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Sorcerer Skill Tree

From Diablo 4 Wiki and Guides - Season 11
Revision as of 23:31, 24 November 2022 by Rush (talk | contribs)

The Sorcerer has access to six groups of skills:

  • Basic
  • Core
  • Defensive
  • Conjuration
  • Mastery
  • Ultimate
  • Masteries

The tables below show the Sorceror 's skill and talents as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are changing as testing progresses, all stats have been removed as they will change prior to the game's final release.

Basic

Required Points: 0

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Frost Bolt

Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.

Enchantment
Direct damage from Skills applies up to 18% Chill.

Damage: Cold
Tags: Basic, Frost

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Fire Bolt

Lucky Hit Chance: 35%
Hurl a flaming bolt, dealing 18% damage and Burning (DoT) for 44% damage over 6 seconds.

Enchantment
Direct damage from skills applies up to an additional 23% Burning damage (DoT) over 8 seconds.

Damage: Fire
Tags: Basic, Pyromancy

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Spark

Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.

Enchantment
Killing an enemy has a 14% chance to form a Crackling Energy.

Damage: Lightning
Tags: Basic, Shock

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Arc Lash

Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.

Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) for 1 seconds.

Damage: Lightning
Tags: Basic, Shock


Core

Required Points: 2

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Fireball

Mana Cost: 35
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.

Enchantment
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Damage: Fire
Tags: Core, Pyromancy

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Incinerate

Mana Cost: 25 per second
Lucky Hit Chance: 8.35%
Channel a beam of fire, Burning (DoT) enemies for 136% damage per second. Damage per second increases over 2 seconds, up to 162%.

You gain 20% Damage Reduction while channeling Incinerate.

Enchantment
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Damage: Fire
Tags: Core, Pyromancy, Channeled

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Potent Warding

Casting a skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that skill's element for 9 seconds.

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Frozen Orb

Mana Cost: 40
Lucky Hit Chance: 4%
Unleash an orb that Chills (CC) for 34% and expels piercing shards, dealing a total of 52% damage. Upon expiration, Frozen Orb explodes, dealing 50% damage and Chilling enemies for 8.7%.

Enchantment
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

Damage: Cold
Tags: Core, Frost

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Ice Shards

Mana Cost: 30
Lucky Hit Chance: 16%
Launch 5 shards that deal 36% damage each. Deals 25%[x] increased damage to Frozen (CC) enemies.

Enchantment
Ice Shards automatically conjure and fly towards Frozen (CC) enemies.

Damage: Cold
Tags: Core, Frost

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Devastation

Your Maximum Mana is increased by 3.

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Elemental Dominance

Your Core Skills deal 4%[x] increased damage when cast above 50 Mana.

Tags: Mastery

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Chain Lightning

Mana Cost: 35
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.

Enchantment
Chain Lightning forms automatically after spending 100 Mana. Cooldown 1 second.

Damage: Lightning
Tags: Core, Shock, Chain

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Charged Bolts

Mana Cost: 30
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.

Enchantment
When you Stun (CC) an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Damage: Lightning
Tags: Core, Shock

Defensive

Required Points: 6

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Flame Shield

Cooldown: 20 seconds
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning (DoT) surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune.

Enchantment
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Damage: Fire
Tags: Defensive, Pyromancy

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Elemental Attunement

Lucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.

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Frost Nova

Cooldown: 24 seconds
Unleash a torrent of frost, Freezing (CC) enemies around you for 3 seconds.

Enchantment
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

Damage: N/A
Tags: Defensive, Frost

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Ice Armor

Cooldown: 20 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life in damage.

Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.

Damage: N/A
Tags: Defensive, Frost

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Glass Cannon

You deal 8%[x] increased damage, but take 2%[x] more damage.

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Teleport

Cooldown: 14 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.

Enchantment
Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.

Damage: Lightning
Tags: Defensive, Shock, Mobility


Conjuration

Required Points: 6

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Hydra

Mana Cost: 20
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 18% damage.

Yu may have up to 2 active Hydras at a time.

Enchantment
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.

Damage: Fire
Tags: Conjuration, Pyromancy

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Align the Elements

You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.

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Mana Shield

Every time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds.

Damage: Physical Damage

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Protection

Using a Cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds.

