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Blizzard

From Diablo 4 Wiki and Guides - Season 11
Revision as of 22:21, 26 May 2024 by Lilith (talk | contribs)

Blizzard is a Sorcerer skill from the Mastery skill tree. Its features are:

Grants Player Exploits Condition
Cold Dmg Frozen
Chills (CC) Core Skills
Freezes
Mastery
Frost

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


Blizzard

Summon a frigid blizzard that deals 130% damage and continually Chills enemies for 18% over 8 seconds.

  • Mana Cost: 40
  • Lucky Hit Chance: 33%

  • Enchantment

    Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

    Damage: Cold Damage

    Tags: Mastery, Frost, Core

    Class: Sorcerer


    Upgrades

    Upgrade Hub
    Enhanced Blizzard

    Blizzard deals x 40% increased damage to Frozen (CC) enemies.

    Mage's Blizzard Upgrade

    Mage's Blizzard

    Blizzard's duration is increased by 4 seconds.

    Wizard's Blizzard Upgrade

    Wizard's Blizzard

    While you have an active Blizzard , you gain 1 Mana Regeneration for every 20 Maximum Mana.

    * Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
    * Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


    Items that work with Blizzard

    The following items either:

    • Grant a bonus when using Blizzard
    • Create a condition Blizzard can exploit
    • Exploit a condition Blizzard creates

    Legendary Aspects

    Aspect of Biting Cold
    Offensive When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Forgotten Depths
    (Map)
    Dry Steppes Sorcerer
    Aspect of Control
    Offensive You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Sunken Library
    (Map)
    Kehjistan Sorcerer
    Aspect of Shared Misery
    Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

    Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
    Oblivion
    (Map)
    Hawezar All
    Aspect of the Umbral
    Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

    Ring, Amulet (+50%)
    Champion's Demise
    (Map)
    Dry Steppes All
    Elementalist's Aspect
    Offensive Core Skills cast at or above 100 Mana gain a 25 - 45% [+] increased Critical Strike Chance.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Pallid Delve
    (Map)
    Dry Steppes Sorcerer
    Everliving Aspect
    Defensive You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    N/A Extraction Sorcerer
    Exploiter's Aspect
    Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

    Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
    N/A Extraction All
    Glacial Aspect
    Offensive When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal 75 - 120 damage. Your Ice Spikes Chill (CC) enemies for 15%.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Sorcerer
    Smiting Aspect
    Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction All
    Snowguard's Aspect
    Defensive While within your own Blizzard and for 3 seconds after leaving it, you take 15 - 35% less damage.

    Helm, Chest, Pants, Amulet (+50%)
    Fetid Mausoleum
    (Map)
    Hawezar Sorcerer

    Unique Items

    3468537845.png

    Blue Rose

    "Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter." - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"


    Type: Unique Ring
    Class: Sorcerer

    Description: Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing [75 - 150] Cold damage. Triple this chance if the enemy is Frozen (CC).

    • +10.0% Resistance to All Elements
    • +10.0% Cold Resistance

    Affixes: (Item Power 925)
    • +[251.0 - 350.0]% Ice Spike Damage
    • +[129.5 - 170.0]% Cold Damage
    • +[9.0 - 11.0]% Critical Strike Chance
    • +[26.0 - 35.0]% Chance for Ice Spikes to Explode Twice
    3180767857.png

    Frostburn

    A touch so frigid it stops the heart and chills the very soul.


    Type: Unique Gloves
    Class: All Classes

    Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds.


    Affixes: (Item Power 925)
    • Lucky Hit: Up to a 40% Chance to Deal +[900 - 2,400] Fire Damage
    • Lucky Hit: Up to a 40% Chance to Deal +[900 - 2,400] Cold Damage
    • +[142.5 - 182.1]% Fire and Cold Damage
    • +[10.5 - 15.0]% Attack Speed
    Godslayer_Crown.png

    Godslayer Crown

    "The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

    Type: Unique Helm
    Class: All Classes

    Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite, your Pull In (CC) all Nearby enemies and deal x30 - 60% increased damage to them for 3 seconds. Can only occur once every 12 seconds.

    Affixes:

    • + 50 - 67.3% Damage to Elites
    • 8.1 - 8.8% Cooldown Reduction
    • + 489 - 526 Maximum Life
    • + 51 - 65 All Stats
    3864812508.png

    Iceheart Brais

    The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

    Type: Unique Pants
    Class: Sorcerer

    Description: Enemies that die while Frozen (CC) have a 21 - 40% chance to unleash a Frost Nova.


