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Trample

From Diablo 4 Wiki and Guides - Season 11
Revision as of 22:21, 26 May 2024 by Lilith (talk | contribs)

Trample is a Druid skill from the Wrath skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg N/A
Unstoppable
Knocks Back (CC)
Stuns (CC)
Fortifies
Spirit

Trample Details and Upgrades

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

  • Cooldown: 14 seconds
  • Lucky Hit Chance: 20%

  • Damage: Physical Damage

    Tags: Wrath, Shapeshifting, Werebear, Mobility

    Class: Druid

    Upgrades

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    Enhanced Trample

    Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

    Natural Trample Upgrade

    Natural Trample

    Casting Trample grants 20% of your Maximum Life (1) as Fortify .

    Savage Trample Upgrade

    Savage Trample

    Casting Trample grants 40 Spirit.


    Other Skills that work with Trample

    The following skills either:

    • Create a condition Trample can exploit
    • Exploit a condition Trample creates
    Basic Tree
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    Wild Earth Spike

    Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

    Skill

    Upgrade Hub
    Fierce Earth Spike

    Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

    Skill

    Core Tree
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    Primal Landslide

    When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

    Skill

    Raging Landslide Upgrade

    Raging Landslide

    When you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed.

    Skill

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    Iron Fur

    You gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

    Tags: Werebear, Shapeshifting
    Prerequisite: Can also reach Iron Fur via Pulverize. Passive

    Companion Tree
    Enhanced Wolf Pack Upgrade

    Enhanced Wolf Pack

    Wolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies.

    Skill

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    Nature's Reach

    Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

    Damage: Physical Damage
    Passive

    Wrath Tree
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    Natural Boulder

    While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

    Skill

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    Crushing Earth

    Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

    Tags: Earth, Nature Magic Passive

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    Stone Guard

    While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

    Damage: Physical Damage
    Tags: Earth, Nature Magic
    Prerequisite: Can also reach Stone Guard via Boulder. Passive

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    Mending

    While in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life.

    Damage: Physical Damage
    Tags: Shapeshifting, Werebear Passive

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    Provocation

    After 10 seconds of Werebear form, your next non-Defensive Skill will Overpower and deal 5%[x] increased damage..

    Tags: Shapeshifting, Werebear
    Prerequisite: Can also reach Provocation via Trample. Passive

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    Bad Omen

    Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

    Damage: Lightning Damage
    Tags: Nature Magic, Storm Passive

    Ultimate Tree
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    Defensive Posture

    Increases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified.

    Damage: Physical Damage
    Passive

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    Unrestrained

    Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

    Damage: Physical Damage
    Passive

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    Quickshift

    Shapeshifting into a new animal form grants 1 / 2 / 3%[x] increased damage, up to 6 / 12 / 18%[x]. This bonus is lost after 3 seconds in Human form.

    Tags: Shapeshifting Passive

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    Natural Fortitude

    Shapeshifting Fortifies you for 2% of your Maximum Life.

    Tags: Shapeshifting
    Prerequisite: Can also reach Natural Fortitude via Grizzly Rage and Lacerate. Passive

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    Heightened Senses

    When Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

    Tags: Shapeshifting, Werebear, Werewolf
    Prerequisite: Can also reach Heightened Senses via Grizzly Rage and Lacerate. Passive

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    Natural Disaster

    Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
    Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

    Tags: Earth, Storm, Nature Magic
    Prerequisite: Can also reach Natural Disaster via Petrify. Passive

    Key Passives Tree
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    Earthen Might

    Lucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to:
    • Restore all of your Spirit
    • Cause your attacks to be guaranteed Critical Strikes and deal 70%[x] increased Critical Strike Damage for 5 seconds
    This chance is increased by:
    15% for Critical Strikes
    15% if the target is Stunned (CC), Immobilized (CC), or Knocked Back (CC)

    Tags: Earth, Nature Magic Passive

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    Ursine Strength

    Gain 30.0% Maximum Life, 20.0%[x] more damage, and a 100.0%[x] Overpower bonus while in Werebear form and for 8 seconds after leaving it.

    Tags: Shapeshifting, Werebear Passive

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    Bestial Rampage

    When Shapeshifting, Werebear grants x40% increases damage and Werewolf grants +30% Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

    Tags: Shapeshifting, Werewolf, Werebear Passive


    Items that work with Trample

    The following items either:

    • Grant a bonus when using Trample
    • Create a condition Trample can exploit
    • Exploit a condition Trample creates

    Legendary Aspects

    Aspect of Nature's Savagery
    Offensive Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Druid
    Aspect of Retaliation
    Offensive Your Core Skills deal up to x35 - 75% increased damage based on your amount of Fortify..

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Seaside Descent
    (Map)
    Dry Steppes Druid
    Aspect of the Changeling's Debt
    Resource You deal 25 - 65% [x] increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Conclave
    (Map)
    Kehjistan Druid
    Aspect of the Trampled Earth
    Offensive Trample now summons 6 Landslide pillars of earth during its duration that deal 100 - 140% normal damage. Trample is now also a Nature Magic and Earth Skill.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    N/A Extraction Druid
    Ballistic Aspect
    Utility When you have Fortify your Earth Skills gain +2 Ranks.

    Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
    Whispering Pines
    (Map)
    Scosglen Druid
    Crashstone Aspect
    Offensive Earth Skills deal 35 - 75% [x] more Critical Strike Damage to Crowd Controlled enemies.

    Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Stockades
    (Map)
    Scosglen Druid
    Earthguard Aspect
    Defensive Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    N/A Extraction Druid
    Skinwalker's Aspect
    Defensive When you use a Shapeshifting Skill that changes your form, Heal for 5 - 25% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.

    Helm, Chest, Pants, Shield, Amulet (+50%)
    Fading Echo
    (Map)
    Kehjistan Druid
    Stormshifter's Aspect
    Utility While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.

    Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
    Crusaders' Cathedral
    (Map)
    Kehjistan Druid

    * Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

    Unique Items

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    Insatiable Fury

    When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.


    Type: Unique Chest Armor
    Class: Druid

    Description: Werebear form is now your true form, and you gain [2 - 5] Ranks to all Werebear Skills.


      Affixes: (Item Power 925)
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      Hunter's Zenith

      "By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash


      Type: Unique Ring
      Class: Druid

      Description: Gain a bonus when you kill with a Shapeshifting Skill:Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.Werebear: Your next Werewolf Skill will Heal you for [689 - 3,447] when damage is first dealt.

      • +10.0% Resistance to All Elements
      • +10.0% Lightning Resistance

      Affixes: (Item Power 925)


      Changes to Trample

      Patch 1.2.0, October 17, 2023

      • Knockback distance reduced by 10%.
      • Natural Trample - Fortify amount changed from being based on Base Life to Maximum life.

      Patch 1.1.0a, July 18, 2023