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Ice Armor: Difference between revisions

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|<onlyinclude>[[File:Ice-armor.jpg|alt=ice armor|right|68x68px]]
|<onlyinclude>[[File:3609169654.png|alt=Ice Armor|right|68x68px]]
==== [[Ice Armor]] ====
==== [[Ice Armor]] ====
A [[Barrier]] of ice forms around you for <span class="yellow">6</span> seconds, absorbing <span class="yellow">30%</span> of your Base Life in damage. While Ice Armor is active, <span class="yellow">5%</span> of your damage dealt is added to Barrier.
<li><span style="font-weight: bold"><span class="white"><span class="white">Cooldown</span></span>:</span> <span class="stat"><span class="range">20</span></span> seconds<br/>A <u>Barrier</u> of ice forms around you for <span class="range"><span class="range">6</span></span> seconds, absorbing <span class="range"><span class="range">30%</span></span> of your Base <span class="white">Life</span> <span class="range">(<span class="range">497</span>)</span> in damage. While [[Ice Armor]] is active, <span class="range"><span class="range">5%</span></span> of your damage dealt is added to its <u>Barrier</u>.<br><h6 class='section-subheading'>Enchantment</h6>
 
Upon getting hit, you have a <span class="range"><span class="range">5%</span></span> chance to apply Ice Armor.<br><br>'''Damage''': N/A<br><br>'''Tags''': [[ Defensive Skills|Defensive]], [[ Frost Skills|Frost]]<br><br>'''Class''': [[]]
'''Cooldown:'''  <span class="green">20</span> seconds.
 
====== Enchantment Slot Effect ======
Upon getting hit, you have a <span class="yellow">5%</span> chance to apply Ice Armor.


'''Tags:''' [[Sorcerer Defensive Skills|Defensive]], [[Sorcerer Frost Skills|Frost]]
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|Ranks to All Defensive Skills<br>[1 - 2]
|Ranks to All Defensive Skills<br>[1 - 2]
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|Damage to Frozen Enemies<br>[9.5 - 16.5%]
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|Damage to Crowd Controlled Enemies<br>[5 - 12%]
|Damage to Crowd Controlled Enemies<br>[5 - 12%]
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|Crowd Control Duration<br>[5 - 12%]
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|Vulnerable Damage<br>[9.8 - 19.6%]
|Vulnerable Damage<br>[9.8 - 19.6%]
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|Lucky Hit Chance while you have a Barrier<br>[3.2 - 6%]
|Lucky Hit Chance while you have a Barrier<br>[3.2 - 6%]
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|Lucky Hit Chance while you have a Barrier<br>[4.4 - 10%]
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Revision as of 22:21, 26 May 2024

Ice Armor is a Sorcerer skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Barrier Vulnerable
+ Mana Regen
Freezes (CC)
Defensive
Frost

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


Ice Armor

  • Cooldown: 20 seconds
    A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life (497) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
    Enchantment

    Upon getting hit, you have a 5% chance to apply Ice Armor.

    Damage: N/A

    Tags: Defensive, Frost

    Class: [[]]


  • Upgrades

    Enhanced Ice Armor Upgrade

    Enhanced Ice Armor

    While Ice Armor is active, your Mana Regeneration is increased by 30%[x] .

    Upgrade Hub
    Mystical Ice Armor

    Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

    Upgrade Hub
    Shimmering Ice Armor

    Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds.

    * Barriers absorb damage from all sources up to a specified amount.
    * Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
    * Vulnerable enemies take 20% increased damage.

    Tips for using Ice Armor

    • Ice Armor applies no damage so items that improve elemental damage will not affect it. Freeze and Barrier duration improvements will, however.


    Items that work with Ice Armor

    The following items either:

    • Grant a bonus when using Ice Armor
    • Create a condition Ice Armor can exploit
    • Exploit a condition Ice Armor creates

    Legendary Aspects

    Aspect of Biting Cold
    Offensive When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Forgotten Depths
    (Map)
    Dry Steppes Sorcerer
    Aspect of Control
    Offensive You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Sunken Library
    (Map)
    Kehjistan Sorcerer
    Aspect of Fortune
    Utility Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active.

    Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
    N/A Extraction Sorcerer
    Aspect of Shared Misery
    Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

    Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
    Oblivion
    (Map)
    Hawezar All
    Aspect of Shredding Blades
    Offensive Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x15 - 35% Vulnerable Damage.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Sorcerer
    Aspect of the Deflecting Barrier
    Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Lost Keep
    (Map)
    Hawezar All
    Aspect of the Umbral
    Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

    Ring, Amulet (+50%)
    Champion's Demise
    (Map)
    Dry Steppes All
    Aspect of the Unwavering
    Defensive Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Putrid Aquifer
    (Map)
    Kehjistan Sorcerer
    Conceited Aspect
    Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction All
    Exploiter's Aspect
    Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

    Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
    N/A Extraction All
    Everliving Aspect
    Defensive You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    N/A Extraction Sorcerer
    Glacial Aspect
    Offensive When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal 75 - 120 damage. Your Ice Spikes Chill (CC) enemies for 15%.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Sorcerer
    Snowveiled Aspect
    Defensive Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5 - 5.5 seconds.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Sarat's Lair
    (Map)
    Scosglen Sorcerer
    Storm Swell Aspect
    Offensive You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Onyx Hold
    (Map)
    Dry Steppes Sorcerer

    Unique Items

    3180767857.png

    Frostburn

    A touch so frigid it stops the heart and chills the very soul.


