Poison Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Poison Dmg | Critical Strike Chance * |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
* An improved Critical Strike Chance for X seconds can be applied by non-imbueable skills but the increased Poison damage (from Blended Poison Imbuement) can only be exploited via a Poison Imbued Skill.
Poison ImbuementImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds. Cooldown: 13 seconds Damage: Poison Tags: Imbuement Lucky Hit Chance: 33% |
Note: Poison Damage includes the intial hit with Poison and any Poison Damage over Time (DoT) whereas Poisoning Damage is only DoT Poison.
Upgrades
Enhanced Poison ImbuementCasting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy. |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds. |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage. |
Other Skills that work with Poison Imbuement
The following skills either:
- Create a condition Poison Imbuement can exploit
- Exploit a condition Poison Imbuement creates
| Basic Tree |
|---|
Fundamental Blade ShiftCasting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through all enemies hit. Skill |
Fundamental Forceful ArrowForceful Arrow Knocks Back Close enemies and Immobilizes (CC) them for 2.5 seconds. Enemies Immobilized this way take x 50% increased damage for the duration. Skill |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable . Skill |
| Core Tree |
![]() Twisting BladesEnergy Cost: 30 |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . Skill |
![]() BarrageEnergy Cost: 30 |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. Skill |
![]() FlurryEnergy Cost: 25 |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. Skill |
Improved FlurryCasting Flurry dashes you to the target and Heals 10% of your Maximum Life. Skill |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. Skill |
![]() Rapid FireEnergy Cost: 25 |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. Skill |
![]() Penetrating ShotEnergy Cost: 35 |
Advanced Penetrating ShotWhen Cast with full Energy, Penetrating Shot Slows (CC) all enemies it hits by 50% for 3 seconds, then additionally dealing x 50% increased damage to Elite enemies and Knocking them Down for 1.5 seconds. Skill |
| Agility Tree |
![]() Shadow StepCooldown: 9 seconds |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. Skill |
![]() DashCharges: 2 |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. Skill |
![]() CaltropsCharges: 2 |
![]() Weapon MasteryGain a bonus when attacking based on weapon type used in your attack: |
| Subterfuge |
![]() Smoke GrenadeCooldown: 10 seconds |
Subverting Smoke GrenadeSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds. Skill |
Countering Smoke GrenadeHitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds. Skill |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. Skill |
Countering Poison TrapPoison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated. Skill |
![]() MaliceYou deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously. |
| Imbuements |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. Skill |
![]() Precision ImbuementImbued Skills gain 3%[+] increased Critical Strike Chance. Passive |
![]() Frigid FinesseYou deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies. Passive |
![]() Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10 / 20 / 30% and you gain x 5 / 10 / 15% increased Chill (CC) effect. |
| Ultimate Tree |
![]() Rain of ArrowsCooldown: 50 seconds |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x50% increased potency. Skill |
Supreme Rain of ArrowsRain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. Skill |
Prime Death TrapEnemies hit by Death Trap take 50%[x] increased damage from your Trap Skills for 8 seconds. Skill |
![]() Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
![]() Alchemist's FortuneNon-Physical damage you deal has a 5%[+] increased Lucky Hit Chance. |
| Key Passives Tree |
![]() MomentumCasting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. |
![]() VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies. |
![]() ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: |





















