Ball Lightning is a Sorcerer skill from the Mastery skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Lightning Dmg | Attack Speed |
| Stuns (CC) | |
| Crackling Energy | |
| Mastery | |
| Shock |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Ball LightningDischarge a ball of lightning that slowly moves forward, continually zapping enemies for 18% damage. Mana Cost: 50 Enchantment Slot EffectLucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning. Damage: Lightning Lucky Hit Chance: 5% Tags: Mastery, Shock |
Upgrades
Enhanced Ball LightningYour Attack Speed is increased 5% for 3 seconds each time you cast Ball Lightning, up to 20%. |
Mage's Ball LightningBall Lightning deals 30% increased damage against Stunned (CC) enemies. |
Wizard's Ball LightningCasting Ball Lightning forms 2 Crackling Energies. |
Items that work with Ball Lightning
The following items either:
- Grant a bonus when using Ball Lightning
- Create a condition Ball Lightning can exploit
- Exploit a condition Ball Lightning creates
Legendary Aspects
Accelerating Aspect |
Offensive | Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Abundant Energy |
Offensive | Crackling Energy has a 35 - 55% chance to deal 40% [x] increased damage and chain to an additional enemy. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Ancient Flame |
Offensive | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 35 - 55%. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of Control |
Offensive | You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Retribution |
Offensive | Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Abandoned Mineworks (Map) |
Kehjistan | All |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Umbral |
Resource | Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy. Ring, Amulet (+50%) |
Champion's Demise (Map) |
Dry Steppes | All |
Charged Aspect |
Mobility | Collecting Crackling Energy increases your Movement Speed by 15 - 30% [+] for 8 seconds. Boots, Amulet (+50%) |
Maddux Watch (Map) |
Scosglen | Sorcerer |
Everliving Aspect |
Defensive | You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Exploiter's Aspect |
Utility | You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Gravitational Aspect |
Offensive | Ball Lightning orbits around you and deals 10 - 30% [x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Rapid Aspect |
Offensive | Basic Skills gain 15 - 35% [+] Attack Speed. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Smiting Aspect |
Offensive | You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Stable Aspect |
Offensive | While Unstable Currents is not active, your Shock Skills have a 6.5 - 17% chance to trigger a free cast from it. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Unique Items
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Ahavarion Spear of Lycander"The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still." - Oracle Argoysni Type: Mythic Unique Staff Description: Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
Affixes: (Item Power 800)
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Andariel's VisageThe horrific whispers of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness... Type: Mythic Unique Helm Description: Lucky Hit: Up to a 20% chance to trigger a poison nova that applies 6,000 Poisoning damage over 5 seconds to enemies in the area. |
Affixes: (Item Power 800)
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Esadora's Overflowing CameoThe only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both. Type: Unique Amulet Description: Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing 180 - 360 Lightning damage, increased by x60% for every 100 Intelligence you have. |
Affixes:
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Flickerstep"Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements
Description: Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds. |
Affixes: (Item Power 925)
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FrostburnA touch so frigid it stops the heart and chills the very soul.
Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds. |
Affixes: (Item Power 925) |
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Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Unique Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite, your Pull In (CC) all Nearby enemies and deal x30 - 60% increased damage to them for 3 seconds. Can only occur once every 12 seconds. |
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass. Type: Unique Gloves Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
Affixes:
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Raiment of the InfiniteThe power you have is never enough. Type: Unique Chest Armor Description: After Casting Teleport, surrounding enemies are Pulled inwards and it has a 10 - 30% chance to reset from each enemy it kills. |
Affixes:
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Staff of Lam Esen"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day." - Barrett's Book of Implements Type: Unique Staff Description: Your casts of Charged Bolts have a 40 - 80% chance to be attracted to enemies and last 300% longer. |
Affixes:
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Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan
Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses. |
Affixes: (Item Power 925)
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Paragon Glyphs
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AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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AdeptRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
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ChargedRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
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ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) |
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ElectrocuteRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
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ElementalistRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
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EnchanterRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) |
Item Affixes
The following Affixes are particularly useful with Ball Lightning
| Attribute | Amulet | Ring | Helm | Chest | Gloves | Weap 1H | Weap 2H | Offhand |
|---|---|---|---|---|---|---|---|---|
| Ranks in Ball Lightning [2 - 3] |
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| Ranks in All Conjuration Skills [1 - 2] |
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| Shock Skill Damage [10.5 - 17.5%] |
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| Conjuration Skill Damage [14 - 28%] |
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| Lightning Damage [10.5 - 17.5%] |
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| Lightning Critical Strike Damage [10.5 - 17.5%] |
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| Lightning Critical Strike Damage [28 - 42%] |
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| Critical Strike Damage [10.5 - 17.5%] |
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| Critical Strike Damage [28 - 42%] |
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| Critical Strike Chance [1.8 - 5%] |
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| Critical Strike Chance Against Injured Enemies [3 - 8%] |
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| Damage to Crowd Controlled Enemies [5 - 12%] |
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| Damage to Crowd Controlled Enemies [10 - 24%] |
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| Staff: Damage to Crowd Controlled Enemies [35%] |
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| Crowd Control Duration [5 - 12%] |
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| Damage to Stunned Enemies [16.5 - 23.5%] |
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| Damage to Sunned Enemies [33 - 47%] |
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| Vulnerable Damage [9.8 - 19.6%] |
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| Vulnerable Damage [19.6 - 39.2%] |
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| Attribute | Amulet | Ring | Helm | Chest | Gloves | Weap 1H | Weap 2H | Offhand |
Changes to Ball Lightning
Patch 1.3.0, January 23, 2023
- Enhanced Ball Lightning - Changed to have its attack rate increase with attack speed, up to 25%.
Patch 1.2.0, October 17, 2023
- Wizard's Ball Lightning - Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.