    Type: Unique Gloves
    Class: All Classes

    Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds.


    Affixes: (Item Power 925)
    • Lucky Hit: Up to a 40% Chance to Deal +[900 - 2,400] Fire Damage
    • Lucky Hit: Up to a 40% Chance to Deal +[900 - 2,400] Cold Damage
    • +[142.5 - 182.1]% Fire and Cold Damage
    • +[10.5 - 15.0]% Attack Speed
    Godslayer_Crown.png

    Godslayer Crown

    "The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

    Type: Unique Helm
    Class: All Classes

    Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite, your Pull In (CC) all Nearby enemies and deal x30 - 60% increased damage to them for 3 seconds. Can only occur once every 12 seconds.

    Affixes:

    • + 50 - 67.3% Damage to Elites
    • 8.1 - 8.8% Cooldown Reduction
    • + 489 - 526 Maximum Life
    • + 51 - 65 All Stats
    3864812508.png

    Iceheart Brais

    The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.

    Type: Unique Pants
    Class: Sorcerer

    Description: Enemies that die while Frozen (CC) have a 21 - 40% chance to unleash a Frost Nova.


      Affixes:
      • +57.5 - 80% Cold Resistance
      • +733 - 790 Maximum Life
      • +57 - 75% Frost Nova Size
      • +4 - 6% to Shatter's Damage Echo
      1923752813.png

      Penitent Greaves

      Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.

      Type: Unique Boots
      Class: All Classes

      Description: You leave behind a trail of frost that Chills (CC) enemies. You deal [12 - 25]%[x] more damage to Chilled enemies.


      Affixes:
      • +16 - 25% Movement Speed
      • +41.5 - 55% Chill Slow Potency
      • +4 - 6% Critical Strike Chance Against Chilled Enemies
      • +46.5 - 60% Cold Resistance
      4224498147.png

      Soulbrand

      "To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas


      Type: Unique Chest Armor
      Class: All Classes

      Description: Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds. You gain [10 - 30]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.


        Affixes: (Item Power 925)
        • +[638 - 873] Maximum Life
        • [8.0 - 12.5]% Damage Reduction while Healthy
        • +[26.5 - 40.0]% Barrier Generation
        • +[1 - 2] Potion Capacity

        Paragon Glyphs

        magicglyph.png

        Advantage

        Magic: Barbarian / Necromancer / Sorcerer

        Bonus:

        • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
        40int.png

        Control

        Rare: Necromancer / Sorcerer / Rogue

        Bonus:

        • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
        • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

        Additional Bonus:

        Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

        25dex.png

        Electrocute

        Rare: Sorcerer

        Bonus:

        • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

        Additional Bonus:

        Requirements: 25 Dexterity (in radius range)

        25will.png

        Frostbite

        Rare: Sorcerer

        Bonus:

        • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

        Additional Bonus:

        • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

        Requirements: 25 Willpower (in radius range)

        magicglyph.png

        Impairment

        Magic: Druid / Rogue

        Bonus:

        • For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.


        25will.png

        Reinforced

        Rare: Sorcerer

        Bonus:

        • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

        Additional Bonus:

        Requirements: 25 Willpower (in radius range)

        25dex.png

        Tactician

        Rare: Sorcerer

        Bonus:

        • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

        Additional Bonus:

        • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill. This duration increases by 4 seconds for each Defensive Skill not on your Action Bar.

        Requirements: 25 Dexterity (in radius range)


        Item Affixes

        The following Affixes are particularly useful with Ice Armor.


        Attribute Amulet Ring Helm Boots Weap 1H Weap 2H Offhand
        Ranks to Ice Armor
        [2 -3]
        Ranks to All Defensive Skills
        [1 - 2]
        Damage to Frozen Enemies
        [9.5 - 16.5%]
        Damage to Frozen Enemies
        [19 - 33%]
        Damage to Crowd Controlled Enemies
        [5 - 12%]
        Damage to Crowd Controlled Enemies
        [10 - 24%]
        Staff: Damage to Crowd Controlled Enemies
        [35%]
        Crowd Control Duration
        [5 - 12%]
        Vulnerable Damage
        [9.8 - 19.6%]
        Vulnerable Damage
        [19.6 - 39.2%]
        Lucky Hit Chance while you have a Barrier
        [3.2 - 6%]
        Lucky Hit Chance while you have a Barrier
        [4.4 - 10%]
        Attribute Amulet Ring Helm Boots Weap 1H Weap 2H Offhand


        Changes to Ice Armor

        There have been no changes made to Ice Armor.