:

  • + # Maximum Life
  • + % Damage
  • % Damage Reduction from Poisoned Enemies
  • + % Movement Speed
Vasilys_Prayer.png

Vasily's Prayer

"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements

Type: Helm
Class: Druid

Description: Your Earth Skills are now also Werebear Skills and Fortify you for [x].

Affixes: - Item Power 725

  • + 10.5 - 17.5% Damage while Shapeshifted
  • + 21 - 42% Overpower Damage
  • + Maximum Life
  • 24.5 - 45.5% Lightning Resistance
Greatstaff_of_the_Crone.png

Greatstaff of the Crone

"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel." - Airidah, to Donan

Type: Staff
Class: Druid

Description: Claw is now a Storm Skill and also casts Storm Strike at 120 - 150% normal damage.

Affixes:

  • + 16.5 - 23.5% Damage to Close Enemies
  • + 5 - 12% Damage to Crowd Controlled Enemies
  • + 10.5 - 17.5% Non Physical Damage
  • + 2 - 3 Ranks to Claw
Airdahs_Inexorable_Will.png

Airidah's Inexorable Will

When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breathe out, and return that gift to the skies. - Journal excerpt

Type: Ring
Class: Druid

Description: When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal 2,484 Physical damage to them. This damage is increased by 1.0%[X] per 1 point of Will power you have. (Druid Only).

  • + % Resistance to All Elements
  • + % Lightning Resistance

Affixes:

  • + % Willpower
  • + % Damage to Close Enemies
  • + % Lucky Hit Chance
  • + % Ultimate Skill Cooldown Reduction

Necromancer Uniques

Bloodless_Scream.png

Bloodless Scream

"My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI

Type: Two-Handed Scythe
Class: Necromancer

Description: Your Darkness Skills Chill (CC) enemies for up to 100.0% and deal x 20 - 50% increased damage to Frozen enemies.

Lucky Hit: Your Darkness Skills have up to a 100.0% chance to generate 7 - 10 additional Essence against Frozen targets.

  • # Damage per Hit
  • # Attacks per Second (Slow)
  • + Life On Kill

Affixes:

Deathless_Visage.png

Deathless Visage

"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?" - Vauntus, Acolyte of Rathma

Type: Helm
Class: Necromancer

Description: Bone Spear leaves behind echoes as it travels that explode, dealing # damage.

Affixes:

Deathspeakers_Pendant.png

Deathspeaker's Pendant

Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.

Type: Amulet
Class: Necromancer

Description: Blood Surge casts a mini nova on your Minions, dealing # damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%.

  • % Resistance to All Elements

Affixes:

  • % Resistance to All Elements
  • + % Blood Skill Damage
  • + % Summoning Skill Damage
  • + # Ranks to Coalesced Blood Passive Skill
  • % Essence Cost Reduction


Ring_of_Sacrilegious_Soul.png

Ring of the Sacrilegious Soul

The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.

Type: Ring
Class: Necromancer

Description: You automatically activate the following equipped Skills on Corpses around you:

  • Raise Skeleton every 1.0 seconds
  • Corpse Explosion every 1.0 seconds
  • Corpse Tendrils every 8 seconds.

  • +% Resistance to all Elements
  • +% Poison Resistance

Affixes:

Rogue Uniques

Condemnation.png

Condemnation

"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Dagger
'Class: Rogue

Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

  • + % Damage to Close Enemies

Affixes:



Eyes_in_the_Dark.png

Eyes in the Dark

"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"

Type: Pants
Class: Rogue

Description: Death Trap deals x50 - 70% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.

  • While Injured, your Potion also grants 30% Movement Speed for 2 Seconds

Affixes:

  • % Damage Reduction
  • + % Shadow Damage
  • + # Maximum Life
  • + % Damage to enemies affected by Trap Skills
Skyhunter.png

Skyhunter

"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt

Type: Bow
Class: Rogue

Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x 10 – 30% increased Critical Strike Damage and you gain 20 – 40 Energy.


Affixes:

Writhing_Band_of_Trickery.png

Writhing Band of Trickery

The ring shifts and spins on your finger as the forces within desperately attempt to escape.

Type: Ring
Class: Rogue

Description: Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [5,035 - 7,552] Shadow damage. can occur every 10 seconds.

+ % Resistance to All Elements + % Shadow Resistance


Affixes:

Sorcerer Uniques

Staff_of_Endless_Rage.png

Staff of Endless Rage

"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

Type: Staff
Class: Sorcerer

Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x 20 - 40% increased damage.


Affixes:


Esus_Heirloom.png

Esu's Heirloom

"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans." - Barrett's Book of Implements

Type: Boots
Class: Sorcerer

Description: Your Critical Strike Chance is increased by 20 - 30% of your Movement Speed bonus.

Affixes:

Raiment_of_the_Infinite.png

Raiment of the Infinite

The power you have is never enough.

Type: Chest Armor
Class: Sorcerer

Description: After using Teleport, Close enemies are pulled to you and Stunned (CC) for 2 - 3 seconds, but Teleport's Cooldown is increased by x 20.0%.

Affixes:

  • + 28 - 42 Intelligence
  • + 1 Rank of Glass Cannon Passive skill
  • + 16.5 - 23.5% Damage to Close enemies
  • + 16.5 - 23.5% Damage to Stunned enemies
Tal_Rashas_Iridescent_Loop.png

Tal Rasha's Iridescent Loop

"Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

Type: Ring
Class: Sorcerer

Description: For each type of elemental damage you deal, gain [X] 14% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. (Sorcerer Only)

  • + % Resistance to All Elements
  • + % Resistance to All Elements

Affixes:

  • + % Non-Physical Damage
  • + % Lucky Hit Chance
  • + % Resource Generation
  • + % Cooldown Reduction

Other Sources to Target Farm Uniques