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Conjuration Mastery

Gain a stacking bonus for each active Conjuration, up to 30 stacks:

  • 1% [x] Damage
  • 1% [x] Movement Speed
  • 2% [x] Mana Regeneration

Tags: Conjuration

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Lightning Spear

Cooldown: 20 seconds
Lucky Hit Chance: 5%
Summon a spear of lightning that seeks out enemies for 6 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.

Enchantment
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Damage: Lightning
Tags: Conjuration, Shock

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Ice Blades

Cooldown: 16 seconds
Lucky Hit Chance: 15%
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.

Enchantment
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Damage: Cold
Tags: Conjuration, Frost

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Precision Magic

Your Lucky Hit Chance is increased by 5%[+].


Mastery

Required Points: 16

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Blizzard

Mana Cost: 40
Lucky Hit Chance: 33%
Call forth a frigid blizzard that deals 210% damage and continually Chills (CC) enemies for 18% over 8 seconds.

Enchantment
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

Damage: Cold
Tags: Mastery, Frost, Core

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Icy Veil

Your Barriers have an 8%[+] increased duration.

Damage: Physical Damage

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Hoarfrost

You deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies.

Prerequisite: Can also reach Hoarfrost via Deep Freeze.

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Cold Front

While you have a Barrier active, you apply 8%[x] more Chill (CC).

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Ball Lightning

Mana Cost: 50
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 30% damage.

Enchantment
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

Damage: Lightning
Tags: Mastery, Shock, Core

Regenerative Conduit
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Shocking Impact

Every time you Stun (CC) an enemy, you deal 50% Lightning damage to them.

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Static Discharge

Lucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy.

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Firewall

Mana Cost: 30
Lucky Hit Chance: 30%
Create a wall of flames that Burns (DoT) enemies for 230% damage over 8 seconds.

Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage (DoT) to spawn 2 Firewalls for 3 seconds.

Damage: Fire
Tags: Mastery, Pyromancy, Core

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Inner Flames

Your Pyromancy Skills deal 4 / 8 / 12%[x] increased damage while you are Healthy.

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Soulfire

Your Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds.

Prerequisite: Can also reach Soulfire via Inferno.

  1. redirect of Devouring Blaze
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Meteor

Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 120% damage and Burning (DoT) the ground for 35% damage over 3 seconds.

Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.

Damage: Fire
Tags: Mastery, Pyromancy, Core

Ultimate

Required Points: 23

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Deep Freeze

Cooldown: 60 seconds
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.

Damage: Cold
Tags: Ultimate, Frost

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Frostbite

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

Additional Bonus:

  • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

Requirements: 25 Willpower (in radius range)

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Icy Touch

You deal 4%[x] increased Cold damage to Vulnerable enemies.

Prerequisite: Can also reach Icy Touch via Deep Freeze.

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Snap Freeze

Lucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC).

Prerequisite: Can also reach Snap Freeze via Blizzard.

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Permafrost

Frost Skills deal 5%[x] increased damage to Elites.

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Inferno

Cooldown: 45 seconds
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning (DoT) enemies for 354 damage over 8 seconds.

Damage: Fire
Tags: Ultimate, Pyromancy

Immolated Flesh
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Fiery Surge

Killing a Burning (DoT) enemy increases your Mana Regeneration by 15 / 30 / 45%[+] for 3 seconds.

Pyromania
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Endless Pyre

You deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.

Prerequisite: Can also reach Endless Pyre via Inferno.

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Unstable Currents

Cooldown: 70 seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery skill is also cast.

Damage: Lightning
Tags: Ultimate, Shock

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Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike.

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Conduction

Critical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds.

Prerequisite: Can also reach Conduction via Unstable Currents.

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Convulsions

Lucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.

Prerequisite: Can also reach Convulsions via Unstable Currents.

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Electrocution

Enemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Prerequisite: Can also reach Electrocution via Unstable Currents.


Masteries

Required Points: 33

Icefall
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Shatter

After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.

Damage: Cold

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Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.

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Vyr's Mastery

When you Critically Strike an enemy with a Shock Skill you become Charged and take 25%[x] less damage for 5 seconds.

While Charged: Critical Strikes have a 15% chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.

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Warmth

Every 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses.

Prerequisite: Can also reach Warmth via Inferno.

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Esu's Ferocity

Your Fire Critical Strike Damage is increased by 75%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 40%[+] against enemies below 50% Life.
Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

Damage: Fire