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{{:Aspect of Retribution}} | {{:Aspect of Retribution}} | ||
{{:Aspect of Serration}} | {{:Aspect of Serration}} | ||
{{:Aspect of Service and Sacrifice}} | |||
{{:Aspect of Shared Misery}} | {{:Aspect of Shared Misery}} | ||
{{:Aspect of Shielding Storm}} | {{:Aspect of Shielding Storm}} | ||
Latest revision as of 21:16, 14 March 2025
| Name | Category | Description | Dungeon | Zone | Class |
|---|---|---|---|---|---|
Accelerating Aspect |
Offensive | Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aphotic Aspect |
Utility | Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5 - 25% chance to Stun (CC) enemies for 1.5 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Accursed Touch |
Offensive | Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Adaptability |
Utility | When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage. Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Assistance |
Utility | Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds. Helm, Pants, Chest, Gloves, Boots, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Audacity |
Resource | When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds. Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Bursting Bones |
Offensive | When a segment of Bone Prison is destroyed or expires, it deals 113 - 203 damage in an area around itself. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Path of the Blind (Map) |
Dry Steppes | Necromancer |
Aspect of Concussive Strikes |
Utility | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds. You deal 5 - 25% [x] increased damage to Dazed enemies. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Creeping Death |
Offensive | You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Creeping Mist |
Mobility | Gain 20 - 40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown. Boots, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Decay |
Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by 30 - 50% [x], stacking up to 5 times. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Disobedience |
Defensive | You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+]. Helm, Chest, Pants, Shield, Amulet (+50%) |
Halls of the Damned (Map) |
Kehjistan | All |
Aspect of Elements |
Offensive | Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring |
N/A | Extraction | All |
Aspect of Empowering Reaper |
Offensive | Damaging enemies with Sever has a 15 - 35% chance to spawn a pool of Blight under the target that deals 70 - 190% [x] bonus damage. This effect can only happen once every 3 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Flooded Depths (Map) |
Scosglen | Necromancer |
Aspect of Explosive Mist |
Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Exposed Flesh |
Resource | Lucky Hit: Up to a 10% chance to generate 35 - 55 Essence when hitting a Vulnerable enemy. Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Fel Gluttony |
Offensive | Your Golem Active also causes your Golem to erupt, dealing 300 - 600 Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Frenzied Dead |
Offensive | Each time one of your Minions damages an enemy, they gain 10 - 18% [+] Attack Speed for 3 seconds, up to 30 - 54% [+]. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Frosty Strides |
Utility | While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Gore Quills |
Offensive | Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 60 - 100% of normal damage and prioritizes targeting un-lanced enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Grasping Veins |
Offensive | Gain 5 - 25% [+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 10 - 50% [x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Corrupted Grotto (Map) |
Kehjistan | Necromancer |
Aspect of Hardened Bones |
Defensive | You and your Minions gain 10 - 30% increased Damage Reduction. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Hungry Blood |
Offensive | Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 60 - 100% of normal damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Inevitable Fate |
Offensive | When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Inner Calm |
Offensive | Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Raethwind Wilds (Map) |
Scosglen | All |
Aspect of Might |
Defensive | Basic Skills grant 20% Damage Reduction for 2 - 10 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
Dark Ravine (Map) |
Dry Steppes | All |
Aspect of Occult Dominion |
Utility | Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Plunging Darkness |
Offensive | Bone Prison spawns a pool of Blight that deals 80 - 140% [x] bonus damage over 6 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Rimescar Cavern (Map) |
Fractured Peaks | Necromancer |
Aspect of Potent Blood |
Resource | Blood Orbs grant 10 - 30 Essence. Ring, Amulet (+50%) |
Betrayer's Row (Map) |
Dry Steppes | Necromancer |
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Reanimation |
Offensive | Your Minions gain increased damage while alive, up to 25 - 45% [x] after 10 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Aldurwood (Map) |
Scosglen | Necromancer |
Aspect of Retribution |
Offensive | Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
Aspect of Serration |
Offensive | The Ossified Essence Key Passive also increases the [[Critical Strike Damage] of your Bone Skills by 1% [x] per Essence above 50, up to 25 - 45% [x]. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Service and Sacrifice |
