mNo edit summary |
mNo edit summary |
||
| (17 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, slowing or halting them entirely. | '''Crowd Control''' (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you. | ||
Every class in Diablo 4 has skills that offer some form of Crowd Control. | Every class in Diablo 4 has [[skills]] that offer some form of Crowd Control all of which will have a cooldown. | ||
Some enemies will be partially or fully [[immune]] to controlling effects. | |||
Effects classed as Crown Control effects: | |||
* [[Chill]] | |||
* [[Daze]] | |||
* [[Fear]] | |||
* [[Frozen]] | |||
* [[Immobilize]] | |||
* [[Knock Down]] | |||
* [[Knock Back]] | |||
* [[Pull In]] | |||
* [[Slow]] | |||
* [[Stun]] | |||
* [[Tether]] | |||
{| class=" | Listed [[below]] are all the skills that come with a crowd control component divided by class. | ||
== How does crowd control work with Bosses? == | |||
Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile. | |||
== Class crowd control skills == | |||
=== Barbarian crowd control skills === | |||
{| class="skillfeatures" | |||
|+ | |+ | ||
!Basic | !Brawling | ||
|- | |||
|{{:Kick}} | |||
|- | |||
|{{:Mighty Kick}} | |||
|- | |||
|{{:Charge}} | |||
|- | |||
|{{:Enhanced Charge}} | |||
|- | |||
|{{:Leap}} | |||
|- | |||
|{{:Mighty Leap}} | |||
|- | |||
![[Weapon Mastery]] | |||
|- | |||
|{{:Steel Grasp}} | |||
|- | |||
|{{:Hamstrung}} | |||
|- | |||
!Ultimate | |||
|- | |||
|{{:Supreme Call of the Ancients}} | |||
|- | |||
|{{:Iron Maelstrom}} | |||
|- | |||
|{{:Concussion}} | |||
|} | |||
=== Rogue crowd control skills === | |||
{| class="skillfeatures" | |||
|+ | |||
!Basic Tree | |||
|- | |- | ||
|{{:Fundamental Forceful Arrow}} | |{{:Fundamental Forceful Arrow}} | ||
| Line 17: | Line 72: | ||
|{{:Puncture}} | |{{:Puncture}} | ||
|- | |- | ||
!Core | !Core Tree | ||
|- | |- | ||
|{{:Improved Twisting Blades}} | |{{:Improved Twisting Blades}} | ||
| Line 25: | Line 80: | ||
|{{:Advanced Penetrating Shot}} | |{{:Advanced Penetrating Shot}} | ||
|- | |- | ||
!Agility | !Agility Tree | ||
|- | |- | ||
|{{:Methodical Shadow Step}} | |{{:Methodical Shadow Step}} | ||
| Line 33: | Line 88: | ||
|{{:Disciplined Dash}} | |{{:Disciplined Dash}} | ||
|- | |- | ||
!Subtefuge | !Subtefuge Tree | ||
|- | |- | ||
|{{:Smoke Grenade}} | |{{:Smoke Grenade}} | ||
| Line 47: | Line 102: | ||
|{{:Chilling Weight}} | |{{:Chilling Weight}} | ||
|- | |- | ||
!Ultimate | !Ultimate Tree | ||
|- | |- | ||
|{{:Prime Death Trap}} | |{{:Prime Death Trap}} | ||
| Line 55: | Line 110: | ||
|{{:Exposure}} | |{{:Exposure}} | ||
|} | |} | ||
== Countering crowd control == | |||
When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills: | |||
=== Barbarian === | |||
{| class="skillfeatures" | |||
|+ | |||
!Brawling | |||
|- | |||
|{{:Charge}} | |||
|- | |||
!Defensive | |||
|- | |||
|{{:Enhanced Rallying Cry}} | |||
|- | |||
!Ultimate | |||
|- | |||
|{{:Wrath of the Berserker}} | |||
|} | |||
=== Druid === | |||
{| class="skillfeatures" | |||
|+ | |||
!Defensive | |||
|- | |||
|{{:Enhanced Earthen Bulwark}} | |||
|- | |||
!Ultimate | |||
|- | |||
|{{:Prime Grizzly Rage}} | |||
|- | |||
!Wrath | |||
|- | |||
|{{:Trample}} | |||
|} | |||
=== Rogue === | |||
{|class="skillfeatures" | |||
|+ | |||
!Subterfuge | |||
|- | |||
|{{:Concealment}} | |||
|- | |||
!Ultimate | |||
|- | |||
|{{:Prime Shadow Clone}} | |||
|- | |||
!Agility | |||
|- | |||
|{{:Shadow Step}} | |||
|} | |||
=== Sorcerer === | |||
{| class="skillfeatures" | |||
|+ | |||
!Defensive | |||
|- | |||
|{{:Teleport }} | |||
|} | |||
== Changes to {{PAGENAME}} == | |||
{{Patch Date Season 5}} | |||
*Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average. | |||
*The maximum duration of monster hard Crowd Control is now 2 seconds. | |||
*Potions can now be used while Crowd Controlled. | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
__NOEDITSECTION__ | |||
Latest revision as of 10:31, 3 April 2025
Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.
Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.
Some enemies will be partially or fully immune to controlling effects.
Effects classed as Crown Control effects:
Listed below are all the skills that come with a crowd control component divided by class.
How does crowd control work with Bosses?
Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile.
Class crowd control skills
Barbarian crowd control skills
| Brawling |
|---|
![]() KickCharges: 2 |
Mighty KickKicked enemies deal 100% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 4 seconds. |
![]() ChargeCooldown: 17 seconds |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds. |
![]() LeapCooldown: 17 seconds |
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
| Weapon Mastery |
![]() Steel GraspCharges: 2 |
![]() HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
| Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
![]() Iron MaelstromCooldown: 45 seconds |
![]() ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. |
Rogue crowd control skills
| Basic Tree |
|---|
Fundamental Forceful ArrowForceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. |
![]() PunctureLucky Hit Chance: 35% |
| Core Tree |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. |
Advanced Penetrating ShotWhen Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. |
| Agility Tree |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. |
![]() CaltropsCharges: 2 |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
| Subtefuge Tree |
![]() Smoke GrenadeCooldown: 10 seconds |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. |
| Imbuement |
![]() Cold ImbuementCooldown: 13 seconds |
Blended Cold ImbuementCold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%. |
![]() Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10 / 20 / 30% and you gain x 5 / 10 / 15% increased Chill (CC) effect. |
| Ultimate Tree |
Prime Death TrapEnemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds. |
Supreme Rain of ArrowsRain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. |
![]() ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: |
Countering crowd control
When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills:
Barbarian
| Brawling |
|---|
![]() ChargeCooldown: 17 seconds |
| Defensive |
Enhanced Rallying CryRallying Cry grants you Unstoppable while active. |
| Ultimate |
![]() Wrath of the BerserkerCooldown: 60 seconds |
Druid
| Defensive |
|---|
Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
| Ultimate |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
| Wrath |
![]() TrampleCooldown: 14 seconds |
Rogue
| Subterfuge |
|---|
![]() ConcealmentCooldown: 20 seconds |
| Ultimate |
Prime Shadow CloneYou gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone. |
| Agility |
![]() Shadow StepCooldown: 9 seconds |
Sorcerer
| Defensive |
|---|
![]() TeleportCooldown: 14 seconds |
Changes to Crowd Control
Patch 1.5.0, August 6, 2024
- Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average.
- The maximum duration of monster hard Crowd Control is now 2 seconds.
- Potions can now be used while Crowd Controlled.



















