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| *<span class="magic">Magic</span>: 1 random modifier | | *<span class="magic">Magic</span>: 1 random modifier |
| *<span class="rare">Rare</span>: 2 extra random modifiers | | *<span class="rare">Rare</span>: 2 extra random modifiers |
| *<span class="unqiue">Unique</span>: 4 affixes and 1 Unique modifier | | *<span class="unique">Unique</span>: 4 affixes and 1 Unique modifier bound to character |
| *<span class="legendary">Legendary</span>: 3 random modifiers and 1 Legendary modifier (aspect). | | *<span class="legendary">Legendary</span>: 3 random modifiers and 1 Legendary modifier (aspect) bound |
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| Legendary Items come in different [[Item_Level_Breakpoints|Item Powers]] and the higher the level the greater the stats: | | Legendary Items come in different [[Item_Level_Breakpoints|Item Powers]] and the higher the level the greater the stats: |
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| * Ancestral - Item power 780 - 925 - Drops in World Tier 4 | | * Ancestral - Item power 780 - 925 - Drops in World Tier 4 |
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| Legendary items that drop from monsters level 95+ will always have an item power of 925. | | Legendary items that drop from monsters level 95+ will '''always''' have an item power of 925. |
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| == Legendary Aspects == | | == Legendary Aspects == |
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| For the most part, Legendary items are tied to a class but many function well for [[All_Classes_Aspects|all classes]]. They are often sought after for their Aspect (the orange text) and this part of the item can be extracted and stored in your [[Codex of Power]] for use on other items. | | For the most part, Legendary items are tied to a class but many function well for [[All_Classes_Aspects|all classes]]. They are often sought after for their Aspect (the orange text) and this part of the item can be extracted and stored in your [[Codex of Power]] for use on other items. |
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| Simply visit the [[Blacksmith]] and salvage the legendary item, the item will disappear but the Aspect portion will be stored in the Codex where you can access it for evermore and imprint it (at the [[Occultist]]) onto any other Legendary item (replacing its existing Aspect) or onto a <span class="rare">Rare</span> item making it Legendary in the process. | | Simply visit the [[Blacksmith]] and salvage the legendary item, the item will disappear but the Aspect portion will be stored in the Codex where you can access it for the rest of that season and imprint it (at the [[Occultist]]) onto any other Legendary item (replacing its existing Aspect) or onto a <span class="rare">Rare</span> item making it Legendary in the process. On the Eternal Realm Aspects are stored forever. |
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| <div class="linkbox">[[Legendary Aspects|Full Legendary Aspect Guide]]</div> | | <div class="linkbox">[[Legendary Aspects|Full Legendary Aspect Guide]]</div> |
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| * You can salvage Legendary items you do not want to keep at the [[Blacksmith]] and the materials will be stored to use later in different crafting recipes. The Aspect will also be removed and placed in your [[Codex of Power]] and if it is an upgrade to one you already have in there it will simply upgrade it. | | * You can salvage Legendary items you do not want to keep at the [[Blacksmith]] and the materials will be stored to use later in different crafting recipes. The Aspect will also be removed and placed in your [[Codex of Power]] and if it is an upgrade to one you already have in there it will simply upgrade it. |
| * You can trade Legendary items with other players unless you have crafted them in any way such as with [[Masterworking]], [[Occultist#Enchanting|Enchanting]] or [[Tempering]], at which point they become 'Account Bound'. | | * You can trade Legendary items with other players unless you have crafted them in any way such as with [[Masterworking]], [[Occultist#Enchanting|Enchanting]] or [[Tempering]], at which point they become 'Account Bound'. |
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| | ==Changes to {{PAGENAME}}== |
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| | [[Patch 2-0-1|Patch 2.0.1]], October 8 2024 |
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| | *Starting in Torment Difficulty I, only Legendary and Unique items can drop. |
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| | {{Patch Date Season 4}} |
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| | *Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account. |
| | *Legendary items dropped from enemy level 95+ are always 925 item power. |
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| {{Template:Aspects Navbar}} | | {{Template:Aspects Navbar}} |