Offensive | Skeleton Warriors explode on death, dealing [300 - 450] Physical damage to surrounding enemies. They lose 25% Life per second while in combat.Skeleton Mages take 90% less damage and deal [50.0 - 100.0]%[x] increased damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
|
|
Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of Shielding Storm |
Defensive | Each time that Bone Storm deals damage to enemies, gain a Barrier equal to 1.0 - 8.0% of your Maximum Life for 10 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Slaughter |
Mobility | You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy. Boots, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Sly Steps |
Defensive | When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Swelling Curse |
Offensive | Bone Spirit's Critical Strike Chance is increased by 10 - 30% [+]. Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Hive (Map) |
Scosglen | Necromancer |
Aspect of the Crowded Sage |
Defensive | You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Cursed Aura |
Utility | A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every 2.5 - 0.3 seconds and last 4 seconds outside the aura. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Damned |
Offensive | You and your Minions deal 35 - 55%[x] increased Shadow damage to enemies afflicted by any Curse. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Uldur's Cave (Map) |
Kehjistan | Necromancer |
Aspect of the Dark Dance |
Resource | Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80% [+] increased damage. Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Deflecting Barrier |
Defensive | You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Embalmer |
Defensive | Consuming a Corpse has a 15 - 35% chance to spawn a Blood Orb. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Expectant |
Offensive | After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x]. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Scosglen | All |
Aspect of the Great Feast |
Offensive | Your Minions deal 35 - 55% [x] increased damage, but each Minion Drains 2 Essence from you per second. While you have no active Minions, you deal [35 - 55]%[x] increased damage, but 14 Essence Drains per second.
|
N/A | Extraction | Necromancer |
Aspect of the Long Shadow |
Resource | Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 15.0 - 35% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Moonrise |
Offensive | Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Protector |
Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Archives (Map) |
Fractured Peaks | All |
Aspect of the Prudent Heart |
Defensive | After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Aspect of the Umbral |
Resource | Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy. Ring, Amulet (+50%) |
Champion's Demise (Map) |
Dry Steppes | All |
Aspect of the Unholy Tether |
Mobility | Casting Golem's active Skill creates a bond between you for 5 seconds. While the bond is active, both of you are Unstoppable and gain 25 - 45% Movement Speed. Boots, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Void |
Utility | Blight's defiled area, when spawned, Pulls In (CC) enemies around the affected area. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Torment |
Resource | Critical Strikes with Bone Skills increase your Essence Regeneration by 95 - 195% [x] for 4 seconds. Ring, Amulet (+50%) |
Black Asylum (Map) |
Fractured Peaks | Necromancer |
Aspect of Ultimate Shadow |
Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of Untimely Death |
Offensive | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% [x] bonus Critical Strike Damage on your next Critical Strike, up to a 30 - 70% [x] bonus. You may now drink your Healing Potion while at full Life. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Assimilation Aspect |
Resource | You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Blighted Aspect |
Offensive | You deal 35 - 55% [x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Akkhan's Grasp (Map) |
Hawezar | Necromancer |
Blood Boiling Aspect |
Offensive | When your Core Skills Overpower any number of enemies, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you. Every 20 seconds, your next skill is guaranteed to Overpower. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Blood Getter's Aspect |
Utility | Your Skeletal Priests now also empower you at 55 - 75% effectiveness. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Blood Seeker's Aspect |
Offensive | Blood Lance deals 10 - 30% [x] increased damage to its primary target per lanced enemy. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Mercy's Reach (Map) |
Fractured Peaks | Necromancer |
Blood-bathed Aspect |
Offensive | Blood Surge's nova echoes again after a short delay, dealing 30 - 10% [x] less damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Hoarfrost Demise (Map) |
Fractured Peaks | Necromancer |
Blood-soaked Aspect |
Offensive | Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 68 - 98 Shadow damage per second. Gain 20% [+] Movement Speed while Blood Mist is active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Cadaverous Aspect |
Offensive | Consuming a Corpse increases the damage of your Core Skills by 3.5 - 7% for 5 seconds, up to 18 - 35% [x]. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Coldbringer's Aspect |