      Affixes:
      • +57.5 - 80% Cold Resistance
      • +733 - 790 Maximum Life
      • +57 - 75% Frost Nova Size
      • +4 - 6% to Shatter's Damage Echo
      2820920553.png

      Paingorger's Gauntlets

      Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.

      Type: Unique Gloves
      Class: All Classes

      Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


        Affixes:
        • +[7.0 - 9.0]% Attack Speed
        • +[2 - 4] to Basic Skills
        • [6.0 - 8.0]% Cooldown Reduction
        • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
        1923752813.png

        Penitent Greaves

        Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

        Type: Unique Boots
        Class: All Classes

        Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 25]%[x] more damage to Chilled enemies.


        Affixes:
        • +16 - 25% Movement Speed
        • +41.5 - 55% Chill Slow Potency
        • +4 - 6% Critical Strike Chance Against Chilled Enemies
        • +46.5 - 60% Cold Resistance
        1785912170.png

        Tal Rasha's Iridescent Loop

        "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan


        Type: Unique Ring
        Class: Sorcerer

        Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses.

        • +10.0% Resistance to All Elements
        • +4.0% Resistance to All Elements

        Affixes: (Item Power 925)
        • +[57.0 - 75.0]% Non-Physical Damage
        • [6.0 - 8.0]% Cooldown Reduction
        • +[6.0 - 8.0]% Lucky Hit Chance
        • +[2 - 3] to Potent Warding


        Paragon Glyphs

        40int.png

        Adept

        Rare: Sorcerer

        Bonus:

        • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

        Additional Bonus:

        Requirements: 40 Intelligence (in radius range)

        magicglyph.png

        Advantage

        Magic: Barbarian / Necromancer / Sorcerer

        Bonus:

        • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
        40int.png

        Control

        Rare: Necromancer / Sorcerer / Rogue

        Bonus:

        • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
        • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

        Additional Bonus:

        Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

        25dex.png

        Electrocute

        Rare: Sorcerer

        Bonus:

        • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

        Additional Bonus:

        Requirements: 25 Dexterity (in radius range)

        40int.png

        Elementalist

        Rare: Sorcerer

        Bonus:

        • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

        Additional Bonus:

        • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

        Requirements: 40 Intelligence (in radius range)

        40int.png

        Enchanter

        Rare: Sorcerer

        Bonus:

        • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

        Additional Bonus:

        • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

        Requirements: 40 Intelligence (in radius range)

        25will.png

        Frostbite

        Rare: Sorcerer

        Bonus:

        • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

        Additional Bonus:

        • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

        Requirements: 25 Willpower (in radius range)

        25dex.png

        Winter

        Effect:

        • Rare Paragon nodes within range gain +125% bonus to their effects.

        Legendary Bonus:

        Rare: Sorcerer

        Additional Bonus:

        • Whenever you Chill (CC) an enemy, you deal 3% increased Cold damage for 10 seconds, up to 15%.

        Requirements: 25 Dexterity (in radius range)


        Item Affixes

        The following Affixes are particularly useful with Blizzard


        Attribute Amulet Ring Helm Chest Legs Weap 1H Weap 2H Off-Hand
        Ranks in Blizzard
        [2 -3]
        Ranks in All Mastery Skills
        [1 - 2]
        Frost Skill Damage
        [10.5 - 17.5%]
        Cold Damage
        [10.5 - 17.5%]
        Damage to Chilled Enemies
        [7 - 14%]
        Damage to Chilled Enemies
        [14 - 28%]
        Damage to Frozen Enemies
        [9.5 - 16.5%]
        Damage to Frozen Enemies
        [19 - 33%]
        Damage to Crowd Controlled Enemies
        [5 - 12%]
        Damage to Crowd Controlled Enemies
        [10 - 24%]
        Crowd Control Duration
        [5 - 12%]
        Staff: Damage to Crowd Controlled Enemies
        [35%]
        Attribute Amulet Ring Helm Chest Legs Weap 1H Weap 2H Off-Hand


        Changes to Blizzard

        Patch 1.3.0, January 23, 2024

        • Mage's Blizzard - Condition to be cast while over 50 mana has been removed.

        Patch 1.1.0a, July 18, 2023

        Patch 1.0.3, June 27, 2023

        • Base damage increased from 120% to 130%.