Utility | Every 8 seconds, your Skeletal Mages cast a blizzard that deals 135 - 180 Cold damage and continuously Chills (CC) enemies for 8% over 6 seconds. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Necromancer |
Conceited Aspect |
Offensive | Deal 10 - 30% [x] increased damage while you have a Barrier active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Craven Aspect |
Mobility | You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies. Boots, Amulet (+50%) |
N/A | Extraction | All |
Edgemaster's Aspect |
Offensive | Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Oldstones (Map) |
Scosglen | All |
Eluding Aspect |
Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
Caldera Gate (Map) |
Fractured Peaks | All |
Exploiter's Aspect |
Utility | You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Fastblood Aspect |
Resource | Blood Orbs reduce your Ultimate Cooldown by 1 - 3] seconds. Ring, Amulet (+50%) |
Iron Hold (Map) |
Hawezar | Necromancer |
Flesh-Rending Aspect |
Resource | When Decompose explodes, gain 25 - 45 Essence. Ring, Amulet (+50%) |
Nostrava Deepwood (Map) |
Fractured Peaks | Necromancer |
Ghostwalker Aspect |
Mobility | While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered. Boots, Amulet (+50%) |
Broken Bulwark (Map) |
Scosglen | All |
Hectic Aspect |
Utility | After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Hulking Aspect |
Utility | Your Golem has a 2 - 18% chance to reduce its active Cooldown by 2 seconds and a 1 - 9% chance to spawn a Corpse each time it damages an enemy with its normal attack. Helms, Chest Armor, Boots, Pants, Gloves, Shields and Amulets (50%) |
Sepulcher of the Forsworn (Map) |
Kehjistan | Necromancer |
Imprisoned Spirit's Aspect |
Offensive | When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40 - 80% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Inexorable Reaper's Aspect |
Mobility | Sever now dashes you forward to attack instead. It is now also a Mobility Skill and costs no Essence, but has a 13.5 - 3.5 second Cooldown. Boots, Amulet (+50%) |
N/A | Extraction | Necromancer |
Juggernaut's Aspect |
Defensive | You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Needleflare Aspect |
Offensive | Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Yshari Sanctum (Map) |
Kehjistan | All |
Osseous Gale Aspect |
Offensive | Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 - 15 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Phasing Poltergeist's Aspect |
Offensive | When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20 - 40% of its damage. This effect can only occur once per cast. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Protecting Aspect |
Defensive | When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Rapid Aspect |
Offensive | Basic Skills gain 15 - 35% [+] Attack Speed. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Reaping Lotus' Aspect |
Offensive | Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals 140 - 200% of normal damage. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Requiem Aspect |
Resource | You gain 2 - 10 Maximum Essence per active Minion. Ring, Amulet (+50%) |
Vault of the Forsaken (Map) |
Scosglen | Necromancer |
Rotting Aspect |
Offensive | Decompose can chain and burst up to 4 additional targets. Explosions from Decompose deal x15 - 35% increased damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Sacrificial Aspect |
Offensive | Your Sacrifice bonuses are increased by 35 - 55%. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Ruins of Eridu (Map) |
Hawezar | Necromancer |
Shademist Aspect |
Offensive | Your Minions deal 38 Shadow damage per second to enemies around them. The Damage over Time lasts for 2 - 5 seconds after leaving the aura. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Shattered Spirit's Aspect |
Resource | Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x200 - 600% increased damage and generating 6 Essence per enemy hit. Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Smiting Aspect |
Offensive | You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Splintering Aspect |
Offensive | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30 - 70% bonus damage to Vulnerable enemies and pierce them. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Guulrahn Slums(Map) | Dry Steppes | Necromancer |
Starlight Aspect |
Resource | Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life. Ring, Amulet (+50%) |
N/A | Extraction | All |
Sticker-thought Aspect |
Utility | Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Tidal Aspect |
Offensive | Blood Wave fires two additional waves, each dealing 100 - 120% [x] less damage than the previous. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Torturous Aspect |
Utility | Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
Deserted Underpass (Map) |
Kehjistan | Necromancer |
Undying Aspect |
Defensive | When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Unyielding Commander's Aspect |
Offensive | While Army of the Dead is active, your Minions gain 70 - 110% [x] increased damage and take 90% reduced damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Faceless Shrine (Map) |
Hawezar | Necromancer |
Wildbolt Aspect |
Utility | Every 3.5 - 2 seconds, Distant enemies are Pulled In (CC) to you and take x 10% increased damage for 3 seconds. This effect may occur every 5 seconds per enemy. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Wind Striker Aspect |
Mobility | Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds. Boots, Amulet (+50%) |
Shivta Ruins (Map) |
Kehjistan | All |
